FactoryGameEGS-Landscape.pdb
Static task
static1
Behavioral task
behavioral1
Sample
66454ed2c7347687edcc09174d731539eb47bec130b08a41daee7ca9caffe5c4.dll
Resource
win7-20240508-en
Behavioral task
behavioral2
Sample
66454ed2c7347687edcc09174d731539eb47bec130b08a41daee7ca9caffe5c4.dll
Resource
win10v2004-20240426-en
General
-
Target
66454ed2c7347687edcc09174d731539eb47bec130b08a41daee7ca9caffe5c4.exe
-
Size
1.7MB
-
MD5
2b2c7a8dc21c624e0e7e7db251989870
-
SHA1
e5caa477c70b039e66cc7aa7564a1f6eaad79be4
-
SHA256
66454ed2c7347687edcc09174d731539eb47bec130b08a41daee7ca9caffe5c4
-
SHA512
2a59a374fbcbb55b83bd162de4bc7174978467de809c94ec5c2b5f6b546b6f47e6512e5482402f4ee0b934d72388aa2fe6f4d512ea56c4ca78e0ece1a9423a6c
-
SSDEEP
24576:Net+shwIxvO8yjFi+hDGHCbdcXzoERby1l4NmRQV2GfX:NeEshjWVFHDGo0+1l6U0h
Malware Config
Signatures
-
Unsigned PE 1 IoCs
Checks for missing Authenticode signature.
Processes:
resource 66454ed2c7347687edcc09174d731539eb47bec130b08a41daee7ca9caffe5c4.exe
Files
-
66454ed2c7347687edcc09174d731539eb47bec130b08a41daee7ca9caffe5c4.exe.dll windows:6 windows x64 arch:x64
7192cf061621d524eb82adc260894213
Headers
DLL Characteristics
IMAGE_DLLCHARACTERISTICS_HIGH_ENTROPY_VA
IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE
IMAGE_DLLCHARACTERISTICS_NX_COMPAT
File Characteristics
IMAGE_FILE_EXECUTABLE_IMAGE
IMAGE_FILE_LARGE_ADDRESS_AWARE
IMAGE_FILE_DLL
PDB Paths
Imports
factorygameegs-core
?DefaultToString@Freeze@@YAXPEBXAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAUFMemoryToStringContext@@@Z
?MemmoveBitsWordOrder@FBitArrayMemory@@SAXPEAIHPEBIHI@Z
?Serialize@FBinaryArchiveFormatter@@UEAAXAEAM@Z
?Serialize@FBinaryArchiveFormatter@@UEAAXAEAN@Z
??0FArchiveProxy@@QEAA@AEAVFArchive@@@Z
??1FArchiveProxy@@UEAA@XZ
??0FStructuredArchiveFromArchive@@QEAA@AEAVFArchive@@@Z
??1FStructuredArchiveFromArchive@@QEAA@XZ
?GetSlot@FStructuredArchiveFromArchive@@QEAA?AVFStructuredArchiveSlot@@XZ
??0FString@@QEAA@PEBD@Z
?AppendChars@FString@@QEAAXPEB_WH@Z
?PrintfImpl@FString@@CA?AV1@PEB_WZZ
?ToString@FName@@QEBA?AVFString@@XZ
?Resolve@FLazyName@@QEBA?AVFName@@XZ
?ParseNumber@FLazyName@@CAIPEBDH@Z
?BasicLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ
?BasicFatalLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ
?IsCurrentTag@FTaskTagScope@@SA_NW4ETaskTag@@@Z
?IsInGameThread@@YA_NXZ
?IsInParallelGameThread@@YA_NXZ
?IsInRenderingThread@@YA_NXZ
?IsInActualRenderingThread@@YA_NXZ
?IsInRHIThread@@YA_NXZ
?GenerateNewID@FDelegateHandle@@CA_KXZ
?StackWalkAndDump@FWindowsPlatformStackWalk@@SAXPEAD_KHPEAX@Z
?ThreadStackWalkAndDump@FWindowsPlatformStackWalk@@SAXPEAD_KHI@Z
?GetDestructionSentinelStackTls@FMRSWRecursiveAccessDetector@@CAAEAV?$TArray@PEAUFDestructionSentinel@FMRSWRecursiveAccessDetector@@V?$TSizedInlineAllocator@$03$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@XZ
?GetReadersTls@FMRSWRecursiveAccessDetector@@CAAEAV?$TArray@UFReaderNum@FMRSWRecursiveAccessDetector@@V?$TSizedInlineAllocator@$03$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@XZ
?Get@FThreadSingletonInitializer@@SAPEAVFTlsAutoCleanup@@V?$TFunctionRef@$$A6APEAVFTlsAutoCleanup@@XZ@@AEAI@Z
?DoTestCriticalStall@@YAXXZ
?LockFreeTagCounterHasOverflowed@@YAXXZ
?AllocLockFreeLink@FLockFreeLinkPolicy@@SAIXZ
?FreeLockFreeLink@FLockFreeLinkPolicy@@SAXI@Z
?MemoryTrace_GetActiveTag@@YAHXZ
??0FMemScope@@QEAA@W4ELLMTag@@_N@Z
??0FMemScope@@QEAA@AEBVFName@@_N@Z
??1FMemScope@@QEAA@XZ
?Construct@FLowLevelMemTracker@@SAAEAV1@XZ
?OnLowLevelAlloc@FLowLevelMemTracker@@QEAAXW4ELLMTracker@@PEBX_KW4ELLMTag@@W4ELLMAllocType@@_N@Z
?OnLowLevelFree@FLowLevelMemTracker@@QEAAXW4ELLMTracker@@PEBXW4ELLMAllocType@@_N@Z
?GetActiveTagData@FLowLevelMemTracker@@QEAAPEBVFTagData@LLMPrivate@UE@@W4ELLMTracker@@W4ELLMTagSet@@@Z
?Init@FLLMScope@@IEAAXVFName@@_NW4ELLMTagSet@@W4ELLMTracker@@1@Z
?Init@FLLMScope@@IEAAXW4ELLMTag@@_NW4ELLMTagSet@@W4ELLMTracker@@1@Z
?Destruct@FLLMScope@@IEAAXXZ
?Add@FStatsTrace@@SAXAEBVFName@@_J@Z
?Get@FThreadStatsPool@@SAAEAU1@XZ
?GetFromPool@FThreadStatsPool@@QEAAPEAVFThreadStats@@XZ
?Flush@FThreadStats@@QEAAX_N0@Z
?FlushRawStats@FThreadStats@@QEAAX_N0@Z
?SaveStack@FMetadataTrace@@SAIXZ
??1FMetadataRestoreScope@@QEAA@XZ
?RestoreInheritedContext@FInheritedContextBase@UE@@QEAA?AVFInheritedContextScope@2@XZ
?AnsiMalloc@@YAPEAX_KI@Z
?AnsiFree@@YAXPEAX@Z
?MemoryTrace_MarkAllocAsHeap@@YAX_KIW4EMemoryTraceHeapAllocationFlags@@@Z
?MemoryTrace_UnmarkAllocAsHeap@@YAX_KI@Z
?MemoryTrace_Alloc@@YAX_K0II@Z
?MemoryTrace_Free@@YAX_KI@Z
?AllocateNewChunk@FMemStackBase@@AEAAXH@Z
?CityHash64@@YA_KPEBDI@Z
??6@YAAEAVFArchive@@AEAV0@AEAUFGuid@@@Z
?VectorMatrixMultiply@@YAXPEAU?$TMatrix@N@Math@UE@@PEBU123@1@Z
?Euler@?$TQuat@N@Math@UE@@QEBA?AU?$TVector@N@23@XZ
?IsWorkerThread@FSchedulerTls@LowLevelTasks@@QEBA_NXZ
?BusyWaitInternal@FScheduler@LowLevelTasks@@AEAAXAEBV?$TTaskDelegate@$$A6A_NXZ$0BA@@2@_N@Z
?SetupSingleton@IConsoleManager@@CAXXZ
?AccessGeneralShaderChangeCvars@FAutoConsoleObject@@SAAEAV?$TArray@PEBVFAutoConsoleObject@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?AccessMobileShaderChangeCvars@FAutoConsoleObject@@SAAEAV?$TArray@PEBVFAutoConsoleObject@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?AccessDesktopShaderChangeCvars@FAutoConsoleObject@@SAAEAV?$TArray@PEBVFAutoConsoleObject@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GenerateTaskId@TaskTrace@@YA_KXZ
?Launched@TaskTrace@@YAX_KPEB_W_NW4Type@ENamedThreads@@0@Z
?Scheduled@TaskTrace@@YAX_K@Z
?SubsequentAdded@TaskTrace@@YAX_K0@Z
?Completed@TaskTrace@@YAX_K@Z
?Destroyed@TaskTrace@@YAX_K@Z
??0FTaskTimingEventScope@TaskTrace@@QEAA@_K@Z
??1FTaskTimingEventScope@TaskTrace@@QEAA@XZ
?Get@FTaskGraphInterface@@SAAEAV1@XZ
?Recycle@FGraphEvent@@CAXPEAV1@@Z
??0FMD5@@QEAA@XZ
??1FMD5@@QEAA@XZ
?Update@FMD5@@QEAAXPEBE_K@Z
?Final@FMD5@@QEAAXPEAE@Z
?GetExtension@FPaths@@SA?AVFString@@AEBV2@_N@Z
?AddDedicatedSystemMemoryBytes@FResourceSizeEx@@QEAAAEAU1@_K@Z
?GetPixelFormatString@@YAPEB_WW4EPixelFormat@@@Z
??$LogBogusChars@D_W@FGenericPlatformString@@CAXPEB_WH@Z
?GetArchiveName@FArchiveMD5@@UEBA?AVFString@@XZ
?GetArchiveName@FArchiveProxy@@UEBA?AVFString@@XZ
?GetArchiveName@FArchiveState@@UEBA?AVFString@@XZ
?EngineNetVer@FArchiveState@@UEBAIXZ
?GameNetVer@FArchiveState@@UEBAIXZ
?GetCustomVersions@FArchiveState@@UEBAAEBVFCustomVersionContainer@@XZ
?SetCustomVersions@FArchiveState@@UEAAXAEBVFCustomVersionContainer@@@Z
?ResetCustomVersions@FArchiveState@@UEAAXXZ
?SetIsLoading@FArchiveState@@UEAAX_N@Z
?SetIsLoadingFromCookedPackage@FArchiveState@@UEAAX_N@Z
?SetIsSaving@FArchiveState@@UEAAX_N@Z
?SetIsTransacting@FArchiveState@@UEAAX_N@Z
?SetIsTextFormat@FArchiveState@@UEAAX_N@Z
?SetWantBinaryPropertySerialization@FArchiveState@@UEAAX_N@Z
?SetUseUnversionedPropertySerialization@FArchiveState@@UEAAX_N@Z
?SetForceUnicode@FArchiveState@@UEAAX_N@Z
?SetIsPersistent@FArchiveState@@UEAAX_N@Z
?SetUEVer@FArchiveState@@UEAAXUFPackageFileVersion@@@Z
?SetLicenseeUEVer@FArchiveState@@UEAAXH@Z
?SetEngineVer@FArchiveState@@UEAAXAEBVFEngineVersionBase@@@Z
?SetEngineNetVer@FArchiveState@@UEAAXI@Z
?SetGameNetVer@FArchiveState@@UEAAXI@Z
??6FArchive@@UEAAAEAV0@AEAUFWeakObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAUFSoftObjectPath@@@Z
??6FArchive@@UEAAAEAV0@AEAUFSoftObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAUFObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAUFLazyObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAVFText@@@Z
?SerializeIntPacked@FArchive@@UEAAXAEAI@Z
?SerializeIntPacked64@FArchive@@UEAAXAEA_K@Z
?UsingCustomVersion@FArchive@@UEAAXAEBUFGuid@@@Z
?CpuChannel@@3AEAVFChannel@Trace@UE@@EA
?MemCrc32Func@FCrc@@2P6AIPEBXHI@ZEA
?Blue@FColor@@2U1@B
?LogSerialization@@3UFLogCategoryLogSerialization@@A
?GCycleStatsShouldEmitNamedEvents@@3HA
?GShouldEmitVerboseNamedEvents@@3_NA
?GTestCriticalStalls@@3HA
?LinkAllocator@FLockFreeLinkPolicy@@2V?$TLockFreeAllocOnceIndexedAllocator@UFIndexedLockFreeLink@@$0EAAAAAA@$0EAAA@@@A
?TrackerInstance@FLowLevelMemTracker@@0PEAV1@EA
?DefaultGetTargetAlignment@Freeze@@YAIAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@@Z
?TlsSlot@FThreadStats@@0IA
?bPrimaryEnable@FThreadStats@@0_NA
?bPrimaryDisableForever@FThreadStats@@0_NA
?bIsRawStatsActive@FThreadStats@@0_NA
?ZeroVector@?$TVector@N@Math@UE@@2U123@B
?OneVector@?$TVector@N@Math@UE@@2U123@B
?Identity@?$TMatrix@N@Math@UE@@2U123@B
?Identity@?$TQuat@N@Math@UE@@2U123@B
?Singleton@FScheduler@LowLevelTasks@@0V12@A
?Singleton@IConsoleManager@@0PEAU1@EA
?RenderThread@FRenderThreadStatics@ENamedThreads@@0V?$TAtomic@W4Type@ENamedThreads@@@@A
?StatPtr_STAT_NavigationMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_NavigationMemory@@@@A
?GUID@FRenderingObjectVersion@@2UFGuid@@B
?GUID@FDestructionObjectVersion@@2UFGuid@@B
?GUID@FExternalPhysicsCustomObjectVersion@@2UFGuid@@B
?GUID@FEditorObjectVersion@@2UFGuid@@B
?GUID@FFortniteMainBranchObjectVersion@@2UFGuid@@B
?GUID@FReleaseObjectVersion@@2UFGuid@@B
?GUID@FFortniteReleaseBranchCustomObjectVersion@@2UFGuid@@B
?GUID@FUE5MainStreamObjectVersion@@2UFGuid@@B
?GetInvalidTypeLayout@FTypeLayoutDesc@@SAAEBU1@XZ
?AppendHashForNameAndSize@Freeze@@YAIPEB_WIAEAVFSHA1@@@Z
?IntrinsicWriteMemoryImage@Freeze@@YAXAEAVFMemoryImageWriter@@PEBXI@Z
?IntrinsicToString@Freeze@@YAXMAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAUFMemoryToStringContext@@@Z
?FindFieldNameLength@Freeze@@YAEPEB_W@Z
?WriteBytes@FMemoryImageWriter@@QEAAIPEBXI@Z
?Equals@FName@@CA_NV1@PEBD@Z
?IsInParallelRenderingThread@@YA_NXZ
?StaticGetTypeLayout@FResourceArrayInterface@@SAAEAUFTypeLayoutDesc@@XZ
?HashBuffer@FSHA1@@SAXPEBX_KPEAE@Z
??0FMemoryImageAllocatorBase@@QEAA@XZ
??1FMemoryImageAllocatorBase@@QEAA@XZ
?ResizeAllocation@FMemoryImageAllocatorBase@@QEAAXHH_KI@Z
?WriteMemoryImage@FMemoryImageAllocatorBase@@QEBAXAEAVFMemoryImageWriter@@AEBUFTypeLayoutDesc@@HI@Z
?ToString@FMemoryImageAllocatorBase@@QEBAXAEBUFTypeLayoutDesc@@HHAEBUFPlatformTypeLayoutParameters@@AEAUFMemoryToStringContext@@@Z
?CopyUnfrozen@FMemoryImageAllocatorBase@@QEBAXAEBVFMemoryUnfreezeContent@@AEBUFTypeLayoutDesc@@HPEAX@Z
?GetTileSize@?$TLargeWorldRenderScalar@N@@SANXZ
?MakeToRelativeWorldMatrix@?$TLargeWorldRenderScalar@N@@SA?AU?$TMatrix@M@Math@UE@@U?$TVector@N@34@AEBU?$TMatrix@N@34@@Z
?Validate@?$TLargeWorldRenderScalar@N@@AEAAXN@Z
?CRCTable_DEPRECATED@FCrc@@2PAIA
?Transparent@FLinearColor@@2U1@B
?LogCore@@3UFLogCategoryLogCore@@A
?PRIVATE_GIsRunningCommandlet@@3_NA
?Param@FParse@@SA_NPEB_W0@Z
?Get@FCommandLine@@SAPEB_WXZ
?OutputDeclaredStat@FCsvProfilerTrace@@SAXAEBVFName@@H@Z
?PRIVATE_GAllowCommandletRendering@@3_NA
?GFrameNumberRenderThread@@3IA
?GCoreObjectArrayForDebugVisualizers@@3PEAVFChunkedFixedUObjectArray@@EA
?GCoreComplexObjectPathDebug@@3PEAUFStoredObjectPathDebug@Private@CoreUObject@UE@@EA
?GCoreObjectHandlePackageDebug@@3PEAUFObjectHandlePackageDebugData@Private@CoreUObject@UE@@EA
?Log@FOutputDevice@@QEAAXPEB_W@Z
?LogfImpl@FOutputDevice@@AEAAXPEB_WZZ
?Realloc@FMemory@@SAPEAXPEAX_KI@Z
?MallocPersistentAuxiliary@FMemory@@SAPEAX_KI@Z
?OnInvalidSetNum@Private@Core@UE@@YAX_K@Z
??0FDelayedAutoRegisterHelper@@QEAA@W4EDelayedRegisterRunPhase@@V?$TFunction@$$A6AXXZ@@@Z
?Register@FTypeLayoutDesc@@SAXAEAU1@@Z
?IntrinsicToString@Freeze@@YAXGAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAUFMemoryToStringContext@@@Z
?IntrinsicToString@Freeze@@YAXIAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAUFMemoryToStringContext@@@Z
?GetTargetLayoutParams@FMemoryImageWriter@@QEBAAEBUFPlatformTypeLayoutParameters@@XZ
?ToLower@FString@@QEHAA?AV1@XZ
?Format@FString@@SA?AV1@PEB_WAEBV?$TArray@UFStringFormatArg@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
??0FStringFormatArg@@QEAA@VFString@@@Z
??4FStringFormatArg@@QEAAAEAU0@AEBU0@@Z
??0FName@@QEAA@HPEB_WW4EFindName@@@Z
?GetBlocks@FNameDebugVisualizer@@SAPEAPEAEXZ
?ParseNumber@FLazyName@@CAIPEB_WH@Z
?GetGlobalLogSingleton@@YAPEAVFOutputDeviceRedirector@@XZ
??0FTaskTagScope@@IEAA@_NW4ETaskTag@@@Z
??1FTaskTagScope@@QEAA@XZ
?GetSynchEventFromPool@FGenericPlatformProcess@@SAPEAVFEvent@@_N@Z
?ReturnSynchEventToPool@FGenericPlatformProcess@@SAXPEAVFEvent@@@Z
??0FSharedEventRef@@QEAA@W4EEventMode@@@Z
?Get@FPageAllocator@@SAAEAV1@XZ
?Alloc@FPageAllocator@@QEAAPEAXXZ
?Free@FPageAllocator@@QEAAXPEAX@Z
?Malloc@FOsAllocator@@SAPEAX_KI@Z
?Free@FOsAllocator@@SAXPEAX_K@Z
?OnInvalidConcurrentLinearArrayAllocatorNum@Private@Core@UE@@YAXH_K@Z
?GetActiveTask@FTask@LowLevelTasks@@SAPEBV12@XZ
?AppendString@FGuid@@QEBAXAEAVFString@@W4EGuidFormats@@@Z
?ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText@FInternationalization@@SA?AVFText@@PEB_W00@Z
?RotateVector@?$TRotator@N@Math@UE@@QEBA?AU?$TVector@N@23@AEBU423@@Z
?Rotator@?$TQuat@N@Math@UE@@QEBA?AU?$TRotator@N@23@XZ
??0FWaitingScope@TaskTrace@@QEAA@AEBV?$TArray@_KV?$TSizedDefaultAllocator@$0CA@@@@@@Z
??1FWaitingScope@TaskTrace@@QEAA@XZ
?TranslatePriority@Private@Tasks@UE@@YA?AW4Type@ENamedThreads@@W4ETaskPriority@LowLevelTasks@@W4EExtendedTaskPriority@23@@Z
?ExchangeCurrentTask@Private@Tasks@UE@@YAPEAVFTaskBase@123@PEAV4123@@Z
?TryRetractAndExecute@FTaskBase@Private@Tasks@UE@@QEAA_NVFTimeout@4@I@Z
?Wait@FTaskBase@Private@Tasks@UE@@QEAA_NVFTimeout@4@@Z
?ClearPipe@FTaskBase@Private@Tasks@UE@@IEAAXXZ
?Schedule@FTaskBase@Private@Tasks@UE@@AEAAXXZ
?TryPushIntoPipe@FTaskBase@Private@Tasks@UE@@AEAAPEAV1234@XZ
?StartPipeExecution@FTaskBase@Private@Tasks@UE@@AEAAXXZ
?FinishPipeExecution@FTaskBase@Private@Tasks@UE@@AEAAXXZ
?MoveToEmpty@FMemoryImageAllocatorBase@@QEAAXAEAV1@@Z
??0FHashedName@@QEAA@AEBV0@@Z
?Register@FCurrentCustomVersions@@CAXAEBUFGuid@@HPEB_WP6A_NAEBUFCustomVersion@@AEBV?$TArray@UFCustomVersion@@V?$TSizedDefaultAllocator@$0CA@@@@@1@Z@Z
??1FCustomVersionRegistration@@QEAA@XZ
?GMalloc@@3PEAVFMalloc@@EA
?CRCTablesSB8@FCrc@@2PAY0BAA@IA
?sRGBToLinearTable@FLinearColor@@2PAMA
?White@FColor@@2U1@B
?GUndo@@3PEAVITransaction@@EA
?GFrameNumber@@3IA
?SecondsPerCycle@FGenericPlatformTime@@1NA
?TStatId_NAME_None@TStatId@@0UTStatIdData@@A
?GThreadPool@@3PEAVFQueuedThreadPool@@EA
?ZeroVector@?$TVector2@N@Math@UE@@2U123@B
?UnitVector@?$TVector2@N@Math@UE@@2U123@B
?XAxisVector@?$TVector@N@Math@UE@@2U123@B
?YAxisVector@?$TVector@N@Math@UE@@2U123@B
?SmallTaskAllocator@Private@Tasks@UE@@3V?$TLockFreeFixedSizeAllocator_TLSCache@$0BAA@$0EA@VFNoopCounter@@$0A@@@A
?OnPostEngineInit@FCoreDelegates@@2V?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@A
?OnEnginePreExit@FCoreDelegates@@2V?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@A
?OnEndFrame@FCoreDelegates@@2V?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@A
?OnEndFrameRT@FCoreDelegates@@2V?$TMulticastDelegate@$$A6AXXZUFDefaultDelegateUserPolicy@@@@A
?GPixelFormats@@3PAUFPixelFormatInfo@@A
?LoadTimeChannel@@3AEAVFChannel@Trace@UE@@EA
?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z
??1?$TStringBuilderBase@_W@@QEAA@XZ
?Extend@?$TStringBuilderBase@_W@@IEAAX_K@Z
?OutputInlineStatExclusive@FCsvProfilerTrace@@SAXPEBD@Z
?BeginExclusiveStat@FCsvProfiler@@SAXPEBD0@Z
?EndExclusiveStat@FCsvProfiler@@SAXPEBD@Z
?InvalidChunkId@FIoChunkId@@2V1@B
?DefaultAppendHash@Freeze@@YAIAEBUFTypeLayoutDesc@@AEBUFPlatformTypeLayoutParameters@@AEAVFSHA1@@@Z
?DefaultUnfrozenCopy@Freeze@@YAIAEBVFMemoryUnfreezeContent@@PEBXAEBUFTypeLayoutDesc@@PEAX@Z
?DefaultWriteMemoryImage@Freeze@@YAXAEAVFMemoryImageWriter@@PEBXAEBUFTypeLayoutDesc@@2@Z
?DefaultWriteMemoryImageField@Freeze@@YAXAEAVFMemoryImageWriter@@PEBX1AEBUFTypeLayoutDesc@@2@Z
?Initialize@FTypeLayoutDesc@@SAXAEAU1@@Z
?MemCrc_DEPRECATED@FCrc@@SAIPEBXHI@Z
?SerializeByteOrderSwapped@FArchive@@AEAAAEAV1@AEA_K@Z
?SerializeByteOrderSwapped@FArchive@@AEAAAEAV1@AEAI@Z
?SerializeByteOrderSwapped@FArchive@@AEAAAEAV1@AEAG@Z
?PopSerializedProperty@FArchive@@UEAAXPEAVFProperty@@_N@Z
?PushSerializedProperty@FArchive@@UEAAXPEAVFProperty@@_N@Z
??6@YAAEAVFArchive@@AEAV0@AEAVFString@@@Z
?Reset@FArchiveState@@UEAAXXZ
?SetSerializedPropertyChain@FArchiveState@@UEAAXPEBUFArchiveSerializedPropertyChain@@PEAVFProperty@@@Z
?CustomVer@FArchiveState@@QEBAHAEBUFGuid@@@Z
?SetCriticalError@FArchiveState@@QEAAXXZ
?SetError@FArchiveState@@QEAAXXZ
??1FArchiveState@@EEAA@XZ
??0FArchiveState@@AEAA@XZ
?MatrixInverse@FMath@@SA_NPEAU?$TMatrix@N@Math@UE@@PEBU234@@Z
?Malloc@FMemory@@SAPEAX_KI@Z
?OutputEndEvent@FCpuProfilerTrace@@SAXXZ
?OutputBeginDynamicEventWithId@FCpuProfilerTrace@@SAXVFName@@PEB_WPEBDI@Z
?OutputBeginEvent@FCpuProfilerTrace@@SAXI@Z
?OutputEventType@FCpuProfilerTrace@@SAIPEB_WPEBDI@Z
?OutputEventType@FCpuProfilerTrace@@SAIPEBD0I@Z
?CreateGuid@FWindowsPlatformMisc@@SAXAEAUFGuid@@@Z
?EndNamedEvent@FWindowsPlatformMisc@@SAXXZ
?BeginNamedEvent@FWindowsPlatformMisc@@SAXAEBUFColor@@PEBD@Z
?Stricmp@FGenericPlatformStricmp@@SAHPEB_W0@Z
?IsInAsyncLoadingThread@@3P6A_NXZEA
?LogConsoleResponse@@3UFLogCategoryLogConsoleResponse@@A
?Reset@FString@@QEAAXH@Z
?CurrentTime@FApp@@0NA
?Identity@?$TTransform@N@Math@UE@@2U123@B
?Quaternion@?$TRotator@N@Math@UE@@QEBA?AU?$TQuat@N@23@XZ
?NewGuid@FGuid@@SA?AU1@XZ
?EnsureRetrievingVTablePtrDuringCtor@@YAXPEB_W@Z
?FromValidEName@FNameEntryId@@CA?AU1@W4EName@@@Z
??0FString@@QEAA@PEB_W@Z
?GetUnderlyingArchive@FSlotBase@Private@StructuredArchive@UE@@QEBAAEAVFArchive@@XZ
?ResizeAllocation@ForAnyElementType@?$TSizedHeapAllocator@$0CA@UFMemory@@@@QEAAXHH_KI@Z
?ResizeAllocation@ForAnyElementType@?$TSizedHeapAllocator@$0CA@UFMemory@@@@QEAAXHH_K@Z
?OnInvalidArrayNum@Private@Core@UE@@YAX_K@Z
?QuantizeSize@FMemory@@SA_K_KI@Z
?LowLevelFatalErrorHandler@@YAXPEBDHPEAXPEB_WZZ
?CheckVerifyImpl@@YA_NAEA_N_NPEBDHPEAX2PEB_WZZ
?CheckVerifyFailedImpl@FDebug@@SA_NPEBD0HPEAXPEB_WZZ
?DoSetup@FThreadSafeStaticStatBase@@IEBAPEBUTStatIdData@@PEBDPEB_W001_N2W4Type@EStatDataType@@22W4EMemoryCounterRegion@FWindowsPlatformMemory@@@Z
??1FLogCategoryBase@@QEAA@XZ
??0FLogCategoryBase@@QEAA@AEBVFName@@W4Type@ELogVerbosity@@1@Z
??0FName@@QEAA@PEBDW4EFindName@@@Z
??0FName@@QEAA@PEB_WW4EFindName@@@Z
?Free@FMemory@@SAXPEAX@Z
?bIsDisabled@FLowLevelMemTracker@@2_NA
?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ
factorygameegs-coreuobject
?NeedsLoadForTargetPlatform@UObject@@UEBA_NPEBVITargetPlatform@@@Z
?IsDestructionThreadSafe@UObject@@UEBA_NXZ
?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?Rename@UObject@@UEAA_NPEB_WPEAV1@I@Z
?GetWorld@UObject@@UEBAPEAVUWorld@@XZ
?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z
?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?IsAsset@UObject@@UEBA_NXZ
?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ
?IsLocalizedResource@UObject@@UEBA_NXZ
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?PreSaveRoot@UObject@@UEAAXVFObjectPreSaveRootContext@@@Z
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?PostInitProperties@UObject@@UEAAXXZ
?CreateCluster@UObjectBaseUtility@@UEAAXXZ
?CanBeInCluster@UObjectBaseUtility@@UEBA_NXZ
?GetFNameForStatID@UObjectBase@@UEBA?AVFName@@XZ
?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z
?Z_Construct_UScriptStruct_FFloatInterval@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UClass_UObject@@YAPEAVUClass@@XZ
?Z_Construct_UScriptStruct_FVector4@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UScriptStruct_FVector@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UScriptStruct_FBox@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UScriptStruct_FTransform@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UScriptStruct_FGuid@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UScriptStruct_FBox2D@@YAPEAVUScriptStruct@@XZ
?Z_Construct_UClass_UInterface@@YAPEAVUClass@@XZ
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??0UInterface@@QEAA@AEAVFVTableHelper@@@Z
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??0UObject@@QEAA@AEAVFVTableHelper@@@Z
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?RegisterCompiledInInfo@@YAXP6APEAVUPackage@@XZPEB_WAEAU?$TRegistrationInfo@VUPackage@@UFPackageReloadVersionInfo@@@@AEBUFPackageReloadVersionInfo@@@Z
?GetStaticEnum@@YAPEAVUEnum@@P6APEAV1@XZPEAVUObject@@PEB_W@Z
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??1UObjectBase@@UEAA@XZ
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factorygameegs-engine
?SetMaterial@UPrimitiveComponent@@UEAAXHPEAVUMaterialInterface@@@Z
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?BeginPlay@UPrimitiveComponent@@UEAAXXZ
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?UseNaniteOverrideMaterials@UStaticMeshComponent@@UEBA_NXZ
?IsMaterialSlotNameValid@UStaticMeshComponent@@UEBA_NVFName@@@Z
?GetMaterialSlotNames@UStaticMeshComponent@@UEBA?AV?$TArray@VFName@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GetMaterialIndex@UStaticMeshComponent@@UEBAHVFName@@@Z
?GetMaterials@UMeshComponent@@UEBA?AV?$TArray@PEAVUMaterialInterface@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?DoCustomNavigableGeometryExport@UStaticMeshComponent@@UEBA_NAEAUFNavigableGeometryExport@@@Z
?CanCharacterStepUp@UPrimitiveComponent@@UEBA_NPEAVAPawn@@@Z
?ComputePenetration@UPrimitiveComponent@@UEAA_NAEAUFMTDResult@@AEBUFCollisionShape@@AEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@56@@Z
?OverlapComponentWithResult@UPrimitiveComponent@@UEBA_NAEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@34@AEBUFCollisionShape@@AEAV?$TArray@UFOverlapResult@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?OverlapComponentWithResult@UPrimitiveComponent@@UEBA_NAEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@34@AEBVFImplicitObject@Chaos@@W4ECollisionChannel@@AEBUFCollisionQueryParams@@AEBUFCollisionResponseParams@@AEBUFCollisionObjectQueryParams@@AEAV?$TArray@UFOverlapResult@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?OverlapComponent@UPrimitiveComponent@@UEBA_NAEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@34@AEBUFCollisionShape@@@Z
?ComponentOverlapComponentWithResultImpl@UPrimitiveComponent@@MEBA_NQEBV1@AEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@34@AEBUFCollisionQueryParams@@AEAV?$TArray@UFOverlapResult@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?ComponentOverlapComponentImpl@UPrimitiveComponent@@MEAA_NPEAV1@U?$TVector@N@Math@UE@@AEBU?$TQuat@N@34@AEBUFCollisionQueryParams@@@Z
?SweepComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@U?$TVector@N@Math@UE@@1AEBU?$TQuat@N@45@AEBUFCollisionShape@@_N@Z
?SweepComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@U?$TVector@N@Math@UE@@1AEBU?$TQuat@N@45@AEBVFImplicitObject@Chaos@@W4ECollisionChannel@@AEBUFCollisionQueryParams@@AEBUFCollisionResponseParams@@AEBUFCollisionObjectQueryParams@@@Z
?LineTraceComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@U?$TVector@N@Math@UE@@1AEBUFCollisionQueryParams@@@Z
?LineTraceComponent@UPrimitiveComponent@@UEAA_NAEAUFHitResult@@U?$TVector@N@Math@UE@@1W4ECollisionChannel@@AEBUFCollisionQueryParams@@AEBUFCollisionResponseParams@@AEBUFCollisionObjectQueryParams@@@Z
?SetPhysMaterialOverride@UPrimitiveComponent@@UEAAXPEAVUPhysicalMaterial@@@Z
?OnGenerateOverlapEventsChanged@UPrimitiveComponent@@MEAAXXZ
?OnComponentCollisionSettingsChanged@UPrimitiveComponent@@MEAAX_N@Z
?SetCollisionResponseToChannels@UPrimitiveComponent@@UEAAXAEBUFCollisionResponseContainer@@@Z
?SetCollisionResponseToAllChannels@UPrimitiveComponent@@UEAAXW4ECollisionResponse@@@Z
?SetCollisionResponseToChannel@UPrimitiveComponent@@UEAAXW4ECollisionChannel@@W4ECollisionResponse@@@Z
?IsAnyRigidBodyAwake@UPrimitiveComponent@@UEAA_NXZ
?PutAllRigidBodiesToSleep@UPrimitiveComponent@@UEAAXXZ
?SetAllUseCCD@UPrimitiveComponent@@UEAAX_N@Z
?SetUseCCD@UPrimitiveComponent@@UEAAX_NVFName@@@Z
?CalculateMass@UPrimitiveComponent@@UEAAMVFName@@@Z
?ScaleByMomentOfInertia@UPrimitiveComponent@@UEBA?AU?$TVector@N@Math@UE@@U234@VFName@@@Z
?GetInertiaTensor@UPrimitiveComponent@@UEBA?AU?$TVector@N@Math@UE@@VFName@@@Z
?GetMass@UPrimitiveComponent@@UEBAMXZ
?SetMassOverrideInKg@UPrimitiveComponent@@UEAAXVFName@@M_N@Z
?SetAllMassScale@UPrimitiveComponent@@UEAAXM@Z
?GetMaterialFromCollisionFaceIndex@UPrimitiveComponent@@UEBAPEAVUMaterialInterface@@HAEAH@Z
?SetMassScale@UPrimitiveComponent@@UEAAXVFName@@M@Z
?GetAngularDamping@UPrimitiveComponent@@UEBAMXZ
?SetAngularDamping@UPrimitiveComponent@@UEAAXM@Z
?GetLinearDamping@UPrimitiveComponent@@UEBAMXZ
?SetLinearDamping@UPrimitiveComponent@@UEAAXM@Z
?IsGravityEnabled@UPrimitiveComponent@@UEBA_NXZ
?SetEnableGravity@UPrimitiveComponent@@UEAAX_N@Z
?WakeAllRigidBodies@UPrimitiveComponent@@UEAAXXZ
?SetAllPhysicsRotation@UPrimitiveComponent@@UEAAXU?$TRotator@N@Math@UE@@@Z
?SetAllPhysicsRotation@UPrimitiveComponent@@UEAAXAEBU?$TQuat@N@Math@UE@@@Z
?SetAllPhysicsPosition@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@@Z
?SetAllPhysicsAngularVelocityInRadians@UPrimitiveComponent@@UEAAXAEBU?$TVector@N@Math@UE@@_N@Z
?GetDiffuseBoost@UStaticMeshComponent@@UEBAMH@Z
?GetEmissiveBoost@UStaticMeshComponent@@UEBAMH@Z
?PushSelectionToProxy@UPrimitiveComponent@@UEAAXXZ
?GetCollisionShape@UPrimitiveComponent@@UEBA?AUFCollisionShape@@M@Z
?InitSweepCollisionParams@UPrimitiveComponent@@UEBAXAEAUFCollisionQueryParams@@AEAUFCollisionResponseParams@@@Z
?ShouldDispatchWakeEvents@UPrimitiveComponent@@UEBA_NVFName@@@Z
?UpdatePhysicsToRBChannels@UPrimitiveComponent@@MEAAXXZ
?SendRenderDebugPhysics@UPrimitiveComponent@@UEAAXPEAVFPrimitiveSceneProxy@@@Z
?IsShown@UStaticMeshComponent@@UEBA_NAEBUFEngineShowFlags@@@Z
?GetComponentTransformFromBodyInstance@UPrimitiveComponent@@UEAA?AU?$TTransform@N@Math@UE@@PEAUFBodyInstance@@@Z
?GetWeldedBodies@UPrimitiveComponent@@UEAAXAEAV?$TArray@PEAUFBodyInstance@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@VFName@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?UnWeldChildren@UPrimitiveComponent@@UEAAXXZ
?UnWeldFromParent@UPrimitiveComponent@@UEAAXXZ
?WeldToImplementation@UPrimitiveComponent@@UEAA_NPEAVUSceneComponent@@VFName@@_N@Z
?WeldTo@UPrimitiveComponent@@UEAAXPEAVUSceneComponent@@VFName@@@Z
?ReceiveComponentDamage@UPrimitiveComponent@@UEAAXMAEBUFDamageEvent@@PEAVAController@@PEAVAActor@@@Z
?ShouldRecreateProxyOnUpdateTransform@UStaticMeshComponent@@UEBA_NXZ
?CreateSceneProxy@UStaticMeshComponent@@UEAAPEAVFPrimitiveSceneProxy@@XZ
?GetSquaredDistanceToCollision@UPrimitiveComponent@@UEBA_NAEBU?$TVector@N@Math@UE@@AEAMAEAU234@@Z
?GetBodyInstance@UPrimitiveComponent@@UEBAPEAUFBodyInstance@@VFName@@_NH@Z
?GetNumMaterials@UStaticMeshComponent@@UEBAHXZ
?GetRenderMatrix@UPrimitiveComponent@@UEBA?AU?$TMatrix@N@Math@UE@@XZ
?GetBodySetup@UStaticMeshComponent@@UEAAPEAVUBodySetup@@XZ
?GetUsedTextures@UPrimitiveComponent@@UEAAXAEAV?$TArray@PEAVUTexture@@V?$TSizedDefaultAllocator@$0CA@@@@@W4Type@EMaterialQualityLevel@@@Z
?GetUsedMaterials@UStaticMeshComponent@@UEBAXAEAV?$TArray@PEAVUMaterialInterface@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?BuildTextureStreamingDataImpl@UStaticMeshComponent@@UEAA_NW4ETextureStreamingBuildType@@W4Type@EMaterialQualityLevel@@W43ERHIFeatureLevel@@AEAV?$TSet@UFGuid@@U?$DefaultKeyFuncs@UFGuid@@$0A@@@VFDefaultSetAllocator@@@@AEA_N@Z
?GetStreamingRenderAssetInfo@UStaticMeshComponent@@UEBAXAEAVFStreamingTextureLevelContext@@AEAV?$TArray@UFStreamingRenderAssetPrimitiveInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?GetStaticLightingType@UStaticMeshComponent@@UEBA?AW4ELightMapInteractionType@@XZ
?GetMaxShadowLOD@UStaticMeshComponent@@UEBAEXZ
?GetShadowLODBias@UStaticMeshComponent@@UEBAEXZ
?GetLightAndShadowMapMemoryUsage@UStaticMeshComponent@@UEBAXAEAH0@Z
?GetStaticLightMapResolution@UStaticMeshComponent@@UEBAHXZ
?GetLightMapResolution@UStaticMeshComponent@@UEBA_NAEAH0@Z
?UsesOnlyUnlitMaterials@UStaticMeshComponent@@UEBA_NXZ
?HasValidSettingsForStaticLighting@UStaticMeshComponent@@UEBA_N_N@Z
?ShouldRenderSelected@UPrimitiveComponent@@UEBA_NXZ
?SetCollisionObjectType@UPrimitiveComponent@@UEAAXW4ECollisionChannel@@@Z
?SetCollisionProfileName@UStaticMeshComponent@@UEAAXVFName@@_N@Z
?SetCollisionEnabled@UPrimitiveComponent@@UEAAXW4Type@ECollisionEnabled@@@Z
?SetNotifyRigidBodyCollision@UPrimitiveComponent@@UEAAX_N@Z
?WakeRigidBody@UPrimitiveComponent@@UEAAXVFName@@@Z
?SetPhysicsAngularVelocityInRadians@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@_NVFName@@@Z
?SetAllPhysicsLinearVelocity@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@_N@Z
?SetPhysicsLinearVelocity@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@_NVFName@@@Z
?AddTorqueInRadians@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@VFName@@_N@Z
?AddRadialForce@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@MMW4ERadialImpulseFalloff@@_N@Z
?AddForceAtLocationLocal@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@0VFName@@@Z
?AddForceAtLocation@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@0VFName@@@Z
?AddForce@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@VFName@@_N@Z
?AddRadialImpulse@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@MMW4ERadialImpulseFalloff@@_N@Z
?AddVelocityChangeImpulseAtLocation@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@0VFName@@@Z
?AddImpulseAtLocation@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@0VFName@@@Z
?AddAngularImpulseInRadians@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@VFName@@_N@Z
?AddImpulse@UPrimitiveComponent@@UEAAXU?$TVector@N@Math@UE@@VFName@@_N@Z
?SetConstraintMode@UPrimitiveComponent@@UEAAXW4Type@EDOFMode@@@Z
?CanEditSimulatePhysics@UStaticMeshComponent@@UEAA_NXZ
?SetSimulatePhysics@UPrimitiveComponent@@UEAAX_N@Z
?SetWalkableSlopeOverride@UPrimitiveComponent@@UEAAXAEBUFWalkableSlopeOverride@@@Z
?GetMaterialFromCollisionFaceIndex@UStaticMeshComponent@@UEBAPEAVUMaterialInterface@@HAEAH@Z
?CreateDynamicMaterialInstance@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@HPEAVUMaterialInterface@@VFName@@@Z
?CreateAndSetMaterialInstanceDynamicFromMaterial@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@HPEAVUMaterialInterface@@@Z
?CreateAndSetMaterialInstanceDynamic@UPrimitiveComponent@@UEAAPEAVUMaterialInstanceDynamic@@H@Z
?SetMaterialByName@UMeshComponent@@UEAAXVFName@@PEAVUMaterialInterface@@@Z
?SetMaterial@UMeshComponent@@UEAAXHPEAVUMaterialInterface@@@Z
?GetEditorMaterial@UStaticMeshComponent@@UEBAPEAVUMaterialInterface@@H@Z
?GetMaterial@UStaticMeshComponent@@UEBAPEAVUMaterialInterface@@H@Z
?ComponentOverlapMultiImpl@UPrimitiveComponent@@MEBA_NAEAV?$TArray@UFOverlapResult@@V?$TSizedDefaultAllocator@$0CA@@@@@PEBVUWorld@@AEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@56@W4ECollisionChannel@@AEBUFComponentQueryParams@@AEBUFCollisionObjectQueryParams@@@Z
?PrecachePSOs@UPrimitiveComponent@@UEAAXXZ
?CollectPSOPrecacheData@UStaticMeshComponent@@MEAAXAEBUFPSOPrecacheParams@@AEAV?$TArray@UFComponentPSOPrecacheParams@UPrimitiveComponent@@V?$TSizedInlineAllocator@$01$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@@Z
?SetupPrecachePSOParams@UPrimitiveComponent@@UEAAXAEAUFPSOPrecacheParams@@@Z
?AreAllCollideableDescendantsRelative@UPrimitiveComponent@@MEBA_N_N@Z
?IsPrecomputedLightingValid@UStaticMeshComponent@@UEBA_NXZ
?PropagateLightingScenarioChange@UStaticMeshComponent@@UEAAXXZ
?GetPlacementExtent@USceneComponent@@UEBA?AU?$TBoxSphereBounds@NN@Math@UE@@XZ
?SetMobility@USceneComponent@@UEAAXW4Type@EComponentMobility@@@Z
?GetCollisionObjectType@UPrimitiveComponent@@UEBA?AW4ECollisionChannel@@XZ
?GetCollisionResponseToChannel@UPrimitiveComponent@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z
?GetCollisionEnabled@UPrimitiveComponent@@UEBA?AW4Type@ECollisionEnabled@@XZ
?IsWorldGeometry@UPrimitiveComponent@@UEBA_NXZ
?IsVisibleInEditor@USceneComponent@@UEBA_NXZ
?GetCollisionResponseToChannels@UPrimitiveComponent@@UEBAAEBUFCollisionResponseContainer@@XZ
?UpdatePhysicsVolume@UPrimitiveComponent@@UEAAX_N@Z
?UpdateBounds@USceneComponent@@UEAAXXZ
?CalcBoundingCylinder@USceneComponent@@UEBAXAEAM0@Z
?CalcBounds@UStaticMeshComponent@@UEBA?AU?$TBoxSphereBounds@NN@Math@UE@@AEBU?$TTransform@N@34@@Z
?OnAttachmentChanged@UPrimitiveComponent@@UEAAXXZ
?MoveComponentImpl@UPrimitiveComponent@@UEAA_NAEBU?$TVector@N@Math@UE@@AEBU?$TQuat@N@34@_NPEAUFHitResult@@W4EMoveComponentFlags@@W4ETeleportType@@@Z
?UpdateOverlapsImpl@UPrimitiveComponent@@UEAA_NPEBV?$TArrayView@$$CBUFOverlapInfo@@H@@_N0@Z
?OnUpdateTransform@UPrimitiveComponent@@UEAAXW4EUpdateTransformFlags@@W4ETeleportType@@@Z
?OnHiddenInGameChanged@USceneComponent@@MEAAXXZ
?OnVisibilityChanged@USceneComponent@@MEAAXXZ
?IsVisible@USceneComponent@@UEBA_NXZ
?GetComponentVelocity@UPrimitiveComponent@@UEBA?AU?$TVector@N@Math@UE@@XZ
?QuerySupportedSockets@UStaticMeshComponent@@UEBAXAEAV?$TArray@UFComponentSocketDescription@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?HasAnySockets@UStaticMeshComponent@@UEBA_NXZ
?DoesSocketExist@UStaticMeshComponent@@UEBA_NVFName@@@Z
?GetSocketQuaternion@USceneComponent@@UEBA?AU?$TQuat@N@Math@UE@@VFName@@@Z
?GetSocketRotation@USceneComponent@@UEBA?AU?$TRotator@N@Math@UE@@VFName@@@Z
?GetSocketLocation@USceneComponent@@UEBA?AU?$TVector@N@Math@UE@@VFName@@@Z
?GetSocketTransform@UStaticMeshComponent@@UEBA?AU?$TTransform@N@Math@UE@@VFName@@W4ERelativeTransformSpace@@@Z
?DetachFromComponent@USceneComponent@@UEAAXAEBUFDetachmentTransformRules@@@Z
?DetachFromParent@USceneComponent@@UEAAX_N0@Z
?IsAnySimulatingPhysics@USceneComponent@@UEBA_NXZ
?IsSimulatingPhysics@UPrimitiveComponent@@UEBA_NVFName@@@Z
?IsHLODRelevant@UStaticMeshComponent@@UEBA_NXZ
?ApplyWorldOffset@USceneComponent@@UEAAXAEBU?$TVector@N@Math@UE@@_N@Z
?RemoveTickPrerequisiteComponent@UActorComponent@@UEAAXPEAV1@@Z
?RemoveTickPrerequisiteActor@UActorComponent@@UEAAXPEAVAActor@@@Z
?AddTickPrerequisiteComponent@UActorComponent@@UEAAXPEAV1@@Z
?AddTickPrerequisiteActor@UActorComponent@@UEAAXPEAVAActor@@@Z
?OnComponentDestroyed@UPrimitiveComponent@@UEAAX_N@Z
?OnComponentCreated@UActorComponent@@UEAAXXZ
?DestroyComponent@USceneComponent@@UEAAX_N@Z
?PostApplyToComponent@UStaticMeshComponent@@UEAAXXZ
?GetComponentInstanceData@UStaticMeshComponent@@UEBA?AV?$TStructOnScope@UFActorComponentInstanceData@@@@XZ
?AdditionalStatObject@UStaticMeshComponent@@UEBAPEBVUObject@@XZ
?GetReadableName@UActorComponent@@UEBA?AVFString@@XZ
?OnActorEnableCollisionChanged@UPrimitiveComponent@@UEAAXXZ
?RequiresPreEndOfFrameSync@UActorComponent@@UEBA_NXZ
?RequiresGameThreadEndOfFrameRecreate@UStaticMeshComponent@@MEBA_NXZ
?RequiresGameThreadEndOfFrameUpdates@UActorComponent@@UEBA_NXZ
?InvalidateLightingCacheDetailed@UStaticMeshComponent@@UEAAX_N0@Z
?IsComponentTickEnabled@UActorComponent@@UEBA_NXZ
?SetComponentTickEnabledAsync@UActorComponent@@UEAAX_N@Z
?SetComponentTickEnabled@UActorComponent@@UEAAX_N@Z
?TickComponent@UActorComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z
?UninitializeComponent@UActorComponent@@UEAAXXZ
?EndPlay@USceneComponent@@UEAAXW4Type@EEndPlayReason@@@Z
?BeginPlay@UStaticMeshComponent@@MEAAXXZ
?ReadyForReplication@UActorComponent@@UEAAXXZ
?InitializeComponent@UActorComponent@@UEAAXXZ
?RegisterComponentTickFunctions@UActorComponent@@MEAAX_N@Z
?HasValidPhysicsState@UPrimitiveComponent@@UEBA_NXZ
?ShouldCreatePhysicsState@UStaticMeshComponent@@MEBA_NXZ
?OnDestroyPhysicsState@UStaticMeshComponent@@MEAAXXZ
?OnCreatePhysicsState@UStaticMeshComponent@@MEAAXXZ
?DestroyRenderState_Concurrent@UPrimitiveComponent@@UEAAXXZ
?SendRenderInstanceData_Concurrent@UActorComponent@@MEAAXXZ
?SendRenderDynamicData_Concurrent@UActorComponent@@MEAAXXZ
?SendRenderTransform_Concurrent@UPrimitiveComponent@@UEAAXXZ
?CreateRenderState_Concurrent@UStaticMeshComponent@@MEAAXPEAVFRegisterComponentContext@@@Z
?ShouldCreateRenderState@UStaticMeshComponent@@UEBA_NXZ
?OnUnregister@UStaticMeshComponent@@MEAAXXZ
?OnRegister@UStaticMeshComponent@@MEAAXXZ
?ShouldActivate@UActorComponent@@MEBA_NXZ
?EndReplication@UActorComponent@@UEAAXXZ
?BeginReplication@UActorComponent@@UEAAXXZ
?GetComponentClassCanReplicate@UActorComponent@@UEBA_NXZ
?ReplicateSubobjects@UActorComponent@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z
?SetAutoActivate@UActorComponent@@UEAAX_N@Z
?ToggleActive@UActorComponent@@UEAAXXZ
?SetActive@UActorComponent@@UEAAX_N0@Z
?Deactivate@UActorComponent@@UEAAXXZ
?Activate@UActorComponent@@UEAAX_N@Z
?OnRep_IsActive@UActorComponent@@UEAAXXZ
?ValidateGeneratedRepEnums@UStaticMeshComponent@@UEBAXAEBV?$TArray@UFRepRecord@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?CallRemoteFunction@UActorComponent@@UEAA_NPEAVUFunction@@PEAXPEAUFOutParmRec@@PEAUFFrame@@@Z
?GetFunctionCallspace@UActorComponent@@UEAAHPEAVUFunction@@PEAUFFrame@@@Z
?PostRepNotifies@USceneComponent@@UEAAXXZ
?PostNetReceive@USceneComponent@@UEAAXXZ
?PreNetReceive@USceneComponent@@UEAAXXZ
?IsSupportedForNetworking@UActorComponent@@UEBA_NXZ
?IsNameStableForNetworking@UActorComponent@@UEBA_NXZ
?RegisterReplicationFragments@UActorComponent@@UEAAXAEAVFFragmentRegistrationContext@Net@UE@@W4EFragmentRegistrationFlags@34@@Z
?GetLifetimeReplicatedProps@UStaticMeshComponent@@UEBAXAEAV?$TArray@VFLifetimeProperty@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?AreNativePropertiesIdenticalTo@UStaticMeshComponent@@UEBA_NPEAVUObject@@@Z
?GetResourceSizeEx@UPrimitiveComponent@@UEAAXAEAUFResourceSizeEx@@@Z
?Rename@UActorComponent@@UEAA_NPEB_WPEAVUObject@@I@Z
?ImportCustomProperties@UStaticMeshComponent@@UEAAXPEB_WPEAVFFeedbackContext@@@Z
?ExportCustomProperties@UStaticMeshComponent@@UEAAXAEAVFOutputDevice@@I@Z
?IsPostLoadThreadSafe@UStaticMeshComponent@@UEBA_NXZ
?IsEditorOnly@UPrimitiveComponent@@UEBA_NXZ
?NeedsLoadForEditorGame@UActorComponent@@UEBA_NXZ
?NeedsLoadForServer@UPrimitiveComponent@@UEBA_NXZ
?NeedsLoadForClient@UPrimitiveComponent@@UEBA_NXZ
?PostDuplicate@UPrimitiveComponent@@UEAAX_N@Z
?PostRename@UActorComponent@@UEAAXPEAVUObject@@VFName@@@Z
?Serialize@UStaticMeshComponent@@UEAAXAEAVFArchive@@@Z
?Serialize@UStaticMeshComponent@@UEAAXVFStructuredArchiveRecord@@@Z
?FinishDestroy@UPrimitiveComponent@@UEAAXXZ
?IsReadyForFinishDestroy@UPrimitiveComponent@@UEAA_NXZ
?BeginDestroy@UStaticMeshComponent@@UEAAXXZ
?PostLoad@UStaticMeshComponent@@UEAAXXZ
?PostReinitProperties@UStaticMeshComponent@@UEAAXXZ
?PostInitProperties@UStaticMeshComponent@@UEAAXXZ
?GetDetailedInfoInternal@UStaticMeshComponent@@UEBA?AVFString@@XZ
?GetPrivateStaticClass@AActor@@CAPEAVUClass@@XZ
??0AActor@@QEAA@AEAVFVTableHelper@@@Z
??1AActor@@UEAA@XZ
?GetScalarParameterDefaultValue@UMaterialInterface@@QEBA_NAEBUFMemoryImageMaterialParameterInfo@@AEAM@Z
?AddReferencedObjects@UMaterialInstance@@SAXPEAVUObject@@AEAVFReferenceCollector@@@Z
?GetPrivateStaticClass@UMaterialInstanceConstant@@CAPEAVUClass@@XZ
??0UMaterialInstanceConstant@@QEAA@AEAVFVTableHelper@@@Z
??1UMaterialInstanceConstant@@UEAA@XZ
?Z_Construct_UClass_UMaterialInstanceConstant@@YAPEAVUClass@@XZ
?Z_Construct_UClass_AActor@@YAPEAVUClass@@XZ
?Z_Construct_UClass_UMeshComponent_NoRegister@@YAPEAVUClass@@XZ
?Z_Construct_UClass_USplineMeshComponent_NoRegister@@YAPEAVUClass@@XZ
?Z_Construct_UEnum_Engine_ESplineMeshAxis@@YAPEAVUEnum@@XZ
?GetPrivateStaticClass@UMaterialExpressionCustomOutput@@CAPEAVUClass@@XZ
??0UMaterialExpressionCustomOutput@@QEAA@AEAVFVTableHelper@@@Z
??1UMaterialExpressionCustomOutput@@UEAA@XZ
?Z_Construct_UClass_UMaterialExpressionCustomOutput@@YAPEAVUClass@@XZ
?Z_Construct_UScriptStruct_FExpressionInput@@YAPEAVUScriptStruct@@XZ
?PostDuplicate@UMaterialExpression@@UEAAX_N@Z
?Serialize@UMaterialExpression@@UEAAXAEAVFArchive@@@Z
?Serialize@UMaterialExpression@@UEAAXVFStructuredArchiveRecord@@@Z
?PostLoad@UMaterialExpression@@UEAAXXZ
?PostInitProperties@UMaterialExpression@@UEAAXXZ
?RemoveUserDataOfClass@UMaterialInterface@@UEAAXV?$TSubclassOf@VUAssetUserData@@@@@Z
?GetAssetUserDataOfClass@UMaterialInterface@@UEAAPEAVUAssetUserData@@V?$TSubclassOf@VUAssetUserData@@@@@Z
?AddAssetUserData@UMaterialInterface@@UEAAXPEAVUAssetUserData@@@Z
?OverrideBlendableSettings@UMaterialInterface@@UEBAXAEAVFSceneView@@M@Z
?IsRedundant@UMaterialInstance@@UEBA_NXZ
?GetTextureDensity@UMaterialInstance@@UEBAMVFName@@AEBUFMeshUVChannelInfo@@@Z
?IsPropertyActive@UMaterialInstance@@UEBA_NW4EMaterialProperty@@@Z
?IsComplete@UMaterialInstance@@UEBA_NXZ
?CacheShaders@UMaterialInstance@@UEAAXW4EMaterialShaderPrecompileMode@@@Z
?RecacheUniformExpressions@UMaterialInstance@@UEBAX_N@Z
?SetForceMipLevelsToBeResident@UMaterialInterface@@UEAAX_N0MH0@Z
?CastsRayTracedShadows@UMaterialInstance@@UEBA_NXZ
?GetSpecularProfile_Internal@UMaterialInterface@@UEBAPEAVUSpecularProfile@@I@Z
?NumSpecularProfile_Internal@UMaterialInterface@@UEBAIXZ
?GetSubsurfaceProfile_Internal@UMaterialInstance@@UEBAPEAVUSubsurfaceProfile@@XZ
?ShouldAlwaysEvaluateWorldPositionOffset@UMaterialInstance@@UEBA_NXZ
?GetMaxWorldPositionOffsetDisplacement@UMaterialInstance@@UEBAMXZ
?GetDisplacementScaling@UMaterialInstance@@UEBA?AUFDisplacementScaling@@XZ
?IsDeferredDecal@UMaterialInterface@@UEBA_NXZ
?IsMasked@UMaterialInstance@@UEBA_NXZ
?IsTranslucencyWritingFrontLayerTransparency@UMaterialInterface@@UEBA_NXZ
?IsTranslucencyWritingVelocity@UMaterialInstance@@UEBA_NXZ
?IsTranslucencyWritingCustomDepth@UMaterialInterface@@UEBA_NXZ
?IsDitheredLODTransition@UMaterialInstance@@UEBA_NXZ
?IsThinSurface@UMaterialInstance@@UEBA_NXZ
?IsTwoSided@UMaterialInstance@@UEBA_NXZ
?IsShadingModelFromMaterialExpression@UMaterialInstance@@UEBA_NXZ
?GetShadingModels@UMaterialInstance@@UEBA?AUFMaterialShadingModelField@@XZ
?GetBlendMode@UMaterialInstance@@UEBA?AW4EBlendMode@@XZ
?GetCastDynamicShadowAsMasked@UMaterialInstance@@UEBA_NXZ
?GetOpacityMaskClipValue@UMaterialInstance@@UEBAMXZ
?GetRefractionSettings@UMaterialInstance@@UEBA_NAEAM@Z
?GetTextureParameterValue@UMaterialInstance@@UEBA_NAEBUFMemoryImageMaterialParameterInfo@@AEAPEAVUTexture@@_N@Z
?GetParameterValue@UMaterialInstance@@UEBA_NW4EMaterialParameterType@@AEBUFMemoryImageMaterialParameterInfo@@AEAUFMaterialParameterMetadata@@W4EMaterialGetParameterValueFlags@@@Z
?GetExportResolutionScale@UMaterialInstance@@UEBAMXZ
?GetDiffuseBoost@UMaterialInstance@@UEBAMXZ
?GetEmissiveBoost@UMaterialInstance@@UEBAMXZ
?GetCastShadowAsMasked@UMaterialInstance@@UEBA_NXZ
?UpdateLightmassTextureTracking@UMaterialInstance@@UEAA_NXZ
