General

  • Target

    Tea_V2.0.0_Dev2.zip

  • Size

    156KB

  • MD5

    b045626bf697a72e8bbf16ce7810bfc3

  • SHA1

    c4a45a898f1fbebd46f1b007a91939c31bdf7865

  • SHA256

    e3641472e82c974c6909e5ea8cd55d5949219122142e4a6df763f97070c5e197

  • SHA512

    ee7a8cd9c53ad08fc263ab65841f2fc0fb97bece1ff9067c555f7fc1d6c7ba4a6b82836db488849840e6d8e856b1f180f7969b588404355e164c721c52d8412e

  • SSDEEP

    3072:S5pliqOAW8Kd7lrtEujhwZ0ESclqknofHCERYbbPby8vp30:S5pAqOAsd7lrOujhwZ0VclqknofiERY2

Score
1/10

Malware Config

Signatures

Files

  • Tea_V2.0.0_Dev2.zip
    .zip
  • shaders/Changelog
  • shaders/block.properties
  • shaders/lang/en_US.lang
  • shaders/lang/fr_FR.lang
  • shaders/lang/pt_BR.lang
  • shaders/lang/ru_RU.lang
  • shaders/lib/Global/FilmGrain.glsl
  • shaders/lib/Global/NightDarkness.glsl
  • shaders/lib/Global/Tonemaps.glsl
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/program/Temp1.txt
  • shaders/program/Temp2.txt
  • shaders/program/composite.glsl
  • shaders/program/composite1.glsl
  • shaders/program/composite2.glsl
  • shaders/program/composite3.glsl
  • shaders/program/composite4.glsl
  • shaders/program/deferred.glsl
  • shaders/program/deferred1.glsl
  • shaders/program/final.glsl
  • shaders/program/gbuffers_basic.glsl
  • shaders/program/gbuffers_terrain.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/composite3.fsh
  • shaders/world-1/composite3.vsh
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/deferred.fsh
  • shaders/world-1/deferred.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_entities copy.fsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_textured_lit.fsh
  • shaders/world-1/gbuffers_textured_lit.vsh
  • shaders/world-28/composite.fsh
  • shaders/world-28/composite.vsh
  • shaders/world-28/composite1.fsh
  • shaders/world-28/composite1.vsh
  • shaders/world-28/composite2.fsh
  • shaders/world-28/composite2.vsh
  • shaders/world-28/composite3.fsh
  • shaders/world-28/composite3.vsh
  • shaders/world-28/composite4.fsh
  • shaders/world-28/composite4.vsh
  • shaders/world-28/deferred.fsh
  • shaders/world-28/deferred.vsh
  • shaders/world-28/deferred1.fsh
  • shaders/world-28/deferred1.vsh
  • shaders/world-28/final.fsh
  • shaders/world-28/final.vsh
  • shaders/world-28/gbuffers_armor_glint.fsh
  • shaders/world-28/gbuffers_armor_glint.vsh
  • shaders/world-28/gbuffers_basic.fsh
  • shaders/world-28/gbuffers_basic.vsh
  • shaders/world-28/gbuffers_beaconbeam.fsh
  • shaders/world-28/gbuffers_beaconbeam.vsh
  • shaders/world-28/gbuffers_block.fsh
  • shaders/world-28/gbuffers_block.vsh
  • shaders/world-28/gbuffers_clouds.fsh
  • shaders/world-28/gbuffers_clouds.vsh
  • shaders/world-28/gbuffers_entities.fsh
  • shaders/world-28/gbuffers_entities.vsh
  • shaders/world-28/gbuffers_hand.fsh
  • shaders/world-28/gbuffers_hand.vsh
  • shaders/world-28/gbuffers_hand_water.fsh
  • shaders/world-28/gbuffers_hand_water.vsh
  • shaders/world-28/gbuffers_skybasic.fsh
  • shaders/world-28/gbuffers_skybasic.vsh
  • shaders/world-28/gbuffers_skytextured.fsh
  • shaders/world-28/gbuffers_skytextured.vsh
  • shaders/world-28/gbuffers_spidereyes.fsh
  • shaders/world-28/gbuffers_spidereyes.vsh
  • shaders/world-28/gbuffers_terrain.fsh
  • shaders/world-28/gbuffers_terrain.vsh
  • shaders/world-28/gbuffers_textured.fsh
  • shaders/world-28/gbuffers_textured.vsh
  • shaders/world-28/gbuffers_textured_lit.fsh
  • shaders/world-28/gbuffers_textured_lit.vsh
  • shaders/world-28/gbuffers_water.fsh
  • shaders/world-28/gbuffers_water.vsh
  • shaders/world-28/gbuffers_weather.fsh
  • shaders/world-28/gbuffers_weather.vsh
  • shaders/world-7/composite.fsh
  • shaders/world-7/composite.vsh
  • shaders/world-7/composite1.fsh
  • shaders/world-7/composite1.vsh
  • shaders/world-7/composite2.fsh
  • shaders/world-7/composite2.vsh
  • shaders/world-7/composite3.fsh
  • shaders/world-7/composite3.vsh
  • shaders/world-7/composite4.fsh
  • shaders/world-7/composite4.vsh
  • shaders/world-7/deferred.fsh
  • shaders/world-7/deferred.vsh
  • shaders/world-7/deferred1.fsh
  • shaders/world-7/deferred1.vsh
  • shaders/world-7/final.fsh
  • shaders/world-7/final.vsh
  • shaders/world-7/gbuffers_armor_glint.fsh
  • shaders/world-7/gbuffers_armor_glint.vsh
  • shaders/world-7/gbuffers_basic.fsh
  • shaders/world-7/gbuffers_basic.vsh
  • shaders/world-7/gbuffers_beaconbeam.fsh
  • shaders/world-7/gbuffers_beaconbeam.vsh
  • shaders/world-7/gbuffers_block.fsh
  • shaders/world-7/gbuffers_block.vsh
  • shaders/world-7/gbuffers_clouds.fsh
  • shaders/world-7/gbuffers_clouds.vsh
  • shaders/world-7/gbuffers_entities.fsh
  • shaders/world-7/gbuffers_entities.vsh
  • shaders/world-7/gbuffers_hand.fsh
  • shaders/world-7/gbuffers_hand.vsh
  • shaders/world-7/gbuffers_hand_water.fsh
  • shaders/world-7/gbuffers_hand_water.vsh
  • shaders/world-7/gbuffers_skytextured.fsh
  • shaders/world-7/gbuffers_skytextured.vsh
  • shaders/world-7/gbuffers_spidereyes.fsh
  • shaders/world-7/gbuffers_spidereyes.vsh
  • shaders/world-7/gbuffers_terrain.fsh
  • shaders/world-7/gbuffers_terrain.vsh
  • shaders/world-7/gbuffers_textured.fsh
  • shaders/world-7/gbuffers_textured.vsh
  • shaders/world-7/gbuffers_textured_lit.fsh
  • shaders/world-7/gbuffers_textured_lit.vsh
  • shaders/world-7/gbuffers_water.fsh
  • shaders/world-7/gbuffers_water.vsh
  • shaders/world-7/gbuffers_weather.fsh
  • shaders/world-7/gbuffers_weather.vsh
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite1.fsh
  • shaders/world0/composite1.vsh
  • shaders/world0/composite2.fsh
  • shaders/world0/composite2.vsh
  • shaders/world0/composite3.fsh
  • shaders/world0/composite3.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/deferred.fsh
  • shaders/world0/deferred.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_beaconbeam.fsh
  • shaders/world0/gbuffers_beaconbeam.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_hand_water.fsh
  • shaders/world0/gbuffers_hand_water.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_textured_lit.fsh
  • shaders/world0/gbuffers_textured_lit.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite3.fsh
  • shaders/world1/composite3.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/deferred.fsh
  • shaders/world1/deferred.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_hand_water.fsh
  • shaders/world1/gbuffers_hand_water.vsh
  • shaders/world1/gbuffers_skytextured.fsh
  • shaders/world1/gbuffers_skytextured.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_textured_lit.fsh
  • shaders/world1/gbuffers_textured_lit.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh
  • shaders/world10/composite.fsh
  • shaders/world10/composite.vsh
  • shaders/world10/composite1.fsh
  • shaders/world10/composite1.vsh
  • shaders/world10/composite2.fsh
  • shaders/world10/composite2.vsh
  • shaders/world10/composite3.fsh
  • shaders/world10/composite3.vsh
  • shaders/world10/composite4.fsh
  • shaders/world10/composite4.vsh
  • shaders/world10/deferred.fsh
  • shaders/world10/deferred.vsh
  • shaders/world10/deferred1.fsh
  • shaders/world10/deferred1.vsh
  • shaders/world10/final.fsh
  • shaders/world10/final.vsh
  • shaders/world10/gbuffers_armor_glint.fsh
  • shaders/world10/gbuffers_armor_glint.vsh
  • shaders/world10/gbuffers_basic.fsh
  • shaders/world10/gbuffers_basic.vsh
  • shaders/world10/gbuffers_beaconbeam.fsh
  • shaders/world10/gbuffers_beaconbeam.vsh
  • shaders/world10/gbuffers_block.fsh
  • shaders/world10/gbuffers_block.vsh
  • shaders/world10/gbuffers_entities.fsh
  • shaders/world10/gbuffers_entities.vsh
  • shaders/world10/gbuffers_hand.fsh
  • shaders/world10/gbuffers_hand.vsh
  • shaders/world10/gbuffers_hand_water.fsh
  • shaders/world10/gbuffers_hand_water.vsh
  • shaders/world10/gbuffers_skybasic.fsh
  • shaders/world10/gbuffers_skybasic.vsh
  • shaders/world10/gbuffers_skytextured.fsh
  • shaders/world10/gbuffers_skytextured.vsh
  • shaders/world10/gbuffers_spidereyes.fsh
  • shaders/world10/gbuffers_spidereyes.vsh
  • shaders/world10/gbuffers_terrain.fsh
  • shaders/world10/gbuffers_terrain.vsh
  • shaders/world10/gbuffers_textured.fsh
  • shaders/world10/gbuffers_textured.vsh
  • shaders/world10/gbuffers_textured_lit.fsh
  • shaders/world10/gbuffers_textured_lit.vsh
  • shaders/world10/gbuffers_water.fsh
  • shaders/world10/gbuffers_water.vsh
  • shaders/world10/gbuffers_weather.fsh
  • shaders/world10/gbuffers_weather.vsh
  • shaders/world4/composite.fsh
  • shaders/world4/composite.vsh
  • shaders/world4/composite1.fsh
  • shaders/world4/composite1.vsh
  • shaders/world4/composite2.fsh
  • shaders/world4/composite2.vsh
  • shaders/world4/composite3.fsh
  • shaders/world4/composite3.vsh
  • shaders/world4/composite4.fsh
  • shaders/world4/composite4.vsh
  • shaders/world4/deferred.fsh
  • shaders/world4/deferred.vsh
  • shaders/world4/deferred1.fsh
  • shaders/world4/deferred1.vsh
  • shaders/world4/final.fsh
  • shaders/world4/final.vsh
  • shaders/world4/gbuffers_armor_glint.fsh
  • shaders/world4/gbuffers_armor_glint.vsh
  • shaders/world4/gbuffers_basic.fsh
  • shaders/world4/gbuffers_basic.vsh
  • shaders/world4/gbuffers_beaconbeam.fsh
  • shaders/world4/gbuffers_beaconbeam.vsh
  • shaders/world4/gbuffers_block.fsh
  • shaders/world4/gbuffers_block.vsh
  • shaders/world4/gbuffers_clouds.fsh
  • shaders/world4/gbuffers_clouds.vsh
  • shaders/world4/gbuffers_entities.fsh
  • shaders/world4/gbuffers_entities.vsh
  • shaders/world4/gbuffers_hand.fsh
  • shaders/world4/gbuffers_hand.vsh
  • shaders/world4/gbuffers_hand_water.fsh
  • shaders/world4/gbuffers_hand_water.vsh
  • shaders/world4/gbuffers_skybasic.fsh
  • shaders/world4/gbuffers_skybasic.vsh
  • shaders/world4/gbuffers_skytextured.fsh
  • shaders/world4/gbuffers_skytextured.vsh
  • shaders/world4/gbuffers_spidereyes.fsh
  • shaders/world4/gbuffers_spidereyes.vsh
  • shaders/world4/gbuffers_terrain.fsh
  • shaders/world4/gbuffers_terrain.vsh
  • shaders/world4/gbuffers_textured.fsh
  • shaders/world4/gbuffers_textured.vsh
  • shaders/world4/gbuffers_textured_lit.fsh
  • shaders/world4/gbuffers_textured_lit.vsh
  • shaders/world4/gbuffers_water.fsh
  • shaders/world4/gbuffers_water.vsh
  • shaders/world4/gbuffers_weather.fsh
  • shaders/world4/gbuffers_weather.vsh
  • shaders/world7/composite.fsh
  • shaders/world7/composite.vsh
  • shaders/world7/composite1.fsh
  • shaders/world7/composite1.vsh
  • shaders/world7/composite2.fsh
  • shaders/world7/composite2.vsh
  • shaders/world7/composite3.fsh
  • shaders/world7/composite3.vsh
  • shaders/world7/composite4.fsh
  • shaders/world7/composite4.vsh
  • shaders/world7/deferred.fsh
  • shaders/world7/deferred.vsh
  • shaders/world7/deferred1.fsh
  • shaders/world7/deferred1.vsh
  • shaders/world7/final.fsh
  • shaders/world7/final.vsh
  • shaders/world7/gbuffers_armor_glint.fsh
  • shaders/world7/gbuffers_armor_glint.vsh
  • shaders/world7/gbuffers_basic.fsh
  • shaders/world7/gbuffers_basic.vsh
  • shaders/world7/gbuffers_beaconbeam.fsh
  • shaders/world7/gbuffers_beaconbeam.vsh
  • shaders/world7/gbuffers_block.fsh
  • shaders/world7/gbuffers_block.vsh
  • shaders/world7/gbuffers_clouds.fsh
  • shaders/world7/gbuffers_clouds.vsh
  • shaders/world7/gbuffers_entities.fsh
  • shaders/world7/gbuffers_entities.vsh
  • shaders/world7/gbuffers_hand.fsh
  • shaders/world7/gbuffers_hand.vsh
  • shaders/world7/gbuffers_hand_water.fsh
  • shaders/world7/gbuffers_hand_water.vsh
  • shaders/world7/gbuffers_skytextured.fsh
  • shaders/world7/gbuffers_skytextured.vsh
  • shaders/world7/gbuffers_spidereyes.fsh
  • shaders/world7/gbuffers_spidereyes.vsh
  • shaders/world7/gbuffers_terrain.fsh
  • shaders/world7/gbuffers_terrain.vsh
  • shaders/world7/gbuffers_textured.fsh
  • shaders/world7/gbuffers_textured.vsh
  • shaders/world7/gbuffers_textured_lit.fsh
  • shaders/world7/gbuffers_textured_lit.vsh
  • shaders/world7/gbuffers_water.fsh
  • shaders/world7/gbuffers_water.vsh
  • shaders/world7/gbuffers_weather.fsh
  • shaders/world7/gbuffers_weather.vsh