General

  • Target

    continuum-2.0.5.zip

  • Size

    414KB

  • MD5

    089b1ea14bcb9ddcf407eed49896846c

  • SHA1

    b955da34ff39e219731c8372bc21127facd760bd

  • SHA256

    b57459e85322c5ce5d5e625b2a0242c6a832daa61241dc03e9904b38412ffcce

  • SHA512

    6489cdd07b52d5a99d51e4b3c9ce72a0cb3ce45041e78531c1af2bebb1f6f1410e9f01b2430d30d841cf0f416bb9fdc2dfe48e656e216347ebb82a4fe2773272

  • SSDEEP

    6144:bAsvlTgIah0RxzHoaw3a7Ors2/8RaDzfk6hxygBtYO:lVKpa4yO42+2k65UO

Score
1/10

Malware Config

Signatures

Files

  • continuum-2.0.5.zip
    .zip
  • LICENSE
  • README.md
  • shaders/InternalLib/Debug.glsl
  • shaders/InternalLib/Fragment/ACES.glsl
  • shaders/InternalLib/Fragment/ACESSplines.glsl
  • shaders/InternalLib/Fragment/ACESTransforms.glsl
  • shaders/InternalLib/Fragment/Camera.fsh
  • shaders/InternalLib/Fragment/Caustics.fsh
  • shaders/InternalLib/Fragment/Clouds.fsh
  • shaders/InternalLib/Fragment/Clouds2D.fsh
  • shaders/InternalLib/Fragment/DiffuseLighting.fsh
  • shaders/InternalLib/Fragment/GlobalIllumination.fsh
  • shaders/InternalLib/Fragment/PostProcess.fsh
  • shaders/InternalLib/Fragment/Raytracer.fsh
  • shaders/InternalLib/Fragment/Shadows.fsh
  • shaders/InternalLib/Fragment/Sky.fsh
  • shaders/InternalLib/Fragment/SkyLighting.fsh
  • shaders/InternalLib/Fragment/SpecularLighting.fsh
  • shaders/InternalLib/Fragment/TerrainParallax.fsh
  • shaders/InternalLib/Fragment/VolumetricRenderer.fsh
  • shaders/InternalLib/Fragment/WaterParallax.fsh
  • shaders/InternalLib/Fragment/WaterWaves.fsh
  • shaders/InternalLib/Misc/BicubicTexture.glsl
  • shaders/InternalLib/Misc/NoiseTexture.glsl
  • shaders/InternalLib/Samplers/lut.png
    .png
  • shaders/InternalLib/Samplers/lut.png.mcmeta
  • shaders/InternalLib/Samplers/moon.png
    .png
  • shaders/InternalLib/Samplers/noise.png
    .png
  • shaders/InternalLib/Samplers/noise.png.mcmeta
  • shaders/InternalLib/Syntax.glsl
  • shaders/InternalLib/Uniform/Matrices.glsl
  • shaders/InternalLib/Uniform/ShadowDistortion.glsl
  • shaders/InternalLib/Uniform/TemporalJitter.glsl
  • shaders/InternalLib/UserLibManager.glsl
  • shaders/InternalLib/Utilities.glsl
  • shaders/InternalLib/Utilities/Clamping.glsl
  • shaders/InternalLib/Utilities/Encoding.glsl
  • shaders/InternalLib/Utilities/FastMath.glsl
  • shaders/InternalLib/Utilities/Noise.glsl
  • shaders/InternalLib/Utilities/Pow.glsl
  • shaders/InternalLib/Vertex/VertexDisplacement.vsh
  • shaders/InternalLib/Vertex/WavingTerrain.vsh
  • shaders/UserLib/CameraSettings.glsl
  • shaders/UserLib/LightingSettings.glsl
  • shaders/UserLib/ParallaxSettings.glsl
  • shaders/UserLib/SkySettings.glsl
  • shaders/UserLib/ToningSettings.glsl
  • shaders/UserLib/VolumetricSettings.glsl
  • shaders/block.properties
  • shaders/composite.fsh
  • shaders/composite.vsh
  • shaders/composite1.fsh
  • shaders/composite1.vsh
  • shaders/composite2.fsh
  • shaders/composite2.vsh
  • shaders/composite3.fsh
  • shaders/composite3.vsh
  • shaders/deferred.fsh
  • shaders/deferred.vsh
  • shaders/final.fsh
  • shaders/final.vsh
  • shaders/gbuffers_armor_glint.fsh
  • shaders/gbuffers_armor_glint.vsh
  • shaders/gbuffers_basic.fsh
  • shaders/gbuffers_basic.vsh
  • shaders/gbuffers_block.fsh
  • shaders/gbuffers_block.vsh
  • shaders/gbuffers_clouds.fsh
  • shaders/gbuffers_clouds.vsh
  • shaders/gbuffers_entities.fsh
  • shaders/gbuffers_entities.vsh
  • shaders/gbuffers_hand.fsh
  • shaders/gbuffers_hand.vsh
  • shaders/gbuffers_hand_water.fsh
  • shaders/gbuffers_hand_water.vsh
  • shaders/gbuffers_main.fsh
  • shaders/gbuffers_main.vsh
  • shaders/gbuffers_main_translucent.fsh
  • shaders/gbuffers_main_translucent.vsh
  • shaders/gbuffers_skybasic.fsh
  • shaders/gbuffers_skybasic.vsh
  • shaders/gbuffers_skytextured.fsh
  • shaders/gbuffers_skytextured.vsh
  • shaders/gbuffers_terrain.fsh
  • shaders/gbuffers_terrain.vsh
  • shaders/gbuffers_textured.fsh
  • shaders/gbuffers_textured.vsh
  • shaders/gbuffers_water.fsh
  • shaders/gbuffers_water.vsh
  • shaders/gbuffers_weather.fsh
  • shaders/gbuffers_weather.vsh
  • shaders/lang/en_US.lang
  • shaders/shaders.properties
  • shaders/shadow.fsh
  • shaders/shadow.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh