D3DX10CheckVersion
D3DX10CompileFromFileA
D3DX10CompileFromFileW
D3DX10CompileFromMemory
D3DX10CompileFromResourceA
D3DX10CompileFromResourceW
D3DX10ComputeNormalMap
D3DX10CreateAsyncCompilerProcessor
D3DX10CreateAsyncEffectCreateProcessor
D3DX10CreateAsyncEffectPoolCreateProcessor
D3DX10CreateAsyncFileLoaderA
D3DX10CreateAsyncFileLoaderW
D3DX10CreateAsyncMemoryLoader
D3DX10CreateAsyncResourceLoaderA
D3DX10CreateAsyncResourceLoaderW
D3DX10CreateAsyncShaderPreprocessProcessor
D3DX10CreateAsyncShaderResourceViewProcessor
D3DX10CreateAsyncTextureInfoProcessor
D3DX10CreateAsyncTextureProcessor
D3DX10CreateEffectFromFileA
D3DX10CreateEffectFromFileW
D3DX10CreateEffectFromMemory
D3DX10CreateEffectFromResourceA
D3DX10CreateEffectFromResourceW
D3DX10CreateEffectPoolFromFileA
D3DX10CreateEffectPoolFromFileW
D3DX10CreateEffectPoolFromMemory
D3DX10CreateEffectPoolFromResourceA
D3DX10CreateEffectPoolFromResourceW
D3DX10CreateFontA
D3DX10CreateFontIndirectA
D3DX10CreateFontIndirectW
D3DX10CreateFontW
D3DX10CreateMesh
D3DX10CreateShaderResourceViewFromFileA
D3DX10CreateShaderResourceViewFromFileW
D3DX10CreateShaderResourceViewFromMemory
D3DX10CreateShaderResourceViewFromResourceA
D3DX10CreateShaderResourceViewFromResourceW
D3DX10CreateSkinInfo
D3DX10CreateSprite
D3DX10CreateTextureFromFileA
D3DX10CreateTextureFromFileW
D3DX10CreateTextureFromMemory
D3DX10CreateTextureFromResourceA
D3DX10CreateTextureFromResourceW
D3DX10CreateThreadPump
D3DX10DisassembleEffect
D3DX10DisassembleShader
D3DX10FilterTexture
D3DX10GetDriverLevel
D3DX10GetImageInfoFromFileA
D3DX10GetImageInfoFromFileW
D3DX10GetImageInfoFromMemory
D3DX10GetImageInfoFromResourceA
D3DX10GetImageInfoFromResourceW
D3DX10LoadTextureFromTexture
D3DX10PreprocessShaderFromFileA
D3DX10PreprocessShaderFromFileW
D3DX10PreprocessShaderFromMemory
D3DX10PreprocessShaderFromResourceA
D3DX10PreprocessShaderFromResourceW
D3DX10ReflectShader
D3DX10SHProjectCubeMap
D3DX10SaveTextureToFileA
D3DX10SaveTextureToFileW
D3DX10SaveTextureToMemory
D3DX10UnsetAllDeviceObjects
D3DXBoxBoundProbe
D3DXColorAdjustContrast
D3DXColorAdjustSaturation
D3DXComputeBoundingBox
D3DXComputeBoundingSphere
D3DXCpuOptimizations
D3DXCreateMatrixStack
D3DXFloat16To32Array
D3DXFloat32To16Array
D3DXFresnelTerm
D3DXIntersectTri
D3DXMatrixAffineTransformation
D3DXMatrixAffineTransformation2D
D3DXMatrixDecompose
D3DXMatrixDeterminant
D3DXMatrixInverse
D3DXMatrixLookAtLH
D3DXMatrixLookAtRH
D3DXMatrixMultiply
D3DXMatrixMultiplyTranspose
D3DXMatrixOrthoLH
D3DXMatrixOrthoOffCenterLH
D3DXMatrixOrthoOffCenterRH
D3DXMatrixOrthoRH
D3DXMatrixPerspectiveFovLH
D3DXMatrixPerspectiveFovRH
D3DXMatrixPerspectiveLH
D3DXMatrixPerspectiveOffCenterLH
D3DXMatrixPerspectiveOffCenterRH
D3DXMatrixPerspectiveRH
D3DXMatrixReflect
D3DXMatrixRotationAxis
D3DXMatrixRotationQuaternion
D3DXMatrixRotationX
D3DXMatrixRotationY
D3DXMatrixRotationYawPitchRoll
D3DXMatrixRotationZ
D3DXMatrixScaling
D3DXMatrixShadow
D3DXMatrixTransformation
D3DXMatrixTransformation2D
D3DXMatrixTranslation
D3DXMatrixTranspose
D3DXPlaneFromPointNormal
D3DXPlaneFromPoints
D3DXPlaneIntersectLine
D3DXPlaneNormalize
D3DXPlaneTransform
D3DXPlaneTransformArray
D3DXQuaternionBaryCentric
D3DXQuaternionExp
D3DXQuaternionInverse
D3DXQuaternionLn
D3DXQuaternionMultiply
D3DXQuaternionNormalize
D3DXQuaternionRotationAxis
D3DXQuaternionRotationMatrix
D3DXQuaternionRotationYawPitchRoll
D3DXQuaternionSlerp
D3DXQuaternionSquad
D3DXQuaternionSquadSetup
D3DXQuaternionToAxisAngle
D3DXSHAdd
D3DXSHDot
D3DXSHEvalConeLight
D3DXSHEvalDirection
D3DXSHEvalDirectionalLight
D3DXSHEvalHemisphereLight
D3DXSHEvalSphericalLight
D3DXSHMultiply2
D3DXSHMultiply3
D3DXSHMultiply4
D3DXSHMultiply5
D3DXSHMultiply6
D3DXSHRotate
D3DXSHRotateZ
D3DXSHScale
D3DXSphereBoundProbe
D3DXVec2BaryCentric
D3DXVec2CatmullRom
D3DXVec2Hermite
D3DXVec2Normalize
D3DXVec2Transform
D3DXVec2TransformArray
D3DXVec2TransformCoord
D3DXVec2TransformCoordArray
D3DXVec2TransformNormal
D3DXVec2TransformNormalArray
D3DXVec3BaryCentric
D3DXVec3CatmullRom
D3DXVec3Hermite
D3DXVec3Normalize
D3DXVec3Project
D3DXVec3ProjectArray
D3DXVec3Transform
D3DXVec3TransformArray
D3DXVec3TransformCoord
D3DXVec3TransformCoordArray
D3DXVec3TransformNormal
D3DXVec3TransformNormalArray
D3DXVec3Unproject
D3DXVec3UnprojectArray
D3DXVec4BaryCentric
D3DXVec4CatmullRom
D3DXVec4Cross
D3DXVec4Hermite
D3DXVec4Normalize
D3DXVec4Transform
D3DXVec4TransformArray