General

  • Target

    shaderiumv0.2.zip

  • Size

    66.1MB

  • MD5

    ed93910b50e17773e9d6a1b1f05ffd7d

  • SHA1

    377cedace5a943358f9a6f340bd325a4265e3716

  • SHA256

    7d68fbc589891955d077ef3843a4eb10c63771521fcf42760aff55794fd7b180

  • SHA512

    9809ce0f1a17b9f03b1311677bb896d4c71b9d7eea949e13a3e6333816a56ab049bf16cfd8512b86c84bebfcf3c26dd38a0a83723d6ed0181e6d89074ce458fe

  • SSDEEP

    1572864:fj5eFEh5l1uMUcvr0p7rB2KmLQk52rAD0wlSIW5DILxBX:2Eh53acop71HHRw3+D6DX

Score
3/10

Malware Config

Signatures

  • Unsigned PE 1 IoCs

    Checks for missing Authenticode signature.

Files

  • shaderiumv0.2.zip
    .zip
  • README.txt
  • Shaderium.exe
    .exe windows:4 windows x86 arch:x86

    b34f154ec913d2d2c435cbd644e91687


    Headers

    Imports

    Sections

  • shaders/NOTES.md
  • shaders/block.properties
  • shaders/composite.fsh
  • shaders/composite.vsh
  • shaders/composite1.fsh
  • shaders/composite1.vsh
  • shaders/composite2.fsh
  • shaders/composite2.vsh
  • shaders/composite3.fsh
  • shaders/composite3.vsh
  • shaders/composite4.fsh
  • shaders/composite4.vsh
  • shaders/composite5.fsh
  • shaders/composite5.vsh
  • shaders/composite6.fsh
  • shaders/composite6.vsh
  • shaders/composite7.fsh
  • shaders/composite7.vsh
  • shaders/deferred.fsh
  • shaders/deferred.vsh
  • shaders/deferred1.fsh
  • shaders/deferred1.vsh
  • shaders/entity.properties
  • shaders/final.fsh
  • shaders/final.vsh
  • shaders/gbuffers_armor_glint.fsh
  • shaders/gbuffers_armor_glint.vsh
  • shaders/gbuffers_basic.fsh
  • shaders/gbuffers_basic.vsh
  • shaders/gbuffers_beaconbeam.fsh
  • shaders/gbuffers_beaconbeam.vsh
  • shaders/gbuffers_block.fsh
  • shaders/gbuffers_block.vsh
  • shaders/gbuffers_clouds.fsh
  • shaders/gbuffers_clouds.vsh
  • shaders/gbuffers_damagedblock.fsh
  • shaders/gbuffers_damagedblock.vsh
  • shaders/gbuffers_entities.fsh
  • shaders/gbuffers_entities.vsh
  • shaders/gbuffers_entities_glowing.fsh
  • shaders/gbuffers_entities_glowing.vsh
  • shaders/gbuffers_hand.fsh
  • shaders/gbuffers_hand.vsh
  • shaders/gbuffers_hand_water.fsh
  • shaders/gbuffers_hand_water.vsh
  • shaders/gbuffers_line.fsh
  • shaders/gbuffers_line.vsh
  • shaders/gbuffers_skybasic.fsh
  • shaders/gbuffers_skybasic.vsh
  • shaders/gbuffers_skytextured.fsh
  • shaders/gbuffers_skytextured.vsh
  • shaders/gbuffers_spidereyes.fsh
  • shaders/gbuffers_spidereyes.vsh
  • shaders/gbuffers_terrain.fsh
  • shaders/gbuffers_terrain.vsh
  • shaders/gbuffers_textured.fsh
  • shaders/gbuffers_textured.vsh
  • shaders/gbuffers_water.fsh
  • shaders/gbuffers_water.vsh
  • shaders/gbuffers_weather.fsh
  • shaders/gbuffers_weather.vsh
  • shaders/lang/en_US.lang
  • shaders/lang/ru_RU.lang
  • shaders/lib/PBR/enviroPBR.glsl
  • shaders/lib/PBR/integratedPBR.glsl
  • shaders/lib/PBR/labPBR.glsl
  • shaders/lib/PBR/structPBR.glsl
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/lib/atmospherics/fogRender.glsl
  • shaders/lib/atmospherics/skyRender.glsl
  • shaders/lib/lighting/GGX.glsl
  • shaders/lib/lighting/SSAO.glsl
  • shaders/lib/lighting/complexShadingDeferred.glsl
  • shaders/lib/lighting/complexShadingForward.glsl
  • shaders/lib/lighting/shdDistort.glsl
  • shaders/lib/lighting/shdMapping.glsl
  • shaders/lib/lighting/simpleShadingForward.glsl
  • shaders/lib/physicsMod/physicsModFragment.glsl
  • shaders/lib/physicsMod/physicsModVertex.glsl
  • shaders/lib/post/lensFlare.glsl
  • shaders/lib/post/motionBlur.glsl
  • shaders/lib/post/outline.glsl
  • shaders/lib/post/tonemap.glsl
  • shaders/lib/rayTracing/rayTracer.glsl
  • shaders/lib/rayTracing/volLight.glsl
  • shaders/lib/settings.glsl
  • shaders/lib/surface/lava.glsl
  • shaders/lib/surface/water.glsl
  • shaders/lib/utility/convertPrevScreenSpace.glsl
  • shaders/lib/utility/convertScreenSpace.glsl
  • shaders/lib/utility/convertViewSpace.glsl
  • shaders/lib/utility/noiseFunctions.glsl
  • shaders/lib/utility/taaJitter.glsl
  • shaders/lib/utility/util.glsl
  • shaders/lib/vertex/shadowWave.glsl
  • shaders/lib/vertex/terrainWave.glsl
  • shaders/lib/vertex/waterWave.glsl
  • shaders/lib/vertex/weatherWave.glsl
  • shaders/main/composite.glsl
  • shaders/main/composite1.glsl
  • shaders/main/composite2.glsl
  • shaders/main/composite3.glsl
  • shaders/main/composite4.glsl
  • shaders/main/composite5.glsl
  • shaders/main/composite6.glsl
  • shaders/main/composite7.glsl
  • shaders/main/deferred.glsl
  • shaders/main/deferred1.glsl
  • shaders/main/final.glsl
  • shaders/main/gbuffers_armor_glint.glsl
  • shaders/main/gbuffers_basic.glsl
  • shaders/main/gbuffers_beaconbeam.glsl
  • shaders/main/gbuffers_block.glsl
  • shaders/main/gbuffers_clouds.glsl
  • shaders/main/gbuffers_damagedblock.glsl
  • shaders/main/gbuffers_entities.glsl
  • shaders/main/gbuffers_entities_glowing.glsl
  • shaders/main/gbuffers_hand.glsl
  • shaders/main/gbuffers_hand_water.glsl
  • shaders/main/gbuffers_line.glsl
  • shaders/main/gbuffers_skybasic.glsl
  • shaders/main/gbuffers_skytextured.glsl
  • shaders/main/gbuffers_spidereyes.glsl
  • shaders/main/gbuffers_terrain.glsl
  • shaders/main/gbuffers_textured.glsl
  • shaders/main/gbuffers_water.glsl
  • shaders/main/gbuffers_weather.glsl
  • shaders/main/shadow.glsl
  • shaders/shaders.properties
  • shaders/shadow.fsh
  • shaders/shadow.vsh
  • shaders/textures/clouds.png
    .png
  • shaders/textures/clouds.png.mcmeta
  • shaders/textures/noise.png
    .png
  • shaders/world.glsl