Static task
static1
General
-
Target
cool ass BSL shader.zip
-
Size
901KB
-
MD5
9266f399b61c411db539dbf6b2ff0e29
-
SHA1
6fe6b8c743ed3b29642e1c712bd47954466a13d5
-
SHA256
908f257a93f13bf70f3f9ee9381cd61a3611606103316ef87cdc11fc389d4a4b
-
SHA512
8018a8c4ff88703faf386a3c7a9de742a9ef5b24078ca6dfe30cc9e1758a925069b0290af3f2ae08543f17fe720d8d50e42e45dcc9a8f6e2203c994d197bd842
-
SSDEEP
24576:sGY4h8KyQEPXrn7KoZq86rAHhQEzueursa69I:sl18EPXr7jZqPsHLaeyK9I
Score
N/A
Malware Config
Signatures
Files
-
cool ass BSL shader.zip.zip
-
shaders/block.properties
-
shaders/entity.properties
-
shaders/item.properties
-
shaders/lang/en_US.lang
-
shaders/lib/antialiasing/fxaa.glsl
-
shaders/lib/antialiasing/taa.glsl
-
shaders/lib/atmospherics/clouds.glsl
-
shaders/lib/atmospherics/fog.glsl
-
shaders/lib/atmospherics/sky.glsl
-
shaders/lib/atmospherics/volumetricLight.glsl
-
shaders/lib/atmospherics/waterFog.glsl
-
shaders/lib/color/auroraColor.glsl
-
shaders/lib/color/blocklightColor.glsl
-
shaders/lib/color/dimensionColor.glsl
-
shaders/lib/color/endColor.glsl
-
shaders/lib/color/lightColor.glsl
-
shaders/lib/color/netherColor.glsl
-
shaders/lib/color/skyColor.glsl
-
shaders/lib/color/specularColor.glsl
-
shaders/lib/color/waterColor.glsl
-
shaders/lib/lighting/ambientOcclusion.glsl
-
shaders/lib/lighting/forwardLighting.glsl
-
shaders/lib/lighting/shadows.glsl
-
shaders/lib/post/lensFlare.glsl
-
shaders/lib/post/outline.glsl
-
shaders/lib/reflections/complexFresnel.glsl
-
shaders/lib/reflections/rainPuddles.glsl
-
shaders/lib/reflections/raytrace.glsl
-
shaders/lib/reflections/roughReflections.glsl
-
shaders/lib/reflections/simpleReflections.glsl
-
shaders/lib/settings.glsl
-
shaders/lib/surface/directionalLightmap.glsl
-
shaders/lib/surface/ggx.glsl
-
shaders/lib/surface/materialDeferred.glsl
-
shaders/lib/surface/materialGbuffers.glsl
-
shaders/lib/surface/parallax.glsl
-
shaders/lib/util/dither.glsl
-
shaders/lib/util/encode.glsl
-
shaders/lib/util/jitter.glsl
-
shaders/lib/util/outlineDepth.glsl
-
shaders/lib/util/outlineMask.glsl
-
shaders/lib/util/outlineOffset.glsl
-
shaders/lib/util/outlineParams.glsl
-
shaders/lib/util/spaceConversion.glsl
-
shaders/lib/vertex/waving.glsl
-
shaders/lib/vertex/worldCurvature.glsl
-
shaders/program/composite.glsl
-
shaders/program/composite1.glsl
-
shaders/program/composite2.glsl
-
shaders/program/composite3.glsl
-
shaders/program/composite4.glsl
-
shaders/program/composite5.glsl
-
shaders/program/composite6.glsl
-
shaders/program/composite7.glsl
-
shaders/program/deferred.glsl
-
shaders/program/deferred1.glsl
-
shaders/program/final.glsl
-
shaders/program/gbuffers_armor_glint.glsl
-
shaders/program/gbuffers_basic.glsl
-
shaders/program/gbuffers_beaconbeam.glsl
-
shaders/program/gbuffers_block.glsl
-
shaders/program/gbuffers_clouds.glsl
-
shaders/program/gbuffers_damagedblock.glsl
-
shaders/program/gbuffers_entities.glsl
-
shaders/program/gbuffers_entities_glowing.glsl
-
shaders/program/gbuffers_hand.glsl
-
shaders/program/gbuffers_skybasic.glsl
-
shaders/program/gbuffers_skytextured.glsl
-