?GetLightingGuidChain@UMaterialInstance@@UEBAX_NAEAV?$TArray@UFGuid@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?DumpDebugInfo@UMaterialInstance@@UEBAXAEAVFOutputDevice@@@Z
?LogMaterialsAndTextures@UMaterialInstance@@UEBAXAEAVFOutputDevice@@H@Z
?SaveShaderStableKeysInner@UMaterialInstance@@UEAAXPEBVITargetPlatform@@AEBUFStableShaderKeyAndValue@@@Z
?GetAllParametersOfType@UMaterialInstance@@UEBAXW4EMaterialParameterType@@AEAV?$TMap@UFMaterialParameterInfo@@UFMaterialParameterMetadata@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@UFMaterialParameterInfo@@UFMaterialParameterMetadata@@$0A@@@@@@Z
factorygameegs-rendercore
?GBlackTexture@@3PEAVFTexture@@EA
?GetSizeZ@FTexture@@UEBAIXZ
?GetSizeY@FTexture@@UEBAIXZ
?GetSizeX@FTexture@@UEBAIXZ
?GetFriendlyName@FTexture@@UEBA?AVFString@@XZ
?GetFriendlyName@FIndexBuffer@@UEBA?AVFString@@XZ
?GetCVarForceLOD_AnyThread@@YAHXZ
?AddCopyTexturePass@@YAXAEAVFRDGBuilder@@PEAVFRDGTexture@@1AEBUFRHICopyTextureInfo@@@Z
?IsImmediateMode@FRDGBuilder@@SA_NXZ
?AddPrimitiveIdStreamElement@FVertexFactory@@IEAA_NW4EVertexInputStreamType@@AEAV?$TArray@UFVertexElement@@V?$TFixedAllocator@$0BB@@@@@EE@Z
?StaticGetTypeLayout@FVertexFactoryShaderParameters@@SAAEAUFTypeLayoutDesc@@XZ
?UseGPUScene@@YA_NUFGenericStaticShaderPlatform@@UFGenericStaticFeatureLevel@@@Z
?AllowDebugViewmodes@@YA_NXZ
?FlushRenderingCommands@@YAXXZ
?IsReadyForRegistration@FShaderParametersMetadataRegistration@@SA_NXZ
?GetInstances@FShaderParametersMetadataRegistration@@SAAEAV?$TArray@PEBVFShaderParametersMetadataRegistration@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?ReleaseRHI@FIndexBuffer@@UEAAXXZ
?ReleaseRHI@FTexture@@UEAAXXZ
??1FTexture@@UEAA@XZ
??0FTexture@@QEAA@XZ
?GetOwnerName@FRenderResource@@QEBA?AVFName@@XZ
?SetOwnerName@FRenderResource@@QEAAXAEBVFName@@@Z
?UpdateRHI@FRenderResource@@QEAAXAEAVFRHICommandListBase@@@Z
??0FRenderResource@@QEAA@W4Type@ERHIFeatureLevel@@@Z
?Bind@FShaderResourceParameter@@QEAAXAEBVFShaderParameterMap@@PEB_WW4EShaderParameterFlags@@@Z
?StaticGetTypeLayout@FShaderResourceParameter@@SAAEAUFTypeLayoutDesc@@XZ
?Bind@FShaderParameter@@QEAAXAEBVFShaderParameterMap@@PEB_WW4EShaderParameterFlags@@@Z
?StaticGetTypeLayout@FShaderParameter@@SAAEAUFTypeLayoutDesc@@XZ
?GWhiteVertexBufferWithSRV@@3PEAVFVertexBufferWithSRV@@EA
?InitResource@FRenderResource@@UEAAXAEAVFRHICommandListBase@@@Z
??0FRenderResource@@QEAA@XZ
?_GCsvCategory_GPU@@3UFCsvCategory@@A
?ReleaseRHI@FVertexFactory@@UEAAXXZ
?ReleaseRHI@FVertexBuffer@@UEAAXXZ
?GetFriendlyName@FVertexBuffer@@UEBA?AVFString@@XZ
?CreateUAV@FRDGBuilder@@QEAAPEAVFRDGBufferUAV@@AEBUFRDGBufferUAVDesc@@W4ERDGUnorderedAccessViewFlags@@@Z
?CreateSRV@FRDGBuilder@@QEAAPEAVFRDGBufferSRV@@AEBUFRDGBufferSRVDesc@@@Z
?CreateBuffer@FRDGBuilder@@QEAAPEAVFRDGBuffer@@AEBUFRDGBufferDesc@@PEB_WW4ERDGBufferFlags@@@Z
?SetShaderParameters@@YAXAEAVFRHIComputeCommandList@@PEAVFRHIComputeShader@@AEBVFShaderParameterBindings@@PEBVFShaderParametersMetadata@@PEBX@Z
?InitDeclaration@FVertexFactory@@IEAAXAEBV?$TArray@UFVertexElement@@V?$TFixedAllocator@$0BB@@@@@W4EVertexInputStreamType@@@Z
??1FVertexFactoryType@@UEAA@XZ
??0FVertexFactoryType@@QEAA@PEB_W0W4EVertexFactoryFlags@@P6APEAVFVertexFactoryShaderParameters@@W4EShaderFrequency@@AEBVFShaderParameterMap@@@ZP6APEBUFTypeLayoutDesc@@2@ZP6AX2PEBV2@PEBVFSceneInterface@@PEBVFSceneView@@PEBVFMeshMaterialShader@@W4EVertexInputStreamType@@W4Type@ERHIFeatureLevel@@PEBVFVertexFactory@@AEBUFMeshBatchElement@@AEAVFMeshDrawSingleShaderBindings@@AEAV?$TArray@UFVertexInputStream@@V?$TSizedInlineAllocator@$03$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@@ZP6AXW49@AEAV?$TArray@UFVertexElement@@V?$TFixedAllocator@$0BB@@@@@@ZP6A_NAEBUFVertexFactoryShaderPermutationParameters@@@Z@Z
?UseVirtualShadowMaps@@YA_NW4EShaderPlatform@@UFGenericStaticFeatureLevel@@@Z
??1FIndexBuffer@@UEAA@XZ
??0FIndexBuffer@@QEAA@XZ
?GetEditorShaderPlatform@@YA?AW4EShaderPlatform@@W41@@Z
?CreateStructuredBuffer@@YAPEAVFRDGBuffer@@AEAVFRDGBuilder@@PEB_WIIPEBX_KW4ERDGInitialDataFlags@@@Z
?UseExternalAccessMode@FRDGBuilder@@QEAAXPEAVFRDGViewableResource@@W4ERHIAccess@@W4ERHIPipeline@@@Z
?ConvertToExternalBuffer@FRDGBuilder@@QEAAAEBV?$TRefCountPtr@VFRDGPooledBuffer@@@@PEAVFRDGBuffer@@@Z
?QueueBufferUpload@FRDGBuilder@@QEAAXPEAVFRDGBuffer@@PEBX_KW4ERDGInitialDataFlags@@@Z
??1FVertexBuffer@@UEAA@XZ
??0FVertexBuffer@@QEAA@XZ
?BeginUpdateResourceRHI@@YAXPEAVFRenderResource@@@Z
?RenderCommandsChannel@@3AEAVFChannel@Trace@UE@@EA
?GMainThreadBlockedOnRenderThread@@3V?$TAtomic@_N@@A
?GIsThreadedRendering@@3_NA
??1FScopedCapture@RenderCaptureInterface@@QEAA@XZ
??0FScopedCapture@RenderCaptureInterface@@QEAA@_NPEB_W1@Z
?InitFullscreenPipelineState@FPixelShaderUtils@@SAXAEAVFRHICommandList@@PEBVFGlobalShaderMap@@AEBV?$TShaderRefBase@VFShader@@VFShaderMapPointerTable@@@@AEAVFGraphicsPipelineStateInitializer@@@Z
?DrawFullscreenTriangle@FPixelShaderUtils@@SAXAEAVFRHICommandList@@I@Z
?AddClearRenderTargetPass@@YAXAEAVFRDGBuilder@@PEAVFRDGTexture@@AEBUFRDGTextureClearInfo@@@Z
?ClearUnusedGraphResourcesImpl@@YAXAEBVFShaderParameterBindings@@PEBVFShaderParametersMetadata@@PEAXV?$initializer_list@PEAVFRDGResource@@@std@@@Z
?ClobberPassOutputs@FRDGBuilder@@AEAAXPEBVFRDGPass@@@Z
?SetupParameterPass@FRDGBuilder@@AEAAPEAVFRDGPass@@PEAV2@@Z
?FlushAccessModeQueue@FRDGBuilder@@AEAAXXZ
?OverridePassFlags@FRDGBuilder@@CA?AW4ERDGPassFlags@@PEB_WW42@@Z
?Execute@FRDGBuilder@@QEAAXXZ
?CreateSRV@FRDGBuilder@@QEAAPEAVFRDGTextureSRV@@AEBVFRDGTextureSRVDesc@@@Z
?CreateTexture@FRDGBuilder@@QEAAPEAVFRDGTexture@@AEBUFRDGTextureDesc@@PEB_WW4ERDGTextureFlags@@@Z
?RegisterExternalTexture@FRDGBuilder@@QEAAPEAVFRDGTexture@@AEBV?$TRefCountPtr@UIPooledRenderTarget@@@@W4ERDGTextureFlags@@@Z
??1FRDGBuilder@@QEAA@XZ
??0FRDGBuilder@@QEAA@AEAVFRHICommandListImmediate@@VFRDGEventName@@W4ERDGBuilderFlags@@@Z
?ValidateAddPass@FRDGUserValidation@@QEAAXPEBXPEBVFShaderParametersMetadata@@AEBVFRDGEventName@@W4ERDGPassFlags@@@Z
??0FRDGPass@@QEAA@$$QEAVFRDGEventName@@VFRDGParameterStruct@@W4ERDGPassFlags@@@Z
?GetTCHAR@FRDGEventName@@QEBAPEB_WXZ
??0FRDGEventName@@QEAA@PEB_WZZ
?SetShaderParameters@@YAXAEAVFRHICommandList@@PEAVFRHIGraphicsShader@@AEBVFShaderParameterBindings@@PEBVFShaderParametersMetadata@@PEBX@Z
?ValidateShaderParameters@@YAXAEBV?$TShaderRefBase@VFShader@@VFShaderMapPointerTable@@@@PEBVFShaderParametersMetadata@@PEBX@Z
?GetStaticUniformBuffers@FRDGParameterStruct@@QEBA?AVFUniformBufferStaticBindings@@XZ
?CreateRenderTarget@@YA?AV?$TRefCountPtr@UIPooledRenderTarget@@@@PEAVFRHITexture@@PEB_W@Z
?UseNanite@@YA_NW4EShaderPlatform@@_N1@Z
?UseVirtualTexturing@@YA_NUFGenericStaticFeatureLevel@@PEBVITargetPlatform@@@Z
?GetGlobalShaderMap@@YAPEAVFGlobalShaderMap@@W4EShaderPlatform@@@Z
??0FGlobalShader@@QEAA@AEBUFShaderCompiledShaderInitializerType@@@Z
?StaticGetTypeLayout@FGlobalShader@@SAAEAUFTypeLayoutDesc@@XZ
?GetShader@FGlobalShaderMap@@QEBA?AV?$TShaderRefBase@VFShader@@VFShaderMapPointerTable@@@@PEAVFShaderType@@H@Z
?GetInstances@FShaderTypeRegistration@@SAAEAV?$TArray@PEBVFShaderTypeRegistration@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
??1FShaderType@@UEAA@XZ
??0FShaderType@@QEAA@W4EShaderTypeForDynamicCast@0@AEAUFTypeLayoutDesc@@PEB_W22IHP6APEAVFShader@@XZP6APEAV3@AEBUFShaderCompiledShaderInitializerType@@@ZP6A_NAEBUFShaderPermutationParameters@@@ZP6A?AW4ERayTracingPayloadType@@H@ZIPEBVFShaderParametersMetadata@@@Z
??1FShader@@QEAA@XZ
??0FShader@@QEAA@XZ
?BindForLegacyShaderParameters@FShaderParameterBindings@@QEAAXPEBVFShader@@HAEBVFShaderParameterMap@@AEBVFShaderParametersMetadata@@_N@Z
?CreateShaderOrCrash@FShaderMapResource@@AEAAPEAVFRHIShader@@H@Z
?GetImmediateCommandList_ForRenderCommand@@YAAEAVFRHICommandListImmediate@@XZ
?Validate@FRenderTargetBinding@@AEBA_NXZ
?OnInvalidRDGAllocatorNum@Private@RenderCore@UE@@YAXH_K@Z
?Get@FRDGAllocator@@SAAEAV1@XZ
??1FShaderParametersMetadata@@UEAA@XZ
??0FShaderParametersMetadata@@QEAA@W4EUseCase@0@W4EUniformBufferBindingFlags@@PEB_W222PEBDHIAEBV?$TArray@VFMember@FShaderParametersMetadata@@V?$TSizedDefaultAllocator@$0CA@@@@@_NPEAUFRHIUniformBufferLayoutInitializer@@I@Z
?BeginInitResource@@YAXPEAVFRenderResource@@@Z
?GetCommandList@FRenderResource@@KAAEAVFRHICommandListBase@@XZ
?ReleaseResource@FRenderResource@@UEAAXXZ
??1FRenderResource@@UEAA@XZ
factorygameegs-rhi
?Transition@FRHIComputeCommandList@@QEAAXV?$TArrayView@$$CBUFRHITransitionInfo@@H@@@Z
?Execute@FRHICommandCopyTexture@@QEAAXAEAVFRHICommandListBase@@@Z
?FinishRecording@FRHICommandListBase@@QEAAXXZ
??1FRHICommandListBase@@QEAA@XZ
??0FRHICommandListBase@@IEAA@UFRHIGPUMask@@W4ERecordingThread@0@@Z
?RHIGetDefaultResourceState@@YA?AW4ERHIAccess@@W4EBufferUsageFlags@@_N@Z
?RHIGetDefaultResourceState@@YA?AW4ERHIAccess@@W4ETextureCreateFlags@@_N@Z
??0FDrawCallCategoryName@@QEAA@XZ
?QueueAsyncCommandListSubmit@FRHICommandListImmediate@@QEAAXV?$TArrayView@UFQueuedCommandList@FRHICommandListImmediate@@H@@W4ETranslatePriority@1@H@Z
?SetComputePipelineState@@YAXAEAVFRHIComputeCommandList@@PEAVFRHIComputeShader@@@Z
?Execute@?$FRHICommandSetShaderUnbinds@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandDispatchComputeShader@@QEAAXAEAVFRHICommandListBase@@@Z
?SwitchPipeline@FRHICommandListBase@@QEAA?AW4ERHIPipeline@@W42@@Z
?ShaderPlatformToPlatformName@@YA?AVFName@@W4EShaderPlatform@@@Z
?GRHICommandList@@3VFRHICommandListExecutor@@A
?RHICommandsChannel@@3AEAVFChannel@Trace@UE@@EA
?Black@FClearValueBinding@@2U1@B
?GMaxRHIFeatureLevel@@3W4Type@ERHIFeatureLevel@@A
?GMaxRHIShaderPlatform@@3W4EShaderPlatform@@A
?SetGraphicsPipelineState@@YAXAEAVFRHICommandList@@AEBVFGraphicsPipelineStateInitializer@@IW4EApplyRendertargetOption@@_NW4EPSOPrecacheResult@@@Z
?Execute@FRHICommandSetStaticUniformBuffers@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetViewport@@QEAAXAEAVFRHICommandListBase@@@Z
?Destroy@FRHIResource@@AEBAXXZ
?LegacyShaderPlatformToShaderFormat@@YA?AVFName@@W4EShaderPlatform@@@Z
?GDynamicRHI@@3PEAVFDynamicRHI@@EA
?GRHIGlobals@@3UFRHIGlobals@@A
?Infos@FGenericDataDrivenShaderPlatformInfo@@0PAV1@A
factorygameegs-renderer
?CVarStaticMeshLODDistanceScale@@3V?$TAutoConsoleVariable@M@@A
factorygameegs-foliage
?BuildTreeAnyThread@UGrassInstancedStaticMeshComponent@@SAXAEAV?$TArray@U?$TMatrix@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@@HAEBU?$TBox@N@Math@UE@@AEAV?$TArray@UFClusterNode@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@4AEAHH_N@Z
