Overview
overview
3Static
static
1BSL_v8.2.05.zip
windows7-x64
1BSL_v8.2.05.zip
windows10-2004-x64
1shaders/bl...erties
windows7-x64
3shaders/bl...erties
windows10-2004-x64
3shaders/en...erties
windows7-x64
3shaders/en...erties
windows10-2004-x64
3shaders/it...erties
windows7-x64
3shaders/it...erties
windows10-2004-x64
3shaders/la...S.lang
windows7-x64
3shaders/la...S.lang
windows10-2004-x64
3shaders/li...a.glsl
windows7-x64
3shaders/li...a.glsl
windows10-2004-x64
3shaders/li...a.glsl
windows7-x64
3shaders/li...a.glsl
windows10-2004-x64
3shaders/li...s.glsl
windows7-x64
3shaders/li...s.glsl
windows10-2004-x64
3shaders/li...g.glsl
windows7-x64
3shaders/li...g.glsl
windows10-2004-x64
3shaders/li...y.glsl
windows7-x64
3shaders/li...y.glsl
windows10-2004-x64
3shaders/li...t.glsl
windows7-x64
3shaders/li...t.glsl
windows10-2004-x64
3shaders/li...g.glsl
windows7-x64
3shaders/li...g.glsl
windows10-2004-x64
3shaders/li...r.glsl
windows7-x64
3shaders/li...r.glsl
windows10-2004-x64
3shaders/li...r.glsl
windows7-x64
3shaders/li...r.glsl
windows10-2004-x64
3shaders/li...r.glsl
windows7-x64
3shaders/li...r.glsl
windows10-2004-x64
3shaders/li...r.glsl
windows7-x64
3shaders/li...r.glsl
windows10-2004-x64
3Static task
static1
Behavioral task
behavioral1
Sample
BSL_v8.2.05.zip
Resource
win7-20240221-en
Behavioral task
behavioral2
Sample
BSL_v8.2.05.zip
Resource
win10v2004-20240226-en
Behavioral task
behavioral3
Sample
shaders/block.properties
Resource
win7-20231129-en
Behavioral task
behavioral4
Sample
shaders/block.properties
Resource
win10v2004-20240226-en
Behavioral task
behavioral5
Sample
shaders/entity.properties
Resource
win7-20240221-en
Behavioral task
behavioral6
Sample
shaders/entity.properties
Resource
win10v2004-20231215-en
Behavioral task
behavioral7
Sample
shaders/item.properties
Resource
win7-20240215-en
Behavioral task
behavioral8
Sample
shaders/item.properties
Resource
win10v2004-20240226-en
Behavioral task
behavioral9
Sample
shaders/lang/en_US.lang
Resource
win7-20240221-en
Behavioral task
behavioral10
Sample
shaders/lang/en_US.lang
Resource
win10v2004-20240226-en
Behavioral task
behavioral11
Sample
shaders/lib/antialiasing/fxaa.glsl
Resource
win7-20240221-en
Behavioral task
behavioral12
Sample
shaders/lib/antialiasing/fxaa.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral13
Sample
shaders/lib/antialiasing/taa.glsl
Resource
win7-20240221-en
Behavioral task
behavioral14
Sample
shaders/lib/antialiasing/taa.glsl
Resource
win10v2004-20240319-en
Behavioral task
behavioral15
Sample
shaders/lib/atmospherics/clouds.glsl
Resource
win7-20240221-en
Behavioral task
behavioral16
Sample
shaders/lib/atmospherics/clouds.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral17
Sample
shaders/lib/atmospherics/fog.glsl
Resource
win7-20240221-en
Behavioral task
behavioral18
Sample
shaders/lib/atmospherics/fog.glsl
Resource
win10v2004-20231215-en
Behavioral task
behavioral19
Sample
shaders/lib/atmospherics/sky.glsl
Resource
win7-20240215-en
Behavioral task
behavioral20
Sample
shaders/lib/atmospherics/sky.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral21
Sample
shaders/lib/atmospherics/volumetricLight.glsl
Resource
win7-20240221-en
Behavioral task
behavioral22
Sample
shaders/lib/atmospherics/volumetricLight.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral23
Sample
shaders/lib/atmospherics/waterFog.glsl
Resource
win7-20240221-en
Behavioral task
behavioral24
Sample
shaders/lib/atmospherics/waterFog.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral25
Sample
shaders/lib/color/auroraColor.glsl
Resource
win7-20240319-en
Behavioral task
behavioral26
Sample
shaders/lib/color/auroraColor.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral27
Sample
shaders/lib/color/blocklightColor.glsl
Resource
win7-20240221-en
Behavioral task
behavioral28
Sample
shaders/lib/color/blocklightColor.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral29
Sample
shaders/lib/color/dimensionColor.glsl
Resource
win7-20240221-en
Behavioral task
behavioral30
Sample
shaders/lib/color/dimensionColor.glsl
Resource
win10v2004-20240226-en
Behavioral task
behavioral31
Sample
shaders/lib/color/endColor.glsl
Resource
win7-20231129-en
Behavioral task
behavioral32
Sample
shaders/lib/color/endColor.glsl
Resource
win10v2004-20240226-en
General
-
Target
BSL_v8.2.05.zip
-
Size
913KB
-
MD5
ea6d1541ce3e604c0505aea943dadd2b
-
SHA1
08f2b997d93c9eaa71e18886862cadf03f55437a
-
SHA256
6b52b2b89e11c29889f0994af391cf55943a6e0771b4b8767acd33668ec760ef
-
SHA512
1d413c211eea1a51fd74932f51b6d990cecd1dcd70bacb84981f653862158d00d8d787bf3536a6f9c70cb3838a88f5bc7ea0ddfe1f7e58e573764c1c9dee7aff
-
SSDEEP
24576:qQGxnGY4h8KyQEPXrn7KoZq86rAHhQEzueLlp:gxnl18EPXr7jZqPsHLaeLD
Malware Config
Signatures
Files
-
BSL_v8.2.05.zip.zip
-
shaders/block.properties
-
shaders/entity.properties
-
shaders/item.properties
-
shaders/lang/en_US.lang
-
shaders/lib/antialiasing/fxaa.glsl
-
shaders/lib/antialiasing/taa.glsl
-
shaders/lib/atmospherics/clouds.glsl
-
shaders/lib/atmospherics/fog.glsl
-
shaders/lib/atmospherics/sky.glsl
-
shaders/lib/atmospherics/volumetricLight.glsl
-
shaders/lib/atmospherics/waterFog.glsl
-
shaders/lib/color/auroraColor.glsl
-
shaders/lib/color/blocklightColor.glsl
-
shaders/lib/color/dimensionColor.glsl
-
shaders/lib/color/endColor.glsl
-
shaders/lib/color/lightColor.glsl
-
shaders/lib/color/netherColor.glsl
-
shaders/lib/color/skyColor.glsl
-
shaders/lib/color/specularColor.glsl
-
shaders/lib/color/waterColor.glsl
-
shaders/lib/lighting/ambientOcclusion.glsl
-
shaders/lib/lighting/coloredBlocklight.glsl
-
shaders/lib/lighting/forwardLighting.glsl
-
shaders/lib/lighting/shadows.glsl
-
shaders/lib/post/lensFlare.glsl
-
shaders/lib/post/outline.glsl
-
shaders/lib/reflections/complexFresnel.glsl
-
shaders/lib/reflections/rainPuddles.glsl
-
shaders/lib/reflections/raytrace.glsl
-
shaders/lib/reflections/roughReflections.glsl
-
shaders/lib/reflections/simpleReflections.glsl
-
shaders/lib/settings.glsl
-
shaders/lib/surface/directionalLightmap.glsl
-
shaders/lib/surface/ggx.glsl
-
shaders/lib/surface/materialDeferred.glsl
-
shaders/lib/surface/materialGbuffers.glsl
-
shaders/lib/surface/parallax.glsl
-
shaders/lib/util/dither.glsl
-
shaders/lib/util/encode.glsl
-
shaders/lib/util/jitter.glsl
-
shaders/lib/util/outlineDepth.glsl
-
shaders/lib/util/outlineMask.glsl
-
shaders/lib/util/outlineOffset.glsl
-
shaders/lib/util/spaceConversion.glsl
-
shaders/lib/vertex/waving.glsl
-
shaders/lib/vertex/worldCurvature.glsl
-
shaders/program/composite.glsl
-
shaders/program/composite1.glsl
-
shaders/program/composite2.glsl
-
shaders/program/composite3.glsl
-
shaders/program/composite4.glsl
-
shaders/program/composite5.glsl
-
shaders/program/composite6.glsl
-
