General

  • Target

    HL48PATCH.rar

  • Size

    227.3MB

  • MD5

    d93c566e1ba56578d0b8138c049e8a1c

  • SHA1

    ec89d0320c5860c3be49aac894b86c02f8bb011e

  • SHA256

    ac97e9e7dbdfb018778eec420509ff6dbace037cc2df879975aadd5a0cc8ceb9

  • SHA512

    14ae5d31b86697e78858c7bdfe4bf36f281e347fa51c26f82d3ce2fa26eb293adf25079f62ef5842f0e67bf29f5ab1f371c14aab06705c1df38c48981ec81482

  • SSDEEP

    6291456:/l+lFflol9SMhxdNv3/3JCltDkcsY9xVx6jpazGhXwiayE7gAdHPcvTsUFCPWJG2:/l+DfdbiayE7gAdHPcv3raOX7gAdHPco

Score
3/10

Malware Config

Signatures

  • Unsigned PE 38 IoCs

    Checks for missing Authenticode signature.

Files

  • HL48PATCH.rar
    .rar
  • HL48PATCH/Core.dll
    .dll windows:4 windows x86 arch:x86

    2a7dc07079809a1e7b9d8a07fb99588c


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/DemoPlayer.dll
    .dll windows:4 windows x86 arch:x86

    73e8f79ffade2d3421008522e92a82a9


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/FileSystem_Stdio.dll
    .dll windows:4 windows x86 arch:x86

    982adba69b1ae2dcb677d6edca8cbc73


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/FileSystem_Steam.dll
    .dll windows:4 windows x86 arch:x86

    56557442802524d784a2f899a4043abf


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/HLTV-Readme.txt
  • HL48PATCH/Mp3dec.asi
    .dll windows:4 windows x86 arch:x86

    b12fe017ea44eab79e4e8dbbb736347a


    Headers

    Imports

    Sections

  • HL48PATCH/Mss32.dll
    .dll windows:4 windows x86 arch:x86

    cf3e3ea47d3f0117002733c2fb03b3ab


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/Mssv29.asi
    .dll windows:4 windows x86 arch:x86

    4ffc042c0ebd2815584bca5338a1d2e4


    Headers

    Imports

    Sections

  • HL48PATCH/Steam.dll
    .dll windows:5 windows x86 arch:x86

    e5600794a59e5858a42286004b2da46f


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/Steam/Steam.dll
    .dll windows:4 windows x86 arch:x86

    6f0f7d578840d1c408c1370ef5131337


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/Steam/steamclient.dll
    .dll windows:4 windows x86 arch:x86

    0f84a5c2d93302841b2e23bdf28073db


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/Steam/tier0_s.dll
    .dll windows:4 windows x86 arch:x86

    971303f04560834bb4afb84e39e10ad1


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/Steam/vstdlib_s.dll
    .dll windows:4 windows x86 arch:x86

    1e2d715bc22cdae8711741d24242ec81


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/a3dapi.dll
    .dll windows:4 windows x86 arch:x86

    d92c2ba466ba2bb3d9d73b9c459fe642


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/config/rev_MasterServers.vdf
  • HL48PATCH/config/rev_ServerBrowser.vdf
  • HL48PATCH/cstrike/config.cfg
  • HL48PATCH/dbg.dll
    .dll windows:4 windows x86 arch:x86

    69dec0a005b888f952049f682ee5da7a


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/gldrv/3dfxgl.dll
    .dll windows:4 windows x86 arch:x86

    cb2027e2d9f035e717abe36629730381


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/gldrv/drvmap.txt
  • HL48PATCH/hl.exe
    .exe windows:4 windows x86 arch:x86

    b3b0ad92c8bb9dcebe36d7de9fa58b16


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/hlds.exe
    .exe windows:4 windows x86 arch:x86

    bbaab436b0a0f9766fe839baf83a4d20


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/hlds_steamgames.vdf
  • HL48PATCH/hltv.cfg
  • HL48PATCH/hltv.exe
    .exe windows:4 windows x86 arch:x86

    729d025dfecfa7aeb3685e464089f7f6


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/hw.dll
    .dll windows:4 windows x86 arch:x86

    674e9b6a98103b244c589bfa45e38426


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/hwpatcher.dll
    .dll windows:5 windows x86 arch:x86

    bcef3f33677f3989a7f974b1f1fdc7f1


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/kver.kp
  • HL48PATCH/language.inf
  • HL48PATCH/mediabrowser/mediabrowser_english.txt
  • HL48PATCH/mediabrowser/vgui_english.txt
  • HL48PATCH/platform/AddOns/checkers/Checkers.dll
    .dll windows:4 windows x86 arch:x86

    301141dca5ffe700f7c946ac2d0d3a74


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/AddOns/checkers/DialogCheckersHistory.res
  • HL48PATCH/platform/AddOns/checkers/DialogGameCheckers.res
  • HL48PATCH/platform/AddOns/checkers/checkers.vdf
  • HL48PATCH/platform/AddOns/checkers/checkers_english.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_french.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_german.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_italian.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_japanese.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_korean.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_koreana.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_portuguese.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_russian.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_schinese.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_spanish.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_tchinese.txt
  • HL48PATCH/platform/AddOns/checkers/checkers_thai.txt
  • HL48PATCH/platform/AddOns/checkers/piece_red.tga
  • HL48PATCH/platform/AddOns/checkers/piece_red_king.tga
  • HL48PATCH/platform/AddOns/checkers/piece_white.tga
  • HL48PATCH/platform/AddOns/checkers/piece_white_king.tga
  • HL48PATCH/platform/AddOns/checkers/reslist.lst
  • HL48PATCH/platform/AddOns/chess/Chess.dll
    .dll windows:4 windows x86 arch:x86

    301141dca5ffe700f7c946ac2d0d3a74


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/AddOns/chess/DialogChessHistory.res
  • HL48PATCH/platform/AddOns/chess/DialogChessPawnPromote.res
  • HL48PATCH/platform/AddOns/chess/DialogGameChess.res
  • HL48PATCH/platform/AddOns/chess/chess.vdf
  • HL48PATCH/platform/AddOns/chess/chess_english.txt
  • HL48PATCH/platform/AddOns/chess/chess_french.txt
  • HL48PATCH/platform/AddOns/chess/chess_german.txt
  • HL48PATCH/platform/AddOns/chess/chess_italian.txt
  • HL48PATCH/platform/AddOns/chess/chess_japanese.txt
  • HL48PATCH/platform/AddOns/chess/chess_korean.txt
  • HL48PATCH/platform/AddOns/chess/chess_koreana.txt
  • HL48PATCH/platform/AddOns/chess/chess_portuguese.txt
  • HL48PATCH/platform/AddOns/chess/chess_russian.txt
  • HL48PATCH/platform/AddOns/chess/chess_schinese.txt
  • HL48PATCH/platform/AddOns/chess/chess_spanish.txt
  • HL48PATCH/platform/AddOns/chess/chess_tchinese.txt
  • HL48PATCH/platform/AddOns/chess/chess_thai.txt
  • HL48PATCH/platform/AddOns/chess/piece_black_bishop.tga
  • HL48PATCH/platform/AddOns/chess/piece_black_king.tga
  • HL48PATCH/platform/AddOns/chess/piece_black_knight.tga
  • HL48PATCH/platform/AddOns/chess/piece_black_pawn.tga
  • HL48PATCH/platform/AddOns/chess/piece_black_queen.tga
  • HL48PATCH/platform/AddOns/chess/piece_black_rook.tga
  • HL48PATCH/platform/AddOns/chess/piece_white_bishop.tga
  • HL48PATCH/platform/AddOns/chess/piece_white_king.tga
  • HL48PATCH/platform/AddOns/chess/piece_white_knight.tga
  • HL48PATCH/platform/AddOns/chess/piece_white_pawn.tga
  • HL48PATCH/platform/AddOns/chess/piece_white_queen.tga
  • HL48PATCH/platform/AddOns/chess/piece_white_rook.tga
  • HL48PATCH/platform/AddOns/chess/reslist.lst
  • HL48PATCH/platform/AddOns/common/AddOnDialogWaiting.res
  • HL48PATCH/platform/AddOns/common/DialogColorChoice.res
  • HL48PATCH/platform/AddOns/common/DialogWaiting.res
  • HL48PATCH/platform/AddOns/common/SteamAddOns_english.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_french.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_german.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_italian.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_japanese.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_korean.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_koreana.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_portuguese.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_russian.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_schinese.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_spanish.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_tchinese.txt
  • HL48PATCH/platform/AddOns/common/SteamAddOns_thai.txt
  • HL48PATCH/platform/AddOns/common/TwoPlayerColorChoiceDialog.res
  • HL48PATCH/platform/AddOns/common/board_checkered_LL.tga
  • HL48PATCH/platform/AddOns/common/board_checkered_LR.tga
  • HL48PATCH/platform/AddOns/common/board_checkered_UL.tga
  • HL48PATCH/platform/AddOns/common/board_checkered_UR.tga
  • HL48PATCH/platform/AddOns/common/board_label_1.tga
  • HL48PATCH/platform/AddOns/common/board_label_2.tga
  • HL48PATCH/platform/AddOns/common/board_label_3.tga
  • HL48PATCH/platform/AddOns/common/board_label_4.tga
  • HL48PATCH/platform/AddOns/common/board_label_5.tga
  • HL48PATCH/platform/AddOns/common/board_label_6.tga
  • HL48PATCH/platform/AddOns/common/board_label_7.tga
  • HL48PATCH/platform/AddOns/common/board_label_8.tga
  • HL48PATCH/platform/AddOns/common/board_label_A.tga
  • HL48PATCH/platform/AddOns/common/board_label_B.tga
  • HL48PATCH/platform/AddOns/common/board_label_C.tga
  • HL48PATCH/platform/AddOns/common/board_label_D.tga
  • HL48PATCH/platform/AddOns/common/board_label_E.tga
  • HL48PATCH/platform/AddOns/common/board_label_F.tga
  • HL48PATCH/platform/AddOns/common/board_label_G.tga
  • HL48PATCH/platform/AddOns/common/board_label_H.tga
  • HL48PATCH/platform/AddOns/common/cards/C_2.tga
  • HL48PATCH/platform/AddOns/common/cards/C_3.tga
  • HL48PATCH/platform/AddOns/common/cards/C_4.tga
  • HL48PATCH/platform/AddOns/common/cards/C_5.tga
  • HL48PATCH/platform/AddOns/common/cards/C_6.tga
  • HL48PATCH/platform/AddOns/common/cards/C_7.tga
  • HL48PATCH/platform/AddOns/common/cards/C_8.tga
  • HL48PATCH/platform/AddOns/common/cards/C_9.tga
  • HL48PATCH/platform/AddOns/common/cards/C_A.tga
  • HL48PATCH/platform/AddOns/common/cards/C_J.tga
  • HL48PATCH/platform/AddOns/common/cards/C_K.tga
  • HL48PATCH/platform/AddOns/common/cards/C_Q.tga
  • HL48PATCH/platform/AddOns/common/cards/C_T.tga
  • HL48PATCH/platform/AddOns/common/cards/D_2.tga
  • HL48PATCH/platform/AddOns/common/cards/D_3.tga
  • HL48PATCH/platform/AddOns/common/cards/D_4.tga
  • HL48PATCH/platform/AddOns/common/cards/D_5.tga
  • HL48PATCH/platform/AddOns/common/cards/D_6.tga
  • HL48PATCH/platform/AddOns/common/cards/D_7.tga
  • HL48PATCH/platform/AddOns/common/cards/D_8.tga
  • HL48PATCH/platform/AddOns/common/cards/D_9.tga
  • HL48PATCH/platform/AddOns/common/cards/D_A.tga
  • HL48PATCH/platform/AddOns/common/cards/D_J.tga
  • HL48PATCH/platform/AddOns/common/cards/D_K.tga
  • HL48PATCH/platform/AddOns/common/cards/D_Q.tga
  • HL48PATCH/platform/AddOns/common/cards/D_T.tga
  • HL48PATCH/platform/AddOns/common/cards/H_2.tga
  • HL48PATCH/platform/AddOns/common/cards/H_3.tga
  • HL48PATCH/platform/AddOns/common/cards/H_4.tga
  • HL48PATCH/platform/AddOns/common/cards/H_5.tga
  • HL48PATCH/platform/AddOns/common/cards/H_6.tga
  • HL48PATCH/platform/AddOns/common/cards/H_7.tga
  • HL48PATCH/platform/AddOns/common/cards/H_8.tga
  • HL48PATCH/platform/AddOns/common/cards/H_9.tga
  • HL48PATCH/platform/AddOns/common/cards/H_A.tga
  • HL48PATCH/platform/AddOns/common/cards/H_J.tga
  • HL48PATCH/platform/AddOns/common/cards/H_K.tga
  • HL48PATCH/platform/AddOns/common/cards/H_Q.tga
  • HL48PATCH/platform/AddOns/common/cards/H_T.tga
  • HL48PATCH/platform/AddOns/common/cards/S_2.tga
  • HL48PATCH/platform/AddOns/common/cards/S_3.tga
  • HL48PATCH/platform/AddOns/common/cards/S_4.tga
  • HL48PATCH/platform/AddOns/common/cards/S_5.tga
  • HL48PATCH/platform/AddOns/common/cards/S_6.tga
  • HL48PATCH/platform/AddOns/common/cards/S_7.tga
  • HL48PATCH/platform/AddOns/common/cards/S_8.tga
  • HL48PATCH/platform/AddOns/common/cards/S_9.tga
  • HL48PATCH/platform/AddOns/common/cards/S_A.tga
  • HL48PATCH/platform/AddOns/common/cards/S_J.tga
  • HL48PATCH/platform/AddOns/common/cards/S_K.tga
  • HL48PATCH/platform/AddOns/common/cards/S_Q.tga
  • HL48PATCH/platform/AddOns/common/cards/S_T.tga
  • HL48PATCH/platform/AddOns/common/cards/hlcardback.tga
  • HL48PATCH/platform/AddOns/common/piece_black_move.tga
  • HL48PATCH/platform/AddOns/common/piece_blank_selected.tga
  • HL48PATCH/platform/AddOns/common/piece_red_lastmove.tga
  • HL48PATCH/platform/AddOns/common/piece_red_move.tga
  • HL48PATCH/platform/AddOns/common/piece_red_selected.tga
  • HL48PATCH/platform/AddOns/common/piece_white_move.tga
  • HL48PATCH/platform/AddOns/common/player_black_marker.tga
  • HL48PATCH/platform/AddOns/common/player_red_marker.tga
  • HL48PATCH/platform/AddOns/common/player_white_marker.tga
  • HL48PATCH/platform/AddOns/common/turn_arrow_down.tga
  • HL48PATCH/platform/AddOns/common/turn_arrow_left.tga
  • HL48PATCH/platform/AddOns/common/turn_arrow_right.tga
  • HL48PATCH/platform/AddOns/common/turn_arrow_up.tga
  • HL48PATCH/platform/AddOns/common/turn_marker.tga
  • HL48PATCH/platform/AddOns/go/DialogGameGo.res
  • HL48PATCH/platform/AddOns/go/DialogGoHistory.res
  • HL48PATCH/platform/AddOns/go/DialogGoScore.res
  • HL48PATCH/platform/AddOns/go/Go.dll
    .dll windows:4 windows x86 arch:x86

    37089b5b14fb42032fa685a7fadb231d


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/AddOns/go/board_go_LL.tga
  • HL48PATCH/platform/AddOns/go/board_go_LR.tga
  • HL48PATCH/platform/AddOns/go/board_go_UL.tga
  • HL48PATCH/platform/AddOns/go/board_go_UR.tga
  • HL48PATCH/platform/AddOns/go/board_go_bw.tga
  • HL48PATCH/platform/AddOns/go/go.vdf
  • HL48PATCH/platform/AddOns/go/go_english.txt
  • HL48PATCH/platform/AddOns/go/go_french.txt
  • HL48PATCH/platform/AddOns/go/go_german.txt
  • HL48PATCH/platform/AddOns/go/go_italian.txt
  • HL48PATCH/platform/AddOns/go/go_japanese.txt
  • HL48PATCH/platform/AddOns/go/go_korean.txt
  • HL48PATCH/platform/AddOns/go/go_koreana.txt
  • HL48PATCH/platform/AddOns/go/go_portuguese.txt
  • HL48PATCH/platform/AddOns/go/go_russian.txt
  • HL48PATCH/platform/AddOns/go/go_schinese.txt
  • HL48PATCH/platform/AddOns/go/go_spanish.txt
  • HL48PATCH/platform/AddOns/go/go_tchinese.txt
  • HL48PATCH/platform/AddOns/go/go_thai.txt
  • HL48PATCH/platform/AddOns/go/piece_go_black.tga
  • HL48PATCH/platform/AddOns/go/piece_go_black2.tga
  • HL48PATCH/platform/AddOns/go/piece_go_black_dead.tga
  • HL48PATCH/platform/AddOns/go/piece_go_black_lastmove.tga
  • HL48PATCH/platform/AddOns/go/piece_go_black_mydead.tga
  • HL48PATCH/platform/AddOns/go/piece_go_black_oppdead.tga
  • HL48PATCH/platform/AddOns/go/piece_go_black_over.tga
  • HL48PATCH/platform/AddOns/go/piece_go_gray2.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white2.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white_dead.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white_lastmove.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white_mydead.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white_oppdead.tga
  • HL48PATCH/platform/AddOns/go/piece_go_white_over.tga
  • HL48PATCH/platform/AddOns/go/reslist.lst
  • HL48PATCH/platform/AddOns/hearts/Hearts.dll
    .dll windows:4 windows x86 arch:x86

    cec52c1d53c87967152b6b9f6ea3dffc


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/AddOns/hearts/Hearts.vdf
  • HL48PATCH/platform/AddOns/hearts/HeartsGameDialog.res
  • HL48PATCH/platform/AddOns/hearts/HeartsSetupDialog.res
  • HL48PATCH/platform/AddOns/hearts/hearts_english.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_french.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_german.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_italian.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_japanese.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_korean.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_koreana.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_portuguese.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_russian.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_schinese.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_spanish.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_tchinese.txt
  • HL48PATCH/platform/AddOns/hearts/hearts_thai.txt
  • HL48PATCH/platform/AddOns/hearts/reslist.lst
  • HL48PATCH/platform/AddOns/spades/SpadesGameDialog.res
  • HL48PATCH/platform/AddOns/spades/SpadesSetupDialog.res
  • HL48PATCH/platform/AddOns/spades/reslist.lst
  • HL48PATCH/platform/AddOns/spades/spades.vdf
  • HL48PATCH/platform/AddOns/spades/spades_english.txt
  • HL48PATCH/platform/AddOns/spades/spades_french.txt
  • HL48PATCH/platform/AddOns/spades/spades_german.txt
  • HL48PATCH/platform/AddOns/spades/spades_italian.txt
  • HL48PATCH/platform/AddOns/spades/spades_japanese.txt
  • HL48PATCH/platform/AddOns/spades/spades_korean.txt
  • HL48PATCH/platform/AddOns/spades/spades_koreana.txt
  • HL48PATCH/platform/AddOns/spades/spades_portuguese.txt
  • HL48PATCH/platform/AddOns/spades/spades_russian.txt
  • HL48PATCH/platform/AddOns/spades/spades_schinese.txt
  • HL48PATCH/platform/AddOns/spades/spades_spanish.txt
  • HL48PATCH/platform/AddOns/spades/spades_tchinese.txt
  • HL48PATCH/platform/AddOns/spades/spades_thai.txt
  • HL48PATCH/platform/Admin/AdminServer.dll
    .dll windows:4 windows x86 arch:x86

    2c59865c48f0cae91a27e8dce3ceac09


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/Admin/BanPanel.res
  • HL48PATCH/platform/Admin/ChatPanel.res
  • HL48PATCH/platform/Admin/ConfigPanel.res
  • HL48PATCH/platform/Admin/CreateMultiplayerGameServerPage.res
  • HL48PATCH/platform/Admin/DialogAddBan.res
  • HL48PATCH/platform/Admin/DialogAddServer.res
  • HL48PATCH/platform/Admin/DialogAdminServer.res
  • HL48PATCH/platform/Admin/DialogCvarChange.res
  • HL48PATCH/platform/Admin/DialogGamePanelInfo.res
  • HL48PATCH/platform/Admin/DialogKickPlayer.res
  • HL48PATCH/platform/Admin/DialogServerPassword.res
  • HL48PATCH/platform/Admin/GamePanelInfo.res
  • HL48PATCH/platform/Admin/GraphPanel.res
  • HL48PATCH/platform/Admin/HelpFile.vdf
  • HL48PATCH/platform/Admin/HelpFile_adminmod.vdf
  • HL48PATCH/platform/Admin/HelpFile_cstrike.vdf
  • HL48PATCH/platform/Admin/MOTDPanel.res
  • HL48PATCH/platform/Admin/MainServerConfig.vdf
  • HL48PATCH/platform/Admin/MapCycleEditDialog.res
  • HL48PATCH/platform/Admin/PasswordPanel.res
  • HL48PATCH/platform/Admin/PlayerPanel.res
  • HL48PATCH/platform/Admin/RawLogPanel.res
  • HL48PATCH/platform/Admin/RulesPanel.res
  • HL48PATCH/platform/Admin/ServerConfigPanel.res
  • HL48PATCH/platform/Admin/ServerConfigPanel_cstrike.res
  • HL48PATCH/platform/Admin/ServerConfigPanel_dod.res
  • HL48PATCH/platform/Admin/ServerConfigPanel_valve.res
  • HL48PATCH/platform/Admin/VarEditDialog_ComboBox.res
  • HL48PATCH/platform/Admin/VarEditDialog_String.res
  • HL48PATCH/platform/Admin/admin_english.txt
  • HL48PATCH/platform/Admin/admin_french.txt
  • HL48PATCH/platform/Admin/admin_german.txt
  • HL48PATCH/platform/Admin/admin_italian.txt
  • HL48PATCH/platform/Admin/admin_korean.txt
  • HL48PATCH/platform/Admin/admin_schinese.txt
  • HL48PATCH/platform/Admin/admin_spanish.txt
  • HL48PATCH/platform/Admin/admin_tchinese.txt
  • HL48PATCH/platform/Admin/game_ready.wav
  • HL48PATCH/platform/Admin/hlds_logo.tga
  • HL48PATCH/platform/Admin/server_english.txt
  • HL48PATCH/platform/Admin/server_french.txt
  • HL48PATCH/platform/Admin/server_german.txt
  • HL48PATCH/platform/Admin/server_italian.txt
  • HL48PATCH/platform/Admin/server_korean.txt
  • HL48PATCH/platform/Admin/server_schinese.txt
  • HL48PATCH/platform/Admin/server_spanish.txt
  • HL48PATCH/platform/Admin/server_tchinese.txt
  • HL48PATCH/platform/Friends/ChatDialog.res
  • HL48PATCH/platform/Friends/DialogAbout.res
  • HL48PATCH/platform/Friends/DialogAddFriendsFromGame.res
  • HL48PATCH/platform/Friends/DialogAuthRequest.res
  • HL48PATCH/platform/Friends/DialogChat.res
  • HL48PATCH/platform/Friends/DialogFindBuddy.res
  • HL48PATCH/platform/Friends/DialogHelpIngame.res
  • HL48PATCH/platform/Friends/DialogRemoveUser.res
  • HL48PATCH/platform/Friends/DialogSendMessage.res
  • HL48PATCH/platform/Friends/DialogSystemMessage.res
  • HL48PATCH/platform/Friends/FriendsDialog.res
  • HL48PATCH/platform/Friends/InviteFriendResultSubPanel.res
  • HL48PATCH/platform/Friends/InviteFriendResultSubPanel_failure.res
  • HL48PATCH/platform/Friends/InviteFriendResultSubPanel_success.res
  • HL48PATCH/platform/Friends/SettingsSubProfile.res
  • HL48PATCH/platform/Friends/SettingsSubSounds.res
  • HL48PATCH/platform/Friends/SubPanelFindBuddy.res
  • HL48PATCH/platform/Friends/SubPanelFindBuddyComplete.res
  • HL48PATCH/platform/Friends/SubPanelFindBuddyRequestAuth.res
  • HL48PATCH/platform/Friends/SubPanelFindBuddyResults.res
  • HL48PATCH/platform/Friends/SubPanelUserInfoDetails.res
  • HL48PATCH/platform/Friends/TrackerDialog.res
  • HL48PATCH/platform/Friends/addfriendenterdetailssubpanel.res
  • HL48PATCH/platform/Friends/addfriendresultsubpanel.res
  • HL48PATCH/platform/Friends/addfriendresultsubpanel_failure.res
  • HL48PATCH/platform/Friends/addfriendresultsubpanel_success.res
  • HL48PATCH/platform/Friends/friend_join.wav
  • HL48PATCH/platform/Friends/friend_online.wav
  • HL48PATCH/platform/Friends/friendsUI.dll
    .dll windows:4 windows x86 arch:x86

