General

  • Target

    Solas Shader V2.0 [BETA 0.6b].zip

  • Size

    1.1MB

  • MD5

    60ceae6dae442f44663b63bd313a8bc6

  • SHA1

    e628f6b7064682f8f3a4a06a2ff981a12b81e722

  • SHA256

    260f340b17c3fd9689b1b7483dc3f56aecf7d323d3b0b802dde707141a9c7408

  • SHA512

    51c9d62618dfaa6bd7c0d913820afac16866b121f718ca1a63497e6ec191f0d83849fd4a7c05fee31179e70f5d7d84523c49b8f83af4212d8376ea0084941800

  • SSDEEP

    24576:7AsdBhSwGgbYaiBbpUz7W+cKuuEZXLnF+aFqe6PAdheEzQ48:7AsdBhSwGgbzHzCf8EZXLF/FqBYd1E48

Score
1/10

Malware Config

Signatures

Files

  • Solas Shader V2.0 [BETA 0.6b].zip
    .zip
  • shaders/block.properties
  • shaders/composite.fsh
  • shaders/composite.vsh
  • shaders/composite1.fsh
  • shaders/composite1.vsh
  • shaders/composite13.fsh
  • shaders/composite13.vsh
  • shaders/composite14.fsh
  • shaders/composite14.vsh
  • shaders/composite15.fsh
  • shaders/composite15.vsh
  • shaders/composite2.fsh
  • shaders/composite2.vsh
  • shaders/composite3.fsh
  • shaders/composite3.vsh
  • shaders/composite4.fsh
  • shaders/composite4.vsh
  • shaders/composite5.fsh
  • shaders/composite5.vsh
  • shaders/deferred.fsh
  • shaders/deferred.vsh
  • shaders/deferred1.fsh
  • shaders/deferred1.vsh
  • shaders/deferred2.fsh
  • shaders/deferred2.vsh
  • shaders/entity.properties
  • shaders/final.fsh
  • shaders/final.vsh
  • shaders/gbuffers_armor_glint.fsh
  • shaders/gbuffers_armor_glint.vsh
  • shaders/gbuffers_basic.fsh
  • shaders/gbuffers_basic.vsh
  • shaders/gbuffers_beaconbeam.fsh
  • shaders/gbuffers_beaconbeam.vsh
  • shaders/gbuffers_block.fsh
  • shaders/gbuffers_block.vsh
  • shaders/gbuffers_clouds.fsh
  • shaders/gbuffers_clouds.vsh
  • shaders/gbuffers_damagedblock.fsh
  • shaders/gbuffers_damagedblock.vsh
  • shaders/gbuffers_entities.fsh
  • shaders/gbuffers_entities.vsh
  • shaders/gbuffers_hand.fsh
  • shaders/gbuffers_hand.vsh
  • shaders/gbuffers_spidereyes.fsh
  • shaders/gbuffers_spidereyes.vsh
  • shaders/gbuffers_terrain.fsh
  • shaders/gbuffers_terrain.vsh
  • shaders/gbuffers_textured.fsh
  • shaders/gbuffers_textured.vsh
  • shaders/gbuffers_water.fsh
  • shaders/gbuffers_water.vsh
  • shaders/gbuffers_weather.fsh
  • shaders/gbuffers_weather.vsh
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/lib/atmosphere/fog.glsl
  • shaders/lib/atmosphere/lpvFog.glsl
  • shaders/lib/atmosphere/sky.glsl
  • shaders/lib/atmosphere/skyEffects.glsl
  • shaders/lib/atmosphere/spaceConversion.glsl
  • shaders/lib/atmosphere/sunMoon.glsl
  • shaders/lib/atmosphere/volumetricClouds.glsl
  • shaders/lib/atmosphere/volumetricEndClouds.glsl
  • shaders/lib/atmosphere/volumetricFog.glsl
  • shaders/lib/atmosphere/volumetricLight.glsl
  • shaders/lib/color/lightColor.glsl
  • shaders/lib/color/netherColor.glsl
  • shaders/lib/common.glsl
  • shaders/lib/filters/diskBlur.glsl
  • shaders/lib/filters/ssptDenoiser.glsl
  • shaders/lib/filters/temporalAccumulation.glsl
  • shaders/lib/lighting/computeAmbientOcclusion.glsl
  • shaders/lib/lighting/gbuffersLighting.glsl
  • shaders/lib/lighting/getAmbientOcclusion.glsl
  • shaders/lib/lighting/rsm.glsl
  • shaders/lib/lighting/shadows.glsl
  • shaders/lib/lighting/sspt.glsl
  • shaders/lib/pbr/blocks/amethyst.glsl
  • shaders/lib/pbr/blocks/beacon.glsl
  • shaders/lib/pbr/blocks/brewing_stand.glsl
  • shaders/lib/pbr/blocks/candles_corals.glsl
  • shaders/lib/pbr/blocks/cave_berries.glsl
  • shaders/lib/pbr/blocks/concrete.glsl
  • shaders/lib/pbr/blocks/enchanting_table.glsl
  • shaders/lib/pbr/blocks/flowers.glsl
  • shaders/lib/pbr/blocks/froglights.glsl
  • shaders/lib/pbr/blocks/full_emitters.glsl
  • shaders/lib/pbr/blocks/glow_lichen_sea_pickle.glsl
  • shaders/lib/pbr/blocks/jack_o_lantern.glsl
  • shaders/lib/pbr/blocks/magma_block.glsl
  • shaders/lib/pbr/blocks/ores.glsl
  • shaders/lib/pbr/blocks/powered_rail.glsl
  • shaders/lib/pbr/blocks/redstone_ore.glsl
  • shaders/lib/pbr/blocks/soul_emitters.glsl
  • shaders/lib/pbr/blocks/torch_lantern.glsl
  • shaders/lib/pbr/generatedPBR.glsl
  • shaders/lib/pbr/ggx.glsl
  • shaders/lib/pbr/raytracer.glsl
  • shaders/lib/pbr/waterReflection.glsl
  • shaders/lib/post/chromaticAberration.glsl
  • shaders/lib/post/computeBloom.glsl
  • shaders/lib/post/dofBlur.glsl
  • shaders/lib/post/getBloom.glsl
  • shaders/lib/post/motionBlur.glsl
  • shaders/lib/post/sharpenFilter.glsl
  • shaders/lib/post/tonemap.glsl
  • shaders/lib/util/ToNDC.glsl
  • shaders/lib/util/ToScreen.glsl
  • shaders/lib/util/ToShadow.glsl
  • shaders/lib/util/ToView.glsl
  • shaders/lib/util/ToWorld.glsl
  • shaders/lib/util/bayerDithering.glsl
  • shaders/lib/util/encode.glsl
  • shaders/lib/util/jitter.glsl
  • shaders/lib/util/reprojection.glsl
  • shaders/lib/vx/blocklightColor.glsl
  • shaders/lib/vx/voxelization.glsl
  • shaders/lib/water/waterCaustics.glsl
  • shaders/lib/water/waterFog.glsl
  • shaders/lib/water/waterNormals.glsl
  • shaders/program/composite.glsl
  • shaders/program/composite1.glsl
  • shaders/program/composite13.glsl
  • shaders/program/composite14.glsl
  • shaders/program/composite15.glsl
  • shaders/program/composite2.glsl
  • shaders/program/composite3.glsl
  • shaders/program/composite4.glsl
  • shaders/program/composite5.glsl
  • shaders/program/deferred.glsl
  • shaders/program/deferred1.glsl
  • shaders/program/deferred2.glsl
  • shaders/program/final.glsl
  • shaders/program/gbuffers_armor_glint.glsl
  • shaders/program/gbuffers_basic.glsl
  • shaders/program/gbuffers_beaconbeam.glsl
  • shaders/program/gbuffers_block.glsl
  • shaders/program/gbuffers_clouds.glsl
  • shaders/program/gbuffers_damagedblock.glsl
  • shaders/program/gbuffers_entities.glsl
  • shaders/program/gbuffers_entities_glowing.glsl
  • shaders/program/gbuffers_hand.glsl
  • shaders/program/gbuffers_spidereyes.glsl
  • shaders/program/gbuffers_terrain.glsl
  • shaders/program/gbuffers_textured.glsl
  • shaders/program/gbuffers_water.glsl
  • shaders/program/gbuffers_weather.glsl
  • shaders/program/shadow.glsl
  • shaders/program/shadowcomp.glsl
  • shaders/program/shadowcomp1.glsl
  • shaders/program/templateComposite.glsl
  • shaders/program/templateGbuffers.glsl
  • shaders/shaders.properties
  • shaders/shadow.fsh
  • shaders/shadow.vsh
  • shaders/shadowcomp.csh
  • shaders/shadowcomp1.csh
  • shaders/tex/milkyWay.png
    .png
  • shaders/tex/milkyWay.png.mcmeta
  • shaders/tex/noise.png
    .png
  • shaders/tex/noise.png.mcmeta
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite13.fsh
  • shaders/world-1/composite13.vsh
  • shaders/world-1/composite14.fsh
  • shaders/world-1/composite14.vsh
  • shaders/world-1/composite15.fsh
  • shaders/world-1/composite15.vsh
  • shaders/world-1/composite3.fsh
  • shaders/world-1/composite3.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/deferred.fsh
  • shaders/world-1/deferred.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/deferred2.fsh
  • shaders/world-1/deferred2.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_damagedblock.fsh
  • shaders/world-1/gbuffers_damagedblock.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_entities_glowing.fsh
  • shaders/world-1/gbuffers_entities_glowing.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/gbuffers_weather.fsh
  • shaders/world-1/gbuffers_weather.vsh
  • shaders/world-1/shadow.fsh
  • shaders/world-1/shadow.vsh
  • shaders/world-1/shadowcomp.csh
  • shaders/world-1/shadowcomp1.csh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
  • shaders/world1/composite13.fsh
  • shaders/world1/composite13.vsh
  • shaders/world1/composite14.fsh
  • shaders/world1/composite14.vsh
  • shaders/world1/composite15.fsh
  • shaders/world1/composite15.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite3.fsh
  • shaders/world1/composite3.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/deferred.fsh
  • shaders/world1/deferred.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/deferred2.fsh
  • shaders/world1/deferred2.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_damagedblock.fsh
  • shaders/world1/gbuffers_damagedblock.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_entities_glowing.fsh
  • shaders/world1/gbuffers_entities_glowing.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh
  • shaders/world1/shadowcomp.csh
  • shaders/world1/shadowcomp1.csh
  • shaders/worlds.txt