Static task
static1
General
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Target
ComplementaryShaders_v4.7.1.zip
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Size
3.3MB
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MD5
8715784436e158bd0fc5321cca73eb92
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SHA1
ace224078b04b7eea7541cde4f7630a89b4831cc
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SHA256
284e93ea11d18cd94ad421947e1b740b3237486b986daaa933e52424bc154da6
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SHA512
cef61e29db8d4ec10038e07699aa814b954f41af7de17f899b2513f6933f78806dfddeffeae41bbdddcac96c6536947faa1ee4d483b7ca11e5c8a13a818d4212
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SSDEEP
98304:PsCZyetdi/LjKq6U+QKAt1+dI6g8xF2cWIrax5llyw2v:Ket4/Sq4Q9klguF2FQYlov
Score
1/10
Malware Config
Signatures
Files
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ComplementaryShaders_v4.7.1.zip.zip
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Information.txt
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License.txt
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shaderFile_1/shaderFile_4.placebo
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shaderFile_2/shaderFile_R.placebo
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shaderFile_A_BSL.placebo
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shaderFile_B_Compatibility.placebo
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shaderFile_C_Extended.placebo
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shaderFile_D_Improved.placebo
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shaderFile_E_Utility.placebo
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shaderFile_F_Versatile.placebo
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shaderFile_G_Visibility.placebo
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shaders/block.properties
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shaders/composite.fsh
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shaders/composite.vsh
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shaders/composite1.fsh
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shaders/composite1.vsh
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shaders/composite2.fsh
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shaders/composite2.vsh
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shaders/composite3.fsh
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shaders/composite3.vsh
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shaders/composite4.fsh
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shaders/composite4.vsh
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shaders/composite5.fsh
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shaders/composite5.vsh
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shaders/composite6.fsh
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shaders/composite6.vsh
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shaders/composite7.fsh
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shaders/composite7.vsh
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shaders/deferred.fsh
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shaders/deferred.vsh
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shaders/deferred1.fsh
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shaders/deferred1.vsh
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shaders/entity.properties
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shaders/final.fsh
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shaders/final.vsh
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shaders/gbuffers_armor_glint.fsh
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shaders/gbuffers_armor_glint.vsh
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shaders/gbuffers_basic.fsh
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shaders/gbuffers_basic.vsh
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shaders/gbuffers_beaconbeam.fsh
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shaders/gbuffers_beaconbeam.vsh
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shaders/gbuffers_block.fsh
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shaders/gbuffers_block.vsh
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shaders/gbuffers_clouds.fsh
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shaders/gbuffers_clouds.vsh
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shaders/gbuffers_damagedblock.fsh
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shaders/gbuffers_damagedblock.vsh
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shaders/gbuffers_entities.fsh
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shaders/gbuffers_entities.vsh
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shaders/gbuffers_entities_glowing.fsh
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shaders/gbuffers_entities_glowing.vsh
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shaders/gbuffers_hand.fsh
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shaders/gbuffers_hand.vsh
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shaders/gbuffers_line.fsh
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shaders/gbuffers_line.vsh
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shaders/gbuffers_skybasic.fsh
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shaders/gbuffers_skybasic.vsh
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shaders/gbuffers_skytextured.fsh
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shaders/gbuffers_skytextured.vsh
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shaders/gbuffers_spidereyes.fsh
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shaders/gbuffers_spidereyes.vsh
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shaders/gbuffers_terrain.fsh
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shaders/gbuffers_terrain.vsh
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shaders/gbuffers_textured.fsh
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shaders/gbuffers_textured.vsh
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shaders/gbuffers_water.fsh
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shaders/gbuffers_water.vsh
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shaders/gbuffers_weather.fsh
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shaders/gbuffers_weather.vsh
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shaders/item.properties
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shaders/lang/en_US.lang
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shaders/lib/antialiasing/fxaa.glsl
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shaders/lib/antialiasing/taa.glsl
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shaders/lib/atmospherics/fog.glsl
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shaders/lib/atmospherics/rainbow.glsl
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shaders/lib/atmospherics/sky.glsl
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shaders/lib/atmospherics/skyboxEffects.glsl
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shaders/lib/atmospherics/sunGlare.glsl
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shaders/lib/atmospherics/volumetricClouds.glsl
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shaders/lib/atmospherics/volumetricLight.glsl
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shaders/lib/atmospherics/waterFog.glsl
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shaders/lib/color/auroraColor.glsl
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shaders/lib/color/blocklightColor.glsl
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shaders/lib/color/dimensionColor.glsl
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shaders/lib/color/endColor.glsl
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shaders/lib/color/lightColor.glsl
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shaders/lib/color/netherColor.glsl
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shaders/lib/color/selectionColor.glsl
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shaders/lib/color/skyColor.glsl
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shaders/lib/color/waterColor.glsl
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shaders/lib/common.glsl
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shaders/lib/ifchecks/heldColoredLighting.glsl
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shaders/lib/ifchecks/terrainFragment.glsl
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shaders/lib/ifchecks/terrainVertex.glsl
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shaders/lib/lighting/caustics.glsl
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shaders/lib/lighting/forwardLighting.glsl
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shaders/lib/lighting/ggx.glsl
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shaders/lib/lighting/shadows.glsl
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shaders/lib/other/endPortalEffect.glsl
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shaders/lib/other/indicateLightLevels.glsl
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shaders/lib/other/mipLevel.glsl
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shaders/lib/outline/blackOutline.glsl
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shaders/lib/outline/blackOutlineOffset.glsl
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shaders/lib/outline/depthOutline.glsl
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shaders/lib/outline/promoOutline.glsl
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shaders/lib/post/lensFlare.glsl
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shaders/lib/reflections/complexFresnel.glsl
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shaders/lib/reflections/raytrace.glsl
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shaders/lib/reflections/raytracewater.glsl
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shaders/lib/reflections/roughReflections.glsl
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shaders/lib/reflections/simpleReflections.glsl
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shaders/lib/surface/autoGenNormals.glsl
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shaders/lib/surface/directionalLightmap.glsl
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shaders/lib/surface/materialDeferred.glsl
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shaders/lib/surface/materialGbuffers.glsl
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shaders/lib/surface/noiseCoatedTextures.glsl
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shaders/lib/surface/parallax.glsl
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shaders/lib/surface/rainPuddles.glsl
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shaders/lib/util/dither.glsl
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shaders/lib/util/encode.glsl
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shaders/lib/util/jitter.glsl
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shaders/lib/util/jitter2.glsl
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shaders/lib/util/reprojection.glsl
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shaders/lib/util/spaceConversion.glsl
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shaders/lib/vertex/waving.glsl
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shaders/lib/vertex/worldCurvature.glsl
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shaders/program/composite.glsl
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shaders/program/composite1.glsl
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shaders/program/composite2.glsl
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shaders/program/composite3.glsl
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shaders/program/composite4.glsl
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shaders/program/composite5.glsl
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shaders/program/composite6.glsl
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shaders/program/composite7.glsl
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shaders/program/deferred.glsl
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shaders/program/deferred1.glsl
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shaders/program/final.glsl
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shaders/program/gbuffers_armor_glint.glsl
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shaders/program/gbuffers_basic.glsl
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shaders/program/gbuffers_beaconbeam.glsl
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shaders/program/gbuffers_block.glsl
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shaders/program/gbuffers_clouds.glsl
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shaders/program/gbuffers_damagedblock.glsl
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shaders/program/gbuffers_entities.glsl
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shaders/program/gbuffers_hand.glsl
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shaders/program/gbuffers_skybasic.glsl
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shaders/program/gbuffers_skytextured.glsl
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shaders/program/gbuffers_spidereyes.glsl
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shaders/program/gbuffers_terrain.glsl
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shaders/program/gbuffers_textured.glsl
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shaders/program/gbuffers_water.glsl
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shaders/program/gbuffers_weather.glsl
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shaders/program/shadow.glsl
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shaders/program/template.glsl
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shaders/shaders.properties
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shaders/shadow.fsh
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shaders/shadow.vsh
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shaders/tex/cucumber.png.png
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shaders/tex/cucumber.png.mcmeta
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shaders/tex/galaxy.png.png
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shaders/tex/galaxy.png.mcmeta
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shaders/tex/overlay.png.png
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shaders/tex/overlay.png.mcmeta
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shaders/world-1/composite.fsh
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shaders/world-1/composite.vsh
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shaders/world-1/composite2.fsh
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shaders/world-1/composite2.vsh
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shaders/world-1/composite3.fsh
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shaders/world-1/composite3.vsh
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shaders/world-1/composite4.fsh
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shaders/world-1/composite4.vsh
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shaders/world-1/composite5.fsh
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shaders/world-1/composite5.vsh
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shaders/world-1/composite6.fsh
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shaders/world-1/composite6.vsh
-
shaders/world-1/composite7.fsh
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shaders/world-1/composite7.vsh
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shaders/world-1/deferred.fsh
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shaders/world-1/deferred.vsh
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shaders/world-1/deferred1.fsh
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shaders/world-1/deferred1.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_armor_glint.fsh
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shaders/world-1/gbuffers_armor_glint.vsh
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shaders/world-1/gbuffers_basic.fsh
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shaders/world-1/gbuffers_basic.vsh
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shaders/world-1/gbuffers_beaconbeam.fsh
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shaders/world-1/gbuffers_beaconbeam.vsh
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shaders/world-1/gbuffers_block.fsh
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shaders/world-1/gbuffers_block.vsh
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shaders/world-1/gbuffers_clouds.fsh
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shaders/world-1/gbuffers_clouds.vsh
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shaders/world-1/gbuffers_damagedblock.fsh
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shaders/world-1/gbuffers_damagedblock.vsh
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shaders/world-1/gbuffers_entities.fsh
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shaders/world-1/gbuffers_entities.vsh
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shaders/world-1/gbuffers_entities_glowing.fsh
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shaders/world-1/gbuffers_entities_glowing.vsh
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shaders/world-1/gbuffers_hand.fsh
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shaders/world-1/gbuffers_hand.vsh
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shaders/world-1/gbuffers_line.fsh
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shaders/world-1/gbuffers_line.vsh
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shaders/world-1/gbuffers_spidereyes.fsh
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shaders/world-1/gbuffers_spidereyes.vsh
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shaders/world-1/gbuffers_terrain.fsh
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shaders/world-1/gbuffers_terrain.vsh
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shaders/world-1/gbuffers_textured.fsh
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shaders/world-1/gbuffers_textured.vsh
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shaders/world-1/gbuffers_water.fsh
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shaders/world-1/gbuffers_water.vsh
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shaders/world-1/gbuffers_weather.fsh
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shaders/world-1/gbuffers_weather.vsh
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shaders/world-23/composite.fsh
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shaders/world-23/composite.vsh
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shaders/world-23/composite1.fsh
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shaders/world-23/composite1.vsh
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shaders/world-23/composite2.fsh
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shaders/world-23/composite2.vsh
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shaders/world-23/composite3.fsh
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shaders/world-23/composite3.vsh
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shaders/world-23/composite4.fsh
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shaders/world-23/composite4.vsh
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shaders/world-23/composite5.fsh
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shaders/world-23/composite5.vsh
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shaders/world-23/composite6.fsh
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shaders/world-23/composite6.vsh
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shaders/world-23/composite7.fsh
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shaders/world-23/composite7.vsh
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shaders/world-23/deferred.fsh
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shaders/world-23/deferred.vsh
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shaders/world-23/deferred1.fsh
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shaders/world-23/deferred1.vsh
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shaders/world-23/final.fsh
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shaders/world-23/final.vsh
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shaders/world-23/gbuffers_armor_glint.fsh
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shaders/world-23/gbuffers_armor_glint.vsh
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shaders/world-23/gbuffers_basic.fsh
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shaders/world-23/gbuffers_basic.vsh
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shaders/world-23/gbuffers_beaconbeam.fsh
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shaders/world-23/gbuffers_beaconbeam.vsh
-
shaders/world-23/gbuffers_block.fsh
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shaders/world-23/gbuffers_block.vsh
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shaders/world-23/gbuffers_clouds.fsh
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shaders/world-23/gbuffers_clouds.vsh
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shaders/world-23/gbuffers_damagedblock.fsh
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shaders/world-23/gbuffers_damagedblock.vsh
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shaders/world-23/gbuffers_entities.fsh
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shaders/world-23/gbuffers_entities.vsh
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shaders/world-23/gbuffers_entities_glowing.fsh
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shaders/world-23/gbuffers_entities_glowing.vsh
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shaders/world-23/gbuffers_hand.fsh
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shaders/world-23/gbuffers_hand.vsh
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shaders/world-23/gbuffers_line.fsh
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shaders/world-23/gbuffers_line.vsh
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shaders/world-23/gbuffers_spidereyes.fsh
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shaders/world-23/gbuffers_spidereyes.vsh
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shaders/world-23/gbuffers_terrain.fsh
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shaders/world-23/gbuffers_terrain.vsh
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shaders/world-23/gbuffers_textured.fsh
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shaders/world-23/gbuffers_textured.vsh
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shaders/world-23/gbuffers_water.fsh
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shaders/world-23/gbuffers_water.vsh
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shaders/world-23/gbuffers_weather.fsh
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shaders/world-23/gbuffers_weather.vsh
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shaders/world1/composite.fsh
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shaders/world1/composite.vsh
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shaders/world1/composite1.fsh
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shaders/world1/composite1.vsh
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shaders/world1/composite2.fsh
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shaders/world1/composite2.vsh
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shaders/world1/composite3.fsh
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shaders/world1/composite3.vsh
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shaders/world1/composite4.fsh
-
shaders/world1/composite4.vsh
-
shaders/world1/composite5.fsh
-
shaders/world1/composite5.vsh
-
shaders/world1/composite6.fsh
-
shaders/world1/composite6.vsh
-
shaders/world1/composite7.fsh
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shaders/world1/composite7.vsh
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shaders/world1/deferred.fsh
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shaders/world1/deferred.vsh
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shaders/world1/deferred1.fsh
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shaders/world1/deferred1.vsh
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shaders/world1/final.fsh
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shaders/world1/final.vsh
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shaders/world1/gbuffers_armor_glint.fsh
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shaders/world1/gbuffers_armor_glint.vsh
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shaders/world1/gbuffers_basic.fsh
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shaders/world1/gbuffers_basic.vsh
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shaders/world1/gbuffers_beaconbeam.fsh
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shaders/world1/gbuffers_beaconbeam.vsh
-
shaders/world1/gbuffers_block.fsh
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shaders/world1/gbuffers_block.vsh
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shaders/world1/gbuffers_clouds.fsh
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shaders/world1/gbuffers_clouds.vsh
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shaders/world1/gbuffers_damagedblock.fsh
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shaders/world1/gbuffers_damagedblock.vsh
-
shaders/world1/gbuffers_entities.fsh
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shaders/world1/gbuffers_entities.vsh
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shaders/world1/gbuffers_entities_glowing.fsh
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shaders/world1/gbuffers_entities_glowing.vsh
-
shaders/world1/gbuffers_hand.fsh
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shaders/world1/gbuffers_hand.vsh
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shaders/world1/gbuffers_line.fsh
-
shaders/world1/gbuffers_line.vsh
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shaders/world1/gbuffers_skybasic.fsh
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shaders/world1/gbuffers_skybasic.vsh
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shaders/world1/gbuffers_skytextured.fsh
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shaders/world1/gbuffers_skytextured.vsh
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shaders/world1/gbuffers_spidereyes.fsh
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shaders/world1/gbuffers_spidereyes.vsh
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shaders/world1/gbuffers_terrain.fsh
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shaders/world1/gbuffers_terrain.vsh
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shaders/world1/gbuffers_textured.fsh
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shaders/world1/gbuffers_textured.vsh
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shaders/world1/gbuffers_water.fsh
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shaders/world1/gbuffers_water.vsh
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shaders/world1/gbuffers_weather.fsh
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shaders/world1/gbuffers_weather.vsh
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shaders/world1/shadow.fsh
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shaders/world1/shadow.vsh
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shaders/world17/composite.fsh
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shaders/world17/composite.vsh
-
shaders/world17/composite1.fsh
-
shaders/world17/composite1.vsh
-
shaders/world17/composite2.fsh
-
shaders/world17/composite2.vsh
-
shaders/world17/composite3.fsh
-
shaders/world17/composite3.vsh
-
shaders/world17/composite4.fsh
-
shaders/world17/composite4.vsh
-
shaders/world17/composite5.fsh
-
shaders/world17/composite5.vsh
-
shaders/world17/composite6.fsh
-
shaders/world17/composite6.vsh
-
shaders/world17/composite7.fsh
-
shaders/world17/composite7.vsh
-
shaders/world17/deferred.fsh
-
shaders/world17/deferred.vsh
-
shaders/world17/deferred1.fsh
-
shaders/world17/deferred1.vsh
-
shaders/world17/final.fsh
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shaders/world17/final.vsh
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shaders/world17/gbuffers_armor_glint.fsh
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shaders/world17/gbuffers_armor_glint.vsh
-
shaders/world17/gbuffers_basic.fsh
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shaders/world17/gbuffers_basic.vsh
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shaders/world17/gbuffers_beaconbeam.fsh
-
shaders/world17/gbuffers_beaconbeam.vsh
-
shaders/world17/gbuffers_block.fsh
-
shaders/world17/gbuffers_block.vsh
-
shaders/world17/gbuffers_clouds.fsh
-
shaders/world17/gbuffers_clouds.vsh
-
shaders/world17/gbuffers_damagedblock.fsh
-
shaders/world17/gbuffers_damagedblock.vsh
-
shaders/world17/gbuffers_entities.fsh
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shaders/world17/gbuffers_entities.vsh
-
shaders/world17/gbuffers_entities_glowing.fsh
-
shaders/world17/gbuffers_entities_glowing.vsh
-
shaders/world17/gbuffers_hand.fsh
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shaders/world17/gbuffers_hand.vsh
-
shaders/world17/gbuffers_line.fsh
-
shaders/world17/gbuffers_line.vsh
-
shaders/world17/gbuffers_skybasic.fsh
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shaders/world17/gbuffers_skybasic.vsh
-
shaders/world17/gbuffers_skytextured.fsh
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shaders/world17/gbuffers_skytextured.vsh
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shaders/world17/gbuffers_spidereyes.fsh
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shaders/world17/gbuffers_spidereyes.vsh
-
shaders/world17/gbuffers_terrain.fsh
-
shaders/world17/gbuffers_terrain.vsh
-
shaders/world17/gbuffers_textured.fsh
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shaders/world17/gbuffers_textured.vsh
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shaders/world17/gbuffers_water.fsh
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shaders/world17/gbuffers_water.vsh
-
shaders/world17/gbuffers_weather.fsh
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shaders/world17/gbuffers_weather.vsh
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shaders/world17/shadow.fsh
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shaders/world17/shadow.vsh
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shaders/world2/composite.fsh
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shaders/world2/composite.vsh
-
shaders/world2/composite1.fsh
-
shaders/world2/composite1.vsh
-
shaders/world2/composite2.fsh
-
shaders/world2/composite2.vsh
-
shaders/world2/composite3.fsh
-
shaders/world2/composite3.vsh
-
shaders/world2/composite4.fsh
-
shaders/world2/composite4.vsh
-
shaders/world2/composite5.fsh
-
shaders/world2/composite5.vsh
-
shaders/world2/composite6.fsh
-
shaders/world2/composite6.vsh
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shaders/world2/composite7.fsh
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shaders/world2/composite7.vsh
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shaders/world2/deferred.fsh
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shaders/world2/deferred.vsh
-
shaders/world2/deferred1.fsh
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shaders/world2/deferred1.vsh
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shaders/world2/final.fsh
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shaders/world2/final.vsh
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shaders/world2/gbuffers_armor_glint.fsh
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shaders/world2/gbuffers_armor_glint.vsh
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shaders/world2/gbuffers_basic.fsh
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shaders/world2/gbuffers_basic.vsh
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shaders/world2/gbuffers_beaconbeam.fsh
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shaders/world2/gbuffers_beaconbeam.vsh
-
shaders/world2/gbuffers_block.fsh
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shaders/world2/gbuffers_block.vsh
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shaders/world2/gbuffers_clouds.fsh
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shaders/world2/gbuffers_clouds.vsh
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shaders/world2/gbuffers_damagedblock.fsh
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shaders/world2/gbuffers_damagedblock.vsh
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shaders/world2/gbuffers_entities.fsh
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shaders/world2/gbuffers_entities.vsh
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shaders/world2/gbuffers_entities_glowing.fsh
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shaders/world2/gbuffers_entities_glowing.vsh
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shaders/world2/gbuffers_hand.fsh
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shaders/world2/gbuffers_hand.vsh
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shaders/world2/gbuffers_line.fsh
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shaders/world2/gbuffers_line.vsh
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shaders/world2/gbuffers_spidereyes.fsh
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shaders/world2/gbuffers_spidereyes.vsh
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shaders/world2/gbuffers_terrain.fsh
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shaders/world2/gbuffers_terrain.vsh
-
shaders/world2/gbuffers_textured.fsh
-
shaders/world2/gbuffers_textured.vsh
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