shaders/program/gbuffers_spidereyes.glsl
-
shaders/program/gbuffers_terrain.glsl
-
shaders/program/gbuffers_textured.glsl
-
shaders/program/gbuffers_water.glsl
-
shaders/program/gbuffers_weather.glsl
-
shaders/program/shadow.glsl
-
shaders/program/template.glsl
-
shaders/shaders.properties
-
shaders/tex/dirt.png.png
-
shaders/tex/dirt.png.mcmeta
-
shaders/tex/noise.png.png
-
shaders/tex/noise.png.mcmeta
-
shaders/world-1/composite.fsh
-
shaders/world-1/composite.vsh
-
shaders/world-1/composite2.fsh
-
shaders/world-1/composite2.vsh
-
shaders/world-1/composite3.fsh
-
shaders/world-1/composite3.vsh
-
shaders/world-1/composite4.fsh
-
shaders/world-1/composite4.vsh
-
shaders/world-1/composite5.fsh
-
shaders/world-1/composite5.vsh
-
shaders/world-1/composite6.fsh
-
shaders/world-1/composite6.vsh
-
shaders/world-1/composite7.fsh
-
shaders/world-1/composite7.vsh
-
shaders/world-1/deferred.fsh
-
shaders/world-1/deferred.vsh
-
shaders/world-1/deferred1.fsh
-
shaders/world-1/deferred1.vsh
-
shaders/world-1/final.fsh
-
shaders/world-1/final.vsh
-
shaders/world-1/gbuffers_armor_glint.fsh
-
shaders/world-1/gbuffers_armor_glint.vsh
-
shaders/world-1/gbuffers_basic.fsh
-
shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_beaconbeam.fsh
-
shaders/world-1/gbuffers_beaconbeam.vsh
-
shaders/world-1/gbuffers_block.fsh
-
shaders/world-1/gbuffers_block.vsh
-
shaders/world-1/gbuffers_clouds.fsh
-
shaders/world-1/gbuffers_clouds.vsh
-
shaders/world-1/gbuffers_damagedblock.fsh
-
shaders/world-1/gbuffers_damagedblock.vsh
-
shaders/world-1/gbuffers_entities.fsh
-
shaders/world-1/gbuffers_entities.vsh
-
shaders/world-1/gbuffers_entities_glowing.fsh
-
shaders/world-1/gbuffers_entities_glowing.vsh
-
shaders/world-1/gbuffers_hand.fsh
-
shaders/world-1/gbuffers_hand.vsh
-
shaders/world-1/gbuffers_spidereyes.fsh
-
shaders/world-1/gbuffers_spidereyes.vsh
-
shaders/world-1/gbuffers_terrain.fsh
-
shaders/world-1/gbuffers_terrain.vsh
-
shaders/world-1/gbuffers_textured.fsh
-
shaders/world-1/gbuffers_textured.vsh
-
shaders/world-1/gbuffers_water.fsh
-
shaders/world-1/gbuffers_water.vsh
-
shaders/world-1/gbuffers_weather.fsh
-
shaders/world-1/gbuffers_weather.vsh
-
shaders/world0/composite.fsh
-
shaders/world0/composite.vsh
-
shaders/world0/composite1.fsh
-
shaders/world0/composite1.vsh
-
shaders/world0/composite2.fsh
-
shaders/world0/composite2.vsh
-
shaders/world0/composite3.fsh
-
shaders/world0/composite3.vsh
-
shaders/world0/composite4.fsh
-
shaders/world0/composite4.vsh
-
shaders/world0/composite5.fsh
-
shaders/world0/composite5.vsh
-
shaders/world0/composite6.fsh
-
shaders/world0/composite6.vsh
-
shaders/world0/composite7.fsh
-
shaders/world0/composite7.vsh
-
shaders/world0/deferred.fsh
-
shaders/world0/deferred.vsh
-
shaders/world0/deferred1.fsh
-
shaders/world0/deferred1.vsh
-
shaders/world0/final.fsh
-
shaders/world0/final.vsh
-
shaders/world0/gbuffers_armor_glint.fsh
-
shaders/world0/gbuffers_armor_glint.vsh
-
shaders/world0/gbuffers_basic.fsh
-
shaders/world0/gbuffers_basic.vsh
-
shaders/world0/gbuffers_beaconbeam.fsh
-
shaders/world0/gbuffers_beaconbeam.vsh
