@3DX10CheckVersion
@3DX10CompileFromFileA
@3DX10CompileFromFileW
@3DX10CompileFromMemory
@3DX10CompileFromResourceA
@3DX10CompileFromResourceW
@3DX10ComputeNormalMap
@3DX10CreateAsyncCompilerProcessor
@3DX10CreateAsyncEffectCreateProcessor
@3DX10CreateAsyncEffectPoolCreateProcessor
@3DX10CreateAsyncFileLoaderA
@3DX10CreateAsyncFileLoaderW
@3DX10CreateAsyncMemoryLoader
@3DX10CreateAsyncResourceLoaderA
@3DX10CreateAsyncResourceLoaderW
@3DX10CreateAsyncShaderPreprocessProcessor
@3DX10CreateAsyncShaderResourceViewProcessor
@3DX10CreateAsyncTextureInfoProcessor
@3DX10CreateAsyncTextureProcessor
@3DX10CreateDevice
@3DX10CreateDeviceAndSwapChain
@3DX10CreateEffectFromFileA
@3DX10CreateEffectFromFileW
@3DX10CreateEffectFromMemory
@3DX10CreateEffectFromResourceA
@3DX10CreateEffectFromResourceW
@3DX10CreateEffectPoolFromFileA
@3DX10CreateEffectPoolFromFileW
@3DX10CreateEffectPoolFromMemory
@3DX10CreateEffectPoolFromResourceA
@3DX10CreateEffectPoolFromResourceW
@3DX10CreateFontA
@3DX10CreateFontIndirectA
@3DX10CreateFontIndirectW
@3DX10CreateFontW
@3DX10CreateMesh
@3DX10CreateShaderResourceViewFromFileA
@3DX10CreateShaderResourceViewFromFileW
@3DX10CreateShaderResourceViewFromMemory
@3DX10CreateShaderResourceViewFromResourceA
@3DX10CreateShaderResourceViewFromResourceW
@3DX10CreateSkinInfo
@3DX10CreateSprite
@3DX10CreateTextureFromFileA
@3DX10CreateTextureFromFileW
@3DX10CreateTextureFromMemory
@3DX10CreateTextureFromResourceA
@3DX10CreateTextureFromResourceW
@3DX10CreateThreadPump
@3DX10FilterTexture
@3DX10GetFeatureLevel1
@3DX10GetImageInfoFromFileA
@3DX10GetImageInfoFromFileW
@3DX10GetImageInfoFromMemory
@3DX10GetImageInfoFromResourceA
@3DX10GetImageInfoFromResourceW
@3DX10LoadTextureFromTexture
@3DX10PreprocessShaderFromFileA
@3DX10PreprocessShaderFromFileW
@3DX10PreprocessShaderFromMemory
@3DX10PreprocessShaderFromResourceA
@3DX10PreprocessShaderFromResourceW
@3DX10SHProjectCubeMap
@3DX10SaveTextureToFileA
@3DX10SaveTextureToFileW
@3DX10SaveTextureToMemory
@3DX10UnsetAllDeviceObjects
@3DXBoxBoundProbe
@3DXColorAdjustContrast
@3DXColorAdjustSaturation
@3DXComputeBoundingBox
@3DXComputeBoundingSphere
@3DXCpuOptimizations
@3DXCreateMatrixStack
@3DXFloat16To32Array
@3DXFloat32To16Array
@3DXFresnelTerm
@3DXIntersectTri
@3DXMatrixAffineTransformation
@3DXMatrixAffineTransformation2D
@3DXMatrixDecompose
@3DXMatrixDeterminant
@3DXMatrixInverse
@3DXMatrixLookAtLH
@3DXMatrixLookAtRH
@3DXMatrixMultiply
@3DXMatrixMultiplyTranspose
@3DXMatrixOrthoLH
@3DXMatrixOrthoOffCenterLH
@3DXMatrixOrthoOffCenterRH
@3DXMatrixOrthoRH
@3DXMatrixPerspectiveFovLH
@3DXMatrixPerspectiveFovRH
@3DXMatrixPerspectiveLH
@3DXMatrixPerspectiveOffCenterLH
@3DXMatrixPerspectiveOffCenterRH
@3DXMatrixPerspectiveRH
@3DXMatrixReflect
@3DXMatrixRotationAxis
@3DXMatrixRotationQuaternion
@3DXMatrixRotationX
@3DXMatrixRotationY
@3DXMatrixRotationYawPitchRoll
@3DXMatrixRotationZ
@3DXMatrixScaling
@3DXMatrixShadow
@3DXMatrixTransformation
@3DXMatrixTransformation2D
@3DXMatrixTranslation
@3DXMatrixTranspose
@3DXPlaneFromPointNormal
@3DXPlaneFromPoints
@3DXPlaneIntersectLine
@3DXPlaneNormalize
@3DXPlaneTransform
@3DXPlaneTransformArray
@3DXQuaternionBaryCentric
@3DXQuaternionExp
@3DXQuaternionInverse
@3DXQuaternionLn
@3DXQuaternionMultiply
@3DXQuaternionNormalize
@3DXQuaternionRotationAxis
@3DXQuaternionRotationMatrix
@3DXQuaternionRotationYawPitchRoll
@3DXQuaternionSlerp
@3DXQuaternionSquad
@3DXQuaternionSquadSetup
@3DXQuaternionToAxisAngle
@3DXSHAdd
@3DXSHDot
@3DXSHEvalConeLight
@3DXSHEvalDirection
@3DXSHEvalDirectionalLight
@3DXSHEvalHemisphereLight
@3DXSHEvalSphericalLight
@3DXSHMultiply2
@3DXSHMultiply3
@3DXSHMultiply4
@3DXSHMultiply5
@3DXSHMultiply6
@3DXSHRotate
@3DXSHRotateZ
@3DXSHScale
@3DXSphereBoundProbe
@3DXVec2BaryCentric
@3DXVec2CatmullRom
@3DXVec2Hermite
@3DXVec2Normalize
@3DXVec2Transform
@3DXVec2TransformArray
@3DXVec2TransformCoord
@3DXVec2TransformCoordArray
@3DXVec2TransformNormal
@3DXVec2TransformNormalArray
@3DXVec3BaryCentric
@3DXVec3CatmullRom
@3DXVec3Hermite
@3DXVec3Normalize
@3DXVec3Project
@3DXVec3ProjectArray
@3DXVec3Transform
@3DXVec3TransformArray
@3DXVec3TransformCoord
@3DXVec3TransformCoordArray
@3DXVec3TransformNormal
@3DXVec3TransformNormalArray
@3DXVec3Unproject
@3DXVec3UnprojectArray
@3DXVec4BaryCentric
@3DXVec4CatmullRom
@3DXVec4Cross
@3DXVec4Hermite
@3DXVec4Normalize
@3DXVec4Transform
Crash