AddPointToBounds
AngleDelta
AngleMod
AngleNormalize180
AngleNormalize360
AngleSubtract
AngleVectors
AnglesSubtract
AnglesToAxis
AxisClear
AxisCopy
BoundingSphereOfSpheres
BoundsIntersect
BoundsIntersectPoint
BoundsIntersectSphere
BoxOnPlaneSide
ByteToDir
COM_BeginParseSession
COM_CompareExtension
COM_Compress
COM_DefaultExtension
COM_GetCurrentParseLine
COM_GetExtension
COM_Parse
COM_ParseComplex
COM_ParseError
COM_ParseExt
COM_ParseWarning
COM_SkipPath
COM_StripExtension
ClampChar
ClampCharMove
ClampShort
ClearBounds
ColorBytes3
ColorBytes4
ColorIndexFromChar
ColorToRGBM
Com_Clamp
Com_Error
Com_GenerateHashValue
Com_GetHashColor
Com_HexStrToInt
Com_Printf
Com_SkipCharset
Com_SkipTokens
Com_Split
Com_TruncateLongString
Com_sprintf
CopyLongSwap
CopyShortSwap
DirToByte
FBO_AttachImage
FBO_Bind
FBO_Blit
FBO_BlitFromTexture
FBO_FastBlit
FBO_Init
FBO_Shutdown
FloatNoSwap
FloatSwap
FloatToHalf
GLDSA_BindMultiTextureEXT
GLDSA_CheckNamedFramebufferStatusEXT
GLDSA_CompressedTextureImage2DEXT
GLDSA_CompressedTextureSubImage2DEXT
GLDSA_CopyTextureSubImage2DEXT
GLDSA_GenerateTextureMipmapEXT
GLDSA_NamedFramebufferRenderbufferEXT
GLDSA_NamedFramebufferTexture2DEXT
GLDSA_NamedRenderbufferStorageEXT
GLDSA_NamedRenderbufferStorageMultisampleEXT
GLDSA_ProgramUniform1fEXT
GLDSA_ProgramUniform1fvEXT
GLDSA_ProgramUniform1iEXT
GLDSA_ProgramUniform2fEXT
GLDSA_ProgramUniform3fEXT
GLDSA_ProgramUniform4fEXT
GLDSA_ProgramUniformMatrix4fvEXT
GLDSA_TextureImage2DEXT
GLDSA_TextureParameterfEXT
GLDSA_TextureParameteriEXT
GLDSA_TextureSubImage2DEXT
GLSL_BindProgram
GLSL_GetGenericShaderProgram
GLSL_InitGPUShaders
GLSL_SetUniformFloat
GLSL_SetUniformFloat5
GLSL_SetUniformInt
GLSL_SetUniformMat4
GLSL_SetUniformMat4BoneMatrix
GLSL_SetUniformVec2
GLSL_SetUniformVec3
GLSL_SetUniformVec4
GLSL_ShutdownGPUShaders
GL_BindFramebuffer
GL_BindMultiTexture
GL_BindNullFramebuffers
GL_BindNullProgram
GL_BindNullTextures
GL_BindRenderbuffer
GL_BindToTMU
GL_CheckErrs
GL_Cull
GL_SetDefaultState
GL_SetModelviewMatrix
GL_SetProjectionMatrix
GL_State
GL_TextureMode
GL_UseProgram
GLimp_InitExtraExtensions
GetRefAPI
HalfToFloat
Info_NextPair
Info_RemoveKey
Info_SetValueForKey_s
Info_Tokenize
Info_Validate
Info_ValidateKeyValue
Info_ValueForKey
Info_ValueForKeyToken
JSON_ArrayGetFirstValue
JSON_ArrayGetIndex
JSON_ArrayGetNextValue
JSON_ArrayGetValue
JSON_ObjectGetNamedValue
JSON_ValueGetDouble
JSON_ValueGetFloat
JSON_ValueGetInt
JSON_ValueGetString
JSON_ValueGetType
LerpAngle
Long64NoSwap
Long64Swap
LongNoSwap
LongSwap
MC_UnCompress
MakeNormalVectors
Mat4Compare
Mat4Copy
Mat4Dump
Mat4Identity
Mat4Multiply
Mat4Ortho
Mat4SimpleInverse
Mat4Transform
Mat4Translation
Mat4View
Mat4Zero
MatrixMultiply
NextPowerOfTwo
NormalizeColor
Parse1DMatrix
Parse2DMatrix
Parse3DMatrix
PerpendicularVector
PlaneFromPoints
ProjectPointOnPlane
Q_CleanStr
Q_CountChar
Q_PrintStrlen
Q_acos
Q_atof
Q_crandom
Q_exp2f
Q_fabs
Q_isalpha
Q_isanumber
Q_isintegral
Q_islower
Q_isnan
Q_isprint
Q_isupper
Q_log2
Q_log2f
Q_rand
Q_random
Q_replace
Q_rsqrt
Q_stradd
Q_strcat
Q_streq
Q_stricmp
Q_stricmpn
Q_stristr
Q_strlwr
Q_strncmp
Q_strncpyz
Q_strupr
Q_vsnprintf
RB_AddDlightFlares
RB_AddFlare
RB_AddQuadStamp
RB_AddQuadStampExt
RB_BeginSurface
RB_BokehBlur
RB_CalcFogTexCoords
RB_CalcModulateColorsByFog
RB_CalcRotateTexMatrix
RB_CalcScaleTexMatrix
RB_CalcScrollTexMatrix
RB_CalcStretchTexMatrix
RB_CalcTransformTexMatrix
RB_CalcTurbulentFactors
RB_CalcWaveAlphaSingle
RB_CalcWaveColorSingle
RB_CheckOverflow
RB_DeformTessGeometry
RB_DrawSun
RB_EndSurface
RB_ExecuteRenderCommands
RB_GaussianBlur
RB_IQMSurfaceAnim
RB_IQMSurfaceAnimVao
RB_InstantQuad
RB_InstantQuad2
RB_MDRSurfaceAnim
RB_ProjectionShadowDeform
RB_RenderFlares
RB_ShadowFinish
RB_ShadowTessEnd
RB_ShowImages
RB_StageIteratorGeneric
RB_StageIteratorSky
RB_SunRays
RB_TakeScreenshotCmd
RB_TakeVideoFrameCmd
RB_ToneMap
RB_UpdateTessVao
RE_AddAdditiveLightToScene
RE_AddLightToScene
RE_AddPolyToScene
RE_AddRefEntityToScene
RE_BeginFrame
RE_BeginRegistration
RE_BeginScene
RE_CanMinimize
RE_ClearScene
RE_EndFrame
RE_EndScene
RE_GetConfig
RE_LoadWorldMap
RE_RegisterFont
RE_RegisterModel
RE_RegisterShader
RE_RegisterShaderFromImage
RE_RegisterShaderLightMap
RE_RegisterShaderNoMip
RE_RegisterSkin
RE_RenderScene
RE_SetColor
RE_SetWorldVisData
RE_StretchPic
RE_StretchRaw
RE_TakeVideoFrame
RE_ThrottleBackend
RE_UploadCinematic
RE_VertexLighting
R_AddBrushModelSurfaces
R_AddCapShadowmapCmd
R_AddDrawSurf
R_AddDrawSurfCmd
R_AddEdgeDef
R_AddIQMSurfaces
R_AddMD3Surfaces
R_AddPolygonSurfaces
R_AddPostProcessCmd
R_AddWorldSurfaces
R_AllocModel
R_BindNullVao
R_BindVao
R_CalcTangentSpace
R_CalcTangentVectors
R_CalcTexDirs
R_ClearFlares
R_ComputeLOD
R_CreateImage
R_CreateVao
R_CreateVao2
R_CubemapForPoint
R_CullBox
R_CullLocalBox
R_CullLocalPointAndRadius
R_CullPointAndRadius
R_CullPointAndRadiusEx
R_DecomposeSort
R_DeleteTextures
R_DlightBmodel
R_DoneFreeType
R_DrawElements
R_FindImageFile
R_FindShader
R_FindShaderByName
R_FogFactor
R_GammaCorrect
R_GetCommandBuffer
R_GetEntityToken
R_GetModelByHandle
R_GetShaderByHandle
R_GetSkinByHandle
R_GridInsertColumn
R_GridInsertRow
R_IQMLerpTag
R_ImageList_f
R_Init
R_InitFogTable
R_InitFreeType
R_InitImages
R_InitNextFrame
R_InitShaders
R_InitSkins
R_InitSkyTexCoords
R_InitVaos
R_IssuePendingRenderCommands
R_LerpTag
R_LightDirForPoint
R_LightForPoint
R_LoadBMP
R_LoadDDS
R_LoadIQM
R_LoadJPG
R_LoadPCX
R_LoadPNG
R_LoadTGA
R_LocalPointToWorld
R_MDRAddAnimSurfaces
R_MarkFragments
R_ModelBounds
R_ModelInit
R_Modellist_f
R_NoiseGet4f
R_NoiseInit
R_RemapShader
R_RenderCubemapSide
R_RenderDlightCubemaps
R_RenderPshadowMaps
R_RenderShadowEdges
R_RenderSunShadowMaps
R_RenderView
R_RotateForEntity
R_SaveDDS
R_SetColorMappings
R_SetupEntityLighting
R_SetupProjection
R_ShaderList_f
R_ShutdownVaos
R_SkinList_f
R_SubdividePatchToGrid
R_SumOfUsedImages
R_TransformClipToWindow
R_TransformDlights
R_TransformModelToClip
R_UpdateSubImage
R_VaoList_f
R_VaoPackColor
R_VaoPackNormal
R_VaoPackTangent
R_VaoUnpackNormal
R_VaoUnpackTangent
R_WorldToLocal
R_inPVS
RadiusFromBounds
RotateAroundDirection
RotatePointAroundVector
SetPlaneSignbits
ShortNoSwap
ShortSwap
SkipBracedSection
SkipRestOfLine
SpheresIntersect
VaoCache_AddSurface
VaoCache_BindVao
VaoCache_CheckAdd
VaoCache_Commit
VaoCache_Init
VaoCache_InitQueue
VaoCache_RecycleIndexBuffer
VaoCache_RecycleVertexBuffer
Vao_SetVertexPointers
Vector4Scale
VectorLerp
VectorNormalize
VectorNormalize2
VectorRotate
_DotProduct
_VectorAdd
_VectorCopy
_VectorMA
_VectorScale
_VectorSubtract
axisDefault
backEnd
backEndData
bytedirs
colorBlack
colorBlue
colorCyan
colorDkGrey
colorGreen
colorLtGrey
colorMagenta
colorMdGrey
colorRed
colorWhite
colorYellow
com_tokentype
crc32_buffer
fallbackShader_bokeh_fp
fallbackShader_bokeh_vp
fallbackShader_calclevels4x_fp
fallbackShader_calclevels4x_vp
fallbackShader_depthblur_fp
fallbackShader_depthblur_vp
fallbackShader_dlight_fp
fallbackShader_dlight_vp
fallbackShader_down4x_fp
fallbackShader_down4x_vp
fallbackShader_fogpass_fp
fallbackShader_fogpass_vp
fallbackShader_generic_fp
fallbackShader_generic_vp
fallbackShader_lightall_fp
fallbackShader_lightall_vp
fallbackShader_pshadow_fp
fallbackShader_pshadow_vp
fallbackShader_shadowfill_fp
fallbackShader_shadowfill_vp
fallbackShader_shadowmask_fp
fallbackShader_shadowmask_vp
fallbackShader_ssao_fp
fallbackShader_ssao_vp
fallbackShader_texturecolor_fp
fallbackShader_texturecolor_vp
fallbackShader_tonemap_fp
fallbackShader_tonemap_vp
g_color_table
glConfig
glRefConfig
glState
gl_filter_max
gl_filter_min
locase
maxAnisotropy
max_polys
max_polyverts
puff
qglActiveTexture
qglAlphaFunc
qglArrayElement
qglAttachShader
qglBegin
qglBeginQuery
qglBindAttribLocation
qglBindBuffer
qglBindFramebuffer
qglBindMultiTextureEXT
qglBindRenderbuffer
qglBindTexture
qglBindVertexArray
qglBlendFunc
qglBlitFramebuffer
qglBufferData
qglBufferSubData
qglCheckFramebufferStatus
qglCheckNamedFramebufferStatusEXT
qglClear
qglClearColor
qglClearDepth
qglClearStencil
qglClipPlane
qglColor3f
qglColor4f
qglColor4ubv
qglColorMask
qglColorPointer
qglCompileShader
qglCompressedTexImage2D
qglCompressedTexSubImage2D
qglCompressedTextureImage2DEXT
qglCompressedTextureSubImage2DEXT
qglCopyTexSubImage2D
qglCopyTextureSubImage2DEXT
qglCreateProgram
qglCreateShader
qglCullFace
qglDeleteBuffers
qglDeleteFramebuffers
qglDeleteProgram
qglDeleteQueries
qglDeleteRenderbuffers
qglDeleteShader
qglDeleteTextures
qglDeleteVertexArrays
qglDepthFunc
qglDepthMask
qglDepthRange
qglDetachShader
qglDisable
qglDisableClientState
qglDisableVertexAttribArray