?AcceptPrebuiltTree@UGrassInstancedStaticMeshComponent@@QEAAXAEAV?$TArray@UFInstancedStaticMeshInstanceData@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@UFClusterNode@@V?$TSizedDefaultAllocator@$0CA@@@@@HH@Z
?GetPrivateStaticClass@UGrassInstancedStaticMeshComponent@@CAPEAVUClass@@XZ
factorygameegs-developersettings
?GetCustomSettingsWidget@UDeveloperSettings@@UEBA?AV?$TSharedPtr@VSWidget@@$00@@XZ
?GetCategoryName@UDeveloperSettings@@UEBA?AVFName@@XZ
??0UDeveloperSettings@@QEAA@AEBVFObjectInitializer@@@Z
??1UDeveloperSettings@@UEAA@XZ
??0UDeveloperSettings@@QEAA@AEAVFVTableHelper@@@Z
?Z_Construct_UClass_UDeveloperSettings@@YAPEAVUClass@@XZ
?GetSectionName@UDeveloperSettings@@UEBA?AVFName@@XZ
?GetContainerName@UDeveloperSettings@@UEBA?AVFName@@XZ
?GetPrivateStaticClass@UDeveloperSettings@@CAPEAVUClass@@XZ
factorygameegs-physicscore
?GetPhysicsMaterial@UPhysicalMaterial@@QEAAAEAUFMaterialHandle@Chaos@@XZ
?AddActorsToScene_AssumesLocked@FChaosScene@@QEAAXAEAV?$TArray@PEAVFSingleParticlePhysicsProxy@Chaos@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?Z_Construct_UClass_UPhysicalMaterial_NoRegister@@YAPEAVUClass@@XZ
?CreateActor@FChaosEngineInterface@@SAXAEBUFActorCreationParams@@AEAPEAVFSingleParticlePhysicsProxy@Chaos@@@Z
factorygameegs-chaos
??0FChaosArchiveContext@Chaos@@QEAA@XZ
??1FChaosArchiveContext@Chaos@@QEAA@XZ
?SerializationFactory@FImplicitObject@Chaos@@SAPEAV12@AEAVFChaosArchive@2@PEAV12@@Z
??0FImplicitObject@Chaos@@QEAA@HE@Z
??1FImplicitObject@Chaos@@UEAA@XZ
?GetType@FImplicitObject@Chaos@@QEBAEXZ
?SignedDistance@FImplicitObject@Chaos@@QEBANAEBV?$TVector@N$02@2@@Z
?Normal@FImplicitObject@Chaos@@QEBA?AV?$TVector@N$02@2@AEBV32@@Z
?FindClosestIntersection@FImplicitObject@Chaos@@QEBA?AU?$Pair@V?$TVector@N$02@Chaos@@_N@2@AEBV?$TVector@N$02@2@0N@Z
?SerializeImp@FImplicitObject@Chaos@@QEAAXAEAVFArchive@@@Z
?GetTypeName@FImplicitObject@Chaos@@SA?BVFName@@E@Z
?TransformedAABB@?$TAABB@N$02@Chaos@@QEBA?AV12@AEBV?$TRigidTransform@N$02@2@@Z
?InverseTransformedAABB@?$TAABB@N$02@Chaos@@QEBA?AV12@AEBV?$TRigidTransform@N$02@2@@Z
?Raycast@?$TAABB@N$02@Chaos@@QEBA_NAEBV?$TVector@N$02@2@0NNAEANAEAV32@2AEAH@Z
?FindClosestIntersectionImp@?$TAABB@N$02@Chaos@@QEBA?AU?$Pair@V?$TVector@N$02@Chaos@@_N@2@AEBV?$TVector@N$02@2@0N@Z
?GetTlsSlot@?$TThreadSingleton@VFPhysicsThreadContext@Chaos@@@@CAAEAIXZ
??0FPhysicsThreadContext@Chaos@@QEAA@XZ
??1FPhysicsThreadContext@Chaos@@UEAA@XZ
?UpdateShapeBounds@FPerShapeData@Chaos@@QEAAXAEBV?$TRigidTransform@N$02@2@AEBV?$TVector@N$02@2@@Z
?SetQueryData@FPerShapeData@Chaos@@QEAAXAEBUFCollisionFilterData@@@Z
?SetSimData@FPerShapeData@Chaos@@QEAAXAEBUFCollisionFilterData@@@Z
?SetMaterials@FPerShapeData@Chaos@@QEAAXAEBV?$TArray@UFMaterialHandle@Chaos@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?SetCollisionTraceType@FPerShapeData@Chaos@@QEAAXW4EChaosCollisionTraceFlag@2@@Z
?Make@FShapeInstanceProxy@Chaos@@SA?AV?$TUniquePtr@VFShapeInstanceProxy@Chaos@@U?$TDefaultDelete@VFShapeInstanceProxy@Chaos@@@@@@HV?$TSerializablePtr@VFImplicitObject@Chaos@@@2@@Z
??0FImplicitObjectUnion@Chaos@@QEAA@$$QEAV?$TArray@V?$TUniquePtr@VFImplicitObject@Chaos@@U?$TDefaultDelete@VFImplicitObject@Chaos@@@@@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?UpdateShapesArray@?$TGeometryParticle@N$02@Chaos@@IEAAXXZ
??1FTriangleMeshImplicitObject@Chaos@@UEAA@XZ
?Raycast@FTriangleMeshImplicitObject@Chaos@@UEBA_NAEBV?$TVector@N$02@2@0NNAEANAEAV32@2AEAH@Z
?Overlap@FTriangleMeshImplicitObject@Chaos@@UEBA_NAEBV?$TVector@N$02@2@N@Z
?FindMostOpposingFaceScaled@FTriangleMeshImplicitObject@Chaos@@UEBAHAEBV?$TVector@N$02@2@0HN0@Z
?FindGeometryOpposingNormal@FTriangleMeshImplicitObject@Chaos@@UEBA?AV?$TVector@N$02@2@AEBV32@H0@Z
?Serialize@FTriangleMeshImplicitObject@Chaos@@UEAAXAEAVFChaosArchive@2@@Z
?GetTypeHash@FTriangleMeshImplicitObject@Chaos@@UEBAIXZ
?GetMaterialIndex@FTriangleMeshImplicitObject@Chaos@@UEBAGI@Z
??0FHeightField@Chaos@@QEAA@V?$TArrayView@$$CBGH@@V?$TArrayView@$$CBEH@@HHAEBV?$TVector@N$02@1@@Z
?GetHeight@FHeightField@Chaos@@QEBANH@Z
?GetHeight@FHeightField@Chaos@@QEBANHH@Z
?GetMaterialIndex@FHeightField@Chaos@@QEBAEHH@Z
?IsHole@FHeightField@Chaos@@QEBA_NH@Z
?GetHeightAt@FHeightField@Chaos@@QEBANAEBV?$TVector@N$01@2@@Z
?GetFlatBounds@FHeightField@Chaos@@AEBA?AUFBounds2D@12@XZ
?CalcBounds@FHeightField@Chaos@@AEAAXXZ
?BuildQueryData@FHeightField@Chaos@@AEAAXXZ
?Overlap@FHeightField@Chaos@@UEBA_NAEBV?$TVector@N$02@2@N@Z
?FindGeometryOpposingNormal@FHeightField@Chaos@@UEBA?AV?$TVector@N$02@2@AEBV32@H0@Z
?FindMostOpposingFace@FHeightField@Chaos@@UEBAHAEBV?$TVector@N$02@2@0HN@Z
?Raycast@FHeightField@Chaos@@UEBA_NAEBV?$TVector@N$02@2@0NNAEANAEAV32@2AEAH@Z
?PhiWithNormal@FHeightField@Chaos@@UEBANAEBV?$TVector@N$02@2@AEAV32@@Z
?FindClosestIntersectionImp@FImplicitObject@Chaos@@EEBA?AU?$Pair@V?$TVector@N$02@Chaos@@_N@2@AEBV?$TVector@N$02@2@0N@Z
?Serialize@FImplicitObject@Chaos@@UEAAXAEAVFChaosArchive@2@@Z
?IsValidGeometry@FImplicitObject@Chaos@@UEBA_NXZ
?Copy@FImplicitObject@Chaos@@UEBA?AV?$TUniquePtr@VFImplicitObject@Chaos@@U?$TDefaultDelete@VFImplicitObject@Chaos@@@@@@XZ
?CopyWithScale@FImplicitObject@Chaos@@UEBA?AV?$TUniquePtr@VFImplicitObject@Chaos@@U?$TDefaultDelete@VFImplicitObject@Chaos@@@@@@AEBV?$TVector@N$02@2@@Z
?FindAllIntersectingObjects@FImplicitObject@Chaos@@UEBAXAEAV?$TArray@U?$Pair@PEBVFImplicitObject@Chaos@@V?$TRigidTransform@N$02@2@@Chaos@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TAABB@N$02@2@@Z
?BoundingBox@FImplicitObject@Chaos@@UEBA?BV?$TAABB@N$02@2@XZ
kernel32
EnterCriticalSection
LeaveCriticalSection
QueryPerformanceCounter
GetCurrentThreadId
TlsGetValue
InitializeCriticalSection
SetCriticalSectionSpinCount
DeleteCriticalSection
TlsSetValue
DisableThreadLibraryCalls
GetSystemTimeAsFileTime
GetCurrentProcessId
TerminateProcess
GetCurrentProcess
GetModuleHandleW
IsProcessorFeaturePresent
GetStartupInfoW
SetUnhandledExceptionFilter
UnhandledExceptionFilter
IsDebuggerPresent
RtlVirtualUnwind
RtlLookupFunctionEntry
RtlCaptureContext
SleepConditionVariableSRW
WakeAllConditionVariable
AcquireSRWLockExclusive
ReleaseSRWLockExclusive
InitializeSListHead
vcruntime140
memcpy
memmove
memset
__C_specific_handler
__std_type_info_destroy_list
__current_exception
__current_exception_context
_purecall
vcruntime140_1
__CxxFrameHandler4
api-ms-win-crt-convert-l1-1-0
_wtoi
api-ms-win-crt-math-l1-1-0
_isnan
truncf
logf
cos
sin
api-ms-win-crt-runtime-l1-1-0
terminate
_initterm_e
_initterm
_cexit
_crt_at_quick_exit
_crt_atexit
_execute_onexit_table
_register_onexit_function
_seh_filter_dll
_initialize_narrow_environment
_configure_narrow_argv
_initialize_onexit_table
api-ms-win-crt-heap-l1-1-0
free
malloc
Exports
Exports
??$StaticClass@VAControlPointMeshActor@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscape@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeBlueprintBrushBase@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeGizmoActiveActor@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeGizmoActor@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeMeshProxyActor@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeProxy@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeSplineActor@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeSplineMeshesActor@@@@YAPEAVUClass@@XZ
??$StaticClass@VALandscapeStreamingProxy@@@@YAPEAVUClass@@XZ
??$StaticClass@VUControlPointMeshComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeGizmoRenderComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeGrassType@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeHLODBuilder@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeHeightfieldCollisionComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeInfo@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeInfoMap@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeLODStreamingProxy_DEPRECATED@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeLayerInfoObject@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeMaterialInstanceConstant@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeMeshCollisionComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeMeshProxyComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeNaniteComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeSettings@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeSplineControlPoint@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeSplineInterface@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeSplineSegment@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeSplinesComponent@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeSubsystem@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeTextureStorageProviderFactory@@@@YAPEAVUClass@@XZ
??$StaticClass@VULandscapeWeightmapUsage@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeGrassOutput@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeLayerBlend@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeLayerCoords@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeLayerSample@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeLayerSwitch@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeLayerWeight@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapePhysicalMaterialOutput@@@@YAPEAVUClass@@XZ
??$StaticClass@VUMaterialExpressionLandscapeVisibilityMask@@@@YAPEAVUClass@@XZ
??$StaticEnum@W4EGrassScaling@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4EHeightmapRTType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeBlendMode@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeClearMode@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeCustomizedCoordType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeDirtyingMode@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeGizmoSnapType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeGizmoType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeImportAlphamapType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeLayerBlendType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeLayerDisplayMode@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeLayerPaintingRestriction@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeResizeMode@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeSetupErrors@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4ELandscapeToolTargetType@@@@YAPEAVUEnum@@XZ
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??$StaticEnum@W4ETerrainCoordMappingType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4EWeightmapRTType@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4LandscapeSplineMeshOrientation@@@@YAPEAVUEnum@@XZ
??$StaticEnum@W4Type@ELandscapeLODFalloff@@@@YAPEAVUEnum@@XZ
??$StaticStruct@UFForeignControlPointData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFForeignSplineSegmentData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFForeignWorldSplineData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFGizmoSelectData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFGrassInput@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFGrassVariety@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFHeightmapData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeBrushParameters@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeComponentMaterialOverride@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeEditToolRenderData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeEditorLayerSettings@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeImportLayerInfo@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeInfoLayerSettings@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeLayer@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeLayerBrush@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeLayerComponentData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeLayerStruct@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeMaterialTextureStreamingInfo@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapePerLODMaterialOverride@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeProxyMaterialOverride@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeSplineConnection@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeSplineInterpPoint@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeSplineMeshEntry@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeSplineSegmentConnection@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLandscapeTexture2DMipMap@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFLayerBlendInput@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFPhysicalMaterialInput@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFWeightmapData@@@@YAPEAVUScriptStruct@@XZ
??$StaticStruct@UFWeightmapLayerAllocationInfo@@@@YAPEAVUScriptStruct@@XZ
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??0ALandscape@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeBlueprintBrushBase@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeBlueprintBrushBase@@QEAA@AEBVFObjectInitializer@@@Z
??0ALandscapeGizmoActiveActor@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeGizmoActiveActor@@QEAA@AEBVFObjectInitializer@@@Z
??0ALandscapeGizmoActor@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeGizmoActor@@QEAA@AEBVFObjectInitializer@@@Z
??0ALandscapeMeshProxyActor@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeMeshProxyActor@@QEAA@AEBVFObjectInitializer@@@Z
??0ALandscapeProxy@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeSplineActor@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeSplineActor@@QEAA@AEBVFObjectInitializer@@@Z
??0ALandscapeSplineMeshesActor@@QEAA@AEAVFVTableHelper@@@Z
??0ALandscapeSplineMeshesActor@@QEAA@AEBVFObjectInitializer@@@Z
??0ALandscapeStreamingProxy@@QEAA@AEAVFVTableHelper@@@Z
??0FLandscapeComponentSceneProxy@@QEAA@PEAVULandscapeComponent@@@Z
??0FLandscapeDebugOptions@@QEAA@XZ
??0FLandscapeFixedGridUniformShaderParameters@@QEAA@XZ
??0FLandscapeInfoLayerSettings@@QEAA@PEAVULandscapeLayerInfoObject@@PEAVALandscapeProxy@@@Z
??0FLandscapeSectionLODUniformParameters@@QEAA@XZ
??0FLandscapeSharedBuffers@@QEAA@AEAVFRHICommandListBase@@HHHW4Type@ERHIFeatureLevel@@AEBVFName@@@Z
??0FLandscapeUniformShaderParameters@@QEAA@XZ
??0FLandscapeVertexFactory@@QEAA@W4Type@ERHIFeatureLevel@@@Z
??0FLandscapeVertexFactoryMVFParameters@@QEAA@XZ
??0HLandscapeSplineProxy_Tangent@@QEAA@PEAVULandscapeSplineSegment@@_N@Z
??0UControlPointMeshComponent@@QEAA@AEAVFVTableHelper@@@Z
??0UControlPointMeshComponent@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeComponent@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeComponent@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeGrassType@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeGrassType@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeHLODBuilder@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeHLODBuilder@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeHeightfieldCollisionComponent@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeLODStreamingProxy_DEPRECATED@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeLODStreamingProxy_DEPRECATED@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeLayerInfoObject@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeLayerInfoObject@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeMaterialInstanceConstant@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeMaterialInstanceConstant@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeMeshProxyComponent@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeNaniteComponent@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeSettings@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeSettings@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeSplineControlPoint@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeSplineControlPoint@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeSplineInterface@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeSplineInterface@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeSplineSegment@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeSplineSegment@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeSplinesComponent@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeSplinesComponent@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeSubsystem@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeTextureStorageProviderFactory@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeTextureStorageProviderFactory@@QEAA@AEBVFObjectInitializer@@@Z
??0ULandscapeWeightmapUsage@@QEAA@AEAVFVTableHelper@@@Z
??0ULandscapeWeightmapUsage@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeGrassOutput@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeGrassOutput@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeLayerBlend@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeLayerBlend@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeLayerCoords@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeLayerCoords@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeLayerSample@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeLayerSample@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeLayerSwitch@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeLayerSwitch@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeLayerWeight@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeLayerWeight@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapePhysicalMaterialOutput@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapePhysicalMaterialOutput@@QEAA@AEBVFObjectInitializer@@@Z
??0UMaterialExpressionLandscapeVisibilityMask@@QEAA@AEAVFVTableHelper@@@Z
??0UMaterialExpressionLandscapeVisibilityMask@@QEAA@AEBVFObjectInitializer@@@Z
??1AControlPointMeshActor@@UEAA@XZ
??1ALandscape@@UEAA@XZ
??1ALandscapeBlueprintBrushBase@@UEAA@XZ
??1ALandscapeGizmoActiveActor@@UEAA@XZ
??1ALandscapeGizmoActor@@UEAA@XZ
??1ALandscapeMeshProxyActor@@UEAA@XZ
??1ALandscapeSplineActor@@UEAA@XZ
??1ALandscapeSplineMeshesActor@@UEAA@XZ
??1ALandscapeStreamingProxy@@UEAA@XZ
??1FLandscapeComponentSceneProxy@@MEAA@XZ
??1FLandscapeSharedBuffers@@UEAA@XZ
??1UControlPointMeshComponent@@UEAA@XZ
??1ULandscapeComponent@@UEAA@XZ
??1ULandscapeGrassType@@UEAA@XZ
??1ULandscapeHLODBuilder@@UEAA@XZ
??1ULandscapeLODStreamingProxy_DEPRECATED@@UEAA@XZ
??1ULandscapeLayerInfoObject@@UEAA@XZ
??1ULandscapeMaterialInstanceConstant@@UEAA@XZ
??1ULandscapeMeshProxyComponent@@UEAA@XZ
??1ULandscapeNaniteComponent@@UEAA@XZ
??1ULandscapeSettings@@UEAA@XZ
??1ULandscapeSplineControlPoint@@UEAA@XZ
??1ULandscapeSplineInterface@@UEAA@XZ
??1ULandscapeSplineSegment@@UEAA@XZ
??1ULandscapeSplinesComponent@@UEAA@XZ
??1ULandscapeTextureStorageProviderFactory@@UEAA@XZ
??1ULandscapeWeightmapUsage@@UEAA@XZ
??1UMaterialExpressionLandscapeGrassOutput@@UEAA@XZ
??1UMaterialExpressionLandscapeLayerBlend@@UEAA@XZ
??1UMaterialExpressionLandscapeLayerCoords@@UEAA@XZ
??1UMaterialExpressionLandscapeLayerSample@@UEAA@XZ
??1UMaterialExpressionLandscapeLayerSwitch@@UEAA@XZ
??1UMaterialExpressionLandscapeLayerWeight@@UEAA@XZ
??1UMaterialExpressionLandscapePhysicalMaterialOutput@@UEAA@XZ
??1UMaterialExpressionLandscapeVisibilityMask@@UEAA@XZ
??4FLandscapeFixedGridUniformShaderParameters@@QEAAAEAV0@$$QEAV0@@Z
??4FLandscapeFixedGridUniformShaderParameters@@QEAAAEAV0@AEBV0@@Z
??4FLandscapeSectionLODUniformParameters@@QEAAAEAV0@$$QEAV0@@Z
??4FLandscapeSectionLODUniformParameters@@QEAAAEAV0@AEBV0@@Z
??4FLandscapeUniformShaderParameters@@QEAAAEAV0@$$QEAV0@@Z
??4FLandscapeUniformShaderParameters@@QEAAAEAV0@AEBV0@@Z
??4FLandscapeVertexFactoryMVFParameters@@QEAAAEAV0@$$QEAV0@@Z
??4FLandscapeVertexFactoryMVFParameters@@QEAAAEAV0@AEBV0@@Z
??_FAControlPointMeshActor@@QEAAXXZ
??_FALandscapeBlueprintBrushBase@@QEAAXXZ
??_FALandscapeGizmoActiveActor@@QEAAXXZ
??_FALandscapeGizmoActor@@QEAAXXZ
??_FALandscapeMeshProxyActor@@QEAAXXZ
??_FALandscapeSplineActor@@QEAAXXZ
??_FALandscapeSplineMeshesActor@@QEAAXXZ
??_FUControlPointMeshComponent@@QEAAXXZ
??_FULandscapeComponent@@QEAAXXZ
??_FULandscapeGrassType@@QEAAXXZ
??_FULandscapeHLODBuilder@@QEAAXXZ
??_FULandscapeHeightfieldCollisionComponent@@QEAAXXZ
??_FULandscapeLODStreamingProxy_DEPRECATED@@QEAAXXZ
??_FULandscapeLayerInfoObject@@QEAAXXZ
??_FULandscapeMaterialInstanceConstant@@QEAAXXZ
??_FULandscapeSettings@@QEAAXXZ
??_FULandscapeSplineControlPoint@@QEAAXXZ
??_FULandscapeSplineInterface@@QEAAXXZ
??_FULandscapeSplineSegment@@QEAAXXZ
??_FULandscapeSplinesComponent@@QEAAXXZ
??_FULandscapeTextureStorageProviderFactory@@QEAAXXZ
??_FULandscapeWeightmapUsage@@QEAAXXZ
??_FUMaterialExpressionLandscapeGrassOutput@@QEAAXXZ
??_FUMaterialExpressionLandscapeLayerBlend@@QEAAXXZ
??_FUMaterialExpressionLandscapeLayerCoords@@QEAAXXZ
??_FUMaterialExpressionLandscapeLayerSample@@QEAAXXZ
??_FUMaterialExpressionLandscapeLayerSwitch@@QEAAXXZ
??_FUMaterialExpressionLandscapeLayerWeight@@QEAAXXZ
??_FUMaterialExpressionLandscapePhysicalMaterialOutput@@QEAAXXZ
