??0Aco_DX8_DirectGraphicsChannel@@QAE@ABV0@@Z
??0Aco_DX8_DirectGraphicsChannel@@QAE@XZ
??1Aco_DX8_DirectGraphicsChannel@@UAE@XZ
??4Aco_DX8_DirectGraphicsChannel@@QAEAAV0@ABV0@@Z
??_7Aco_DX8_DirectGraphicsChannel@@6B@
?CalcFrustumPlanes@Aco_DX8_DirectGraphicsChannel@@UAEXXZ
?CheckAABBVisible@Aco_DX8_DirectGraphicsChannel@@UAE_NAAUD3DXVECTOR3@@0@Z
?CheckDeviceRestore@Aco_DX8_DirectGraphicsChannel@@UAEXXZ
?CreateD3D@Aco_DX8_DirectGraphicsChannel@@UAE_NXZ
?DoDependencyInit@Aco_DX8_DirectGraphicsChannel@@UAEXPAVA3d_List@@@Z
?DrawLine@Aco_DX8_DirectGraphicsChannel@@UAEXUD3DXVECTOR3@@0@Z
?GetAdapterDescription@Aco_DX8_DirectGraphicsChannel@@UAEPBDXZ
?GetBackBufferHeight@Aco_DX8_DirectGraphicsChannel@@UAEHXZ
?GetBackBufferWidth@Aco_DX8_DirectGraphicsChannel@@UAEHXZ
?GetCameraMatrix@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXMATRIX@@XZ
?GetCurrentAdapterNr@Aco_DX8_DirectGraphicsChannel@@UAEHXZ
?GetCurrentZoomFactor@Aco_DX8_DirectGraphicsChannel@@UAEMXZ
?GetDestinationCoords@Aco_DX8_DirectGraphicsChannel@@UAE?AUtagPOINT@@XZ
?GetDeviceCaps@Aco_DX8_DirectGraphicsChannel@@UAE?AU_D3DCAPS9@@XZ
?GetDeviceType@Aco_DX8_DirectGraphicsChannel@@UAE?AW4_D3DDEVTYPE@@XZ
?GetDirect3d@Aco_DX8_DirectGraphicsChannel@@UAEPAUIDirect3D9@@XZ
?GetDirect3dDevice@Aco_DX8_DirectGraphicsChannel@@UAEPAUIDirect3DDevice9@@XZ
?GetPresentWindow@Aco_DX8_DirectGraphicsChannel@@UAEPAUHWND__@@XZ
?GetProjectionInformation@Aco_DX8_DirectGraphicsChannel@@UAE?AUProjectionInfo@@XZ
?GetProjectionMatrix@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXMATRIX@@XZ
?GetScreenCoordsFromVector@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXVECTOR3@@U2@@Z
?GetScreenPresentCoordsFromVector@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXVECTOR3@@U2@@Z
?GetUseStencilBuffer@Aco_DX8_DirectGraphicsChannel@@UAE_NXZ
?GetViewFrustumPlane@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXPLANE@@H@Z
?GetViewPort@Aco_DX8_DirectGraphicsChannel@@UAE?AU_D3DVIEWPORT9@@XZ
?GetViewPortRect@Aco_DX8_DirectGraphicsChannel@@UAE?AUtagRECT@@XZ
?GetViewPortScalingMatrix@Aco_DX8_DirectGraphicsChannel@@UAEXAAUD3DXMATRIX@@@Z
?GetWindowMode@Aco_DX8_DirectGraphicsChannel@@UAE_NXZ
?GetWorldMatrix@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXMATRIX@@XZ
?InvalidateDeviceObjects@Aco_DX8_DirectGraphicsChannel@@UAEXXZ
?ResetDevice@Aco_DX8_DirectGraphicsChannel@@UAE_NXZ
?SetBackBufferSize@Aco_DX8_DirectGraphicsChannel@@UAEXHH_N@Z
?SetDestinationCoords@Aco_DX8_DirectGraphicsChannel@@UAEXHH@Z
?SetDeviceStates@Aco_DX8_DirectGraphicsChannel@@UAE_NXZ
?SetDeviceType@Aco_DX8_DirectGraphicsChannel@@UAEXW4_D3DDEVTYPE@@@Z
?SetFullScreenDeviceMode@Aco_DX8_DirectGraphicsChannel@@UAEXU_D3DDISPLAYMODE@@H_N1@Z
?SetMultiSampleCount@Aco_DX8_DirectGraphicsChannel@@UAEXH@Z
?SetPresentWindow@Aco_DX8_DirectGraphicsChannel@@UAEXPAUHWND__@@@Z
?SetProjectionMatrix@Aco_DX8_DirectGraphicsChannel@@UAEXAAUD3DXMATRIX@@@Z
?SetProjectionMatrix@Aco_DX8_DirectGraphicsChannel@@UAEXMMMM@Z
?SetRenderState@Aco_DX8_DirectGraphicsChannel@@UAEXKK@Z
?SetSamplerState@Aco_DX8_DirectGraphicsChannel@@UAEXKW4_D3DSAMPLERSTATETYPE@@K@Z
?SetTextureStageState@Aco_DX8_DirectGraphicsChannel@@UAEXKW4_D3DTEXTURESTAGESTATETYPE@@K@Z
?SetViewPort@Aco_DX8_DirectGraphicsChannel@@UAEXU_D3DVIEWPORT9@@@Z
?SetWindowHandle@Aco_DX8_DirectGraphicsChannel@@UAEXPAUHWND__@@@Z
?SetWindowMode@Aco_DX8_DirectGraphicsChannel@@UAEX_N@Z
?TransformPositionTo3DSpace@Aco_DX8_DirectGraphicsChannel@@UAE?AUD3DXVECTOR3@@U2@@Z
GetType
InitDLL