Overview
overview
3Static
static
1rethinking...a2.zip
windows7-x64
1rethinking...a2.zip
windows10-2004-x64
1shaders/wo...es.vsh
windows7-x64
3shaders/wo...es.vsh
windows10-2004-x64
3shaders/wo...in.fsh
windows7-x64
3shaders/wo...in.fsh
windows10-2004-x64
3shaders/wo...in.vsh
windows7-x64
3shaders/wo...in.vsh
windows10-2004-x64
3shaders/wo...ed.fsh
windows7-x64
3shaders/wo...ed.fsh
windows10-2004-x64
3shaders/wo...ed.vsh
windows7-x64
3shaders/wo...ed.vsh
windows10-2004-x64
3shaders/wo...er.fsh
windows7-x64
3shaders/wo...er.fsh
windows10-2004-x64
3shaders/wo...er.vsh
windows7-x64
3shaders/wo...er.vsh
windows10-2004-x64
3shaders/wo...er.fsh
windows7-x64
3shaders/wo...er.fsh
windows10-2004-x64
3shaders/wo...er.vsh
windows7-x64
3shaders/wo...er.vsh
windows10-2004-x64
3shaders/wo...re.fsh
windows7-x64
3shaders/wo...re.fsh
windows10-2004-x64
3shaders/wo...re.vsh
windows7-x64
3shaders/wo...re.vsh
windows10-2004-x64
3shaders/wo...e1.fsh
windows7-x64
3shaders/wo...e1.fsh
windows10-2004-x64
3shaders/wo...e1.vsh
windows7-x64
3shaders/wo...e1.vsh
windows10-2004-x64
3shaders/wo...e2.fsh
windows7-x64
3shaders/wo...e2.fsh
windows10-2004-x64
3shaders/wo...e2.vsh
windows7-x64
3shaders/wo...e2.vsh
windows10-2004-x64
3Static task
static1
Behavioral task
behavioral1
Sample
rethinking-voxels_r0.1_beta2.zip
Resource
win7-20240221-en
Behavioral task
behavioral2
Sample
rethinking-voxels_r0.1_beta2.zip
Resource
win10v2004-20240226-en
Behavioral task
behavioral3
Sample
shaders/world1/gbuffers_spidereyes.vsh
Resource
win7-20240221-en
Behavioral task
behavioral4
Sample
shaders/world1/gbuffers_spidereyes.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral5
Sample
shaders/world1/gbuffers_terrain.fsh
Resource
win7-20240215-en
Behavioral task
behavioral6
Sample
shaders/world1/gbuffers_terrain.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral7
Sample
shaders/world1/gbuffers_terrain.vsh
Resource
win7-20240221-en
Behavioral task
behavioral8
Sample
shaders/world1/gbuffers_terrain.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral9
Sample
shaders/world1/gbuffers_textured.fsh
Resource
win7-20240221-en
Behavioral task
behavioral10
Sample
shaders/world1/gbuffers_textured.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral11
Sample
shaders/world1/gbuffers_textured.vsh
Resource
win7-20240221-en
Behavioral task
behavioral12
Sample
shaders/world1/gbuffers_textured.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral13
Sample
shaders/world1/gbuffers_water.fsh
Resource
win7-20240221-en
Behavioral task
behavioral14
Sample
shaders/world1/gbuffers_water.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral15
Sample
shaders/world1/gbuffers_water.vsh
Resource
win7-20240221-en
Behavioral task
behavioral16
Sample
shaders/world1/gbuffers_water.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral17
Sample
shaders/world1/gbuffers_weather.fsh
Resource
win7-20240221-en
Behavioral task
behavioral18
Sample
shaders/world1/gbuffers_weather.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral19
Sample
shaders/world1/gbuffers_weather.vsh
Resource
win7-20240221-en
Behavioral task
behavioral20
Sample
shaders/world1/gbuffers_weather.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral21
Sample
shaders/world1/prepare.fsh
Resource
win7-20240221-en
Behavioral task
behavioral22
Sample
shaders/world1/prepare.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral23
Sample
