General

  • Target

    robobo1221s-shaders-v71-low.zip

  • Size

    99KB

  • MD5

    f72716d86a14de56e9837cbabcce7c84

  • SHA1

    38ef29d573d8626094d5747546918d02ea90659b

  • SHA256

    76e2f26c987f4f1277a55e8681fb1eefc87e4c1392c64d1251787e24d38f61ef

  • SHA512

    4568f643d7fd458bd97dc95d46c15298af226fd40b35d0d604b90af93c0bb73500fbaf51a834ab8b2e330634986032a7809914280bb02d1279d1a1c401b69236

  • SSDEEP

    1536:F4+Hnlkf0hohNHCICA8RH1dAiG56PDOKWti+4McUf6ZsCE9geguntfPTPIsWEKh:PHnmcy8RLG5IymMGs1geguntbIsWEKh

Score
1/10

Malware Config

Signatures

Files

  • robobo1221s-shaders-v71-low.zip
    .zip
  • shaders/composite.fsh
  • shaders/composite.vsh
  • shaders/composite1.fsh
  • shaders/composite1.vsh
  • shaders/composite2.fsh
  • shaders/composite2.vsh
  • shaders/composite3.fsh
  • shaders/composite3.vsh
  • shaders/final.fsh
  • shaders/final.vsh
  • shaders/gbuffers_armor_glint.fsh
  • shaders/gbuffers_armor_glint.vsh
  • shaders/gbuffers_entities.fsh
  • shaders/gbuffers_entities.vsh
  • shaders/gbuffers_hand.fsh
  • shaders/gbuffers_hand.vsh
  • shaders/gbuffers_skybasic.fsh
  • shaders/gbuffers_skybasic.vsh
  • shaders/gbuffers_spidereyes.fsh
  • shaders/gbuffers_spidereyes.vsh
  • shaders/gbuffers_terrain.fsh
  • shaders/gbuffers_terrain.vsh
  • shaders/gbuffers_textured.fsh
  • shaders/gbuffers_textured.vsh
  • shaders/gbuffers_water.fsh
  • shaders/gbuffers_water.vsh
  • shaders/gbuffers_weather.fsh
  • shaders/gbuffers_weather.vsh
  • shaders/lang/en_US.lang
  • shaders/lib/displacement/normalDisplacement/terrainBump.glsl
  • shaders/lib/displacement/normalDisplacement/waterBump.glsl
  • shaders/lib/displacement/vertexDisplacement.glsl
  • shaders/lib/fragment/caustics.glsl
  • shaders/lib/fragment/gaux2Forward.glsl
  • shaders/lib/fragment/position/lmCoord.glsl
  • shaders/lib/fragment/position/shadowPos.glsl
  • shaders/lib/fragment/rainPuddles.glsl
  • shaders/lib/fragment/shading/shadingForward.glsl
  • shaders/lib/fragment/shading/shadows.glsl
  • shaders/lib/fragment/sky/calcClouds.glsl
  • shaders/lib/fragment/sky/calcStars.glsl
  • shaders/lib/fragment/sky/skyGradient.glsl
  • shaders/lib/fragment/waterFog.glsl
  • shaders/lib/lightColor.glsl
  • shaders/lib/options/options.glsl
  • shaders/lib/util/colorRange.glsl
  • shaders/lib/util/dither.glsl
  • shaders/lib/util/etc/cloudCoverage.glsl
  • shaders/lib/util/etc/nightDesat.glsl
  • shaders/lib/util/fastMath.glsl
  • shaders/lib/util/noise.glsl
  • shaders/lib/util/phases.glsl
  • shaders/lib/util/spaceConversions.glsl
  • shaders/shaders.properties
  • shaders/shadow.fsh
  • shaders/shadow.vsh
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/lib/colorRange.glsl
  • shaders/world-1/lib/directLightOptions.glsl
  • shaders/world-1/lib/gaux2Forward.glsl
  • shaders/world-1/lib/lightColor.glsl
  • shaders/world-1/lib/lmCoord.glsl
  • shaders/world-1/lib/noise.glsl
  • shaders/world-1/lib/options.glsl
  • shaders/world-1/lib/shadingForward.glsl
  • shaders/world-1/lib/waterBump.glsl
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh
  • shaders/world1/lib/colorRange.glsl
  • shaders/world1/lib/directLightOptions.glsl
  • shaders/world1/lib/gaux2Forward.glsl
  • shaders/world1/lib/lightColor.glsl
  • shaders/world1/lib/lmCoord.glsl
  • shaders/world1/lib/noise.glsl
  • shaders/world1/lib/options.glsl
  • shaders/world1/lib/shadingForward.glsl
  • shaders/world1/lib/waterBump.glsl
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh