InitializeModule
Static task
static1
Behavioral task
behavioral1
Sample
c2d85c3d177b42e9cd96c2c5e2128780_dll64_JC.dll
Resource
win7-20230831-en
Behavioral task
behavioral2
Sample
c2d85c3d177b42e9cd96c2c5e2128780_dll64_JC.dll
Resource
win10v2004-20230915-en
General
-
Target
c2d85c3d177b42e9cd96c2c5e2128780_dll64_JC.dll
-
Size
886KB
-
MD5
c2d85c3d177b42e9cd96c2c5e2128780
-
SHA1
ef0758353d635b8931b0b2ab950f4048ddfa69b8
-
SHA256
77a04715b4d8df0a2f62420fccef97638678d8801fcaecd0295e1b420fc56ad6
-
SHA512
6bae53925aec637582a57304bdad1cbf4e2615d6191357bef4d87a3793d721b865637a0a4c0f1d5166655a5f9e6fb8c2f51cc60e469f0c769ebd4a1c93b69c86
-
SSDEEP
12288:FeN0dkGkHDJmEGtxW+DYBO4+nrVM+JPdoqxQN7nLUkgcJl:NkBHItx7DYUxJPdfxYX
Malware Config
Signatures
-
Unsigned PE 1 IoCs
Checks for missing Authenticode signature.
resource c2d85c3d177b42e9cd96c2c5e2128780_dll64_JC.dll
Files
-
c2d85c3d177b42e9cd96c2c5e2128780_dll64_JC.dll.dll windows:6 windows x64
ad7be6a3c356175ce4ba9662591f643f
Headers
DLL Characteristics
IMAGE_DLLCHARACTERISTICS_HIGH_ENTROPY_VA
IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE
IMAGE_DLLCHARACTERISTICS_NX_COMPAT
File Characteristics
IMAGE_FILE_EXECUTABLE_IMAGE
IMAGE_FILE_LARGE_ADDRESS_AWARE
IMAGE_FILE_DLL
Imports
factorygame-core
?Free@FMemory@@SAXPEAX@Z
??0FName@@QEAA@PEB_WW4EFindName@@@Z
??0FName@@QEAA@PEBDW4EFindName@@@Z
??0FLogCategoryBase@@QEAA@AEBVFName@@W4Type@ELogVerbosity@@1@Z
??1FLogCategoryBase@@QEAA@XZ
?GIgnoreDebugger@@3_NA
?GCoreObjectArrayForDebugVisualizers@@3PEAVFChunkedFixedUObjectArray@@EA
?GCoreComplexObjectPathDebug@@3PEAUFStoredObjectPath@Private@CoreUObject@UE@@EA
?GCoreObjectHandlePackageDebug@@3PEAUFObjectHandlePackageDebugData@Private@CoreUObject@UE@@EA
?Singleton@IConsoleManager@@0PEAU1@EA
?IsEnsureAllowed@FGenericPlatformMisc@@SA_NXZ
?Stricmp@FGenericPlatformStricmp@@SAHPEB_W0@Z
?IsDebuggerPresent@FWindowsPlatformMisc@@SA_NXZ
?BeginNamedEvent@FWindowsPlatformMisc@@SAXAEBUFColor@@PEBD@Z
?EndNamedEvent@FWindowsPlatformMisc@@SAXXZ
?NumberOfCoresIncludingHyperthreads@FWindowsPlatformMisc@@SAHXZ
?PromptForRemoteDebugging@FWindowsPlatformMisc@@SAX_N@Z
?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ
?OutputEventType@FCpuProfilerTrace@@SAIPEBD0I@Z
?OutputEventType@FCpuProfilerTrace@@SAIPEB_WPEBDI@Z
?OutputBeginEvent@FCpuProfilerTrace@@SAXI@Z
?OutputBeginDynamicEvent@FCpuProfilerTrace@@SAXPEBD0I@Z
?OutputBeginDynamicEvent@FCpuProfilerTrace@@SAXPEB_WPEBDI@Z
?OutputEndEvent@FCpuProfilerTrace@@SAXXZ
?CheckVerifyFailedImpl@FDebug@@SAXPEBD0HPEAXPEB_WZZ
?OptionallyLogFormattedEnsureMessageReturningFalseImpl@FDebug@@CA_N_NPEBD1HPEAXPEB_WZZ
?Malloc@FMemory@@SAPEAX_KI@Z
?Realloc@FMemory@@SAPEAXPEAX_KI@Z
?QuantizeSize@FMemory@@SA_K_KI@Z
?MemCrc_DEPRECATED@FCrc@@SAIPEBXHI@Z
??0FDelayedAutoRegisterHelper@@QEAA@W4EDelayedRegisterRunPhase@@V?$TFunction@$$A6AXXZ@@@Z
?GetInvalidTypeLayout@FTypeLayoutDesc@@SAAEBU1@XZ
?Initialize@FTypeLayoutDesc@@SAXAEAU1@@Z
?Register@FTypeLayoutDesc@@SAXAEAU1@@Z
?DefaultWriteMemoryImageField@Freeze@@YAXAEAVFMemoryImageWriter@@PEBX1AEBUFTypeLayoutDesc@@2@Z
?DefaultWriteMemoryImage@Freeze@@YAXAEAVFMemoryImageWriter@@PEBXAEBUFTypeLayoutDesc@@2@Z
?DefaultUnfrozenCopy@Freeze@@YAIAEBVFMemoryUnfreezeContent@@PEBXAEBUFTypeLayoutDesc@@PEAX@Z
?DefaultAppendHash@Freeze@@YAIAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAVFSHA1@@@Z
?DefaultGetTargetAlignment@Freeze@@YAIAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@@Z
?DefaultToString@Freeze@@YAXPEBXAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAUFMemoryToStringContext@@@Z
?FindFieldNameLength@Freeze@@YAEPEB_W@Z
?OnInvalidArrayNum@UE4Array_Private@@YAXPEB_W_K@Z
?MemmoveBitsWordOrder@FBitArrayMemory@@SAXPEAIHPEBIHI@Z
??0FString@@QEAA@XZ
??0FString@@QEAA@$$QEAV0@@Z
??0FString@@QEAA@AEBV0@@Z
??4FString@@QEAAAEAV0@AEBV0@@Z
??0FString@@QEAA@PEB_W@Z
?RightChop@FString@@QEGBA?AV1@H@Z
?PrintfImpl@FString@@CA?AV1@PEB_WZZ
?StartsWith@FString@@QEBA_NAEBV1@W4Type@ESearchCase@@@Z
??1FString@@QEAA@XZ
?FromValidEName@FNameEntryId@@CA?AU1@W4EName@@@Z
?FromValidENamePostInit@FNameEntryId@@CA?AU1@W4EName@@@Z
?GetTypeHash@@YAIUFNameEntryId@@@Z
?ToString@FName@@QEBA?AVFString@@XZ
?IsWithinBounds@FName@@CA_NUFNameEntryId@@@Z
?GetBlocks@FNameDebugVisualizer@@SAPEAPEAEXZ
?BasicLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ
?BasicFatalLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ
?GetCurrentTag@FTaskTagScope@@SA?AW4ETaskTag@@XZ
?IsInGameThread@@YA_NXZ
?IsInParallelGameThread@@YA_NXZ
?IsInSlateThread@@YA_NXZ
?IsInRenderingThread@@YA_NXZ
?IsInParallelRenderingThread@@YA_NXZ
?IsInActualRenderingThread@@YA_NXZ
?IsInRHIThread@@YA_NXZ
?GetEmitDrawEvents@@YA_NXZ
?GenerateNewID@FDelegateHandle@@CA_KXZ
??0FLinearColor@@QEAA@AEBU?$TVector@N@Math@UE@@@Z
?ToString@FText@@QEBAAEBVFString@@XZ
??1FText@@QEAA@XZ
?ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText@FInternationalization@@SA?AVFText@@PEB_W00@Z
?VectorMatrixMultiply@@YAXPEAU?$TMatrix@N@Math@UE@@PEBU123@1@Z
?Get@FThreadSingletonInitializer@@SAPEAVFTlsAutoCleanup@@V?$TFunctionRef@$$A6APEAVFTlsAutoCleanup@@XZ@@AEAI@Z
?GetSecondsPerCycle@FGenericPlatformTime@@SANXZ
?ToMilliseconds@FGenericPlatformTime@@SAMI@Z
?Sleep@FWindowsPlatformProcess@@SAXM@Z
?DoTestCriticalStall@@YAXXZ
?LockFreeTagCounterHasOverflowed@@YAXXZ
?AllocLockFreeLink@FLockFreeLinkPolicy@@SAIXZ
?FreeLockFreeLink@FLockFreeLinkPolicy@@SAXI@Z
?MemoryTrace_GetActiveTag@@YAHXZ
??0FMemScope@@QEAA@W4ELLMTag@@_N@Z
??0FMemScope@@QEAA@AEBVFName@@_N@Z
??1FMemScope@@QEAA@XZ
?Get@FLowLevelMemTracker@@SAAEAV1@XZ
?OnLowLevelAlloc@FLowLevelMemTracker@@QEAAXW4ELLMTracker@@PEBX_KW4ELLMTag@@W4ELLMAllocType@@_N@Z
?OnLowLevelFree@FLowLevelMemTracker@@QEAAXW4ELLMTracker@@PEBXW4ELLMAllocType@@_N@Z
?GetActiveTagData@FLowLevelMemTracker@@QEAAPEBVFTagData@LLMPrivate@UE@@W4ELLMTracker@@W4ELLMTagSet@@@Z
??0FLLMScope@@QEAA@VFName@@_NW4ELLMTagSet@@W4ELLMTracker@@1@Z
??0FLLMScope@@QEAA@W4ELLMTag@@_NW4ELLMTagSet@@W4ELLMTracker@@1@Z
?Destruct@FLLMScope@@IEAAXXZ
?Add@FStatsTrace@@SAXAEBVFName@@_J@Z
?Set@FStatsTrace@@SAXAEBVFName@@_J@Z
?GetTlsSlot@?$TThreadSingleton@VFThreadIdleStats@@@@CAAEAIXZ
??0FThreadIdleStats@@AEAA@XZ
??1FThreadIdleStats@@UEAA@XZ
?Get@FThreadStatsPool@@SAAEAU1@XZ
?GetFromPool@FThreadStatsPool@@QEAAPEAVFThreadStats@@XZ
?Flush@FThreadStats@@QEAAX_N0@Z
?FlushRawStats@FThreadStats@@QEAAX_N0@Z
?DoSetup@FThreadSafeStaticStatBase@@IEBAPEBUTStatIdData@@PEBDPEB_W001_N2W4Type@EStatDataType@@22W4EMemoryCounterRegion@FWindowsPlatformMemory@@@Z
?FindTConsoleVariableDataInt@IConsoleManager@@QEBAPEAV?$TConsoleVariableData@H@@PEB_W@Z
?FindTConsoleVariableDataFloat@IConsoleManager@@QEBAPEAV?$TConsoleVariableData@M@@PEB_W@Z
?SetupSingleton@IConsoleManager@@CAXXZ
??0FAutoConsoleObject@@IEAA@PEAVIConsoleObject@@@Z
??1FAutoConsoleObject@@UEAA@XZ
??0FAutoConsoleVariableRef@@QEAA@PEB_WAEAH0I@Z
??1FAutoConsoleVariableRef@@UEAA@XZ
??0FAutoConsoleCommand@@QEAA@PEB_W0AEBV?$TDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@I@Z
??1FAutoConsoleCommand@@UEAA@XZ
?AllocateNewChunk@FMemStackBase@@AEAAXH@Z
?FreeChunks@FMemStackBase@@AEAAXPEAUFTaggedMemory@1@@Z
?GetTlsSlot@?$TThreadSingleton@VFMemStack@@@@CAAEAIXZ
??0FMemStack@@QEAA@XZ
??1FMemStack@@UEAA@XZ
?Wait@FEvent@@QEAA_NXZ
??0FEventRef@@QEAA@W4EEventMode@@@Z
??1FEventRef@@QEAA@XZ
??0FThreadSafeRefCountedObject@@QEAA@XZ
??1FThreadSafeRefCountedObject@@UEAA@XZ
?AddRef@FThreadSafeRefCountedObject@@QEBAIXZ
?Release@FThreadSafeRefCountedObject@@QEBAIXZ
?AnsiMalloc@@YAPEAX_KI@Z
?AnsiFree@@YAXPEAX@Z
?MemoryTrace_Alloc@@YAX_K0II@Z
?MemoryTrace_Free@@YAX_KI@Z
?SaveStack@FMetadataTrace@@SAIXZ
?GetActiveTask@FTask@LowLevelTasks@@SAPEBV12@XZ
?GenerateTaskId@TaskTrace@@YA_KXZ
?Launched@TaskTrace@@YAX_KPEB_W_NW4Type@ENamedThreads@@@Z
?Scheduled@TaskTrace@@YAX_K@Z
?SubsequentAdded@TaskTrace@@YAX_K0@Z
?Started@TaskTrace@@YAX_K@Z
?Completed@TaskTrace@@YAX_K@Z
?Destroyed@TaskTrace@@YAX_K@Z
??0FTaskTimingEventScope@TaskTrace@@QEAA@_K@Z
??1FTaskTimingEventScope@TaskTrace@@QEAA@XZ
?IsWorkerThread@FSchedulerTls@LowLevelTasks@@QEBA_NXZ
?LaunchInternal@FScheduler@LowLevelTasks@@AEAAXAEAVFTask@2@W4EQueuePreference@2@_N@Z
?RestoreInheritedContext@FInheritedContextBase@UE@@QEAA?AVFInheritedContextScope@2@XZ
?Get@FTaskGraphInterface@@SAAEAV1@XZ
?CreateGraphEvent@FGraphEvent@@SA?AV?$TRefCountPtr@VFGraphEvent@@@@XZ
?DispatchSubsequents@FGraphEvent@@QEAAXAEAV?$TArray@PEAVFBaseGraphTask@@V?$TSizedDefaultAllocator@$0CA@@@@@W4Type@ENamedThreads@@@Z
?Recycle@FGraphEvent@@CAXPEAV1@@Z
?GetExtension@FPaths@@SA?AVFString@@AEBV2@_N@Z
?Get@FModuleManager@@SAAEAV1@XZ
?GetModule@FModuleManager@@QEAAPEAVIModuleInterface@@VFName@@@Z
?IsModuleLoaded@FModuleManager@@QEBA_NVFName@@@Z
?LoadModuleChecked@FModuleManager@@QEAAAEAVIModuleInterface@@VFName@@@Z
??0FHashedName@@QEAA@AEBV0@@Z
?ShouldUseThreadingForPerformance@FApp@@SA_NXZ
?GetInt@FConfigCacheIni@@QEAA_NPEB_W0AEAHAEBVFString@@@Z
?GetFloat@FConfigCacheIni@@QEAA_NPEB_W0AEAMAEBVFString@@@Z
?Get@IModularFeatures@@SAAEAV1@XZ
?IsForkedMultithreadInstance@FForkProcessHelper@@SA_NXZ
?LoadFileToArray@FFileHelper@@SA_NAEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@PEB_WI@Z
?OutputInlineStat@FCsvProfilerTrace@@SAXPEBDH@Z
?OutputInlineStatExclusive@FCsvProfilerTrace@@SAXPEBD@Z
?OutputDeclaredStat@FCsvProfilerTrace@@SAXAEBVFName@@H@Z
?BeginStat@FCsvProfiler@@SAXPEBDI@Z
?EndStat@FCsvProfiler@@SAXPEBDI@Z
?BeginExclusiveStat@FCsvProfiler@@SAXPEBD@Z
?EndExclusiveStat@FCsvProfiler@@SAXPEBD@Z
?RecordCustomStat@FCsvProfiler@@SAXPEBDIMW4ECsvCustomStatOp@@@Z
??0FCsvCategory@@QEAA@PEB_W_N1@Z
??1FCsvCategory@@QEAA@XZ
?CpuChannel@@3AEAVFChannel@Trace@UE@@EA
?CRCTable_DEPRECATED@FCrc@@2PAIA
?LogCore@@3UFLogCategoryLogCore@@A
?GConfig@@3PEAVFConfigCacheIni@@EA
?PRIVATE_GIsRunningCommandlet@@3_NA
?GIsClient@@3_NA
?GEngineIni@@3VFString@@A
?GEditorIni@@3VFString@@A
?SuspendTextureStreamingRenderTasks@@3P6AXXZEA
?ResumeTextureStreamingRenderTasks@@3P6AXXZEA
?GStartTime@@3NA
?GFrameCounterRenderThread@@3_KA
?GSlateLoadingThreadId@@3IA
?GCycleStatsShouldEmitNamedEvents@@3HA
?GShouldEmitVerboseNamedEvents@@3_NA
?White@FLinearColor@@2U1@B
?Black@FLinearColor@@2U1@B
?Transparent@FLinearColor@@2U1@B
?Magenta@FColor@@2U1@B
?ZeroVector@?$TVector2@M@Math@UE@@2U123@B
?UnitVector@?$TVector2@M@Math@UE@@2U123@B
?ZeroVector@?$TVector2@N@Math@UE@@2U123@B
?ZeroVector@?$TVector@N@Math@UE@@2U123@B
?Identity@?$TMatrix@N@Math@UE@@2U123@B
?GTestCriticalStalls@@3HA
?LinkAllocator@FLockFreeLinkPolicy@@2V?$TLockFreeAllocOnceIndexedAllocator@UFIndexedLockFreeLink@@$0EAAAAAA@$0EAAA@@@A
?bIsDisabled@FLowLevelMemTracker@@2_NA
?TlsSlot@FThreadStats@@0IA
?bPrimaryEnable@FThreadStats@@0_NA
?bPrimaryDisableForever@FThreadStats@@0_NA
?bIsRawStatsActive@FThreadStats@@0_NA
?Singleton@FScheduler@LowLevelTasks@@0V12@A
?StatPtr_STAT_ParallelFor@@3U?$FThreadSafeStaticStat@UFStat_STAT_ParallelFor@@@@A
?RenderThread_Local@FRenderThreadStatics@ENamedThreads@@0V?$TAtomic@W4Type@ENamedThreads@@@@A
?StatPtr_STAT_RenderingIdleTime@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderingIdleTime@@@@A
?StatPtr_STAT_RenderingIdleTime_WaitingForGPUQuery@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderingIdleTime_WaitingForGPUQuery@@@@A
?StatPtr_STAT_RenderingIdleTime_WaitingForGPUPresent@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderingIdleTime_WaitingForGPUPresent@@@@A
?StatPtr_STAT_RenderingIdleTime_RenderThreadSleepTime@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderingIdleTime_RenderThreadSleepTime@@@@A
?CurrentTime@FApp@@0NA
?DeltaTime@FApp@@0NA
?GParallelForBackgroundYieldingTimeoutMs@@3HA
?GPixelFormats@@3PAUFPixelFormatInfo@@A
?OnPreExit@FCoreDelegates@@2V?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@A
factorygame-coreuobject
?StaticLoadObject@@YAPEAVUObject@@PEAVUClass@@PEAV1@PEB_W2IPEAVUPackageMap@@_NPEBVFLinkerInstancingContext@@@Z
?GetPreGarbageCollectDelegate@FCoreUObjectDelegates@@SAAEAV?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@XZ
?GetPostGarbageCollect@FCoreUObjectDelegates@@SAAEAV?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@XZ
?IsValidLowLevelFast@UObjectBase@@QEBA_N_N@Z
?GetFullName@UObjectBaseUtility@@QEBA?AVFString@@PEBVUObject@@W4EObjectFullNameFlags@@@Z
?GetInterfaceAddress@UObjectBaseUtility@@QEAAPEAXPEAVUClass@@@Z
?GetPrivateStaticClass@UObject@@CAPEAVUClass@@XZ
??4FWeakObjectPtr@@QEAAXPEBVUObject@@@Z
?IsValid@FWeakObjectPtr@@QEBA_N_N0@Z
?IsValid@FWeakObjectPtr@@QEBA_NXZ
?IsChildOf@UStruct@@QEBA_NPEBV1@@Z
?CastLogError@@YAXPEB_W0@Z
?GUObjectArray@@3VFUObjectArray@@A
factorygame-slatecore
?GSlateContrast@@3MA
?StatPtr_STAT_SlateTextureGPUMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_SlateTextureGPUMemory@@@@A
?StatPtr_STAT_SlatePreFullBufferRTTime@@3U?$FThreadSafeStaticStat@UFStat_STAT_SlatePreFullBufferRTTime@@@@A
?GSlateCheckUObjectRenderResources@@3_NA
?LogSlate@@3UFLogCategoryLogSlate@@A
?GetResourceHandle@FSlateShaderResourceManager@@UEAA?AVFSlateResourceHandle@@AEBUFSlateBrush@@U?$TVector2@M@Math@UE@@M@Z
?GSlateCheckUObjectRenderResourcesShouldLogFatal@@3_NA
?GetNumAtlasPages@FSlateFontCache@@UEBAHXZ
?GetAtlasPageResource@FSlateFontCache@@UEBAPEAVFSlateShaderResource@@H@Z
?IsAtlasPageResourceAlphaOnly@FSlateFontCache@@UEBA_NH@Z
?RequestFlushCache@FSlateFontCache@@UEAAXAEBVFString@@@Z
?GetResourceHandle@FSlateShaderResourceManager@@UEAA?AVFSlateResourceHandle@@AEBUFSlateBrush@@@Z
?CheckForStaleResources@FSlateShaderResource@@UEBAXXZ
?GetDrawBuffer@FSlateRenderer@@UEAAAEAVFSlateDrawBuffer@@XZ
?GetResourceHandle@FSlateRenderer@@UEAA?AVFSlateResourceHandle@@AEBUFSlateBrush@@@Z
?GetFontAtlasProvider@FSlateRenderer@@UEAAPEAVISlateAtlasProvider@@XZ
?CopyWindowsToVirtualScreenBuffer@FSlateRenderer@@UEAAXAEBV?$TArray@VFString@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?MapVirtualScreenBuffer@FSlateRenderer@@UEAAXPEAUFMappedTextureBuffer@@@Z
?UnmapVirtualScreenBuffer@FSlateRenderer@@UEAAXXZ
?HasLostDevice@FSlateRenderer@@UEBA_NXZ
?IsGrayscale@FSlateFontAtlas@@UEBA_NXZ
?ReleaseRenderingResources@FSlateFontAtlas@@UEAAXXZ
?GetAtlasTexture@FSlateFontAtlas@@UEBAPEAVFSlateShaderResource@@XZ
?ReleaseResources@FSlateVectorGraphicsCache@@QEAAX_N@Z
?ConditionalFlushCache@FSlateVectorGraphicsCache@@QEAAXXZ
?UpdateCache@FSlateVectorGraphicsCache@@QEAAXXZ
?GetShaderResource@FSlateVectorGraphicsCache@@QEAAPEAVFSlateShaderResourceProxy@@AEBUFSlateBrush@@U?$TVector2@M@Math@UE@@M@Z
??0FSlateVectorGraphicsCache@@QEAA@V?$TSharedPtr@VISlateTextureAtlasFactory@@$00@@@Z
?GetAllResources@FSlateStyleRegistry@@SAXAEAV?$TArray@PEBUFSlateBrush@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?UpdateCache@FSlateFontCache@@QEAAXXZ
?ConditionalFlushCache@FSlateFontCache@@QEAA_NXZ
??1FSlateFontCache@@UEAA@XZ
??0FSlateFontCache@@QEAA@V?$TSharedRef@VISlateFontAtlasFactory@@$00@@W4ESlateTextureAtlasThreadId@@@Z
??1FSlateDrawBuffer@@UEAA@XZ
?Unlock@FSlateDrawBuffer@@QEAAXXZ
?Lock@FSlateDrawBuffer@@QEAA_NXZ
?UpdateResourceVersion@FSlateDrawBuffer@@QEAAXI@Z
?ClearBuffer@FSlateDrawBuffer@@QEAAXXZ
??0FSlateDrawBuffer@@QEAA@XZ
?DoesThreadOwnSlateRendering@@YA_NXZ
?IsThreadSafeForSlateRendering@@YA_NXZ
?IsViewportFullscreen@FSlateRenderer@@QEBA_NAEBVSWindow@@@Z
??1FSlateRenderer@@UEAA@XZ
??0FSlateRenderer@@QEAA@AEBV?$TSharedRef@VFSlateFontServices@@$00@@@Z
?ReleaseResources@FSlateFontServices@@QEAAXXZ
?GetGameThreadFontCache@FSlateFontServices@@QEBA?AV?$TSharedRef@VFSlateFontCache@@$00@@XZ
?GetFontCache@FSlateFontServices@@QEBA?AV?$TSharedRef@VFSlateFontCache@@$00@@XZ
??1FSlateFontServices@@QEAA@XZ
??0FSlateFontServices@@QEAA@V?$TSharedRef@VFSlateFontCache@@$00@@0@Z
??1FSlateFontAtlas@@UEAA@XZ
??0FSlateFontAtlas@@QEAA@II_N@Z
?GetResourcePath@FSlateShaderResourceManager@@IEBA?AVFString@@AEBUFSlateBrush@@@Z
?ClearTextureMap@FSlateShaderResourceManager@@IEAAXXZ
??1FSlateShaderResourceManager@@UEAA@XZ
??0FSlateShaderResourceManager@@QEAA@XZ
?AddTexture@FSlateTextureAtlas@@QEAAPEBUFAtlasedTextureSlot@@IIAEBV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@@Z
?EmptyAtlasData@FSlateTextureAtlas@@QEAAXXZ
??1FSlateTextureAtlas@@UEAA@XZ
??0FSlateTextureAtlas@@QEAA@IIIW4ESlateTextureAtlasPaddingStyle@@_N@Z
??1FSlateTextureData@@QEAA@XZ
??0FSlateTextureData@@QEAA@III$$QEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@@Z
??0FSlateTextureData@@QEAA@IIIAEBV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@@Z
?GetWindowMode@SWindow@@QEBA?AW4Type@EWindowMode@@XZ
?GetNativeWindow@SWindow@@QEAA?AV?$TSharedPtr@VFGenericWindow@@$00@@XZ
?GetSizeInScreen@SWindow@@QEBA?AUFDeprecateSlateVector2D@@XZ
?GetPositionInScreen@SWindow@@QEBA?AUFDeprecateSlateVector2D@@XZ
?GetTitle@SWindow@@QEBA?AVFText@@XZ
?UTextureIdentifier@FSlateBrush@@SA?BVFString@@XZ
?HasUObject@FSlateBrush@@QEBA_NXZ
?SetResourceObject@FSlateBrush@@QEAAXPEAVUObject@@@Z
?GetResourceObject@FSlateBrush@@QEBAPEAVUObject@@XZ
?GetResourceName@FSlateBrush@@QEBA?BVFName@@XZ
?GetImageType@FSlateBrush@@QEBA?AW4Type@ESlateBrushImageType@@XZ
?ResetBatches@FSlateElementBatcher@@QEAAXXZ
?AddElements@FSlateElementBatcher@@QEAAXAEAVFSlateWindowElementList@@@Z
??1FSlateElementBatcher@@QEAA@XZ
??0FSlateElementBatcher@@QEAA@V?$TSharedRef@VFSlateRenderingPolicy@@$00@@@Z
?MergeRenderBatches@FSlateBatchData@@QEAAXXZ
?IsStencilClippingRequired@FSlateBatchData@@QEBA_NXZ
??1FSlateShaderResourceProxy@@QEAA@XZ
??0FSlateShaderResourceProxy@@QEAA@XZ
??0FSlateShaderResource@@QEAA@XZ
??1FSlateShaderResource@@UEAA@XZ
?GetBoundingBox@FSlateClippingZone@@QEBA?AVFSlateRect@@XZ
??0FSlateResourceHandle@@QEAA@XZ
??1FSlateResourceHandle@@QEAA@XZ
??4FSlateResourceHandle@@QEAAAEAV0@AEBV0@@Z
factorygame-engine
?DeviceProfileManagerSingleton@UDeviceProfileManager@@2PEAV1@EA
?GSlateRenderTime@@3NA
?StaticType@FWriteToSliceGS@@2VFGlobalShaderType@@A
?StaticType@FWriteToSliceVS@@2VFGlobalShaderType@@A
?StaticType@FScreenVS@@2VFGlobalShaderType@@A
?GScreenVertexDeclaration@@3V?$TGlobalResource@VFScreenVertexDeclaration@@@@A
?GSystemResolution@@3UFSystemResolution@@A
?GEngine@@3PEAVUEngine@@EA
?StaticStructMetadata@FInstancedViewUniformShaderParameters@@2VFShaderParametersMetadata@@A
?StaticStructMetadata@FViewUniformShaderParameters@@2VFShaderParametersMetadata@@A
?GetGPUMask@FRenderTarget@@UEBA?AUFRHIGPUMask@@AEAVFRHICommandListImmediate@@@Z
?GetDisplayGamma@FRenderTarget@@UEBAMXZ
?GetRenderTargetUAV@FRenderTarget@@UEBA?AV?$TRefCountPtr@VFRHIUnorderedAccessView@@@@XZ
?GetRenderTargetTexture@FRenderTarget@@UEBAAEBV?$TRefCountPtr@VFRHITexture@@@@XZ
?GetRenderTargetTexture@FRenderTarget@@UEBAPEAVFRDGTexture@@AEAVFRDGBuilder@@@Z
?GetVirtualTexture2DResource@FTextureResource@@UEAAPEAVFVirtualTexture2DResource@@XZ
?GetVirtualTexture2DResource@FTextureResource@@UEBAPEBVFVirtualTexture2DResource@@XZ
?GetStreamableTextureResource@FTextureResource@@UEAAPEAVFStreamableTextureResource@@XZ
?GetStreamableTextureResource@FTextureResource@@UEBAPEBVFStreamableTextureResource@@XZ
?GetTexture2DArrayResource@FTextureResource@@UEAAPEAVFTexture2DArrayResource@@XZ
?GetTexture2DArrayResource@FTextureResource@@UEBAPEBVFTexture2DArrayResource@@XZ
?GetTexture3DResource@FTextureResource@@UEAAPEAVFTexture3DResource@@XZ
?GetTexture3DResource@FTextureResource@@UEBAPEBVFTexture3DResource@@XZ
?GetTexture2DResource@FTextureResource@@UEAAPEAVFTexture2DResource@@XZ
?GetTexture2DResource@FTextureResource@@UEBAPEBVFTexture2DResource@@XZ
?IsTickable@FTickableObjectBase@@UEBA_NXZ
?IsAllowedToTick@FTickableObjectBase@@UEBA_NXZ
?GetTickableGameObjectWorld@FTickableGameObject@@UEBAPEAVUWorld@@XZ
?Cleanup@FSlateTexture2DRHIRef@@UEAAXXZ
?ResizeTexture@FSlateTexture2DRHIRef@@UEAAXII@Z
?UpdateTexture@FSlateTexture2DRHIRef@@UEAAXAEBV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@@Z
?UpdateTextureThreadSafe@FSlateTexture2DRHIRef@@UEAAXAEBV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@@Z
?UpdateTextureThreadSafeRaw@FSlateTexture2DRHIRef@@UEAAXIIPEBXAEBU?$TIntRect@H@Math@UE@@@Z
?UpdateTextureThreadSafeWithTextureData@FSlateTexture2DRHIRef@@UEAAXPEAUFSlateTextureData@@@Z
?InitDynamicRHI@FSlateTexture2DRHIRef@@UEAAXXZ
?ReleaseDynamicRHI@FSlateTexture2DRHIRef@@UEAAXXZ
?GetType@?$TSlateTexture@V?$TRefCountPtr@VFRHITexture@@@@@@UEBA?AW4Type@ESlateShaderResource@@XZ
?UpdateTextureThreadSafeWithKeyedTextureHandle@FSlateTexture2DRHIRef@@UEAAXPEAXHHAEBU?$TIntRect@H@Math@UE@@@Z
?GetRenderResource@FSlateTexture2DRHIRef@@UEAAPEAVFRenderResource@@XZ
?GetSlateResource@FSlateTexture2DRHIRef@@UEAAPEAVFSlateShaderResource@@XZ
?GetHeight@FSlateTexture2DRHIRef@@UEBAIXZ
?GetWidth@FSlateTexture2DRHIRef@@UEBAIXZ
?CreateCheckerboardTexture@FImageUtils@@SAPEAVUTexture2D@@UFColor@@0H@Z
?Get@UDeviceProfileManager@@SAAEAV1@_N@Z
?GetActiveProfile@UDeviceProfileManager@@QEBAPEAVUDeviceProfile@@XZ
?GetTextureLODSettings@UDeviceProfile@@QEBAPEAVUTextureLODSettings@@XZ
?GetRendererModule@@YAAEAVIRendererModule@@XZ
?RasterizeToVolumeTexture@@YAXAEAVFRHICommandList@@UFVolumeBounds@@@Z
?GetPrivateStaticClass@USlateTextureAtlasInterface@@CAPEAVUClass@@XZ
?SetTextureData@FSlateTexture2DRHIRef@@QEAAXV?$TSharedPtr@UFSlateTextureData@@$00@@W4EPixelFormat@@W4ETextureCreateFlags@@@Z
??1FSlateTexture2DRHIRef@@UEAA@XZ
??0FSlateTexture2DRHIRef@@QEAA@IIW4EPixelFormat@@V?$TSharedPtr@UFSlateTextureData@@$00@@W4ETextureCreateFlags@@_N@Z
??0FSlateTexture2DRHIRef@@QEAA@V?$TRefCountPtr@VFRHITexture@@@@II@Z
??1?$TSlateTexture@V?$TRefCountPtr@VFRHITexture@@@@@@UEAA@XZ
??0?$TSlateTexture@V?$TRefCountPtr@VFRHITexture@@@@@@QEAA@XZ
?UpdateDeferredCachedUniformExpressions@FMaterialRenderProxy@@SAXXZ
?GetPrivateStaticClass@UMaterialInstanceDynamic@@CAPEAVUClass@@XZ
?RequestResolutionChange@FSystemResolution@@SAXHHW4Type@EWindowMode@@@Z
?Sync@FFrameEndSync@@QEAAX_N@Z
??1FFrameEndSync@@QEAA@XZ
??0FFrameEndSync@@QEAA@XZ
?GetPrivateStaticClass@UTexture2D@@CAPEAVUClass@@XZ
?AcquireAllocatedVT@FVirtualTexture2DResource@@QEAAPEAVIAllocatedVirtualTexture@@XZ
?GetResource@UTexture@@QEAAPEAVFTextureResource@@XZ
?GetPrivateStaticClass@UTexture@@CAPEAVUClass@@XZ
?TryGetShaders@FMaterial@@QEBA_NAEBUFMaterialShaderTypes@@PEBVFVertexFactoryType@@AEAUFMaterialShaders@@@Z
?IsOpaqueOrMaskedBlendMode@@YA_NAEBVFMaterial@@@Z
?GetPrivateStaticClass@UMaterialInterface@@CAPEAVUClass@@XZ
?SetPresentLatencyMarkerEnd@UEngine@@QEAAX_K@Z
?SetPresentLatencyMarkerStart@UEngine@@QEAAX_K@Z
??1FSceneViewFamilyContext@@UEAA@XZ
??0FSceneViewFamily@@QEAA@AEBUConstructionValues@0@@Z
??0ConstructionValues@FSceneViewFamily@@QEAA@PEBVFRenderTarget@@PEAVFSceneInterface@@AEBUFEngineShowFlags@@@Z
?SetupCommonViewUniformBufferParameters@FSceneView@@QEBAXAEAVFViewUniformShaderParameters@@AEBU?$TIntPoint@H@Math@UE@@HAEBU?$TIntRect@H@45@AEBUFViewMatrices@@3@Z
??1FSceneView@@UEAA@XZ
??0FSceneView@@QEAA@AEBUFSceneViewInitOptions@@@Z
??0FViewUniformShaderParameters@@QEAA@XZ
?InitCustomShowFlags@FEngineShowFlags@@AEAAXW4EShowFlagInitMode@@@Z
??1FRenderTarget@@UEAA@XZ
??0FRenderTarget@@QEAA@XZ
?IsMobileHDR@@YA_NXZ
??1FTickableGameObject@@UEAA@XZ
??0FTickableGameObject@@QEAA@XZ
factorygame-rhi
?Infos@FGenericDataDrivenShaderPlatformInfo@@0PAV1@A
?LANGUAGE_Vulkan@@3VFName@@B
?LANGUAGE_Metal@@3VFName@@B
?GRHICommandList@@3VFRHICommandListExecutor@@A
?GWorkingRHIThreadStartCycles@@3IA
?GWorkingRHIThreadTime@@3IA
?GRenderThreadIdle@@3PAIA
?RHICommandsChannel@@3AEAVFChannel@Trace@UE@@EA
?DepthZero@FClearValueBinding@@2U1@B
?Transparent@FClearValueBinding@@2U1@B
?GShaderPlatformForFeatureLevel@@3PAW4EShaderPlatform@@A
?GRHIHDRDisplayOutputFormat@@3W4EPixelFormat@@A
?GRHISupportsHDROutput@@3_NA
?GNumExplicitGPUsForRendering@@3IA
?GUsingNullRHI@@3_NA
?GMaxTextureDimensions@@3V?$TRHIGlobal@H@@A
?GSupportsVolumeTextureRendering@@3_NA
?GMaxRHIFeatureLevel@@3W4Type@ERHIFeatureLevel@@A
?GMaxRHIShaderPlatform@@3W4EShaderPlatform@@A
?IsValid@FGenericDataDrivenShaderPlatformInfo@@SA_NUFGenericStaticShaderPlatform@@@Z
?GetOrCreateVertexDeclaration@PipelineStateCache@@YAPEAVFRHIVertexDeclaration@@AEBV?$TArray@UFVertexElement@@V?$TFixedAllocator@$0BB@@@@@@Z
?SetGraphicsPipelineState@@YAXAEAVFRHICommandList@@AEBVFGraphicsPipelineStateInitializer@@IW4EApplyRendertargetOption@@_NW4EPSOPrecacheResult@@@Z
?SetComputePipelineState@@YAXAEAVFRHIComputeCommandList@@PEAVFRHIComputeShader@@@Z
??1FScopedUniformBufferStaticBindings@@QEAA@XZ
??0FScopedUniformBufferStaticBindings@@QEAA@AEAVFRHIComputeCommandList@@VFUniformBufferStaticBindings@@@Z
?ReadSurfaceData@FRHICommandListImmediate@@QEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?ReadSurfaceData@FRHICommandListImmediate@@QEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@UFColor@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?EndFrame@FRHICommandListImmediate@@QEAAXXZ
?BeginFrame@FRHICommandListImmediate@@QEAAXXZ
?EndDrawingViewport@FRHICommandListImmediate@@QEAAXPEAVFRHIViewport@@_N1@Z
?BeginDrawingViewport@FRHICommandListImmediate@@QEAAXPEAVFRHIViewport@@PEAVFRHITexture@@@Z
?RHIGetDefaultResourceState@@YA?AW4ERHIAccess@@W4EBufferUsageFlags@@_N@Z
?EndRenderPass@FRHICommandList@@QEAAXXZ
?ApplyCachedRenderTargets@FRHICommandList@@QEAAXAEAVFGraphicsPipelineStateInitializer@@@Z
?GetBoundGeometryShader@FRHICommandList@@QEBAPEAVFRHIGeometryShader@@XZ
?Execute@?$FRHICommandSetShaderSampler@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderResourceViewParameter@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderTexture@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderUniformBuffer@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderParameter@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderParameters@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Transition@FRHIComputeCommandList@@QEAAXV?$TArrayView@$$CBUFRHITransitionInfo@@H@@@Z
?Execute@?$FRHICommandSetUAVParameter@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderSampler@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderTexture@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderParameter@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderParameters@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetBreadcrumbStackTop@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandCopyTexture@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandDispatchComputeShader@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandBeginRenderPass@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetScissorRect@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetViewport@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetStreamSource@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandDrawIndexedPrimitive@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandDrawPrimitive@@QEAAXAEAVFRHICommandListBase@@@Z
