General

  • Target

    Snowimagined-1.1.zip

  • Size

    233KB

  • MD5

    2acb25e7f8a514a215179cdcfc0be317

  • SHA1

    704a39d4452797fbaceb834e015c1855f4f07935

  • SHA256

    3ce595afd6f4b564365cffb46c2ef9e5342d06e2e08a4ceca046ba13f4172155

  • SHA512

    36b27fb4ba4db7ec392056afc85ae1ec6abc41b93713d183a93c6fd26948f18d80f083aa0775d09f77bbf9eb2b598154d411501d6dfeb8d05cadcba2212b93ec

  • SSDEEP

    6144:npr51MiB34Yk4RghDNhHy78TVpDaC/+oqxQQub318DrRKKjQcnN5:npn3m4RCDHHy78TVpDaC/+oqxQQub310

Score
1/10

Malware Config

Signatures

Files

  • Snowimagined-1.1.zip
    .zip
  • Based on Reimagined r1.4.txt
  • DISCLAIMER.txt
  • HOW TO INSTALL.txt
  • License.txt
  • README.md
  • shaderFile_1/shaderFile_4.placebo
  • shaderFile_2/shaderFile_R.placebo
  • shaderFile_A_Reimagined.placebo
  • shaderFile_B_Harmony.placebo
  • shaderFile_C_Extended.placebo
  • shaderFile_D_Improved.placebo
  • shaderFile_E_Unseen.placebo
  • shaderFile_F_Tailored.placebo
  • shaderFile_G_Visibility.placebo
  • shaders/block.properties
  • shaders/entity.properties
  • shaders/item.properties
  • shaders/lang/en_US.lang
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/lib/atmospherics/auroraBorealis.glsl
  • shaders/lib/atmospherics/cloudCoord.glsl
  • shaders/lib/atmospherics/enderBeams.glsl
  • shaders/lib/atmospherics/enderStars.glsl
  • shaders/lib/atmospherics/fog/bloomFog.glsl
  • shaders/lib/atmospherics/fog/caveFactor.glsl
  • shaders/lib/atmospherics/fog/mainFog.glsl
  • shaders/lib/atmospherics/fog/waterFog.glsl
  • shaders/lib/atmospherics/sky.glsl
  • shaders/lib/atmospherics/stars.glsl
  • shaders/lib/atmospherics/volumetricClouds.glsl
  • shaders/lib/atmospherics/volumetricLight.glsl
  • shaders/lib/colors/lightAndAmbientColors.glsl
  • shaders/lib/colors/skyColors.glsl
  • shaders/lib/common.glsl
  • shaders/lib/lighting/ggx.glsl
  • shaders/lib/lighting/mainLighting.glsl
  • shaders/lib/lighting/shadowSampling.glsl
  • shaders/lib/materials/blockEntityMaterials.glsl
  • shaders/lib/materials/coatedTextures.glsl
  • shaders/lib/materials/deferredMaterials.glsl
  • shaders/lib/materials/deferredReflections.glsl
  • shaders/lib/materials/entityMaterials.glsl
  • shaders/lib/materials/generatedNormals.glsl
  • shaders/lib/materials/snowMode.glsl
  • shaders/lib/materials/specificMaterials/anvil.glsl
  • shaders/lib/materials/specificMaterials/blackstone.glsl
  • shaders/lib/materials/specificMaterials/cobblestone.glsl
  • shaders/lib/materials/specificMaterials/coral.glsl
  • shaders/lib/materials/specificMaterials/cryingObsidian.glsl
  • shaders/lib/materials/specificMaterials/deepslate.glsl
  • shaders/lib/materials/specificMaterials/diamondBlock.glsl
  • shaders/lib/materials/specificMaterials/dirt.glsl
  • shaders/lib/materials/specificMaterials/emeraldBlock.glsl
  • shaders/lib/materials/specificMaterials/endPortalFrame.glsl
  • shaders/lib/materials/specificMaterials/endStone.glsl
  • shaders/lib/materials/specificMaterials/entities/lightningBolt.glsl
  • shaders/lib/materials/specificMaterials/froglights.glsl
  • shaders/lib/materials/specificMaterials/goldBlock.glsl
  • shaders/lib/materials/specificMaterials/ironBlock.glsl
  • shaders/lib/materials/specificMaterials/lanternMetal.glsl
  • shaders/lib/materials/specificMaterials/lapisBlock.glsl
  • shaders/lib/materials/specificMaterials/lava.glsl
  • shaders/lib/materials/specificMaterials/leaves.glsl
  • shaders/lib/materials/specificMaterials/netherrack.glsl
  • shaders/lib/materials/specificMaterials/oakWood.glsl
  • shaders/lib/materials/specificMaterials/obsidian.glsl
  • shaders/lib/materials/specificMaterials/others/endPortalEffect.glsl
  • shaders/lib/materials/specificMaterials/others/signText.glsl
  • shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/birchPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/crimsonPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/darkOakPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/junglePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/mangrovePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/oakPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/warpedPlanks.glsl
  • shaders/lib/materials/specificMaterials/pumpkin.glsl
  • shaders/lib/materials/specificMaterials/quartzBlock.glsl
  • shaders/lib/materials/specificMaterials/rawCopperBlock.glsl
  • shaders/lib/materials/specificMaterials/rawGoldBlock.glsl
  • shaders/lib/materials/specificMaterials/rawIronBlock.glsl
  • shaders/lib/materials/specificMaterials/redstoneBlock.glsl
  • shaders/lib/materials/specificMaterials/redstoneTorch.glsl
  • shaders/lib/materials/specificMaterials/snow.glsl
  • shaders/lib/materials/specificMaterials/stone.glsl
  • shaders/lib/materials/specificMaterials/translucents/glass.glsl
  • shaders/lib/materials/specificMaterials/translucents/netherPortal.glsl
  • shaders/lib/materials/specificMaterials/translucents/stainedGlass.glsl
  • shaders/lib/materials/specificMaterials/translucents/water.glsl
  • shaders/lib/materials/terrainMaterials.glsl
  • shaders/lib/materials/translucentMaterials.glsl
  • shaders/lib/materials/translucentReflections.glsl
  • shaders/lib/materials/wavingBlocks.glsl
  • shaders/lib/misc/handSway.glsl
  • shaders/lib/misc/showLightLevels.glsl
  • shaders/lib/misc/textRendering.glsl
  • shaders/lib/misc/worldOutline.glsl
  • shaders/lib/textures/clouds.png
    .png
  • shaders/lib/textures/clouds.png.mcmeta
  • shaders/lib/textures/noise.png
    .png
  • shaders/lib/textures/noise.png.mcmeta
  • shaders/lib/util/dither.glsl
  • shaders/lib/util/jitter.glsl
  • shaders/lib/util/miplevel.glsl
  • shaders/lib/util/reprojection.glsl
  • shaders/lib/util/spaceConversion.glsl
  • shaders/program/composite.glsl
  • shaders/program/composite2.glsl
  • shaders/program/composite4.glsl
  • shaders/program/composite5.glsl
  • shaders/program/composite6.glsl
  • shaders/program/composite7.glsl
  • shaders/program/deferred1.glsl
  • shaders/program/final.glsl
  • shaders/program/gbuffers_armor_glint.glsl
  • shaders/program/gbuffers_basic.glsl
  • shaders/program/gbuffers_beaconbeam.glsl
  • shaders/program/gbuffers_block.glsl
  • shaders/program/gbuffers_clouds.glsl
  • shaders/program/gbuffers_damagedblock.glsl
  • shaders/program/gbuffers_entities.glsl
  • shaders/program/gbuffers_hand.glsl
  • shaders/program/gbuffers_skybasic.glsl
  • shaders/program/gbuffers_skytextured.glsl
  • shaders/program/gbuffers_spidereyes.glsl
  • shaders/program/gbuffers_terrain.glsl
  • shaders/program/gbuffers_textured.glsl
  • shaders/program/gbuffers_water.glsl
  • shaders/program/gbuffers_weather.glsl
  • shaders/program/shadow.glsl
  • shaders/program/template.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_damagedblock.fsh
  • shaders/world-1/gbuffers_damagedblock.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_entities_glowing.fsh
  • shaders/world-1/gbuffers_entities_glowing.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_line.fsh
  • shaders/world-1/gbuffers_line.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_skytextured.fsh
  • shaders/world-1/gbuffers_skytextured.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/gbuffers_weather.fsh
  • shaders/world-1/gbuffers_weather.vsh
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite2.fsh
  • shaders/world0/composite2.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/composite5.fsh
  • shaders/world0/composite5.vsh
  • shaders/world0/composite6.fsh
  • shaders/world0/composite6.vsh
  • shaders/world0/composite7.fsh
  • shaders/world0/composite7.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_beaconbeam.fsh
  • shaders/world0/gbuffers_beaconbeam.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_damagedblock.fsh
  • shaders/world0/gbuffers_damagedblock.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_entities_glowing.fsh
  • shaders/world0/gbuffers_entities_glowing.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_line.fsh
  • shaders/world0/gbuffers_line.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_damagedblock.fsh
  • shaders/world1/gbuffers_damagedblock.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_entities_glowing.fsh
  • shaders/world1/gbuffers_entities_glowing.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_line.fsh
  • shaders/world1/gbuffers_line.vsh
  • shaders/world1/gbuffers_skybasic.fsh
  • shaders/world1/gbuffers_skybasic.vsh
  • shaders/world1/gbuffers_skytextured.fsh
  • shaders/world1/gbuffers_skytextured.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh