Static task
static1
General
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Target
Lux_v1.0.zip
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Size
279KB
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MD5
8a667eb36ebca80fdd6088c060f6296f
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SHA1
e2e49b7b2fdfe625eb7664373793ba5f10c78a8b
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SHA256
bac38c0ef9cd044f3d04b72a7ce9305cddd3af379a780abf2fcb75e9546ec0ca
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SHA512
5afecf53e779b33deba5f80da854691167d4f9f8a111176bc2379730aa9c9a142f65649b33620c5e59685ef554820aa04133ad7b765d8a4121e2c529f5f37b57
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SSDEEP
6144:24LBQ5elTcK1FoZ+AHmbzF7FJ0NzrwN6Fgo3w4GFhNhlPLG9:Py5M4Z+AHmbi/wN2A4GFhTlPU
Score
1/10
Malware Config
Signatures
Files
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Lux_v1.0.zip.zip
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.DS_Store
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AGREEMENT.txt
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shaders/.DS_Store
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shaders/block.properties
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shaders/entity.properties
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shaders/item.properties
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shaders/lang/en_US.lang
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shaders/lib/antialiasing/fxaa.glsl
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shaders/lib/antialiasing/taa.glsl
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shaders/lib/atmospherics/aurora.glsl
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shaders/lib/atmospherics/borderFog.glsl
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shaders/lib/atmospherics/clouds.glsl
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shaders/lib/atmospherics/endSky.glsl
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shaders/lib/atmospherics/fog.glsl
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shaders/lib/atmospherics/powderSnowFog.glsl
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shaders/lib/atmospherics/sky.glsl
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shaders/lib/atmospherics/stars.glsl
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shaders/lib/atmospherics/volumetricLight.glsl
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shaders/lib/atmospherics/waterFog.glsl
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shaders/lib/color/ambientColor.glsl
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shaders/lib/color/blocklightColor.glsl
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shaders/lib/color/colorgrading/colorGrade.glsl
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shaders/lib/color/colorgrading/transforms.glsl
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shaders/lib/color/dimensionColor.glsl
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shaders/lib/color/endColor.glsl
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shaders/lib/color/lightColor.glsl
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shaders/lib/color/netherColor.glsl
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shaders/lib/color/skyColor.glsl
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shaders/lib/color/waterColor.glsl
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shaders/lib/global.glsl
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shaders/lib/lighting/ambientOcclusion.glsl
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shaders/lib/lighting/forwardLighting.glsl
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shaders/lib/lighting/shadows.glsl
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shaders/lib/post/lensFlare.glsl
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shaders/lib/reflections/complexFresnel.glsl
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shaders/lib/reflections/rainPuddles.glsl
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shaders/lib/reflections/raytrace.glsl
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shaders/lib/reflections/roughReflections.glsl
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shaders/lib/reflections/simpleReflections.glsl
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shaders/lib/settings.glsl
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shaders/lib/surface/directionalLightmap.glsl
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shaders/lib/surface/ggx.glsl
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shaders/lib/surface/materialDeferred.glsl
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shaders/lib/surface/materialGbuffers.glsl
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shaders/lib/surface/parallax.glsl
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shaders/lib/util/circleOfConfusion.glsl
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shaders/lib/util/common.glsl
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shaders/lib/util/constants.glsl
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shaders/lib/util/dither.glsl
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shaders/lib/util/encode.glsl
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shaders/lib/util/framebufferFormats.glsl
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shaders/lib/util/spaceConversion.glsl
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shaders/lib/vertex/jitter.glsl
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shaders/lib/vertex/waving.glsl
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shaders/lib/vertex/worldCurvature.glsl
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shaders/program/composite.glsl
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shaders/program/composite1.glsl
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shaders/program/composite2.glsl
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shaders/program/composite3.glsl
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shaders/program/composite4.glsl
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shaders/program/composite5.glsl
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shaders/program/composite6.glsl
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shaders/program/deferred.glsl
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shaders/program/final.glsl
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shaders/program/gbuffers_armor_glint.glsl
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shaders/program/gbuffers_basic.glsl
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shaders/program/gbuffers_beaconbeam.glsl
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shaders/program/gbuffers_block.glsl
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shaders/program/gbuffers_clouds.glsl
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shaders/program/gbuffers_damagedblock.glsl
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shaders/program/gbuffers_entities.glsl
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shaders/program/gbuffers_hand.glsl
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shaders/program/gbuffers_skybasic.glsl
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shaders/program/gbuffers_skytextured.glsl
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shaders/program/gbuffers_spidereyes.glsl
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shaders/program/gbuffers_terrain.glsl
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shaders/program/gbuffers_textured.glsl
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shaders/program/gbuffers_water.glsl
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shaders/program/gbuffers_weather.glsl
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shaders/program/shadow.glsl
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shaders/program/template.glsl
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shaders/shaders.properties
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shaders/tex/dirt.png.png
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shaders/tex/dirt.png.mcmeta
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shaders/world-1/composite.fsh
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shaders/world-1/composite.vsh
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shaders/world-1/composite2.fsh
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shaders/world-1/composite2.vsh
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shaders/world-1/composite3.fsh
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shaders/world-1/composite3.vsh
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shaders/world-1/composite4.fsh
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shaders/world-1/composite4.vsh
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shaders/world-1/composite5.fsh
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shaders/world-1/composite5.vsh
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shaders/world-1/composite6.fsh
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shaders/world-1/composite6.vsh
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shaders/world-1/deferred.fsh
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shaders/world-1/deferred.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_armor_glint.fsh
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shaders/world-1/gbuffers_armor_glint.vsh
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shaders/world-1/gbuffers_basic.fsh
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shaders/world-1/gbuffers_basic.vsh
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shaders/world-1/gbuffers_beaconbeam.fsh
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shaders/world-1/gbuffers_beaconbeam.vsh
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shaders/world-1/gbuffers_block.fsh
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shaders/world-1/gbuffers_block.vsh
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shaders/world-1/gbuffers_clouds.fsh
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shaders/world-1/gbuffers_clouds.vsh
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shaders/world-1/gbuffers_damagedblock.fsh
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shaders/world-1/gbuffers_damagedblock.vsh
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shaders/world-1/gbuffers_entities.fsh
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shaders/world-1/gbuffers_entities.vsh
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shaders/world-1/gbuffers_hand.fsh
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shaders/world-1/gbuffers_hand.vsh
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shaders/world-1/gbuffers_spidereyes.fsh
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shaders/world-1/gbuffers_spidereyes.vsh
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shaders/world-1/gbuffers_terrain.fsh
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shaders/world-1/gbuffers_terrain.vsh
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shaders/world-1/gbuffers_textured.fsh
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shaders/world-1/gbuffers_textured.vsh
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shaders/world-1/gbuffers_water.fsh
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shaders/world-1/gbuffers_water.vsh
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shaders/world-1/gbuffers_weather.fsh
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shaders/world-1/gbuffers_weather.vsh
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shaders/world0/composite.fsh
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shaders/world0/composite.vsh
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shaders/world0/composite1.fsh
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shaders/world0/composite1.vsh
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shaders/world0/composite2.fsh
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shaders/world0/composite2.vsh
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shaders/world0/composite3.fsh
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shaders/world0/composite3.vsh
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shaders/world0/composite4.fsh
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shaders/world0/composite4.vsh
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shaders/world0/composite5.fsh
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shaders/world0/composite5.vsh
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shaders/world0/composite6.fsh
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shaders/world0/composite6.vsh
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shaders/world0/deferred.fsh
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shaders/world0/deferred.vsh
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shaders/world0/final.fsh
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shaders/world0/final.vsh
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shaders/world0/gbuffers_armor_glint.fsh
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shaders/world0/gbuffers_armor_glint.vsh
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shaders/world0/gbuffers_basic.fsh
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shaders/world0/gbuffers_basic.vsh
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shaders/world0/gbuffers_beaconbeam.fsh
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shaders/world0/gbuffers_beaconbeam.vsh
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shaders/world0/gbuffers_block.fsh
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shaders/world0/gbuffers_block.vsh
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shaders/world0/gbuffers_clouds.fsh
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shaders/world0/gbuffers_clouds.vsh
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shaders/world0/gbuffers_damagedblock.fsh
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shaders/world0/gbuffers_damagedblock.vsh
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shaders/world0/gbuffers_entities.fsh
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shaders/world0/gbuffers_entities.vsh
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shaders/world0/gbuffers_hand.fsh
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shaders/world0/gbuffers_hand.vsh
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shaders/world0/gbuffers_skybasic.fsh
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shaders/world0/gbuffers_skybasic.vsh
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shaders/world0/gbuffers_skytextured.fsh
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shaders/world0/gbuffers_skytextured.vsh
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shaders/world0/gbuffers_spidereyes.fsh
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shaders/world0/gbuffers_spidereyes.vsh
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shaders/world0/gbuffers_terrain.fsh
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shaders/world0/gbuffers_terrain.vsh
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shaders/world0/gbuffers_textured.fsh
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shaders/world0/gbuffers_textured.vsh
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shaders/world0/gbuffers_water.fsh
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shaders/world0/gbuffers_water.vsh
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shaders/world0/gbuffers_weather.fsh
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shaders/world0/gbuffers_weather.vsh
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shaders/world0/shadow.fsh
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shaders/world0/shadow.vsh
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shaders/world1/composite.fsh
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shaders/world1/composite.vsh
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shaders/world1/composite1.fsh
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shaders/world1/composite1.vsh
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shaders/world1/composite2.fsh
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shaders/world1/composite2.vsh
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shaders/world1/composite3.fsh
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shaders/world1/composite3.vsh
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shaders/world1/composite4.fsh
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shaders/world1/composite4.vsh
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shaders/world1/composite5.fsh
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shaders/world1/composite5.vsh
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shaders/world1/composite6.fsh
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shaders/world1/composite6.vsh
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shaders/world1/deferred.fsh
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shaders/world1/deferred.vsh
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shaders/world1/final.fsh
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shaders/world1/final.vsh
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shaders/world1/gbuffers_armor_glint.fsh
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shaders/world1/gbuffers_armor_glint.vsh
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shaders/world1/gbuffers_basic.fsh
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shaders/world1/gbuffers_basic.vsh
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shaders/world1/gbuffers_beaconbeam.fsh
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shaders/world1/gbuffers_beaconbeam.vsh
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shaders/world1/gbuffers_block.fsh
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shaders/world1/gbuffers_block.vsh
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shaders/world1/gbuffers_clouds.fsh
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shaders/world1/gbuffers_clouds.vsh
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shaders/world1/gbuffers_damagedblock.fsh
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shaders/world1/gbuffers_damagedblock.vsh
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shaders/world1/gbuffers_entities.fsh
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shaders/world1/gbuffers_entities.vsh
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shaders/world1/gbuffers_hand.fsh
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shaders/world1/gbuffers_hand.vsh
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shaders/world1/gbuffers_skybasic.fsh
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shaders/world1/gbuffers_skybasic.vsh
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shaders/world1/gbuffers_skytextured.fsh
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shaders/world1/gbuffers_skytextured.vsh
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shaders/world1/gbuffers_spidereyes.fsh
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shaders/world1/gbuffers_spidereyes.vsh
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shaders/world1/gbuffers_terrain.fsh
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shaders/world1/gbuffers_terrain.vsh
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shaders/world1/gbuffers_textured.fsh
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shaders/world1/gbuffers_textured.vsh
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shaders/world1/gbuffers_water.fsh
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shaders/world1/gbuffers_water.vsh
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shaders/world1/gbuffers_weather.fsh
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shaders/world1/gbuffers_weather.vsh
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shaders/world1/shadow.fsh
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shaders/world1/shadow.vsh