Resubmissions

General

  • Target

    quake2-8.20.tar.xz

  • Size

    2.1MB

  • MD5

    8393f01070d673e72db38f016bf2d143

  • SHA1

    05ba97b6f3a2027f51b8e5c78f5657f0da9e638d

  • SHA256

    d38a3fcd801d747901c3422672fceb8e2d603b3ae3b6bf3a69c879aad3761715

  • SHA512

    5dbdbbf582494d16d00b9880ddea6de4b098a307dbe4ddf6bc90aa6b2bd2928c10fab40cf5dd63861e7a37f9c75b9afae6f43f8bfff3ee6704ca94f78ff9b7d2

  • SSDEEP

    49152:Kc9RFxMs06sggPbadK1t+9AGcFqcuf1A1dTJEWIijgq5crV:KcXFis06EPKRcF+f1c9KqgprV

Score
1/10

Malware Config

Signatures

Files

  • quake2-8.20.tar.xz
    .xz
  • quake2-8.20.tar
    .tar .vbs
  • quake2-8.20/.gitignore
  • quake2-8.20/CHANGELOG
    .vbs
  • quake2-8.20/CMakeLists.txt
  • quake2-8.20/LICENSE
  • quake2-8.20/Makefile
  • quake2-8.20/README.md
  • quake2-8.20/doc/010_index.md
  • quake2-8.20/doc/020_installation.md
  • quake2-8.20/doc/030_configuration.md
  • quake2-8.20/doc/040_cvarlist.md
  • quake2-8.20/doc/050_commands.md
  • quake2-8.20/doc/060_multiplayer.md
  • quake2-8.20/doc/070_packaging.md
  • quake2-8.20/doc/080_contributing.md
  • quake2-8.20/doc/090_filelists.md
  • quake2-8.20/src/backends/generic/misc.c
  • quake2-8.20/src/backends/unix/main.c
  • quake2-8.20/src/backends/unix/network.c
  • quake2-8.20/src/backends/unix/shared/hunk.c
  • quake2-8.20/src/backends/unix/signalhandler.c
  • quake2-8.20/src/backends/unix/system.c
  • quake2-8.20/src/backends/windows/header/resource.h
  • quake2-8.20/src/backends/windows/icon.rc
  • quake2-8.20/src/backends/windows/main.c
  • quake2-8.20/src/backends/windows/network.c
  • quake2-8.20/src/backends/windows/shared/hunk.c
  • quake2-8.20/src/backends/windows/system.c
  • quake2-8.20/src/client/cl_cin.c
  • quake2-8.20/src/client/cl_console.c
  • quake2-8.20/src/client/cl_download.c
  • quake2-8.20/src/client/cl_effects.c
  • quake2-8.20/src/client/cl_entities.c
  • quake2-8.20/src/client/cl_input.c
  • quake2-8.20/src/client/cl_inventory.c
  • quake2-8.20/src/client/cl_keyboard.c
  • quake2-8.20/src/client/cl_lights.c
  • quake2-8.20/src/client/cl_main.c
  • quake2-8.20/src/client/cl_network.c
  • quake2-8.20/src/client/cl_parse.c
  • quake2-8.20/src/client/cl_particles.c
  • quake2-8.20/src/client/cl_prediction.c
  • quake2-8.20/src/client/cl_screen.c
  • quake2-8.20/src/client/cl_tempentities.c
  • quake2-8.20/src/client/cl_view.c
  • quake2-8.20/src/client/curl/download.c
  • quake2-8.20/src/client/curl/header/download.h
  • quake2-8.20/src/client/curl/header/qcurl.h
  • quake2-8.20/src/client/curl/qcurl.c
  • quake2-8.20/src/client/header/client.h
  • quake2-8.20/src/client/header/console.h
  • quake2-8.20/src/client/header/keyboard.h
  • quake2-8.20/src/client/header/screen.h
  • quake2-8.20/src/client/input/header/input.h
  • quake2-8.20/src/client/input/sdl.c
  • quake2-8.20/src/client/menu/header/qmenu.h
  • quake2-8.20/src/client/menu/menu.c
  • quake2-8.20/src/client/menu/qmenu.c
  • quake2-8.20/src/client/menu/videomenu.c
  • quake2-8.20/src/client/refresh/constants/anorms.h
  • quake2-8.20/src/client/refresh/constants/anormtab.h
  • quake2-8.20/src/client/refresh/constants/warpsin.h
  • quake2-8.20/src/client/refresh/files/models.c
  • quake2-8.20/src/client/refresh/files/pcx.c
  • quake2-8.20/src/client/refresh/files/pvs.c
  • quake2-8.20/src/client/refresh/files/stb.c
  • quake2-8.20/src/client/refresh/files/stb_image.h
  • quake2-8.20/src/client/refresh/files/stb_image_resize.h
  • quake2-8.20/src/client/refresh/files/wal.c
  • quake2-8.20/src/client/refresh/gl1/gl1_draw.c
  • quake2-8.20/src/client/refresh/gl1/gl1_image.c
  • quake2-8.20/src/client/refresh/gl1/gl1_light.c
  • quake2-8.20/src/client/refresh/gl1/gl1_lightmap.c
  • quake2-8.20/src/client/refresh/gl1/gl1_main.c
  • quake2-8.20/src/client/refresh/gl1/gl1_mesh.c
  • quake2-8.20/src/client/refresh/gl1/gl1_misc.c
  • quake2-8.20/src/client/refresh/gl1/gl1_model.c
  • quake2-8.20/src/client/refresh/gl1/gl1_scrap.c
  • quake2-8.20/src/client/refresh/gl1/gl1_sdl.c
  • quake2-8.20/src/client/refresh/gl1/gl1_surf.c
  • quake2-8.20/src/client/refresh/gl1/gl1_warp.c
  • quake2-8.20/src/client/refresh/gl1/header/local.h
  • quake2-8.20/src/client/refresh/gl1/header/model.h
  • quake2-8.20/src/client/refresh/gl1/header/qgl.h
  • quake2-8.20/src/client/refresh/gl1/qgl.c
  • quake2-8.20/src/client/refresh/gl3/gl3_draw.c
  • quake2-8.20/src/client/refresh/gl3/gl3_image.c
  • quake2-8.20/src/client/refresh/gl3/gl3_light.c
  • quake2-8.20/src/client/refresh/gl3/gl3_lightmap.c
  • quake2-8.20/src/client/refresh/gl3/gl3_main.c
  • quake2-8.20/src/client/refresh/gl3/gl3_mesh.c
  • quake2-8.20/src/client/refresh/gl3/gl3_misc.c
  • quake2-8.20/src/client/refresh/gl3/gl3_model.c
  • quake2-8.20/src/client/refresh/gl3/gl3_sdl.c
  • quake2-8.20/src/client/refresh/gl3/gl3_shaders.c
  • quake2-8.20/src/client/refresh/gl3/gl3_surf.c
  • quake2-8.20/src/client/refresh/gl3/gl3_warp.c
  • quake2-8.20/src/client/refresh/gl3/glad-gles3/include/KHR/khrplatform.h
  • quake2-8.20/src/client/refresh/gl3/glad-gles3/include/glad/glad.h
  • quake2-8.20/src/client/refresh/gl3/glad-gles3/src/glad.c
  • quake2-8.20/src/client/refresh/gl3/glad/include/KHR/khrplatform.h
  • quake2-8.20/src/client/refresh/gl3/glad/include/glad/glad.h
  • quake2-8.20/src/client/refresh/gl3/glad/src/glad.c
  • quake2-8.20/src/client/refresh/gl3/header/DG_dynarr.h
  • quake2-8.20/src/client/refresh/gl3/header/HandmadeMath.h
  • quake2-8.20/src/client/refresh/gl3/header/local.h
  • quake2-8.20/src/client/refresh/gl3/header/model.h
  • quake2-8.20/src/client/refresh/ref_shared.h
  • quake2-8.20/src/client/refresh/soft/header/local.h
  • quake2-8.20/src/client/refresh/soft/header/model.h
  • quake2-8.20/src/client/refresh/soft/sw_aclip.c
  • quake2-8.20/src/client/refresh/soft/sw_alias.c
  • quake2-8.20/src/client/refresh/soft/sw_bsp.c
  • quake2-8.20/src/client/refresh/soft/sw_draw.c
  • quake2-8.20/src/client/refresh/soft/sw_edge.c
  • quake2-8.20/src/client/refresh/soft/sw_image.c
  • quake2-8.20/src/client/refresh/soft/sw_light.c
  • quake2-8.20/src/client/refresh/soft/sw_main.c
  • quake2-8.20/src/client/refresh/soft/sw_misc.c
  • quake2-8.20/src/client/refresh/soft/sw_model.c
  • quake2-8.20/src/client/refresh/soft/sw_part.c
  • quake2-8.20/src/client/refresh/soft/sw_poly.c
  • quake2-8.20/src/client/refresh/soft/sw_polyset.c
  • quake2-8.20/src/client/refresh/soft/sw_rast.c
  • quake2-8.20/src/client/refresh/soft/sw_scan.c
  • quake2-8.20/src/client/refresh/soft/sw_sprite.c
  • quake2-8.20/src/client/refresh/soft/sw_surf.c
  • quake2-8.20/src/client/sound/header/local.h
  • quake2-8.20/src/client/sound/header/qal.h
  • quake2-8.20/src/client/sound/header/sound.h
  • quake2-8.20/src/client/sound/header/stb_vorbis.h
  • quake2-8.20/src/client/sound/header/vorbis.h
  • quake2-8.20/src/client/sound/ogg.c
  • quake2-8.20/src/client/sound/openal.c
  • quake2-8.20/src/client/sound/qal.c
  • quake2-8.20/src/client/sound/sdl.c
  • quake2-8.20/src/client/sound/sound.c
  • quake2-8.20/src/client/sound/wave.c
  • quake2-8.20/src/client/vid/glimp_sdl.c
  • quake2-8.20/src/client/vid/header/ref.h
  • quake2-8.20/src/client/vid/header/stb_image_write.h
  • quake2-8.20/src/client/vid/header/vid.h
  • quake2-8.20/src/client/vid/icon/q2icon64.h
  • quake2-8.20/src/client/vid/vid.c
  • quake2-8.20/src/common/argproc.c
  • quake2-8.20/src/common/clientserver.c
  • quake2-8.20/src/common/cmdparser.c
  • quake2-8.20/src/common/collision.c
  • quake2-8.20/src/common/crc.c
  • quake2-8.20/src/common/cvar.c
  • quake2-8.20/src/common/filesystem.c
  • quake2-8.20/src/common/frame.c
  • quake2-8.20/src/common/glob.c
  • quake2-8.20/src/common/header/common.h
  • quake2-8.20/src/common/header/crc.h
  • quake2-8.20/src/common/header/files.h
  • quake2-8.20/src/common/header/glob.h
  • quake2-8.20/src/common/header/shared.h
  • quake2-8.20/src/common/header/zone.h
  • quake2-8.20/src/common/md4.c
  • quake2-8.20/src/common/movemsg.c
  • quake2-8.20/src/common/netchan.c
  • quake2-8.20/src/common/pmove.c
  • quake2-8.20/src/common/shared/flash.c
  • quake2-8.20/src/common/shared/rand.c
  • quake2-8.20/src/common/shared/shared.c
  • quake2-8.20/src/common/szone.c
  • quake2-8.20/src/common/unzip/ioapi.c
  • quake2-8.20/src/common/unzip/ioapi.h
  • quake2-8.20/src/common/unzip/miniz.c
  • quake2-8.20/src/common/unzip/miniz.h
  • quake2-8.20/src/common/unzip/minizconf.h
  • quake2-8.20/src/common/unzip/unzip.c
  • quake2-8.20/src/common/unzip/unzip.h
  • quake2-8.20/src/common/zone.c
  • quake2-8.20/src/game/g_ai.c
  • quake2-8.20/src/game/g_chase.c
  • quake2-8.20/src/game/g_cmds.c
  • quake2-8.20/src/game/g_combat.c
  • quake2-8.20/src/game/g_func.c
  • quake2-8.20/src/game/g_items.c
  • quake2-8.20/src/game/g_main.c
  • quake2-8.20/src/game/g_misc.c
  • quake2-8.20/src/game/g_monster.c
  • quake2-8.20/src/game/g_phys.c
  • quake2-8.20/src/game/g_spawn.c
  • quake2-8.20/src/game/g_svcmds.c
  • quake2-8.20/src/game/g_target.c
  • quake2-8.20/src/game/g_trigger.c
  • quake2-8.20/src/game/g_turret.c
  • quake2-8.20/src/game/g_utils.c
  • quake2-8.20/src/game/g_weapon.c
  • quake2-8.20/src/game/header/game.h
  • quake2-8.20/src/game/header/local.h
  • quake2-8.20/src/game/monster/berserker/berserker.c
  • quake2-8.20/src/game/monster/berserker/berserker.h
  • quake2-8.20/src/game/monster/boss2/boss2.c
  • quake2-8.20/src/game/monster/boss2/boss2.h
  • quake2-8.20/src/game/monster/boss3/boss3.c
  • quake2-8.20/src/game/monster/boss3/boss31.c
  • quake2-8.20/src/game/monster/boss3/boss31.h
  • quake2-8.20/src/game/monster/boss3/boss32.c
  • quake2-8.20/src/game/monster/boss3/boss32.h
  • quake2-8.20/src/game/monster/brain/brain.c
  • quake2-8.20/src/game/monster/brain/brain.h
  • quake2-8.20/src/game/monster/chick/chick.c
  • quake2-8.20/src/game/monster/chick/chick.h
  • quake2-8.20/src/game/monster/flipper/flipper.c
  • quake2-8.20/src/game/monster/flipper/flipper.h
  • quake2-8.20/src/game/monster/float/float.c
  • quake2-8.20/src/game/monster/float/float.h
  • quake2-8.20/src/game/monster/flyer/flyer.c
  • quake2-8.20/src/game/monster/flyer/flyer.h
  • quake2-8.20/src/game/monster/gladiator/gladiator.c
  • quake2-8.20/src/game/monster/gladiator/gladiator.h
  • quake2-8.20/src/game/monster/gunner/gunner.c
  • quake2-8.20/src/game/monster/gunner/gunner.h
  • quake2-8.20/src/game/monster/hover/hover.c
  • quake2-8.20/src/game/monster/hover/hover.h
  • quake2-8.20/src/game/monster/infantry/infantry.c
  • quake2-8.20/src/game/monster/infantry/infantry.h
  • quake2-8.20/src/game/monster/insane/insane.c
  • quake2-8.20/src/game/monster/insane/insane.h
  • quake2-8.20/src/game/monster/medic/medic.c
  • quake2-8.20/src/game/monster/medic/medic.h
  • quake2-8.20/src/game/monster/misc/move.c
  • quake2-8.20/src/game/monster/misc/player.h
  • quake2-8.20/src/game/monster/mutant/mutant.c
  • quake2-8.20/src/game/monster/mutant/mutant.h
  • quake2-8.20/src/game/monster/parasite/parasite.c
  • quake2-8.20/src/game/monster/parasite/parasite.h
  • quake2-8.20/src/game/monster/soldier/soldier.c
  • quake2-8.20/src/game/monster/soldier/soldier.h
  • quake2-8.20/src/game/monster/supertank/supertank.c
  • quake2-8.20/src/game/monster/supertank/supertank.h
  • quake2-8.20/src/game/monster/tank/tank.c
  • quake2-8.20/src/game/monster/tank/tank.h
  • quake2-8.20/src/game/player/client.c
  • quake2-8.20/src/game/player/hud.c
  • quake2-8.20/src/game/player/trail.c
  • quake2-8.20/src/game/player/view.c
  • quake2-8.20/src/game/player/weapon.c
  • quake2-8.20/src/game/savegame/savegame.c
  • quake2-8.20/src/game/savegame/savegame.h
  • quake2-8.20/src/game/savegame/tables/clientfields.h
  • quake2-8.20/src/game/savegame/tables/fields.h
  • quake2-8.20/src/game/savegame/tables/gamefunc_decs.h
  • quake2-8.20/src/game/savegame/tables/gamefunc_list.h
  • quake2-8.20/src/game/savegame/tables/gamemmove_decs.h
  • quake2-8.20/src/game/savegame/tables/gamemmove_list.h
  • quake2-8.20/src/game/savegame/tables/levelfields.h
  • quake2-8.20/src/server/header/server.h
  • quake2-8.20/src/server/sv_cmd.c
  • quake2-8.20/src/server/sv_conless.c
  • quake2-8.20/src/server/sv_entities.c
  • quake2-8.20/src/server/sv_game.c
  • quake2-8.20/src/server/sv_init.c
  • quake2-8.20/src/server/sv_main.c
  • quake2-8.20/src/server/sv_save.c
  • quake2-8.20/src/server/sv_send.c
    .vbs
  • quake2-8.20/src/server/sv_user.c
  • quake2-8.20/src/server/sv_world.c
  • quake2-8.20/src/win-wrapper/wrapper.c
  • quake2-8.20/stuff/cdripper.sh
    .sh .vbs linux
  • quake2-8.20/stuff/cmake/modules/FindSDL2.cmake
  • quake2-8.20/stuff/icon/Quake2.ico
  • quake2-8.20/stuff/icon/Quake2.png
    .png
  • quake2-8.20/stuff/icon/Quake2.svg
    .xml
  • quake2-8.20/stuff/mapfixes/baseq2/base2.ent
  • quake2-8.20/stuff/mapfixes/baseq2/base3.ent
  • quake2-8.20/stuff/mapfixes/baseq2/biggun.ent
  • quake2-8.20/stuff/mapfixes/baseq2/city1.ent
  • quake2-8.20/stuff/mapfixes/baseq2/city2.ent
  • quake2-8.20/stuff/mapfixes/baseq2/city3.ent
  • quake2-8.20/stuff/mapfixes/baseq2/cool1.ent
  • quake2-8.20/stuff/mapfixes/baseq2/hangar1.ent
  • quake2-8.20/stuff/mapfixes/baseq2/jail5.ent
  • quake2-8.20/stuff/mapfixes/baseq2/lab.ent
  • quake2-8.20/stuff/mapfixes/baseq2/train.ent
  • quake2-8.20/stuff/mapfixes/baseq2/waste3.ent
  • quake2-8.20/stuff/mapfixes/juggernaut/jug19.ent
  • quake2-8.20/stuff/misc/Dockerfile
  • quake2-8.20/stuff/misc/uncrustify.cfg
  • quake2-8.20/stuff/models/crosshair/skin.pcx
  • quake2-8.20/stuff/models/crosshair/tris.md2
  • quake2-8.20/stuff/osx/quake2-appbundle.zip
    .app macos
  • quake2-8.20/stuff/quake2-start.sh
    .sh .vbs linux
  • quake2-8.20/stuff/yq2.cfg
    .vbs