Static task
static1
General
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Target
Sora_Shaders_1.142.zip
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Size
52.9MB
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MD5
6242e518c41b902483b62699c19c7a68
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SHA1
01180627586e5720f667c8600be9efb67230b29b
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SHA256
10f0f6494babc135e7517a4cc5a5f572bcbcae36762687ade1a9c96796a51827
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SHA512
96e129b1615027df89f97b81f850e968c902a4875a6d117b07c141c4f18bd719b55793e8675cc9d2463e7e010f280ce8995ebd4cc6a352c20f6c2bb5de062c2d
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SSDEEP
1572864:iXw+Di4lyOefR4vTIwGp92QBRjnIEDGibzlFDSAnD:ixe4l+6vTXGj2uRIXKzlFuAnD
Score
1/10
Malware Config
Signatures
Files
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Sora_Shaders_1.142.zip.zip
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Agreement.txt
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Changelog.txt
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Credits.txt
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READMEInstructions.txt
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shaders/block.properties
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shaders/lang/en_US.lang
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shaders/lang/en_USBackup.lang
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shaders/shaders.properties
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shaders/textures/skyboxes.png.png
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shaders/textures/skyboxes.png.mcmeta
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shaders/textures/skyboxesCHERRYPINK.png.png
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shaders/textures/skyboxesFIREWATCH.png.png
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shaders/textures/skyboxesGMODCARY.png.png
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shaders/textures/skyboxesGTAVAPUWARTHUNDER.png.png
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shaders/textures/skyboxesRENDER.png.png
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shaders/textures/water.jpg.jpg
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shaders/textures/water.jpg.mcmeta
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shaders/world-1/composite.fsh
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shaders/world-1/composite.vsh
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shaders/world-1/composite1.fsh
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shaders/world-1/composite1.vsh
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shaders/world-1/composite2.fsh
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shaders/world-1/composite2.vsh
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shaders/world-1/deferred.fsh
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shaders/world-1/deferred.vsh
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shaders/world-1/deferred1.fsh
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shaders/world-1/deferred1.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_armor_glint.fsh
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shaders/world-1/gbuffers_armor_glint.vsh
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shaders/world-1/gbuffers_basic.fsh
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shaders/world-1/gbuffers_basic.vsh
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shaders/world-1/gbuffers_beaconbeam.fsh
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shaders/world-1/gbuffers_beaconbeam.vsh
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shaders/world-1/gbuffers_damagedblock.fsh
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shaders/world-1/gbuffers_damagedblock.vsh
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shaders/world-1/gbuffers_textured.fsh
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shaders/world-1/gbuffers_textured.vsh
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shaders/world-1/gbuffers_water.fsh
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shaders/world-1/gbuffers_water.vsh
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shaders/world-1/lib/calcUnderwaterColor.glsl
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shaders/world-1/lib/colors.glsl
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shaders/world-1/lib/fog.glsl
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shaders/world-1/lib/timeArray.glsl
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shaders/world-1/lib/underwaterDepth.glsl
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shaders/world0/composite.fsh
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shaders/world0/composite.vsh
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shaders/world0/composite1.fsh
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shaders/world0/composite1.vsh
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shaders/world0/composite2.fsh
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shaders/world0/composite2.vsh
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shaders/world0/deferred.fsh
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shaders/world0/deferred.vsh
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shaders/world0/deferred1.fsh
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shaders/world0/deferred1.vsh
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shaders/world0/final.fsh
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shaders/world0/final.vsh
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shaders/world0/gbuffers_armor_glint.fsh
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shaders/world0/gbuffers_armor_glint.vsh
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shaders/world0/gbuffers_basic.fsh
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shaders/world0/gbuffers_basic.vsh
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shaders/world0/gbuffers_beaconbeam.fsh
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shaders/world0/gbuffers_beaconbeam.vsh
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shaders/world0/gbuffers_damagedblock.fsh
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shaders/world0/gbuffers_damagedblock.vsh
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shaders/world0/gbuffers_skybasic.fsh
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shaders/world0/gbuffers_skybasic.vsh
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shaders/world0/gbuffers_skytextured.fsh
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shaders/world0/gbuffers_skytextured.vsh
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shaders/world0/gbuffers_spidereyes.fsh
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shaders/world0/gbuffers_spidereyes.vsh
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shaders/world0/gbuffers_textured.fsh
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shaders/world0/gbuffers_textured.vsh
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shaders/world0/gbuffers_water.fsh
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shaders/world0/gbuffers_water.vsh
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shaders/world0/gbuffers_weather.fsh
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shaders/world0/gbuffers_weather.vsh
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shaders/world0/lib/calcUnderwaterColor.glsl
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shaders/world0/lib/colors.glsl
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shaders/world0/lib/depreciated.glsl
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shaders/world0/lib/fog.glsl
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shaders/world0/lib/timeArray.glsl
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shaders/world0/lib/underwaterDepth.glsl
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shaders/world0/shadow.fsh
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shaders/world0/shadow.vsh