?CacheActiveRenderTargets@FRHICommandListBase@@IEAAXAEBUFRHIRenderPassInfo@@@Z
?RHIThreadFence@FRHICommandListBase@@QEAA?AV?$TRefCountPtr@VFGraphEvent@@@@_N@Z
?SwitchPipeline@FRHICommandListBase@@QEAA?AW4ERHIPipeline@@W42@@Z
?FlushPendingParameters@FRHIParameterBatcher@@QEAAXAEAVFRHICommandList@@PEAVFRHIGraphicsShader@@@Z
?FlushPendingParameters@FRHIParameterBatcher@@QEAAXAEAVFRHIComputeCommandList@@PEAVFRHIComputeShader@@@Z
?PreDraw@FRHIParameterBatcher@@QEAAXAEAVFRHICommandList@@@Z
?PreDispatch@FRHIParameterBatcher@@QEAAXAEAVFRHIComputeCommandList@@@Z
??0FDrawCallCategoryName@@QEAA@VFName@@@Z
??0FDrawCallCategoryName@@QEAA@XZ
?PopBreadcrumb@FRHIBreadcrumbStack@@QEAAPEAUFRHIBreadcrumb@@XZ
?PushBreadcrumb@FRHIBreadcrumbStack@@QEAAPEAUFRHIBreadcrumb@@AEAVFMemStackBase@@PEB_WH@Z
?Validate@FRHIRenderPassInfo@@QEBAXXZ
?GetNumSamples@FRHITexture@@QEBAIXZ
?GetFlags@FRHITexture@@QEBA?AW4ETextureCreateFlags@@XZ
?GetFormat@FRHITexture@@QEBA?AW4EPixelFormat@@XZ
?GetSizeXY@FRHITexture@@QEBA?AU?$TIntPoint@H@Math@UE@@XZ
?GetSizeY@FRHITexture@@QEBAIXZ
?GetSizeX@FRHITexture@@QEBAIXZ
?IsMultisampled@FRHITexture@@QEBA_NXZ
?RHIGetDefaultResourceState@@YA?AW4ERHIAccess@@W4ETextureCreateFlags@@_N@Z
??0FRHITextureDesc@@QEAA@W4ETextureDimension@@@Z
?Destroy@FRHIResource@@AEBAXXZ
?LegacyShaderPlatformToShaderFormat@@YA?AVFName@@W4EShaderPlatform@@@Z
?GRHISupportsRHIThread@@3_NA
?GIsRHIInitialized@@3_NA
?GDynamicRHI@@3PEAVFDynamicRHI@@EA
?GIsRunningRHIInSeparateThread_InternalUseOnly@@3_NA
factorygame-rendercore
?InitResource@FRenderResource@@UEAAXXZ
?ReleaseResource@FRenderResource@@UEAAXXZ
?InitDynamicRHI@FRenderResource@@UEAAXXZ
?GetFriendlyName@FRenderResource@@UEBA?AVFString@@XZ
?_GCsvCategory_GPU@@3UFCsvCategory@@A
??0FRenderResource@@QEAA@XZ
??1FRenderResource@@UEAA@XZ
?BeginInitResource@@YAXPEAVFRenderResource@@@Z
?BeginReleaseResource@@YAXPEAVFRenderResource@@@Z
??0FTexture@@QEAA@XZ
?StatPtr_STAT_PresentTime@@3U?$FThreadSafeStaticStat@UFStat_STAT_PresentTime@@@@A
?GRenderTargetPool@@3V?$TGlobalResource@VFRenderTargetPool@@@@A
?GFilterVertexDeclaration@@3V?$TGlobalResource@VFFilterVertexDeclaration@@@@A
?GEmptyVertexBufferWithUAV@@3PEAVFVertexBufferWithSRV@@EA
?GTransparentBlackTexture@@3PEAVFTexture@@EA
?GWhiteTexture@@3PEAVFTexture@@EA
?RenderCommandsChannel@@3AEAVFChannel@Trace@UE@@EA
?GMainThreadBlockedOnRenderThread@@3V?$TAtomic@_N@@A
?GIsThreadedRendering@@3_NA
?GRenderThreadTimeCriticalPath@@3IA
?GSwapBufferTime@@3IA
?GRHIThreadTime@@3IA
?GRenderThreadTime@@3IA
?GetSizeZ@FTexture@@UEBAIXZ
?GetSizeY@FTexture@@UEBAIXZ
?GetSizeX@FTexture@@UEBAIXZ
?GetFriendlyName@FTexture@@UEBA?AVFString@@XZ
?ReleaseRHI@FTexture@@UEAAXXZ
?InitRHI@FRenderResource@@UEAAXXZ
?ReleaseRHI@FIndexBuffer@@UEAAXXZ
?ReleaseRHI@FVertexBuffer@@UEAAXXZ
?ReleaseRHI@FRenderResource@@UEAAXXZ
?FindFreeElement@FRenderTargetPool@@QEAA_NAEAVFRHICommandList@@AEBUFPooledRenderTargetDesc@@AEAV?$TRefCountPtr@UIPooledRenderTarget@@@@PEB_W@Z
?HDRGetACESTonemapParams@@YA?AUFACESTonemapParams@@XZ
?HDRGetDisplayMaximumLuminance@@YAMXZ
?HDRGetDefaultDisplayColorGamut@@YA?AW4EDisplayColorGamut@@XZ
?HDRGetDefaultDisplayOutputFormat@@YA?AW4EDisplayOutputFormat@@XZ
?HDRGetMetaData@@YAXAEAW4EDisplayOutputFormat@@AEAW4EDisplayColorGamut@@AEA_NAEBU?$TVector2@N@Math@UE@@3PEAX@Z
?IsHDRAllowed@@YA_NXZ
?IsHDREnabled@@YA_NXZ
?GetGlobalShaderMap@@YAPEAVFGlobalShaderMap@@W4EShaderPlatform@@@Z
??0FGlobalShader@@QEAA@AEBUFShaderCompiledShaderInitializerType@@@Z
?StaticGetTypeLayout@FGlobalShader@@SAAEAUFTypeLayoutDesc@@XZ
?GetShader@FGlobalShaderMap@@QEBA?AV?$TShaderRefBase@VFShader@@VFShaderMapPointerTable@@@@PEAVFShaderType@@H@Z
??0FGlobalShaderType@@QEAA@AEAUFTypeLayoutDesc@@PEB_W11IHP6APEAVFShader@@XZP6APEAV2@AEBUFShaderCompiledShaderInitializerType@@@ZP6A_NAEBUFShaderPermutationParameters@@@ZP6A?AW4ERayTracingPayloadType@@H@ZIPEBVFShaderParametersMetadata@@@Z
?End@FScopedGPUStatEvent@@QEAAXXZ
?Begin@FScopedGPUStatEvent@@QEAAXAEAVFRHICommandListBase@@AEBVFName@@1PEB_WAEAUFDrawCallCategoryName@@@Z
?SuspendFrame@FRealtimeGPUProfiler@@QEAAXXZ
?Get@FRealtimeGPUProfiler@@SAPEAV1@XZ
?Stop@FDrawEvent@@QEAAXXZ
?Start@FDrawEvent@@QEAAXPEAVFRHIComputeCommandList@@UFColor@@PEB_WZZ
?GetResource@FShaderMapBase@@QEBAPEAVFShaderMapResource@@XZ
??1FShaderType@@UEAA@XZ
??0FShaderType@@QEAA@W4EShaderTypeForDynamicCast@0@AEAUFTypeLayoutDesc@@PEB_W22IHP6APEAVFShader@@XZP6APEAV3@AEBUFShaderCompiledShaderInitializerType@@@ZP6A_NAEBUFShaderPermutationParameters@@@ZP6A?AW4ERayTracingPayloadType@@H@ZIPEBVFShaderParametersMetadata@@@Z
?GetUniformBufferParameter@FShader@@QEBAAEBVFShaderUniformBufferParameter@@VFHashedName@@@Z
?GetRayTracingPayloadType@FShader@@SA?AW4ERayTracingPayloadType@@H@Z
??1FShader@@QEAA@XZ
??0FShader@@QEAA@XZ
?GetShader@FShaderMapResource@@QEAAPEAVFRHIShader@@H@Z
?BeginCleanup@@YAXPEAVFDeferredCleanupInterface@@@Z
??0FDeferredCleanupInterface@@QEAA@XZ
??1FDeferredCleanupInterface@@UEAA@XZ
?Bind@FShaderResourceParameter@@QEAAXAEBVFShaderParameterMap@@PEB_WW4EShaderParameterFlags@@@Z
?StaticGetTypeLayout@FShaderResourceParameter@@SAAEAUFTypeLayoutDesc@@XZ
?Bind@FShaderParameter@@QEAAXAEBVFShaderParameterMap@@PEB_WW4EShaderParameterFlags@@@Z
?StaticGetTypeLayout@FShaderParameter@@SAAEAUFTypeLayoutDesc@@XZ
?GetLayoutPtr@FShaderParametersMetadata@@QEBAPEBUFRHIUniformBufferLayout@@XZ
?GetImmediateCommandList_ForRenderCommand@@YAAEAVFRHICommandListImmediate@@XZ
?GetSubsequentsMode@FRenderCommand@@SA?AW4Type@ESubsequentsMode@@XZ
?GetDesiredThread@FRenderCommand@@SA?AW4Type@ENamedThreads@@XZ
?FlushRenderingCommands@@YAXXZ
??1FRenderCommandFence@@QEAA@XZ
??0FRenderCommandFence@@QEAA@XZ
?Wait@FRenderCommandFence@@QEBAX_N@Z
?BeginFence@FRenderCommandFence@@QEAAX_N@Z
??1FIndexBuffer@@UEAA@XZ
??0FIndexBuffer@@QEAA@XZ
??1FVertexBuffer@@UEAA@XZ
??0FVertexBuffer@@QEAA@XZ
?GetOrCreateSamplerState@FTexture@@KAPEAVFRHISamplerState@@AEBUFSamplerStateInitializerRHI@@@Z
??1FTexture@@UEAA@XZ
?ReleaseDynamicRHI@FRenderResource@@UEAAXXZ
factorygame-renderer
??0FMaterialShader@@QEAA@XZ
??0FMaterialShader@@QEAA@AEBUCompiledShaderInitializerType@FMaterialShaderType@@@Z
??1FMaterialShader@@QEAA@XZ
??$SetParameters@VFRHIVertexShader@@VFRHICommandList@@@FMaterialShader@@QEAAXAEAVFRHICommandList@@PEAVFRHIVertexShader@@PEBVFMaterialRenderProxy@@AEBVFMaterial@@AEBVFSceneView@@@Z
?StaticGetTypeLayout@FMaterialShader@@SAAEAUFTypeLayoutDesc@@XZ
?Decode@FRenderTargetWriteMask@@SAXAEAVFRHICommandListImmediate@@PEAVFGlobalShaderMap@@V?$TArrayView@QEAUIPooledRenderTarget@@H@@AEAV?$TRefCountPtr@UIPooledRenderTarget@@@@W4ETextureCreateFlags@@PEB_W@Z
?GetUniformBuffer@FSceneTextureExtracts@@QEBAPEAVFRHIUniformBuffer@@XZ
?UpdateNoiseTextureParameters@@YAXAEAVFViewUniformShaderParameters@@@Z
?GetSceneTextureExtracts@@YAAEBVFSceneTextureExtracts@@XZ
??$SetParameters@VFRHIPixelShader@@VFRHICommandList@@@FMaterialShader@@QEAAXAEAVFRHICommandList@@PEAVFRHIPixelShader@@PEBVFMaterialRenderProxy@@AEBVFMaterial@@AEBVFSceneView@@@Z
kernel32
InitializeCriticalSection
SetCriticalSectionSpinCount
TryEnterCriticalSection
EnterCriticalSection
LeaveCriticalSection
DeleteCriticalSection
QueryPerformanceCounter
TlsGetValue
DisableThreadLibraryCalls
GetSystemTimeAsFileTime
GetCurrentThreadId
GetCurrentProcessId
TerminateProcess
GetCurrentProcess
IsProcessorFeaturePresent
GetStartupInfoW
SetUnhandledExceptionFilter
UnhandledExceptionFilter
IsDebuggerPresent
RtlVirtualUnwind
RtlLookupFunctionEntry
RtlCaptureContext
GetProcAddress
GetModuleHandleW
CreateEventW
WaitForSingleObjectEx
ResetEvent
SetEvent
InitializeCriticalSectionAndSpinCount
CloseHandle
InitializeSListHead
vcruntime140
__std_type_info_destroy_list
memcpy
memmove
memset
__C_specific_handler
_purecall
__current_exception_context
__current_exception
vcruntime140_1
__CxxFrameHandler4
api-ms-win-crt-math-l1-1-0
logf
expf
api-ms-win-crt-runtime-l1-1-0
_seh_filter_dll
_execute_onexit_table
_crt_atexit
_crt_at_quick_exit
_register_onexit_function
_initialize_onexit_table
_initialize_narrow_environment
terminate
_initterm_e
_initterm
_configure_narrow_argv
_cexit
api-ms-win-crt-heap-l1-1-0
malloc
free
Exports
Exports
Sections
.text Size: 598KB - Virtual size: 598KB
IMAGE_SCN_CNT_CODE
IMAGE_SCN_MEM_EXECUTE
IMAGE_SCN_MEM_READ
.uedbg Size: 39KB - Virtual size: 38KB
IMAGE_SCN_CNT_CODE
IMAGE_SCN_MEM_EXECUTE
IMAGE_SCN_MEM_READ
.rdata Size: 147KB - Virtual size: 147KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.data Size: 1024B - Virtual size: 26KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
IMAGE_SCN_MEM_WRITE
.pdata Size: 37KB - Virtual size: 36KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.rsrc Size: 59KB - Virtual size: 58KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.reloc Size: 3KB - Virtual size: 2KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_DISCARDABLE
IMAGE_SCN_MEM_READ