Static task
static1
General
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Target
robobo1221s-shaders-v71-low.zip
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Size
99KB
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MD5
f72716d86a14de56e9837cbabcce7c84
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SHA1
38ef29d573d8626094d5747546918d02ea90659b
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SHA256
76e2f26c987f4f1277a55e8681fb1eefc87e4c1392c64d1251787e24d38f61ef
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SHA512
4568f643d7fd458bd97dc95d46c15298af226fd40b35d0d604b90af93c0bb73500fbaf51a834ab8b2e330634986032a7809914280bb02d1279d1a1c401b69236
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SSDEEP
1536:F4+Hnlkf0hohNHCICA8RH1dAiG56PDOKWti+4McUf6ZsCE9geguntfPTPIsWEKh:PHnmcy8RLG5IymMGs1geguntbIsWEKh
Score
1/10
Malware Config
Signatures
Files
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robobo1221s-shaders-v71-low.zip.zip
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shaders/composite.fsh
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shaders/composite.vsh
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shaders/composite1.fsh
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shaders/composite1.vsh
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shaders/composite2.fsh
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shaders/composite2.vsh
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shaders/composite3.fsh
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shaders/composite3.vsh
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shaders/final.fsh
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shaders/final.vsh
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shaders/gbuffers_armor_glint.fsh
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shaders/gbuffers_armor_glint.vsh
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shaders/gbuffers_entities.fsh
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shaders/gbuffers_entities.vsh
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shaders/gbuffers_hand.fsh
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shaders/gbuffers_hand.vsh
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shaders/gbuffers_skybasic.fsh
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shaders/gbuffers_skybasic.vsh
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shaders/gbuffers_spidereyes.fsh
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shaders/gbuffers_spidereyes.vsh
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shaders/gbuffers_terrain.fsh
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shaders/gbuffers_terrain.vsh
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shaders/gbuffers_textured.fsh
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shaders/gbuffers_textured.vsh
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shaders/gbuffers_water.fsh
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shaders/gbuffers_water.vsh
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shaders/gbuffers_weather.fsh
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shaders/gbuffers_weather.vsh
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shaders/lang/en_US.lang
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shaders/lib/displacement/normalDisplacement/terrainBump.glsl
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shaders/lib/displacement/normalDisplacement/waterBump.glsl
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shaders/lib/displacement/vertexDisplacement.glsl
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shaders/lib/fragment/caustics.glsl
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shaders/lib/fragment/gaux2Forward.glsl
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shaders/lib/fragment/position/lmCoord.glsl
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shaders/lib/fragment/position/shadowPos.glsl
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shaders/lib/fragment/rainPuddles.glsl
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shaders/lib/fragment/shading/shadingForward.glsl
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shaders/lib/fragment/shading/shadows.glsl
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shaders/lib/fragment/sky/calcClouds.glsl
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shaders/lib/fragment/sky/calcStars.glsl
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shaders/lib/fragment/sky/skyGradient.glsl
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shaders/lib/fragment/waterFog.glsl
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shaders/lib/lightColor.glsl
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shaders/lib/options/options.glsl
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shaders/lib/util/colorRange.glsl
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shaders/lib/util/dither.glsl
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shaders/lib/util/etc/cloudCoverage.glsl
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shaders/lib/util/etc/nightDesat.glsl
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shaders/lib/util/fastMath.glsl
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shaders/lib/util/noise.glsl
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shaders/lib/util/phases.glsl
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shaders/lib/util/spaceConversions.glsl
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shaders/shaders.properties
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shaders/shadow.fsh
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shaders/shadow.vsh
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shaders/world-1/composite.fsh
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shaders/world-1/composite.vsh
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shaders/world-1/composite1.fsh
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shaders/world-1/composite1.vsh
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shaders/world-1/composite2.fsh
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shaders/world-1/composite2.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_entities.fsh
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shaders/world-1/gbuffers_entities.vsh
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shaders/world-1/gbuffers_hand.fsh
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shaders/world-1/gbuffers_hand.vsh
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shaders/world-1/gbuffers_spidereyes.fsh
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shaders/world-1/gbuffers_spidereyes.vsh
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shaders/world-1/gbuffers_terrain.fsh
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shaders/world-1/gbuffers_terrain.vsh
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shaders/world-1/gbuffers_textured.fsh
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shaders/world-1/gbuffers_textured.vsh
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shaders/world-1/gbuffers_water.fsh
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shaders/world-1/gbuffers_water.vsh
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shaders/world-1/lib/colorRange.glsl
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shaders/world-1/lib/directLightOptions.glsl
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shaders/world-1/lib/gaux2Forward.glsl
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shaders/world-1/lib/lightColor.glsl
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shaders/world-1/lib/lmCoord.glsl
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shaders/world-1/lib/noise.glsl
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shaders/world-1/lib/options.glsl
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shaders/world-1/lib/shadingForward.glsl
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shaders/world-1/lib/waterBump.glsl
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shaders/world1/composite.fsh
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shaders/world1/composite.vsh
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shaders/world1/composite1.fsh
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shaders/world1/composite1.vsh
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shaders/world1/composite2.fsh
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shaders/world1/composite2.vsh
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shaders/world1/final.fsh
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shaders/world1/final.vsh
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shaders/world1/gbuffers_entities.fsh
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shaders/world1/gbuffers_entities.vsh
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shaders/world1/gbuffers_hand.fsh
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shaders/world1/gbuffers_hand.vsh
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shaders/world1/gbuffers_spidereyes.fsh
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shaders/world1/gbuffers_spidereyes.vsh
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shaders/world1/gbuffers_terrain.fsh
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shaders/world1/gbuffers_terrain.vsh
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shaders/world1/gbuffers_textured.fsh
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shaders/world1/gbuffers_textured.vsh
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shaders/world1/gbuffers_water.fsh
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shaders/world1/gbuffers_water.vsh
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shaders/world1/gbuffers_weather.fsh
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shaders/world1/gbuffers_weather.vsh
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shaders/world1/lib/colorRange.glsl
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shaders/world1/lib/directLightOptions.glsl
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shaders/world1/lib/gaux2Forward.glsl
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shaders/world1/lib/lightColor.glsl
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shaders/world1/lib/lmCoord.glsl
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shaders/world1/lib/noise.glsl
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shaders/world1/lib/options.glsl
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shaders/world1/lib/shadingForward.glsl
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shaders/world1/lib/waterBump.glsl
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shaders/world1/shadow.fsh
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shaders/world1/shadow.vsh