wined3d_adapter_get_identifier
wined3d_adapter_get_output
wined3d_adapter_get_output_count
wined3d_buffer_create
wined3d_buffer_decref
wined3d_buffer_get_parent
wined3d_buffer_get_resource
wined3d_buffer_incref
wined3d_check_depth_stencil_match
wined3d_check_device_format
wined3d_check_device_format_conversion
wined3d_check_device_multisample_type
wined3d_check_device_type
wined3d_create
wined3d_decref
wined3d_device_acquire_focus_window
wined3d_device_apply_stateblock
wined3d_device_begin_scene
wined3d_device_clear
wined3d_device_context_blt
wined3d_device_context_clear_rendertarget_view
wined3d_device_context_copy_sub_resource_region
wined3d_device_context_draw
wined3d_device_context_draw_indexed
wined3d_device_context_generate_mipmaps
wined3d_device_context_get_depth_stencil_view
wined3d_device_context_get_rendertarget_view
wined3d_device_context_get_scissor_rects
wined3d_device_context_get_viewports
wined3d_device_context_resolve_sub_resource
wined3d_device_context_set_depth_stencil_view
wined3d_device_context_set_primitive_type
wined3d_device_context_set_rendertarget_views
wined3d_device_create
wined3d_device_decref
wined3d_device_end_scene
wined3d_device_evict_managed_resources
wined3d_device_get_available_texture_mem
wined3d_device_get_clip_status
wined3d_device_get_creation_parameters
wined3d_device_get_device_caps
wined3d_device_get_display_mode
wined3d_device_get_gamma_ramp
wined3d_device_get_immediate_context
wined3d_device_get_max_frame_latency
wined3d_device_get_npatch_mode
wined3d_device_get_raster_status
wined3d_device_get_software_vertex_processing
wined3d_device_get_swapchain
wined3d_device_get_swapchain_count
wined3d_device_process_vertices
wined3d_device_release_focus_window
wined3d_device_reset
wined3d_device_set_clip_status
wined3d_device_set_cursor_position
wined3d_device_set_cursor_properties
wined3d_device_set_dialog_box_mode
wined3d_device_set_gamma_ramp
wined3d_device_set_max_frame_latency
wined3d_device_set_multithreaded
wined3d_device_set_npatch_mode
wined3d_device_set_software_vertex_processing
wined3d_device_show_cursor
wined3d_device_update_texture
wined3d_device_validate_device
wined3d_get_adapter
wined3d_get_adapter_count
wined3d_get_device_caps
wined3d_mutex_lock
wined3d_mutex_unlock
wined3d_output_get_adapter
wined3d_output_get_desc
wined3d_output_get_display_mode
wined3d_output_get_mode
wined3d_output_get_mode_count
wined3d_query_create
wined3d_query_decref
wined3d_query_get_data
wined3d_query_get_data_size
wined3d_query_get_type
wined3d_query_issue
wined3d_register_software_device
wined3d_rendertarget_view_create_from_sub_resource
wined3d_rendertarget_view_decref
wined3d_rendertarget_view_get_resource
wined3d_rendertarget_view_get_sub_resource_parent
wined3d_rendertarget_view_incref
wined3d_resource_get_desc
wined3d_resource_get_parent
wined3d_resource_get_priority
wined3d_resource_map
wined3d_resource_preload
wined3d_resource_set_priority
wined3d_resource_unmap
wined3d_shader_create_ps
wined3d_shader_create_vs
wined3d_shader_decref
wined3d_shader_get_byte_code
wined3d_shader_get_parent
wined3d_shader_incref
wined3d_shader_resource_view_create
wined3d_shader_resource_view_decref
wined3d_stateblock_apply
wined3d_stateblock_capture
wined3d_stateblock_create
wined3d_stateblock_decref
wined3d_stateblock_get_light
wined3d_stateblock_get_state
wined3d_stateblock_init_contained_states
wined3d_stateblock_multiply_transform
wined3d_stateblock_reset
wined3d_stateblock_set_clip_plane
wined3d_stateblock_set_index_buffer
wined3d_stateblock_set_light
wined3d_stateblock_set_light_enable
wined3d_stateblock_set_material
wined3d_stateblock_set_pixel_shader
wined3d_stateblock_set_ps_consts_b
wined3d_stateblock_set_ps_consts_f
wined3d_stateblock_set_ps_consts_i
wined3d_stateblock_set_render_state
wined3d_stateblock_set_sampler_state
wined3d_stateblock_set_scissor_rect
wined3d_stateblock_set_stream_source
wined3d_stateblock_set_stream_source_freq
wined3d_stateblock_set_texture
wined3d_stateblock_set_texture_stage_state
wined3d_stateblock_set_transform
wined3d_stateblock_set_vertex_declaration
wined3d_stateblock_set_vertex_shader
wined3d_stateblock_set_viewport
wined3d_stateblock_set_vs_consts_b
wined3d_stateblock_set_vs_consts_f
wined3d_stateblock_set_vs_consts_i
wined3d_swapchain_create
wined3d_swapchain_decref
wined3d_swapchain_get_back_buffer
wined3d_swapchain_get_desc
wined3d_swapchain_get_display_mode
wined3d_swapchain_get_front_buffer_data
wined3d_swapchain_get_parent
wined3d_swapchain_get_raster_status
wined3d_swapchain_incref
wined3d_swapchain_present
wined3d_texture_add_dirty_region
wined3d_texture_create
wined3d_texture_decref
wined3d_texture_from_resource
wined3d_texture_get_dc
wined3d_texture_get_level_count
wined3d_texture_get_lod
wined3d_texture_get_parent
wined3d_texture_get_resource
wined3d_texture_get_sub_resource_desc
wined3d_texture_get_sub_resource_parent
wined3d_texture_incref
wined3d_texture_release_dc
wined3d_texture_set_lod
wined3d_texture_update_desc
wined3d_vertex_declaration_create
wined3d_vertex_declaration_decref
wined3d_vertex_declaration_get_parent
wined3d_vertex_declaration_incref