General

  • Target

    Nostalgia_v5.0.zip

  • Size

    1.8MB

  • MD5

    3d6203d1c170dd175c84cdafaf1b08e4

  • SHA1

    920fa5e58e670f421373efab4fc96908871b19b8

  • SHA256

    8fb12ed35ddb309178c3574b8ad89f606006cd3ab5e4bbec05851ff561566ce7

  • SHA512

    cf5e5ae2e5c55ec47e036ab6a140b6a8aec9704d648a22d20a756e14fb4c614d928d210df9789c309ee1c10a5b8f4b7e6f6bdf4d635c3837057b35a824420a5b

  • SSDEEP

    49152:xJzBd5X9DG7YdW9QfsM72i74lRQkpaQv4ZpIUtH56U:n5XRG7h9QfsMKi74b1prQDd56U

Score
1/10

Malware Config

Signatures

Files

  • Nostalgia_v5.0.zip
    .zip
  • LICENSE
  • shaders/block.properties
    .vbs
  • shaders/image/bluenoiseUV8.dat
  • shaders/image/noise2D.png
    .png
  • shaders/image/noise2D.png.mcmeta
  • shaders/lang/en_US.lang
  • shaders/lang/ru_RU.lang
  • shaders/lib/academy/aces.glsl
  • shaders/lib/academy/functions.glsl
  • shaders/lib/academy/spline.glsl
  • shaders/lib/academy/transforms.glsl
  • shaders/lib/atmos/clouds.glsl
  • shaders/lib/atmos/colorsDefault.glsl
  • shaders/lib/atmos/colorsEnd.glsl
  • shaders/lib/atmos/colorsNether.glsl
  • shaders/lib/atmos/phase.glsl
  • shaders/lib/atmos/project.glsl
  • shaders/lib/atmos/waterConst.glsl
  • shaders/lib/atmos/waterWaves.glsl
  • shaders/lib/brdf/fresnel.glsl
  • shaders/lib/brdf/hammon.glsl
  • shaders/lib/brdf/labPBR.glsl
  • shaders/lib/brdf/material.glsl
  • shaders/lib/brdf/specular.glsl
  • shaders/lib/downscaleTransform.glsl
  • shaders/lib/fUtil.glsl
  • shaders/lib/frag/bluenoise.glsl
  • shaders/lib/frag/bslflare.glsl
  • shaders/lib/frag/capture.glsl
  • shaders/lib/frag/checkerboard.glsl
  • shaders/lib/frag/gradnoise.glsl
  • shaders/lib/frag/noise.glsl
  • shaders/lib/frag/reflection.glsl
  • shaders/lib/head.glsl
  • shaders/lib/internal.glsl
    .vbs
  • shaders/lib/light/contactShadow.glsl
  • shaders/lib/light/emission.glsl
  • shaders/lib/light/warp.glsl
  • shaders/lib/offset/bokeh.glsl
  • shaders/lib/offset/gauss.glsl
  • shaders/lib/offset/poisson.glsl
  • shaders/lib/offset/random.glsl
  • shaders/lib/pipeline.glsl
  • shaders/lib/shadowconst.glsl
  • shaders/lib/util/bicubic.glsl
  • shaders/lib/util/colorspace.glsl
  • shaders/lib/util/const.glsl
  • shaders/lib/util/encoders.glsl
  • shaders/lib/util/functions.glsl
  • shaders/lib/util/macros.glsl
  • shaders/lib/util/transforms.glsl
  • shaders/lib/vertex/wind.glsl
  • shaders/program/deferred/accumulate.fsh
  • shaders/program/deferred/capture.fsh
  • shaders/program/deferred/filter.fsh
  • shaders/program/deferred/indirectAO.fsh
  • shaders/program/deferred/skyboxApply.fsh
  • shaders/program/deferred/skyboxPrep.fsh
  • shaders/program/deferred/skyboxPrep.vsh
  • shaders/program/deferred/sspt.fsh
    .vbs
  • shaders/program/deferred/vertexComplex.vsh
    .vbs
  • shaders/program/deferred/vertexSimple.vsh
  • shaders/program/gbuffer/discard.glsl
  • shaders/program/gbuffer/forward.fsh
    .vbs
  • shaders/program/gbuffer/forward.vsh
    .vbs
  • shaders/program/gbuffer/line.glsl
  • shaders/program/gbuffer/nether/forward.fsh
  • shaders/program/gbuffer/nether/forward.vsh
  • shaders/program/gbuffer/overlay.fsh
  • shaders/program/gbuffer/overlay.vsh
  • shaders/program/gbuffer/solid.fsh
  • shaders/program/gbuffer/solid.vsh
  • shaders/program/grade/exposure.vsh
    .vbs
  • shaders/program/grade/final.fsh
  • shaders/program/grade/grading.fsh
    .vbs
  • shaders/program/post/FXAA.fsh
  • shaders/program/post/bloom_0.fsh
  • shaders/program/post/bloom_0.vsh
  • shaders/program/post/bloom_1.fsh
  • shaders/program/post/bloom_1.vsh
  • shaders/program/post/bloom_2.fsh
  • shaders/program/post/bloom_2.vsh
  • shaders/program/post/lens_0.fsh
  • shaders/program/post/lens_1.fsh
  • shaders/program/post/lens_2.fsh
  • shaders/program/post/taauPrepass.fsh
  • shaders/program/post/temporal.fsh
  • shaders/program/shadow/comp0.fsh
  • shaders/program/shadow/fragment.fsh
  • shaders/program/shadow/vertex.vsh
  • shaders/settings.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
    .vbs
  • shaders/world-1/composite10.fsh
  • shaders/world-1/composite10.vsh
  • shaders/world-1/composite11.fsh
  • shaders/world-1/composite11.vsh
  • shaders/world-1/composite12.fsh
  • shaders/world-1/composite12.vsh
  • shaders/world-1/composite13.fsh
  • shaders/world-1/composite13.vsh
  • shaders/world-1/composite14.fsh
  • shaders/world-1/composite14.vsh
  • shaders/world-1/composite15.fsh
    .vbs
  • shaders/world-1/composite15.vsh
    .vbs
  • shaders/world-1/composite3.fsh
  • shaders/world-1/composite3.vsh
    .vbs
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/composite8.fsh
  • shaders/world-1/composite8.vsh
  • shaders/world-1/composite9.fsh
  • shaders/world-1/composite9.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/deferred12.fsh
  • shaders/world-1/deferred12.vsh
    .vbs
  • shaders/world-1/deferred2.fsh
    .vbs
  • shaders/world-1/deferred2.vsh
    .vbs
  • shaders/world-1/deferred3.fsh
  • shaders/world-1/deferred3.vsh
  • shaders/world-1/deferred4.fsh
  • shaders/world-1/deferred4.vsh
  • shaders/world-1/deferred5.fsh
  • shaders/world-1/deferred5.vsh
  • shaders/world-1/deferred6.fsh
  • shaders/world-1/deferred6.vsh
  • shaders/world-1/deferred7.fsh
  • shaders/world-1/deferred7.vsh
  • shaders/world-1/deferred8.fsh
  • shaders/world-1/deferred8.vsh
  • shaders/world-1/deferred9.fsh
  • shaders/world-1/deferred9.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_hand_water.fsh
  • shaders/world-1/gbuffers_hand_water.vsh
  • shaders/world-1/gbuffers_line.fsh
  • shaders/world-1/gbuffers_line.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_skytextured.fsh
  • shaders/world-1/gbuffers_skytextured.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_textured_lit.fsh
  • shaders/world-1/gbuffers_textured_lit.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/prepare.fsh
  • shaders/world-1/prepare.vsh
    .vbs
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite1.fsh
  • shaders/world0/composite1.vsh
  • shaders/world0/composite10.fsh
  • shaders/world0/composite10.vsh
  • shaders/world0/composite11.fsh
  • shaders/world0/composite11.vsh
  • shaders/world0/composite12.fsh
  • shaders/world0/composite12.vsh
  • shaders/world0/composite13.fsh
  • shaders/world0/composite13.vsh
  • shaders/world0/composite14.fsh
  • shaders/world0/composite14.vsh
  • shaders/world0/composite15.fsh
  • shaders/world0/composite15.vsh
  • shaders/world0/composite3.fsh
  • shaders/world0/composite3.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/composite5.fsh
  • shaders/world0/composite5.vsh
  • shaders/world0/composite6.fsh
  • shaders/world0/composite6.vsh
  • shaders/world0/composite7.fsh
  • shaders/world0/composite7.vsh
  • shaders/world0/composite8.fsh
  • shaders/world0/composite8.vsh
  • shaders/world0/composite9.fsh
  • shaders/world0/composite9.vsh
  • shaders/world0/deferred.fsh
  • shaders/world0/deferred.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/deferred12.fsh
  • shaders/world0/deferred12.vsh
  • shaders/world0/deferred2.fsh
  • shaders/world0/deferred2.vsh
  • shaders/world0/deferred3.fsh
  • shaders/world0/deferred3.vsh
  • shaders/world0/deferred4.fsh
  • shaders/world0/deferred4.vsh
  • shaders/world0/deferred5.fsh
  • shaders/world0/deferred5.vsh
  • shaders/world0/deferred6.fsh
  • shaders/world0/deferred6.vsh
  • shaders/world0/deferred7.fsh
  • shaders/world0/deferred7.vsh
  • shaders/world0/deferred8.fsh
  • shaders/world0/deferred8.vsh
  • shaders/world0/deferred9.fsh
  • shaders/world0/deferred9.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_hand_water.fsh
  • shaders/world0/gbuffers_hand_water.vsh
  • shaders/world0/gbuffers_line.fsh
  • shaders/world0/gbuffers_line.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_textured_lit.fsh
  • shaders/world0/gbuffers_textured_lit.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/prepare.fsh
  • shaders/world0/prepare.vsh
  • shaders/world0/prepare1.fsh
  • shaders/world0/prepare1.vsh
  • shaders/world0/prepare2.fsh
  • shaders/world0/prepare2.vsh
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh
  • shaders/world0/shadowcomp.fsh
  • shaders/world0/shadowcomp.vsh
  • shaders/world0/temp/composite2.fsh
  • shaders/world0/temp/composite2.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
    .vbs
  • shaders/world1/composite10.fsh
  • shaders/world1/composite10.vsh
  • shaders/world1/composite11.fsh
  • shaders/world1/composite11.vsh
  • shaders/world1/composite12.fsh
  • shaders/world1/composite12.vsh
  • shaders/world1/composite13.fsh
  • shaders/world1/composite13.vsh
  • shaders/world1/composite14.fsh
  • shaders/world1/composite14.vsh
  • shaders/world1/composite15.fsh
    .vbs
  • shaders/world1/composite15.vsh
    .vbs
  • shaders/world1/composite3.fsh
  • shaders/world1/composite3.vsh
    .vbs
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/composite8.fsh
  • shaders/world1/composite8.vsh
  • shaders/world1/composite9.fsh
  • shaders/world1/composite9.vsh
  • shaders/world1/deferred.fsh
  • shaders/world1/deferred.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/deferred12.fsh
  • shaders/world1/deferred12.vsh
    .vbs
  • shaders/world1/deferred2.fsh
    .vbs
  • shaders/world1/deferred2.vsh
    .vbs
  • shaders/world1/deferred3.fsh
  • shaders/world1/deferred3.vsh
  • shaders/world1/deferred4.fsh
  • shaders/world1/deferred4.vsh
  • shaders/world1/deferred5.fsh
  • shaders/world1/deferred5.vsh
  • shaders/world1/deferred6.fsh
  • shaders/world1/deferred6.vsh
  • shaders/world1/deferred7.fsh
  • shaders/world1/deferred7.vsh
  • shaders/world1/deferred8.fsh
  • shaders/world1/deferred8.vsh
  • shaders/world1/deferred9.fsh
  • shaders/world1/deferred9.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_hand_water.fsh
    .vbs
  • shaders/world1/gbuffers_hand_water.vsh
    .vbs
  • shaders/world1/gbuffers_line.fsh
  • shaders/world1/gbuffers_line.vsh
  • shaders/world1/gbuffers_skybasic.fsh
  • shaders/world1/gbuffers_skybasic.vsh
  • shaders/world1/gbuffers_skytextured.fsh
  • shaders/world1/gbuffers_skytextured.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_textured_lit.fsh
    .vbs
  • shaders/world1/gbuffers_textured_lit.vsh
    .vbs
  • shaders/world1/gbuffers_water.fsh
    .vbs
  • shaders/world1/gbuffers_water.vsh
    .vbs
  • shaders/world1/prepare.fsh
  • shaders/world1/prepare.vsh
  • shaders/world1/prepare1.fsh
    .vbs
  • shaders/world1/prepare1.vsh
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh
  • shaders/world1/shadowcomp.fsh
  • shaders/world1/shadowcomp.vsh