General

  • Target

    PCSX2.zip

  • Size

    68.1MB

  • MD5

    277c82286b2acc1ac64fdd446e9aaf65

  • SHA1

    2fda0b3c84c4c05561425516f65dc8970e1a1888

  • SHA256

    ef8c613b36638488c80cccb90dce1aa5ca2130a177923a369cc4024f309dc478

  • SHA512

    6c3a47fee21c44b51f37c67646e77ba86425e25136241f6e8f9934c1812cb20a828c4235846db9160ce33e97e738c17d584ca9de7e86513fd97b2cb622195794

  • SSDEEP

    1572864:h2tW62tWw2tWv8CVJOehuhNWHtWaiV8gcYIxLzvRcUnJTc:EtctAtaZVJXhuhoHkaePQxLz5csJQ

Score
4/10

Malware Config

Signatures

  • HTTP links in PDF interactive object 1 IoCs

    Detects HTTP links in interactive objects within PDF files.

  • One or more HTTP URLs in PDF identified

    Detects presence of HTTP links in PDF files.

  • Unsigned PE 11 IoCs

    Checks for missing Authenticode signature.

Files

  • PCSX2.zip
    .zip
  • PCSX2/Docs/Configuration_Guide.pdf
    .pdf
    • https://forum.pcsx2.net/

    • https://forums.pcsx2.net/

    • https://forums.pcsx2.net/Forum-Bug-reporting

    • https://github.com/PCSX2/pcsx2/issues

    • https://wiki.pcsx2.net/Main_Page

  • PCSX2/Docs/GPL.html
    .html
  • PCSX2/Docs/PCSX2.1
  • PCSX2/Docs/PCSX2_FAQ.pdf
    .pdf
    • https://forums.pcsx2.net/

    • https://forums.pcsx2.net/Forum-Bug-reporting

    • https://forums.pcsx2.net/Thread-60-fps-codes

    • https://forums.pcsx2.net/Thread-An-orientation-through-some-of-the-PCSX2-BIOS-memcard-tools-Windows?pid=183709#pid183709

    • https://forums.pcsx2.net/Thread-Guide-to-Dumping-Your-PS2-Bios-over-LAN

    • https://forums.pcsx2.net/Thread-How-PNACH-files-work-2-0

    • https://forums.pcsx2.net/Thread-How-pnach-files-work

    • https://forums.pcsx2.net/Thread-How-to-use-the-myMC-tool-to-import-export-saves-from-PCSX2

    • https://forums.pcsx2.net/Thread-LIST-Games-that-don-t-need-a-strong-CPU-to-emulate

    • Show all
  • PCSX2/Docs/debugger.txt
  • PCSX2/GameIndex.dbf
  • PCSX2/Langs/ar_SA/pcsx2_Iconized.mo
  • PCSX2/Langs/ar_SA/pcsx2_Main.mo
  • PCSX2/Langs/ca_ES/pcsx2_Iconized.mo
  • PCSX2/Langs/ca_ES/pcsx2_Main.mo
  • PCSX2/Langs/cs_CZ/pcsx2_Iconized.mo
  • PCSX2/Langs/cs_CZ/pcsx2_Main.mo
  • PCSX2/Langs/da_DK/pcsx2_Iconized.mo
  • PCSX2/Langs/da_DK/pcsx2_Main.mo
  • PCSX2/Langs/de_DE/pcsx2_Iconized.mo
  • PCSX2/Langs/de_DE/pcsx2_Main.mo
  • PCSX2/Langs/es_ES/pcsx2_Iconized.mo
  • PCSX2/Langs/es_ES/pcsx2_Main.mo
  • PCSX2/Langs/fi_FI/pcsx2_Iconized.mo
  • PCSX2/Langs/fi_FI/pcsx2_Main.mo
  • PCSX2/Langs/fr_FR/pcsx2_Iconized.mo
  • PCSX2/Langs/fr_FR/pcsx2_Main.mo
  • PCSX2/Langs/hr_HR/pcsx2_Iconized.mo
  • PCSX2/Langs/hr_HR/pcsx2_Main.mo
  • PCSX2/Langs/hu_HU/pcsx2_Iconized.mo
  • PCSX2/Langs/hu_HU/pcsx2_Main.mo
  • PCSX2/Langs/id_ID/pcsx2_Iconized.mo
    .eml
  • PCSX2/Langs/id_ID/pcsx2_Main.mo
  • PCSX2/Langs/it_IT/pcsx2_Iconized.mo
  • PCSX2/Langs/it_IT/pcsx2_Main.mo
  • PCSX2/Langs/ja_JP/pcsx2_Iconized.mo
  • PCSX2/Langs/ja_JP/pcsx2_Main.mo
  • PCSX2/Langs/ko_KR/pcsx2_Iconized.mo
  • PCSX2/Langs/ko_KR/pcsx2_Main.mo
  • PCSX2/Langs/lt_LT/pcsx2_Iconized.mo
  • PCSX2/Langs/lt_LT/pcsx2_Main.mo
  • PCSX2/Langs/ms_MY/pcsx2_Iconized.mo
  • PCSX2/Langs/ms_MY/pcsx2_Main.mo
  • PCSX2/Langs/nb_NO/pcsx2_Iconized.mo
  • PCSX2/Langs/nb_NO/pcsx2_Main.mo
  • PCSX2/Langs/nl_NL/pcsx2_Iconized.mo
  • PCSX2/Langs/nl_NL/pcsx2_Main.mo
  • PCSX2/Langs/pl_PL/pcsx2_Iconized.mo
  • PCSX2/Langs/pl_PL/pcsx2_Main.mo
  • PCSX2/Langs/pt_BR/pcsx2_Iconized.mo
  • PCSX2/Langs/pt_BR/pcsx2_Main.mo
  • PCSX2/Langs/ru_RU/pcsx2_Iconized.mo
  • PCSX2/Langs/ru_RU/pcsx2_Main.mo
  • PCSX2/Langs/sv_SE/pcsx2_Iconized.mo
  • PCSX2/Langs/sv_SE/pcsx2_Main.mo
  • PCSX2/Langs/th_TH/pcsx2_Iconized.mo
  • PCSX2/Langs/th_TH/pcsx2_Main.mo
  • PCSX2/Langs/tr_TR/pcsx2_Iconized.mo
  • PCSX2/Langs/tr_TR/pcsx2_Main.mo
  • PCSX2/Langs/zh_CN/pcsx2_Iconized.mo
  • PCSX2/Langs/zh_CN/pcsx2_Main.mo
  • PCSX2/Langs/zh_TW/pcsx2_Iconized.mo
  • PCSX2/Langs/zh_TW/pcsx2_Main.mo
  • PCSX2/PCSX2_keys.ini.default
  • PCSX2/Plugins/DEV9null.dll
    .dll windows:6 windows x86 arch:x86

    bfb604c4c69acf1937d827cf9fd90372


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/FWnull.dll
    .dll windows:6 windows x86 arch:x86

    90ee789d9aff818c8e54f8065cbd7f59


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/GSdx32-AVX2.dll
    .dll windows:6 windows x86 arch:x86

    d5761be7d79db41d6663c3d892e8f661


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/GSdx32-SSE2.dll
    .dll windows:6 windows x86 arch:x86

    f4b10486d7e2b9559a5195c6bb56c210


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/GSdx32-SSE4.dll
    .dll windows:6 windows x86 arch:x86

    f4b10486d7e2b9559a5195c6bb56c210


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/LilyPad.dll
    .dll windows:6 windows x86 arch:x86

    ef4cead7e07d4a228971c619748d9091


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/Spu2-X.dll
    .dll windows:6 windows x86 arch:x86

    edd6292c3c69f34aaeb5545d8cc45c9b


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/USBnull.dll
    .dll windows:6 windows x86 arch:x86

    90ee789d9aff818c8e54f8065cbd7f59


    Headers

    Imports

    Exports

    Sections

  • PCSX2/Plugins/cdvdGigaherz.dll
    .dll windows:6 windows x86 arch:x86

    441042dadc434fd92af42090533a31ba


    Headers

    Imports

    Exports

    Sections

  • PCSX2/README.txt
  • PCSX2/Shaders/2x-5xBR3.8a + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/2x-5xBR3.8a + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/2x-5xBR3.8b + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/2x-5xBR3.8b + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/2x-5xBR3.8c + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/2x-5xBR3.8c + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xBR-v3.5a_OGL2_v2/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xBR-v3.5a_OGL2_v2/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xBR-v3.5a_OL2/2xBR-v3.5a_OGL2.zip
    .zip
  • gpuPeteOGL2.slf
  • gpuPeteOGL2.slv
  • PCSX2/Shaders/2xBR-v3.5a_OL2/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xBR-v3.5a_OL2/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xBR3.8a + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xBR3.8a + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xBR3.8b + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xBR3.8b + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xBR3.8c + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xBR3.8c + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xGLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xGLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xGLSLHqFilter shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xGLSLHqFilter shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xHq/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xHq/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xSaL Smart - Overlay, Dots, Flashlight/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xSaL Smart - Overlay, Dots, Flashlight/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xSaL Smart - Overlay, Dots, Flashlight/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/2xSalSmart/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xSalSmart/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xScale shaders/2xGLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xScale shaders/2xGLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xScale shaders/2xGLSLHqFilter shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xScale shaders/2xGLSLHqFilter shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xScale shaders/2xSaI shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xScale shaders/2xSaI shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xScale shaders/2xSaL Smart/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xScale shaders/2xSaL Smart/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xScale shaders/2xSaL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xScale shaders/2xSaL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/2xScale shaders/Super2xGLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/2xScale shaders/Super2xGLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xGLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xGLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xGLSLHqFilter shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xGLSLHqFilter shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xGLSLScale shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xGLSLScale shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xGLSoft - Natural/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xGLSoft - Natural/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xHq/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xHq/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xMSAL/4xMSaL AA v1/4xMSaL AA shaders.slf
  • PCSX2/Shaders/4xMSAL/4xMSaL AA v1/4xMSaL AA shaders.slv
  • PCSX2/Shaders/4xMSAL/4xMSaL AA v2/4xMSaL AA shaders.slf
  • PCSX2/Shaders/4xMSAL/4xMSaL AA v2/4xMSaL AA shaders.slv
  • PCSX2/Shaders/4xMSAL/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xMSAL/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xScale shaders/4xGLSLHqFilter shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xScale shaders/4xGLSLHqFilter shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xScale shaders/4xGLSLScale shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xScale shaders/4xGLSLScale shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xScale shaders/4xGLSLSoft shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xScale shaders/4xGLSLSoft shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xScale shaders/4xGLSoft/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xScale shaders/4xGLSoft/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xScale shaders/4xMSAL/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xScale shaders/4xMSAL/gpuPeteOGL2.slv
  • PCSX2/Shaders/4xScale/gpuPeteOGL2.slf
  • PCSX2/Shaders/4xScale/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR 3.7a + Smoothing + Colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR 3.7a + Smoothing + Colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR 3.7b + Smoothing + Colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR 3.7b + Smoothing + Colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.5a AMD_ATI_V2/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.5a AMD_ATI_V2/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.5a FPVP/config.JPG
    .jpg
  • PCSX2/Shaders/5xBR v3.5a FPVP/gpuPeteOGL2.fp
  • PCSX2/Shaders/5xBR v3.5a FPVP/gpuPeteOGL2.vp
  • PCSX2/Shaders/5xBR v3.5a optimized/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.5a optimized/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.5a/Links and Guides to Custom Shaders for Pete's OpenGL2 plugin - Page 18 - Emuforums.com.URL
  • PCSX2/Shaders/5xBR v3.5a/Pete`s Messageboard Forum - OGL2 shaders - xbr shader - Seite 3.URL
  • PCSX2/Shaders/5xBR v3.5a/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.5a/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.7 noblend shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.7 noblend shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.7a + scanlines/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.7a + scanlines/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.7a NVIDIA rev2+Noise/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.7a NVIDIA rev2+Noise/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.7a NVIDIA rev2/gpuPeteOGL2.fp
  • PCSX2/Shaders/5xBR v3.7a NVIDIA rev2/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.7a NVIDIA rev2/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.7a NVIDIA rev2/gpuPeteOGL2.vp
  • PCSX2/Shaders/5xBR v3.7a NVIDIA/gpuPeteOGL2.fp
  • PCSX2/Shaders/5xBR v3.7a NVIDIA/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.7a NVIDIA/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v3.7a NVIDIA/gpuPeteOGL2.vp
  • PCSX2/Shaders/5xBR v3.7a/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v3.7a/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR v4.0 level2 shader + NV/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR v4.0 level2 shader + NV/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR-v3.7 GLSL/5xBR-v3.7a/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR-v3.7 GLSL/5xBR-v3.7a/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR-v3.7 GLSL/5xBR-v3.7b/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR-v3.7 GLSL/5xBR-v3.7b/gpuPeteOGL2.slv
  • PCSX2/Shaders/5xBR-v3.7 GLSL/5xBR-v3.7c/gpuPeteOGL2.slf
  • PCSX2/Shaders/5xBR-v3.7 GLSL/5xBR-v3.7c/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA 2D+3D 2.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA 2D+3D 2.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA 2D+3D GLSL/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA 2D+3D GLSL/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader 4.o + colors + OGL2 filtering/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader 4.o + colors + OGL2 filtering/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader 4.o + colors + filtering/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader 4.o + colors + filtering/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader 4.o + colors w.scanlines/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader 4.o + colors w.scanlines/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader 4.o + colors/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader 4.o + colors/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader v1.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader v1.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader v1.5 (2012)/AAshader.slf
