Static task
static1
Behavioral task
behavioral1
Sample
shaders/program/post/grading.vbs
Resource
win10v2004-20220812-en
Behavioral task
behavioral2
Sample
shaders/world-1/composite12.vbs
Resource
win10v2004-20220901-en
Behavioral task
behavioral3
Sample
shaders/world1/composite12.vbs
Resource
win10v2004-20221111-en
General
-
Target
Shaders Potato.rar
-
Size
2.0MB
-
MD5
ab9c9303948dd0c04f7f46f848caee0b
-
SHA1
505181b577f109ff51b8aa309513da957a622f69
-
SHA256
a38e1ba42c6df9678d8b88c1ef2b2e148814ed04bac03496548d60bbf71ee864
-
SHA512
8e997bf8f23a9949dd28d409a060f7fcac721dbcf235fbeb7d78d275ae6acfa0d65565bfc91be4e35ed577461dc6c64e86950f37de81d19ef58a56edb0ba5ef2
-
SSDEEP
49152:Kswk/XN5AEnuUDB/c6bVSLHZssPqvkd5FP8qKyJ60sEW:zl/9vuUDB/jbVSL5lyvUv3/psb
Malware Config
Signatures
Files
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Shaders Potato.rar.rar
-
Builders_QOL_Shaders_V2.9.0.zip.zip
-
changelog.txt
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readme.txt
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shaders/block.properties
-
shaders/entity.properties
-
shaders/item.properties
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shaders/lang/en_US.lang
-
shaders/shaders.properties
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shaders/textures/end_island.png.png
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shaders/textures/end_island.png.mcmeta
-
shaders/textures/overworld.png.png
-
shaders/textures/overworld.png.mcmeta
-
shaders/world-1/composite.fsh
-
shaders/world-1/composite.vsh
-
shaders/world-1/composite1.fsh
-
shaders/world-1/composite1.vsh
-
shaders/world-1/composite2.fsh
-
shaders/world-1/composite2.vsh
-
shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_armor_glint.fsh
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shaders/world-1/gbuffers_armor_glint.vsh
-
shaders/world-1/gbuffers_basic.fsh
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shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_beaconbeam.fsh
-
shaders/world-1/gbuffers_beaconbeam.vsh
-
shaders/world-1/gbuffers_block.fsh
-
shaders/world-1/gbuffers_block.vsh
-
shaders/world-1/gbuffers_entities.fsh
-
shaders/world-1/gbuffers_entities.vsh
-
shaders/world-1/gbuffers_hand.fsh
-
shaders/world-1/gbuffers_hand.vsh
-
shaders/world-1/gbuffers_hand_water.fsh
-
shaders/world-1/gbuffers_hand_water.vsh
-
shaders/world-1/gbuffers_spidereyes.fsh
-
shaders/world-1/gbuffers_spidereyes.vsh
-
shaders/world-1/gbuffers_terrain.fsh
-
shaders/world-1/gbuffers_terrain.vsh
-
shaders/world-1/gbuffers_textured.fsh
-
shaders/world-1/gbuffers_textured.vsh
-
shaders/world-1/gbuffers_water.fsh
-
shaders/world-1/gbuffers_water.vsh
-
shaders/world0/composite.fsh
-
shaders/world0/composite.vsh
-
shaders/world0/composite1.fsh
-
shaders/world0/composite1.vsh
-
shaders/world0/composite2.fsh
-
shaders/world0/composite2.vsh
-
shaders/world0/final.fsh
-
shaders/world0/final.vsh
-
shaders/world0/gbuffers_armor_glint.fsh
-
shaders/world0/gbuffers_armor_glint.vsh
-
shaders/world0/gbuffers_basic.fsh
-
shaders/world0/gbuffers_basic.vsh
-
shaders/world0/gbuffers_beaconbeam.fsh
-
shaders/world0/gbuffers_beaconbeam.vsh
-
shaders/world0/gbuffers_block.fsh
-
shaders/world0/gbuffers_block.vsh
-
shaders/world0/gbuffers_clouds.fsh
-
shaders/world0/gbuffers_clouds.vsh
-
shaders/world0/gbuffers_entities.fsh
-
shaders/world0/gbuffers_entities.vsh
-
shaders/world0/gbuffers_hand.fsh
-
shaders/world0/gbuffers_hand.vsh
-
shaders/world0/gbuffers_hand_water.fsh
-
shaders/world0/gbuffers_hand_water.vsh
-
shaders/world0/gbuffers_skybasic.fsh
-
shaders/world0/gbuffers_skybasic.vsh
-
shaders/world0/gbuffers_skytextured.fsh
-
shaders/world0/gbuffers_skytextured.vsh
-
shaders/world0/gbuffers_spidereyes.fsh
-
shaders/world0/gbuffers_spidereyes.vsh
-
shaders/world0/gbuffers_terrain.fsh
-
shaders/world0/gbuffers_terrain.vsh
-
shaders/world0/gbuffers_textured.fsh
-
shaders/world0/gbuffers_textured.vsh
-
shaders/world0/gbuffers_water.fsh
-
shaders/world0/gbuffers_water.vsh
-
shaders/world0/gbuffers_weather.fsh
-
shaders/world0/gbuffers_weather.vsh
-
shaders/world1/composite.fsh
-
shaders/world1/composite.vsh
-
shaders/world1/composite1.fsh
-
shaders/world1/composite1.vsh
-
shaders/world1/composite2.fsh
-
shaders/world1/composite2.vsh
-
shaders/world1/final.fsh
-
shaders/world1/final.vsh
-
shaders/world1/gbuffers_armor_glint.fsh
-
shaders/world1/gbuffers_armor_glint.vsh
-
shaders/world1/gbuffers_basic.fsh
-
shaders/world1/gbuffers_basic.vsh
-
shaders/world1/gbuffers_beaconbeam.fsh
-
shaders/world1/gbuffers_beaconbeam.vsh
-
shaders/world1/gbuffers_block.fsh
-
shaders/world1/gbuffers_block.vsh
-
shaders/world1/gbuffers_entities.fsh
-
shaders/world1/gbuffers_entities.vsh
-
shaders/world1/gbuffers_hand.fsh
-
shaders/world1/gbuffers_hand.vsh
-
shaders/world1/gbuffers_hand_water.fsh
-
shaders/world1/gbuffers_hand_water.vsh
-
shaders/world1/gbuffers_skytextured.fsh
-
shaders/world1/gbuffers_skytextured.vsh
-
shaders/world1/gbuffers_spidereyes.fsh
-
shaders/world1/gbuffers_spidereyes.vsh
-
shaders/world1/gbuffers_terrain.fsh
-
shaders/world1/gbuffers_terrain.vsh
-
shaders/world1/gbuffers_textured.fsh
-
shaders/world1/gbuffers_textured.vsh
-
shaders/world1/gbuffers_water.fsh
-
shaders/world1/gbuffers_water.vsh
-
shaders/world7/composite.fsh
-
shaders/world7/composite.vsh
-
shaders/world7/composite1.fsh
-
shaders/world7/composite1.vsh
-
shaders/world7/composite2.fsh
-
shaders/world7/composite2.vsh
-
shaders/world7/final.fsh
-
shaders/world7/final.vsh
-
shaders/world7/gbuffers_armor_glint.fsh
-
shaders/world7/gbuffers_armor_glint.vsh
-
shaders/world7/gbuffers_basic.fsh
-
shaders/world7/gbuffers_basic.vsh
-
shaders/world7/gbuffers_beaconbeam.fsh
-
shaders/world7/gbuffers_beaconbeam.vsh
-
shaders/world7/gbuffers_block.fsh
-
shaders/world7/gbuffers_block.vsh
-
shaders/world7/gbuffers_clouds.fsh
-
shaders/world7/gbuffers_clouds.vsh
-
shaders/world7/gbuffers_entities.fsh
-
shaders/world7/gbuffers_entities.vsh
-
shaders/world7/gbuffers_hand.fsh
-
shaders/world7/gbuffers_hand.vsh
-
shaders/world7/gbuffers_hand_water.fsh
-
shaders/world7/gbuffers_hand_water.vsh
-
shaders/world7/gbuffers_skybasic.fsh
-
shaders/world7/gbuffers_skybasic.vsh
-
shaders/world7/gbuffers_terrain.fsh
-
shaders/world7/gbuffers_terrain.vsh
-
shaders/world7/gbuffers_textured.fsh
-
shaders/world7/gbuffers_textured.vsh
-
shaders/world7/gbuffers_water.fsh
-
shaders/world7/gbuffers_water.vsh
-
src/block.properties
-
src/entity.properties
-
src/item.properties
-
src/lang/en_US.lang
-
src/lib/beacon.fsh
-
src/lib/beacon.vsh
-
src/lib/beaconMethods.glsl
-
src/lib/calcHeldLightColor.glsl
-
src/lib/defines.glsl
-
src/lib/dragonEgg.glsl
-
src/lib/endEffects.glsl
-
src/lib/endPortalEffects.glsl
-
src/lib/fastDrawClouds.glsl
-
src/lib/fastDrawClouds_old.glsl
-
src/lib/fastDrawVoidClouds.glsl
-
src/lib/goldenOffsets.glsl
-
src/lib/heatRefraction.glsl
-
src/lib/horizontalBlur.glsl
-
src/lib/hue.glsl
-
src/lib/lavaOverlay.glsl
-
src/lib/magicNumbers.glsl
-
src/lib/math.glsl
-
src/lib/noiseLOD.glsl
-
src/lib/noiseres.glsl
-
src/lib/rainbowEnchantments.glsl
-
src/lib/verticalBlur.glsl
-
src/shaders.properties
-
src/textures/end_island.png.png
-
src/textures/end_island.png.mcmeta
-
src/textures/overworld.png.png
-
src/textures/overworld.png.mcmeta
-
src/world-1/composite.fsh
-
src/world-1/composite.vsh
-
src/world-1/composite1.fsh
-
src/world-1/composite1.vsh
-
src/world-1/composite2.fsh
-
src/world-1/composite2.vsh
-
src/world-1/final.fsh
-
src/world-1/final.vsh
-
src/world-1/gbuffers_armor_glint.fsh
-
src/world-1/gbuffers_armor_glint.vsh
-
src/world-1/gbuffers_basic.fsh
-
src/world-1/gbuffers_basic.vsh
-
src/world-1/gbuffers_beaconbeam.fsh
-
src/world-1/gbuffers_beaconbeam.vsh
-
src/world-1/gbuffers_block.fsh
-
src/world-1/gbuffers_block.vsh
-
src/world-1/gbuffers_entities.fsh
-
src/world-1/gbuffers_entities.vsh
-
src/world-1/gbuffers_hand.fsh
-
src/world-1/gbuffers_hand.vsh
-
src/world-1/gbuffers_hand_water.fsh
-
src/world-1/gbuffers_hand_water.vsh
-
src/world-1/gbuffers_spidereyes.fsh
-
src/world-1/gbuffers_spidereyes.vsh
-
src/world-1/gbuffers_terrain.fsh
-
src/world-1/gbuffers_terrain.vsh
-
src/world-1/gbuffers_textured.fsh
-
src/world-1/gbuffers_textured.vsh
-
src/world-1/gbuffers_water.fsh
-
src/world-1/gbuffers_water.vsh
-
src/world-1/lib/calcFogColor.glsl
-
src/world-1/lib/calcMainLightColor.glsl
-
src/world-1/lib/crossprocess.glsl
-
src/world-1/lib/defines.glsl
-
src/world-1/lib/magicNumbers.glsl
-
src/world0/composite.fsh
-
src/world0/composite.vsh
-
src/world0/composite1.fsh
-
src/world0/composite1.vsh
-
src/world0/composite2.fsh
-
src/world0/composite2.vsh
-
src/world0/final.fsh
-
src/world0/final.vsh
-
src/world0/gbuffers_armor_glint.fsh
-
src/world0/gbuffers_armor_glint.vsh
-
src/world0/gbuffers_basic.fsh
-
src/world0/gbuffers_basic.vsh
-
src/world0/gbuffers_beaconbeam.fsh
-
src/world0/gbuffers_beaconbeam.vsh
-
src/world0/gbuffers_block.fsh
-
src/world0/gbuffers_block.vsh
-
src/world0/gbuffers_clouds.fsh
-
src/world0/gbuffers_clouds.vsh
-
src/world0/gbuffers_entities.fsh
-
src/world0/gbuffers_entities.vsh
-
src/world0/gbuffers_hand.fsh
-
src/world0/gbuffers_hand.vsh
-
src/world0/gbuffers_hand_water.fsh
-
src/world0/gbuffers_hand_water.vsh
-
src/world0/gbuffers_skybasic.fsh
-
src/world0/gbuffers_skybasic.vsh
-
src/world0/gbuffers_skytextured.fsh
-
src/world0/gbuffers_skytextured.vsh
-
src/world0/gbuffers_spidereyes.fsh
-
src/world0/gbuffers_spidereyes.vsh
-
src/world0/gbuffers_terrain.fsh
-
src/world0/gbuffers_terrain.vsh
-
src/world0/gbuffers_textured.fsh
-
src/world0/gbuffers_textured.vsh
-
src/world0/gbuffers_water.fsh
-
src/world0/gbuffers_water.vsh
-
src/world0/gbuffers_weather.fsh
-
src/world0/gbuffers_weather.vsh
-
src/world0/lib/calcFogColor.glsl
-
src/world0/lib/calcMainLightColor.glsl
-
src/world0/lib/calcSkyColorBasic.glsl
-
src/world0/lib/calcSkyColorFull.glsl
-
src/world0/lib/calcUnderwaterFogColor.glsl
-
src/world0/lib/colors.glsl
-
src/world0/lib/crossprocess.glsl
-
src/world0/lib/defines.glsl
-
src/world0/lib/desaturate.glsl
-
src/world0/lib/drawClouds.glsl
-
src/world0/lib/drawClouds_old.glsl
-
src/world0/lib/drawStars.glsl
-
src/world0/lib/glmult.glsl
