vkd3d_acquire_vk_queue
vkd3d_create_device
vkd3d_create_image_resource
vkd3d_create_instance
vkd3d_create_root_signature_deserializer
vkd3d_create_versioned_root_signature_deserializer
vkd3d_get_device_parent
vkd3d_get_dxgi_format
vkd3d_get_vk_device
vkd3d_get_vk_format
vkd3d_get_vk_physical_device
vkd3d_get_vk_queue_family_index
vkd3d_instance_decref
vkd3d_instance_from_device
vkd3d_instance_get_vk_instance
vkd3d_instance_incref
vkd3d_release_vk_queue
vkd3d_resource_decref
vkd3d_resource_incref
vkd3d_serialize_root_signature
vkd3d_serialize_versioned_root_signature
vkd3d_shader_compile
vkd3d_shader_convert_root_signature
vkd3d_shader_find_signature_element
vkd3d_shader_free_dxbc
vkd3d_shader_free_messages
vkd3d_shader_free_root_signature
vkd3d_shader_free_scan_descriptor_info
vkd3d_shader_free_shader_code
vkd3d_shader_free_shader_signature
vkd3d_shader_get_supported_source_types
vkd3d_shader_get_supported_target_types
vkd3d_shader_get_version
vkd3d_shader_parse_dxbc
vkd3d_shader_parse_input_signature
vkd3d_shader_parse_root_signature
vkd3d_shader_preprocess
vkd3d_shader_scan
vkd3d_shader_serialize_dxbc
vkd3d_shader_serialize_root_signature
wined3d_adapter_get_identifier
wined3d_adapter_get_output
wined3d_adapter_get_output_count
wined3d_adapter_get_video_memory_info
wined3d_adapter_register_budget_change_notification
wined3d_adapter_unregister_budget_change_notification
wined3d_blend_state_create
wined3d_blend_state_decref
wined3d_blend_state_get_parent
wined3d_blend_state_incref
wined3d_buffer_create
wined3d_buffer_decref
wined3d_buffer_get_parent
wined3d_buffer_get_resource
wined3d_buffer_incref
wined3d_calculate_format_pitch
wined3d_check_depth_stencil_match
wined3d_check_device_format
wined3d_check_device_format_conversion
wined3d_check_device_multisample_type
wined3d_check_device_type
wined3d_command_list_decref
wined3d_command_list_incref
wined3d_create
wined3d_decref
wined3d_deferred_context_create
wined3d_deferred_context_destroy
wined3d_deferred_context_record_command_list
wined3d_depth_stencil_state_create
wined3d_depth_stencil_state_decref
wined3d_depth_stencil_state_get_parent
wined3d_depth_stencil_state_incref
wined3d_device_acquire_focus_window
wined3d_device_apply_stateblock
wined3d_device_begin_scene
wined3d_device_clear
wined3d_device_context_blt
wined3d_device_context_clear_rendertarget_view
wined3d_device_context_clear_uav_float
wined3d_device_context_clear_uav_uint
wined3d_device_context_copy_resource
wined3d_device_context_copy_sub_resource_region
wined3d_device_context_copy_uav_counter
wined3d_device_context_dispatch
wined3d_device_context_dispatch_indirect
wined3d_device_context_draw
wined3d_device_context_draw_indexed
wined3d_device_context_draw_indirect
wined3d_device_context_execute_command_list
wined3d_device_context_flush
wined3d_device_context_generate_mipmaps
wined3d_device_context_get_blend_state
wined3d_device_context_get_constant_buffer
wined3d_device_context_get_depth_stencil_state
wined3d_device_context_get_depth_stencil_view
wined3d_device_context_get_index_buffer
wined3d_device_context_get_predication
wined3d_device_context_get_primitive_type
wined3d_device_context_get_rasterizer_state
wined3d_device_context_get_rendertarget_view
wined3d_device_context_get_sampler
wined3d_device_context_get_scissor_rects
wined3d_device_context_get_shader
wined3d_device_context_get_shader_resource_view
wined3d_device_context_get_stream_output
wined3d_device_context_get_stream_source
wined3d_device_context_get_unordered_access_view
wined3d_device_context_get_vertex_declaration
wined3d_device_context_get_viewports
wined3d_device_context_issue_query
wined3d_device_context_map
wined3d_device_context_reset_state
wined3d_device_context_resolve_sub_resource
wined3d_device_context_set_blend_state
wined3d_device_context_set_constant_buffers
wined3d_device_context_set_depth_stencil_state
wined3d_device_context_set_depth_stencil_view
wined3d_device_context_set_index_buffer
wined3d_device_context_set_predication
wined3d_device_context_set_primitive_type
wined3d_device_context_set_rasterizer_state
wined3d_device_context_set_render_targets_and_unordered_access_views
wined3d_device_context_set_rendertarget_views
wined3d_device_context_set_samplers
wined3d_device_context_set_scissor_rects
wined3d_device_context_set_shader
wined3d_device_context_set_shader_resource_views
wined3d_device_context_set_state
wined3d_device_context_set_stream_outputs
wined3d_device_context_set_stream_sources
wined3d_device_context_set_unordered_access_views
wined3d_device_context_set_vertex_declaration
wined3d_device_context_set_viewports
wined3d_device_context_unmap
wined3d_device_context_update_sub_resource
wined3d_device_create
wined3d_device_decref
wined3d_device_end_scene
wined3d_device_evict_managed_resources
wined3d_device_get_available_texture_mem
wined3d_device_get_clip_status
wined3d_device_get_creation_parameters
wined3d_device_get_device_caps
wined3d_device_get_display_mode
wined3d_device_get_gamma_ramp
wined3d_device_get_immediate_context
wined3d_device_get_max_frame_latency
wined3d_device_get_npatch_mode
wined3d_device_get_raster_status
wined3d_device_get_software_vertex_processing
wined3d_device_get_state
wined3d_device_get_swapchain
wined3d_device_get_swapchain_count
wined3d_device_get_wined3d
wined3d_device_incref
wined3d_device_process_vertices
wined3d_device_release_focus_window
wined3d_device_reset
wined3d_device_set_clip_status
wined3d_device_set_cursor_position
wined3d_device_set_cursor_properties
wined3d_device_set_dialog_box_mode
wined3d_device_set_gamma_ramp
wined3d_device_set_max_frame_latency
wined3d_device_set_multithreaded
wined3d_device_set_npatch_mode
wined3d_device_set_software_vertex_processing
wined3d_device_show_cursor
wined3d_device_update_texture
wined3d_device_validate_device
wined3d_get_adapter
wined3d_get_adapter_count
wined3d_get_device_caps
wined3d_incref
wined3d_mutex_lock
wined3d_mutex_unlock
wined3d_output_find_closest_matching_mode
wined3d_output_get_adapter
wined3d_output_get_desc
wined3d_output_get_display_mode
wined3d_output_get_mode
wined3d_output_get_mode_count
wined3d_output_get_raster_status
wined3d_output_release_ownership
wined3d_output_set_display_mode
wined3d_output_set_gamma_ramp
wined3d_output_take_ownership
wined3d_palette_apply_to_dc
wined3d_palette_create
wined3d_palette_decref
wined3d_palette_get_entries
wined3d_palette_incref
wined3d_palette_set_entries
wined3d_query_create
wined3d_query_decref
wined3d_query_get_data
wined3d_query_get_data_size
wined3d_query_get_parent
wined3d_query_get_type
wined3d_query_incref
wined3d_query_issue
wined3d_rasterizer_state_create
wined3d_rasterizer_state_decref
wined3d_rasterizer_state_get_parent
wined3d_rasterizer_state_incref
wined3d_register_software_device
wined3d_register_window
wined3d_rendertarget_view_create
wined3d_rendertarget_view_create_from_sub_resource
wined3d_rendertarget_view_decref
wined3d_rendertarget_view_get_parent
wined3d_rendertarget_view_get_resource
wined3d_rendertarget_view_get_sub_resource_parent
wined3d_rendertarget_view_incref
wined3d_rendertarget_view_set_parent
wined3d_resource_get_desc
wined3d_resource_get_parent
wined3d_resource_get_priority
wined3d_resource_map
wined3d_resource_preload
wined3d_resource_set_parent
wined3d_resource_set_priority
wined3d_resource_unmap
wined3d_restore_display_modes
wined3d_sampler_create
wined3d_sampler_decref
wined3d_sampler_get_parent
wined3d_sampler_incref
wined3d_shader_create_cs
wined3d_shader_create_ds
wined3d_shader_create_gs
wined3d_shader_create_hs
wined3d_shader_create_ps
wined3d_shader_create_vs
wined3d_shader_decref
wined3d_shader_get_byte_code
wined3d_shader_get_parent
wined3d_shader_incref
wined3d_shader_resource_view_create
wined3d_shader_resource_view_decref
wined3d_shader_resource_view_get_parent
wined3d_shader_resource_view_incref
wined3d_shader_set_local_constants_float
wined3d_state_create
wined3d_state_destroy
wined3d_state_get_feature_level
wined3d_stateblock_apply
wined3d_stateblock_capture
wined3d_stateblock_create
wined3d_stateblock_decref
wined3d_stateblock_get_light
wined3d_stateblock_get_state
wined3d_stateblock_incref
wined3d_stateblock_init_contained_states
wined3d_stateblock_multiply_transform
wined3d_stateblock_reset
wined3d_stateblock_set_base_vertex_index
wined3d_stateblock_set_clip_plane
wined3d_stateblock_set_index_buffer
wined3d_stateblock_set_light
wined3d_stateblock_set_light_enable
wined3d_stateblock_set_material
wined3d_stateblock_set_pixel_shader
wined3d_stateblock_set_ps_consts_b
wined3d_stateblock_set_ps_consts_f
wined3d_stateblock_set_ps_consts_i
wined3d_stateblock_set_render_state
wined3d_stateblock_set_sampler_state
wined3d_stateblock_set_scissor_rect
wined3d_stateblock_set_stream_source
wined3d_stateblock_set_stream_source_freq
wined3d_stateblock_set_texture
wined3d_stateblock_set_texture_stage_state
wined3d_stateblock_set_transform
wined3d_stateblock_set_vertex_declaration
wined3d_stateblock_set_vertex_shader
wined3d_stateblock_set_viewport
wined3d_stateblock_set_vs_consts_b
wined3d_stateblock_set_vs_consts_f
wined3d_stateblock_set_vs_consts_i
wined3d_streaming_buffer_map
wined3d_streaming_buffer_unmap
wined3d_streaming_buffer_upload
wined3d_swapchain_create
wined3d_swapchain_decref
wined3d_swapchain_get_back_buffer
wined3d_swapchain_get_desc
wined3d_swapchain_get_device
wined3d_swapchain_get_display_mode
wined3d_swapchain_get_front_buffer
wined3d_swapchain_get_front_buffer_data
wined3d_swapchain_get_gamma_ramp
wined3d_swapchain_get_parent
wined3d_swapchain_get_raster_status
wined3d_swapchain_get_state
wined3d_swapchain_incref
wined3d_swapchain_present
wined3d_swapchain_resize_buffers
wined3d_swapchain_set_gamma_ramp
wined3d_swapchain_set_palette
wined3d_swapchain_set_window
wined3d_swapchain_state_create
wined3d_swapchain_state_destroy
wined3d_swapchain_state_is_windowed
wined3d_swapchain_state_resize_target
wined3d_swapchain_state_set_fullscreen
wined3d_texture_add_dirty_region
wined3d_texture_create
wined3d_texture_decref
wined3d_texture_from_resource
wined3d_texture_get_dc
wined3d_texture_get_level_count
wined3d_texture_get_lod
wined3d_texture_get_overlay_position
wined3d_texture_get_parent
wined3d_texture_get_pitch
wined3d_texture_get_resource
wined3d_texture_get_sub_resource_desc
wined3d_texture_get_sub_resource_parent
wined3d_texture_get_swapchain
wined3d_texture_incref
wined3d_texture_release_dc
wined3d_texture_set_color_key
wined3d_texture_set_lod
wined3d_texture_set_overlay_position
wined3d_texture_set_sub_resource_parent
wined3d_texture_update_desc
wined3d_texture_update_overlay
wined3d_unordered_access_view_create
wined3d_unordered_access_view_decref
wined3d_unordered_access_view_get_parent
wined3d_unordered_access_view_incref
wined3d_unregister_windows
wined3d_vertex_declaration_create
wined3d_vertex_declaration_create_from_fvf
wined3d_vertex_declaration_decref
wined3d_vertex_declaration_get_parent
wined3d_vertex_declaration_incref