  • PCSX2/Shaders/AA Shader v1.5 (2012)/AAshader.slv
  • PCSX2/Shaders/AA Shader v1.5 (2012)/Pete`s Messageboard Forum - OGL2 shaders - AA Shader v1.5.URL
  • PCSX2/Shaders/AA Shader v2.0 + bloom/AA Shader v2.0 + bloom.slf
  • PCSX2/Shaders/AA Shader v2.0 + bloom/AA Shader v2.0 + bloom.slv
  • PCSX2/Shaders/AA Shader v2.o + Natural vision/AA Shader v2.0 + Natural Vision .slf
  • PCSX2/Shaders/AA Shader v2.o + Natural vision/AA Shader v2.0 + Natural Vision .slv
  • PCSX2/Shaders/AA Shader v2.o - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader v2.o - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader v2.o - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader v2.o - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader v2.o/AA Shader v2.slf
  • PCSX2/Shaders/AA Shader v2.o/AA Shader v2.slv
  • PCSX2/Shaders/AA Shader v3.0 - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader v3.0 - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader v3.0 - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader v3.0 - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shader v3.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shader v3.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v1.0 - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v1.0 - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v1.0 - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v1.0 - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v1.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v1.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v1.5 (2012)/AAshader.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v1.5 (2012)/AAshader.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v1.5 (2012)/Pete`s Messageboard Forum - OGL2 shaders - AA Shader v1.5.URL
  • PCSX2/Shaders/AA Shaders/AA Shader v2.0 - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v2.0 - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v2.0 - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v2.0 - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v2.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v2.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v2.o - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v2.o - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v2.o - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v2.o - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v2.o/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v2.o/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v3.0 - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v3.0 - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v3.0 - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v3.0 - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/AA Shader v3.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/AA Shader v3.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA Shaders/SaL GLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA Shaders/SaL GLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA shader+Natural Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA shader+Natural Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA+Bump Map+Natural V1/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA+Bump Map+Natural V1/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA+Bump Map+Natural V2/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA+Bump Map+Natural V2/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA+Bump Map+Natural V3/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA+Bump Map+Natural V3/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA+Bump Map+Natural V4/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA+Bump Map+Natural V4/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA+Bump Map+Natural V5/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA+Bump Map+Natural V5/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA+Bump Map+Natural V6/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA+Bump Map+Natural V6/gpuPeteOGL2.slv
  • PCSX2/Shaders/AA-Color Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/AA-Color Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Advanced Cartoon Shaders/AdvCartoon Shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Advanced Cartoon Shaders/AdvCartoon Shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Advanced Cartoon Shaders/AdvCartoon Shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Advanced Cartoon Shaders/AdvCartoon Shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Brokenglass/brokenglass.txt
  • PCSX2/Shaders/Brokenglass/gpuPeteOGL2.slf
  • PCSX2/Shaders/Brokenglass/gpuPeteOGL2.slv
  • PCSX2/Shaders/Brokenglass/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Brokenglass/gpuPeteOGL2_t2l.tga
  • PCSX2/Shaders/Bump Map V3/gpuPeteOGL2.slf
  • PCSX2/Shaders/Bump Map V3/gpuPeteOGL2.slv
  • PCSX2/Shaders/BumpMAP/gpuPeteOGL2.fp
  • PCSX2/Shaders/BumpMAP/gpuPeteOGL2.vp
  • PCSX2/Shaders/BumpMAP_2/gpuPeteOGL2.fp
  • PCSX2/Shaders/BumpMAP_2/gpuPeteOGL2.vp
  • PCSX2/Shaders/BumpMap Bloom I/gpuPeteOGL2.slf
  • PCSX2/Shaders/BumpMap Bloom I/gpuPeteOGL2.slv
  • PCSX2/Shaders/BumpMap Bloom II/gpuPeteOGL2.slf
  • PCSX2/Shaders/BumpMap Bloom II/gpuPeteOGL2.slv
  • PCSX2/Shaders/BumpMap Bloom III/gpuPeteOGL2.slf
  • PCSX2/Shaders/BumpMap Bloom III/gpuPeteOGL2.slv
  • PCSX2/Shaders/BumpMap Bloom IV/gpuPeteOGL2.slf
  • PCSX2/Shaders/BumpMap Bloom IV/gpuPeteOGL2.slv
  • PCSX2/Shaders/CG Shaders/aa-shader-4.o.cg
  • PCSX2/Shaders/CG Shaders/auto-box/box-max.cg
  • PCSX2/Shaders/CG Shaders/auto-box/sharpen-lighter-box.cg
  • PCSX2/Shaders/CG Shaders/bevel/bevel.cg
  • PCSX2/Shaders/CG Shaders/blurs/README.txt
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-srgb-six-times.cgp
  • PCSX2/Shaders/CG Shaders/blurs/bilateral.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur10x10shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur10x10shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur10x10shared-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur10x10shared.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11fast-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11fast-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11fast-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11resize-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11resize-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur11resize-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur12x12shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur12x12shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur12x12shared-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur12x12shared.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3fast-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3fast-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3fast-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3resize-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3resize-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3resize-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3resize-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3resize-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur3x3resize.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5fast-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5fast-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5fast-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5resize-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5resize-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5resize-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5x5-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5x5-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5x5-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur5x5.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur6x6shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur6x6shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur6x6shared-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur6x6shared.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7fast-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7fast-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7fast-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7resize-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7resize-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7resize-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7x7-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7x7-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7x7-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur7x7.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur8x8shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur8x8shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur8x8shared-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur8x8shared.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9fast-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9fast-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9fast-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9resize-horizontal-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9resize-horizontal.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9resize-vertical.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9x9-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9x9-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9x9-last-pass.cg
  • PCSX2/Shaders/CG Shaders/blurs/blur9x9.cg
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur11fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur11fast-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur11resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur11resize-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3fast-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3resize-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3resize-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur5fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur5fast-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur5resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur5resize-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur5x5-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur5x5-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur7fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur7fast-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur7resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur7resize-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur7x7-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur7x7-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-mipmap-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur9fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur9fast-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur9resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur9resize-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur9x9-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/CG Shaders/blurs/quality-test-presets/test-blur9x9-srgb.cgp
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-fast-horizontal.h
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-fast-vertical.h
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-one-pass-resize.h
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-one-pass-shared-sample.h
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-one-pass.h
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-resize-horizontal.h
  • PCSX2/Shaders/CG Shaders/blurs/vertex-shader-blur-resize-vertical.h
  • PCSX2/Shaders/CG Shaders/crt-hyllian-glow/crt-hyllian-glow.cgp
  • PCSX2/Shaders/CG Shaders/crt-hyllian-glow/crt-hyllian.cg
  • PCSX2/Shaders/CG Shaders/crt-hyllian-glow/luts/4k-mask.png
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  • PCSX2/Shaders/CG Shaders/crt-hyllian-glow/luts/cmy.png
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  • PCSX2/Shaders/CG Shaders/crt-hyllian-glow/luts/magenta-green.png
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  • PCSX2/Shaders/CG Shaders/crt-hyllian-glow/resolve2.cg
  • PCSX2/Shaders/CG Shaders/crt-hyllian.cg
  • PCSX2/Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.cg
  • PCSX2/Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.cg
  • PCSX2/Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.cg
  • PCSX2/Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation.cgp
  • PCSX2/Shaders/CG Shaders/crt-royale/LICENSE.TXT
  • PCSX2/Shaders/CG Shaders/crt-royale/README.TXT
  • PCSX2/Shaders/CG Shaders/crt-royale/THANKS.TXT
  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearShadowMask.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearShadowMaskEDP.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
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  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-fake-bloom-intel.cgp
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-fake-bloom.cgp
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-intel.cgp
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/README.TXT
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati-clean.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel-clean.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia-clean.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-fast-ati.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-fast-intel.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-fast-nvidia.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-ati.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-intel.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-nvidia.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-ati.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-nvidia.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale-settings-files/user-settings.h
  • PCSX2/Shaders/CG Shaders/crt-royale/crt-royale.cgp
  • PCSX2/Shaders/CG Shaders/crt-royale/src/bind-shader-params.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/bloom-functions.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-bloom-approx-intel.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-bloom-approx.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-bloom-vertical.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-brightpass.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-mask-resize-horizontal.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-mask-resize-vertical.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-intel.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.cg
  • PCSX2/Shaders/CG Shaders/crt-royale/src/derived-settings-and-constants.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/geometry-functions.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/phosphor-mask-resizing.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/scanline-functions.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/tex2Dantialias.h
  • PCSX2/Shaders/CG Shaders/crt-royale/src/user-cgp-constants.h
  • PCSX2/Shaders/CG Shaders/crt-royale/user-settings.h
  • PCSX2/Shaders/CG Shaders/dithering/cbod-v1/cbod-v1-pass1.cg
  • PCSX2/Shaders/CG Shaders/dithering/cbod-v1/cbod-v1-pass2.cg
  • PCSX2/Shaders/CG Shaders/dithering/cbod-v1/cbod_v1.cgp
  • PCSX2/Shaders/CG Shaders/dithering/gdapt/README.md
  • PCSX2/Shaders/CG Shaders/dithering/gdapt/gdapt+xbr-hybrid+aa.cgp
  • PCSX2/Shaders/CG Shaders/dithering/gdapt/gdapt+xbr-hybrid+ddt.cgp
  • PCSX2/Shaders/CG Shaders/dithering/gdapt/gdapt.cgp
  • PCSX2/Shaders/CG Shaders/dithering/gdapt/passes/gdapt-pass0.cg
  • PCSX2/Shaders/CG Shaders/dithering/gdapt/passes/gdapt-pass1.cg
  • PCSX2/Shaders/CG Shaders/dithering/gendither.cg
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/README.md
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/mdapt+xbr-hybrid+aa.cgp
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/mdapt+xbr-hybrid+ddt.cgp
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/mdapt.cgp
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/passes/mdapt-pass0.cg
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/passes/mdapt-pass1.cg
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/passes/mdapt-pass2.cg
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/passes/mdapt-pass3.cg
  • PCSX2/Shaders/CG Shaders/dithering/mdapt/passes/mdapt-pass4.cg
  • PCSX2/Shaders/CG Shaders/gameboy-colors.cgp
  • PCSX2/Shaders/CG Shaders/include/blur-functions.h
  • PCSX2/Shaders/CG Shaders/include/gamma-management.h
  • PCSX2/Shaders/CG Shaders/include/quad-pixel-communication.h
  • PCSX2/Shaders/CG Shaders/include/special-functions.h
  • PCSX2/Shaders/CG Shaders/luts/4k-mask.png
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  • PCSX2/Shaders/CG Shaders/luts/cmy.png
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  • PCSX2/Shaders/CG Shaders/luts/magenta-green.png
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  • PCSX2/Shaders/CG Shaders/motionblur/braid-rewind.cg
  • PCSX2/Shaders/CG Shaders/motionblur/motionblur-blue.cg
  • PCSX2/Shaders/CG Shaders/motionblur/motionblur-color.cg
  • PCSX2/Shaders/CG Shaders/motionblur/motionblur-simple.cg
  • PCSX2/Shaders/CG Shaders/mudlord/bloom.cg
  • PCSX2/Shaders/CG Shaders/mudlord/blur.cg
  • PCSX2/Shaders/CG Shaders/mudlord/emboss.cg
  • PCSX2/Shaders/CG Shaders/mudlord/mud-mudlord.cg
  • PCSX2/Shaders/CG Shaders/mudlord/noise-mudlord.cg
  • PCSX2/Shaders/CG Shaders/mudlord/oldtv.cg
  • PCSX2/Shaders/CG Shaders/mudlord/sharpen.cg
  • PCSX2/Shaders/CG Shaders/mudlord/toon.cg
  • PCSX2/Shaders/CG Shaders/mudlord/waterpaint-mudlord.cg
  • PCSX2/Shaders/CG Shaders/nedi/nedi-jinc-pass2.cg
  • PCSX2/Shaders/CG Shaders/nedi/nedi-pass0.cg
  • PCSX2/Shaders/CG Shaders/nedi/nedi-pass1.cg
  • PCSX2/Shaders/CG Shaders/nedi/nedi.cgp
  • PCSX2/Shaders/CG Shaders/quad/biquad.cg
  • PCSX2/Shaders/CG Shaders/quad/quad_interp.cg
  • PCSX2/Shaders/CG Shaders/sharp-bilinear.cg
  • PCSX2/Shaders/CG Shaders/sharpen/adaptive-sharpen.cg
  • PCSX2/Shaders/CG Shaders/snes-hires-blend.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/README.txt
  • PCSX2/Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-crt-on-lcd.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-gba-on-crt.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-gba-on-lcd.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-lcd-on-crt.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/first-pass-linearize.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-crt-on-lcd.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-gba-on-crt.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-gba-on-lcd.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-lcd-on-crt.cg
  • PCSX2/Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct.cg
  • PCSX2/Shaders/CG Shaders/super-xbr/custom-jinc2-sharper.cg
  • PCSX2/Shaders/CG Shaders/super-xbr/super-xbr-3p-smoother.cgp
  • PCSX2/Shaders/CG Shaders/super-xbr/super-xbr-params.inc
  • PCSX2/Shaders/CG Shaders/super-xbr/super-xbr-pass0.cg
  • PCSX2/Shaders/CG Shaders/super-xbr/super-xbr-pass1.cg
  • PCSX2/Shaders/CG Shaders/super-xbr/super-xbr-pass2.cg
  • PCSX2/Shaders/CG Shaders/super-xbr/super-xbr.cgp
  • PCSX2/Shaders/CRT/CRT 256 High/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 256 High/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 256 Native/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 256 Native/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 256 Very High/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 256 Very High/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 320 High/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 320 High/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 320 Native/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 320 Native/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 320 Very High/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 320 Very High/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 512 High/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 512 High/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 512 Native/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 512 Native/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT 512 Very High/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT 512 Very High/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT GPDP/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT GPDP/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT GPDP/readme.txt
  • PCSX2/Shaders/CRT/CRT Wide GPDP/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/CRT Wide GPDP/gpuPeteOGL2.slv
  • PCSX2/Shaders/CRT/CRT Wide GPDP/readme.txt
  • PCSX2/Shaders/CRT/original/gpuPeteOGL2.slf
  • PCSX2/Shaders/CRT/original/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders Class B/Cartoon shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders Class B/Cartoon shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders Class B/Cartoon shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders Class B/Cartoon shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders Class B/Cartoon shader III/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders Class B/Cartoon shader III/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders Class C/Cartoon shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders Class C/Cartoon shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders Class C/Cartoon shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders Class C/Cartoon shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders Class C/Cartoon shader III/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders Class C/Cartoon shader III/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class A/AdvCartoon Shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class A/AdvCartoon Shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class A/AdvCartoon Shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class A/AdvCartoon Shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class B/Cartoon shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class B/Cartoon shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class B/Cartoon shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class B/Cartoon shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class C/Cartoon shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class C/Cartoon shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class C/Cartoon shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class C/Cartoon shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class C/Cartoon shader III/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cartoon Shaders/Cartoon Shaders Class C/Cartoon shader III/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cartoon Shaders2/CartoonShader1b.glsl
  • PCSX2/Shaders/Cartoon Shaders2/CellCartoon1.glsl
  • PCSX2/Shaders/Cartoon Shaders2/CellCartoonBL.glsl
  • PCSX2/Shaders/Cartoon Shaders2/TestCellAdvCartoon.glsl
  • PCSX2/Shaders/Cartoon Shaders2/readme.txt
  • PCSX2/Shaders/Cell shaders/AdvCartoon Shader GBL/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cell shaders/AdvCartoon Shader GBL/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cell shaders/AdvCartoon Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cell shaders/AdvCartoon Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cell shaders/Cartoon shader I BL/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cell shaders/Cartoon shader I BL/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cell shaders/Cartoon shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cell shaders/Cartoon shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cgwg crt/1-krossX/cgwg crt.slf
  • PCSX2/Shaders/Cgwg crt/1-krossX/cgwg crt.slv
  • PCSX2/Shaders/Cgwg crt/2-gblues/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cgwg crt/2-gblues/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cgwg crt/3-GPDP/gpuPeteOGL2.slf
  • PCSX2/Shaders/Cgwg crt/3-GPDP/gpuPeteOGL2.slv
  • PCSX2/Shaders/Cgwg crt/Pete`s Messageboard Forum - OGL2 shaders - Real CRT Shader - Seite 2.URL
  • PCSX2/Shaders/Color shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/Color shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/EdgeAA/My_OpenGL2_settings.jpg
    .jpg
  • PCSX2/Shaders/EdgeAA/gpuPeteOGL2.slf
  • PCSX2/Shaders/EdgeAA/gpuPeteOGL2.slv
  • PCSX2/Shaders/FXAA natural vision/gpuPeteOGL2.slf
  • PCSX2/Shaders/FXAA natural vision/gpuPeteOGL2.slv
  • PCSX2/Shaders/FXAA/gpuPeteOGL2.slf
  • PCSX2/Shaders/FXAA/gpuPeteOGL2.slv
  • PCSX2/Shaders/GLSoft Smart Filter VeryHighXY/gpuPeteOGL2.slf
  • PCSX2/Shaders/GLSoft Smart Filter VeryHighXY/gpuPeteOGL2.slv
  • PCSX2/Shaders/GSdx.fx
  • PCSX2/Shaders/GSdx_FX_Settings.ini
  • PCSX2/Shaders/Grayscale/gpuPeteOGL2.slf
  • PCSX2/Shaders/Grayscale/gpuPeteOGL2.slv
  • PCSX2/Shaders/HDR TV/gpuPeteOGL2.slf
  • PCSX2/Shaders/HDR TV/gpuPeteOGL2.slv
  • PCSX2/Shaders/Jinc2-Sharper/gpuPeteOGL2.slf
  • PCSX2/Shaders/Jinc2-Sharper/gpuPeteOGL2.slv
  • PCSX2/Shaders/Lanczos/gpuPeteOGL2.slf
  • PCSX2/Shaders/Lanczos/gpuPeteOGL2.slv
  • PCSX2/Shaders/Lanczos/license.txt
  • PCSX2/Shaders/MangaToon/gpuPeteOGL2.slf
  • PCSX2/Shaders/MangaToon/gpuPeteOGL2.slv
  • PCSX2/Shaders/Misc. shaders/Experimental TV Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/Misc. shaders/Experimental TV Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Misc. shaders/Experimental TV Shader/gpuPeteOGL2_t1l.zip
    .zip
  • gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Misc. shaders/OGL2Lookup Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/Misc. shaders/OGL2Lookup Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Multi Textures/gpuPeteOGL2.fp
  • PCSX2/Shaders/Multi Textures/gpuPeteOGL2.vp
  • PCSX2/Shaders/Multi Textures/gpuPeteOGL2_t1n.tga
  • PCSX2/Shaders/Multi Textures/pr_multitexdemo.txt
  • PCSX2/Shaders/Natural Shader+Bump Map Simone T/gpuPeteOGL2.slf
  • PCSX2/Shaders/Natural Shader+Bump Map Simone T/gpuPeteOGL2.slv
  • PCSX2/Shaders/Natural V2/gpuPeteOGL2.fp
  • PCSX2/Shaders/Natural V2/gpuPeteOGL2.vp
  • PCSX2/Shaders/Natural Vision Shader/natural.slf
  • PCSX2/Shaders/Natural Vision Shader/natural.slv
  • PCSX2/Shaders/Natural/gpuPeteOGL2.fp
  • PCSX2/Shaders/Natural/gpuPeteOGL2.slf
  • PCSX2/Shaders/Natural/gpuPeteOGL2.slv
  • PCSX2/Shaders/Natural/gpuPeteOGL2.vp
  • PCSX2/Shaders/Natural2/gpuPeteOGL2.slf
  • PCSX2/Shaders/Natural2/gpuPeteOGL2.slv
  • PCSX2/Shaders/Natural_2/gpuPeteOGL2.slf
  • PCSX2/Shaders/Natural_2/gpuPeteOGL2.slv
  • PCSX2/Shaders/Nohalo Magnifier/c3s2e-09.pdf
    .pdf
    • http://M.ZhaoandG.de

    • http://canbedownloadedfromgegl.org

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    • Show all
  • PCSX2/Shaders/Nohalo Magnifier/gpuPeteOGL2.slf
  • PCSX2/Shaders/Nohalo Magnifier/gpuPeteOGL2.slv
  • PCSX2/Shaders/Noise/gpuPeteOGL2.slf
  • PCSX2/Shaders/Noise/gpuPeteOGL2.slv
  • PCSX2/Shaders/OGL2Lookup Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/OGL2Lookup Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Overlay Bloom + Dots (Flashlight Edition LE)/gpuPeteOGL2.slf
  • PCSX2/Shaders/Overlay Bloom + Dots (Flashlight Edition LE)/gpuPeteOGL2.slv
  • PCSX2/Shaders/Overlay Bloom + Dots (Flashlight Edition LE)/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Overlay Bloom + Dots (Flashlight Edition)/gpuPeteOGL2.slf
  • PCSX2/Shaders/Overlay Bloom + Dots (Flashlight Edition)/gpuPeteOGL2.slv
  • PCSX2/Shaders/Overlay Bloom + Dots (Flashlight Edition)/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Overlay Bloom + Dots v1.2/gpuPeteOGL2.slf
  • PCSX2/Shaders/Overlay Bloom + Dots v1.2/gpuPeteOGL2.slv
  • PCSX2/Shaders/PsxFX/gpuPeteOGL2.slf
  • PCSX2/Shaders/PsxFX/gpuPeteOGL2.slv
  • PCSX2/Shaders/SaL GLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/SaL GLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Shader Median Glow/gpuPeteOGL2.fp
  • PCSX2/Shaders/Shader Median Glow/gpuPeteOGL2.vp
  • PCSX2/Shaders/Shader Median Glow/pr_median_glow.txt
  • PCSX2/Shaders/Shader Median/gpuPeteOGL2.fp
  • PCSX2/Shaders/Shader Median/gpuPeteOGL2.vp
  • PCSX2/Shaders/Shader Median/pr_median.txt
  • PCSX2/Shaders/Sketch shaders/ColoredStorybook shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Sketch shaders/ColoredStorybook shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Sketch shaders/ColoredStorybook shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/Sketch shaders/ColoredStorybook shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Sketch shaders/StoryBook Shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Sketch shaders/StoryBook Shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Sketch shaders/StoryBook Shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Sketch shaders/StoryBook Shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Sketch shaders/StoryBookShaderNotes.txt
  • PCSX2/Shaders/Sketch shaders/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Smart shader II/Smart Texture Magnification Filtering.pdf
    .pdf
  • PCSX2/Shaders/Smart shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Smart shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Storybook Shaders/ColoredStorybook shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/Storybook Shaders/ColoredStorybook shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/Storybook Shaders/ColoredStorybook shader/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Storybook Shaders/StoryBook Shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/Storybook Shaders/StoryBook Shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/Storybook Shaders/StoryBook Shader I/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Storybook Shaders/StoryBook Shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/Storybook Shaders/StoryBook Shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/Storybook Shaders/StoryBook Shader II/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/Universal Shaders Slv and SLF/gpuPeteOGL2.slf
  • PCSX2/Shaders/Universal Shaders Slv and SLF/gpuPeteOGL2.slv
  • PCSX2/Shaders/Unlimax/gpuPeteOGL2.slf
  • PCSX2/Shaders/Unlimax/gpuPeteOGL2.slv
  • PCSX2/Shaders/Upscaling Shaders/2x2xscalehq.cgp
  • PCSX2/Shaders/Upscaling Shaders/2xbr-crt-hyllian.cgp
  • PCSX2/Shaders/Upscaling Shaders/2xbr-hybrid-crt-hyllian.cgp
  • PCSX2/Shaders/Upscaling Shaders/2xbr-jinc2-sharper-hybrid.cgp
  • PCSX2/Shaders/Upscaling Shaders/2xbr-reverse-aa.cgp
  • PCSX2/Shaders/Upscaling Shaders/2xsal.cg
  • PCSX2/Shaders/Upscaling Shaders/4xScaleHQ.cg
  • PCSX2/Shaders/Upscaling Shaders/4xbr-hybrid-crt-b.cg
  • PCSX2/Shaders/Upscaling Shaders/4xbr-hybrid-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/4xbr-v3.7c-dark.cgp
  • PCSX2/Shaders/Upscaling Shaders/4xsoft.cg
  • PCSX2/Shaders/Upscaling Shaders/5xbr-retro.cg
  • PCSX2/Shaders/Upscaling Shaders/5xbr-v4.0-noblend.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/aa-shader-4.o.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/auto-box/box-max.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/auto-box/sharpen-lighter-box.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/bevel/bevel.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/README.txt
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur10x10shared-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11fast-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur11resize-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur12x12shared-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3fast-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3resize-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur3x3resize-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5fast-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5resize-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur5x5-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur6x6shared-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7fast-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7resize-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur7x7-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur8x8shared-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9fast-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9resize-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-mipmap-gamma-encode-every-fbo-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-mipmap-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/benchmark-presets/benchmark-blur9x9-srgb-six-times.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/bilateral.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur10x10shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur10x10shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur10x10shared-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur10x10shared.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11fast-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11fast-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11fast-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11resize-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11resize-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur11resize-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur12x12shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur12x12shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur12x12shared-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur12x12shared.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3fast-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3fast-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3fast-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3resize-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3resize-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3resize-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3resize-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3resize-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur3x3resize.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5fast-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5fast-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5fast-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5resize-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5resize-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5resize-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5x5-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5x5-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5x5-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur5x5.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur6x6shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur6x6shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur6x6shared-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur6x6shared.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7fast-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7fast-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7fast-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7resize-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7resize-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7resize-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7x7-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7x7-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7x7-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur7x7.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur8x8shared-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur8x8shared-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur8x8shared-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur8x8shared.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9fast-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9fast-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9fast-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9fast-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9fast-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9resize-horizontal-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9resize-horizontal-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9resize-horizontal.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9resize-vertical-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9resize-vertical.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9x9-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9x9-last-pass-gamma-encode-every-fbo.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9x9-last-pass.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/blur9x9.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur10x10shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur12x12shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur6x6shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/large-input-quality-test-presets/test-large-input-blur8x8shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur10x10shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur11fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur11fast-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur11resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur11resize-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur12x12shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3fast-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3resize-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur3x3resize-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur5fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur5fast-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur5resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur5resize-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur5x5-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur5x5-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur6x6shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur7fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur7fast-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur7resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur7resize-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur7x7-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur7x7-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-mipmap-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-mipmap-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur8x8shared-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur9fast-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur9fast-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur9resize-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur9resize-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur9x9-gamma-encode-every-fbo.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/quality-test-presets/test-blur9x9-srgb.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-fast-horizontal.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-fast-vertical.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-one-pass-resize.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-one-pass-shared-sample.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-one-pass.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-resize-horizontal.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/blurs/vertex-shader-blur-resize-vertical.h
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/crt-hyllian-glow/crt-hyllian-glow.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/crt-hyllian-glow/crt-hyllian.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/crt-hyllian.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/cbod-v1/cbod_v1.cgp
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/gdapt/gdapt+xbr-hybrid+aa.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/gdapt/gdapt+xbr-hybrid+ddt.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/gdapt/gdapt.cgp
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/gendither.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/mdapt/README.md
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/mdapt/mdapt+xbr-hybrid+aa.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/mdapt/mdapt+xbr-hybrid+ddt.cgp
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/dithering/mdapt/mdapt.cgp
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/include/quad-pixel-communication.h
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/motionblur/braid-rewind.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/motionblur/motionblur-simple.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/mudlord/bloom.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/mudlord/emboss.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/snes-hires-blend.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-gba-on-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-gba-on-lcd.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/first-pass-linearize-simulate-lcd-on-crt.cg
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  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-crt-on-lcd.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-gba-on-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-gba-on-lcd.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct-simulate-lcd-on-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/CG Shaders/srgb-helpers/last-pass-gamma-correct.cg
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  • PCSX2/Shaders/Upscaling Shaders/bicubic/bicubic-normal.cg
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  • PCSX2/Shaders/Upscaling Shaders/legacy xbr/2xbr-v2.cg
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  • PCSX2/Shaders/Upscaling Shaders/legacy xbr/4xbr-v3.8c.cg
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  • PCSX2/Shaders/Upscaling Shaders/legacy xbr/5xbr-v3.5-plus-crt.cg
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  • PCSX2/Shaders/Upscaling Shaders/windowed/README.md
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  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/3xbr-v2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/3xbr-v3.8a.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/3xbr-v3.8b.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/3xbr-v3.8c.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/3xbr-v3.8d.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/3xbr.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v1.1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v3.5-plus-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v3.8a.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v3.8b.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v3.8c.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v3.8d.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v3.9c.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr-v4.0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/4xbr.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v1.1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v2.1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.3.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.5-plus-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.5.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.5a.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.6a.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.6b.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.6c.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.7a.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.7b.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.7c-lq.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.7c-plus-crt.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.7c.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.7d.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.8a.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.8b.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.8c.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v3.8d.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr-v4.0-noblend.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/5xbr.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/xbr-dilation.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/xbr-v3.8a-gamma.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/xbr-v3.8b-gamma.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/legacy/xbr-v3.8c-gamma.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/custom-jinc2-sharper.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-fast-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-fast-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-fast-pass2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-params.inc
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/super-xbr/super-xbr-pass2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-sharp.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v2-gamma.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v4-gamma.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v4.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v4b.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid-v5-gamma.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-hybrid/2xbr-hybrid.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv1-noblend.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-fast.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-a-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-a.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-b-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-b.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-c-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-c.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-d-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-d.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-dilation-a.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-dilation-b.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-dilation-c.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-dilation-d.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-noblend-dilation-c.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-noblend-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-multipass/xbr-lv2-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2-noblend.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass0.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv3-noblend.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-lv3.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.cg
  • PCSX2/Shaders/Upscaling Shaders/xbr/super-xbr-2p.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/super-xbr-3p-smoother.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/super-xbr-6p.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/super-xbr-fast-3p.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/super-xbr-fast-6p.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-hybrid.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv1-noblend.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv2-fast.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv2-multipass.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv2-noblend.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv2.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv3-multipass.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv3-noblend.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-lv3.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-mlv4-dilation.cgp
  • PCSX2/Shaders/Upscaling Shaders/xbr/xbr-mlv4-multipass.cgp
  • PCSX2/Shaders/Vivid Bloom + Dots v1.1/gpuPeteOGL2.slf
  • PCSX2/Shaders/Vivid Bloom + Dots v1.1/gpuPeteOGL2.slv
  • PCSX2/Shaders/Vivid Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/Vivid Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/ccomic_102 shader/ccomic_102/gpuPeteOGL2.slf
  • PCSX2/Shaders/ccomic_102 shader/ccomic_102/gpuPeteOGL2.slv
  • PCSX2/Shaders/cellshade/gpuPeteOGL2.slf
  • PCSX2/Shaders/cellshade/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xGLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xGLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xGLSLHqFilter shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xGLSLHqFilter shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xSaI shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xSaI shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xSaL Smart/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xSaL Smart/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xSaL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/2xScale shaders/2xSaL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/2xScale shaders/Super2xGLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/2xScale shaders/Super2xGLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSLHqFilter shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSLHqFilter shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSLScale shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSLScale shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSLSoft shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSLSoft shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSoft/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xGLSoft/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xMSAL/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/4xScale shaders/4xMSAL/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v1.0 - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v1.0 - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v1.0 - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v1.0 - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v1.0/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v1.0/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v2.o - Bloom/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v2.o - Bloom/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v2.o - Daisy/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v2.o - Daisy/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v2.o/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/AA Shader v2.o/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/AA shaders/SaL GLSL shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/AA shaders/SaL GLSL shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Cell shaders/AdvCartoon Shader GBL/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Cell shaders/AdvCartoon Shader GBL/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Cell shaders/AdvCartoon Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Cell shaders/AdvCartoon Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Cell shaders/Cartoon shader I BL/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Cell shaders/Cartoon shader I BL/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Cell shaders/Cartoon shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Cell shaders/Cartoon shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Misc. shaders/Experimental TV Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Misc. shaders/Experimental TV Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Misc. shaders/Experimental TV Shader/gpuPeteOGL2_t1l.zip
    .zip
  • gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/pack 2.3/Misc. shaders/OGL2Lookup Shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Misc. shaders/OGL2Lookup Shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/ShaderNotes.txt
  • PCSX2/Shaders/pack 2.3/Sketch shaders/ColoredStorybook shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Sketch shaders/ColoredStorybook shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Sketch shaders/ColoredStorybook shader/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Sketch shaders/ColoredStorybook shader/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Sketch shaders/StoryBook Shader I/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Sketch shaders/StoryBook Shader I/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Sketch shaders/StoryBook Shader II/gpuPeteOGL2.slf
  • PCSX2/Shaders/pack 2.3/Sketch shaders/StoryBook Shader II/gpuPeteOGL2.slv
  • PCSX2/Shaders/pack 2.3/Sketch shaders/StoryBookShaderNotes.txt
  • PCSX2/Shaders/pack 2.3/Sketch shaders/gpuPeteOGL2_t1l.tga
  • PCSX2/Shaders/pack 2.3/gpl.txt
  • PCSX2/Shaders/shader.fx
  • PCSX2/Shaders/shader.ini
  • PCSX2/Uninst-pcsx2.exe
    .exe windows:4 windows x86 arch:x86

    24f4223e271413c25abad52fd456a9bc


    Headers

    Imports

    Sections

  • $PLUGINSDIR/modern-header.bmp
  • PCSX2/bios/EROM.BIN
  • PCSX2/bios/GoldenFlair.txt
  • PCSX2/bios/PS2 Bios 30004R V6 Pal.MEC
  • PCSX2/bios/PS2 Bios 30004R V6 Pal.NVM
  • PCSX2/bios/PS2 Bios 30004R V6 Pal.bin
  • PCSX2/bios/ROM2.BIN
  • PCSX2/bios/Readme.txt
  • PCSX2/bios/SCPH-10000.MEC
  • PCSX2/bios/SCPH-10000.NVM
  • PCSX2/bios/SCPH-10000.bin
  • PCSX2/bios/SCPH-70004_BIOS_V12_PAL_200.BIN
  • PCSX2/bios/SCPH-70004_BIOS_V12_PAL_200.EROM
  • PCSX2/bios/SCPH-70004_BIOS_V12_PAL_200.MEC
  • PCSX2/bios/SCPH-70004_BIOS_V12_PAL_200.NVM
  • PCSX2/bios/SCPH-70004_BIOS_V12_PAL_200.ROM1
  • PCSX2/bios/SCPH-70004_BIOS_V12_PAL_200.ROM2
  • PCSX2/bios/SCPH-70012.MEC
  • PCSX2/bios/SCPH-70012.NVM
  • PCSX2/bios/SCPH-70012.bin
  • PCSX2/bios/SCPH-70012_BIOS_V12_USA_200.bin
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[026F6FE2].MEC
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[026F6FE2].NVM
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[026F6FE2].rom0
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[33BDFC9C].rom1
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[3DDD54C3].nvm
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[92124379].diff
  • PCSX2/bios/SCPH-77001_USA_Con_0220_20060210_v15_[DABFDCB7].inf
  • PCSX2/bios/SCPH1001.BIN
  • PCSX2/bios/rom1.bin
  • PCSX2/bios/scph10000.MEC
  • PCSX2/bios/scph10000.NVM
  • PCSX2/bios/scph10000.bin
  • PCSX2/bios/scph30004.MEC
  • PCSX2/bios/scph30004.NVM
  • PCSX2/bios/scph30004.bin
  • PCSX2/bios/scph3004R.MEC
  • PCSX2/bios/scph3004R.NVM
  • PCSX2/bios/scph3004R.bin
  • PCSX2/bios/scph39001.MEC
  • PCSX2/bios/scph39001.NVM
  • PCSX2/bios/scph39001.bin
  • PCSX2/cheats_ws.zip
    .zip
  • PCSX2/inis/Dev9null.ini
  • PCSX2/inis/FWnull.ini
  • PCSX2/inis/GSdx.ini
  • PCSX2/inis/LilyPad.ini
  • PCSX2/inis/PCSX2_ui.ini
  • PCSX2/inis/PCSX2_vm.ini
  • PCSX2/inis/SPU2-X.ini
  • PCSX2/inis/USBnull.ini
  • PCSX2/inis_1.4.0/Dev9null.ini
  • PCSX2/inis_1.4.0/FWnull.ini
  • PCSX2/inis_1.4.0/LilyPad.ini
  • PCSX2/inis_1.4.0/PCSX2_ui.ini
  • PCSX2/inis_1.4.0/PCSX2_vm.ini
  • PCSX2/inis_1.4.0/SPU2-X.ini
  • PCSX2/inis_1.4.0/USBnull.ini
  • PCSX2/logs/emuLog.txt
  • PCSX2/memcards/Mcd001.ps2
  • PCSX2/memcards/Mcd002.ps2
  • PCSX2/pcsx2.exe
    .exe windows:6 windows x86 arch:x86

    fb7ee9d3a8d3480bfb56c6aede45e1bc


    Headers

    Imports

    Exports

    Sections

  • PCSX2/snaps/gsdx_20181202172813.bmp
  • PCSX2/snaps/gsdx_20181202173451.bmp
  • PCSX2/snaps/gsdx_20181202173954.bmp
  • PCSX2/sstates/SLUS-20459 (BFCC3E7E).00.p2s
    .zip
  • PCSX2/sstates/SLUS-20459 (BFCC3E7E).01.p2s
    .zip