-
src/world0/lib/magicNumbers.glsl
-
src/world1/composite.fsh
-
src/world1/composite.vsh
-
src/world1/composite1.fsh
-
src/world1/composite1.vsh
-
src/world1/composite2.fsh
-
src/world1/composite2.vsh
-
src/world1/final.fsh
-
src/world1/final.vsh
-
src/world1/gbuffers_armor_glint.fsh
-
src/world1/gbuffers_armor_glint.vsh
-
src/world1/gbuffers_basic.fsh
-
src/world1/gbuffers_basic.vsh
-
src/world1/gbuffers_beaconbeam.fsh
-
src/world1/gbuffers_beaconbeam.vsh
-
src/world1/gbuffers_block.fsh
-
src/world1/gbuffers_block.vsh
-
src/world1/gbuffers_entities.fsh
-
src/world1/gbuffers_entities.vsh
-
src/world1/gbuffers_hand.fsh
-
src/world1/gbuffers_hand.vsh
-
src/world1/gbuffers_hand_water.fsh
-
src/world1/gbuffers_hand_water.vsh
-
src/world1/gbuffers_skytextured.fsh
-
src/world1/gbuffers_skytextured.vsh
-
src/world1/gbuffers_spidereyes.fsh
-
src/world1/gbuffers_spidereyes.vsh
-
src/world1/gbuffers_terrain.fsh
-
src/world1/gbuffers_terrain.vsh
-
src/world1/gbuffers_textured.fsh
-
src/world1/gbuffers_textured.vsh
-
src/world1/gbuffers_water.fsh
-
src/world1/gbuffers_water.vsh
-
src/world1/lib/calcMainLightColor.glsl
-
src/world1/lib/crossprocess.glsl
-
src/world1/lib/defines.glsl
-
src/world1/lib/desaturate.glsl
-
src/world1/lib/drawVoidClouds.glsl
-
src/world1/lib/magicNumbers.glsl
-
src/world7/composite.fsh
-
src/world7/composite.vsh
-
src/world7/composite1.fsh
-
src/world7/composite1.vsh
-
src/world7/composite2.fsh
-
src/world7/composite2.vsh
-
src/world7/final.fsh
-
src/world7/final.vsh
-
src/world7/gbuffers_armor_glint.fsh
-
src/world7/gbuffers_armor_glint.vsh
-
src/world7/gbuffers_basic.fsh
-
src/world7/gbuffers_basic.vsh
-
src/world7/gbuffers_beaconbeam.fsh
-
src/world7/gbuffers_beaconbeam.vsh
-
src/world7/gbuffers_block.fsh
-
src/world7/gbuffers_block.vsh
-
src/world7/gbuffers_clouds.fsh
-
src/world7/gbuffers_clouds.vsh
-
src/world7/gbuffers_entities.fsh
-
src/world7/gbuffers_entities.vsh
-
src/world7/gbuffers_hand.fsh
-
src/world7/gbuffers_hand.vsh
-
src/world7/gbuffers_hand_water.fsh
-
src/world7/gbuffers_hand_water.vsh
-
src/world7/gbuffers_skybasic.fsh
-
src/world7/gbuffers_skybasic.vsh
-
src/world7/gbuffers_terrain.fsh
-
src/world7/gbuffers_terrain.vsh
-
src/world7/gbuffers_textured.fsh
-
src/world7/gbuffers_textured.vsh
-
src/world7/gbuffers_water.fsh
-
src/world7/gbuffers_water.vsh
-
src/world7/lib/calcFogColor.glsl
-
src/world7/lib/calcMainLightColor.glsl
-
src/world7/lib/calcUnderwaterFogColor.glsl
-
src/world7/lib/crossprocess.glsl
-
src/world7/lib/defines.glsl
-
src/world7/lib/glmult.glsl
-
src/world7/lib/magicNumbers.glsl
-
DrDestens+MinecraftShaders+v1.5.7.zip.zip
-
shaders/block.properties
-
shaders/composite13.fsh
-
shaders/composite13.vsh
-
shaders/composite3.fsh
-
shaders/composite3.vsh
-
shaders/composite4.fsh
-
shaders/composite4.vsh
-
shaders/composite5.fsh
-
shaders/composite5.vsh
-
shaders/composite6.fsh
-
shaders/composite6.vsh
-
shaders/deferred1.fsh
-
shaders/deferred1.vsh
-
shaders/final.fsh
-
shaders/final.vsh
-
shaders/gbuffers_armor_glint.fsh
-
shaders/gbuffers_armor_glint.vsh
-
shaders/gbuffers_basic.fsh
-
shaders/gbuffers_basic.vsh
-
shaders/gbuffers_beaconbeam.fsh
-
shaders/gbuffers_beaconbeam.vsh
-
shaders/gbuffers_block.fsh
-
shaders/gbuffers_block.vsh
-
shaders/gbuffers_clouds.fsh
-
shaders/gbuffers_clouds.vsh
-
shaders/gbuffers_entities.fsh
-
shaders/gbuffers_entities.vsh
-
