General

  • Target

    Sora_Shaders_1.142.zip

  • Size

    52.9MB

  • MD5

    6242e518c41b902483b62699c19c7a68

  • SHA1

    01180627586e5720f667c8600be9efb67230b29b

  • SHA256

    10f0f6494babc135e7517a4cc5a5f572bcbcae36762687ade1a9c96796a51827

  • SHA512

    96e129b1615027df89f97b81f850e968c902a4875a6d117b07c141c4f18bd719b55793e8675cc9d2463e7e010f280ce8995ebd4cc6a352c20f6c2bb5de062c2d

  • SSDEEP

    1572864:iXw+Di4lyOefR4vTIwGp92QBRjnIEDGibzlFDSAnD:ixe4l+6vTXGj2uRIXKzlFuAnD

Score
1/10

Malware Config

Signatures

Files

  • Sora_Shaders_1.142.zip
    .zip
  • Agreement.txt
  • Changelog.txt
  • Credits.txt
  • READMEInstructions.txt
  • shaders/block.properties
  • shaders/lang/en_US.lang
  • shaders/lang/en_USBackup.lang
  • shaders/shaders.properties
  • shaders/textures/skyboxes.png
    .png
  • shaders/textures/skyboxes.png.mcmeta
  • shaders/textures/skyboxesCHERRYPINK.png
    .png
  • shaders/textures/skyboxesFIREWATCH.png
    .png
  • shaders/textures/skyboxesGMODCARY.png
    .png
  • shaders/textures/skyboxesGTAVAPUWARTHUNDER.png
    .png
  • shaders/textures/skyboxesRENDER.png
    .png
  • shaders/textures/water.jpg
    .jpg
  • shaders/textures/water.jpg.mcmeta
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/deferred.fsh
  • shaders/world-1/deferred.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_damagedblock.fsh
  • shaders/world-1/gbuffers_damagedblock.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/lib/calcUnderwaterColor.glsl
  • shaders/world-1/lib/colors.glsl
  • shaders/world-1/lib/fog.glsl
  • shaders/world-1/lib/timeArray.glsl
  • shaders/world-1/lib/underwaterDepth.glsl
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite1.fsh
  • shaders/world0/composite1.vsh
  • shaders/world0/composite2.fsh
  • shaders/world0/composite2.vsh
  • shaders/world0/deferred.fsh
  • shaders/world0/deferred.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_beaconbeam.fsh
  • shaders/world0/gbuffers_beaconbeam.vsh
  • shaders/world0/gbuffers_damagedblock.fsh
  • shaders/world0/gbuffers_damagedblock.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/lib/calcUnderwaterColor.glsl
  • shaders/world0/lib/colors.glsl
  • shaders/world0/lib/depreciated.glsl
  • shaders/world0/lib/fog.glsl
  • shaders/world0/lib/timeArray.glsl
  • shaders/world0/lib/underwaterDepth.glsl
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh