Overview
overview
9Static
static
1shaders/block.vbs
windows7-x64
1shaders/block.vbs
windows10-2004-x64
1shaders/li...al.vbs
windows7-x64
1shaders/li...al.vbs
windows10-2004-x64
8shaders/pr...pt.vbs
windows7-x64
1shaders/pr...pt.vbs
windows10-2004-x64
1shaders/pr...ex.vbs
windows7-x64
1shaders/pr...ex.vbs
windows10-2004-x64
9shaders/pr...rd.vbs
windows7-x64
1shaders/pr...rd.vbs
windows10-2004-x64
1shaders/pr...rd.vbs
windows7-x64
1shaders/pr...rd.vbs
windows10-2004-x64
1shaders/pr...re.vbs
windows7-x64
1shaders/pr...re.vbs
windows10-2004-x64
1shaders/pr...ng.vbs
windows7-x64
1shaders/pr...ng.vbs
windows10-2004-x64
1shaders/wo...e1.vbs
windows7-x64
1shaders/wo...e1.vbs
windows10-2004-x64
1shaders/wo...15.vbs
windows7-x64
1shaders/wo...15.vbs
windows10-2004-x64
1shaders/wo...15.vbs
windows7-x64
1shaders/wo...15.vbs
windows10-2004-x64
1shaders/wo...e3.vbs
windows7-x64
1shaders/wo...e3.vbs
windows10-2004-x64
1shaders/wo...12.vbs
windows7-x64
1shaders/wo...12.vbs
windows10-2004-x64
1shaders/wo...d2.vbs
windows7-x64
1shaders/wo...d2.vbs
windows10-2004-x64
1shaders/wo...d2.vbs
windows7-x64
1shaders/wo...d2.vbs
windows10-2004-x64
1shaders/wo...re.vbs
windows7-x64
1shaders/wo...re.vbs
windows10-2004-x64
1Static task
static1
Behavioral task
behavioral1
Sample
shaders/block.vbs
Resource
win7-20240221-en
Behavioral task
behavioral2
Sample
shaders/block.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral3
Sample
shaders/lib/internal.vbs
Resource
win7-20240221-en
Behavioral task
behavioral4
Sample
shaders/lib/internal.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral5
Sample
shaders/program/deferred/sspt.vbs
Resource
win7-20240221-en
Behavioral task
behavioral6
Sample
shaders/program/deferred/sspt.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral7
Sample
shaders/program/deferred/vertexComplex.vbs
Resource
win7-20240221-en
Behavioral task
behavioral8
Sample
shaders/program/deferred/vertexComplex.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral9
Sample
shaders/program/gbuffer/forward.vbs
Resource
win7-20240221-en
Behavioral task
behavioral10
Sample
shaders/program/gbuffer/forward.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral11
Sample
shaders/program/gbuffer/forward.vbs
Resource
win7-20240221-en
Behavioral task
behavioral12
Sample
shaders/program/gbuffer/forward.vbs
Resource
win10v2004-20240319-en
Behavioral task
behavioral13
Sample
shaders/program/grade/exposure.vbs
Resource
win7-20240215-en
Behavioral task
behavioral14
Sample
shaders/program/grade/exposure.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral15
Sample
shaders/program/grade/grading.vbs
Resource
win7-20240220-en
Behavioral task
behavioral16
Sample
shaders/program/grade/grading.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral17
Sample
shaders/world-1/composite1.vbs
Resource
win7-20240221-en
Behavioral task
behavioral18
Sample
shaders/world-1/composite1.vbs
Resource
win10v2004-20231215-en
Behavioral task
behavioral19
Sample
shaders/world-1/composite15.vbs
Resource
win7-20240221-en
Behavioral task
behavioral20
Sample
shaders/world-1/composite15.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral21
Sample
shaders/world-1/composite15.vbs
Resource
win7-20240221-en
Behavioral task
behavioral22
Sample
shaders/world-1/composite15.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral23
Sample
shaders/world-1/composite3.vbs
Resource
win7-20240221-en
Behavioral task
behavioral24
Sample
shaders/world-1/composite3.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral25
Sample
shaders/world-1/deferred12.vbs
Resource
win7-20240221-en
Behavioral task
behavioral26
Sample
shaders/world-1/deferred12.vbs
Resource
win10v2004-20240319-en
Behavioral task
behavioral27
Sample
shaders/world-1/deferred2.vbs
Resource
win7-20240215-en
Behavioral task
behavioral28
Sample
shaders/world-1/deferred2.vbs
Resource
win10v2004-20240226-en
Behavioral task
behavioral29
Sample
shaders/world-1/deferred2.vbs
Resource
win7-20240221-en
Behavioral task
behavioral30
Sample
shaders/world-1/deferred2.vbs
Resource
win10v2004-20231215-en
Behavioral task
behavioral31
Sample
shaders/world-1/prepare.vbs
Resource
win7-20240221-en
Behavioral task
behavioral32
Sample
shaders/world-1/prepare.vbs
Resource
win10v2004-20240226-en
General
-
Target
Nostalgia_v5.0.zip
-
Size
1.8MB
-
MD5
3d6203d1c170dd175c84cdafaf1b08e4
-
SHA1
920fa5e58e670f421373efab4fc96908871b19b8
-
SHA256
8fb12ed35ddb309178c3574b8ad89f606006cd3ab5e4bbec05851ff561566ce7
-
SHA512
cf5e5ae2e5c55ec47e036ab6a140b6a8aec9704d648a22d20a756e14fb4c614d928d210df9789c309ee1c10a5b8f4b7e6f6bdf4d635c3837057b35a824420a5b
-
SSDEEP
49152:xJzBd5X9DG7YdW9QfsM72i74lRQkpaQv4ZpIUtH56U:n5XRG7h9QfsMKi74b1prQDd56U
Malware Config
Signatures
Files
-
Nostalgia_v5.0.zip.zip
-
LICENSE
-
shaders/block.properties.vbs
-
shaders/image/bluenoiseUV8.dat
-
shaders/image/noise2D.png.png
-
shaders/image/noise2D.png.mcmeta
-
shaders/lang/en_US.lang
-
shaders/lang/ru_RU.lang
-
shaders/lib/academy/aces.glsl
-
shaders/lib/academy/functions.glsl
-
shaders/lib/academy/spline.glsl
-
shaders/lib/academy/transforms.glsl
-
shaders/lib/atmos/clouds.glsl
-
shaders/lib/atmos/colorsDefault.glsl
-
shaders/lib/atmos/colorsEnd.glsl
-
shaders/lib/atmos/colorsNether.glsl
-
shaders/lib/atmos/phase.glsl
-
shaders/lib/atmos/project.glsl
-
shaders/lib/atmos/waterConst.glsl
-
shaders/lib/atmos/waterWaves.glsl
-
shaders/lib/brdf/fresnel.glsl
-
shaders/lib/brdf/hammon.glsl
-
shaders/lib/brdf/labPBR.glsl
-
shaders/lib/brdf/material.glsl
-
shaders/lib/brdf/specular.glsl
-
shaders/lib/downscaleTransform.glsl
-
shaders/lib/fUtil.glsl
-
shaders/lib/frag/bluenoise.glsl
-
shaders/lib/frag/bslflare.glsl
-
shaders/lib/frag/capture.glsl
-
shaders/lib/frag/checkerboard.glsl
-
shaders/lib/frag/gradnoise.glsl
-
shaders/lib/frag/noise.glsl
-
shaders/lib/frag/reflection.glsl
-
shaders/lib/head.glsl
-
shaders/lib/internal.glsl.vbs
-
shaders/lib/light/contactShadow.glsl
-
shaders/lib/light/emission.glsl
-
shaders/lib/light/warp.glsl
-
shaders/lib/offset/bokeh.glsl
-
shaders/lib/offset/gauss.glsl
-
shaders/lib/offset/poisson.glsl
-
shaders/lib/offset/random.glsl
-
shaders/lib/pipeline.glsl
-
shaders/lib/shadowconst.glsl
-
shaders/lib/util/bicubic.glsl
-
shaders/lib/util/colorspace.glsl
-
shaders/lib/util/const.glsl
-
shaders/lib/util/encoders.glsl
-
shaders/lib/util/functions.glsl
-
shaders/lib/util/macros.glsl
-
shaders/lib/util/transforms.glsl
-
shaders/lib/vertex/wind.glsl
-
shaders/program/deferred/accumulate.fsh
-
shaders/program/deferred/capture.fsh
-
shaders/program/deferred/filter.fsh
-
shaders/program/deferred/indirectAO.fsh
-
shaders/program/deferred/skyboxApply.fsh
-
shaders/program/deferred/skyboxPrep.fsh
-
shaders/program/deferred/skyboxPrep.vsh
-
shaders/program/deferred/sspt.fsh.vbs
-
shaders/program/deferred/vertexComplex.vsh.vbs
-
shaders/program/deferred/vertexSimple.vsh
-
shaders/program/gbuffer/discard.glsl
-
shaders/program/gbuffer/forward.fsh.vbs
-
shaders/program/gbuffer/forward.vsh.vbs
-
shaders/program/gbuffer/line.glsl
-
shaders/program/gbuffer/nether/forward.fsh
-
shaders/program/gbuffer/nether/forward.vsh
-
shaders/program/gbuffer/overlay.fsh
-
shaders/program/gbuffer/overlay.vsh
-
shaders/program/gbuffer/solid.fsh
-
shaders/program/gbuffer/solid.vsh
-
shaders/program/grade/exposure.vsh.vbs
-
shaders/program/grade/final.fsh
-
shaders/program/grade/grading.fsh.vbs
-
shaders/program/post/FXAA.fsh
-
shaders/program/post/bloom_0.fsh
-
shaders/program/post/bloom_0.vsh
-
shaders/program/post/bloom_1.fsh
-
shaders/program/post/bloom_1.vsh
-
shaders/program/post/bloom_2.fsh
-
shaders/program/post/bloom_2.vsh
-
shaders/program/post/lens_0.fsh
-
shaders/program/post/lens_1.fsh
-
shaders/program/post/lens_2.fsh
-
shaders/program/post/taauPrepass.fsh
-
shaders/program/post/temporal.fsh
-
shaders/program/shadow/comp0.fsh
-
shaders/program/shadow/fragment.fsh
-
shaders/program/shadow/vertex.vsh
-
shaders/settings.glsl
-
shaders/shaders.properties
-
shaders/world-1/composite.fsh
-
shaders/world-1/composite.vsh
-
shaders/world-1/composite1.fsh
-
shaders/world-1/composite1.vsh.vbs
-
shaders/world-1/composite10.fsh
-
shaders/world-1/composite10.vsh
-
shaders/world-1/composite11.fsh
-
shaders/world-1/composite11.vsh
-
shaders/world-1/composite12.fsh
-
shaders/world-1/composite12.vsh
-
shaders/world-1/composite13.fsh
-
shaders/world-1/composite13.vsh
-
shaders/world-1/composite14.fsh
-
shaders/world-1/composite14.vsh
-
shaders/world-1/composite15.fsh.vbs
-
shaders/world-1/composite15.vsh.vbs
-
shaders/world-1/composite3.fsh
-
shaders/world-1/composite3.vsh.vbs
-
shaders/world-1/composite4.fsh
-
shaders/world-1/composite4.vsh
-
shaders/world-1/composite5.fsh
-
shaders/world-1/composite5.vsh
-
shaders/world-1/composite6.fsh
-
shaders/world-1/composite6.vsh
-
shaders/world-1/composite7.fsh
-
shaders/world-1/composite7.vsh
-
shaders/world-1/composite8.fsh
-
shaders/world-1/composite8.vsh
-
shaders/world-1/composite9.fsh
-
shaders/world-1/composite9.vsh
-
shaders/world-1/deferred1.fsh
-
shaders/world-1/deferred1.vsh
-
shaders/world-1/deferred12.fsh
-
shaders/world-1/deferred12.vsh.vbs
-
shaders/world-1/deferred2.fsh.vbs
-
shaders/world-1/deferred2.vsh.vbs
-
shaders/world-1/deferred3.fsh
-
shaders/world-1/deferred3.vsh
-
shaders/world-1/deferred4.fsh
-
shaders/world-1/deferred4.vsh
-
shaders/world-1/deferred5.fsh
-
shaders/world-1/deferred5.vsh
-
shaders/world-1/deferred6.fsh
-
shaders/world-1/deferred6.vsh
-
shaders/world-1/deferred7.fsh
-
shaders/world-1/deferred7.vsh
-
shaders/world-1/deferred8.fsh
-
shaders/world-1/deferred8.vsh
-
shaders/world-1/deferred9.fsh
-
shaders/world-1/deferred9.vsh
-
shaders/world-1/final.fsh
-
shaders/world-1/final.vsh
-
shaders/world-1/gbuffers_armor_glint.fsh
-
shaders/world-1/gbuffers_armor_glint.vsh
-
shaders/world-1/gbuffers_basic.fsh
-
shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_block.fsh
-
shaders/world-1/gbuffers_block.vsh
-
shaders/world-1/gbuffers_clouds.fsh
-
shaders/world-1/gbuffers_clouds.vsh
-
shaders/world-1/gbuffers_entities.fsh
-
shaders/world-1/gbuffers_entities.vsh
-
shaders/world-1/gbuffers_hand.fsh
-
shaders/world-1/gbuffers_hand.vsh
-
shaders/world-1/gbuffers_hand_water.fsh
-
shaders/world-1/gbuffers_hand_water.vsh
-
shaders/world-1/gbuffers_line.fsh
-
shaders/world-1/gbuffers_line.vsh
-
shaders/world-1/gbuffers_skybasic.fsh
-
shaders/world-1/gbuffers_skybasic.vsh
-
shaders/world-1/gbuffers_skytextured.fsh
-
shaders/world-1/gbuffers_skytextured.vsh
-
shaders/world-1/gbuffers_spidereyes.fsh
-
shaders/world-1/gbuffers_spidereyes.vsh
-
shaders/world-1/gbuffers_terrain.fsh
-
shaders/world-1/gbuffers_terrain.vsh
-
shaders/world-1/gbuffers_textured.fsh
-
shaders/world-1/gbuffers_textured.vsh
-
shaders/world-1/gbuffers_textured_lit.fsh
-
shaders/world-1/gbuffers_textured_lit.vsh
-
shaders/world-1/gbuffers_water.fsh
-
shaders/world-1/gbuffers_water.vsh
-
shaders/world-1/prepare.fsh
-
shaders/world-1/prepare.vsh.vbs
-
shaders/world0/composite.fsh
-
shaders/world0/composite.vsh
-
shaders/world0/composite1.fsh
-
shaders/world0/composite1.vsh
-
shaders/world0/composite10.fsh
-
shaders/world0/composite10.vsh
-
shaders/world0/composite11.fsh
-
shaders/world0/composite11.vsh
-
shaders/world0/composite12.fsh
-
shaders/world0/composite12.vsh
-
shaders/world0/composite13.fsh
-
shaders/world0/composite13.vsh
-
shaders/world0/composite14.fsh
-
shaders/world0/composite14.vsh
-
shaders/world0/composite15.fsh
-
shaders/world0/composite15.vsh
-
shaders/world0/composite3.fsh
-
shaders/world0/composite3.vsh
-
shaders/world0/composite4.fsh
-
shaders/world0/composite4.vsh
-
shaders/world0/composite5.fsh
-
shaders/world0/composite5.vsh
-
shaders/world0/composite6.fsh
-
shaders/world0/composite6.vsh
-
shaders/world0/composite7.fsh
-
shaders/world0/composite7.vsh
-
shaders/world0/composite8.fsh
-
shaders/world0/composite8.vsh
-
shaders/world0/composite9.fsh
-
shaders/world0/composite9.vsh
-
shaders/world0/deferred.fsh
-
shaders/world0/deferred.vsh
-
shaders/world0/deferred1.fsh
-
shaders/world0/deferred1.vsh
-
shaders/world0/deferred12.fsh
-
shaders/world0/deferred12.vsh
-
shaders/world0/deferred2.fsh
-
shaders/world0/deferred2.vsh
-
shaders/world0/deferred3.fsh
-
shaders/world0/deferred3.vsh
-
shaders/world0/deferred4.fsh
-
shaders/world0/deferred4.vsh
-
shaders/world0/deferred5.fsh
-
shaders/world0/deferred5.vsh
-
shaders/world0/deferred6.fsh
-
shaders/world0/deferred6.vsh
-
shaders/world0/deferred7.fsh
-
shaders/world0/deferred7.vsh
-
shaders/world0/deferred8.fsh
-
shaders/world0/deferred8.vsh
-
shaders/world0/deferred9.fsh
-
shaders/world0/deferred9.vsh
-
shaders/world0/final.fsh
-
shaders/world0/final.vsh
-
shaders/world0/gbuffers_armor_glint.fsh
-
shaders/world0/gbuffers_armor_glint.vsh
-
shaders/world0/gbuffers_basic.fsh
-
shaders/world0/gbuffers_basic.vsh
-
shaders/world0/gbuffers_block.fsh
-
shaders/world0/gbuffers_block.vsh
-
shaders/world0/gbuffers_clouds.fsh
-
shaders/world0/gbuffers_clouds.vsh
-
shaders/world0/gbuffers_entities.fsh
-
shaders/world0/gbuffers_entities.vsh
-
shaders/world0/gbuffers_hand.fsh
-
shaders/world0/gbuffers_hand.vsh
-
shaders/world0/gbuffers_hand_water.fsh
-
shaders/world0/gbuffers_hand_water.vsh
-
shaders/world0/gbuffers_line.fsh
-
shaders/world0/gbuffers_line.vsh
-
shaders/world0/gbuffers_skybasic.fsh
-
shaders/world0/gbuffers_skybasic.vsh
-
shaders/world0/gbuffers_skytextured.fsh
-
shaders/world0/gbuffers_skytextured.vsh
-
shaders/world0/gbuffers_spidereyes.fsh
-
shaders/world0/gbuffers_spidereyes.vsh
-
shaders/world0/gbuffers_terrain.fsh
-
shaders/world0/gbuffers_terrain.vsh
-
shaders/world0/gbuffers_textured.fsh
-
shaders/world0/gbuffers_textured.vsh
-
shaders/world0/gbuffers_textured_lit.fsh
-
shaders/world0/gbuffers_textured_lit.vsh
-
shaders/world0/gbuffers_water.fsh
-
shaders/world0/gbuffers_water.vsh
-
shaders/world0/gbuffers_weather.fsh
-
shaders/world0/gbuffers_weather.vsh
-
shaders/world0/prepare.fsh
-
shaders/world0/prepare.vsh
-
shaders/world0/prepare1.fsh
-
shaders/world0/prepare1.vsh
-
shaders/world0/prepare2.fsh
-
shaders/world0/prepare2.vsh
-
shaders/world0/shadow.fsh
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shaders/world0/shadow.vsh
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shaders/world0/shadowcomp.fsh
-
shaders/world0/shadowcomp.vsh
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shaders/world0/temp/composite2.fsh
-
shaders/world0/temp/composite2.vsh
-
shaders/world1/composite.fsh
-
shaders/world1/composite.vsh
-
shaders/world1/composite1.fsh
-
shaders/world1/composite1.vsh.vbs
-
shaders/world1/composite10.fsh
-
shaders/world1/composite10.vsh
-
shaders/world1/composite11.fsh
-
shaders/world1/composite11.vsh
-
shaders/world1/composite12.fsh
-
shaders/world1/composite12.vsh
-
shaders/world1/composite13.fsh
-
shaders/world1/composite13.vsh
-
shaders/world1/composite14.fsh
-
shaders/world1/composite14.vsh
-
shaders/world1/composite15.fsh.vbs
-
shaders/world1/composite15.vsh.vbs
-
shaders/world1/composite3.fsh
-
shaders/world1/composite3.vsh.vbs
-
shaders/world1/composite4.fsh
-
shaders/world1/composite4.vsh
-
shaders/world1/composite5.fsh
-
shaders/world1/composite5.vsh
-
shaders/world1/composite6.fsh
-
shaders/world1/composite6.vsh
-
shaders/world1/composite7.fsh
-
shaders/world1/composite7.vsh
-
shaders/world1/composite8.fsh
-
shaders/world1/composite8.vsh
-
shaders/world1/composite9.fsh
-
shaders/world1/composite9.vsh
-
shaders/world1/deferred.fsh
-
shaders/world1/deferred.vsh
-
shaders/world1/deferred1.fsh
-
shaders/world1/deferred1.vsh
-
shaders/world1/deferred12.fsh
-
shaders/world1/deferred12.vsh.vbs
-
shaders/world1/deferred2.fsh.vbs
-
shaders/world1/deferred2.vsh.vbs
-
shaders/world1/deferred3.fsh
-
shaders/world1/deferred3.vsh
-
shaders/world1/deferred4.fsh
-
shaders/world1/deferred4.vsh
-
shaders/world1/deferred5.fsh
-
shaders/world1/deferred5.vsh
-
shaders/world1/deferred6.fsh
-
shaders/world1/deferred6.vsh
-
shaders/world1/deferred7.fsh
-
shaders/world1/deferred7.vsh
-
shaders/world1/deferred8.fsh
-
shaders/world1/deferred8.vsh
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shaders/world1/deferred9.vsh
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shaders/world1/final.fsh
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shaders/world1/gbuffers_armor_glint.fsh
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shaders/world1/gbuffers_armor_glint.vsh
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shaders/world1/gbuffers_clouds.fsh
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shaders/world1/gbuffers_entities.fsh
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shaders/world1/gbuffers_hand.fsh
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shaders/world1/gbuffers_hand_water.vsh.vbs
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shaders/world1/gbuffers_line.fsh
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shaders/world1/gbuffers_line.vsh
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shaders/world1/gbuffers_skybasic.fsh
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shaders/world1/gbuffers_skybasic.vsh
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shaders/world1/gbuffers_skytextured.fsh
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shaders/world1/gbuffers_skytextured.vsh
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shaders/world1/gbuffers_spidereyes.fsh
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shaders/world1/gbuffers_spidereyes.vsh
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shaders/world1/gbuffers_terrain.fsh
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shaders/world1/gbuffers_terrain.vsh
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shaders/world1/gbuffers_textured.fsh
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shaders/world1/gbuffers_textured.vsh
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shaders/world1/gbuffers_textured_lit.fsh.vbs
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shaders/world1/gbuffers_textured_lit.vsh.vbs
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shaders/world1/gbuffers_water.fsh.vbs
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shaders/world1/gbuffers_water.vsh.vbs
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shaders/world1/prepare.fsh
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shaders/world1/prepare.vsh
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shaders/world1/prepare1.fsh.vbs
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shaders/world1/prepare1.vsh
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shaders/world1/shadow.fsh
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shaders/world1/shadow.vsh
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shaders/world1/shadowcomp.fsh
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shaders/world1/shadowcomp.vsh