shaders/program/composite7.glsl
-
shaders/program/deferred.glsl
-
shaders/program/deferred1.glsl
-
shaders/program/final.glsl
-
shaders/program/gbuffers_armor_glint.glsl
-
shaders/program/gbuffers_basic.glsl
-
shaders/program/gbuffers_beaconbeam.glsl
-
shaders/program/gbuffers_block.glsl
-
shaders/program/gbuffers_clouds.glsl
-
shaders/program/gbuffers_damagedblock.glsl
-
shaders/program/gbuffers_entities.glsl
-
shaders/program/gbuffers_entities_glowing.glsl
-
shaders/program/gbuffers_hand.glsl
-
shaders/program/gbuffers_skybasic.glsl
-
shaders/program/gbuffers_skytextured.glsl
-
shaders/program/gbuffers_spidereyes.glsl
-
shaders/program/gbuffers_terrain.glsl
-
shaders/program/gbuffers_textured.glsl
-
shaders/program/gbuffers_water.glsl
-
shaders/program/gbuffers_weather.glsl
-
shaders/program/shadow.glsl
-
shaders/program/template.glsl
-
shaders/shaders.properties
-
shaders/tex/dirt.png.png
-
shaders/tex/dirt.png.mcmeta
-
shaders/tex/noise.png.png
-
shaders/tex/noise.png.mcmeta
-
shaders/world-1/composite.fsh
-
shaders/world-1/composite.vsh
-
shaders/world-1/composite2.fsh
-
shaders/world-1/composite2.vsh
-
shaders/world-1/composite3.fsh
-
shaders/world-1/composite3.vsh
-
shaders/world-1/composite4.fsh
-
shaders/world-1/composite4.vsh
-
shaders/world-1/composite5.fsh
-
shaders/world-1/composite5.vsh
-
shaders/world-1/composite6.fsh
-
shaders/world-1/composite6.vsh
-
shaders/world-1/composite7.fsh
-
shaders/world-1/composite7.vsh
-
shaders/world-1/deferred.fsh
-
shaders/world-1/deferred.vsh
-
shaders/world-1/deferred1.fsh
-
shaders/world-1/deferred1.vsh
-
shaders/world-1/final.fsh
-
shaders/world-1/final.vsh
-
shaders/world-1/gbuffers_armor_glint.fsh
-
shaders/world-1/gbuffers_armor_glint.vsh
-
shaders/world-1/gbuffers_basic.fsh
-
shaders/world-1/gbuffers_basic.vsh
-
shaders/world-1/gbuffers_beaconbeam.fsh
-
shaders/world-1/gbuffers_beaconbeam.vsh
-
shaders/world-1/gbuffers_block.fsh
-
shaders/world-1/gbuffers_block.vsh
-
shaders/world-1/gbuffers_clouds.fsh
-
shaders/world-1/gbuffers_clouds.vsh
-
shaders/world-1/gbuffers_damagedblock.fsh
-
shaders/world-1/gbuffers_damagedblock.vsh
-
shaders/world-1/gbuffers_entities.fsh
-
shaders/world-1/gbuffers_entities.vsh
-
shaders/world-1/gbuffers_entities_glowing.fsh
-
shaders/world-1/gbuffers_entities_glowing.vsh
-
shaders/world-1/gbuffers_hand.fsh
-
shaders/world-1/gbuffers_hand.vsh
-
shaders/world-1/gbuffers_spidereyes.fsh
-
shaders/world-1/gbuffers_spidereyes.vsh
-
shaders/world-1/gbuffers_terrain.fsh
-
shaders/world-1/gbuffers_terrain.vsh
-
shaders/world-1/gbuffers_textured.fsh
-
shaders/world-1/gbuffers_textured.vsh
-
shaders/world-1/gbuffers_water.fsh
-
shaders/world-1/gbuffers_water.vsh
-
shaders/world-1/gbuffers_weather.fsh
-
shaders/world-1/gbuffers_weather.vsh
-
shaders/world0/composite.fsh
-
shaders/world0/composite.vsh
-
shaders/world0/composite1.fsh
-
shaders/world0/composite1.vsh
-
shaders/world0/composite2.fsh
-
shaders/world0/composite2.vsh
-
shaders/world0/composite3.fsh
-
shaders/world0/composite3.vsh
-
shaders/world0/composite4.fsh
-
shaders/world0/composite4.vsh
-
shaders/world0/composite5.fsh
-
shaders/world0/composite5.vsh
-
shaders/world0/composite6.fsh
-
shaders/world0/composite6.vsh
-
shaders/world0/composite7.fsh
-
shaders/world0/composite7.vsh
-
shaders/world0/deferred.fsh
-
shaders/world0/deferred.vsh
-
shaders/world0/deferred1.fsh
-
shaders/world0/deferred1.vsh
-
shaders/world0/final.fsh
-
shaders/world0/final.vsh
-
shaders/world0/gbuffers_armor_glint.fsh
-
shaders/world0/gbuffers_armor_glint.vsh
-
shaders/world0/gbuffers_basic.fsh
-
shaders/world0/gbuffers_basic.vsh
-
shaders/world0/gbuffers_beaconbeam.fsh
-
shaders/world0/gbuffers_beaconbeam.vsh
-
shaders/world0/gbuffers_block.fsh
-
shaders/world0/gbuffers_block.vsh
-
shaders/world0/gbuffers_clouds.fsh
-
shaders/world0/gbuffers_clouds.vsh
-
shaders/world0/gbuffers_damagedblock.fsh
-
shaders/world0/gbuffers_damagedblock.vsh
-
shaders/world0/gbuffers_entities.fsh
-
shaders/world0/gbuffers_entities.vsh
-
shaders/world0/gbuffers_entities_glowing.fsh
-
shaders/world0/gbuffers_entities_glowing.vsh
-
shaders/world0/gbuffers_hand.fsh
-
shaders/world0/gbuffers_hand.vsh
-
shaders/world0/gbuffers_skybasic.fsh
-
shaders/world0/gbuffers_skybasic.vsh
-
shaders/world0/gbuffers_skytextured.fsh
-
shaders/world0/gbuffers_skytextured.vsh
-
shaders/world0/gbuffers_spidereyes.fsh
-
shaders/world0/gbuffers_spidereyes.vsh
-
shaders/world0/gbuffers_terrain.fsh
-
shaders/world0/gbuffers_terrain.vsh
-
shaders/world0/gbuffers_textured.fsh
-
shaders/world0/gbuffers_textured.vsh
-
shaders/world0/gbuffers_water.fsh
-
shaders/world0/gbuffers_water.vsh
-
shaders/world0/gbuffers_weather.fsh
-
shaders/world0/gbuffers_weather.vsh
-
shaders/world0/shadow.fsh
-
shaders/world0/shadow.vsh
-
shaders/world1/composite.fsh
-
shaders/world1/composite.vsh
-
shaders/world1/composite1.fsh
-
shaders/world1/composite1.vsh
-
shaders/world1/composite2.fsh
-
shaders/world1/composite2.vsh
-
shaders/world1/composite3.fsh
-
shaders/world1/composite3.vsh
-
shaders/world1/composite4.fsh
-
shaders/world1/composite4.vsh
-
shaders/world1/composite5.fsh
-
shaders/world1/composite5.vsh
-
shaders/world1/composite6.fsh
-
shaders/world1/composite6.vsh
-
shaders/world1/composite7.fsh
-
shaders/world1/composite7.vsh
-
shaders/world1/deferred.fsh
-
shaders/world1/deferred.vsh
-
shaders/world1/deferred1.fsh
-
shaders/world1/deferred1.vsh
-
shaders/world1/final.fsh
-
shaders/world1/final.vsh
-
shaders/world1/gbuffers_armor_glint.fsh
-
shaders/world1/gbuffers_armor_glint.vsh
-
shaders/world1/gbuffers_basic.fsh
-
shaders/world1/gbuffers_basic.vsh
-
shaders/world1/gbuffers_beaconbeam.fsh
-
shaders/world1/gbuffers_beaconbeam.vsh
-
shaders/world1/gbuffers_block.fsh
-
shaders/world1/gbuffers_block.vsh
-
shaders/world1/gbuffers_clouds.fsh
-
shaders/world1/gbuffers_clouds.vsh
-
shaders/world1/gbuffers_damagedblock.fsh
-
shaders/world1/gbuffers_damagedblock.vsh
-
shaders/world1/gbuffers_entities.fsh
-
shaders/world1/gbuffers_entities.vsh
-
shaders/world1/gbuffers_entities_glowing.fsh
-
shaders/world1/gbuffers_entities_glowing.vsh
-
shaders/world1/gbuffers_hand.fsh
-
shaders/world1/gbuffers_hand.vsh
-
shaders/world1/gbuffers_skybasic.fsh
-
shaders/world1/gbuffers_skybasic.vsh
-
shaders/world1/gbuffers_skytextured.fsh
-
shaders/world1/gbuffers_skytextured.vsh
-
shaders/world1/gbuffers_spidereyes.fsh
-
shaders/world1/gbuffers_spidereyes.vsh
-
shaders/world1/gbuffers_terrain.fsh
-
shaders/world1/gbuffers_terrain.vsh
-
shaders/world1/gbuffers_textured.fsh
-
shaders/world1/gbuffers_textured.vsh
-
shaders/world1/gbuffers_water.fsh
-
shaders/world1/gbuffers_water.vsh
-
shaders/world1/gbuffers_weather.fsh
-
shaders/world1/gbuffers_weather.vsh
-
shaders/world1/shadow.fsh
-
shaders/world1/shadow.vsh