shaders/gbuffers_hand.fsh
-
shaders/gbuffers_hand.vsh
-
shaders/gbuffers_skybasic.fsh
-
shaders/gbuffers_skybasic.vsh
-
shaders/gbuffers_skyend.fsh
-
shaders/gbuffers_skyend.vsh
-
shaders/gbuffers_skytextured.fsh
-
shaders/gbuffers_skytextured.vsh
-
shaders/gbuffers_spidereyes.fsh
-
shaders/gbuffers_spidereyes.vsh
-
shaders/gbuffers_terrain.fsh
-
shaders/gbuffers_terrain.vsh
-
shaders/gbuffers_textured.fsh
-
shaders/gbuffers_textured.vsh
-
shaders/gbuffers_water.fsh
-
shaders/gbuffers_water.vsh
-
shaders/gbuffers_weather.fsh
-
shaders/gbuffers_weather.vsh
-
shaders/lang/en_us.lang
-
shaders/lib/composite_basics.glsl
-
shaders/lib/copypaste.glsl
-
shaders/lib/gbuffers_basics.glsl
-
shaders/lib/generatePBR.glsl
-
shaders/lib/kernels.glsl
-
shaders/lib/lighting.glsl
-
shaders/lib/math.glsl
-
shaders/lib/settings.glsl
-
shaders/lib/skyColor.glsl
-
shaders/lib/transform.glsl
-
shaders/lib/unpackPBR.glsl
-
shaders/lib/vertex_transform.glsl
-
shaders/lib/vertex_transform_simple.glsl
-
shaders/lib/world_curve.glsl
-
shaders/shaders.properties
-
shaders/tex/BlueNoiseRGB64.png.png
-
shaders/world-1/composite13.fsh
-
shaders/world-1/composite13.vsh
-
shaders/world-1/composite3.fsh
-
shaders/world-1/composite3.vsh
-
shaders/world-1/composite4.fsh
-
shaders/world-1/composite4.vsh
-
shaders/world-1/composite5.fsh
-
shaders/world-1/composite5.vsh
-
shaders/world-1/composite6.fsh
-
shaders/world-1/composite6.vsh
-
shaders/world-1/deferred1.fsh
-
shaders/world-1/deferred1.vsh
-
shaders/world-1/final.fsh
-
shaders/world-1/final.vsh
-
shaders/world-1/gbuffers_armor_glint.fsh
-
shaders/world-1/gbuffers_armor_glint.vsh
-
shaders/world-1/gbuffers_basic.fsh
-
shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_beaconbeam.fsh
-
shaders/world-1/gbuffers_beaconbeam.vsh
-
shaders/world-1/gbuffers_block.fsh
-
shaders/world-1/gbuffers_block.vsh
-
shaders/world-1/gbuffers_clouds.fsh
-
shaders/world-1/gbuffers_clouds.vsh
-
shaders/world-1/gbuffers_entities.fsh
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MakeUp-UltraFast-8.6g.zip.zip
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Credits
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LICENSE
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README.md
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helpful.txt
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Potato_v1.0b.zip.zip
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LICENSE
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shaders/block.properties
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shaders/lang/en_US.lang
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shaders/lib/atmos/colors.glsl
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shaders/world7/composite.vsh
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shaders/world7/composite1.fsh
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shaders/world7/composite1.vsh
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shaders/world7/composite15.fsh
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shaders/world7/composite15.vsh
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shaders/world7/composite2.fsh
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shaders/world7/composite2.vsh
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shaders/world7/composite3.fsh
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shaders/world7/composite3.vsh
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shaders/world7/composite4.fsh
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shaders/world7/composite4.vsh
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shaders/world7/deferred.fsh
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shaders/world7/deferred.vsh
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shaders/world7/deferred1.fsh
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shaders/world7/deferred1.vsh
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shaders/world7/final.fsh
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shaders/world7/final.vsh
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shaders/world7/gbuffers_armor_glint.fsh
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shaders/world7/gbuffers_armor_glint.vsh
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shaders/world7/gbuffers_basic.fsh
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shaders/world7/gbuffers_basic.vsh
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shaders/world7/gbuffers_beaconbeam.fsh
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shaders/world7/gbuffers_beaconbeam.vsh
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shaders/world7/gbuffers_block.fsh
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shaders/world7/gbuffers_block.vsh
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shaders/world7/gbuffers_clouds.fsh
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shaders/world7/gbuffers_clouds.vsh
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shaders/world7/gbuffers_entities.fsh
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shaders/world7/gbuffers_entities.vsh
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shaders/world7/gbuffers_hand.fsh
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shaders/world7/gbuffers_hand.vsh
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shaders/world7/gbuffers_hand_water.fsh
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shaders/world7/gbuffers_hand_water.vsh
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shaders/world7/gbuffers_skytextured.fsh
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shaders/world7/gbuffers_skytextured.vsh
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shaders/world7/gbuffers_spidereyes.fsh
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shaders/world7/gbuffers_spidereyes.vsh
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shaders/world7/gbuffers_terrain.fsh
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shaders/world7/gbuffers_terrain.vsh
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shaders/world7/gbuffers_textured.fsh
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shaders/world7/gbuffers_textured.vsh
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shaders/world7/gbuffers_textured_lit.fsh
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shaders/world7/gbuffers_textured_lit.vsh
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shaders/world7/gbuffers_water.fsh
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shaders/world7/gbuffers_water.vsh
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shaders/world7/gbuffers_weather.fsh
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shaders/world7/gbuffers_weather.vsh