Static task
static1
General
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Target
Solas Shader V2.0 [BETA 0.6b].zip
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Size
1.1MB
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MD5
60ceae6dae442f44663b63bd313a8bc6
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SHA1
e628f6b7064682f8f3a4a06a2ff981a12b81e722
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SHA256
260f340b17c3fd9689b1b7483dc3f56aecf7d323d3b0b802dde707141a9c7408
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SHA512
51c9d62618dfaa6bd7c0d913820afac16866b121f718ca1a63497e6ec191f0d83849fd4a7c05fee31179e70f5d7d84523c49b8f83af4212d8376ea0084941800
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SSDEEP
24576:7AsdBhSwGgbYaiBbpUz7W+cKuuEZXLnF+aFqe6PAdheEzQ48:7AsdBhSwGgbzHzCf8EZXLF/FqBYd1E48
Score
1/10
Malware Config
Signatures
Files
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Solas Shader V2.0 [BETA 0.6b].zip.zip
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shaders/block.properties
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shaders/composite.fsh
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shaders/composite.vsh
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shaders/composite1.fsh
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shaders/composite1.vsh
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shaders/composite13.fsh
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shaders/composite13.vsh
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shaders/composite14.fsh
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shaders/composite14.vsh
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shaders/composite15.fsh
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shaders/composite15.vsh
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shaders/composite2.fsh
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shaders/composite2.vsh
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shaders/composite3.fsh
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shaders/composite3.vsh
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shaders/composite4.fsh
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shaders/composite4.vsh
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shaders/composite5.fsh
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shaders/composite5.vsh
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shaders/deferred.fsh
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shaders/deferred.vsh
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shaders/deferred1.fsh
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shaders/deferred1.vsh
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shaders/deferred2.fsh
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shaders/deferred2.vsh
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shaders/entity.properties
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shaders/final.fsh
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shaders/final.vsh
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shaders/gbuffers_armor_glint.fsh
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shaders/gbuffers_armor_glint.vsh
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shaders/gbuffers_basic.fsh
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shaders/gbuffers_basic.vsh
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shaders/gbuffers_beaconbeam.fsh
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shaders/gbuffers_beaconbeam.vsh
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shaders/gbuffers_block.fsh
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shaders/gbuffers_block.vsh
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shaders/gbuffers_clouds.fsh
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shaders/gbuffers_clouds.vsh
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shaders/gbuffers_damagedblock.fsh
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shaders/gbuffers_damagedblock.vsh
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shaders/gbuffers_entities.fsh
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shaders/gbuffers_entities.vsh
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shaders/gbuffers_hand.fsh
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shaders/gbuffers_hand.vsh
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shaders/gbuffers_spidereyes.fsh
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shaders/gbuffers_spidereyes.vsh
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shaders/gbuffers_terrain.fsh
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shaders/gbuffers_terrain.vsh
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shaders/gbuffers_textured.fsh
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shaders/gbuffers_textured.vsh
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shaders/gbuffers_water.fsh
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shaders/gbuffers_water.vsh
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shaders/gbuffers_weather.fsh
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shaders/gbuffers_weather.vsh
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shaders/lib/antialiasing/fxaa.glsl
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shaders/lib/antialiasing/taa.glsl
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shaders/lib/atmosphere/fog.glsl
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shaders/lib/atmosphere/lpvFog.glsl
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shaders/lib/atmosphere/sky.glsl
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shaders/lib/atmosphere/skyEffects.glsl
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shaders/lib/atmosphere/spaceConversion.glsl
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shaders/lib/atmosphere/sunMoon.glsl
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shaders/lib/atmosphere/volumetricClouds.glsl
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shaders/lib/atmosphere/volumetricEndClouds.glsl
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shaders/lib/atmosphere/volumetricFog.glsl
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shaders/lib/atmosphere/volumetricLight.glsl
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shaders/lib/color/lightColor.glsl
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shaders/lib/color/netherColor.glsl
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shaders/lib/common.glsl
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shaders/lib/filters/diskBlur.glsl
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shaders/lib/filters/ssptDenoiser.glsl
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shaders/lib/filters/temporalAccumulation.glsl
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shaders/lib/lighting/computeAmbientOcclusion.glsl
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shaders/lib/lighting/gbuffersLighting.glsl
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shaders/lib/lighting/getAmbientOcclusion.glsl
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shaders/lib/lighting/rsm.glsl
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shaders/lib/lighting/shadows.glsl
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shaders/lib/lighting/sspt.glsl
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shaders/lib/pbr/blocks/amethyst.glsl
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shaders/lib/pbr/blocks/beacon.glsl
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shaders/lib/pbr/blocks/brewing_stand.glsl
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shaders/lib/pbr/blocks/candles_corals.glsl
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shaders/lib/pbr/blocks/cave_berries.glsl
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shaders/lib/pbr/blocks/concrete.glsl
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shaders/lib/pbr/blocks/enchanting_table.glsl
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shaders/lib/pbr/blocks/flowers.glsl
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shaders/lib/pbr/blocks/froglights.glsl
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shaders/lib/pbr/blocks/full_emitters.glsl
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shaders/lib/pbr/blocks/glow_lichen_sea_pickle.glsl
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shaders/lib/pbr/blocks/jack_o_lantern.glsl
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shaders/lib/pbr/blocks/magma_block.glsl
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shaders/lib/pbr/blocks/ores.glsl
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shaders/lib/pbr/blocks/powered_rail.glsl
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shaders/lib/pbr/blocks/redstone_ore.glsl
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shaders/lib/pbr/blocks/soul_emitters.glsl
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shaders/lib/pbr/blocks/torch_lantern.glsl
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shaders/lib/pbr/generatedPBR.glsl
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shaders/lib/pbr/ggx.glsl
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shaders/lib/pbr/raytracer.glsl
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shaders/lib/pbr/waterReflection.glsl
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shaders/lib/post/chromaticAberration.glsl
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shaders/lib/post/computeBloom.glsl
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shaders/lib/post/dofBlur.glsl
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shaders/lib/post/getBloom.glsl
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shaders/lib/post/motionBlur.glsl
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shaders/lib/post/sharpenFilter.glsl
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shaders/lib/post/tonemap.glsl
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shaders/lib/util/ToNDC.glsl
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shaders/lib/util/ToScreen.glsl
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shaders/lib/util/ToShadow.glsl
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shaders/lib/util/ToView.glsl
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shaders/lib/util/ToWorld.glsl
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shaders/lib/util/bayerDithering.glsl
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shaders/lib/util/encode.glsl
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shaders/lib/util/jitter.glsl
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shaders/lib/util/reprojection.glsl
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shaders/lib/vx/blocklightColor.glsl
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shaders/lib/vx/voxelization.glsl
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shaders/lib/water/waterCaustics.glsl
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shaders/lib/water/waterFog.glsl
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shaders/lib/water/waterNormals.glsl
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shaders/program/composite.glsl
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shaders/program/composite1.glsl
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shaders/program/composite13.glsl
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shaders/program/composite14.glsl
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shaders/program/composite15.glsl
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shaders/program/composite2.glsl
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shaders/program/composite3.glsl
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shaders/program/composite4.glsl
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shaders/program/composite5.glsl
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shaders/program/deferred.glsl
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shaders/program/deferred1.glsl
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shaders/program/deferred2.glsl
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shaders/program/final.glsl
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shaders/program/gbuffers_armor_glint.glsl
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shaders/program/gbuffers_basic.glsl
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shaders/program/gbuffers_beaconbeam.glsl
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shaders/program/gbuffers_block.glsl
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shaders/program/gbuffers_clouds.glsl
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shaders/program/gbuffers_damagedblock.glsl
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shaders/program/gbuffers_entities.glsl
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shaders/program/gbuffers_entities_glowing.glsl
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shaders/program/gbuffers_hand.glsl
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shaders/program/gbuffers_spidereyes.glsl
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shaders/program/gbuffers_terrain.glsl
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shaders/program/gbuffers_textured.glsl
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shaders/program/gbuffers_water.glsl
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shaders/program/gbuffers_weather.glsl
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shaders/program/shadow.glsl
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shaders/program/shadowcomp.glsl
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shaders/program/shadowcomp1.glsl
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shaders/program/templateComposite.glsl
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shaders/program/templateGbuffers.glsl
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shaders/shaders.properties
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shaders/shadow.fsh
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shaders/shadow.vsh
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shaders/shadowcomp.csh
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shaders/shadowcomp1.csh
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shaders/tex/milkyWay.png.png
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shaders/tex/milkyWay.png.mcmeta
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shaders/tex/noise.png.png
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shaders/tex/noise.png.mcmeta
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shaders/world-1/composite.fsh
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shaders/world-1/composite.vsh
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shaders/world-1/composite1.fsh
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shaders/world-1/composite1.vsh
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shaders/world-1/composite13.fsh
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shaders/world-1/composite13.vsh
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shaders/world-1/composite14.fsh
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shaders/world-1/composite14.vsh
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shaders/world-1/composite15.fsh
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shaders/world-1/composite15.vsh
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shaders/world-1/composite3.fsh
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shaders/world-1/composite3.vsh
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shaders/world-1/composite5.fsh
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shaders/world-1/composite5.vsh
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shaders/world-1/deferred.fsh
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shaders/world-1/deferred.vsh
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shaders/world-1/deferred1.fsh
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shaders/world-1/deferred1.vsh
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shaders/world-1/deferred2.fsh
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shaders/world-1/deferred2.vsh
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shaders/world-1/final.fsh
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shaders/world-1/final.vsh
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shaders/world-1/gbuffers_armor_glint.fsh
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shaders/world-1/gbuffers_armor_glint.vsh
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shaders/world-1/gbuffers_basic.fsh
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shaders/world-1/gbuffers_basic.vsh
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shaders/world-1/gbuffers_beaconbeam.fsh
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shaders/world-1/gbuffers_beaconbeam.vsh
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shaders/world-1/gbuffers_block.fsh
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shaders/world-1/gbuffers_block.vsh
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shaders/world-1/gbuffers_clouds.fsh
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shaders/world-1/gbuffers_clouds.vsh
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shaders/world-1/gbuffers_damagedblock.fsh
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shaders/world-1/gbuffers_damagedblock.vsh
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shaders/world-1/gbuffers_entities.fsh
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shaders/world-1/gbuffers_entities.vsh
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shaders/world-1/gbuffers_entities_glowing.fsh
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shaders/world-1/gbuffers_entities_glowing.vsh
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shaders/world-1/gbuffers_hand.fsh
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shaders/world-1/gbuffers_hand.vsh
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shaders/world-1/gbuffers_spidereyes.fsh
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shaders/world-1/gbuffers_spidereyes.vsh
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shaders/world-1/gbuffers_terrain.fsh
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shaders/world-1/gbuffers_terrain.vsh
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shaders/world-1/gbuffers_textured.fsh
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shaders/world-1/gbuffers_textured.vsh
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shaders/world-1/gbuffers_water.fsh
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shaders/world-1/gbuffers_water.vsh
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shaders/world-1/gbuffers_weather.fsh
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shaders/world-1/gbuffers_weather.vsh
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shaders/world-1/shadow.fsh
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shaders/world-1/shadow.vsh
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shaders/world-1/shadowcomp.csh
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shaders/world-1/shadowcomp1.csh
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shaders/world1/composite.fsh
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shaders/world1/composite.vsh
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shaders/world1/composite1.fsh
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shaders/world1/composite1.vsh
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shaders/world1/composite13.fsh
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shaders/world1/composite13.vsh
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shaders/world1/composite14.fsh
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shaders/world1/composite14.vsh
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shaders/world1/composite15.fsh
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shaders/world1/composite15.vsh
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shaders/world1/composite2.fsh
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shaders/world1/composite2.vsh
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shaders/world1/composite3.fsh
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shaders/world1/composite3.vsh
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shaders/world1/composite4.fsh
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shaders/world1/composite4.vsh
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shaders/world1/composite5.fsh
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shaders/world1/composite5.vsh
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shaders/world1/deferred.fsh
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shaders/world1/deferred.vsh
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shaders/world1/deferred1.fsh
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shaders/world1/deferred1.vsh
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shaders/world1/deferred2.fsh
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shaders/world1/deferred2.vsh
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shaders/world1/final.fsh
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shaders/world1/final.vsh
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shaders/world1/gbuffers_armor_glint.fsh
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shaders/world1/gbuffers_armor_glint.vsh
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shaders/world1/gbuffers_basic.fsh
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shaders/world1/gbuffers_basic.vsh
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shaders/world1/gbuffers_beaconbeam.fsh
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shaders/world1/gbuffers_beaconbeam.vsh
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shaders/world1/gbuffers_block.fsh
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shaders/world1/gbuffers_block.vsh
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shaders/world1/gbuffers_clouds.fsh
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shaders/world1/gbuffers_clouds.vsh
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shaders/world1/gbuffers_damagedblock.fsh
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shaders/world1/gbuffers_damagedblock.vsh
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shaders/world1/gbuffers_entities.fsh
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shaders/world1/gbuffers_entities.vsh
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shaders/world1/gbuffers_entities_glowing.fsh
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shaders/world1/gbuffers_entities_glowing.vsh
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shaders/world1/gbuffers_hand.fsh
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shaders/world1/gbuffers_hand.vsh
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shaders/world1/gbuffers_spidereyes.fsh
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shaders/world1/gbuffers_spidereyes.vsh
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shaders/world1/gbuffers_terrain.fsh
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shaders/world1/gbuffers_terrain.vsh
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shaders/world1/gbuffers_textured.fsh
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shaders/world1/gbuffers_textured.vsh
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shaders/world1/gbuffers_water.fsh
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shaders/world1/gbuffers_water.vsh
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shaders/world1/gbuffers_weather.fsh
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shaders/world1/gbuffers_weather.vsh
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shaders/world1/shadow.fsh
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shaders/world1/shadow.vsh
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shaders/world1/shadowcomp.csh
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shaders/world1/shadowcomp1.csh
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shaders/worlds.txt