Static task
static1
Behavioral task
behavioral1
Sample
Tea_V2.0.0_Dev5.zip
Resource
win10v2004-20230915-en
0 signatures
1800 seconds
General
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Target
Tea_V2.0.0_Dev5.zip
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Size
162KB
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MD5
fbbd7457f392aa657cd97a449bb57f25
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SHA1
c14c399909a30b393b93a6db90ace7c756aa5fef
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SHA256
1c536be4689bf656d326a8ff1dc78f6301df74a6cd65d5a2898b62d7cd4af41b
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SHA512
360b7d3703fa5b521c194857d63ccb87b4fb7f1e1a3a1d61a5d3cdface4670806ab302043319208e9af332ed207aa857ba0d9abd0bf0e26d0fc5608ec3703a48
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SSDEEP
3072:8zLnFgNfGN75mKVKFUZFVgMaBOf/7RM9GDGlqPhxCsCcQo2zEqgQfg:4FgxGhEKAFU/VgPBOf/7RyGD6qP3CtQp
Score
1/10
Malware Config
Signatures
Files
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Tea_V2.0.0_Dev5.zip.zip
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shaders/block.properties
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shaders/lang/en_US.lang
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shaders/lang/fr_FR.lang
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shaders/lang/pt_BR.lang
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shaders/lang/ru_RU.lang
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shaders/lib/Global/FilmGrain.glsl
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shaders/lib/Global/NightDarkness.glsl
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shaders/lib/Global/Tonemaps.glsl
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shaders/lib/antialiasing/fxaa.glsl
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shaders/lib/antialiasing/taa.glsl
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shaders/program/composite.glsl
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shaders/program/composite1.glsl
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shaders/program/composite2.glsl
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shaders/program/composite3.glsl
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shaders/program/composite4.glsl
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shaders/program/deferred.glsl
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shaders/program/deferred1.glsl
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shaders/program/final.glsl
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shaders/program/gbuffers_basic.glsl
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shaders/program/gbuffers_terrain.glsl
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shaders/shaders.properties
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shaders/world-1/composite.fsh
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shaders/world-1/composite.vsh
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shaders/world-1/composite1.fsh
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shaders/world-1/composite1.vsh
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shaders/world-1/composite2.fsh
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shaders/world-1/composite2.vsh
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shaders/world-1/composite3.fsh
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shaders/world-1/composite3.vsh
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shaders/world-1/composite4.fsh
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shaders/world-1/composite4.vsh
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shaders/world-1/deferred.fsh
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shaders/world-1/deferred.vsh
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shaders/world-1/deferred1.fsh
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shaders/world-1/deferred1.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_armor_glint.fsh
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shaders/world-1/gbuffers_armor_glint.vsh
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shaders/world-1/gbuffers_basic.fsh
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shaders/world-1/gbuffers_basic.vsh
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shaders/world-1/gbuffers_entities copy.fsh
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shaders/world-1/gbuffers_entities.fsh
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shaders/world-1/gbuffers_entities.vsh
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shaders/world-1/gbuffers_spidereyes.fsh
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shaders/world-1/gbuffers_spidereyes.vsh
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shaders/world-1/gbuffers_terrain.fsh
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shaders/world-1/gbuffers_terrain.vsh
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shaders/world-1/gbuffers_textured.fsh
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shaders/world-1/gbuffers_textured.vsh
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shaders/world-1/gbuffers_textured_lit.fsh
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shaders/world-1/gbuffers_textured_lit.vsh
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shaders/world-28/composite.fsh
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shaders/world-28/composite.vsh
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shaders/world-28/composite1.fsh
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shaders/world-28/composite1.vsh
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shaders/world-28/composite2.fsh
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shaders/world-28/composite2.vsh
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shaders/world-28/composite3.fsh
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shaders/world-28/composite3.vsh
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shaders/world-28/composite4.fsh
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shaders/world-28/composite4.vsh
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shaders/world-28/deferred.fsh
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shaders/world-28/deferred.vsh
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shaders/world-28/deferred1.fsh
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shaders/world-28/deferred1.vsh
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shaders/world-28/final.fsh
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shaders/world-28/final.vsh
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shaders/world-28/gbuffers_armor_glint.fsh
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shaders/world-28/gbuffers_armor_glint.vsh
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shaders/world-28/gbuffers_basic.fsh
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shaders/world-28/gbuffers_basic.vsh
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shaders/world-28/gbuffers_beaconbeam.fsh
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shaders/world-28/gbuffers_beaconbeam.vsh
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shaders/world-28/gbuffers_block.fsh
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shaders/world-28/gbuffers_block.vsh
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shaders/world-28/gbuffers_clouds.fsh
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shaders/world-28/gbuffers_clouds.vsh
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shaders/world-28/gbuffers_entities.fsh
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shaders/world-28/gbuffers_entities.vsh
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shaders/world-28/gbuffers_hand.fsh
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shaders/world-28/gbuffers_hand.vsh
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shaders/world-28/gbuffers_hand_water.fsh
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shaders/world-28/gbuffers_hand_water.vsh
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shaders/world-28/gbuffers_skybasic.fsh
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shaders/world-28/gbuffers_skybasic.vsh
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shaders/world-28/gbuffers_skytextured.fsh
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shaders/world-28/gbuffers_skytextured.vsh
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shaders/world-28/gbuffers_spidereyes.fsh
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shaders/world-28/gbuffers_spidereyes.vsh
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shaders/world-28/gbuffers_terrain.fsh
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shaders/world-28/gbuffers_terrain.vsh
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shaders/world-28/gbuffers_textured.fsh
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shaders/world-28/gbuffers_textured.vsh
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shaders/world-28/gbuffers_textured_lit.fsh
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shaders/world-28/gbuffers_textured_lit.vsh
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shaders/world-28/gbuffers_water.fsh
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shaders/world-28/gbuffers_water.vsh
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shaders/world-28/gbuffers_weather.fsh
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shaders/world-28/gbuffers_weather.vsh
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shaders/world-7/composite.fsh
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shaders/world-7/composite.vsh
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shaders/world-7/composite1.fsh
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shaders/world-7/composite1.vsh
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shaders/world-7/composite2.fsh
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shaders/world-7/composite2.vsh
-
shaders/world-7/composite3.fsh
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shaders/world-7/composite3.vsh
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shaders/world-7/composite4.fsh
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shaders/world-7/composite4.vsh
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shaders/world-7/deferred.fsh
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shaders/world-7/deferred.vsh
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shaders/world-7/deferred1.fsh
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shaders/world-7/deferred1.vsh
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shaders/world-7/final.fsh
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shaders/world-7/final.vsh
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shaders/world-7/gbuffers_armor_glint.fsh
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shaders/world-7/gbuffers_armor_glint.vsh
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shaders/world-7/gbuffers_basic.fsh
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shaders/world-7/gbuffers_basic.vsh
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shaders/world-7/gbuffers_beaconbeam.fsh
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shaders/world-7/gbuffers_beaconbeam.vsh
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shaders/world-7/gbuffers_block.fsh
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shaders/world-7/gbuffers_block.vsh
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shaders/world-7/gbuffers_clouds.fsh
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shaders/world-7/gbuffers_clouds.vsh
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shaders/world-7/gbuffers_entities.fsh
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shaders/world-7/gbuffers_entities.vsh
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shaders/world-7/gbuffers_hand.fsh
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shaders/world-7/gbuffers_hand.vsh
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shaders/world-7/gbuffers_hand_water.fsh
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shaders/world-7/gbuffers_hand_water.vsh
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shaders/world-7/gbuffers_skytextured.fsh
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shaders/world-7/gbuffers_skytextured.vsh
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shaders/world-7/gbuffers_spidereyes.fsh
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shaders/world-7/gbuffers_spidereyes.vsh
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shaders/world-7/gbuffers_terrain.fsh
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shaders/world-7/gbuffers_terrain.vsh
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shaders/world-7/gbuffers_textured.fsh
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shaders/world-7/gbuffers_textured.vsh
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shaders/world-7/gbuffers_textured_lit.fsh
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shaders/world-7/gbuffers_textured_lit.vsh
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shaders/world-7/gbuffers_water.fsh
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shaders/world-7/gbuffers_water.vsh
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shaders/world-7/gbuffers_weather.fsh
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shaders/world-7/gbuffers_weather.vsh
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shaders/world0/composite.fsh
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shaders/world0/composite.vsh
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shaders/world0/composite1.fsh
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shaders/world0/composite1.vsh
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shaders/world0/composite2.fsh
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shaders/world0/composite2.vsh
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shaders/world0/composite3.fsh
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shaders/world0/composite3.vsh
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shaders/world0/composite4.fsh
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shaders/world0/composite4.vsh
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shaders/world0/deferred.fsh
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shaders/world0/deferred.vsh
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shaders/world0/deferred1.fsh
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shaders/world0/deferred1.vsh
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shaders/world0/final.fsh
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shaders/world0/final.vsh
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shaders/world0/gbuffers_armor_glint.fsh
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shaders/world0/gbuffers_armor_glint.vsh
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shaders/world0/gbuffers_basic.fsh
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shaders/world0/gbuffers_basic.vsh
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shaders/world0/gbuffers_beaconbeam.fsh
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shaders/world0/gbuffers_beaconbeam.vsh
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shaders/world0/gbuffers_block.fsh
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shaders/world0/gbuffers_block.vsh
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shaders/world0/gbuffers_clouds.fsh
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shaders/world0/gbuffers_clouds.vsh
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shaders/world0/gbuffers_entities.fsh
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shaders/world0/gbuffers_entities.vsh
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shaders/world0/gbuffers_hand.fsh
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shaders/world0/gbuffers_hand.vsh
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shaders/world0/gbuffers_hand_water.fsh
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shaders/world0/gbuffers_hand_water.vsh
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shaders/world0/gbuffers_skybasic.fsh
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shaders/world0/gbuffers_skybasic.vsh
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shaders/world0/gbuffers_skytextured.fsh
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shaders/world0/gbuffers_skytextured.vsh
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shaders/world0/gbuffers_spidereyes.fsh
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shaders/world0/gbuffers_spidereyes.vsh
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shaders/world0/gbuffers_terrain.fsh
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shaders/world0/gbuffers_terrain.vsh
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shaders/world0/gbuffers_textured.fsh
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shaders/world0/gbuffers_textured.vsh
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shaders/world0/gbuffers_textured_lit.fsh
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shaders/world0/gbuffers_textured_lit.vsh
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shaders/world0/gbuffers_water.fsh
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shaders/world0/gbuffers_water.vsh
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shaders/world0/gbuffers_weather.fsh
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shaders/world0/gbuffers_weather.vsh
-
shaders/world1/composite.fsh
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shaders/world1/composite.vsh
-
shaders/world1/composite1.fsh
-
shaders/world1/composite1.vsh
-
shaders/world1/composite2.fsh
-
shaders/world1/composite2.vsh
-
shaders/world1/composite3.fsh
-
shaders/world1/composite3.vsh
-
shaders/world1/composite4.fsh
-
shaders/world1/composite4.vsh
-
shaders/world1/deferred.fsh
-
shaders/world1/deferred.vsh
-
shaders/world1/deferred1.fsh
-
shaders/world1/deferred1.vsh
-
shaders/world1/final.fsh
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shaders/world1/final.vsh
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shaders/world1/gbuffers_armor_glint.fsh
-
shaders/world1/gbuffers_armor_glint.vsh
-
shaders/world1/gbuffers_basic.fsh
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shaders/world1/gbuffers_basic.vsh
-
shaders/world1/gbuffers_beaconbeam.fsh
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shaders/world1/gbuffers_beaconbeam.vsh
-
shaders/world1/gbuffers_block.fsh
-
shaders/world1/gbuffers_block.vsh
-
shaders/world1/gbuffers_entities.fsh
-
shaders/world1/gbuffers_entities.vsh
-
shaders/world1/gbuffers_hand.fsh
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shaders/world1/gbuffers_hand.vsh
-
shaders/world1/gbuffers_hand_water.fsh
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shaders/world1/gbuffers_hand_water.vsh
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shaders/world1/gbuffers_skytextured.fsh
-
shaders/world1/gbuffers_skytextured.vsh
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shaders/world1/gbuffers_spidereyes.fsh
-
shaders/world1/gbuffers_spidereyes.vsh
-
shaders/world1/gbuffers_terrain.fsh
-
shaders/world1/gbuffers_terrain.vsh
-
shaders/world1/gbuffers_textured.fsh
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shaders/world1/gbuffers_textured.vsh
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shaders/world1/gbuffers_textured_lit.fsh
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shaders/world1/gbuffers_textured_lit.vsh
-
shaders/world1/gbuffers_water.fsh
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shaders/world1/gbuffers_water.vsh
-
shaders/world1/gbuffers_weather.fsh
-
shaders/world1/gbuffers_weather.vsh
-
shaders/world10/composite.fsh
-
shaders/world10/composite.vsh
-
shaders/world10/composite1.fsh
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shaders/world10/composite1.vsh
-
shaders/world10/composite2.fsh
-
shaders/world10/composite2.vsh
-
shaders/world10/composite3.fsh
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shaders/world10/composite3.vsh
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shaders/world10/composite4.fsh
-
shaders/world10/composite4.vsh
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shaders/world10/deferred.fsh
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shaders/world10/deferred.vsh
-
shaders/world10/deferred1.fsh
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shaders/world10/deferred1.vsh
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shaders/world10/final.fsh
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shaders/world10/final.vsh
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shaders/world10/gbuffers_armor_glint.fsh
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shaders/world10/gbuffers_armor_glint.vsh
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shaders/world10/gbuffers_basic.fsh
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shaders/world10/gbuffers_basic.vsh
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shaders/world10/gbuffers_beaconbeam.fsh
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shaders/world10/gbuffers_beaconbeam.vsh
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shaders/world10/gbuffers_block.fsh
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shaders/world10/gbuffers_block.vsh
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shaders/world10/gbuffers_entities.fsh
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shaders/world10/gbuffers_entities.vsh
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shaders/world10/gbuffers_hand.fsh
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shaders/world10/gbuffers_hand.vsh
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shaders/world10/gbuffers_hand_water.fsh
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shaders/world10/gbuffers_hand_water.vsh
-
shaders/world10/gbuffers_skybasic.fsh
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shaders/world10/gbuffers_skybasic.vsh
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shaders/world10/gbuffers_skytextured.fsh
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shaders/world10/gbuffers_skytextured.vsh
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shaders/world10/gbuffers_spidereyes.fsh
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shaders/world10/gbuffers_spidereyes.vsh
-
shaders/world10/gbuffers_terrain.fsh
-
shaders/world10/gbuffers_terrain.vsh
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shaders/world10/gbuffers_textured.fsh
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shaders/world10/gbuffers_textured.vsh
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shaders/world10/gbuffers_textured_lit.fsh
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shaders/world10/gbuffers_textured_lit.vsh
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shaders/world10/gbuffers_water.fsh
