General

  • Target

    Age-of-Empires.zip

  • Size

    37.0MB

  • MD5

    f5f5e95a7eda2e7baeeb366755fd8276

  • SHA1

    3bc271a54e242e58f48f5a156535ccbe9a93327f

  • SHA256

    674dbfce63e9b9c7386873191bf899c94727fd88d46f9b0c65ea24c4cb83a2b0

  • SHA512

    f6a6b002428992be8de92d93910fd55da5b60c69a8a6ec6699ff2b41efa6c3df7190461e18d5b0ecb207f7a6fdf73b12c21d1fc0b071fd791d6a0cd702853fe1

  • SSDEEP

    786432:BOwVjfHh+id6oCn5cDYXz3KGkZxWY0ArAmzGpTTVi5uBBn:BOgjfHh+aCyDYXkvW7awTpi5ufn

Score
3/10

Malware Config

Signatures

  • Unsigned PE 7 IoCs

    Checks for missing Authenticode signature.

Files

  • Age-of-Empires.zip
    .zip
  • AoEHlp.dll
    .dll windows:4 windows x86

    a8354c454bdfa09199d5d2d7b23231ec


    Headers

    Imports

    Exports

    Sections

  • Empires.HLP
  • Empires.exe
    .exe windows:4 windows x86

    f060043a29910d8b427ee409310ded76


    Headers

    Imports

    Sections

  • SETUPENU.DLL
    .dll windows:4 windows x86


    Headers

    Sections

  • Setup.exe
    .exe windows:4 windows x86

    12935b91d5a597703a17728e22d8e2c5


    Headers

    Imports

    Sections

  • aelaunch.dll
    .dll windows:4 windows x86

    60ad486e7dfff962be76ccc229dd1a13


    Headers

    Imports

    Exports

    Sections

  • campaign/Ascent of Egypt Learning Campaign.cpn
  • campaign/Glory of Greece.cpn
  • campaign/Voices of Babylon.cpn
  • campaign/Yamato Empire of the Rising Sun.cpn
  • data/Archers Bronze.ai
  • data/Archers Iron.ai
  • data/Assyria Ballista.ai
  • data/Assyria Bowmen.ai
  • data/Babylon Scouts.ai
  • data/Babylon Swordsmen.ai
  • data/Border.drs
  • data/Cav Archer Iron.ai
  • data/Cavalry Bronze.ai
  • data/Cavalry Iron.ai
  • data/Choson Axemen.ai
  • data/Choson Swordsmen.ai
  • data/Death Match Assyria.ai
  • data/Death Match Babylon.ai
  • data/Death Match Choson.ai
  • data/Death Match Egypt.ai
  • data/Death Match Greek.ai
  • data/Death Match Hittite.ai
  • data/Death Match Minoa.ai
  • data/Death Match Persia.ai
  • data/Death Match Phoenicia.ai
  • data/Death Match Shang.ai
  • data/Death Match Sumeria.ai
  • data/Death Match Yamato.ai
  • data/Default.cty
  • data/Default.per
  • data/Defensive.per
  • data/Egypt Chariots.ai
  • data/Egypt War Elephants.ai
  • data/Elephant Archer Iron.ai
  • data/Empires.dat
  • data/Greek Phalanx.ai
  • data/Hittite Bowmen.ai
  • data/Hittite Horse Archers.ai
  • data/Immortal Assyria.ai
  • data/Immortal Egypt.ai
  • data/Immortal Greek.ai
  • data/Immortal Minoa.ai
  • data/Immortal Sumeria.ai
  • data/Immortal Yamato.ai
  • data/Infantry Bronze.ai
  • data/Infantry Stone.ai
  • data/Infantry Tool.ai
  • data/Interfac.drs
  • data/Minoa Composite bowmen.ai
  • data/Passive Aggressive.per
  • data/Passive.per
  • data/Persia Elephant Archers.ai
  • data/Phalanx Bronze.ai
  • data/Phalanx Iron.ai
  • data/Phoenicia Elephants.ai
  • data/Priest Bronze.ai
  • data/Priest Iron.ai
  • data/Shang Cavalry.ai
  • data/Shang Clubmen.ai
  • data/Shang Heavy Cavalry.ai
  • data/Sumeria Catapults.ai
  • data/Sumeria Scouts.ai
  • data/TILEEDGE.DAT
  • data/Terrain.drs
  • data/Trireme Bronze.ai
  • data/Trireme Iron.ai
  • data/War Elephant Iron.ai
  • data/Yamato Heavy Cavalry.ai
  • data/aggressive 3 attackers.per
  • data/aggressive no defend.per
  • data/aggressive.per
  • data/aoe.ply
  • data/closedpw.exe
    .exe windows:4 windows x86

    3443450a10d6d557144798ae521a009f


    Headers

    Imports

    Sections

  • data/graphics.drs
  • data/list.cr
  • data/rules.rps
  • data/shadow.col
  • data/sounds.drs
  • data/super aggressive.per
  • eula.txt
  • game0.nfo
  • help/5028.wav
  • help/5074.wav
  • help/5144.wav
  • help/5169.wav
  • help/T_Acad.bmp
  • help/T_Arch.bmp
  • help/T_Barr.bmp
  • help/T_Dock.bmp
  • help/T_Farm.bmp
  • help/T_Govt.bmp
  • help/T_Gran.bmp
  • help/T_House.bmp
  • help/T_Mark.bmp
  • help/T_Pit.bmp
  • help/T_Seige.bmp
  • help/T_Stbl.bmp
  • help/T_Tmple.bmp
  • help/T_Towers.BMP
  • help/T_TwnCtr.bmp
  • help/T_Wall.bmp
  • help/T_Wond.bmp
  • help/abadacus.wav
  • help/academy.wav
  • help/archery.wav
  • help/attack.wav
  • help/ballista.wav
  • help/barrack.wav
  • help/barracks.wav
  • help/boat.wav
  • help/boatwar.wav
  • help/button1.wav
  • help/button2.wav
  • help/button4.wav
  • help/catapult.wav
  • help/cav1.wav
  • help/dock.wav
  • help/elephant.wav
  • help/farm.wav
  • help/govcntr.wav
  • help/granary.wav
  • help/house.wav
  • help/market.wav
  • help/monument.wav
  • help/pit.wav
  • help/ready.wav
  • help/rudken.wav
  • help/seigewrk.wav
  • help/stable.wav
  • help/temple.wav
  • help/tower.wav
  • help/twncntr.wav
  • help/villager.wav
  • help/wall.wav
  • language.dll
    .dll windows:4 windows x86

    eb3a8f5882b953e13fb5878c5c3baf99


    Headers

    Imports

    Sections

  • learn/Default.uh
  • learn/Learn.txt
  • mapdefault.bmp
  • savegame/SaveGame.txt
  • scenario/Multiplayer Border Patrol (4-Player only).scn
  • scenario/Multiplayer Border Patrol (8-Player only).scn
  • scenario/Multiplayer Come and Get Me (4-Player only).scn
  • scenario/Multiplayer Come and Get Me (8-Player only).scn
  • scenario/Multiplayer Crossroads (4-Player maximum).scn
  • scenario/Multiplayer Crossroads (8-Player only).scn
  • scenario/Multiplayer Cutthroat (4-Player only).scn
  • scenario/Multiplayer Cutthroat (8-Player only).scn
  • scenario/Multiplayer Gold Rush (4-Player maximum).scn
  • scenario/Multiplayer Gold Rush (8-Player maximum).scn
  • scenario/Multiplayer Hill Country (4-Player maximum).scn
  • scenario/Multiplayer Hill Country (8-Player maximum).scn
  • scenario/Multiplayer Hostile Lands (8-Player maximum).scn
  • scenario/Multiplayer Intruder (2-Player only).scn
  • scenario/Multiplayer Marooned (4-Player only).scn
  • scenario/Multiplayer Marooned (8-Player only).scn
  • scenario/Multiplayer Oasis (4-Player maximum).scn
  • scenario/Multiplayer Oasis (8-Player only).scn
  • scenario/Multiplayer Passes (4-Player maximum).scn
  • scenario/Multiplayer Passes (8-Player only).scn
  • scenario/Multiplayer Pathfinder (4-Player only).scn
  • scenario/Multiplayer Pathfinder (8-Player only).scn
  • scenario/Multiplayer Rising Tide (4-Player only).scn
  • scenario/Multiplayer Rising Tide (8-Player only).scn
  • scenario/scenario.inf
  • sound/BIRD.WAV
  • sound/BIRDS1.WAV
  • sound/Forest2.WAV
  • sound/Forest3.WAV
  • sound/Grass2.WAV
  • sound/LAKE1.WAV
  • sound/LOST.MID
  • sound/MUSIC1.MID
  • sound/MUSIC2.MID
  • sound/MUSIC3.MID
  • sound/MUSIC4.MID
  • sound/MUSIC5.MID
  • sound/MUSIC6.MID
  • sound/MUSIC7.MID
  • sound/MUSIC8.MID
  • sound/MUSIC9.MID
  • sound/OPEN.MID
  • sound/TAUNT008.wav
  • sound/TAUNT009.wav
  • sound/TAUNT011.wav
  • sound/TAUNT016.wav
  • sound/TAUNT017.wav
  • sound/TAUNT018.wav
  • sound/Taunt001.wav
  • sound/Taunt002.wav
  • sound/Taunt003.wav
  • sound/Taunt004.wav
  • sound/Taunt005.wav
  • sound/Taunt006.wav
  • sound/Taunt007.wav
  • sound/Taunt010.wav
  • sound/Taunt015.wav
  • sound/Taunt019.wav
  • sound/Taunt020.wav
  • sound/Taunt021.wav
  • sound/Taunt022.wav
  • sound/Taunt023.wav
  • sound/Taunt024.wav
  • sound/Taunt025.wav
  • sound/WON.MID
  • sound/desert1.WAV
  • sound/desert2.WAV
  • sound/desert3.wav
  • sound/desert4.WAV
  • sound/forest1.wav
  • sound/forest4.WAV
  • sound/grass3.WAV
  • sound/ocean1.wav
  • sound/ocean2.wav
  • sound/ocean3.WAV
  • sound/ocean4.WAV
  • sound/ocean5.WAV
  • sound/stream2.wav
  • sound/taunt012.wav
  • sound/taunt013.wav
  • sound/taunt014.wav
  • sound/wind1.WAV
  • sound/wind2.wav