Static task
static1
General
-
Target
Simplicissimus_v1.3.zip
-
Size
91KB
-
MD5
35a4638ab84e8c3054e03cce9cebd18d
-
SHA1
2554094b797a3a81c34094991af1b3418f22f7a0
-
SHA256
b0ac29466fee9d5d2f2ad7b770946d24322b2f88168cfeb46babd32935503cc8
-
SHA512
22e1d9ecda400a4f598fece2e15dc921b7300b8968a5c52ffd331017235814c6325c01d18f08c3dc9f13f9024a7cfe035708d64ec06eecbb7e0cc12c310ba68e
-
SSDEEP
1536:dPGR0nz7jeGJvyvSF4ZO53CDHR4nzpNJdR2nzdTvxD0P1D+b:d+0z7nvgSF4Q53Ct4ztr2zlxg+b
Score
1/10
Malware Config
Signatures
Files
-
Simplicissimus_v1.3.zip.zip
-
LICENSE
-
shaders/block.properties
-
shaders/composite.fsh
-
shaders/composite.vsh
-
shaders/composite1.fsh
-
shaders/composite1.vsh
-
shaders/composite2.fsh
-
shaders/composite2.vsh
-
shaders/deferred.fsh
-
shaders/deferred.vsh
-
shaders/entity.properties
-
shaders/final.fsh
-
shaders/final.vsh
-
shaders/gbuffers_basic.fsh
-
shaders/gbuffers_basic.vsh
-
shaders/gbuffers_beaconbeam.fsh
-
shaders/gbuffers_beaconbeam.vsh
-
shaders/gbuffers_clouds.fsh
-
shaders/gbuffers_clouds.vsh
-
shaders/gbuffers_entities.fsh
-
shaders/gbuffers_entities.vsh
-
shaders/gbuffers_hand.fsh
-
shaders/gbuffers_hand.vsh
-
shaders/gbuffers_skybasic.fsh
-
shaders/gbuffers_skybasic.vsh
-
shaders/gbuffers_skytextured.fsh
-
shaders/gbuffers_skytextured.vsh
-
shaders/gbuffers_solid.fsh
-
shaders/gbuffers_solid.vsh
-
shaders/gbuffers_terrain.fsh
-
shaders/gbuffers_terrain.vsh
-
shaders/gbuffers_textured.fsh
-
shaders/gbuffers_textured.vsh
-
shaders/gbuffers_textured_lit.fsh
-
shaders/gbuffers_textured_lit.vsh
-
shaders/gbuffers_water.fsh
-
shaders/gbuffers_water.vsh
-
shaders/gbuffers_weather.fsh
-
shaders/gbuffers_weather.vsh
-
shaders/lang/en_US.lang
-
shaders/lib/common.glsl
-
shaders/lib/fog.glsl
-
shaders/lib/math.glsl
-
shaders/lib/shadowmap.glsl
-
shaders/lib/terrain/transform.glsl
-
shaders/lib/time.glsl
-
shaders/lib/transforms.glsl
-
shaders/program/final.glsl
-
shaders/program/temporal.glsl
-
shaders/settings.glsl
-
shaders/shaders.properties
-
shaders/shadow.fsh
-
shaders/shadow.vsh
-
shaders/world-1/composite.fsh
-
shaders/world-1/composite.vsh
-
shaders/world-1/composite1.fsh
-
shaders/world-1/composite1.vsh
-
shaders/world-1/composite2.fsh
-
shaders/world-1/composite2.vsh
-
shaders/world-1/composite3.fsh
-
shaders/world-1/composite3.vsh
-
shaders/world-1/deferred.fsh
-
shaders/world-1/deferred.vsh
-
shaders/world-1/final.fsh.vbs
-
shaders/world-1/final.vsh
-
shaders/world-1/gbuffers_basic.fsh
-
shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_entities.fsh
-
shaders/world-1/gbuffers_entities.vsh
-
shaders/world-1/gbuffers_hand.fsh
-
shaders/world-1/gbuffers_hand.vsh
-
shaders/world-1/gbuffers_skybasic.fsh
-
shaders/world-1/gbuffers_skybasic.vsh
-
shaders/world-1/gbuffers_skytextured.fsh
-
shaders/world-1/gbuffers_skytextured.vsh
-
shaders/world-1/gbuffers_solid.fsh
-
shaders/world-1/gbuffers_solid.vsh
-
shaders/world-1/gbuffers_terrain.fsh
-
shaders/world-1/gbuffers_terrain.vsh
-
shaders/world-1/gbuffers_textured.fsh
-
shaders/world-1/gbuffers_textured.vsh
-
shaders/world-1/gbuffers_textured_lit.fsh
-
shaders/world-1/gbuffers_textured_lit.vsh
-
shaders/world-1/gbuffers_water.fsh
-
shaders/world-1/gbuffers_water.vsh
-
shaders/world-1/prepare.fsh
-
shaders/world-1/prepare.vsh
-
shaders/world1/composite.fsh
-
shaders/world1/composite.vsh
-
shaders/world1/composite1.fsh
-
shaders/world1/composite1.vsh
-
shaders/world1/composite2.fsh
-
shaders/world1/composite2.vsh
-
shaders/world1/composite3.fsh
-
shaders/world1/composite3.vsh
-
shaders/world1/deferred.fsh
-
shaders/world1/deferred.vsh
-
shaders/world1/final.fsh
-
shaders/world1/final.vsh
-
shaders/world1/gbuffers_basic.fsh
-
shaders/world1/gbuffers_basic.vsh
-
shaders/world1/gbuffers_entities.fsh
-
shaders/world1/gbuffers_entities.vsh
-
shaders/world1/gbuffers_hand.fsh
-
shaders/world1/gbuffers_hand.vsh
-
shaders/world1/gbuffers_skybasic.fsh
-
shaders/world1/gbuffers_skybasic.vsh
-
shaders/world1/gbuffers_skytextured.fsh
-
shaders/world1/gbuffers_skytextured.vsh
-
shaders/world1/gbuffers_solid.fsh
-
shaders/world1/gbuffers_solid.vsh
-
shaders/world1/gbuffers_terrain.fsh
-
shaders/world1/gbuffers_terrain.vsh
-
shaders/world1/gbuffers_textured.fsh
-
shaders/world1/gbuffers_textured.vsh
-
shaders/world1/gbuffers_textured_lit.fsh
-
shaders/world1/gbuffers_textured_lit.vsh
-
shaders/world1/gbuffers_water.fsh
-
shaders/world1/gbuffers_water.vsh