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shaders/world10/gbuffers_water.vsh
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shaders/world10/gbuffers_weather.fsh
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shaders/world10/gbuffers_weather.vsh
-
shaders/world4/composite.fsh
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shaders/world4/composite.vsh
-
shaders/world4/composite1.fsh
-
shaders/world4/composite1.vsh
-
shaders/world4/composite2.fsh
-
shaders/world4/composite2.vsh
-
shaders/world4/composite3.fsh
-
shaders/world4/composite3.vsh
-
shaders/world4/composite4.fsh
-
shaders/world4/composite4.vsh
-
shaders/world4/deferred.fsh
-
shaders/world4/deferred.vsh
-
shaders/world4/deferred1.fsh
-
shaders/world4/deferred1.vsh
-
shaders/world4/final.fsh
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shaders/world4/final.vsh
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shaders/world4/gbuffers_armor_glint.fsh
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shaders/world4/gbuffers_armor_glint.vsh
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shaders/world4/gbuffers_basic.fsh
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shaders/world4/gbuffers_basic.vsh
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shaders/world4/gbuffers_beaconbeam.fsh
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shaders/world4/gbuffers_beaconbeam.vsh
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shaders/world4/gbuffers_block.fsh
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shaders/world4/gbuffers_block.vsh
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shaders/world4/gbuffers_clouds.fsh
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shaders/world4/gbuffers_clouds.vsh
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shaders/world4/gbuffers_entities.fsh
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shaders/world4/gbuffers_entities.vsh
-
shaders/world4/gbuffers_hand.fsh
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shaders/world4/gbuffers_hand.vsh
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shaders/world4/gbuffers_hand_water.fsh
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shaders/world4/gbuffers_hand_water.vsh
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shaders/world4/gbuffers_skybasic.fsh
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shaders/world4/gbuffers_skybasic.vsh
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shaders/world4/gbuffers_skytextured.fsh
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shaders/world4/gbuffers_skytextured.vsh
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shaders/world4/gbuffers_spidereyes.fsh
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shaders/world4/gbuffers_spidereyes.vsh
-
shaders/world4/gbuffers_terrain.fsh
-
shaders/world4/gbuffers_terrain.vsh
-
shaders/world4/gbuffers_textured.fsh
-
shaders/world4/gbuffers_textured.vsh
-
shaders/world4/gbuffers_textured_lit.fsh
-
shaders/world4/gbuffers_textured_lit.vsh
-
shaders/world4/gbuffers_water.fsh
-
shaders/world4/gbuffers_water.vsh
-
shaders/world4/gbuffers_weather.fsh
-
shaders/world4/gbuffers_weather.vsh
-
shaders/world7/composite.fsh
-
shaders/world7/composite.vsh
-
shaders/world7/composite1.fsh
-
shaders/world7/composite1.vsh
-
shaders/world7/composite2.fsh
-
shaders/world7/composite2.vsh
-
shaders/world7/composite3.fsh
-
shaders/world7/composite3.vsh
-
shaders/world7/composite4.fsh
-
shaders/world7/composite4.vsh
-
shaders/world7/deferred.fsh
-
shaders/world7/deferred.vsh
-
shaders/world7/deferred1.fsh
-
shaders/world7/deferred1.vsh
-
shaders/world7/final.fsh
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shaders/world7/final.vsh
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shaders/world7/gbuffers_armor_glint.fsh
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shaders/world7/gbuffers_armor_glint.vsh
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shaders/world7/gbuffers_basic.fsh
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shaders/world7/gbuffers_basic.vsh
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shaders/world7/gbuffers_beaconbeam.fsh
-
shaders/world7/gbuffers_beaconbeam.vsh
-
shaders/world7/gbuffers_block.fsh
-
shaders/world7/gbuffers_block.vsh
-
shaders/world7/gbuffers_clouds.fsh
-
shaders/world7/gbuffers_clouds.vsh
-
shaders/world7/gbuffers_entities.fsh
-
shaders/world7/gbuffers_entities.vsh
-
shaders/world7/gbuffers_hand.fsh
-
shaders/world7/gbuffers_hand.vsh
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shaders/world7/gbuffers_hand_water.fsh
-
shaders/world7/gbuffers_hand_water.vsh
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shaders/world7/gbuffers_skytextured.fsh
-
shaders/world7/gbuffers_skytextured.vsh
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shaders/world7/gbuffers_spidereyes.fsh
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shaders/world7/gbuffers_spidereyes.vsh
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shaders/world7/gbuffers_terrain.fsh
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shaders/world7/gbuffers_terrain.vsh
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shaders/world7/gbuffers_textured.fsh
-
shaders/world7/gbuffers_textured.vsh
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shaders/world7/gbuffers_textured_lit.fsh
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shaders/world7/gbuffers_textured_lit.vsh
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shaders/world7/gbuffers_water.fsh
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shaders/world7/gbuffers_water.vsh
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shaders/world7/gbuffers_weather.fsh
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shaders/world7/gbuffers_weather.vsh