??0CD3D9LRenderDevice@ava@@QAE@ABV01@@Z
??0CD3D9LRenderDevice@ava@@QAE@XZ
??1CD3D9LRenderDevice@ava@@UAE@XZ
??4CD3D9LRenderDevice@ava@@QAEAAV01@ABV01@@Z
??_7CD3D9LRenderDevice@ava@@6B@
?AdjustWindowForChange@CD3D9LRenderDevice@ava@@AAEXHH@Z
?CompressTexture@CD3D9LRenderDevice@ava@@UAEHPAVCTexture@2@@Z
?CopyBackBufferToTexture@CD3D9LRenderDevice@ava@@UAEHPAVCTexture@2@0@Z
?CopyBackBufferToTexture@CD3D9LRenderDevice@ava@@UAEHPAVCTexture@2@PAU?$Rect@H@@1@Z
?CopyTextureData@CD3D9LRenderDevice@ava@@UAEHHPAVCTexture@2@0@Z
?Create@CD3D9LRenderDevice@ava@@UAEHXZ
?CreateFontW@CD3D9LRenderDevice@ava@@UAEHPAVCFont@2@@Z
?CreateIndexBuffer@CD3D9LRenderDevice@ava@@UAEHPAVCIndexBuffer@2@@Z
?CreateResources@CD3D9LRenderDevice@ava@@UAEHXZ
?CreateSwapChain@CD3D9LRenderDevice@ava@@UAEHPAVCViewport@2@@Z
?CreateTexture@CD3D9LRenderDevice@ava@@UAEHPAVCTexture@2@@Z
?CreateVertexBuffer@CD3D9LRenderDevice@ava@@UAEHPAVCVertexBuffer@2@@Z
?CreateVertexDeclaration@CD3D9LRenderDevice@ava@@UAEHPAVCVertexBuffer@2@PAVCVertexDeclaration@2@@Z
?CreateVertexShader@CD3D9LRenderDevice@ava@@AAEHW4EVertexShaderType@2@@Z
?Destroy@CD3D9LRenderDevice@ava@@UAEXXZ
?DestroyD3DDevice@CD3D9LRenderDevice@ava@@AAEXXZ
?DestroyResources@CD3D9LRenderDevice@ava@@UAEHXZ
?DestroySwapChain@CD3D9LRenderDevice@ava@@UAEXPAVCViewport@2@@Z
?DisableFont@CD3D9LRenderDevice@ava@@UAEHPAVCFont@2@@Z
?DisableResources@CD3D9LRenderDevice@ava@@UAEHXZ
?DrawIndexedPrimitive@CD3D9LRenderDevice@ava@@UAEHW4EPrimitiveType@2@HHH@Z
?DrawPrimitive@CD3D9LRenderDevice@ava@@UAEHW4EPrimitiveType@2@HH@Z
?DrawTextW@CD3D9LRenderDevice@ava@@UAEXPAVCFont@2@ABU?$Rect@H@@PBDABVCColor@2@K@Z
?DrawTextW@CD3D9LRenderDevice@ava@@UAEXPAVCFont@2@ABU?$Rect@H@@PB_WABVCColor@2@K@Z
?DrawTextW@CD3D9LRenderDevice@ava@@UAEXPAVCFont@2@HHPBDABVCColor@2@K@Z
?DrawTextW@CD3D9LRenderDevice@ava@@UAEXPAVCFont@2@HHPB_WABVCColor@2@K@Z
?EnableAlphaBlend@CD3D9LRenderDevice@ava@@UAEXH@Z
?EnableAlphaTest@CD3D9LRenderDevice@ava@@UAEXH@Z
?EnableDepthTest@CD3D9LRenderDevice@ava@@UAEXH@Z
?EnableDepthWrite@CD3D9LRenderDevice@ava@@UAEXH@Z
?EnableLight@CD3D9LRenderDevice@ava@@UAEXH@Z
?EnumerateAdapters@CD3D9LRenderDevice@ava@@EAEHXZ
?Fill@CD3D9LRenderDevice@ava@@UAEHAAVCColor@2@M@Z
?FillDepthBuffer@CD3D9LRenderDevice@ava@@UAEHM@Z
?FillTargetBuffer@CD3D9LRenderDevice@ava@@UAEHAAVCColor@2@@Z
?FindDepthFormat@CD3D9LRenderDevice@ava@@AAE?AW4_D3DFORMAT@@HHH@Z
?GetTextWidth@CD3D9LRenderDevice@ava@@UAEHPAVCFont@2@PBD@Z
?GetTextWidth@CD3D9LRenderDevice@ava@@UAEHPAVCFont@2@PB_W@Z
?GetViewportRegion@CD3D9LRenderDevice@ava@@UAEHAAI000AAM1@Z
?HandleSizeChanged@CD3D9LRenderDevice@ava@@UAEHXZ
?LockIndexBuffer@CD3D9LRenderDevice@ava@@UAEPAEPAVCIndexBuffer@2@@Z
?LockVertexBuffer@CD3D9LRenderDevice@ava@@UAEPAEPAVCVertexBuffer@2@@Z
?LockViewport@CD3D9LRenderDevice@ava@@UAEHPAVCViewport@2@@Z
?NewDisplayMode@CD3D9LRenderDevice@ava@@UAEHHHHHHHHHH@Z
?ReleaseFont@CD3D9LRenderDevice@ava@@UAEXPAVCFont@2@@Z
?ReleaseIndexBuffer@CD3D9LRenderDevice@ava@@UAEXPAVCIndexBuffer@2@@Z
?ReleaseTexture@CD3D9LRenderDevice@ava@@UAEXPAVCTexture@2@@Z
?ReleaseVertexBuffer@CD3D9LRenderDevice@ava@@UAEXPAVCVertexBuffer@2@@Z
?ReleaseVertexDeclaration@CD3D9LRenderDevice@ava@@UAEXPAVCVertexBuffer@2@@Z
?ResetCachedStates@CD3D9LRenderDevice@ava@@AAEXXZ
?ResetD3DDevice@CD3D9LRenderDevice@ava@@AAEHXZ
?ResetDeviceStates@CD3D9LRenderDevice@ava@@AAEXXZ
?ResetDisplayMode@CD3D9LRenderDevice@ava@@UAEHXZ
?ResetShaders@CD3D9LRenderDevice@ava@@UAEHXZ
?RestoreFont@CD3D9LRenderDevice@ava@@UAEHPAVCFont@2@@Z
?RestoreGamma@CD3D9LRenderDevice@ava@@UAEXXZ
?RestoreRenderTarget@CD3D9LRenderDevice@ava@@UAEHXZ
?RestoreResources@CD3D9LRenderDevice@ava@@UAEHXZ
?SaveViewport@CD3D9LRenderDevice@ava@@UAEHPBDPAVCViewport@2@@Z
?SaveViewport@CD3D9LRenderDevice@ava@@UAEHPB_WPAVCViewport@2@@Z
?SetAlphaFunc@CD3D9LRenderDevice@ava@@UAEXW4ECompareFunc@2@@Z
?SetAlphaRef@CD3D9LRenderDevice@ava@@UAEXK@Z
?SetAsRenderTarget@CD3D9LRenderDevice@ava@@AAEHPAVCViewport@2@@Z
?SetAsRenderTarget@CD3D9LRenderDevice@ava@@UAEHPAVCTexture@2@0H@Z
?SetBlendFunc@CD3D9LRenderDevice@ava@@UAEXW4EBlendFunc@2@0@Z
?SetColorWriteEnableFlags@CD3D9LRenderDevice@ava@@UAEXK@Z
?SetCullMode@CD3D9LRenderDevice@ava@@UAEXW4ECullMode@2@@Z
?SetDepthBias@CD3D9LRenderDevice@ava@@UAEXM@Z
?SetDepthFunc@CD3D9LRenderDevice@ava@@UAEXW4ECompareFunc@2@@Z
?SetDisplayMode@CD3D9LRenderDevice@ava@@UAEHHHHHH@Z
?SetDistanceFogParameters@CD3D9LRenderDevice@ava@@UAEXMMAAVCColor@2@@Z
?SetFillMode@CD3D9LRenderDevice@ava@@UAEXW4EFillMode@2@@Z
?SetFogEnable@CD3D9LRenderDevice@ava@@UAEXH@Z
?SetGamma@CD3D9LRenderDevice@ava@@UAEXM@Z
?SetHeightFogParameters@CD3D9LRenderDevice@ava@@UAEXMMMMAAVCVector3@2@AAVCColor@2@@Z
?SetIndexBuffer@CD3D9LRenderDevice@ava@@UAEHPAVCIndexBuffer@2@@Z
?SetPixelShader@CD3D9LRenderDevice@ava@@UAEHW4EPixelShaderType@2@@Z
?SetPixelShaderConstant@CD3D9LRenderDevice@ava@@UAEXHPBMH@Z
?SetPostFXCloaking@CD3D9LRenderDevice@ava@@UAEXMM@Z
?SetPostProcessMonochrome@CD3D9LRenderDevice@ava@@UAEXAAVCVector4@2@@Z
?SetProjectionMatrix@CD3D9LRenderDevice@ava@@UAEXPAVCMatrix4@2@@Z
?SetShaderAmbientColor@CD3D9LRenderDevice@ava@@UAEXABVCVector4@2@@Z
?SetShaderModelColor1@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetShaderModelColor2@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetShaderModelColorSpecular@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@M0M@Z
?SetShaderShadowColor@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetShaderSkyColor@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetShaderTerrainDecalOpacity@CD3D9LRenderDevice@ava@@UAEXM@Z
?SetShaderTerrainDistanceFogColor@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetShaderTerrainHeightFogColor@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetShaderWaterColor@CD3D9LRenderDevice@ava@@UAEXAAVCColor@2@@Z
?SetSkyFogParameters@CD3D9LRenderDevice@ava@@UAEXMMAAVCVector3@2@AAVCColor@2@@Z
?SetSlopeScaledDepthBias@CD3D9LRenderDevice@ava@@UAEXM@Z
?SetTerrainBlendFunc@CD3D9LRenderDevice@ava@@UAEXXZ
?SetTexture@CD3D9LRenderDevice@ava@@UAEHHPAVCTexture@2@@Z
?SetTextureAdressU@CD3D9LRenderDevice@ava@@UAEXHW4ETextureAdress@2@@Z
?SetTextureAdressV@CD3D9LRenderDevice@ava@@UAEXHW4ETextureAdress@2@@Z
?SetTextureAdressW@CD3D9LRenderDevice@ava@@UAEXHW4ETextureAdress@2@@Z
?SetTextureAlphaArg0@CD3D9LRenderDevice@ava@@UAEXHW4ETextureArg@2@W4ETextureArgModifier@2@@Z
?SetTextureAlphaArg1@CD3D9LRenderDevice@ava@@UAEXHW4ETextureArg@2@W4ETextureArgModifier@2@@Z
?SetTextureAlphaArg2@CD3D9LRenderDevice@ava@@UAEXHW4ETextureArg@2@W4ETextureArgModifier@2@@Z
?SetTextureAlphaOp@CD3D9LRenderDevice@ava@@UAEXHW4ETextureOp@2@@Z
?SetTextureBorderClor@CD3D9LRenderDevice@ava@@UAEXHK@Z
?SetTextureBumpEnvMat@CD3D9LRenderDevice@ava@@UAEXHMMMM@Z
?SetTextureColorArg0@CD3D9LRenderDevice@ava@@UAEXHW4ETextureArg@2@W4ETextureArgModifier@2@@Z
?SetTextureColorArg1@CD3D9LRenderDevice@ava@@UAEXHW4ETextureArg@2@W4ETextureArgModifier@2@@Z
?SetTextureColorArg2@CD3D9LRenderDevice@ava@@UAEXHW4ETextureArg@2@W4ETextureArgModifier@2@@Z
?SetTextureColorOp@CD3D9LRenderDevice@ava@@UAEXHW4ETextureOp@2@@Z
?SetTextureFactor@CD3D9LRenderDevice@ava@@UAEXK@Z
?SetTextureMagFilter@CD3D9LRenderDevice@ava@@UAEXHW4ETextureFilterType@2@@Z
?SetTextureMaxAnisotropic@CD3D9LRenderDevice@ava@@UAEXHI@Z
?SetTextureMinFilter@CD3D9LRenderDevice@ava@@UAEXHW4ETextureFilterType@2@@Z
?SetTextureMipFilter@CD3D9LRenderDevice@ava@@UAEXHW4ETextureFilterType@2@@Z
?SetVertexBuffer@CD3D9LRenderDevice@ava@@UAEHHHPAVCVertexBuffer@2@H@Z
?SetVertexShader@CD3D9LRenderDevice@ava@@UAEHW4EVertexShaderType@2@@Z
?SetVertexShaderConstant@CD3D9LRenderDevice@ava@@UAEXHPBMH@Z
?SetViewMatrix@CD3D9LRenderDevice@ava@@UAEXPAVCMatrix4@2@@Z
?SetViewportRegion@CD3D9LRenderDevice@ava@@UAEHIIIIMM@Z
?SetWorldMatrix@CD3D9LRenderDevice@ava@@UAEXPAVCMatrix4@2@@Z
?StartDisplayMode@CD3D9LRenderDevice@ava@@AAEHHHHH@Z
?UnlockIndexBuffer@CD3D9LRenderDevice@ava@@UAEXPAVCIndexBuffer@2@@Z
?UnlockVertexBuffer@CD3D9LRenderDevice@ava@@UAEXPAVCVertexBuffer@2@@Z
?UnlockViewport@CD3D9LRenderDevice@ava@@UAEHPAVCViewport@2@@Z
?UnlockViewport_EndScene@CD3D9LRenderDevice@ava@@UAEHPAVCViewport@2@@Z
?UnlockViewport_Present@CD3D9LRenderDevice@ava@@UAEHPAVCViewport@2@@Z
?UploadTexture@CD3D9LRenderDevice@ava@@UAEHPAVCTexture@2@@Z
D3D9LRen_Create
D3D9LRen_Destroy