shaders/world1/prepare.vsh
Resource
win7-20240220-en
Behavioral task
behavioral24
Sample
shaders/world1/prepare.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral25
Sample
shaders/world1/prepare1.fsh
Resource
win7-20240221-en
Behavioral task
behavioral26
Sample
shaders/world1/prepare1.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral27
Sample
shaders/world1/prepare1.vsh
Resource
win7-20240221-en
Behavioral task
behavioral28
Sample
shaders/world1/prepare1.vsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral29
Sample
shaders/world1/prepare2.fsh
Resource
win7-20240221-en
Behavioral task
behavioral30
Sample
shaders/world1/prepare2.fsh
Resource
win10v2004-20240226-en
Behavioral task
behavioral31
Sample
shaders/world1/prepare2.vsh
Resource
win7-20240221-en
Behavioral task
behavioral32
Sample
shaders/world1/prepare2.vsh
Resource
win10v2004-20240226-en
General
-
Target
rethinking-voxels_r0.1_beta2.zip
-
Size
592KB
-
MD5
c849f817ddca07db28be24dc7c84d7d2
-
SHA1
d72d79ba8525ffbe18acc10e07b38b4ea800c51d
-
SHA256
70d8602d8743925b0d12eb351f3fb8b8fd5298a5d0b44eb2a9833cf8ddef013a
-
SHA512
773acd817d19336c287c8a1eab6b06f42437b617b3f9ecf833f979fa5ea69cf6968454208e1b30474a2e4a591f186685ebb7c48b6b67db6c684b4193cd88ff45
-
SSDEEP
12288:IRAxQVAlaQ0NZZ3w4eaH3nX93yy/P8U7UV+Sxs0P5Bkjg/gvihMTnBYGSCt5ht6H:ICQiaQQZxe2t3yy/P8qUoQsYh
Malware Config
Signatures
Files
-
rethinking-voxels_r0.1_beta2.zip.zip
-
.gitignore
-
HOW TO INSTALL.txt
-
License.txt
-
shaderFile_1/shaderFile_L.placebo.zip
-
32-33/31/31 38.txt
-
32-33/31/32 33.txt
-
32-33/31/32 39.txt
-
32-33/31/37.txt
-
32-33/32 33/31 35.txt
-
32-33/32 33/31 37.txt
-
32-33/32 33/31.txt
-
32-33/32 33/39.txt
-
32-33/32/31 30 - 31 31.txt
-
32-33/32/33.txt
-
32-33/32/34.txt
-
32-33/32/37-38.txt
-
32-33/33 37/32 31.txt
-
32-33/33 37/33 30.txt
-
32-33/33 37/33.txt
-
32-33/33 37/34.txt
-
32-33/33/31 34.txt
-
32-33/33/31.txt
-
32-33/33/32 34.txt
-
32-33/33/36.txt
-
32-33/34 30/31 32.txt
-
32-33/34 30/31 35.txt
-
32-33/34 30/33 31.txt
-
32-33/34 30/34.txt
-
32-33/34 35/31 34.txt
-
32-33/34 35/34.txt
-
32-33/34 35/36.txt
-
32-33/34 35/38.txt
-
32-33/35 31/31 37.txt
-
32-33/35 31/31.txt
-
32-33/35 31/32 32.txt
-
32-33/35 31/35.txt
-
32-33/35/31 33.txt
-
32-33/35/32 30.txt
-
32-33/35/36.txt
-
32-33/35/37.txt
-
32-33/37/31 33.txt
-
32-33/37/31.txt
-
32-33/37/32 33.txt
-
32-33/37/32 35.txt
-
32-33/39/31 38.txt
-
32-33/39/31.txt
-
32-33/39/32.txt
-
32-33/39/37.txt
-
shaderFile_2/shaderFile_R.placebo
-
shaderFile_A.placebo
-
shaderFile_B.placebo
-
shaderFile_C.placebo
-
shaderFile_D.placebo
-
shaderFile_Versions.txt
-
shaders/block.properties
-
shaders/block_id_gen/blockIdMap.ppm
-
shaders/block_id_gen/blockmapping.sh.sh .ps1 linux polyglot
-
shaders/block_id_gen/blockstatelist.txt
-
shaders/block_id_gen/extractblockstates.sh.sh linux
-
shaders/block_id_gen/gen_block_ids.sh.sh linux
-
shaders/block_id_gen/id_map.txt
-
shaders/block_id_gen/old_block.properties
-
shaders/block_id_gen/old_block.properties_backup
-
shaders/dimension.properties
-
shaders/entity.properties
-
shaders/item.properties
-
shaders/lang/en_US.lang
-
shaders/lang/fr_FR.lang
-
shaders/lib/antialiasing/fxaa.glsl
-
shaders/lib/antialiasing/taa.glsl
-
shaders/lib/atmospherics/auroraBorealis.glsl
-
shaders/lib/atmospherics/clouds/cloudCoord.glsl
-
shaders/lib/atmospherics/clouds/mainClouds.glsl
-
shaders/lib/atmospherics/clouds/reimaginedClouds.glsl
-
shaders/lib/atmospherics/clouds/unboundClouds.glsl
-
shaders/lib/atmospherics/enderBeams.glsl
-
shaders/lib/atmospherics/enderStars.glsl
-
shaders/lib/atmospherics/fog/bloomFog.glsl
-
shaders/lib/atmospherics/fog/caveFactor.glsl
-
shaders/lib/atmospherics/fog/mainFog.glsl
-
shaders/lib/atmospherics/fog/waterFog.glsl
-
shaders/lib/atmospherics/fractals.glsl
-
shaders/lib/atmospherics/netherStorm.glsl
-
shaders/lib/atmospherics/nightNebula.glsl
-
shaders/lib/atmospherics/rainbow.glsl
-
shaders/lib/atmospherics/sky.glsl
-
shaders/lib/atmospherics/stars.glsl
-
shaders/lib/atmospherics/voidOfLife.glsl
-
shaders/lib/atmospherics/volumetricBlocklight.glsl
-
shaders/lib/atmospherics/volumetricLight.glsl
-
shaders/lib/colors/cloudColors.glsl
-
shaders/lib/colors/colorMultipliers.glsl
-
shaders/lib/colors/lightAndAmbientColors.glsl
-
shaders/lib/colors/moonPhaseInfluence.glsl
-
shaders/lib/colors/skyColors.glsl
-
shaders/lib/common.glsl
-
shaders/lib/lighting/ggx.glsl
-
shaders/lib/lighting/mainLighting.glsl
-
shaders/lib/lighting/shadowSampling.glsl
-
shaders/lib/materials/lightColorSettings.glsl
-
shaders/lib/materials/materialHandling/blockEntityMaterials.glsl
-
shaders/lib/materials/materialHandling/customMaterials.glsl
-
shaders/lib/materials/materialHandling/deferredMaterials.glsl
-
shaders/lib/materials/materialHandling/entityMaterials.glsl
-
shaders/lib/materials/materialHandling/irisMaterials.glsl
-
shaders/lib/materials/materialHandling/terrainMaterials.glsl
-
shaders/lib/materials/materialHandling/translucentMaterials.glsl
-
shaders/lib/materials/materialMethods/coatedTextures.glsl
-
shaders/lib/materials/materialMethods/generatedNormals.glsl
-
shaders/lib/materials/materialMethods/pomEffects.glsl
-
shaders/lib/materials/materialMethods/reflections.glsl
-
shaders/lib/materials/materialMethods/refraction.glsl
-
shaders/lib/materials/materialMethods/wavingBlocks.glsl
-
shaders/lib/materials/shadowChecks.glsl
-
shaders/lib/materials/specificMaterials/entities/glowItemFrame.glsl
-
shaders/lib/materials/specificMaterials/entities/itemFrame.glsl
-
shaders/lib/materials/specificMaterials/entities/lightningBolt.glsl
-
shaders/lib/materials/specificMaterials/others/endPortalEffect.glsl
-
shaders/lib/materials/specificMaterials/others/signText.glsl
-
shaders/lib/materials/specificMaterials/others/trident.glsl
-
shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/bambooPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/birchPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/cherryPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/crimsonPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/darkOakPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/junglePlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/mangrovePlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/oakPlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
-
shaders/lib/materials/specificMaterials/planks/warpedPlanks.glsl
-
shaders/lib/materials/specificMaterials/terrain/anvil.glsl
-
shaders/lib/materials/specificMaterials/terrain/blackstone.glsl
-
shaders/lib/materials/specificMaterials/terrain/cobblestone.glsl
-
shaders/lib/materials/specificMaterials/terrain/coral.glsl
-
shaders/lib/materials/specificMaterials/terrain/cryingObsidian.glsl
-
shaders/lib/materials/specificMaterials/terrain/deepslate.glsl
-
shaders/lib/materials/specificMaterials/terrain/diamondBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/dirt.glsl
-
shaders/lib/materials/specificMaterials/terrain/emeraldBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/endPortalFrame.glsl
-
shaders/lib/materials/specificMaterials/terrain/endStone.glsl
-
shaders/lib/materials/specificMaterials/terrain/froglights.glsl
-
shaders/lib/materials/specificMaterials/terrain/goldBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/ironBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/lanternMetal.glsl
-
shaders/lib/materials/specificMaterials/terrain/lapisBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/lava.glsl
-
shaders/lib/materials/specificMaterials/terrain/leaves.glsl
-
shaders/lib/materials/specificMaterials/terrain/netheriteBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/netherrack.glsl
-
shaders/lib/materials/specificMaterials/terrain/oakWood.glsl
-
shaders/lib/materials/specificMaterials/terrain/obsidian.glsl
-
shaders/lib/materials/specificMaterials/terrain/pumpkin.glsl
-
shaders/lib/materials/specificMaterials/terrain/quartzBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/rawCopperBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/rawGoldBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/rawIronBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/redstoneBlock.glsl
-
shaders/lib/materials/specificMaterials/terrain/redstoneTorch.glsl
-
shaders/lib/materials/specificMaterials/terrain/snow.glsl
-
shaders/lib/materials/specificMaterials/terrain/stone.glsl
-
shaders/lib/materials/specificMaterials/translucents/glass.glsl
-
shaders/lib/materials/specificMaterials/translucents/netherPortal.glsl
-
shaders/lib/materials/specificMaterials/translucents/stainedGlass.glsl
-
shaders/lib/materials/specificMaterials/translucents/water.glsl
-
shaders/lib/misc/colorCodedPrograms.glsl
-
shaders/lib/misc/darkOutline.glsl
-
shaders/lib/misc/handSway.glsl
-
shaders/lib/misc/irisRequired.glsl
-
shaders/lib/misc/lensFlare.glsl
-
shaders/lib/misc/showLightLevels.glsl
-
shaders/lib/misc/worldOutline.glsl
-
shaders/lib/pipelineSettings.glsl
-
shaders/lib/textures/blockIdMap.png.png
-
shaders/lib/textures/cloud-water.png.png
-
shaders/lib/textures/cloud-water.png.mcmeta
-
shaders/lib/textures/cucumber.png.png
-
shaders/lib/textures/cucumber.png.mcmeta
-
shaders/lib/textures/noise.png.png
-
shaders/lib/textures/noise.png.mcmeta
-
shaders/lib/util/commonFunctions.glsl
-
shaders/lib/util/dFdxdFdy.glsl
-
shaders/lib/util/dither.glsl
-
shaders/lib/util/jitter.glsl
-
shaders/lib/util/miplevel.glsl
-
shaders/lib/util/random.glsl
-
shaders/lib/util/spaceConversion.glsl
-
shaders/lib/util/textRendering.glsl
-
shaders/lib/vx/SSBOs.glsl
-
shaders/lib/vx/irradianceCache.glsl
-
shaders/lib/vx/mapping.glsl
-
shaders/lib/vx/raytrace.glsl
-
shaders/lib/vx/voxelVolume.glsl
-
shaders/lib/vx/voxelization.glsl
-
shaders/program/begin.glsl
-
shaders/program/composite.glsl
-
shaders/program/composite2.glsl
-
shaders/program/composite3.glsl
-
shaders/program/composite4.glsl
-
shaders/program/composite5.glsl
-
shaders/program/composite6.glsl
-
shaders/program/composite7.glsl
-
shaders/program/conway.glsl
-
shaders/program/deferred1.glsl
-
shaders/program/final.glsl
-
shaders/program/gbuffers_armor_glint.glsl
-
shaders/program/gbuffers_basic.glsl
-
shaders/program/gbuffers_beaconbeam.glsl
-
shaders/program/gbuffers_block.glsl
-
shaders/program/gbuffers_clouds.glsl
-
shaders/program/gbuffers_damagedblock.glsl
-
shaders/program/gbuffers_entities.glsl
-
shaders/program/gbuffers_hand.glsl
-
shaders/program/gbuffers_skybasic.glsl
-
shaders/program/gbuffers_skytextured.glsl
-
shaders/program/gbuffers_spidereyes.glsl
-
shaders/program/gbuffers_terrain.glsl
-
shaders/program/gbuffers_textured.glsl
-
shaders/program/gbuffers_water.glsl
-
shaders/program/gbuffers_weather.glsl
-
shaders/program/prepare.glsl
-
shaders/program/prepare1.glsl
-
shaders/program/prepare2.glsl
-
shaders/program/prepare3.glsl
-
shaders/program/prepare4.glsl
-
shaders/program/prepare4_csh.glsl
-
shaders/program/prepareBlurLight2.glsl
-
shaders/program/setup1.glsl
-
shaders/program/shadow.glsl
-
shaders/program/shadowcomp.glsl
-
shaders/program/template.glsl
-
shaders/shaders.properties
-
shaders/world-1/begin.csh
-
shaders/world-1/begin_a.csh
-
shaders/world-1/composite.fsh
-
shaders/world-1/composite.vsh
-
shaders/world-1/composite2.fsh
-
shaders/world-1/composite2.vsh
-
shaders/world-1/composite3.fsh
-
shaders/world-1/composite3.vsh
-
shaders/world-1/composite4.fsh
-
shaders/world-1/composite4.vsh
-
shaders/world-1/composite5.fsh
-
shaders/world-1/composite5.vsh
-
shaders/world-1/composite6.fsh
-
shaders/world-1/composite6.vsh
-
shaders/world-1/composite7.fsh
-
shaders/world-1/composite7.vsh
-
shaders/world-1/deferred1.fsh
-
shaders/world-1/deferred1.vsh
-
shaders/world-1/final.fsh
-
shaders/world-1/final.vsh
-
shaders/world-1/gbuffers_armor_glint.fsh
-
shaders/world-1/gbuffers_armor_glint.vsh
-
shaders/world-1/gbuffers_basic.fsh
-
shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_beaconbeam.fsh
-
shaders/world-1/gbuffers_beaconbeam.vsh
-
shaders/world-1/gbuffers_block.fsh
-
shaders/world-1/gbuffers_block.vsh
-
shaders/world-1/gbuffers_clouds.fsh
-
shaders/world-1/gbuffers_clouds.vsh
-
shaders/world-1/gbuffers_damagedblock.fsh
-
shaders/world-1/gbuffers_damagedblock.vsh
-
shaders/world-1/gbuffers_entities.fsh
-
shaders/world-1/gbuffers_entities.vsh
-
shaders/world-1/gbuffers_entities_glowing.fsh
-
shaders/world-1/gbuffers_entities_glowing.vsh
-
shaders/world-1/gbuffers_hand.fsh
-
shaders/world-1/gbuffers_hand.vsh
-
shaders/world-1/gbuffers_line.fsh
-
shaders/world-1/gbuffers_line.vsh
-
shaders/world-1/gbuffers_skybasic.fsh
-
shaders/world-1/gbuffers_skybasic.vsh
-
shaders/world-1/gbuffers_skytextured.fsh
-
shaders/world-1/gbuffers_skytextured.vsh
-
shaders/world-1/gbuffers_spidereyes.fsh
-
shaders/world-1/gbuffers_spidereyes.vsh
-
shaders/world-1/gbuffers_terrain.fsh
-
shaders/world-1/gbuffers_terrain.vsh
-
shaders/world-1/gbuffers_textured.fsh
-
shaders/world-1/gbuffers_textured.vsh
-
shaders/world-1/gbuffers_water.fsh
-
shaders/world-1/gbuffers_water.vsh
-
shaders/world-1/gbuffers_weather.fsh
-
shaders/world-1/gbuffers_weather.vsh
-
shaders/world-1/prepare.fsh
-
shaders/world-1/prepare.vsh
-
shaders/world-1/prepare1.fsh
-
shaders/world-1/prepare1.vsh
-
shaders/world-1/prepare2.fsh
-
shaders/world-1/prepare2.vsh
-
shaders/world-1/prepare3.fsh
-
shaders/world-1/prepare3.vsh
-
shaders/world-1/prepare4.csh
-
shaders/world-1/prepare4.fsh
-
shaders/world-1/prepare4.vsh
-
shaders/world-1/prepare7.fsh
-
shaders/world-1/prepare7.vsh
-
shaders/world-1/prepare8.fsh
-
shaders/world-1/prepare8.vsh
-
shaders/world-1/setup1.csh
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shaders/world1/shadowcomp.csh
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