-
shaders/world0/gbuffers_block.fsh
-
shaders/world0/gbuffers_block.vsh
-
shaders/world0/gbuffers_clouds.fsh
-
shaders/world0/gbuffers_clouds.vsh
-
shaders/world0/gbuffers_damagedblock.fsh
-
shaders/world0/gbuffers_damagedblock.vsh
-
shaders/world0/gbuffers_entities.fsh
-
shaders/world0/gbuffers_entities.vsh
-
shaders/world0/gbuffers_entities_glowing.fsh
-
shaders/world0/gbuffers_entities_glowing.vsh
-
shaders/world0/gbuffers_hand.fsh
-
shaders/world0/gbuffers_hand.vsh
-
shaders/world0/gbuffers_skybasic.fsh
-
shaders/world0/gbuffers_skybasic.vsh
-
shaders/world0/gbuffers_skytextured.fsh
-
shaders/world0/gbuffers_skytextured.vsh
-
shaders/world0/gbuffers_spidereyes.fsh
-
shaders/world0/gbuffers_spidereyes.vsh
-
shaders/world0/gbuffers_terrain.fsh
-
shaders/world0/gbuffers_terrain.vsh
-
shaders/world0/gbuffers_textured.fsh
-
shaders/world0/gbuffers_textured.vsh
-
shaders/world0/gbuffers_water.fsh
-
shaders/world0/gbuffers_water.vsh
-
shaders/world0/gbuffers_weather.fsh
-
shaders/world0/gbuffers_weather.vsh
-
shaders/world0/shadow.fsh
-
shaders/world0/shadow.vsh
-
shaders/world1/composite.fsh
-
shaders/world1/composite.vsh
-
shaders/world1/composite1.fsh
-
shaders/world1/composite1.vsh
-
shaders/world1/composite2.fsh
-
shaders/world1/composite2.vsh
-
shaders/world1/composite3.fsh
-
shaders/world1/composite3.vsh
-
shaders/world1/composite4.fsh
-
shaders/world1/composite4.vsh
-
shaders/world1/composite5.fsh
-
shaders/world1/composite5.vsh
-
shaders/world1/composite6.fsh
-
shaders/world1/composite6.vsh
-
shaders/world1/composite7.fsh
-
shaders/world1/composite7.vsh
-
shaders/world1/deferred.fsh
-
shaders/world1/deferred.vsh
-
shaders/world1/deferred1.fsh
-
shaders/world1/deferred1.vsh
-
shaders/world1/final.fsh
-
shaders/world1/final.vsh
-
shaders/world1/gbuffers_armor_glint.fsh
-
shaders/world1/gbuffers_armor_glint.vsh
-
shaders/world1/gbuffers_basic.fsh
-
shaders/world1/gbuffers_basic.vsh
-
shaders/world1/gbuffers_beaconbeam.fsh
-
shaders/world1/gbuffers_beaconbeam.vsh
-
shaders/world1/gbuffers_block.fsh
-
shaders/world1/gbuffers_block.vsh
-
shaders/world1/gbuffers_clouds.fsh
-
shaders/world1/gbuffers_clouds.vsh
-
shaders/world1/gbuffers_damagedblock.fsh
-
shaders/world1/gbuffers_damagedblock.vsh
-
shaders/world1/gbuffers_entities.fsh
-
shaders/world1/gbuffers_entities.vsh
-
shaders/world1/gbuffers_entities_glowing.fsh
-
shaders/world1/gbuffers_entities_glowing.vsh
-
shaders/world1/gbuffers_hand.fsh
-
shaders/world1/gbuffers_hand.vsh
-
shaders/world1/gbuffers_skybasic.fsh
-
shaders/world1/gbuffers_skybasic.vsh
-
shaders/world1/gbuffers_skytextured.fsh
-
shaders/world1/gbuffers_skytextured.vsh
-
shaders/world1/gbuffers_spidereyes.fsh
-
shaders/world1/gbuffers_spidereyes.vsh
-
shaders/world1/gbuffers_terrain.fsh
-
shaders/world1/gbuffers_terrain.vsh
-
shaders/world1/gbuffers_textured.fsh
-
shaders/world1/gbuffers_textured.vsh
-
shaders/world1/gbuffers_water.fsh
-
shaders/world1/gbuffers_water.vsh
-
shaders/world1/gbuffers_weather.fsh
-
shaders/world1/gbuffers_weather.vsh
-
shaders/world1/shadow.fsh
-
shaders/world1/shadow.vsh