Static task
static1
General
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Target
continuum-2.0.5.zip
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Size
414KB
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MD5
089b1ea14bcb9ddcf407eed49896846c
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SHA1
b955da34ff39e219731c8372bc21127facd760bd
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SHA256
b57459e85322c5ce5d5e625b2a0242c6a832daa61241dc03e9904b38412ffcce
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SHA512
6489cdd07b52d5a99d51e4b3c9ce72a0cb3ce45041e78531c1af2bebb1f6f1410e9f01b2430d30d841cf0f416bb9fdc2dfe48e656e216347ebb82a4fe2773272
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SSDEEP
6144:bAsvlTgIah0RxzHoaw3a7Ors2/8RaDzfk6hxygBtYO:lVKpa4yO42+2k65UO
Score
1/10
Malware Config
Signatures
Files
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continuum-2.0.5.zip.zip
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LICENSE
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README.md
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shaders/InternalLib/Debug.glsl
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shaders/InternalLib/Fragment/ACES.glsl
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shaders/InternalLib/Fragment/ACESSplines.glsl
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shaders/InternalLib/Fragment/ACESTransforms.glsl
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shaders/InternalLib/Fragment/Camera.fsh
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shaders/InternalLib/Fragment/Caustics.fsh
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shaders/InternalLib/Fragment/Clouds.fsh
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shaders/InternalLib/Fragment/Clouds2D.fsh
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shaders/InternalLib/Fragment/DiffuseLighting.fsh
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shaders/InternalLib/Fragment/GlobalIllumination.fsh
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shaders/InternalLib/Fragment/PostProcess.fsh
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shaders/InternalLib/Fragment/Raytracer.fsh
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shaders/InternalLib/Fragment/Shadows.fsh
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shaders/InternalLib/Fragment/Sky.fsh
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shaders/InternalLib/Fragment/SkyLighting.fsh
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shaders/InternalLib/Fragment/SpecularLighting.fsh
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shaders/InternalLib/Fragment/TerrainParallax.fsh
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shaders/InternalLib/Fragment/VolumetricRenderer.fsh
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shaders/InternalLib/Fragment/WaterParallax.fsh
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shaders/InternalLib/Fragment/WaterWaves.fsh
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shaders/InternalLib/Misc/BicubicTexture.glsl
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shaders/InternalLib/Misc/NoiseTexture.glsl
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shaders/InternalLib/Samplers/lut.png.png
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shaders/InternalLib/Samplers/lut.png.mcmeta
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shaders/InternalLib/Samplers/moon.png.png
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shaders/InternalLib/Samplers/noise.png.png
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shaders/InternalLib/Samplers/noise.png.mcmeta
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shaders/InternalLib/Syntax.glsl
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shaders/InternalLib/Uniform/Matrices.glsl
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shaders/InternalLib/Uniform/ShadowDistortion.glsl
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shaders/InternalLib/Uniform/TemporalJitter.glsl
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shaders/InternalLib/UserLibManager.glsl
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shaders/InternalLib/Utilities.glsl
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shaders/InternalLib/Utilities/Clamping.glsl
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shaders/InternalLib/Utilities/Encoding.glsl
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shaders/InternalLib/Utilities/FastMath.glsl
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shaders/InternalLib/Utilities/Noise.glsl
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shaders/InternalLib/Utilities/Pow.glsl
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shaders/InternalLib/Vertex/VertexDisplacement.vsh
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shaders/InternalLib/Vertex/WavingTerrain.vsh
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shaders/UserLib/CameraSettings.glsl
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shaders/UserLib/LightingSettings.glsl
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shaders/UserLib/ParallaxSettings.glsl
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shaders/UserLib/SkySettings.glsl
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shaders/UserLib/ToningSettings.glsl
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shaders/UserLib/VolumetricSettings.glsl
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shaders/block.properties
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shaders/composite.fsh
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shaders/composite.vsh
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shaders/composite1.fsh
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shaders/composite1.vsh
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shaders/composite2.fsh
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shaders/composite2.vsh
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shaders/composite3.fsh
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shaders/composite3.vsh
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shaders/deferred.fsh
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shaders/deferred.vsh
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shaders/final.fsh
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shaders/final.vsh
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shaders/gbuffers_armor_glint.fsh
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shaders/gbuffers_armor_glint.vsh
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shaders/gbuffers_basic.fsh
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shaders/gbuffers_basic.vsh
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shaders/gbuffers_block.fsh
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shaders/gbuffers_block.vsh
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shaders/gbuffers_clouds.fsh
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shaders/gbuffers_clouds.vsh
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shaders/gbuffers_entities.fsh
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shaders/gbuffers_entities.vsh
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shaders/gbuffers_hand.fsh
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shaders/gbuffers_hand.vsh
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shaders/gbuffers_hand_water.fsh
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shaders/gbuffers_hand_water.vsh
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shaders/gbuffers_main.fsh
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shaders/gbuffers_main.vsh
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shaders/gbuffers_main_translucent.fsh
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shaders/gbuffers_main_translucent.vsh
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shaders/gbuffers_skybasic.fsh
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shaders/gbuffers_skybasic.vsh
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shaders/gbuffers_skytextured.fsh
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shaders/gbuffers_skytextured.vsh
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shaders/gbuffers_terrain.fsh
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shaders/gbuffers_terrain.vsh
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shaders/gbuffers_textured.fsh
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shaders/gbuffers_textured.vsh
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shaders/gbuffers_water.fsh
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shaders/gbuffers_water.vsh
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shaders/gbuffers_weather.fsh
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shaders/gbuffers_weather.vsh
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shaders/lang/en_US.lang
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shaders/shaders.properties
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shaders/shadow.fsh
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shaders/shadow.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world1/final.fsh
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shaders/world1/final.vsh