    b471514ce9174a273766ef993ec6b64b


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/Friends/friendsrefreshlogindialog.res
  • HL48PATCH/platform/Friends/icon_away.tga
  • HL48PATCH/platform/Friends/icon_blocked.tga
  • HL48PATCH/platform/Friends/icon_busy.tga
  • HL48PATCH/platform/Friends/icon_connecting.tga
  • HL48PATCH/platform/Friends/icon_in-game.tga
  • HL48PATCH/platform/Friends/icon_message.tga
  • HL48PATCH/platform/Friends/icon_offline.tga
  • HL48PATCH/platform/Friends/icon_online.tga
  • HL48PATCH/platform/Friends/icon_snooze.tga
  • HL48PATCH/platform/Friends/joinfriendsbetadialog.res
  • HL48PATCH/platform/Friends/message.wav
  • HL48PATCH/platform/Friends/requestingfriendshipdialog.res
  • HL48PATCH/platform/Friends/servers.vdf
  • HL48PATCH/platform/Friends/trackerui_english.txt
  • HL48PATCH/platform/Friends/trackerui_french.txt
  • HL48PATCH/platform/Friends/trackerui_german.txt
  • HL48PATCH/platform/Friends/trackerui_italian.txt
  • HL48PATCH/platform/Friends/trackerui_japanese.txt
  • HL48PATCH/platform/Friends/trackerui_korean.txt
  • HL48PATCH/platform/Friends/trackerui_koreana.txt
  • HL48PATCH/platform/Friends/trackerui_polish.txt
  • HL48PATCH/platform/Friends/trackerui_portuguese.txt
  • HL48PATCH/platform/Friends/trackerui_russian.txt
  • HL48PATCH/platform/Friends/trackerui_schinese.txt
  • HL48PATCH/platform/Friends/trackerui_spanish.txt
  • HL48PATCH/platform/Friends/trackerui_tchinese.txt
  • HL48PATCH/platform/Friends/trackerui_thai.txt
  • HL48PATCH/platform/Servers/AddServerGamesPage.res
  • HL48PATCH/platform/Servers/DialogAddServer.res
  • HL48PATCH/platform/Servers/DialogGameInfo.res
  • HL48PATCH/platform/Servers/DialogGameInfo_AutoRetry.res
  • HL48PATCH/platform/Servers/DialogGameInfo_SinglePlayer.res
  • HL48PATCH/platform/Servers/DialogServerBrowser.res
  • HL48PATCH/platform/Servers/DialogServerPassword.res
  • HL48PATCH/platform/Servers/InternetGamesPage.res
  • HL48PATCH/platform/Servers/InternetGamesPage_Filters.res
  • HL48PATCH/platform/Servers/Regions.vdf
  • HL48PATCH/platform/Servers/ServerBrowser.dll
    .dll windows:4 windows x86 arch:x86

    bb42c4f999cf51f35731677b1f9ab191


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/Servers/VACBannedConnRefusedDialog.res
  • HL48PATCH/platform/Servers/game_ready.wav
  • HL48PATCH/platform/Servers/icon_bots.tga
  • HL48PATCH/platform/Servers/icon_bots_column.tga
  • HL48PATCH/platform/Servers/icon_password.tga
  • HL48PATCH/platform/Servers/icon_password_column.tga
  • HL48PATCH/platform/Servers/icon_robotron.tga
  • HL48PATCH/platform/Servers/icon_robotron_column.tga
  • HL48PATCH/platform/Servers/icon_secure_deny.tga
  • HL48PATCH/platform/Servers/serverbrowser_english.txt
  • HL48PATCH/platform/Servers/serverbrowser_french.txt
  • HL48PATCH/platform/Servers/serverbrowser_german.txt
  • HL48PATCH/platform/Servers/serverbrowser_italian.txt
  • HL48PATCH/platform/Servers/serverbrowser_japanese.txt
  • HL48PATCH/platform/Servers/serverbrowser_korean.txt
  • HL48PATCH/platform/Servers/serverbrowser_koreana.txt
  • HL48PATCH/platform/Servers/serverbrowser_polish.txt
  • HL48PATCH/platform/Servers/serverbrowser_portuguese.txt
  • HL48PATCH/platform/Servers/serverbrowser_russian.txt
  • HL48PATCH/platform/Servers/serverbrowser_schinese.txt
  • HL48PATCH/platform/Servers/serverbrowser_spanish.txt
  • HL48PATCH/platform/Servers/serverbrowser_tchinese.txt
  • HL48PATCH/platform/Servers/serverbrowser_thai.txt
  • HL48PATCH/platform/Steam/cached/Account.html
    .html
  • HL48PATCH/platform/Steam/cached/AccountPage.res
  • HL48PATCH/platform/Steam/cached/BackupCompletionPage.res
  • HL48PATCH/platform/Steam/cached/BackupCopyFilesPage.res
  • HL48PATCH/platform/Steam/cached/BackupSelectDirectoryPage.res
  • HL48PATCH/platform/Steam/cached/BackupSelectGamesPage.res
  • HL48PATCH/platform/Steam/cached/BackupSelectOptionsPage.res
  • HL48PATCH/platform/Steam/cached/CDIcon.tga
  • HL48PATCH/platform/Steam/cached/CDKeyReceipt.html
    .html
  • HL48PATCH/platform/Steam/cached/ConfirmPasswordDialog.res
  • HL48PATCH/platform/Steam/cached/CountryList.vdf
  • HL48PATCH/platform/Steam/cached/CreditCardPreorderReceipt.html
    .html
  • HL48PATCH/platform/Steam/cached/CreditCardReceipt.html
    .html
  • HL48PATCH/platform/Steam/cached/DeleteCache.res
  • HL48PATCH/platform/Steam/cached/DuplicateCC.res
  • HL48PATCH/platform/Steam/cached/GamesDialog.res
  • HL48PATCH/platform/Steam/cached/InstallDirextXDialog.res
  • HL48PATCH/platform/Steam/cached/InstallExplanationDialog.res
  • HL48PATCH/platform/Steam/cached/InstallSubChooseApps.res
  • HL48PATCH/platform/Steam/cached/InstallSubChooseApps_SingleApp.res
  • HL48PATCH/platform/Steam/cached/InstallSubComplete.res
  • HL48PATCH/platform/Steam/cached/InstallSubConvertApps.res
  • HL48PATCH/platform/Steam/cached/JoinGameDialog.res
  • HL48PATCH/platform/Steam/cached/JoinGameDialogExpanded.res
  • HL48PATCH/platform/Steam/cached/LaunchOptionsDialog.res
  • HL48PATCH/platform/Steam/cached/NotifyTrayHintDialog.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_ActivelyPreloading.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_ActivelyPreloading_NotPreorderable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_ActivelyPreloading_Payed_NotPlayable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_FinishedPreload_NotPayed_NotPlayable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_FinishedPreload_NotPayed_Playable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_FinishedPreload_NotPreorderable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_FinishedPreload_Payed_NotPlayable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_NotPreloading.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_NotPreloading_NotPreorderable.res
  • HL48PATCH/platform/Steam/cached/PreloadSubscription_NotPreloading_Payed_NotPlayable.res
  • HL48PATCH/platform/Steam/cached/ProductMarketingDialog.res
  • HL48PATCH/platform/Steam/cached/ProductMarketingDialog_Initial.res
  • HL48PATCH/platform/Steam/cached/ProductMarketingDialog_Preload.res
  • HL48PATCH/platform/Steam/cached/ProductMarketingDialog_Released.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubBillingConfirmation.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubBillingInfo.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubBillingInfoReview.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubCreditCardAmex.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubCreditCardCVV2.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubCreditCardDiners.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubCreditCardDiscover.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubCreditCardInfo.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubCreditCardJCB.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubEmailContactEmail.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubIntro.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubShippingInfo.res
  • HL48PATCH/platform/Steam/cached/PurchaseSubUserInfo.res
  • HL48PATCH/platform/Steam/cached/Receipt_Blank.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Alert.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Declined.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Denied_FromPreorder.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Preorder.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Success.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Success_FromPreorder.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_Success_WithShipping.res
  • HL48PATCH/platform/Steam/cached/Receipt_CC_UseLimit.res
  • HL48PATCH/platform/Steam/cached/Receipt_CDKey_Cancelled.res
  • HL48PATCH/platform/Steam/cached/Receipt_CDKey_InvalidKey.res
  • HL48PATCH/platform/Steam/cached/Receipt_CDKey_Rejected.res
  • HL48PATCH/platform/Steam/cached/Receipt_CDKey_Success.res
  • HL48PATCH/platform/Steam/cached/Receipt_PreorderCancelled.res
  • HL48PATCH/platform/Steam/cached/Receipt_Server_Failure.res
  • HL48PATCH/platform/Steam/cached/Receipt_Server_Timeout.res
  • HL48PATCH/platform/Steam/cached/Receipt_Server_Timeout_BFS.res
  • HL48PATCH/platform/Steam/cached/RegisterSubEnterCDKey.res
  • HL48PATCH/platform/Steam/cached/RetailInstalledFiles.txt
  • HL48PATCH/platform/Steam/cached/SettingsSubInterface.res
  • HL48PATCH/platform/Steam/cached/SettingsSubInternet.res
  • HL48PATCH/platform/Steam/cached/SettingsSubLanguage.res
  • HL48PATCH/platform/Steam/cached/SettingsSubMessages.res
  • HL48PATCH/platform/Steam/cached/SpecialOffersDialog.res
  • HL48PATCH/platform/Steam/cached/SteamMonitorDialog.res
  • HL48PATCH/platform/Steam/cached/SteamRootDialog.res
  • HL48PATCH/platform/Steam/cached/StorefrontDialog.res
  • HL48PATCH/platform/Steam/cached/SubChangeContactEmailIntro.res
  • HL48PATCH/platform/Steam/cached/SubChangeContactEmailValidated.res
  • HL48PATCH/platform/Steam/cached/SubChangePasswordChangePassword.res
  • HL48PATCH/platform/Steam/cached/SubChangePasswordChangeSecretQuestion.res
  • HL48PATCH/platform/Steam/cached/SubChangePasswordComplete.res
  • HL48PATCH/platform/Steam/cached/SubChangePasswordOptions.res
  • HL48PATCH/platform/Steam/cached/SubGamePropertiesContentPage.res
  • HL48PATCH/platform/Steam/cached/SubPanelConvertCDKeyFinished.res
  • HL48PATCH/platform/Steam/cached/SubPanelConvertCDKeyIntro.res
  • HL48PATCH/platform/Steam/cached/SystemRequirementsDialog.res
  • HL48PATCH/platform/Steam/cached/UpdateNewsDialog.res
  • HL48PATCH/platform/Steam/cached/ValveSurveyInternetConnection.res
  • HL48PATCH/platform/Steam/cached/ValveSurveyOverview.res
  • HL48PATCH/platform/Steam/cached/ValveSurveyResults.res
  • HL48PATCH/platform/Steam/cached/ValveSurveySummarizeData.res
  • HL48PATCH/platform/Steam/cached/accepted_cards.tga
  • HL48PATCH/platform/Steam/cached/creditcard_back.tga
  • HL48PATCH/platform/Steam/cached/creditcard_back_amex.tga
  • HL48PATCH/platform/Steam/cached/driverunknownpagedialog.res
  • HL48PATCH/platform/Steam/cached/driverunsupportedpagedialog.res
  • HL48PATCH/platform/Steam/cached/driverupdatepagedialog.res
  • HL48PATCH/platform/Steam/cached/offline_english.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/cached/offline_french.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/cached/offline_german.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/cached/offline_italian.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/cached/offline_korean.html
  • HL48PATCH/platform/Steam/cached/offline_schinese.html
  • HL48PATCH/platform/Steam/cached/offline_spanish.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/cached/offline_tchinese.html
  • HL48PATCH/platform/Steam/cached/registersubintro.res
  • HL48PATCH/platform/Steam/cached/steambackup.exe
    .exe windows:4 windows x86 arch:x86

    c97f5470f88b4ce0648d62828c1ddab4


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/platform/Steam/drivercheck/220/dxsupport.cfg
  • HL48PATCH/platform/Steam/drivercheck/220/dxsupport_reqs.cfg
  • HL48PATCH/platform/Steam/drivercheck/240/dxsupport.cfg
  • HL48PATCH/platform/Steam/drivercheck/240/dxsupport_reqs.cfg
  • HL48PATCH/platform/Steam/drivercheck/260/dxsupport.cfg
  • HL48PATCH/platform/Steam/drivercheck/260/dxsupport_reqs.cfg
  • HL48PATCH/platform/Steam/drivercheck/280/dxsupport.cfg
  • HL48PATCH/platform/Steam/drivercheck/280/dxsupport_reqs.cfg
  • HL48PATCH/platform/Steam/drivercheck/340/dxsupport.cfg
  • HL48PATCH/platform/Steam/drivercheck/340/dxsupport_reqs.cfg
  • HL48PATCH/platform/Steam/games/ClientGameInfo.vdf
  • HL48PATCH/platform/Steam/games/Counter-Strike Source.ico
  • HL48PATCH/platform/Steam/games/Dedicated Server install.html
    .html
  • HL48PATCH/platform/Steam/games/Half-Life 2 Demo.ico
  • HL48PATCH/platform/Steam/games/Half-Life 2.ico
  • HL48PATCH/platform/Steam/games/Half-Life Blue Shift.ico
  • HL48PATCH/platform/Steam/games/PlatformMenu.vdf
  • HL48PATCH/platform/Steam/games/Source Dedicated Server install.html
    .html
  • HL48PATCH/platform/Steam/games/Source SDK install.html
    .html
  • HL48PATCH/platform/Steam/games/SteamUIConfig.vdf
  • HL48PATCH/platform/Steam/games/codename gordon.ico
  • HL48PATCH/platform/Steam/games/condition zero deleted scenes.ico
  • HL48PATCH/platform/Steam/games/condition zero.ico
  • HL48PATCH/platform/Steam/games/counter-strike.ico
  • HL48PATCH/platform/Steam/games/day of defeat source.ico
  • HL48PATCH/platform/Steam/games/day of defeat.ico
  • HL48PATCH/platform/Steam/games/deathmatch classic.ico
  • HL48PATCH/platform/Steam/games/dedicated server.ico
  • HL48PATCH/platform/Steam/games/half-life.ico
  • HL48PATCH/platform/Steam/games/icon_blueshift.tga
  • HL48PATCH/platform/Steam/games/icon_blueshift_dull.tga
  • HL48PATCH/platform/Steam/games/icon_cg.tga
  • HL48PATCH/platform/Steam/games/icon_cg_dull.tga
  • HL48PATCH/platform/Steam/games/icon_cs.tga
  • HL48PATCH/platform/Steam/games/icon_cs_dull.tga
  • HL48PATCH/platform/Steam/games/icon_css.tga
  • HL48PATCH/platform/Steam/games/icon_css_dull.tga
  • HL48PATCH/platform/Steam/games/icon_cz.tga
  • HL48PATCH/platform/Steam/games/icon_cz_dull.tga
  • HL48PATCH/platform/Steam/games/icon_dedicated.tga
  • HL48PATCH/platform/Steam/games/icon_dedicated_dull.tga
  • HL48PATCH/platform/Steam/games/icon_dmc.tga
  • HL48PATCH/platform/Steam/games/icon_dmc_dull.tga
  • HL48PATCH/platform/Steam/games/icon_dod.tga
  • HL48PATCH/platform/Steam/games/icon_dod_dull.tga
  • HL48PATCH/platform/Steam/games/icon_dods.tga
  • HL48PATCH/platform/Steam/games/icon_dods_dull.tga
  • HL48PATCH/platform/Steam/games/icon_hl.tga
  • HL48PATCH/platform/Steam/games/icon_hl2.tga
  • HL48PATCH/platform/Steam/games/icon_hl2_dull.tga
  • HL48PATCH/platform/Steam/games/icon_hl_dull.tga
  • HL48PATCH/platform/Steam/games/icon_hls.tga
  • HL48PATCH/platform/Steam/games/icon_hls_dull.tga
  • HL48PATCH/platform/Steam/games/icon_lostcoast.tga
  • HL48PATCH/platform/Steam/games/icon_lostcoast_dull.tga
  • HL48PATCH/platform/Steam/games/icon_opfor.tga
  • HL48PATCH/platform/Steam/games/icon_opfor_dull.tga
  • HL48PATCH/platform/Steam/games/icon_rdkf.tga
  • HL48PATCH/platform/Steam/games/icon_rdkf_dull.tga
  • HL48PATCH/platform/Steam/games/icon_ric.tga
  • HL48PATCH/platform/Steam/games/icon_ric_dull.tga
  • HL48PATCH/platform/Steam/games/icon_sourceSDK.tga
  • HL48PATCH/platform/Steam/games/icon_sourceSDK_dull.tga
  • HL48PATCH/platform/Steam/games/icon_source_ds.tga
  • HL48PATCH/platform/Steam/games/icon_source_ds_dull.tga
  • HL48PATCH/platform/Steam/games/icon_tfc.tga
  • HL48PATCH/platform/Steam/games/icon_tfc_dull.tga
  • HL48PATCH/platform/Steam/games/opposing force.ico
  • HL48PATCH/platform/Steam/games/rag doll kung fu.ico
  • HL48PATCH/platform/Steam/games/ricochet.ico
  • HL48PATCH/platform/Steam/games/team fortress classic.ico
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_french.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_german.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_italian.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_korean.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_schinese.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_spanish.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preloaded_tchinese.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_french.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_german.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_italian.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_korean.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_schinese.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_spanish.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/condition-zero_preorder_tchinese.html
    .html .vbs polyglot
  • HL48PATCH/platform/Steam/html/img/background_radiate.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/cz_logo.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/cz_logo2.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/cz_screenshot.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_french.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_german.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_italian.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_korean.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_schinese.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_spanish.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/pre-order-now_tchinese.gif
    .gif
  • HL48PATCH/platform/Steam/html/img/screenshots.gif
    .gif
  • HL48PATCH/platform/config/InGameDialogConfig.vdf
  • HL48PATCH/platform/config/ServerBrowser.vdf
  • HL48PATCH/platform/hwpatcher.ini
  • HL48PATCH/platform/materials/debug/additivevertexcolorvertexalpha.vmt
  • HL48PATCH/platform/materials/debug/debugmodelbones.vmt
  • HL48PATCH/platform/materials/debug/debugmrmnormals.vmt
  • HL48PATCH/platform/materials/debug/debugmrmwireframe.vmt
  • HL48PATCH/platform/materials/debug/debugsolidmodelhulls.vmt
  • HL48PATCH/platform/materials/debug/debugtranslucentmodelhulls.vmt
  • HL48PATCH/platform/materials/debug/debugworldwireframe.vmt
  • HL48PATCH/platform/materials/debug/defaultlightmap.vtf
  • HL48PATCH/platform/materials/debug/env_cubemap_model.vmt
  • HL48PATCH/platform/materials/engine/WriteZ.vmt
  • HL48PATCH/platform/materials/vgui/vtfnotloaded.vtf
  • HL48PATCH/platform/materials/vgui/white.vmt
  • HL48PATCH/platform/materials/vgui/white.vtf
  • HL48PATCH/platform/reslists/external_preloads.txt
  • HL48PATCH/platform/resource/CreateTokenDialog.res
  • HL48PATCH/platform/resource/EditTokenDialog.res
  • HL48PATCH/platform/resource/LocalizationDialog.res
  • HL48PATCH/platform/resource/TrackerScheme.res
  • HL48PATCH/platform/resource/VAC_shield.tga
  • HL48PATCH/platform/resource/icon_blank.tga
  • HL48PATCH/platform/resource/icon_file.tga
  • HL48PATCH/platform/resource/icon_folder.tga
  • HL48PATCH/platform/resource/icon_folder_selected.tga
  • HL48PATCH/platform/resource/icon_folderup.tga
  • HL48PATCH/platform/resource/icon_hlicon1.tga
  • HL48PATCH/platform/resource/icon_hlicon2.tga
  • HL48PATCH/platform/resource/icon_password.tga
  • HL48PATCH/platform/resource/icon_steam.tga
  • HL48PATCH/platform/resource/icon_steam_disabled.tga
  • HL48PATCH/platform/resource/icon_warning.tga
  • HL48PATCH/platform/resource/platform_english.txt
  • HL48PATCH/platform/resource/platform_french.txt
  • HL48PATCH/platform/resource/platform_german.txt
  • HL48PATCH/platform/resource/platform_italian.txt
  • HL48PATCH/platform/resource/platform_japanese.txt
  • HL48PATCH/platform/resource/platform_korean.txt
  • HL48PATCH/platform/resource/platform_koreana.txt
  • HL48PATCH/platform/resource/platform_portuguese.txt
  • HL48PATCH/platform/resource/platform_russian.txt
  • HL48PATCH/platform/resource/platform_schinese.txt
  • HL48PATCH/platform/resource/platform_spanish.txt
  • HL48PATCH/platform/resource/platform_tchinese.txt
  • HL48PATCH/platform/resource/platform_thai.txt
  • HL48PATCH/platform/resource/valve_logo.tga
  • HL48PATCH/platform/resource/vgui_english.txt
  • HL48PATCH/platform/resource/vgui_french.txt
  • HL48PATCH/platform/resource/vgui_german.txt
  • HL48PATCH/platform/resource/vgui_italian.txt
  • HL48PATCH/platform/resource/vgui_japanese.txt
  • HL48PATCH/platform/resource/vgui_korean.txt
  • HL48PATCH/platform/resource/vgui_koreana.txt
  • HL48PATCH/platform/resource/vgui_portuguese.txt
  • HL48PATCH/platform/resource/vgui_russian.txt
  • HL48PATCH/platform/resource/vgui_schinese.txt
  • HL48PATCH/platform/resource/vgui_spanish.txt
  • HL48PATCH/platform/resource/vgui_tchinese.txt
  • HL48PATCH/platform/resource/vgui_thai.txt
  • HL48PATCH/platform/resource/warning.wav
  • HL48PATCH/proxy.dll
    .dll windows:4 windows x86 arch:x86

    d6010b79c06b7fae36880d14017922c1


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/readme.txt
  • HL48PATCH/reslists/Counter-Strike/as_oilrig.lst
  • HL48PATCH/reslists/Counter-Strike/counter-strike precache.lst
  • HL48PATCH/reslists/Counter-Strike/cs_747.lst
  • HL48PATCH/reslists/Counter-Strike/cs_assault.lst
  • HL48PATCH/reslists/Counter-Strike/cs_backalley.lst
  • HL48PATCH/reslists/Counter-Strike/cs_estate.lst
  • HL48PATCH/reslists/Counter-Strike/cs_havana.lst
  • HL48PATCH/reslists/Counter-Strike/cs_italy.lst
  • HL48PATCH/reslists/Counter-Strike/cs_militia.lst
  • HL48PATCH/reslists/Counter-Strike/cs_office.lst
  • HL48PATCH/reslists/Counter-Strike/cs_siege.lst
  • HL48PATCH/reslists/Counter-Strike/de_airstrip.lst
  • HL48PATCH/reslists/Counter-Strike/de_aztec.lst
  • HL48PATCH/reslists/Counter-Strike/de_cbble.lst
  • HL48PATCH/reslists/Counter-Strike/de_chateau.lst
  • HL48PATCH/reslists/Counter-Strike/de_dust.lst
  • HL48PATCH/reslists/Counter-Strike/de_dust2.lst
  • HL48PATCH/reslists/Counter-Strike/de_inferno.lst
  • HL48PATCH/reslists/Counter-Strike/de_nuke.lst
  • HL48PATCH/reslists/Counter-Strike/de_piranesi.lst
  • HL48PATCH/reslists/Counter-Strike/de_prodigy.lst
  • HL48PATCH/reslists/Counter-Strike/de_storm.lst
  • HL48PATCH/reslists/Counter-Strike/de_survivor.lst
  • HL48PATCH/reslists/Counter-Strike/de_torn.lst
  • HL48PATCH/reslists/Counter-Strike/de_train.lst
  • HL48PATCH/reslists/Counter-Strike/de_vertigo.lst
  • HL48PATCH/reslists/Counter-Strike/dedicated_preloads.lst
  • HL48PATCH/reslists/Counter-Strike/exclude.lst
  • HL48PATCH/reslists/Counter-Strike/external_preloads.lst
  • HL48PATCH/reslists/Counter-Strike/internal_preloads.lst
  • HL48PATCH/reslists/Counter-Strike/launcher_preloads.lst
  • HL48PATCH/reslists/Counter-Strike/memcache_preloads.lst
  • HL48PATCH/reslists/Counter-Strike/multiplayer_preloads.lst
  • HL48PATCH/reslists/Counter-Strike/precache.lst
  • HL48PATCH/reslists/Counter-Strike/preload.lst
  • HL48PATCH/reslists/Half-Life/base valve precache.lst
  • HL48PATCH/reslists/Half-Life/boot_camp.lst
  • HL48PATCH/reslists/Half-Life/bounce.lst
  • HL48PATCH/reslists/Half-Life/c0a0.lst
  • HL48PATCH/reslists/Half-Life/c0a0a.lst
  • HL48PATCH/reslists/Half-Life/c0a0b.lst
  • HL48PATCH/reslists/Half-Life/c0a0c.lst
  • HL48PATCH/reslists/Half-Life/c0a0d.lst
  • HL48PATCH/reslists/Half-Life/c0a0e.lst
  • HL48PATCH/reslists/Half-Life/c1a0.lst
  • HL48PATCH/reslists/Half-Life/c1a0a.lst
  • HL48PATCH/reslists/Half-Life/c1a0b.lst
  • HL48PATCH/reslists/Half-Life/c1a0c.lst
  • HL48PATCH/reslists/Half-Life/c1a0d.lst
  • HL48PATCH/reslists/Half-Life/c1a0e.lst
  • HL48PATCH/reslists/Half-Life/c1a1.lst
  • HL48PATCH/reslists/Half-Life/c1a1a.lst
  • HL48PATCH/reslists/Half-Life/c1a1b.lst
  • HL48PATCH/reslists/Half-Life/c1a1c.lst
  • HL48PATCH/reslists/Half-Life/c1a1d.lst
  • HL48PATCH/reslists/Half-Life/c1a1f.lst
  • HL48PATCH/reslists/Half-Life/c1a2.lst
  • HL48PATCH/reslists/Half-Life/c1a2a.lst
  • HL48PATCH/reslists/Half-Life/c1a2b.lst
  • HL48PATCH/reslists/Half-Life/c1a2c.lst
  • HL48PATCH/reslists/Half-Life/c1a2d.lst
  • HL48PATCH/reslists/Half-Life/c1a3.lst
  • HL48PATCH/reslists/Half-Life/c1a3a.lst
  • HL48PATCH/reslists/Half-Life/c1a3b.lst
  • HL48PATCH/reslists/Half-Life/c1a3c.lst
  • HL48PATCH/reslists/Half-Life/c1a3d.lst
  • HL48PATCH/reslists/Half-Life/c1a4.lst
  • HL48PATCH/reslists/Half-Life/c1a4b.lst
  • HL48PATCH/reslists/Half-Life/c1a4d.lst
  • HL48PATCH/reslists/Half-Life/c1a4e.lst
  • HL48PATCH/reslists/Half-Life/c1a4f.lst
  • HL48PATCH/reslists/Half-Life/c1a4g.lst
  • HL48PATCH/reslists/Half-Life/c1a4i.lst
  • HL48PATCH/reslists/Half-Life/c1a4j.lst
  • HL48PATCH/reslists/Half-Life/c1a4k.lst
  • HL48PATCH/reslists/Half-Life/c2a1.lst
  • HL48PATCH/reslists/Half-Life/c2a1a.lst
  • HL48PATCH/reslists/Half-Life/c2a1b.lst
  • HL48PATCH/reslists/Half-Life/c2a2.lst
  • HL48PATCH/reslists/Half-Life/c2a2a.lst
  • HL48PATCH/reslists/Half-Life/c2a2b1.lst
  • HL48PATCH/reslists/Half-Life/c2a2c.lst
  • HL48PATCH/reslists/Half-Life/c2a2d.lst
  • HL48PATCH/reslists/Half-Life/c2a2e.lst
  • HL48PATCH/reslists/Half-Life/c2a2f.lst
  • HL48PATCH/reslists/Half-Life/c2a2g.lst
  • HL48PATCH/reslists/Half-Life/c2a2h.lst
  • HL48PATCH/reslists/Half-Life/c2a3.lst
  • HL48PATCH/reslists/Half-Life/c2a3a.lst
  • HL48PATCH/reslists/Half-Life/c2a3b.lst
  • HL48PATCH/reslists/Half-Life/c2a3c.lst
  • HL48PATCH/reslists/Half-Life/c2a3d.lst
  • HL48PATCH/reslists/Half-Life/c2a3e.lst
  • HL48PATCH/reslists/Half-Life/c2a4.lst
  • HL48PATCH/reslists/Half-Life/c2a4a.lst
  • HL48PATCH/reslists/Half-Life/c2a4b.lst
  • HL48PATCH/reslists/Half-Life/c2a4c.lst
  • HL48PATCH/reslists/Half-Life/c2a4d.lst
  • HL48PATCH/reslists/Half-Life/c2a4e.lst
  • HL48PATCH/reslists/Half-Life/c2a4f.lst
  • HL48PATCH/reslists/Half-Life/c2a4g.lst
  • HL48PATCH/reslists/Half-Life/c2a5.lst
  • HL48PATCH/reslists/Half-Life/c2a5a.lst
  • HL48PATCH/reslists/Half-Life/c2a5b.lst
  • HL48PATCH/reslists/Half-Life/c2a5c.lst
  • HL48PATCH/reslists/Half-Life/c2a5d.lst
  • HL48PATCH/reslists/Half-Life/c2a5e.lst
  • HL48PATCH/reslists/Half-Life/c2a5f.lst
  • HL48PATCH/reslists/Half-Life/c2a5g.lst
  • HL48PATCH/reslists/Half-Life/c2a5w.lst
  • HL48PATCH/reslists/Half-Life/c2a5x.lst
  • HL48PATCH/reslists/Half-Life/c3a1.lst
  • HL48PATCH/reslists/Half-Life/c3a1a.lst
  • HL48PATCH/reslists/Half-Life/c3a1b.lst
  • HL48PATCH/reslists/Half-Life/c3a2d.lst
  • HL48PATCH/reslists/Half-Life/c3a2e.lst
  • HL48PATCH/reslists/Half-Life/c4a1.lst
  • HL48PATCH/reslists/Half-Life/c4a1f.lst
  • HL48PATCH/reslists/Half-Life/c4a2.lst
  • HL48PATCH/reslists/Half-Life/c4a3.lst
  • HL48PATCH/reslists/Half-Life/c5a1.lst
  • HL48PATCH/reslists/Half-Life/crossfire.lst
  • HL48PATCH/reslists/Half-Life/datacore.lst
  • HL48PATCH/reslists/Half-Life/exclude.lst
  • HL48PATCH/reslists/Half-Life/external_preloads.lst
  • HL48PATCH/reslists/Half-Life/frenzy.lst
  • HL48PATCH/reslists/Half-Life/half-life precache.lst
  • HL48PATCH/reslists/Half-Life/internal_preloads.lst
  • HL48PATCH/reslists/Half-Life/lambda_bunker.lst
  • HL48PATCH/reslists/Half-Life/multiplayer_preloads.lst
  • HL48PATCH/reslists/Half-Life/precache.lst
  • HL48PATCH/reslists/Half-Life/preload.lst
  • HL48PATCH/reslists/Half-Life/rapidcore.lst
  • HL48PATCH/reslists/Half-Life/singleplayer_preloads.lst
  • HL48PATCH/reslists/Half-Life/snark_pit.lst
  • HL48PATCH/reslists/Half-Life/stalkyard.lst
  • HL48PATCH/reslists/Half-Life/subtransit.lst
  • HL48PATCH/reslists/Half-Life/t0a0.lst
  • HL48PATCH/reslists/Half-Life/t0a0a.lst
  • HL48PATCH/reslists/Half-Life/t0a0b.lst
  • HL48PATCH/reslists/Half-Life/t0a0b1.lst
  • HL48PATCH/reslists/Half-Life/t0a0b2.lst
  • HL48PATCH/reslists/Half-Life/t0a0c.lst
  • HL48PATCH/reslists/Half-Life/t0a0d.lst
  • HL48PATCH/reslists/Half-Life/undertow.lst
  • HL48PATCH/rev.ini
  • HL48PATCH/revSrvBrowser.dll
    .dll windows:5 windows x86 arch:x86

    11b00b20b406117cd0bc7f9c885014f3


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/standard.ini
    .vbs
  • HL48PATCH/steam_api.dll
    .dll windows:4 windows x86 arch:x86

    583e3d926f7da8b22195a2e5360074f9


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/steam_api_c.dll
    .dll windows:4 windows x86 arch:x86

    583e3d926f7da8b22195a2e5360074f9


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/steam_appid.txt
  • HL48PATCH/steamclient.dll
    .dll windows:5 windows x86 arch:x86

    ad5f90933e0c86ac983e3720df442f7c


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/sw.dll
    .dll windows:4 windows x86 arch:x86

    212ea99282e3c3c38a3df5150e448780


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/swds.dll
    .dll windows:4 windows x86 arch:x86

    b98e82497f9172a9428feb317327982e


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/tier0.dll
    .dll windows:4 windows x86 arch:x86

    46485b5b40c7474bf3ab28025fa4f79e


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/tier0_s.dll
    .dll windows:4 windows x86 arch:x86

    248f7ad7f91e4d3d6ab658b92189e57f


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/upatch.dll
    .dll windows:5 windows x86 arch:x86

    cf3afa13cb4a38c3741b9573d5da93b6


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/update/settings.ini
  • HL48PATCH/valve/1024_textscheme.txt
  • HL48PATCH/valve/1152_textscheme.txt
  • HL48PATCH/valve/1280_textscheme.txt
  • HL48PATCH/valve/1600_textscheme.txt
  • HL48PATCH/valve/640_textscheme.txt
  • HL48PATCH/valve/800_textscheme.txt
  • HL48PATCH/valve/HalfLife00.tga
  • HL48PATCH/valve/HalfLife01.tga
  • HL48PATCH/valve/HalfLife02.tga
  • HL48PATCH/valve/HalfLife03.tga
  • HL48PATCH/valve/HalfLife04.tga
  • HL48PATCH/valve/HalfLife05.tga
  • HL48PATCH/valve/HalfLife06.tga
  • HL48PATCH/valve/autoexec.cfg
  • HL48PATCH/valve/cached.wad
  • HL48PATCH/valve/cl_dlls/GameUI.dll
    .dll windows:4 windows x86 arch:x86

    4508183000872c27eae324537e9ccc1f


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/valve/cl_dlls/client.dll
  • HL48PATCH/valve/cl_dlls/particleman.dll
    .dll windows:4 windows x86 arch:x86

    7aecff1952f74e16f1cb6c5f81546094


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/valve/config.cfg
  • HL48PATCH/valve/credits.txt
  • HL48PATCH/valve/decals.wad
  • HL48PATCH/valve/default.cfg
  • HL48PATCH/valve/delta.lst
  • HL48PATCH/valve/dlls/hl.dll
    .dll windows:4 windows x86 arch:x86

    5d08b59060f0ee792691eaaf8ec63d5d


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/valve/dlls/hl_i386.so
    .elf linux x86
  • HL48PATCH/valve/events/crossbow1.sc
  • HL48PATCH/valve/events/crossbow2.sc
  • HL48PATCH/valve/events/crowbar.sc
  • HL48PATCH/valve/events/egon_fire.sc
  • HL48PATCH/valve/events/egon_stop.sc
  • HL48PATCH/valve/events/firehornet.sc
  • HL48PATCH/valve/events/gauss.sc
  • HL48PATCH/valve/events/gaussspin.sc
  • HL48PATCH/valve/events/glock1.sc
  • HL48PATCH/valve/events/glock2.sc
  • HL48PATCH/valve/events/mp5.sc
  • HL48PATCH/valve/events/mp52.sc
  • HL48PATCH/valve/events/python.sc
  • HL48PATCH/valve/events/rpg.sc
  • HL48PATCH/valve/events/shotgun1.sc
  • HL48PATCH/valve/events/shotgun2.sc
  • HL48PATCH/valve/events/snarkfire.sc
  • HL48PATCH/valve/events/train.sc
  • HL48PATCH/valve/events/tripfire.sc
  • HL48PATCH/valve/fonts.wad
  • HL48PATCH/valve/game.ico
  • HL48PATCH/valve/gfx.wad
  • HL48PATCH/valve/gfx/colormap.lmp
  • HL48PATCH/valve/gfx/conback.lmp
  • HL48PATCH/valve/gfx/env/2desertbk.bmp
  • HL48PATCH/valve/gfx/env/2desertbk.tga
  • HL48PATCH/valve/gfx/env/2desertdn.bmp
  • HL48PATCH/valve/gfx/env/2desertdn.tga
  • HL48PATCH/valve/gfx/env/2desertft.bmp
    .ps1
  • HL48PATCH/valve/gfx/env/2desertft.tga
  • HL48PATCH/valve/gfx/env/2desertlf.bmp
  • HL48PATCH/valve/gfx/env/2desertlf.tga
  • HL48PATCH/valve/gfx/env/2desertrt.bmp
  • HL48PATCH/valve/gfx/env/2desertrt.tga
  • HL48PATCH/valve/gfx/env/2desertup.bmp
  • HL48PATCH/valve/gfx/env/2desertup.tga
  • HL48PATCH/valve/gfx/env/alien1bk.bmp
  • HL48PATCH/valve/gfx/env/alien1bk.tga
  • HL48PATCH/valve/gfx/env/alien1dn.bmp
  • HL48PATCH/valve/gfx/env/alien1dn.tga
  • HL48PATCH/valve/gfx/env/alien1ft.bmp
  • HL48PATCH/valve/gfx/env/alien1ft.tga
  • HL48PATCH/valve/gfx/env/alien1lf.bmp
  • HL48PATCH/valve/gfx/env/alien1lf.tga
  • HL48PATCH/valve/gfx/env/alien1rt.bmp
  • HL48PATCH/valve/gfx/env/alien1rt.tga
  • HL48PATCH/valve/gfx/env/alien1up.bmp
  • HL48PATCH/valve/gfx/env/alien1up.tga
  • HL48PATCH/valve/gfx/env/alien2bk.bmp
  • HL48PATCH/valve/gfx/env/alien2bk.tga
  • HL48PATCH/valve/gfx/env/alien2dn.bmp
  • HL48PATCH/valve/gfx/env/alien2dn.tga
  • HL48PATCH/valve/gfx/env/alien2ft.bmp
  • HL48PATCH/valve/gfx/env/alien2ft.tga
  • HL48PATCH/valve/gfx/env/alien2lf.bmp
  • HL48PATCH/valve/gfx/env/alien2lf.tga
  • HL48PATCH/valve/gfx/env/alien2rt.bmp
  • HL48PATCH/valve/gfx/env/alien2rt.tga
  • HL48PATCH/valve/gfx/env/alien2up.bmp
  • HL48PATCH/valve/gfx/env/alien2up.tga
  • HL48PATCH/valve/gfx/env/alien3bk.bmp
  • HL48PATCH/valve/gfx/env/alien3bk.tga
  • HL48PATCH/valve/gfx/env/alien3dn.bmp
  • HL48PATCH/valve/gfx/env/alien3dn.tga
  • HL48PATCH/valve/gfx/env/alien3ft.bmp
  • HL48PATCH/valve/gfx/env/alien3ft.tga
  • HL48PATCH/valve/gfx/env/alien3lf.bmp
  • HL48PATCH/valve/gfx/env/alien3lf.tga
  • HL48PATCH/valve/gfx/env/alien3rt.bmp
  • HL48PATCH/valve/gfx/env/alien3rt.tga
  • HL48PATCH/valve/gfx/env/alien3up.bmp
  • HL48PATCH/valve/gfx/env/alien3up.tga
  • HL48PATCH/valve/gfx/env/blackbk.bmp
  • HL48PATCH/valve/gfx/env/blackbk.tga
  • HL48PATCH/valve/gfx/env/blackdn.bmp
  • HL48PATCH/valve/gfx/env/blackdn.tga
  • HL48PATCH/valve/gfx/env/blackft.bmp
  • HL48PATCH/valve/gfx/env/blackft.tga
  • HL48PATCH/valve/gfx/env/blacklf.bmp
  • HL48PATCH/valve/gfx/env/blacklf.tga
  • HL48PATCH/valve/gfx/env/blackrt.bmp
  • HL48PATCH/valve/gfx/env/blackrt.tga
  • HL48PATCH/valve/gfx/env/blackup.bmp
  • HL48PATCH/valve/gfx/env/blackup.tga
  • HL48PATCH/valve/gfx/env/citybk.tga
  • HL48PATCH/valve/gfx/env/citydn.tga
  • HL48PATCH/valve/gfx/env/cityft.tga
  • HL48PATCH/valve/gfx/env/citylf.tga
  • HL48PATCH/valve/gfx/env/cityrt.tga
  • HL48PATCH/valve/gfx/env/cityup.tga
  • HL48PATCH/valve/gfx/env/cliffbk.bmp
  • HL48PATCH/valve/gfx/env/cliffbk.tga
  • HL48PATCH/valve/gfx/env/cliffdn.bmp
  • HL48PATCH/valve/gfx/env/cliffdn.tga
  • HL48PATCH/valve/gfx/env/cliffft.bmp
  • HL48PATCH/valve/gfx/env/cliffft.tga
  • HL48PATCH/valve/gfx/env/clifflf.bmp
  • HL48PATCH/valve/gfx/env/clifflf.tga
  • HL48PATCH/valve/gfx/env/cliffrt.bmp
  • HL48PATCH/valve/gfx/env/cliffrt.tga
    .ps1
  • HL48PATCH/valve/gfx/env/cliffup.bmp
  • HL48PATCH/valve/gfx/env/cliffup.tga
  • HL48PATCH/valve/gfx/env/desertbk.bmp
  • HL48PATCH/valve/gfx/env/desertbk.tga
  • HL48PATCH/valve/gfx/env/desertdn.bmp
  • HL48PATCH/valve/gfx/env/desertdn.tga
  • HL48PATCH/valve/gfx/env/desertft.bmp
  • HL48PATCH/valve/gfx/env/desertft.tga
  • HL48PATCH/valve/gfx/env/desertlf.bmp
  • HL48PATCH/valve/gfx/env/desertlf.tga
  • HL48PATCH/valve/gfx/env/desertrt.bmp
  • HL48PATCH/valve/gfx/env/desertrt.tga
  • HL48PATCH/valve/gfx/env/desertup.bmp
  • HL48PATCH/valve/gfx/env/desertup.tga
  • HL48PATCH/valve/gfx/env/duskbk.bmp
  • HL48PATCH/valve/gfx/env/duskbk.tga
  • HL48PATCH/valve/gfx/env/duskdn.bmp
  • HL48PATCH/valve/gfx/env/duskdn.tga
  • HL48PATCH/valve/gfx/env/duskft.bmp
  • HL48PATCH/valve/gfx/env/duskft.tga
  • HL48PATCH/valve/gfx/env/dusklf.bmp
  • HL48PATCH/valve/gfx/env/dusklf.tga
  • HL48PATCH/valve/gfx/env/duskrt.bmp
  • HL48PATCH/valve/gfx/env/duskrt.tga
  • HL48PATCH/valve/gfx/env/duskup.bmp
  • HL48PATCH/valve/gfx/env/duskup.tga
  • HL48PATCH/valve/gfx/env/morningbk.bmp
  • HL48PATCH/valve/gfx/env/morningbk.tga
  • HL48PATCH/valve/gfx/env/morningdn.bmp
  • HL48PATCH/valve/gfx/env/morningdn.tga
  • HL48PATCH/valve/gfx/env/morningft.bmp
  • HL48PATCH/valve/gfx/env/morningft.tga
  • HL48PATCH/valve/gfx/env/morninglf.bmp
  • HL48PATCH/valve/gfx/env/morninglf.tga
  • HL48PATCH/valve/gfx/env/morningrt.bmp
  • HL48PATCH/valve/gfx/env/morningrt.tga
  • HL48PATCH/valve/gfx/env/morningup.bmp
  • HL48PATCH/valve/gfx/env/morningup.tga
  • HL48PATCH/valve/gfx/env/neb1bk.bmp
  • HL48PATCH/valve/gfx/env/neb1bk.tga
  • HL48PATCH/valve/gfx/env/neb1dn.bmp
  • HL48PATCH/valve/gfx/env/neb1dn.tga
  • HL48PATCH/valve/gfx/env/neb1ft.bmp
  • HL48PATCH/valve/gfx/env/neb1ft.tga
  • HL48PATCH/valve/gfx/env/neb1lf.bmp
  • HL48PATCH/valve/gfx/env/neb1lf.tga
  • HL48PATCH/valve/gfx/env/neb1rt.bmp
  • HL48PATCH/valve/gfx/env/neb1rt.tga
  • HL48PATCH/valve/gfx/env/neb1up.bmp
  • HL48PATCH/valve/gfx/env/neb1up.tga
  • HL48PATCH/valve/gfx/env/neb2bbk.tga
  • HL48PATCH/valve/gfx/env/neb2bdn.tga
  • HL48PATCH/valve/gfx/env/neb2bft.tga
  • HL48PATCH/valve/gfx/env/neb2blf.tga
  • HL48PATCH/valve/gfx/env/neb2brt.tga
  • HL48PATCH/valve/gfx/env/neb2bup.tga
  • HL48PATCH/valve/gfx/env/neb6bk.bmp
  • HL48PATCH/valve/gfx/env/neb6bk.tga
  • HL48PATCH/valve/gfx/env/neb6dn.bmp
  • HL48PATCH/valve/gfx/env/neb6dn.tga
  • HL48PATCH/valve/gfx/env/neb6ft.bmp
  • HL48PATCH/valve/gfx/env/neb6ft.tga
  • HL48PATCH/valve/gfx/env/neb6lf.bmp
  • HL48PATCH/valve/gfx/env/neb6lf.tga
  • HL48PATCH/valve/gfx/env/neb6rt.bmp
  • HL48PATCH/valve/gfx/env/neb6rt.tga
  • HL48PATCH/valve/gfx/env/neb6up.bmp
  • HL48PATCH/valve/gfx/env/neb6up.tga
  • HL48PATCH/valve/gfx/env/neb7bk.bmp
  • HL48PATCH/valve/gfx/env/neb7bk.tga
  • HL48PATCH/valve/gfx/env/neb7dn.bmp
  • HL48PATCH/valve/gfx/env/neb7dn.tga
  • HL48PATCH/valve/gfx/env/neb7ft.bmp
  • HL48PATCH/valve/gfx/env/neb7ft.tga
  • HL48PATCH/valve/gfx/env/neb7lf.bmp
  • HL48PATCH/valve/gfx/env/neb7lf.tga
  • HL48PATCH/valve/gfx/env/neb7rt.bmp
  • HL48PATCH/valve/gfx/env/neb7rt.tga
  • HL48PATCH/valve/gfx/env/neb7up.bmp
  • HL48PATCH/valve/gfx/env/neb7up.tga
  • HL48PATCH/valve/gfx/env/nightbk.bmp
  • HL48PATCH/valve/gfx/env/nightbk.tga
  • HL48PATCH/valve/gfx/env/nightdn.bmp
  • HL48PATCH/valve/gfx/env/nightdn.tga
  • HL48PATCH/valve/gfx/env/nightft.bmp
  • HL48PATCH/valve/gfx/env/nightft.tga
  • HL48PATCH/valve/gfx/env/nightlf.bmp
  • HL48PATCH/valve/gfx/env/nightlf.tga
  • HL48PATCH/valve/gfx/env/nightrt.bmp
  • HL48PATCH/valve/gfx/env/nightrt.tga
  • HL48PATCH/valve/gfx/env/nightup.bmp
  • HL48PATCH/valve/gfx/env/nightup.tga
  • HL48PATCH/valve/gfx/env/spacebk.tga
  • HL48PATCH/valve/gfx/env/spacedn.tga
  • HL48PATCH/valve/gfx/env/spaceft.tga
  • HL48PATCH/valve/gfx/env/spacelf.tga
  • HL48PATCH/valve/gfx/env/spacert.tga
  • HL48PATCH/valve/gfx/env/spaceup.tga
  • HL48PATCH/valve/gfx/env/xen10bk.tga
  • HL48PATCH/valve/gfx/env/xen10dn.tga
  • HL48PATCH/valve/gfx/env/xen10ft.tga
  • HL48PATCH/valve/gfx/env/xen10lf.tga
  • HL48PATCH/valve/gfx/env/xen10rt.tga
  • HL48PATCH/valve/gfx/env/xen10up.tga
  • HL48PATCH/valve/gfx/env/xen8bk.tga
  • HL48PATCH/valve/gfx/env/xen8dn.tga
  • HL48PATCH/valve/gfx/env/xen8ft.tga
  • HL48PATCH/valve/gfx/env/xen8lf.tga
  • HL48PATCH/valve/gfx/env/xen8rt.tga
  • HL48PATCH/valve/gfx/env/xen8up.tga
  • HL48PATCH/valve/gfx/env/xen9bk.bmp
  • HL48PATCH/valve/gfx/env/xen9bk.tga
  • HL48PATCH/valve/gfx/env/xen9dn.bmp
  • HL48PATCH/valve/gfx/env/xen9dn.tga
  • HL48PATCH/valve/gfx/env/xen9ft.bmp
  • HL48PATCH/valve/gfx/env/xen9ft.tga
  • HL48PATCH/valve/gfx/env/xen9lf.bmp
  • HL48PATCH/valve/gfx/env/xen9lf.tga
  • HL48PATCH/valve/gfx/env/xen9rt.bmp
  • HL48PATCH/valve/gfx/env/xen9rt.tga
  • HL48PATCH/valve/gfx/env/xen9up.bmp
  • HL48PATCH/valve/gfx/env/xen9up.tga
  • HL48PATCH/valve/gfx/lambda.bmp
  • HL48PATCH/valve/gfx/palette.bmp
  • HL48PATCH/valve/gfx/palette.lmp
  • HL48PATCH/valve/gfx/shell/kb_act.lst
  • HL48PATCH/valve/gfx/shell/kb_def.lst
  • HL48PATCH/valve/gfx/shell/kb_keys.lst
  • HL48PATCH/valve/gfx/vgui/1024_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/1024_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/1024_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/1024_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/1024_timer.tga
  • HL48PATCH/valve/gfx/vgui/1152_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/1152_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/1152_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/1152_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/1152_timer.tga
  • HL48PATCH/valve/gfx/vgui/1280_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/1280_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/1280_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/1280_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/1280_timer.tga
  • HL48PATCH/valve/gfx/vgui/1600_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/1600_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/1600_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/1600_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/1600_timer.tga
  • HL48PATCH/valve/gfx/vgui/1920_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/1920_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/1920_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/1920_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/1920_timer.tga
  • HL48PATCH/valve/gfx/vgui/640_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/640_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/640_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/640_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/640_banner.tga
  • HL48PATCH/valve/gfx/vgui/640_banner_small.tga
  • HL48PATCH/valve/gfx/vgui/640_checked.tga
  • HL48PATCH/valve/gfx/vgui/640_scoreboardtracker.tga
  • HL48PATCH/valve/gfx/vgui/640_speaker1.tga
  • HL48PATCH/valve/gfx/vgui/640_speaker2.tga
  • HL48PATCH/valve/gfx/vgui/640_speaker3.tga
  • HL48PATCH/valve/gfx/vgui/640_speaker4.tga
  • HL48PATCH/valve/gfx/vgui/640_timer.tga
  • HL48PATCH/valve/gfx/vgui/640_unchecked.tga
  • HL48PATCH/valve/gfx/vgui/640_voiceblocked.tga
  • HL48PATCH/valve/gfx/vgui/800_arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/800_arrowleft.tga
  • HL48PATCH/valve/gfx/vgui/800_arrowright.tga
  • HL48PATCH/valve/gfx/vgui/800_arrowup.tga
  • HL48PATCH/valve/gfx/vgui/800_timer.tga
  • HL48PATCH/valve/gfx/vgui/arrowdown.tga
  • HL48PATCH/valve/gfx/vgui/arrowup.tga
  • HL48PATCH/valve/gfx/vgui/checked.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Briefing Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_CommandMenu Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Primary Button Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Scoreboard Small Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Scoreboard Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Scoreboard Title Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Team Info Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1024_Title Font.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Briefing Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_CommandMenu Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Primary Button Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Scoreboard Small Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Scoreboard Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Scoreboard Title Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Team Info Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1152_Title Font.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Briefing Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_CommandMenu Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Primary Button Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Scoreboard Small Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Scoreboard Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Scoreboard Title Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Team Info Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1280_Title Font.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Briefing Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_CommandMenu Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Primary Button Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Scoreboard Small Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Scoreboard Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Scoreboard Title Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Team Info Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/1600_Title Font.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Basic Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Briefing Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_CommandMenu Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Primary Button Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Scoreboard Small Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Scoreboard Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Scoreboard Title Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Team Info Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/640_Title Font.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Briefing Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_CommandMenu Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Primary Button Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Scoreboard Small Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Scoreboard Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Scoreboard Title Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Team Info Text.tga
  • HL48PATCH/valve/gfx/vgui/fonts/800_Title Font.tga
  • HL48PATCH/valve/gfx/vgui/icntlk_ban.tga
  • HL48PATCH/valve/gfx/vgui/icntlk_nottalking.tga
  • HL48PATCH/valve/gfx/vgui/icntlk_pl.tga
  • HL48PATCH/valve/gfx/vgui/icntlk_squelch.tga
  • HL48PATCH/valve/gfx/vgui/icntlk_sv.tga
  • HL48PATCH/valve/gfx/vgui/icntlk_talking.tga
  • HL48PATCH/valve/gfx/vgui/mouse.tga
  • HL48PATCH/valve/gfx/vgui/speaker4.tga
  • HL48PATCH/valve/gfx/vgui/timer.tga
  • HL48PATCH/valve/gfx/vgui/unchecked.tga
  • HL48PATCH/valve/halflife.wad
  • HL48PATCH/valve/hw/3Dfx.cfg
  • HL48PATCH/valve/hw/3DfxVoodoo1.cfg
  • HL48PATCH/valve/hw/3DfxVoodoo2.cfg
  • HL48PATCH/valve/hw/3Dlabs.cfg
  • HL48PATCH/valve/hw/ATIRage128.cfg
  • HL48PATCH/valve/hw/ATIRage128d3d.cfg
  • HL48PATCH/valve/hw/PowerVRSG.cfg
  • HL48PATCH/valve/hw/d3d.cfg
  • HL48PATCH/valve/hw/geforce.cfg
  • HL48PATCH/valve/hw/matrox.cfg
  • HL48PATCH/valve/hw/nvidiad3d.cfg
  • HL48PATCH/valve/hw/pcx2.cfg
  • HL48PATCH/valve/hw/riva128.cfg
  • HL48PATCH/valve/hw/rivatnt.cfg
  • HL48PATCH/valve/hw/rivatntd3d.cfg
  • HL48PATCH/valve/language.cfg
  • HL48PATCH/valve/liblist.gam
  • HL48PATCH/valve/liquids.wad
  • HL48PATCH/valve/listenserver.cfg
  • HL48PATCH/valve/logos/8ball1.bmp
  • HL48PATCH/valve/logos/andre.bmp
  • HL48PATCH/valve/logos/camp1.bmp
  • HL48PATCH/valve/logos/chick1.bmp
  • HL48PATCH/valve/logos/chuckskull.bmp
  • HL48PATCH/valve/logos/devl1.bmp
  • HL48PATCH/valve/logos/gun1.bmp
  • HL48PATCH/valve/logos/lambda.bmp
  • HL48PATCH/valve/logos/remapped.bmp
  • HL48PATCH/valve/logos/skull.bmp
  • HL48PATCH/valve/logos/smiley.bmp
  • HL48PATCH/valve/logos/splatt.bmp
  • HL48PATCH/valve/logos/tiki.bmp
  • HL48PATCH/valve/logos/v_1.bmp
  • HL48PATCH/valve/mapcycle.txt
  • HL48PATCH/valve/maps/crossfire.bsp
  • HL48PATCH/valve/models/abone_template1.mdl
  • HL48PATCH/valve/models/aflock.mdl
  • HL48PATCH/valve/models/agibs.mdl
  • HL48PATCH/valve/models/agrunt.mdl
  • HL48PATCH/valve/models/agrunt01.mdl
  • HL48PATCH/valve/models/agruntt.mdl
  • HL48PATCH/valve/models/alt_nuke2.mdl
  • HL48PATCH/valve/models/apache.mdl
  • HL48PATCH/valve/models/apachet.mdl
  • HL48PATCH/valve/models/archer.mdl
  • HL48PATCH/valve/models/baby_headcrab.mdl
  • HL48PATCH/valve/models/bag.mdl
  • HL48PATCH/valve/models/barnacle.mdl
  • HL48PATCH/valve/models/barnaclet.mdl
  • HL48PATCH/valve/models/barney.mdl
  • HL48PATCH/valve/models/barney01.mdl
  • HL48PATCH/valve/models/barney02.mdl
  • HL48PATCH/valve/models/barney03.mdl
  • HL48PATCH/valve/models/barney04.mdl
  • HL48PATCH/valve/models/barneyt.mdl
  • HL48PATCH/valve/models/base.mdl
  • HL48PATCH/valve/models/big_mom.mdl
  • HL48PATCH/valve/models/big_momgibs.mdl
  • HL48PATCH/valve/models/big_momt.mdl
  • HL48PATCH/valve/models/big_rock.mdl
  • HL48PATCH/valve/models/bigrat.mdl
  • HL48PATCH/valve/models/bleachbones.mdl
  • HL48PATCH/valve/models/bm_leg.mdl
  • HL48PATCH/valve/models/bm_sack.mdl
  • HL48PATCH/valve/models/bm_shell.mdl
  • HL48PATCH/valve/models/boid.mdl
  • HL48PATCH/valve/models/bonegibs.mdl
  • HL48PATCH/valve/models/bookgibs.mdl
  • HL48PATCH/valve/models/breather.mdl
  • HL48PATCH/valve/models/bskull_template1.mdl
  • HL48PATCH/valve/models/bullsquid.mdl
  • HL48PATCH/valve/models/bullsquid01.mdl
  • HL48PATCH/valve/models/bullsquidt.mdl
  • HL48PATCH/valve/models/cactusgibs.mdl
  • HL48PATCH/valve/models/can.mdl
  • HL48PATCH/valve/models/catwalkgibs.mdl
  • HL48PATCH/valve/models/ceilinggibs.mdl
  • HL48PATCH/valve/models/christmas_tree1.mdl
  • HL48PATCH/valve/models/christmas_tree2.mdl
  • HL48PATCH/valve/models/christmas_tree3.mdl
  • HL48PATCH/valve/models/christmas_tree4.mdl
  • HL48PATCH/valve/models/christmas_tree5.mdl
  • HL48PATCH/valve/models/chromegibs.mdl
  • HL48PATCH/valve/models/chumtoad.mdl
  • HL48PATCH/valve/models/cindergibs.mdl
  • HL48PATCH/valve/models/cindergibs_green.mdl
  • HL48PATCH/valve/models/cindergibs_yellow.mdl
  • HL48PATCH/valve/models/cluster.mdl
  • HL48PATCH/valve/models/clustergrenade.mdl
  • HL48PATCH/valve/models/computergibs.mdl
  • HL48PATCH/valve/models/concrete_gibs.mdl
  • HL48PATCH/valve/models/concretegibs.mdl
  • HL48PATCH/valve/models/construction.mdl
  • HL48PATCH/valve/models/controller.mdl
  • HL48PATCH/valve/models/controllert.mdl
  • HL48PATCH/valve/models/crossbow_bolt.mdl
  • HL48PATCH/valve/models/crystal.mdl
  • HL48PATCH/valve/models/crystal2.mdl
  • HL48PATCH/valve/models/crystal3.mdl
  • HL48PATCH/valve/models/crystal4.mdl
  • HL48PATCH/valve/models/ctf_plaka/plaka_barrel.mdl
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  • HL48PATCH/valve/models/ctf_plaka/plaka_cloth1.mdl
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  • HL48PATCH/valve/models/ctf_plaka/plaka_fernofdoom.mdl
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  • HL48PATCH/valve/models/ctf_plaka/plaka_ladder.mdl
  • HL48PATCH/valve/models/ctf_plaka/plaka_lilpalm.mdl
  • HL48PATCH/valve/models/ctf_plaka/plaka_pillar.mdl
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  • HL48PATCH/valve/models/ctf_plaka/plaka_shrubberyyy.mdl
  • HL48PATCH/valve/models/ctf_plaka/plaka_tree1.mdl
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  • HL48PATCH/valve/models/ctf_plaka/plaka_umbrella.mdl
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  • HL48PATCH/valve/models/dm_sorrow/arc_flower.mdl
  • HL48PATCH/valve/models/dm_sorrow/bats.mdl
  • HL48PATCH/valve/models/dm_sorrow/lamp_portable_standup.mdl
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  • HL48PATCH/valve/models/doctor.mdl
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  • HL48PATCH/valve/models/fungus(large).mdl
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  • HL48PATCH/valve/models/gib_hgrunt.mdl
  • HL48PATCH/valve/models/gib_legbone.mdl
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  • HL48PATCH/valve/models/gman.mdl
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  • HL48PATCH/valve/models/hair.mdl
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  • HL48PATCH/valve/models/hgruntt.mdl
  • HL48PATCH/valve/models/hlctf_blue/cactus.mdl
  • HL48PATCH/valve/models/hlctf_blue/ginsengavenger_palm240_256.mdl
  • HL48PATCH/valve/models/hlctf_blue/ginsengavenger_palmgroup.mdl
  • HL48PATCH/valve/models/holo.mdl
  • HL48PATCH/valve/models/hornet.mdl
  • HL48PATCH/valve/models/houndeye.mdl
  • HL48PATCH/valve/models/houndeyet.mdl
  • HL48PATCH/valve/models/hvr.mdl
  • HL48PATCH/valve/models/icky.mdl
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  • HL48PATCH/valve/models/islave.mdl
  • HL48PATCH/valve/models/islave01.mdl
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  • HL48PATCH/valve/models/islave_gibs1.mdl
  • HL48PATCH/valve/models/islavet.mdl
  • HL48PATCH/valve/models/kingpin.mdl
  • HL48PATCH/valve/models/leech.mdl
  • HL48PATCH/valve/models/light.mdl
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  • HL48PATCH/valve/models/loader.mdl
  • HL48PATCH/valve/models/mbarrel.mdl
  • HL48PATCH/valve/models/mechgibs.mdl
  • HL48PATCH/valve/models/med_crategibs.mdl
  • HL48PATCH/valve/models/metalgibs.mdl
  • HL48PATCH/valve/models/metalplategibs.mdl
  • HL48PATCH/valve/models/metalplategibs_dark.mdl
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  • HL48PATCH/valve/models/mil_crate.mdl
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  • HL48PATCH/valve/models/miniturret.mdl
  • HL48PATCH/valve/models/miniturrett.mdl
  • HL48PATCH/valve/models/nihilanth.mdl
  • HL48PATCH/valve/models/nuke.mdl
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  • HL48PATCH/valve/models/office_gibs.mdl
  • HL48PATCH/valve/models/osprey.mdl
  • HL48PATCH/valve/models/osprey_bodygibs.mdl
  • HL48PATCH/valve/models/osprey_enginegibs.mdl
  • HL48PATCH/valve/models/osprey_tailgibs.mdl
  • HL48PATCH/valve/models/ospreyt.mdl
  • HL48PATCH/valve/models/out_teleport.mdl
  • HL48PATCH/valve/models/oz_custom_rune.mdl
  • HL48PATCH/valve/models/oz_logo.mdl
  • HL48PATCH/valve/models/p_357.mdl
  • HL48PATCH/valve/models/p_9mmar.mdl
  • HL48PATCH/valve/models/p_9mmhandgun.mdl
  • HL48PATCH/valve/models/p_crossbow.mdl
  • HL48PATCH/valve/models/p_crowbar.mdl
  • HL48PATCH/valve/models/p_egon.mdl
  • HL48PATCH/valve/models/p_gauss.mdl
  • HL48PATCH/valve/models/p_glock.mdl
  • HL48PATCH/valve/models/p_grenade.mdl
  • HL48PATCH/valve/models/p_hgun.mdl
  • HL48PATCH/valve/models/p_longjump.mdl
  • HL48PATCH/valve/models/p_rpg.mdl
  • HL48PATCH/valve/models/p_satchel.mdl
  • HL48PATCH/valve/models/p_satchel_radio.mdl
  • HL48PATCH/valve/models/p_shotgun.mdl
  • HL48PATCH/valve/models/p_squeak.mdl
  • HL48PATCH/valve/models/p_tripmine.mdl
  • HL48PATCH/valve/models/pcgkupol2.mdl
  • HL48PATCH/valve/models/pcgprgrass1.mdl
  • HL48PATCH/valve/models/pelvis.mdl
  • HL48PATCH/valve/models/pi_bush.mdl
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  • HL48PATCH/valve/models/pi_tree1.mdl
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  • HL48PATCH/valve/models/pi_twig.mdl
  • HL48PATCH/valve/models/pipe_bubbles.mdl
  • HL48PATCH/valve/models/player.mdl
  • HL48PATCH/valve/models/player/barney/2.mdl
  • HL48PATCH/valve/models/player/barney/barney.bmp
  • HL48PATCH/valve/models/player/barney/barney.mdl
  • HL48PATCH/valve/models/player/blue/1.mdl
  • HL48PATCH/valve/models/player/blue/blue.mdl
  • HL48PATCH/valve/models/player/blue_s/1.mdl
  • HL48PATCH/valve/models/player/blue_s/blue_s.mdl
  • HL48PATCH/valve/models/player/gina/Gina.mdl
  • HL48PATCH/valve/models/player/gina/gina.bmp
  • HL48PATCH/valve/models/player/gman/Gman.mdl
  • HL48PATCH/valve/models/player/gman/Gman2.mdl
  • HL48PATCH/valve/models/player/gman/gman.BMP
  • HL48PATCH/valve/models/player/gordon/gordon.bmp
  • HL48PATCH/valve/models/player/gordon/gordon.mdl
  • HL48PATCH/valve/models/player/helmet/1111Helmet.mdl
  • HL48PATCH/valve/models/player/helmet/Helme2t.mdl
  • HL48PATCH/valve/models/player/helmet/Helmet.mdl
  • HL48PATCH/valve/models/player/helmet/helmet.bmp
  • HL48PATCH/valve/models/player/hgrunt/Hgr2unt.mdl
  • HL48PATCH/valve/models/player/hgrunt/Hgrunt.mdl
  • HL48PATCH/valve/models/player/hgrunt/hgrunt.bmp
  • HL48PATCH/valve/models/player/recon/2.mdl
  • HL48PATCH/valve/models/player/recon/recon.bmp
  • HL48PATCH/valve/models/player/recon/recon.mdl
  • HL48PATCH/valve/models/player/red/1.mdl
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  • HL48PATCH/valve/models/player/red_s/1.mdl
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  • HL48PATCH/valve/models/player/remapped.bmp
  • HL48PATCH/valve/models/player/robo/2.mdl
  • HL48PATCH/valve/models/player/robo/Robo.bmp
  • HL48PATCH/valve/models/player/robo/robo.mdl
  • HL48PATCH/valve/models/player/robo/robo2.mdl
  • HL48PATCH/valve/models/player/scientist/Scie2ntist.mdl
  • HL48PATCH/valve/models/player/scientist/Scientist.bmp
  • HL48PATCH/valve/models/player/scientist/Scientist.mdl
  • HL48PATCH/valve/models/player/zombie/gordon.mdl
  • HL48PATCH/valve/models/player/zombie/zombie.bmp
  • HL48PATCH/valve/models/player/zombie/zombie.mdl
  • HL48PATCH/valve/models/player1.mdl
  • HL48PATCH/valve/models/playert.mdl
  • HL48PATCH/valve/models/pred_plant.mdl
  • HL48PATCH/valve/models/props/ElectricalBox01.mdl
  • HL48PATCH/valve/models/props/generatortrailer01.mdl
  • HL48PATCH/valve/models/protozoa.mdl
  • HL48PATCH/valve/models/rengine.mdl
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  • HL48PATCH/valve/models/riblet1.mdl
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  • HL48PATCH/valve/models/rockgibs.mdl
  • HL48PATCH/valve/models/rpgrocket.mdl
  • HL48PATCH/valve/models/sat_globe.mdl
  • HL48PATCH/valve/models/scientist.mdl
  • HL48PATCH/valve/models/scientist01.mdl
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  • HL48PATCH/valve/models/scientistt.mdl
  • HL48PATCH/valve/models/scigun.mdl
  • HL48PATCH/valve/models/sentry.mdl
  • HL48PATCH/valve/models/sentryt.mdl
  • HL48PATCH/valve/models/shell.mdl
  • HL48PATCH/valve/models/shotgunshell.mdl
  • HL48PATCH/valve/models/shrapnel.mdl
  • HL48PATCH/valve/models/skeleton.mdl
  • HL48PATCH/valve/models/snapbug.mdl
  • HL48PATCH/valve/models/snegovique.mdl
  • HL48PATCH/valve/models/sphere.mdl
  • HL48PATCH/valve/models/spiggot.mdl
  • HL48PATCH/valve/models/spit.mdl
  • HL48PATCH/valve/models/stealth.mdl
  • HL48PATCH/valve/models/stick.mdl
  • HL48PATCH/valve/models/stickygib.mdl
  • HL48PATCH/valve/models/stickygibpink.mdl
  • HL48PATCH/valve/models/stukabat.mdl
  • HL48PATCH/valve/models/tech_crategibs.mdl
  • HL48PATCH/valve/models/teleporter_blue_sprites.mdl
  • HL48PATCH/valve/models/teleporter_orange_rings.mdl
  • HL48PATCH/valve/models/tentacle2.mdl
  • HL48PATCH/valve/models/tentacle2t.mdl
  • HL48PATCH/valve/models/testsphere.mdl
  • HL48PATCH/valve/models/tree.mdl
  • HL48PATCH/valve/models/treet.mdl
  • HL48PATCH/valve/models/turret.mdl
  • HL48PATCH/valve/models/turrett.mdl
  • HL48PATCH/valve/models/uplant1.mdl
  • HL48PATCH/valve/models/uplant1t.mdl
  • HL48PATCH/valve/models/uplant2.mdl
  • HL48PATCH/valve/models/uplant2t.mdl
  • HL48PATCH/valve/models/uplant3.mdl
  • HL48PATCH/valve/models/uplant3t.mdl
  • HL48PATCH/valve/models/v_357.mdl
  • HL48PATCH/valve/models/v_9mmar.mdl
  • HL48PATCH/valve/models/v_9mmhandgun.mdl
  • HL48PATCH/valve/models/v_chub.mdl
  • HL48PATCH/valve/models/v_crossbow.mdl
  • HL48PATCH/valve/models/v_crowbar.mdl
  • HL48PATCH/valve/models/v_egon.mdl
  • HL48PATCH/valve/models/v_gauss.mdl
  • HL48PATCH/valve/models/v_grenade.mdl
  • HL48PATCH/valve/models/v_hgun.mdl
  • HL48PATCH/valve/models/v_rpg.mdl
  • HL48PATCH/valve/models/v_satchel.mdl
  • HL48PATCH/valve/models/v_satchel_radio.mdl
    .ps1
  • HL48PATCH/valve/models/v_shotgun.mdl
  • HL48PATCH/valve/models/v_squeak.mdl
  • HL48PATCH/valve/models/v_tripmine.mdl
  • HL48PATCH/valve/models/ventgibs.mdl
  • HL48PATCH/valve/models/w_357.mdl
  • HL48PATCH/valve/models/w_357ammo.mdl
  • HL48PATCH/valve/models/w_357ammobox.mdl
  • HL48PATCH/valve/models/w_357ammoboxt.mdl
  • HL48PATCH/valve/models/w_357ammot.mdl
  • HL48PATCH/valve/models/w_357t.mdl
  • HL48PATCH/valve/models/w_9mmar.mdl
  • HL48PATCH/valve/models/w_9mmarclip.mdl
  • HL48PATCH/valve/models/w_9mmarclipt.mdl
  • HL48PATCH/valve/models/w_9mmart.mdl
  • HL48PATCH/valve/models/w_9mmclip.mdl
  • HL48PATCH/valve/models/w_9mmclipt.mdl
  • HL48PATCH/valve/models/w_9mmhandgun.mdl
  • HL48PATCH/valve/models/w_9mmhandgunt.mdl
  • HL48PATCH/valve/models/w_adrenaline.mdl
  • HL48PATCH/valve/models/w_adrenalinet.mdl
  • HL48PATCH/valve/models/w_antidote.mdl
  • HL48PATCH/valve/models/w_antidotet.mdl
  • HL48PATCH/valve/models/w_argrenade.mdl
  • HL48PATCH/valve/models/w_argrenadet.mdl
  • HL48PATCH/valve/models/w_battery.mdl
  • HL48PATCH/valve/models/w_battery2.mdl
  • HL48PATCH/valve/models/w_battery2t.mdl
  • HL48PATCH/valve/models/w_battery3.mdl
  • HL48PATCH/valve/models/w_battery3t.mdl
  • HL48PATCH/valve/models/w_batteryt.mdl
  • HL48PATCH/valve/models/w_chainammo.mdl
  • HL48PATCH/valve/models/w_chainammot.mdl
  • HL48PATCH/valve/models/w_crossbow.mdl
  • HL48PATCH/valve/models/w_crossbow_clip.mdl
  • HL48PATCH/valve/models/w_crossbowt.mdl
  • HL48PATCH/valve/models/w_crowbar.mdl
  • HL48PATCH/valve/models/w_crowbart.mdl
  • HL48PATCH/valve/models/w_egon.mdl
  • HL48PATCH/valve/models/w_egont.mdl
  • HL48PATCH/valve/models/w_flare.mdl
  • HL48PATCH/valve/models/w_flaret.mdl
  • HL48PATCH/valve/models/w_gauss.mdl
  • HL48PATCH/valve/models/w_gaussammo.mdl
  • HL48PATCH/valve/models/w_gaussammot.mdl
  • HL48PATCH/valve/models/w_gausst.mdl
  • HL48PATCH/valve/models/w_grenade.mdl
  • HL48PATCH/valve/models/w_grenadet.mdl
  • HL48PATCH/valve/models/w_hgun.mdl
  • HL48PATCH/valve/models/w_hgunt.mdl
  • HL48PATCH/valve/models/w_isotopebox.mdl
  • HL48PATCH/valve/models/w_isotopeboxt.mdl
  • HL48PATCH/valve/models/w_longjump.mdl
  • HL48PATCH/valve/models/w_longjumpt.mdl
  • HL48PATCH/valve/models/w_medkit.mdl
  • HL48PATCH/valve/models/w_medkitt.mdl
  • HL48PATCH/valve/models/w_oxygen.mdl
  • HL48PATCH/valve/models/w_oxygent.mdl
  • HL48PATCH/valve/models/w_present.mdl
  • HL48PATCH/valve/models/w_present2.mdl
  • HL48PATCH/valve/models/w_rad.mdl
  • HL48PATCH/valve/models/w_radt.mdl
  • HL48PATCH/valve/models/w_rpg.mdl
  • HL48PATCH/valve/models/w_rpgammo.mdl
  • HL48PATCH/valve/models/w_rpgammot.mdl
  • HL48PATCH/valve/models/w_rpgt.mdl
  • HL48PATCH/valve/models/w_satchel.mdl
  • HL48PATCH/valve/models/w_satchelt.mdl
  • HL48PATCH/valve/models/w_security.mdl
  • HL48PATCH/valve/models/w_securityt.mdl
  • HL48PATCH/valve/models/w_shotbox.mdl
  • HL48PATCH/valve/models/w_shotboxt.mdl
  • HL48PATCH/valve/models/w_shotgun.mdl
  • HL48PATCH/valve/models/w_shotgunt.mdl
  • HL48PATCH/valve/models/w_shotshell.mdl
  • HL48PATCH/valve/models/w_shotshellt.mdl
  • HL48PATCH/valve/models/w_silencer.mdl
  • HL48PATCH/valve/models/w_silencert.mdl
  • HL48PATCH/valve/models/w_sqknest.mdl
  • HL48PATCH/valve/models/w_sqknestt.mdl
  • HL48PATCH/valve/models/w_squeak.mdl
  • HL48PATCH/valve/models/w_squeakt.mdl
  • HL48PATCH/valve/models/w_suit.mdl
  • HL48PATCH/valve/models/w_suitt.mdl
  • HL48PATCH/valve/models/w_weaponbox.mdl
  • HL48PATCH/valve/models/webgibs.mdl
  • HL48PATCH/valve/models/wetfloorsign_gibs.mdl
  • HL48PATCH/valve/models/woodgibs.mdl
  • HL48PATCH/valve/models/zombie.mdl
  • HL48PATCH/valve/models/zombie01.mdl
  • HL48PATCH/valve/models/zombie02.mdl
  • HL48PATCH/valve/models/zombie03.mdl
  • HL48PATCH/valve/models/zombie04.mdl
  • HL48PATCH/valve/models/zombiegibs1.mdl
  • HL48PATCH/valve/models/zombiet.mdl
  • HL48PATCH/valve/models/zxc_grenade.mdl
  • HL48PATCH/valve/models/zxc_grenadet.mdl
  • HL48PATCH/valve/resource/BackgroundLayout.txt
  • HL48PATCH/valve/resource/BackgroundLoadingLayout.txt
  • HL48PATCH/valve/resource/CDKeyEntryDialog.res
  • HL48PATCH/valve/resource/ChangeGameDialog.res
  • HL48PATCH/valve/resource/ClientScheme.res
  • HL48PATCH/valve/resource/ContentControlDialog.res
  • HL48PATCH/valve/resource/CreateMultiplayerGameGameplayPage.res
  • HL48PATCH/valve/resource/CreateMultiplayerGameServerPage.res
  • HL48PATCH/valve/resource/DemoEditDialog.res
  • HL48PATCH/valve/resource/DemoEventsDialog.res
  • HL48PATCH/valve/resource/DemoPlayerDialog.res
  • HL48PATCH/valve/resource/DemoPlayerFileDialog.res
  • HL48PATCH/valve/resource/DialogOptionsIngame.res
  • HL48PATCH/valve/resource/GameMenu.res
  • HL48PATCH/valve/resource/LoadGameDialog.res
  • HL48PATCH/valve/resource/LoadingDialog.res
  • HL48PATCH/valve/resource/LoadingDialogConnectionLost.res
  • HL48PATCH/valve/resource/LoadingDialogDualProgress.res
  • HL48PATCH/valve/resource/LoadingDialogDualProgressVAC.res
  • HL48PATCH/valve/resource/LoadingDialogError.res
  • HL48PATCH/valve/resource/LoadingDialogErrorLoggedInElsewhere.res
  • HL48PATCH/valve/resource/LoadingDialogErrorNoSteamConnection.res
  • HL48PATCH/valve/resource/LoadingDialogErrorVACBanned.res
  • HL48PATCH/valve/resource/LoadingDialogNoBanner.res
  • HL48PATCH/valve/resource/LoadingDialogNoBannerSingle.res
  • HL48PATCH/valve/resource/LoadingDialogVAC.res
  • HL48PATCH/valve/resource/MultiplayerAdvancedDialog.res
  • HL48PATCH/valve/resource/MultiplayerAdvancedPage.res
  • HL48PATCH/valve/resource/NewGameDialog.res
  • HL48PATCH/valve/resource/OptionsSubAdvanced.res
  • HL48PATCH/valve/resource/OptionsSubAudio.res
  • HL48PATCH/valve/resource/OptionsSubKeyboard.res
  • HL48PATCH/valve/resource/OptionsSubMouse.res
  • HL48PATCH/valve/resource/OptionsSubMultiplayer.res
  • HL48PATCH/valve/resource/OptionsSubVideo.res
  • HL48PATCH/valve/resource/OptionsSubVoice.res
  • HL48PATCH/valve/resource/PlayerListDialog.res
  • HL48PATCH/valve/resource/SaveGameDialog.res
  • HL48PATCH/valve/resource/SteamPasswordDialog.res
  • HL48PATCH/valve/resource/UI/MOTD.res
  • HL48PATCH/valve/resource/UI/ScoreBoard.res
  • HL48PATCH/valve/resource/UI/TextWindow.res
  • HL48PATCH/valve/resource/ValveCDKeyEntryDialog.res
  • HL48PATCH/valve/resource/background/800_1_a_loading.tga
  • HL48PATCH/valve/resource/background/800_1_b_loading.tga
  • HL48PATCH/valve/resource/background/800_1_c_loading.tga
  • HL48PATCH/valve/resource/background/800_1_d_loading.tga
  • HL48PATCH/valve/resource/background/800_2_a_loading.tga
  • HL48PATCH/valve/resource/background/800_2_b_loading.tga
  • HL48PATCH/valve/resource/background/800_2_c_loading.tga
  • HL48PATCH/valve/resource/background/800_2_d_loading.tga
  • HL48PATCH/valve/resource/background/800_3_a_loading.tga
  • HL48PATCH/valve/resource/background/800_3_b_loading.tga
  • HL48PATCH/valve/resource/background/800_3_c_loading.tga
  • HL48PATCH/valve/resource/background/800_3_d_loading.tga
  • HL48PATCH/valve/resource/fake_microphone_meter.tga
  • HL48PATCH/valve/resource/game_menu.tga
  • HL48PATCH/valve/resource/game_menu_mouseover.tga
  • HL48PATCH/valve/resource/gameui_english.txt
  • HL48PATCH/valve/resource/icon_blocked.tga
  • HL48PATCH/valve/resource/icon_end.tga
  • HL48PATCH/valve/resource/icon_faster.tga
  • HL48PATCH/valve/resource/icon_friend_indicator_scoreboard.tga
  • HL48PATCH/valve/resource/icon_hlicon1.tga
  • HL48PATCH/valve/resource/icon_hlicon2.tga
  • HL48PATCH/valve/resource/icon_load.tga
  • HL48PATCH/valve/resource/icon_pause.tga
  • HL48PATCH/valve/resource/icon_play.tga
  • HL48PATCH/valve/resource/icon_slower.tga
  • HL48PATCH/valve/resource/icon_start.tga
  • HL48PATCH/valve/resource/icon_stepb.tga
  • HL48PATCH/valve/resource/icon_stepf.tga
  • HL48PATCH/valve/resource/icon_stop.tga
  • HL48PATCH/valve/resource/icon_vac.tga
  • HL48PATCH/valve/resource/logo_game.tga
  • HL48PATCH/valve/resource/menu_hl_no_icon.tga
  • HL48PATCH/valve/resource/menu_hl_with_icon.tga
  • HL48PATCH/valve/resource/menu_steam_no_icon.tga
  • HL48PATCH/valve/resource/menu_steam_with_icon.tga
  • HL48PATCH/valve/resource/mic_meter_dead.tga
  • HL48PATCH/valve/resource/mic_meter_live.tga
  • HL48PATCH/valve/resource/refreshlogin.res
  • HL48PATCH/valve/resource/steam_menu.tga
  • HL48PATCH/valve/resource/steam_menu_mouseover.tga
  • HL48PATCH/valve/resource/valve_english.txt
  • HL48PATCH/valve/scripts/voicemodel.txt
  • HL48PATCH/valve/server.cfg
  • HL48PATCH/valve/settings.scr
  • HL48PATCH/valve/skill.cfg
  • HL48PATCH/valve/sound/UI/buttonclick.wav
  • HL48PATCH/valve/sound/UI/buttonclickrelease.wav
  • HL48PATCH/valve/sound/UI/buttonrollover.wav
  • HL48PATCH/valve/sound/agrunt/ag_alert1.wav
  • HL48PATCH/valve/sound/agrunt/ag_alert2.wav
  • HL48PATCH/valve/sound/agrunt/ag_alert3.wav
  • HL48PATCH/valve/sound/agrunt/ag_alert4.wav
  • HL48PATCH/valve/sound/agrunt/ag_alert5.wav
  • HL48PATCH/valve/sound/agrunt/ag_attack1.wav
  • HL48PATCH/valve/sound/agrunt/ag_attack2.wav
  • HL48PATCH/valve/sound/agrunt/ag_attack3.wav
  • HL48PATCH/valve/sound/agrunt/ag_die1.wav
  • HL48PATCH/valve/sound/agrunt/ag_die2.wav
  • HL48PATCH/valve/sound/agrunt/ag_die3.wav
  • HL48PATCH/valve/sound/agrunt/ag_die4.wav
  • HL48PATCH/valve/sound/agrunt/ag_die5.wav
  • HL48PATCH/valve/sound/agrunt/ag_fire1.wav
  • HL48PATCH/valve/sound/agrunt/ag_fire2.wav
  • HL48PATCH/valve/sound/agrunt/ag_fire3.wav
  • HL48PATCH/valve/sound/agrunt/ag_idle1.wav
  • HL48PATCH/valve/sound/agrunt/ag_idle2.wav
  • HL48PATCH/valve/sound/agrunt/ag_idle3.wav
  • HL48PATCH/valve/sound/agrunt/ag_idle4.wav
  • HL48PATCH/valve/sound/agrunt/ag_idle5.wav
  • HL48PATCH/valve/sound/agrunt/ag_pain1.wav
  • HL48PATCH/valve/sound/agrunt/ag_pain2.wav
  • HL48PATCH/valve/sound/agrunt/ag_pain3.wav
  • HL48PATCH/valve/sound/agrunt/ag_pain4.wav
  • HL48PATCH/valve/sound/agrunt/ag_pain5.wav
  • HL48PATCH/valve/sound/ambience/_comma.wav
  • HL48PATCH/valve/sound/ambience/alien_beacon.wav
  • HL48PATCH/valve/sound/ambience/alien_blipper.wav
  • HL48PATCH/valve/sound/ambience/alien_builder.wav
  • HL48PATCH/valve/sound/ambience/alien_chatter.wav
  • HL48PATCH/valve/sound/ambience/alien_creeper.wav
  • HL48PATCH/valve/sound/ambience/alien_cycletone.wav
  • HL48PATCH/valve/sound/ambience/alien_frantic.wav
  • HL48PATCH/valve/sound/ambience/alien_hollow.wav
  • HL48PATCH/valve/sound/ambience/alien_humongo.wav
  • HL48PATCH/valve/sound/ambience/alien_minddrill.wav
  • HL48PATCH/valve/sound/ambience/alien_powernode.wav
  • HL48PATCH/valve/sound/ambience/alien_purrmachine.wav
  • HL48PATCH/valve/sound/ambience/alien_squit.wav
  • HL48PATCH/valve/sound/ambience/alien_twow.wav
  • HL48PATCH/valve/sound/ambience/alien_zonerator.wav
  • HL48PATCH/valve/sound/ambience/aliencave1.wav
  • HL48PATCH/valve/sound/ambience/alienclicker1.wav
  • HL48PATCH/valve/sound/ambience/alienfazzle1.wav
  • HL48PATCH/valve/sound/ambience/alienflyby1.wav
  • HL48PATCH/valve/sound/ambience/alienlaser1.wav
  • HL48PATCH/valve/sound/ambience/alienvalve1.wav
  • HL48PATCH/valve/sound/ambience/alienvalve2.wav
  • HL48PATCH/valve/sound/ambience/alienvoices1.wav
  • HL48PATCH/valve/sound/ambience/alienwind1.wav
  • HL48PATCH/valve/sound/ambience/alienwind2.wav
  • HL48PATCH/valve/sound/ambience/bee1.wav
  • HL48PATCH/valve/sound/ambience/bee2.wav
  • HL48PATCH/valve/sound/ambience/biggun1.wav
  • HL48PATCH/valve/sound/ambience/biggun2.wav
  • HL48PATCH/valve/sound/ambience/biggun3.wav
  • HL48PATCH/valve/sound/ambience/bigwarning.wav
  • HL48PATCH/valve/sound/ambience/biotone.wav
  • HL48PATCH/valve/sound/ambience/boomer.wav
  • HL48PATCH/valve/sound/ambience/breather.wav
  • HL48PATCH/valve/sound/ambience/burning1.wav
  • HL48PATCH/valve/sound/ambience/burning2.wav
  • HL48PATCH/valve/sound/ambience/burning3.wav
  • HL48PATCH/valve/sound/ambience/computalk1.wav
  • HL48PATCH/valve/sound/ambience/computalk2.wav
  • HL48PATCH/valve/sound/ambience/cricket.wav
  • HL48PATCH/valve/sound/ambience/crickets.wav
  • HL48PATCH/valve/sound/ambience/crtnoise.wav
  • HL48PATCH/valve/sound/ambience/deadsignal1.wav
  • HL48PATCH/valve/sound/ambience/deadsignal2.wav
  • HL48PATCH/valve/sound/ambience/des_wind1.wav
  • HL48PATCH/valve/sound/ambience/des_wind2.wav
  • HL48PATCH/valve/sound/ambience/des_wind3.wav
  • HL48PATCH/valve/sound/ambience/disgusting.wav
  • HL48PATCH/valve/sound/ambience/distantmortar1.wav
  • HL48PATCH/valve/sound/ambience/distantmortar2.wav
  • HL48PATCH/valve/sound/ambience/distantmortar3.wav
  • HL48PATCH/valve/sound/ambience/drips.wav
  • HL48PATCH/valve/sound/ambience/dronemachine1.wav
  • HL48PATCH/valve/sound/ambience/dronemachine2.wav
  • HL48PATCH/valve/sound/ambience/dronemachine3.wav
  • HL48PATCH/valve/sound/ambience/flameburst1.wav
  • HL48PATCH/valve/sound/ambience/flies.wav
  • HL48PATCH/valve/sound/ambience/goal_1.wav
  • HL48PATCH/valve/sound/ambience/hammer.wav
  • HL48PATCH/valve/sound/ambience/hawk1.wav
  • HL48PATCH/valve/sound/ambience/industrial1.wav
  • HL48PATCH/valve/sound/ambience/industrial2.wav
  • HL48PATCH/valve/sound/ambience/industrial3.wav
  • HL48PATCH/valve/sound/ambience/industrial4.wav
  • HL48PATCH/valve/sound/ambience/jetflyby1.wav
  • HL48PATCH/valve/sound/ambience/labdrone1.wav
  • HL48PATCH/valve/sound/ambience/labdrone2.wav
  • HL48PATCH/valve/sound/ambience/labgear.wav
  • HL48PATCH/valve/sound/ambience/labmoan.wav
  • HL48PATCH/valve/sound/ambience/littlemachine.wav
  • HL48PATCH/valve/sound/ambience/loader_hydra1.wav
  • HL48PATCH/valve/sound/ambience/loader_step1.wav
  • HL48PATCH/valve/sound/ambience/mechwhine.wav
  • HL48PATCH/valve/sound/ambience/mgun_burst1.wav
  • HL48PATCH/valve/sound/ambience/mgun_burst2.wav
  • HL48PATCH/valve/sound/ambience/mgun_burst3.wav
  • HL48PATCH/valve/sound/ambience/mgun_burst4.wav
  • HL48PATCH/valve/sound/ambience/particle_suck1.wav
  • HL48PATCH/valve/sound/ambience/particle_suck2.wav
  • HL48PATCH/valve/sound/ambience/port_suckin1.wav
  • HL48PATCH/valve/sound/ambience/port_suckout1.wav
  • HL48PATCH/valve/sound/ambience/pounder.wav
  • HL48PATCH/valve/sound/ambience/pulsemachine.wav
  • HL48PATCH/valve/sound/ambience/pumper.wav
  • HL48PATCH/valve/sound/ambience/quail1.wav
  • HL48PATCH/valve/sound/ambience/rifle1.wav
  • HL48PATCH/valve/sound/ambience/rifle2.wav
  • HL48PATCH/valve/sound/ambience/rocket_groan1.wav
  • HL48PATCH/valve/sound/ambience/rocket_groan2.wav
  • HL48PATCH/valve/sound/ambience/rocket_groan3.wav
  • HL48PATCH/valve/sound/ambience/rocket_groan4.wav
  • HL48PATCH/valve/sound/ambience/rocket_steam1.wav
    .ps1
  • HL48PATCH/valve/sound/ambience/rocketflame1.wav
  • HL48PATCH/valve/sound/ambience/rocketrumble1.wav
  • HL48PATCH/valve/sound/ambience/rotormachine.wav
  • HL48PATCH/valve/sound/ambience/sandfall1.wav
  • HL48PATCH/valve/sound/ambience/sandfall2.wav
  • HL48PATCH/valve/sound/ambience/screammachine.wav
  • HL48PATCH/valve/sound/ambience/signalgear1.wav
  • HL48PATCH/valve/sound/ambience/signalgear2.wav
  • HL48PATCH/valve/sound/ambience/siren.wav
  • HL48PATCH/valve/sound/ambience/sparks.wav
  • HL48PATCH/valve/sound/ambience/squeeks1.wav
  • HL48PATCH/valve/sound/ambience/squeeks2.wav
  • HL48PATCH/valve/sound/ambience/squirm2.wav
  • HL48PATCH/valve/sound/ambience/squitch.wav
  • HL48PATCH/valve/sound/ambience/squitch2.wav
  • HL48PATCH/valve/sound/ambience/steamburst1.wav
  • HL48PATCH/valve/sound/ambience/steamjet1.wav
  • HL48PATCH/valve/sound/ambience/tankdrivein1.wav
  • HL48PATCH/valve/sound/ambience/tankdrivein2.wav
  • HL48PATCH/valve/sound/ambience/tankidle1.wav
  • HL48PATCH/valve/sound/ambience/tankidle2.wav
  • HL48PATCH/valve/sound/ambience/techamb1.wav
  • HL48PATCH/valve/sound/ambience/techamb2.wav
  • HL48PATCH/valve/sound/ambience/the_horror1.wav
  • HL48PATCH/valve/sound/ambience/the_horror2.wav
  • HL48PATCH/valve/sound/ambience/the_horror3.wav
  • HL48PATCH/valve/sound/ambience/the_horror4.wav
  • HL48PATCH/valve/sound/ambience/truck1.wav
  • HL48PATCH/valve/sound/ambience/truck2.wav
  • HL48PATCH/valve/sound/ambience/turretrot1.wav
  • HL48PATCH/valve/sound/ambience/turretrot2.wav
  • HL48PATCH/valve/sound/ambience/warn1.wav
  • HL48PATCH/valve/sound/ambience/warn2.wav
  • HL48PATCH/valve/sound/ambience/warn3.wav
  • HL48PATCH/valve/sound/ambience/waterfall1.wav
  • HL48PATCH/valve/sound/ambience/waterfall2.wav
  • HL48PATCH/valve/sound/ambience/waterfall3.wav
  • HL48PATCH/valve/sound/ambience/wind1.wav
  • HL48PATCH/valve/sound/ambience/wind2.wav
  • HL48PATCH/valve/sound/ambience/wren1.wav
  • HL48PATCH/valve/sound/ambience/xtal_down1.wav
  • HL48PATCH/valve/sound/ambience/zapmachine.wav
  • HL48PATCH/valve/sound/ambience/zipmachine.wav
  • HL48PATCH/valve/sound/apache/ap_rotor1.wav
  • HL48PATCH/valve/sound/apache/ap_rotor2.wav
  • HL48PATCH/valve/sound/apache/ap_rotor3.wav
  • HL48PATCH/valve/sound/apache/ap_rotor4.wav
  • HL48PATCH/valve/sound/apache/ap_whine1.wav
  • HL48PATCH/valve/sound/aslave/slv_alert1.wav
  • HL48PATCH/valve/sound/aslave/slv_alert3.wav
  • HL48PATCH/valve/sound/aslave/slv_alert4.wav
  • HL48PATCH/valve/sound/aslave/slv_die1.wav
  • HL48PATCH/valve/sound/aslave/slv_die2.wav
  • HL48PATCH/valve/sound/aslave/slv_pain1.wav
  • HL48PATCH/valve/sound/aslave/slv_pain2.wav
  • HL48PATCH/valve/sound/aslave/slv_word1.wav
  • HL48PATCH/valve/sound/aslave/slv_word2.wav
  • HL48PATCH/valve/sound/aslave/slv_word3.wav
  • HL48PATCH/valve/sound/aslave/slv_word4.wav
  • HL48PATCH/valve/sound/aslave/slv_word5.wav
  • HL48PATCH/valve/sound/aslave/slv_word6.wav
  • HL48PATCH/valve/sound/aslave/slv_word7.wav
  • HL48PATCH/valve/sound/aslave/slv_word8.wav
  • HL48PATCH/valve/sound/barnacle/bcl_alert2.wav
  • HL48PATCH/valve/sound/barnacle/bcl_bite3.wav
  • HL48PATCH/valve/sound/barnacle/bcl_chew1.wav
  • HL48PATCH/valve/sound/barnacle/bcl_chew2.wav
  • HL48PATCH/valve/sound/barnacle/bcl_chew3.wav
  • HL48PATCH/valve/sound/barnacle/bcl_die1.wav
  • HL48PATCH/valve/sound/barnacle/bcl_die3.wav
  • HL48PATCH/valve/sound/barnacle/bcl_tongue1.wav
  • HL48PATCH/valve/sound/barney/_comma.wav
  • HL48PATCH/valve/sound/barney/aimforhead.wav
  • HL48PATCH/valve/sound/barney/aintgoin.wav
  • HL48PATCH/valve/sound/barney/aintscared.wav
  • HL48PATCH/valve/sound/barney/alreadyasked.wav
  • HL48PATCH/valve/sound/barney/ambush.wav
  • HL48PATCH/valve/sound/barney/ba_another.wav
  • HL48PATCH/valve/sound/barney/ba_attack1.wav
  • HL48PATCH/valve/sound/barney/ba_attack2.wav
  • HL48PATCH/valve/sound/barney/ba_bring.wav
  • HL48PATCH/valve/sound/barney/ba_buttugly.wav
  • HL48PATCH/valve/sound/barney/ba_close.wav
  • HL48PATCH/valve/sound/barney/ba_die1.wav
  • HL48PATCH/valve/sound/barney/ba_die2.wav
  • HL48PATCH/valve/sound/barney/ba_die3.wav
  • HL48PATCH/valve/sound/barney/ba_dontmake.wav
  • HL48PATCH/valve/sound/barney/ba_dotoyou.wav
  • HL48PATCH/valve/sound/barney/ba_duty.wav
  • HL48PATCH/valve/sound/barney/ba_endline.wav
  • HL48PATCH/valve/sound/barney/ba_firepl.wav
  • HL48PATCH/valve/sound/barney/ba_friends.wav
  • HL48PATCH/valve/sound/barney/ba_gotone.wav
  • HL48PATCH/valve/sound/barney/ba_iwish.wav
  • HL48PATCH/valve/sound/barney/ba_later.wav
  • HL48PATCH/valve/sound/barney/ba_pain1.wav
  • HL48PATCH/valve/sound/barney/ba_pain2.wav
  • HL48PATCH/valve/sound/barney/ba_pain3.wav
  • HL48PATCH/valve/sound/barney/ba_pissme.wav
  • HL48PATCH/valve/sound/barney/ba_post.wav
  • HL48PATCH/valve/sound/barney/ba_raincheck.wav
  • HL48PATCH/valve/sound/barney/ba_seethat.wav
  • HL48PATCH/valve/sound/barney/ba_somuch.wav
  • HL48PATCH/valve/sound/barney/ba_stepoff.wav
  • HL48PATCH/valve/sound/barney/ba_tomb.wav
  • HL48PATCH/valve/sound/barney/ba_uwish.wav
  • HL48PATCH/valve/sound/barney/ba_watchit.wav
  • HL48PATCH/valve/sound/barney/ba_whatyou.wav
  • HL48PATCH/valve/sound/barney/ba_whoathere.wav
  • HL48PATCH/valve/sound/barney/badarea.wav
  • HL48PATCH/valve/sound/barney/badfeeling.wav
  • HL48PATCH/valve/sound/barney/beertopside.wav
  • HL48PATCH/valve/sound/barney/bequiet.wav
  • HL48PATCH/valve/sound/barney/bigmess.wav
  • HL48PATCH/valve/sound/barney/bigplace.wav
  • HL48PATCH/valve/sound/barney/c1a0_ba_button.wav
  • HL48PATCH/valve/sound/barney/c1a0_ba_desk.wav
  • HL48PATCH/valve/sound/barney/c1a0_ba_headdown.wav
  • HL48PATCH/valve/sound/barney/c1a0_ba_hevno.wav
  • HL48PATCH/valve/sound/barney/c1a0_ba_hevyes.wav
  • HL48PATCH/valve/sound/barney/c1a0_ba_late.wav
  • HL48PATCH/valve/sound/barney/c1a1_ba_glad.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_2zomb.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_4zomb.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_bullsquid.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_climb.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_goforit.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_slew.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_surface.wav
  • HL48PATCH/valve/sound/barney/c1a2_ba_top.wav
  • HL48PATCH/valve/sound/barney/c1a4_ba_octo1.wav
  • HL48PATCH/valve/sound/barney/c1a4_ba_octo2.wav
  • HL48PATCH/valve/sound/barney/c1a4_ba_octo3.wav
  • HL48PATCH/valve/sound/barney/c1a4_ba_octo4.wav
  • HL48PATCH/valve/sound/barney/c1a4_ba_wisp.wav
  • HL48PATCH/valve/sound/barney/c2a1_ba_again.wav
  • HL48PATCH/valve/sound/barney/c2a1_ba_hub1a.wav
  • HL48PATCH/valve/sound/barney/c2a1_ba_hub2a.wav
  • HL48PATCH/valve/sound/barney/c2a2_ba_launch.wav
  • HL48PATCH/valve/sound/barney/c2a3_ba_assn.wav
  • HL48PATCH/valve/sound/barney/c2a4_ba_1tau.wav
  • HL48PATCH/valve/sound/barney/c2a4_ba_3tau.wav
  • HL48PATCH/valve/sound/barney/c2a4_ba_5tau.wav
  • HL48PATCH/valve/sound/barney/c2a4_ba_alive.wav
  • HL48PATCH/valve/sound/barney/c2a4_ba_arg1a.wav
  • HL48PATCH/valve/sound/barney/c2a4_ba_arg3a.wav
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  • HL48PATCH/valve/sound/fvox/fuzz.wav
  • HL48PATCH/valve/sound/fvox/get_44ammo.wav
  • HL48PATCH/valve/sound/fvox/get_44pistol.wav
  • HL48PATCH/valve/sound/fvox/get_9mmclip.wav
  • HL48PATCH/valve/sound/fvox/get_alien_wpn.wav
  • HL48PATCH/valve/sound/fvox/get_assault.wav
  • HL48PATCH/valve/sound/fvox/get_assaultgren.wav
  • HL48PATCH/valve/sound/fvox/get_battery.wav
  • HL48PATCH/valve/sound/fvox/get_bolts.wav
  • HL48PATCH/valve/sound/fvox/get_buckshot.wav
  • HL48PATCH/valve/sound/fvox/get_crossbow.wav
  • HL48PATCH/valve/sound/fvox/get_egon.wav
  • HL48PATCH/valve/sound/fvox/get_egonpower.wav
  • HL48PATCH/valve/sound/fvox/get_gauss.wav
  • HL48PATCH/valve/sound/fvox/get_grenade.wav
  • HL48PATCH/valve/sound/fvox/get_medkit.wav
  • HL48PATCH/valve/sound/fvox/get_pistol.wav
  • HL48PATCH/valve/sound/fvox/get_rpg.wav
  • HL48PATCH/valve/sound/fvox/get_rpgammo.wav
  • HL48PATCH/valve/sound/fvox/get_satchel.wav
  • HL48PATCH/valve/sound/fvox/get_shotgun.wav
  • HL48PATCH/valve/sound/fvox/get_tripmine.wav
  • HL48PATCH/valve/sound/fvox/health_critical.wav
  • HL48PATCH/valve/sound/fvox/health_dropping.wav
  • HL48PATCH/valve/sound/fvox/health_dropping2.wav
  • HL48PATCH/valve/sound/fvox/heat_damage.wav
  • HL48PATCH/valve/sound/fvox/hev_critical_fail.wav
  • HL48PATCH/valve/sound/fvox/hev_damage.wav
  • HL48PATCH/valve/sound/fvox/hev_general_fail.wav
  • HL48PATCH/valve/sound/fvox/hev_logon.wav
  • HL48PATCH/valve/sound/fvox/hev_shutdown.wav
  • HL48PATCH/valve/sound/fvox/hiss.wav
  • HL48PATCH/valve/sound/fvox/hours.wav
  • HL48PATCH/valve/sound/fvox/immediately.wav
  • HL48PATCH/valve/sound/fvox/innsuficient_medical.wav
  • HL48PATCH/valve/sound/fvox/internal_bleeding.wav
  • HL48PATCH/valve/sound/fvox/major_fracture.wav
  • HL48PATCH/valve/sound/fvox/major_lacerations.wav
  • HL48PATCH/valve/sound/fvox/medical_repaired.wav
  • HL48PATCH/valve/sound/fvox/meters.wav
  • HL48PATCH/valve/sound/fvox/minor_fracture.wav
  • HL48PATCH/valve/sound/fvox/minor_lacerations.wav
  • HL48PATCH/valve/sound/fvox/minutes.wav
  • HL48PATCH/valve/sound/fvox/morphine_shot.wav
  • HL48PATCH/valve/sound/fvox/munitionview_on.wav
  • HL48PATCH/valve/sound/fvox/near_death.wav
  • HL48PATCH/valve/sound/fvox/nine.wav
  • HL48PATCH/valve/sound/fvox/nineteen.wav
  • HL48PATCH/valve/sound/fvox/ninety.wav
  • HL48PATCH/valve/sound/fvox/north.wav
  • HL48PATCH/valve/sound/fvox/one.wav
  • HL48PATCH/valve/sound/fvox/onehundred.wav
  • HL48PATCH/valve/sound/fvox/online.wav
  • HL48PATCH/valve/sound/fvox/pain_block.wav
  • HL48PATCH/valve/sound/fvox/percent.wav
  • HL48PATCH/valve/sound/fvox/pm.wav
  • HL48PATCH/valve/sound/fvox/position.wav
  • HL48PATCH/valve/sound/fvox/power_below.wav
  • HL48PATCH/valve/sound/fvox/power_level_is.wav
  • HL48PATCH/valve/sound/fvox/power_restored.wav
  • HL48PATCH/valve/sound/fvox/powerarmor_on.wav
  • HL48PATCH/valve/sound/fvox/powermove_on.wav
  • HL48PATCH/valve/sound/fvox/powermove_overload.wav
  • HL48PATCH/valve/sound/fvox/radiation_detected.wav
  • HL48PATCH/valve/sound/fvox/range.wav
  • HL48PATCH/valve/sound/fvox/remaining.wav
  • HL48PATCH/valve/sound/fvox/safe_day.wav
  • HL48PATCH/valve/sound/fvox/seconds.wav
  • HL48PATCH/valve/sound/fvox/seek_medic.wav
  • HL48PATCH/valve/sound/fvox/seven.wav
  • HL48PATCH/valve/sound/fvox/seventeen.wav
  • HL48PATCH/valve/sound/fvox/seventy.wav
  • HL48PATCH/valve/sound/fvox/shock_damage.wav
  • HL48PATCH/valve/sound/fvox/six.wav
  • HL48PATCH/valve/sound/fvox/sixteen.wav
  • HL48PATCH/valve/sound/fvox/sixty.wav
  • HL48PATCH/valve/sound/fvox/south.wav
  • HL48PATCH/valve/sound/fvox/targetting_system.wav
  • HL48PATCH/valve/sound/fvox/ten.wav
  • HL48PATCH/valve/sound/fvox/thirteen.wav
  • HL48PATCH/valve/sound/fvox/thirty.wav
  • HL48PATCH/valve/sound/fvox/three.wav
  • HL48PATCH/valve/sound/fvox/time_is_now.wav
  • HL48PATCH/valve/sound/fvox/time_remaining.wav
  • HL48PATCH/valve/sound/fvox/torniquette_applied.wav
  • HL48PATCH/valve/sound/fvox/twelve.wav
  • HL48PATCH/valve/sound/fvox/twenty.wav
  • HL48PATCH/valve/sound/fvox/twentyfive.wav
  • HL48PATCH/valve/sound/fvox/two.wav
  • HL48PATCH/valve/sound/fvox/vitalsigns_on.wav
  • HL48PATCH/valve/sound/fvox/voice_off.wav
  • HL48PATCH/valve/sound/fvox/voice_on.wav
  • HL48PATCH/valve/sound/fvox/warning.wav
  • HL48PATCH/valve/sound/fvox/weapon_pickup.wav
  • HL48PATCH/valve/sound/fvox/weaponselect_on.wav
  • HL48PATCH/valve/sound/fvox/west.wav
  • HL48PATCH/valve/sound/fvox/wound_sterilized.wav
  • HL48PATCH/valve/sound/fvox/your.wav
  • HL48PATCH/valve/sound/garg/gar_alert1.wav
  • HL48PATCH/valve/sound/garg/gar_alert2.wav
  • HL48PATCH/valve/sound/garg/gar_alert3.wav
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  • HL48PATCH/valve/sound/garg/gar_attack2.wav
  • HL48PATCH/valve/sound/garg/gar_attack3.wav
  • HL48PATCH/valve/sound/garg/gar_breathe1.wav
  • HL48PATCH/valve/sound/garg/gar_breathe2.wav
  • HL48PATCH/valve/sound/garg/gar_breathe3.wav
  • HL48PATCH/valve/sound/garg/gar_die1.wav
  • HL48PATCH/valve/sound/garg/gar_die2.wav
  • HL48PATCH/valve/sound/garg/gar_flameoff1.wav
  • HL48PATCH/valve/sound/garg/gar_flameon1.wav
  • HL48PATCH/valve/sound/garg/gar_flamerun1.wav
  • HL48PATCH/valve/sound/garg/gar_idle1.wav
  • HL48PATCH/valve/sound/garg/gar_idle2.wav
  • HL48PATCH/valve/sound/garg/gar_idle3.wav
  • HL48PATCH/valve/sound/garg/gar_idle4.wav
  • HL48PATCH/valve/sound/garg/gar_idle5.wav
  • HL48PATCH/valve/sound/garg/gar_pain1.wav
  • HL48PATCH/valve/sound/garg/gar_pain2.wav
  • HL48PATCH/valve/sound/garg/gar_pain3.wav
  • HL48PATCH/valve/sound/garg/gar_step1.wav
  • HL48PATCH/valve/sound/garg/gar_step2.wav
  • HL48PATCH/valve/sound/garg/gar_stomp1.wav
  • HL48PATCH/valve/sound/gman/gman_choose1.wav
  • HL48PATCH/valve/sound/gman/gman_choose2.wav
  • HL48PATCH/valve/sound/gman/gman_mumble1.wav
  • HL48PATCH/valve/sound/gman/gman_mumble2.wav
  • HL48PATCH/valve/sound/gman/gman_mumble3.wav
  • HL48PATCH/valve/sound/gman/gman_mumble4.wav
  • HL48PATCH/valve/sound/gman/gman_mumble5.wav
  • HL48PATCH/valve/sound/gman/gman_mumble6.wav
  • HL48PATCH/valve/sound/gman/gman_nasty.wav
  • HL48PATCH/valve/sound/gman/gman_noreg.wav
  • HL48PATCH/valve/sound/gman/gman_noregret.wav
  • HL48PATCH/valve/sound/gman/gman_nowork.wav
  • HL48PATCH/valve/sound/gman/gman_offer.wav
  • HL48PATCH/valve/sound/gman/gman_otherwise.wav
  • HL48PATCH/valve/sound/gman/gman_potential.wav
  • HL48PATCH/valve/sound/gman/gman_stepin.wav
  • HL48PATCH/valve/sound/gman/gman_suit.wav
  • HL48PATCH/valve/sound/gman/gman_wise.wav
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  • HL48PATCH/valve/sound/gonarch/gon_alert2.wav
  • HL48PATCH/valve/sound/gonarch/gon_alert3.wav
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  • HL48PATCH/valve/sound/gonarch/gon_attack2.wav
  • HL48PATCH/valve/sound/gonarch/gon_attack3.wav
  • HL48PATCH/valve/sound/gonarch/gon_birth1.wav
  • HL48PATCH/valve/sound/gonarch/gon_birth2.wav
  • HL48PATCH/valve/sound/gonarch/gon_birth3.wav
  • HL48PATCH/valve/sound/gonarch/gon_childdie1.wav
  • HL48PATCH/valve/sound/gonarch/gon_childdie2.wav
  • HL48PATCH/valve/sound/gonarch/gon_childdie3.wav
  • HL48PATCH/valve/sound/gonarch/gon_die1.wav
  • HL48PATCH/valve/sound/gonarch/gon_pain2.wav
  • HL48PATCH/valve/sound/gonarch/gon_pain4.wav
  • HL48PATCH/valve/sound/gonarch/gon_pain5.wav
  • HL48PATCH/valve/sound/gonarch/gon_sack1.wav
  • HL48PATCH/valve/sound/gonarch/gon_sack2.wav
  • HL48PATCH/valve/sound/gonarch/gon_sack3.wav
  • HL48PATCH/valve/sound/gonarch/gon_step1.wav
  • HL48PATCH/valve/sound/gonarch/gon_step2.wav
  • HL48PATCH/valve/sound/gonarch/gon_step3.wav
  • HL48PATCH/valve/sound/hassault/hw_gun4.wav
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  • HL48PATCH/valve/sound/hassault/hw_shoot2.wav
  • HL48PATCH/valve/sound/hassault/hw_shoot3.wav
  • HL48PATCH/valve/sound/hassault/hw_spin.wav
  • HL48PATCH/valve/sound/hassault/hw_spindown.wav
  • HL48PATCH/valve/sound/hassault/hw_spinup.wav
  • HL48PATCH/valve/sound/headcrab/hc_alert1.wav
  • HL48PATCH/valve/sound/headcrab/hc_alert2.wav
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  • HL48PATCH/valve/sound/headcrab/hc_attack3.wav
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  • HL48PATCH/valve/sound/headcrab/hc_die2.wav
  • HL48PATCH/valve/sound/headcrab/hc_headbite.wav
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  • HL48PATCH/valve/sound/headcrab/hc_idle4.wav
  • HL48PATCH/valve/sound/headcrab/hc_idle5.wav
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  • HL48PATCH/valve/sound/headcrab/hc_pain2.wav
  • HL48PATCH/valve/sound/headcrab/hc_pain3.wav
  • HL48PATCH/valve/sound/hgrunt/_comma.wav
  • HL48PATCH/valve/sound/hgrunt/_period.wav
  • HL48PATCH/valve/sound/hgrunt/a!.wav
  • HL48PATCH/valve/sound/hgrunt/a.wav
  • HL48PATCH/valve/sound/hgrunt/affirmative!.wav
  • HL48PATCH/valve/sound/hgrunt/affirmative.wav
  • HL48PATCH/valve/sound/hgrunt/alert!.wav
  • HL48PATCH/valve/sound/hgrunt/alert.wav
  • HL48PATCH/valve/sound/hgrunt/alien!.wav
  • HL48PATCH/valve/sound/hgrunt/alien.wav
  • HL48PATCH/valve/sound/hgrunt/all!.wav
  • HL48PATCH/valve/sound/hgrunt/all.wav
  • HL48PATCH/valve/sound/hgrunt/am!.wav
  • HL48PATCH/valve/sound/hgrunt/am.wav
  • HL48PATCH/valve/sound/hgrunt/anything!.wav
  • HL48PATCH/valve/sound/hgrunt/are!.wav
  • HL48PATCH/valve/sound/hgrunt/are.wav
  • HL48PATCH/valve/sound/hgrunt/area!.wav
  • HL48PATCH/valve/sound/hgrunt/area.wav
  • HL48PATCH/valve/sound/hgrunt/ass!.wav
  • HL48PATCH/valve/sound/hgrunt/ass.wav
  • HL48PATCH/valve/sound/hgrunt/at!.wav
  • HL48PATCH/valve/sound/hgrunt/away!.wav
  • HL48PATCH/valve/sound/hgrunt/backup!.wav
  • HL48PATCH/valve/sound/hgrunt/backup.wav
  • HL48PATCH/valve/sound/hgrunt/bag!.wav
  • HL48PATCH/valve/sound/hgrunt/bastard!.wav
  • HL48PATCH/valve/sound/hgrunt/bastard.wav
  • HL48PATCH/valve/sound/hgrunt/blow!.wav
  • HL48PATCH/valve/sound/hgrunt/bogies!.wav
  • HL48PATCH/valve/sound/hgrunt/bogies.wav
  • HL48PATCH/valve/sound/hgrunt/bravo!.wav
  • HL48PATCH/valve/sound/hgrunt/bravo.wav
  • HL48PATCH/valve/sound/hgrunt/c2a2_hg_chat1a.wav
  • HL48PATCH/valve/sound/hgrunt/c2a2_hg_chat2a.wav
  • HL48PATCH/valve/sound/hgrunt/c2a2_hg_chat3a.wav
  • HL48PATCH/valve/sound/hgrunt/c2a2_hg_chat4a.wav
  • HL48PATCH/valve/sound/hgrunt/c2a2_hg_chat5a.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_ambush_fx.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_ambush_vox.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_hg_1drag.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_hg_2drag.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_hg_3drag.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_hg_4drag.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_hg_5drag.wav
  • HL48PATCH/valve/sound/hgrunt/c2a3_hg_laugh.wav
  • HL48PATCH/valve/sound/hgrunt/c2a5_hg_abandon.wav
  • HL48PATCH/valve/sound/hgrunt/c2a5_hg_lebuz.wav
  • HL48PATCH/valve/sound/hgrunt/call!.wav
  • HL48PATCH/valve/sound/hgrunt/casualties!.wav
  • HL48PATCH/valve/sound/hgrunt/charlie!.wav
  • HL48PATCH/valve/sound/hgrunt/charlie.wav
  • HL48PATCH/valve/sound/hgrunt/check!.wav
  • HL48PATCH/valve/sound/hgrunt/check.wav
  • HL48PATCH/valve/sound/hgrunt/checking!.wav
  • HL48PATCH/valve/sound/hgrunt/checking.wav
  • HL48PATCH/valve/sound/hgrunt/clear!.wav
  • HL48PATCH/valve/sound/hgrunt/clear.wav
  • HL48PATCH/valve/sound/hgrunt/clik.wav
  • HL48PATCH/valve/sound/hgrunt/command!.wav
  • HL48PATCH/valve/sound/hgrunt/command.wav
  • HL48PATCH/valve/sound/hgrunt/continue!.wav
  • HL48PATCH/valve/sound/hgrunt/continue.wav
  • HL48PATCH/valve/sound/hgrunt/control!.wav
  • HL48PATCH/valve/sound/hgrunt/control.wav
  • HL48PATCH/valve/sound/hgrunt/cover!.wav
  • HL48PATCH/valve/sound/hgrunt/creeps!.wav
  • HL48PATCH/valve/sound/hgrunt/creeps.wav
  • HL48PATCH/valve/sound/hgrunt/damn!.wav
  • HL48PATCH/valve/sound/hgrunt/damn.wav
  • HL48PATCH/valve/sound/hgrunt/delta!.wav
  • HL48PATCH/valve/sound/hgrunt/delta.wav
  • HL48PATCH/valve/sound/hgrunt/down!.wav
  • HL48PATCH/valve/sound/hgrunt/down.wav
  • HL48PATCH/valve/sound/hgrunt/east!.wav
  • HL48PATCH/valve/sound/hgrunt/east.wav
  • HL48PATCH/valve/sound/hgrunt/echo!.wav
  • HL48PATCH/valve/sound/hgrunt/echo.wav
  • HL48PATCH/valve/sound/hgrunt/eightymeters.wav
  • HL48PATCH/valve/sound/hgrunt/eliminate.wav
  • HL48PATCH/valve/sound/hgrunt/everything.wav
  • HL48PATCH/valve/sound/hgrunt/fall!.wav
  • HL48PATCH/valve/sound/hgrunt/fiftymeters.wav
  • HL48PATCH/valve/sound/hgrunt/fight!.wav
  • HL48PATCH/valve/sound/hgrunt/fight.wav
  • HL48PATCH/valve/sound/hgrunt/fire!.wav
  • HL48PATCH/valve/sound/hgrunt/fire.wav
  • HL48PATCH/valve/sound/hgrunt/five!.wav
  • HL48PATCH/valve/sound/hgrunt/five.wav
  • HL48PATCH/valve/sound/hgrunt/fivemeters.wav
  • HL48PATCH/valve/sound/hgrunt/force!.wav
  • HL48PATCH/valve/sound/hgrunt/force.wav
  • HL48PATCH/valve/sound/hgrunt/formation!.wav
  • HL48PATCH/valve/sound/hgrunt/formation.wav
  • HL48PATCH/valve/sound/hgrunt/fortymeters.wav
  • HL48PATCH/valve/sound/hgrunt/four!.wav
  • HL48PATCH/valve/sound/hgrunt/four.wav
  • HL48PATCH/valve/sound/hgrunt/foxtrot!.wav
  • HL48PATCH/valve/sound/hgrunt/foxtrot.wav
  • HL48PATCH/valve/sound/hgrunt/freeman!.wav
  • HL48PATCH/valve/sound/hgrunt/freeman.wav
  • HL48PATCH/valve/sound/hgrunt/get!.wav
  • HL48PATCH/valve/sound/hgrunt/go!.wav
  • HL48PATCH/valve/sound/hgrunt/go.wav
  • HL48PATCH/valve/sound/hgrunt/god!.wav
  • HL48PATCH/valve/sound/hgrunt/god.wav
  • HL48PATCH/valve/sound/hgrunt/going!.wav
  • HL48PATCH/valve/sound/hgrunt/going.wav
  • HL48PATCH/valve/sound/hgrunt/got!.wav
  • HL48PATCH/valve/sound/hgrunt/got.wav
  • HL48PATCH/valve/sound/hgrunt/gr_alert1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_die1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_die2.wav
  • HL48PATCH/valve/sound/hgrunt/gr_die3.wav
  • HL48PATCH/valve/sound/hgrunt/gr_idle1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_idle2.wav
  • HL48PATCH/valve/sound/hgrunt/gr_idle3.wav
  • HL48PATCH/valve/sound/hgrunt/gr_loadtalk.wav
  • HL48PATCH/valve/sound/hgrunt/gr_mgun1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_mgun2.wav
  • HL48PATCH/valve/sound/hgrunt/gr_mgun3.wav
  • HL48PATCH/valve/sound/hgrunt/gr_pain1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_pain2.wav
  • HL48PATCH/valve/sound/hgrunt/gr_pain3.wav
  • HL48PATCH/valve/sound/hgrunt/gr_pain4.wav
  • HL48PATCH/valve/sound/hgrunt/gr_pain5.wav
  • HL48PATCH/valve/sound/hgrunt/gr_reload1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_step1.wav
  • HL48PATCH/valve/sound/hgrunt/gr_step2.wav
  • HL48PATCH/valve/sound/hgrunt/gr_step3.wav
  • HL48PATCH/valve/sound/hgrunt/gr_step4.wav
  • HL48PATCH/valve/sound/hgrunt/grenade!.wav
  • HL48PATCH/valve/sound/hgrunt/guard!.wav
  • HL48PATCH/valve/sound/hgrunt/guard.wav
  • HL48PATCH/valve/sound/hgrunt/have!.wav
  • HL48PATCH/valve/sound/hgrunt/have.wav
  • HL48PATCH/valve/sound/hgrunt/he!.wav
  • HL48PATCH/valve/sound/hgrunt/heavy!.wav
  • HL48PATCH/valve/sound/hgrunt/heavy.wav
  • HL48PATCH/valve/sound/hgrunt/hell!.wav
  • HL48PATCH/valve/sound/hgrunt/hell.wav
  • HL48PATCH/valve/sound/hgrunt/here!.wav
  • HL48PATCH/valve/sound/hgrunt/here.wav
  • HL48PATCH/valve/sound/hgrunt/hg_civvies.wav
  • HL48PATCH/valve/sound/hgrunt/hg_sucks.wav
  • HL48PATCH/valve/sound/hgrunt/hold!.wav
  • HL48PATCH/valve/sound/hgrunt/hold.wav
  • HL48PATCH/valve/sound/hgrunt/hole!.wav
  • HL48PATCH/valve/sound/hgrunt/hole.wav
  • HL48PATCH/valve/sound/hgrunt/hostiles!.wav
  • HL48PATCH/valve/sound/hgrunt/hostiles.wav
  • HL48PATCH/valve/sound/hgrunt/hot!.wav
  • HL48PATCH/valve/sound/hgrunt/hot.wav
  • HL48PATCH/valve/sound/hgrunt/hundredmeters.wav
  • HL48PATCH/valve/sound/hgrunt/i!.wav
  • HL48PATCH/valve/sound/hgrunt/i.wav
  • HL48PATCH/valve/sound/hgrunt/in!.wav
  • HL48PATCH/valve/sound/hgrunt/in.wav
  • HL48PATCH/valve/sound/hgrunt/is!.wav
  • HL48PATCH/valve/sound/hgrunt/is.wav
  • HL48PATCH/valve/sound/hgrunt/kick!.wav
  • HL48PATCH/valve/sound/hgrunt/lay!.wav
  • HL48PATCH/valve/sound/hgrunt/left!.wav
  • HL48PATCH/valve/sound/hgrunt/left.wav
  • HL48PATCH/valve/sound/hgrunt/lets!.wav
  • HL48PATCH/valve/sound/hgrunt/lets.wav
  • HL48PATCH/valve/sound/hgrunt/level!.wav
  • HL48PATCH/valve/sound/hgrunt/level.wav
  • HL48PATCH/valve/sound/hgrunt/lookout!.wav
  • HL48PATCH/valve/sound/hgrunt/lookout.wav
  • HL48PATCH/valve/sound/hgrunt/maintain!.wav
  • HL48PATCH/valve/sound/hgrunt/maintain.wav
  • HL48PATCH/valve/sound/hgrunt/mission!.wav
  • HL48PATCH/valve/sound/hgrunt/mission.wav
  • HL48PATCH/valve/sound/hgrunt/mister!.wav
  • HL48PATCH/valve/sound/hgrunt/mister.wav
  • HL48PATCH/valve/sound/hgrunt/mother!.wav
  • HL48PATCH/valve/sound/hgrunt/move!.wav
  • HL48PATCH/valve/sound/hgrunt/move.wav
  • HL48PATCH/valve/sound/hgrunt/movement!.wav
  • HL48PATCH/valve/sound/hgrunt/movement.wav
  • HL48PATCH/valve/sound/hgrunt/moves!.wav
  • HL48PATCH/valve/sound/hgrunt/moves.wav
  • HL48PATCH/valve/sound/hgrunt/my!.wav
  • HL48PATCH/valve/sound/hgrunt/my.wav
  • HL48PATCH/valve/sound/hgrunt/need!.wav
  • HL48PATCH/valve/sound/hgrunt/negative!.wav
  • HL48PATCH/valve/sound/hgrunt/negative.wav
  • HL48PATCH/valve/sound/hgrunt/neutralize!.wav
  • HL48PATCH/valve/sound/hgrunt/neutralized!.wav
  • HL48PATCH/valve/sound/hgrunt/niner!.wav
  • HL48PATCH/valve/sound/hgrunt/niner.wav
  • HL48PATCH/valve/sound/hgrunt/no!.wav
  • HL48PATCH/valve/sound/hgrunt/no.wav
  • HL48PATCH/valve/sound/hgrunt/north!.wav
  • HL48PATCH/valve/sound/hgrunt/north.wav
  • HL48PATCH/valve/sound/hgrunt/nothing!.wav
  • HL48PATCH/valve/sound/hgrunt/nothing.wav
  • HL48PATCH/valve/sound/hgrunt/objective!.wav
  • HL48PATCH/valve/sound/hgrunt/objective.wav
  • HL48PATCH/valve/sound/hgrunt/of!.wav
  • HL48PATCH/valve/sound/hgrunt/of.wav
  • HL48PATCH/valve/sound/hgrunt/oh!.wav
  • HL48PATCH/valve/sound/hgrunt/ok!.wav
  • HL48PATCH/valve/sound/hgrunt/ok.wav
  • HL48PATCH/valve/sound/hgrunt/one!.wav
  • HL48PATCH/valve/sound/hgrunt/one.wav
  • HL48PATCH/valve/sound/hgrunt/onefiftymeters.wav
  • HL48PATCH/valve/sound/hgrunt/orders!.wav
  • HL48PATCH/valve/sound/hgrunt/orders.wav
  • HL48PATCH/valve/sound/hgrunt/our!.wav
  • HL48PATCH/valve/sound/hgrunt/out!.wav
  • HL48PATCH/valve/sound/hgrunt/out.wav
  • HL48PATCH/valve/sound/hgrunt/over!.wav
  • HL48PATCH/valve/sound/hgrunt/over.wav
  • HL48PATCH/valve/sound/hgrunt/patrol!.wav
  • HL48PATCH/valve/sound/hgrunt/patrol.wav
  • HL48PATCH/valve/sound/hgrunt/people!.wav
  • HL48PATCH/valve/sound/hgrunt/people.wav
  • HL48PATCH/valve/sound/hgrunt/position!.wav
  • HL48PATCH/valve/sound/hgrunt/position.wav
  • HL48PATCH/valve/sound/hgrunt/post!.wav
  • HL48PATCH/valve/sound/hgrunt/post.wav
  • HL48PATCH/valve/sound/hgrunt/private!.wav
  • HL48PATCH/valve/sound/hgrunt/private.wav
  • HL48PATCH/valve/sound/hgrunt/quiet!.wav
  • HL48PATCH/valve/sound/hgrunt/quiet.wav
  • HL48PATCH/valve/sound/hgrunt/radio!.wav
  • HL48PATCH/valve/sound/hgrunt/radio.wav
  • HL48PATCH/valve/sound/hgrunt/recon!.wav
  • HL48PATCH/valve/sound/hgrunt/recon.wav
  • HL48PATCH/valve/sound/hgrunt/request!.wav
  • HL48PATCH/valve/sound/hgrunt/right!.wav
  • HL48PATCH/valve/sound/hgrunt/right.wav
  • HL48PATCH/valve/sound/hgrunt/roger!.wav
  • HL48PATCH/valve/sound/hgrunt/roger.wav
  • HL48PATCH/valve/sound/hgrunt/sector!.wav
  • HL48PATCH/valve/sound/hgrunt/sector.wav
  • HL48PATCH/valve/sound/hgrunt/secure!.wav
  • HL48PATCH/valve/sound/hgrunt/secure.wav
  • HL48PATCH/valve/sound/hgrunt/seventymeters.wav
  • HL48PATCH/valve/sound/hgrunt/shit!.wav
  • HL48PATCH/valve/sound/hgrunt/shit.wav
  • HL48PATCH/valve/sound/hgrunt/shot!.wav
  • HL48PATCH/valve/sound/hgrunt/shot.wav
  • HL48PATCH/valve/sound/hgrunt/sign!.wav
  • HL48PATCH/valve/sound/hgrunt/sign.wav
  • HL48PATCH/valve/sound/hgrunt/signs!.wav
  • HL48PATCH/valve/sound/hgrunt/signs.wav
  • HL48PATCH/valve/sound/hgrunt/silence!.wav
  • HL48PATCH/valve/sound/hgrunt/silence.wav
  • HL48PATCH/valve/sound/hgrunt/sir!.wav
  • HL48PATCH/valve/sound/hgrunt/sir.wav
  • HL48PATCH/valve/sound/hgrunt/six!.wav
  • HL48PATCH/valve/sound/hgrunt/six.wav
  • HL48PATCH/valve/sound/hgrunt/sixtymeters.wav
  • HL48PATCH/valve/sound/hgrunt/some!.wav
  • HL48PATCH/valve/sound/hgrunt/some.wav
  • HL48PATCH/valve/sound/hgrunt/something!.wav
  • HL48PATCH/valve/sound/hgrunt/something.wav
  • HL48PATCH/valve/sound/hgrunt/south!.wav
  • HL48PATCH/valve/sound/hgrunt/south.wav
  • HL48PATCH/valve/sound/hgrunt/squad!.wav
  • HL48PATCH/valve/sound/hgrunt/squad.wav
  • HL48PATCH/valve/sound/hgrunt/stay!.wav
  • HL48PATCH/valve/sound/hgrunt/stay.wav
  • HL48PATCH/valve/sound/hgrunt/suppressing!.wav
  • HL48PATCH/valve/sound/hgrunt/sweep!.wav
  • HL48PATCH/valve/sound/hgrunt/sweep.wav
  • HL48PATCH/valve/sound/hgrunt/take!.wav
  • HL48PATCH/valve/sound/hgrunt/tango!.wav
  • HL48PATCH/valve/sound/hgrunt/tango.wav
  • HL48PATCH/valve/sound/hgrunt/target!.wav
  • HL48PATCH/valve/sound/hgrunt/target.wav
  • HL48PATCH/valve/sound/hgrunt/team!.wav
  • HL48PATCH/valve/sound/hgrunt/team.wav
  • HL48PATCH/valve/sound/hgrunt/tenmeters.wav
  • HL48PATCH/valve/sound/hgrunt/that!.wav
  • HL48PATCH/valve/sound/hgrunt/that.wav
  • HL48PATCH/valve/sound/hgrunt/the!.wav
  • HL48PATCH/valve/sound/hgrunt/the.wav
  • HL48PATCH/valve/sound/hgrunt/there!.wav
  • HL48PATCH/valve/sound/hgrunt/there.wav
  • HL48PATCH/valve/sound/hgrunt/these!.wav
  • HL48PATCH/valve/sound/hgrunt/these.wav
  • HL48PATCH/valve/sound/hgrunt/thirtymeters.wav
  • HL48PATCH/valve/sound/hgrunt/this!.wav
  • HL48PATCH/valve/sound/hgrunt/this.wav
  • HL48PATCH/valve/sound/hgrunt/those!.wav
  • HL48PATCH/valve/sound/hgrunt/those.wav
  • HL48PATCH/valve/sound/hgrunt/three!.wav
  • HL48PATCH/valve/sound/hgrunt/three.wav
  • HL48PATCH/valve/sound/hgrunt/tight!.wav
  • HL48PATCH/valve/sound/hgrunt/tight.wav
  • HL48PATCH/valve/sound/hgrunt/twentymeters.wav
  • HL48PATCH/valve/sound/hgrunt/two!.wav
  • HL48PATCH/valve/sound/hgrunt/two.wav
  • HL48PATCH/valve/sound/hgrunt/twohundredmeters.wav
  • HL48PATCH/valve/sound/hgrunt/uhh.wav
  • HL48PATCH/valve/sound/hgrunt/under!.wav
  • HL48PATCH/valve/sound/hgrunt/up!.wav
  • HL48PATCH/valve/sound/hgrunt/up.wav
  • HL48PATCH/valve/sound/hgrunt/we!.wav
  • HL48PATCH/valve/sound/hgrunt/we've!.wav
  • HL48PATCH/valve/sound/hgrunt/we've.wav
  • HL48PATCH/valve/sound/hgrunt/we.wav
  • HL48PATCH/valve/sound/hgrunt/weapons!.wav
  • HL48PATCH/valve/sound/hgrunt/weapons.wav
  • HL48PATCH/valve/sound/hgrunt/weird!.wav
  • HL48PATCH/valve/sound/hgrunt/weird.wav
  • HL48PATCH/valve/sound/hgrunt/west!.wav
  • HL48PATCH/valve/sound/hgrunt/west.wav
  • HL48PATCH/valve/sound/hgrunt/will!.wav
  • HL48PATCH/valve/sound/hgrunt/yeah!.wav
  • HL48PATCH/valve/sound/hgrunt/yeah.wav
  • HL48PATCH/valve/sound/hgrunt/yes!.wav
  • HL48PATCH/valve/sound/hgrunt/yes.wav
  • HL48PATCH/valve/sound/hgrunt/yessir!.wav
  • HL48PATCH/valve/sound/hgrunt/yessir.wav
  • HL48PATCH/valve/sound/hgrunt/you!.wav
  • HL48PATCH/valve/sound/hgrunt/you.wav
  • HL48PATCH/valve/sound/hgrunt/your!.wav
  • HL48PATCH/valve/sound/hgrunt/your.wav
  • HL48PATCH/valve/sound/hgrunt/zero!.wav
  • HL48PATCH/valve/sound/hgrunt/zero.wav
  • HL48PATCH/valve/sound/hgrunt/zone!.wav
  • HL48PATCH/valve/sound/hgrunt/zone.wav
  • HL48PATCH/valve/sound/hgrunt/zulu!.wav
  • HL48PATCH/valve/sound/hgrunt/zulu.wav
  • HL48PATCH/valve/sound/holo/tr_ba_lightson.wav
  • HL48PATCH/valve/sound/holo/tr_ba_unuse.wav
  • HL48PATCH/valve/sound/holo/tr_ba_use.wav
  • HL48PATCH/valve/sound/holo/tr_holo_3jumps.wav
  • HL48PATCH/valve/sound/holo/tr_holo_breakbox.wav
  • HL48PATCH/valve/sound/holo/tr_holo_breath.wav
  • HL48PATCH/valve/sound/holo/tr_holo_button.wav
  • HL48PATCH/valve/sound/holo/tr_holo_charger.wav
  • HL48PATCH/valve/sound/holo/tr_holo_commencing.wav
  • HL48PATCH/valve/sound/holo/tr_holo_congrats.wav
  • HL48PATCH/valve/sound/holo/tr_holo_done.wav
  • HL48PATCH/valve/sound/holo/tr_holo_drown.wav
  • HL48PATCH/valve/sound/holo/tr_holo_duck.wav
  • HL48PATCH/valve/sound/holo/tr_holo_fallshort.wav
  • HL48PATCH/valve/sound/holo/tr_holo_fantastic.wav
  • HL48PATCH/valve/sound/holo/tr_holo_flashlight.wav
  • HL48PATCH/valve/sound/holo/tr_holo_greatwork.wav
  • HL48PATCH/valve/sound/holo/tr_holo_grenade.wav
  • HL48PATCH/valve/sound/holo/tr_holo_hitall.wav
  • HL48PATCH/valve/sound/holo/tr_holo_injury.wav
  • HL48PATCH/valve/sound/holo/tr_holo_intro.wav
  • HL48PATCH/valve/sound/holo/tr_holo_jduck.wav
  • HL48PATCH/valve/sound/holo/tr_holo_jump.wav
  • HL48PATCH/valve/sound/holo/tr_holo_jumpdown.wav
  • HL48PATCH/valve/sound/holo/tr_holo_jumpgap.wav
  • HL48PATCH/valve/sound/holo/tr_holo_keeptrying.wav
  • HL48PATCH/valve/sound/holo/tr_holo_ladder.wav
  • HL48PATCH/valve/sound/holo/tr_holo_leadguard.wav
  • HL48PATCH/valve/sound/holo/tr_holo_lightoff.wav
  • HL48PATCH/valve/sound/holo/tr_holo_longjump.wav
  • HL48PATCH/valve/sound/holo/tr_holo_medkit.wav
  • HL48PATCH/valve/sound/holo/tr_holo_move.wav
  • HL48PATCH/valve/sound/holo/tr_holo_nicejob.wav
  • HL48PATCH/valve/sound/holo/tr_holo_pipeduck.wav
  • HL48PATCH/valve/sound/holo/tr_holo_pullbox.wav
  • HL48PATCH/valve/sound/holo/tr_holo_pushbox.wav
  • HL48PATCH/valve/sound/holo/tr_holo_radiation.wav
  • HL48PATCH/valve/sound/holo/tr_holo_retry.wav
  • HL48PATCH/valve/sound/holo/tr_holo_runstart.wav
  • HL48PATCH/valve/sound/holo/tr_holo_spinbridge.wav
  • HL48PATCH/valve/sound/holo/tr_holo_startlift.wav
  • HL48PATCH/valve/sound/holo/tr_holo_steam.wav
  • HL48PATCH/valve/sound/holo/tr_holo_target.wav
  • HL48PATCH/valve/sound/holo/tr_holo_tryagain.wav
  • HL48PATCH/valve/sound/holo/tr_holo_usetrain.wav
  • HL48PATCH/valve/sound/holo/tr_sci_goodwork.wav
  • HL48PATCH/valve/sound/holo/tr_sci_hardlynoticed.wav
  • HL48PATCH/valve/sound/holo/tr_sci_nextstation.wav
  • HL48PATCH/valve/sound/holo/tr_sci_unuse.wav
  • HL48PATCH/valve/sound/holo/tr_sci_use.wav
  • HL48PATCH/valve/sound/hornet/ag_buzz1.wav
  • HL48PATCH/valve/sound/hornet/ag_buzz2.wav
  • HL48PATCH/valve/sound/hornet/ag_buzz3.wav
  • HL48PATCH/valve/sound/hornet/ag_hornethit1.wav
  • HL48PATCH/valve/sound/hornet/ag_hornethit2.wav
  • HL48PATCH/valve/sound/hornet/ag_hornethit3.wav
  • HL48PATCH/valve/sound/houndeye/he_alert1.wav
  • HL48PATCH/valve/sound/houndeye/he_alert2.wav
  • HL48PATCH/valve/sound/houndeye/he_alert3.wav
  • HL48PATCH/valve/sound/houndeye/he_attack1.wav
  • HL48PATCH/valve/sound/houndeye/he_attack2.wav
  • HL48PATCH/valve/sound/houndeye/he_attack3.wav
  • HL48PATCH/valve/sound/houndeye/he_blast1.wav
  • HL48PATCH/valve/sound/houndeye/he_blast2.wav
  • HL48PATCH/valve/sound/houndeye/he_blast3.wav
  • HL48PATCH/valve/sound/houndeye/he_die1.wav
  • HL48PATCH/valve/sound/houndeye/he_die2.wav
  • HL48PATCH/valve/sound/houndeye/he_die3.wav
  • HL48PATCH/valve/sound/houndeye/he_hunt1.wav
  • HL48PATCH/valve/sound/houndeye/he_hunt2.wav
  • HL48PATCH/valve/sound/houndeye/he_hunt3.wav
  • HL48PATCH/valve/sound/houndeye/he_hunt4.wav
  • HL48PATCH/valve/sound/houndeye/he_idle1.wav
  • HL48PATCH/valve/sound/houndeye/he_idle2.wav
  • HL48PATCH/valve/sound/houndeye/he_idle3.wav
  • HL48PATCH/valve/sound/houndeye/he_idle4.wav
  • HL48PATCH/valve/sound/houndeye/he_pain1.wav
  • HL48PATCH/valve/sound/houndeye/he_pain2.wav
  • HL48PATCH/valve/sound/houndeye/he_pain3.wav
  • HL48PATCH/valve/sound/houndeye/he_pain4.wav
  • HL48PATCH/valve/sound/houndeye/he_pain5.wav
  • HL48PATCH/valve/sound/ichy/ichy_alert1.wav
  • HL48PATCH/valve/sound/ichy/ichy_alert2.wav
  • HL48PATCH/valve/sound/ichy/ichy_alert3.wav
  • HL48PATCH/valve/sound/ichy/ichy_attack1.wav
  • HL48PATCH/valve/sound/ichy/ichy_attack2.wav
  • HL48PATCH/valve/sound/ichy/ichy_bite1.wav
  • HL48PATCH/valve/sound/ichy/ichy_bite2.wav
  • HL48PATCH/valve/sound/ichy/ichy_die1.wav
  • HL48PATCH/valve/sound/ichy/ichy_die2.wav
  • HL48PATCH/valve/sound/ichy/ichy_die3.wav
  • HL48PATCH/valve/sound/ichy/ichy_die4.wav
  • HL48PATCH/valve/sound/ichy/ichy_idle1.wav
  • HL48PATCH/valve/sound/ichy/ichy_idle2.wav
  • HL48PATCH/valve/sound/ichy/ichy_idle3.wav
  • HL48PATCH/valve/sound/ichy/ichy_idle4.wav
  • HL48PATCH/valve/sound/ichy/ichy_pain1.wav
  • HL48PATCH/valve/sound/ichy/ichy_pain2.wav
  • HL48PATCH/valve/sound/ichy/ichy_pain3.wav
  • HL48PATCH/valve/sound/ichy/ichy_pain5.wav
  • HL48PATCH/valve/sound/items/9mmclip1.wav
  • HL48PATCH/valve/sound/items/9mmclip2.wav
  • HL48PATCH/valve/sound/items/airtank1.wav
  • HL48PATCH/valve/sound/items/ammopickup1.wav
  • HL48PATCH/valve/sound/items/ammopickup2.wav
  • HL48PATCH/valve/sound/items/clipinsert1.wav
  • HL48PATCH/valve/sound/items/cliprelease1.wav
  • HL48PATCH/valve/sound/items/flashlight1.wav
  • HL48PATCH/valve/sound/items/guncock1.wav
  • HL48PATCH/valve/sound/items/gunpickup1.wav
  • HL48PATCH/valve/sound/items/gunpickup2.wav
  • HL48PATCH/valve/sound/items/gunpickup3.wav
  • HL48PATCH/valve/sound/items/gunpickup4.wav
  • HL48PATCH/valve/sound/items/medcharge4.wav
  • HL48PATCH/valve/sound/items/medshot4.wav
  • HL48PATCH/valve/sound/items/medshot5.wav
  • HL48PATCH/valve/sound/items/medshotno1.wav
  • HL48PATCH/valve/sound/items/smallmedkit1.wav
  • HL48PATCH/valve/sound/items/smallmedkit2.wav
  • HL48PATCH/valve/sound/items/suitcharge1.wav
  • HL48PATCH/valve/sound/items/suitchargeno1.wav
  • HL48PATCH/valve/sound/items/suitchargeok1.wav
  • HL48PATCH/valve/sound/items/weapondrop1.wav
  • HL48PATCH/valve/sound/leech/leech_alert1.wav
  • HL48PATCH/valve/sound/leech/leech_alert2.wav
  • HL48PATCH/valve/sound/leech/leech_bite1.wav
  • HL48PATCH/valve/sound/leech/leech_bite2.wav
  • HL48PATCH/valve/sound/leech/leech_bite3.wav
  • HL48PATCH/valve/sound/materials.txt
  • HL48PATCH/valve/sound/nihilanth/nil_alone.wav
  • HL48PATCH/valve/sound/nihilanth/nil_comes.wav
  • HL48PATCH/valve/sound/nihilanth/nil_deceive.wav
  • HL48PATCH/valve/sound/nihilanth/nil_die.wav
  • HL48PATCH/valve/sound/nihilanth/nil_done.wav
  • HL48PATCH/valve/sound/nihilanth/nil_freeman.wav
  • HL48PATCH/valve/sound/nihilanth/nil_last.wav
  • HL48PATCH/valve/sound/nihilanth/nil_man_notman.wav
  • HL48PATCH/valve/sound/nihilanth/nil_now_die.wav
  • HL48PATCH/valve/sound/nihilanth/nil_slaves.wav
  • HL48PATCH/valve/sound/nihilanth/nil_thelast.wav
  • HL48PATCH/valve/sound/nihilanth/nil_thetruth.wav
  • HL48PATCH/valve/sound/nihilanth/nil_thieves.wav
  • HL48PATCH/valve/sound/nihilanth/nil_win.wav
  • HL48PATCH/valve/sound/plats/bigmove1.wav
  • HL48PATCH/valve/sound/plats/bigmove2.wav
  • HL48PATCH/valve/sound/plats/bigstop1.wav
  • HL48PATCH/valve/sound/plats/bigstop2.wav
  • HL48PATCH/valve/sound/plats/elevbell1.wav
  • HL48PATCH/valve/sound/plats/elevmove1.wav
  • HL48PATCH/valve/sound/plats/elevmove2.wav
  • HL48PATCH/valve/sound/plats/elevmove3.wav
  • HL48PATCH/valve/sound/plats/freightmove1.wav
  • HL48PATCH/valve/sound/plats/freightmove2.wav
  • HL48PATCH/valve/sound/plats/freightstop1.wav
  • HL48PATCH/valve/sound/plats/heavymove1.wav
  • HL48PATCH/valve/sound/plats/heavystop1.wav
  • HL48PATCH/valve/sound/plats/heavystop2.wav
  • HL48PATCH/valve/sound/plats/platmove1.wav
  • HL48PATCH/valve/sound/plats/platstop1.wav
  • HL48PATCH/valve/sound/plats/rackmove1.wav
  • HL48PATCH/valve/sound/plats/rackstop1.wav
  • HL48PATCH/valve/sound/plats/railmove1.wav
  • HL48PATCH/valve/sound/plats/railstop1.wav
  • HL48PATCH/valve/sound/plats/squeekmove1.wav
  • HL48PATCH/valve/sound/plats/squeekstop1.wav
  • HL48PATCH/valve/sound/plats/talkmove1.wav
  • HL48PATCH/valve/sound/plats/talkmove2.wav
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  • HL48PATCH/valve/sound/vox/top.wav
  • HL48PATCH/valve/sound/vox/topside.wav
  • HL48PATCH/valve/sound/vox/touch.wav
  • HL48PATCH/valve/sound/vox/towards.wav
  • HL48PATCH/valve/sound/vox/track.wav
  • HL48PATCH/valve/sound/vox/train.wav
  • HL48PATCH/valve/sound/vox/transportation.wav
  • HL48PATCH/valve/sound/vox/truck.wav
  • HL48PATCH/valve/sound/vox/tunnel.wav
  • HL48PATCH/valve/sound/vox/turn.wav
  • HL48PATCH/valve/sound/vox/turret.wav
  • HL48PATCH/valve/sound/vox/twelve.wav
  • HL48PATCH/valve/sound/vox/twenty.wav
  • HL48PATCH/valve/sound/vox/two.wav
  • HL48PATCH/valve/sound/vox/unauthorized.wav
  • HL48PATCH/valve/sound/vox/under.wav
  • HL48PATCH/valve/sound/vox/uniform.wav
  • HL48PATCH/valve/sound/vox/unlocked.wav
  • HL48PATCH/valve/sound/vox/until.wav
  • HL48PATCH/valve/sound/vox/up.wav
  • HL48PATCH/valve/sound/vox/upper.wav
  • HL48PATCH/valve/sound/vox/uranium.wav
  • HL48PATCH/valve/sound/vox/us.wav
  • HL48PATCH/valve/sound/vox/usa.wav
  • HL48PATCH/valve/sound/vox/use.wav
  • HL48PATCH/valve/sound/vox/used.wav
  • HL48PATCH/valve/sound/vox/user.wav
  • HL48PATCH/valve/sound/vox/vacate.wav
  • HL48PATCH/valve/sound/vox/valid.wav
  • HL48PATCH/valve/sound/vox/vapor.wav
  • HL48PATCH/valve/sound/vox/vent.wav
  • HL48PATCH/valve/sound/vox/ventillation.wav
  • HL48PATCH/valve/sound/vox/victor.wav
  • HL48PATCH/valve/sound/vox/violated.wav
  • HL48PATCH/valve/sound/vox/violation.wav
  • HL48PATCH/valve/sound/vox/voltage.wav
  • HL48PATCH/valve/sound/vox/vox_login.wav
  • HL48PATCH/valve/sound/vox/walk.wav
  • HL48PATCH/valve/sound/vox/wall.wav
  • HL48PATCH/valve/sound/vox/want.wav
  • HL48PATCH/valve/sound/vox/wanted.wav
  • HL48PATCH/valve/sound/vox/warm.wav
  • HL48PATCH/valve/sound/vox/warn.wav
  • HL48PATCH/valve/sound/vox/warning.wav
  • HL48PATCH/valve/sound/vox/waste.wav
  • HL48PATCH/valve/sound/vox/water.wav
  • HL48PATCH/valve/sound/vox/we.wav
  • HL48PATCH/valve/sound/vox/weapon.wav
  • HL48PATCH/valve/sound/vox/west.wav
  • HL48PATCH/valve/sound/vox/whiskey.wav
  • HL48PATCH/valve/sound/vox/white.wav
  • HL48PATCH/valve/sound/vox/wilco.wav
  • HL48PATCH/valve/sound/vox/will.wav
  • HL48PATCH/valve/sound/vox/with.wav
  • HL48PATCH/valve/sound/vox/without.wav
  • HL48PATCH/valve/sound/vox/woop.wav
  • HL48PATCH/valve/sound/vox/xeno.wav
  • HL48PATCH/valve/sound/vox/yankee.wav
  • HL48PATCH/valve/sound/vox/yards.wav
  • HL48PATCH/valve/sound/vox/year.wav
  • HL48PATCH/valve/sound/vox/yellow.wav
  • HL48PATCH/valve/sound/vox/yes.wav
  • HL48PATCH/valve/sound/vox/you.wav
  • HL48PATCH/valve/sound/vox/your.wav
  • HL48PATCH/valve/sound/vox/yourself.wav
  • HL48PATCH/valve/sound/vox/zero.wav
  • HL48PATCH/valve/sound/vox/zone.wav
  • HL48PATCH/valve/sound/vox/zulu.wav
  • HL48PATCH/valve/sound/weapons/357_cock1.wav
  • HL48PATCH/valve/sound/weapons/357_reload1.wav
  • HL48PATCH/valve/sound/weapons/357_shot1.wav
  • HL48PATCH/valve/sound/weapons/357_shot2.wav
  • HL48PATCH/valve/sound/weapons/bullet_hit1.wav
  • HL48PATCH/valve/sound/weapons/bullet_hit2.wav
  • HL48PATCH/valve/sound/weapons/cbar_hit1.wav
  • HL48PATCH/valve/sound/weapons/cbar_hit2.wav
  • HL48PATCH/valve/sound/weapons/cbar_hitbod1.wav
  • HL48PATCH/valve/sound/weapons/cbar_hitbod2.wav
  • HL48PATCH/valve/sound/weapons/cbar_hitbod3.wav
  • HL48PATCH/valve/sound/weapons/cbar_miss1.wav
  • HL48PATCH/valve/sound/weapons/dbarrel1.wav
  • HL48PATCH/valve/sound/weapons/debris1.wav
  • HL48PATCH/valve/sound/weapons/debris2.wav
  • HL48PATCH/valve/sound/weapons/debris3.wav
  • HL48PATCH/valve/sound/weapons/dryfire1.wav
  • HL48PATCH/valve/sound/weapons/egon_off1.wav
  • HL48PATCH/valve/sound/weapons/egon_run3.wav
  • HL48PATCH/valve/sound/weapons/egon_windup2.wav
  • HL48PATCH/valve/sound/weapons/electro4.wav
  • HL48PATCH/valve/sound/weapons/electro5.wav
  • HL48PATCH/valve/sound/weapons/electro6.wav
  • HL48PATCH/valve/sound/weapons/explode3.wav
  • HL48PATCH/valve/sound/weapons/explode4.wav
  • HL48PATCH/valve/sound/weapons/explode5.wav
  • HL48PATCH/valve/sound/weapons/g_bounce1.wav
  • HL48PATCH/valve/sound/weapons/g_bounce2.wav
  • HL48PATCH/valve/sound/weapons/g_bounce3.wav
  • HL48PATCH/valve/sound/weapons/g_bounce4.wav
  • HL48PATCH/valve/sound/weapons/g_bounce5.wav
  • HL48PATCH/valve/sound/weapons/gauss2.wav
  • HL48PATCH/valve/sound/weapons/glauncher.wav
  • HL48PATCH/valve/sound/weapons/glauncher2.wav
  • HL48PATCH/valve/sound/weapons/gren_cock1.wav
  • HL48PATCH/valve/sound/weapons/grenade_hit1.wav
  • HL48PATCH/valve/sound/weapons/grenade_hit2.wav
  • HL48PATCH/valve/sound/weapons/grenade_hit3.wav
  • HL48PATCH/valve/sound/weapons/hks1.wav
  • HL48PATCH/valve/sound/weapons/hks2.wav
  • HL48PATCH/valve/sound/weapons/hks3.wav
  • HL48PATCH/valve/sound/weapons/mine_activate.wav
  • HL48PATCH/valve/sound/weapons/mine_charge.wav
  • HL48PATCH/valve/sound/weapons/mine_deploy.wav
  • HL48PATCH/valve/sound/weapons/mortar.wav
  • HL48PATCH/valve/sound/weapons/mortarhit.wav
  • HL48PATCH/valve/sound/weapons/pl_gun1.wav
  • HL48PATCH/valve/sound/weapons/pl_gun2.wav
  • HL48PATCH/valve/sound/weapons/pl_gun3.wav
  • HL48PATCH/valve/sound/weapons/reload1.wav
  • HL48PATCH/valve/sound/weapons/reload2.wav
  • HL48PATCH/valve/sound/weapons/reload3.wav
  • HL48PATCH/valve/sound/weapons/ric1.wav
  • HL48PATCH/valve/sound/weapons/ric2.wav
  • HL48PATCH/valve/sound/weapons/ric3.wav
  • HL48PATCH/valve/sound/weapons/ric4.wav
  • HL48PATCH/valve/sound/weapons/ric5.wav
  • HL48PATCH/valve/sound/weapons/rocket1.wav
  • HL48PATCH/valve/sound/weapons/rocketfire1.wav
  • HL48PATCH/valve/sound/weapons/sbarrel1.wav
  • HL48PATCH/valve/sound/weapons/scock1.wav
  • HL48PATCH/valve/sound/weapons/sshell1.wav
  • HL48PATCH/valve/sound/weapons/sshell2.wav
  • HL48PATCH/valve/sound/weapons/sshell3.wav
  • HL48PATCH/valve/sound/weapons/xbow_fire1.wav
  • HL48PATCH/valve/sound/weapons/xbow_fly1.wav
  • HL48PATCH/valve/sound/weapons/xbow_hit1.wav
  • HL48PATCH/valve/sound/weapons/xbow_hit2.wav
  • HL48PATCH/valve/sound/weapons/xbow_hitbod1.wav
  • HL48PATCH/valve/sound/weapons/xbow_hitbod2.wav
  • HL48PATCH/valve/sound/weapons/xbow_reload1.wav
  • HL48PATCH/valve/sound/x/nih_die2.wav
  • HL48PATCH/valve/sound/x/x_attack1.wav
  • HL48PATCH/valve/sound/x/x_attack2.wav
  • HL48PATCH/valve/sound/x/x_attack3.wav
  • HL48PATCH/valve/sound/x/x_ballattack1.wav
  • HL48PATCH/valve/sound/x/x_die1.wav
  • HL48PATCH/valve/sound/x/x_laugh1.wav
  • HL48PATCH/valve/sound/x/x_laugh2.wav
  • HL48PATCH/valve/sound/x/x_pain1.wav
  • HL48PATCH/valve/sound/x/x_pain2.wav
  • HL48PATCH/valve/sound/x/x_pain3.wav
  • HL48PATCH/valve/sound/x/x_recharge1.wav
  • HL48PATCH/valve/sound/x/x_recharge2.wav
  • HL48PATCH/valve/sound/x/x_recharge3.wav
  • HL48PATCH/valve/sound/x/x_shoot1.wav
  • HL48PATCH/valve/sound/x/x_teleattack1.wav
  • HL48PATCH/valve/sound/zombie/claw_miss1.wav
  • HL48PATCH/valve/sound/zombie/claw_miss2.wav
  • HL48PATCH/valve/sound/zombie/claw_strike1.wav
  • HL48PATCH/valve/sound/zombie/claw_strike2.wav
  • HL48PATCH/valve/sound/zombie/claw_strike3.wav
  • HL48PATCH/valve/sound/zombie/zo_alert10.wav
  • HL48PATCH/valve/sound/zombie/zo_alert20.wav
  • HL48PATCH/valve/sound/zombie/zo_alert30.wav
  • HL48PATCH/valve/sound/zombie/zo_attack1.wav
  • HL48PATCH/valve/sound/zombie/zo_attack2.wav
  • HL48PATCH/valve/sound/zombie/zo_idle1.wav
  • HL48PATCH/valve/sound/zombie/zo_idle2.wav
  • HL48PATCH/valve/sound/zombie/zo_idle3.wav
  • HL48PATCH/valve/sound/zombie/zo_idle4.wav
  • HL48PATCH/valve/sound/zombie/zo_pain1.wav
  • HL48PATCH/valve/sound/zombie/zo_pain2.wav
  • HL48PATCH/valve/spectatormenu.txt
  • HL48PATCH/valve/spectcammenu.txt
  • HL48PATCH/valve/spraypaint.wad
  • HL48PATCH/valve/sprites/320_logo.spr
  • HL48PATCH/valve/sprites/320_pain.spr
  • HL48PATCH/valve/sprites/320_train.spr
  • HL48PATCH/valve/sprites/320hud1.spr
  • HL48PATCH/valve/sprites/320hud2.spr
  • HL48PATCH/valve/sprites/320hud3.spr
  • HL48PATCH/valve/sprites/320hud4.spr
  • HL48PATCH/valve/sprites/640_logo.spr
  • HL48PATCH/valve/sprites/640_pain.spr
  • HL48PATCH/valve/sprites/640_train.spr
  • HL48PATCH/valve/sprites/640hud1.spr
  • HL48PATCH/valve/sprites/640hud2.spr
  • HL48PATCH/valve/sprites/640hud3.spr
  • HL48PATCH/valve/sprites/640hud4.spr
  • HL48PATCH/valve/sprites/640hud5.spr
  • HL48PATCH/valve/sprites/640hud6.spr
  • HL48PATCH/valve/sprites/640hud7.spr
  • HL48PATCH/valve/sprites/640hud8.spr
  • HL48PATCH/valve/sprites/640hud9.spr
  • HL48PATCH/valve/sprites/WXplo1.spr
  • HL48PATCH/valve/sprites/aexplo.spr
  • HL48PATCH/valve/sprites/agrunt1.spr
  • HL48PATCH/valve/sprites/animglow01.spr
  • HL48PATCH/valve/sprites/arrow1.spr
  • HL48PATCH/valve/sprites/b-tele1.spr
  • HL48PATCH/valve/sprites/ballsmoke.spr
  • HL48PATCH/valve/sprites/bexplo.spr
  • HL48PATCH/valve/sprites/bhit.spr
  • HL48PATCH/valve/sprites/bigspit.spr
  • HL48PATCH/valve/sprites/blast.spr
  • HL48PATCH/valve/sprites/blood.spr
  • HL48PATCH/valve/sprites/blooddrop.spr
  • HL48PATCH/valve/sprites/bloodspray.spr
  • HL48PATCH/valve/sprites/blueflare1.spr
  • HL48PATCH/valve/sprites/blueflare2.spr
  • HL48PATCH/valve/sprites/bluejet1.spr
  • HL48PATCH/valve/sprites/bm1.spr
  • HL48PATCH/valve/sprites/bolt1.spr
  • HL48PATCH/valve/sprites/bubble.spr
  • HL48PATCH/valve/sprites/c-tele1.spr
  • HL48PATCH/valve/sprites/camera.spr
  • HL48PATCH/valve/sprites/cexplo.spr
  • HL48PATCH/valve/sprites/clock_digits.spr
  • HL48PATCH/valve/sprites/clock_faces.spr
  • HL48PATCH/valve/sprites/cnt1.spr
  • HL48PATCH/valve/sprites/crosshairs.spr
  • HL48PATCH/valve/sprites/d-tele1.spr
  • HL48PATCH/valve/sprites/dexplo.spr
  • HL48PATCH/valve/sprites/dot.spr
  • HL48PATCH/valve/sprites/e-tele1.spr
  • HL48PATCH/valve/sprites/eexplo.spr
  • HL48PATCH/valve/sprites/enter1.spr
  • HL48PATCH/valve/sprites/exit1.spr
  • HL48PATCH/valve/sprites/explode1.spr
  • HL48PATCH/valve/sprites/explode2.spr
  • HL48PATCH/valve/sprites/fexplo.spr
  • HL48PATCH/valve/sprites/fexplo1.spr
  • HL48PATCH/valve/sprites/fire.spr
  • HL48PATCH/valve/sprites/flare1.spr
  • HL48PATCH/valve/sprites/flare2.spr
  • HL48PATCH/valve/sprites/flare3.spr
  • HL48PATCH/valve/sprites/flare4.spr
  • HL48PATCH/valve/sprites/flare5.spr
  • HL48PATCH/valve/sprites/flare6.spr
  • HL48PATCH/valve/sprites/gargeye1.spr
  • HL48PATCH/valve/sprites/gexplo.spr
  • HL48PATCH/valve/sprites/glow01.spr
  • HL48PATCH/valve/sprites/glow02.spr
  • HL48PATCH/valve/sprites/glow03.spr
  • HL48PATCH/valve/sprites/glow04.spr
  • HL48PATCH/valve/sprites/glow05.spr
  • HL48PATCH/valve/sprites/gwave1.spr
  • HL48PATCH/valve/sprites/hexplo.spr
  • HL48PATCH/valve/sprites/hotglow.spr
  • HL48PATCH/valve/sprites/hud.txt
  • HL48PATCH/valve/sprites/hud_mode.spr
  • HL48PATCH/valve/sprites/iflagblue.spr
  • HL48PATCH/valve/sprites/iflagred.spr
  • HL48PATCH/valve/sprites/iplayer.spr
  • HL48PATCH/valve/sprites/iplayerblue.spr
  • HL48PATCH/valve/sprites/iplayerdead.spr
  • HL48PATCH/valve/sprites/iplayerred.spr
  • HL48PATCH/valve/sprites/iunknown.spr
  • HL48PATCH/valve/sprites/laserbeam.spr
  • HL48PATCH/valve/sprites/laserdot.spr
  • HL48PATCH/valve/sprites/lgtning.spr
  • HL48PATCH/valve/sprites/logo.spr
  • HL48PATCH/valve/sprites/mommablob.spr
  • HL48PATCH/valve/sprites/mommaspit.spr
  • HL48PATCH/valve/sprites/mommaspout.spr
  • HL48PATCH/valve/sprites/moths.spr
  • HL48PATCH/valve/sprites/mp5.spr
  • HL48PATCH/valve/sprites/mushroom.spr
  • HL48PATCH/valve/sprites/muz1.spr
  • HL48PATCH/valve/sprites/muz2.spr
  • HL48PATCH/valve/sprites/muz3.spr
  • HL48PATCH/valve/sprites/muz4.spr
  • HL48PATCH/valve/sprites/muz5.spr
  • HL48PATCH/valve/sprites/muz6.spr
  • HL48PATCH/valve/sprites/muz7.spr
  • HL48PATCH/valve/sprites/muz8.spr
  • HL48PATCH/valve/sprites/muzzleflash.spr
  • HL48PATCH/valve/sprites/muzzleflash1.spr
  • HL48PATCH/valve/sprites/muzzleflash2.spr
  • HL48PATCH/valve/sprites/muzzleflash3.spr
  • HL48PATCH/valve/sprites/nhth1.spr
  • HL48PATCH/valve/sprites/oriented.spr
  • HL48PATCH/valve/sprites/plasma.spr
  • HL48PATCH/valve/sprites/poison.spr
  • HL48PATCH/valve/sprites/portal1.spr
  • HL48PATCH/valve/sprites/redflare1.spr
  • HL48PATCH/valve/sprites/redflare2.spr
  • HL48PATCH/valve/sprites/richo1.spr
  • HL48PATCH/valve/sprites/richo2.spr
  • HL48PATCH/valve/sprites/rjet1.spr
  • HL48PATCH/valve/sprites/rope.spr
  • HL48PATCH/valve/sprites/sdrip1.spr
  • HL48PATCH/valve/sprites/shellchrome.spr
  • HL48PATCH/valve/sprites/shockwave.spr
  • HL48PATCH/valve/sprites/small_logo.spr
  • HL48PATCH/valve/sprites/smoke.spr
  • HL48PATCH/valve/sprites/spark1.spr
  • HL48PATCH/valve/sprites/spotlight01.spr
  • HL48PATCH/valve/sprites/spotlight02.spr
  • HL48PATCH/valve/sprites/spotlight03.spr
  • HL48PATCH/valve/sprites/spotlight04.spr
  • HL48PATCH/valve/sprites/steam1.spr
  • HL48PATCH/valve/sprites/stmbal1.spr
  • HL48PATCH/valve/sprites/streak.spr
  • HL48PATCH/valve/sprites/tele1.spr
  • HL48PATCH/valve/sprites/tile.spr
  • HL48PATCH/valve/sprites/tinyspit.spr
  • HL48PATCH/valve/sprites/voiceicon.spr
  • HL48PATCH/valve/sprites/vp_parallel.spr
  • HL48PATCH/valve/sprites/vp_parallel_oriented.spr
  • HL48PATCH/valve/sprites/wallpuff.spr
  • HL48PATCH/valve/sprites/wdrip2.spr
  • HL48PATCH/valve/sprites/weapon_357.txt
  • HL48PATCH/valve/sprites/weapon_9mmar.txt
  • HL48PATCH/valve/sprites/weapon_9mmhandgun.txt
  • HL48PATCH/valve/sprites/weapon_crossbow.txt
  • HL48PATCH/valve/sprites/weapon_crowbar.txt
  • HL48PATCH/valve/sprites/weapon_egon.txt
  • HL48PATCH/valve/sprites/weapon_gauss.txt
  • HL48PATCH/valve/sprites/weapon_handgrenade.txt
  • HL48PATCH/valve/sprites/weapon_hornetgun.txt
  • HL48PATCH/valve/sprites/weapon_question.txt
  • HL48PATCH/valve/sprites/weapon_rpg.txt
  • HL48PATCH/valve/sprites/weapon_satchel.txt
  • HL48PATCH/valve/sprites/weapon_shotgun.txt
  • HL48PATCH/valve/sprites/weapon_snark.txt
  • HL48PATCH/valve/sprites/weapon_tripmine.txt
  • HL48PATCH/valve/sprites/white.spr
  • HL48PATCH/valve/sprites/wsplash3.spr
  • HL48PATCH/valve/sprites/x12.spr
  • HL48PATCH/valve/sprites/xbeam1.spr
  • HL48PATCH/valve/sprites/xbeam2.spr
  • HL48PATCH/valve/sprites/xbeam3.spr
  • HL48PATCH/valve/sprites/xbeam4.spr
  • HL48PATCH/valve/sprites/xbeam5.spr
  • HL48PATCH/valve/sprites/xenobeam.spr
  • HL48PATCH/valve/sprites/xffloor.spr
  • HL48PATCH/valve/sprites/xfire.spr
  • HL48PATCH/valve/sprites/xfire2.spr
  • HL48PATCH/valve/sprites/xfireball3.spr
  • HL48PATCH/valve/sprites/xflare1.spr
  • HL48PATCH/valve/sprites/xflare2.spr
  • HL48PATCH/valve/sprites/xflare3.spr
  • HL48PATCH/valve/sprites/xsmoke1.spr
  • HL48PATCH/valve/sprites/xsmoke3.spr
  • HL48PATCH/valve/sprites/xsmoke4.spr
  • HL48PATCH/valve/sprites/xspark1.spr
  • HL48PATCH/valve/sprites/xspark2.spr
  • HL48PATCH/valve/sprites/xspark3.spr
  • HL48PATCH/valve/sprites/xspark4.spr
  • HL48PATCH/valve/sprites/xssmke1.spr
  • HL48PATCH/valve/sprites/yelflare1.spr
  • HL48PATCH/valve/sprites/yelflare2.spr
  • HL48PATCH/valve/sprites/zbeam1.spr
  • HL48PATCH/valve/sprites/zbeam2.spr
  • HL48PATCH/valve/sprites/zbeam3.spr
  • HL48PATCH/valve/sprites/zbeam4.spr
  • HL48PATCH/valve/sprites/zbeam5.spr
  • HL48PATCH/valve/sprites/zbeam6.spr
  • HL48PATCH/valve/sprites/zerogxplode.spr
  • HL48PATCH/valve/steam.inf
  • HL48PATCH/valve/steam_appid.txt
  • HL48PATCH/valve/titles.txt
  • HL48PATCH/valve/user.scr
  • HL48PATCH/valve/valve.rc
  • HL48PATCH/valve/valvecomm.lst
  • HL48PATCH/valve/xeno.wad
  • HL48PATCH/vgui.dll
    .dll windows:4 windows x86 arch:x86

    4a842eb06f81daa8e4c69b500c0a74d5


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/vgui2.dll
    .dll windows:4 windows x86 arch:x86

    c184644bf45685b56cb5ff323bcdcc90


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/voice_miles.dll
    .dll windows:4 windows x86 arch:x86

    a8c690682d30aecbee776ead849f600f


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/voice_speex.dll
    .dll windows:4 windows x86 arch:x86

    a757eb185333c6f0009ab35e5f07d1cf


    Headers

    Imports

    Exports

    Sections

  • HL48PATCH/vstdlib.dll
    .dll windows:4 windows x86 arch:x86

    418937adc9dca0271d055cdc4881a417


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  • HL48PATCH/vstdlib_s.dll
    .dll windows:4 windows x86 arch:x86

    d6730f985cde9c48fbb3b459dd15fcff


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  • HL48PATCH/ЧИТ.exe
    .exe windows:4 windows x86 arch:x86

    a6e6f9cdd81c0d4c0d6ee4f96278eb59


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