??_FUMaterialExpressionLandscapeVisibilityMask@@QEAAXXZ
?AddExclusionBox@ALandscapeProxy@@SAXUFWeakObjectPtr@@AEBU?$TBox@N@Math@UE@@@Z
?ApplyViewDependentMeshArguments@FLandscapeComponentSceneProxy@@UEBAXAEBVFSceneView@@AEAUFMeshBatch@@@Z
?ApplyWorldOffset@FLandscapeComponentSceneProxy@@UEAAXU?$TVector@N@Math@UE@@@Z
?CanBeOccluded@FLandscapeComponentSceneProxy@@UEBA_NXZ
?ChangeComponentScreenSizeToUseSubSections_RenderThread@FLandscapeComponentSceneProxy@@QEAAXM@Z
?ComputeLODBias@FLandscapeComponentSceneProxy@@UEBAMXZ
?ComputeLODForView@FLandscapeComponentSceneProxy@@UEBAMAEBVFSceneView@@@Z
?ComputeSectionResolution@FLandscapeComponentSceneProxy@@UEBANXZ
?Copy@FLandscapeVertexFactory@@QEAAXAEBV1@@Z
?CreateCollisionObject@ULandscapeHeightfieldCollisionComponent@@QEAAX_NV?$TArrayView@$$CBGH@@1V?$TArrayView@$$CBEH@@2V?$TArrayView@$$CBU?$TObjectPtr@VUPhysicalMaterial@@@@H@@@Z
?CreateLandscapeInfo@ALandscapeProxy@@QEAAPEAVULandscapeInfo@@_N0@Z
?CreateRenderThreadResources@FLandscapeComponentSceneProxy@@UEAAXXZ
?CreateUniformBuffer@FLandscapeFixedGridUniformShaderParameters@@SA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@AEBV1@W4EUniformBufferUsage@@@Z
?CreateUniformBuffer@FLandscapeSectionLODUniformParameters@@SA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@AEBV1@W4EUniformBufferUsage@@@Z
?CreateUniformBuffer@FLandscapeUniformShaderParameters@@SA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@AEBV1@W4EUniformBufferUsage@@@Z
?CreateUniformBuffer@FLandscapeVertexFactoryMVFParameters@@SA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@AEBV1@W4EUniformBufferUsage@@@Z
?DestroyRenderThreadResources@FLandscapeComponentSceneProxy@@UEAAXXZ
?DoesPlatformSupportEditLayers@Landscape@UE@@YA_NW4EShaderPlatform@@@Z
?DrawStaticElements@FLandscapeComponentSceneProxy@@UEAAXPEAVFStaticPrimitiveDrawInterface@@@Z
?EditorApplySpline@ALandscapeProxy@@QEAAXPEAVUSplineComponent@@MMMMMMH_N1PEAVULandscapeLayerInfoObject@@VFName@@@Z
?EditorGetPaintLayerWeightAtLocation@ULandscapeComponent@@QEAAMAEBU?$TVector@N@Math@UE@@PEAVULandscapeLayerInfoObject@@@Z
?EditorGetPaintLayerWeightByNameAtLocation@ULandscapeComponent@@QEAAMAEBU?$TVector@N@Math@UE@@VFName@@@Z
?FillHeightTile@ULandscapeHeightfieldCollisionComponent@@QEBA_NV?$TArrayView@MH@@HH@Z
?FillMaterialIndexTile@ULandscapeHeightfieldCollisionComponent@@QEBA_NV?$TArrayView@EH@@HH@Z
?Find@ULandscapeInfo@@SAPEAV1@PEAVUWorld@@AEBUFGuid@@@Z
?FindLandscapeInfoMap@ULandscapeInfoMap@@SAPEAV1@PEBVUWorld@@@Z
?FindOrCreate@ULandscapeInfo@@SAPEAV1@PEAVUWorld@@AEBUFGuid@@@Z
?FlushGrassComponents@ALandscapeProxy@@QEAAXPEBV?$TSet@PEAVULandscapeComponent@@U?$DefaultKeyFuncs@PEAVULandscapeComponent@@$0A@@@VFDefaultSetAllocator@@@@_N@Z
?ForAllLandscapeProxies@ULandscapeInfo@@QEBAXV?$TFunctionRef@$$A6AXPEAVALandscapeProxy@@@Z@@@Z
?ForEachLandscapeInfo@ULandscapeSubsystem@@AEBAXV?$TFunctionRef@$$A6A_NPEAVULandscapeInfo@@@Z@@@Z
?ForEachLandscapeProxy@ULandscapeInfo@@QEBAXV?$TFunctionRef@$$A6A_NPEAVALandscapeProxy@@@Z@@@Z
?GLandscapeDebugOptions@@3UFLandscapeDebugOptions@@A
?GenerateLayerUsageDebugColor@ULandscapeLayerInfoObject@@QEBA?AUFLinearColor@@XZ
?GetBlueprintRenderDependencies@ALandscapeBlueprintBrushBase@@QEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?GetComponentResolution@FLandscapeComponentSceneProxy@@UEBAHXZ
?GetControlPointMeshComponent@AControlPointMeshActor@@QEBAPEAVUControlPointMeshComponent@@XZ
?GetCurrentLevelLandscapeProxy@ULandscapeInfo@@QEBAPEAVALandscapeProxy@@_N@Z
?GetCurrentRuntimeWeightmapLayerAllocations@ULandscapeComponent@@QEAAAEAV?$TArray@UFWeightmapLayerAllocationInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GetCurrentRuntimeWeightmapLayerAllocations@ULandscapeComponent@@QEBAAEBV?$TArray@UFWeightmapLayerAllocationInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GetDetailedInfoInternal@AControlPointMeshActor@@MEBA?AVFString@@XZ
?GetDetailedInfoInternal@ALandscapeSplineMeshesActor@@MEBA?AVFString@@XZ
?GetDynamicMeshElements@FLandscapeComponentSceneProxy@@UEBAXAEBV?$TArray@PEBVFSceneView@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBVFSceneViewFamily@@IAEAVFMeshElementCollector@@@Z
?GetFarConnection@FLandscapeSplineConnection@@QEBAAEAUFLandscapeSplineSegmentConnection@@XZ
?GetForwardDeclaredShaderParametersStructMetadata@@YAPEBVFShaderParametersMetadata@@PEBVFLandscapeFixedGridUniformShaderParameters@@@Z
?GetForwardDeclaredShaderParametersStructMetadata@@YAPEBVFShaderParametersMetadata@@PEBVFLandscapeSectionLODUniformParameters@@@Z
?GetForwardDeclaredShaderParametersStructMetadata@@YAPEBVFShaderParametersMetadata@@PEBVFLandscapeUniformShaderParameters@@@Z
?GetForwardDeclaredShaderParametersStructMetadata@@YAPEBVFShaderParametersMetadata@@PEBVFLandscapeVertexFactoryMVFParameters@@@Z
?GetHeightAtLocation@ALandscapeProxy@@QEBA?AU?$TOptional@M@@U?$TVector@N@Math@UE@@W4EHeightfieldSource@@@Z
?GetHeightValues@ALandscapeProxy@@QEBAXAEAH0AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@@@Z
?GetHeightfieldRepresentation@FLandscapeComponentSceneProxy@@UEBAXAEAPEAVUTexture2D@@0AEAVFHeightfieldComponentDescription@@@Z
?GetHeightmap@ULandscapeComponent@@QEBAPEAVUTexture2D@@AEBUFGuid@@@Z
?GetHeightmap@ULandscapeComponent@@QEBAPEAVUTexture2D@@_N@Z
?GetLCIs@FLandscapeComponentSceneProxy@@UEAAXAEAV?$TArray@PEAVFLightCacheInterface@@V?$TSizedInlineAllocator@$07$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@@Z
?GetLODFromScreenSize@FLandscapeComponentSceneProxy@@IEBACMM@Z
?GetLODGroupKey@ALandscape@@QEAAIXZ
?GetLODScreenSizeArray@ALandscapeProxy@@QEBA?AV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GetLandscapeActor@ALandscape@@UEAAPEAV1@XZ
?GetLandscapeActor@ALandscape@@UEBAPEBV1@XZ
?GetLandscapeActor@ULandscapeComponent@@QEBAPEAVALandscape@@XZ
?GetLandscapeActor@ULandscapeNaniteComponent@@QEBAPEAVALandscape@@XZ
?GetLandscapeGuid@ILandscapeSplineInterface@@UEBA?AUFGuid@@XZ
?GetLandscapeHoleMaterial@ULandscapeComponent@@QEBAPEAVUMaterialInterface@@XZ
?GetLandscapeInfo@ALandscapeProxy@@UEBAPEAVULandscapeInfo@@XZ
?GetLandscapeInfo@ILandscapeSplineInterface@@UEBAPEAVULandscapeInfo@@XZ
?GetLandscapeInfo@ULandscapeComponent@@QEBAPEAVULandscapeInfo@@XZ
?GetLandscapeInfoMap@ULandscapeInfoMap@@SAAEAV1@PEBVUWorld@@@Z
?GetLandscapeMaterial@ULandscapeComponent@@QEBAPEAVUMaterialInterface@@C@Z
?GetLandscapeProxy@ULandscapeComponent@@QEBAPEAVALandscapeProxy@@XZ
?GetLandscapeProxy@ULandscapeHeightfieldCollisionComponent@@QEBAPEAVALandscapeProxy@@XZ
?GetLandscapeProxy@ULandscapeInfo@@QEBAPEAVALandscapeProxy@@XZ
?GetLandscapeProxy@ULandscapeNaniteComponent@@QEBAPEAVALandscapeProxy@@XZ
?GetLandscapeRenderSystems@FLandscapeSceneViewExtension@@QEBAAEBV?$TMap@IPEAUFLandscapeRenderSystem@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@IPEAUFLandscapeRenderSystem@@$0A@@@@@XZ
?GetLightRelevance@FLandscapeComponentSceneProxy@@UEBAXPEBVFLightSceneProxy@@AEA_N111@Z
?GetLoadedBounds@ALandscape@@QEBA?AU?$TBox@N@Math@UE@@XZ
?GetLoadedBounds@ULandscapeInfo@@QEBA?AU?$TBox@N@Math@UE@@XZ
?GetMaterialInstance@ULandscapeComponent@@QEBAPEAVUMaterialInstance@@H_N@Z
?GetMaterialInstanceCount@ULandscapeComponent@@QEBAH_N@Z
?GetMeshElementForVirtualTexture@FLandscapeComponentSceneProxy@@IEBA_NHW4ERuntimeVirtualTextureMaterialType@@PEAVFMaterialRenderProxy@@AEAUFMeshBatch@@AEAV?$TArray@UFLandscapeBatchElementParams@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?GetMeshMapBuildData@ULandscapeComponent@@QEBAPEBVFMeshMapBuildData@@XZ
?GetNanitePrimitiveComponentIds@ALandscapeProxy@@QEBA?AV?$TSet@VFPrimitiveComponentId@@U?$DefaultKeyFuncs@VFPrimitiveComponentId@@$0A@@@VFDefaultSetAllocator@@@@XZ
?GetNearConnection@FLandscapeSplineConnection@@QEBAAEAUFLandscapeSplineSegmentConnection@@XZ
?GetOverlappedComponents@ULandscapeInfo@@QEAA_NAEBU?$TTransform@N@Math@UE@@AEBU?$TBox2@N@34@AEAV?$TMap@U?$TIntPoint@H@Math@UE@@PEAVULandscapeComponent@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@U?$TIntPoint@H@Math@UE@@PEAVULandscapeComponent@@$0A@@@@@AEAU?$TIntRect@H@34@@Z
?GetPSOPrecacheVertexFetchElements@FLandscapeVertexFactory@@SAXW4EVertexInputStreamType@@AEAV?$TArray@UFVertexElement@@V?$TFixedAllocator@$0BB@@@@@@Z
?GetPrivateStaticClass@AControlPointMeshActor@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscape@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeBlueprintBrushBase@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeGizmoActiveActor@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeGizmoActor@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeMeshProxyActor@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeProxy@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeSplineActor@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeSplineMeshesActor@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ALandscapeStreamingProxy@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UControlPointMeshComponent@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeComponent@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeGrassType@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeHLODBuilder@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeHeightfieldCollisionComponent@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeLODStreamingProxy_DEPRECATED@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeLayerInfoObject@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeMaterialInstanceConstant@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeMeshProxyComponent@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeNaniteComponent@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeSettings@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeSplineControlPoint@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeSplineInterface@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeSplineSegment@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeSplinesComponent@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeSubsystem@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeTextureStorageProviderFactory@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@ULandscapeWeightmapUsage@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeGrassOutput@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeLayerBlend@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeLayerCoords@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeLayerSample@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeLayerSwitch@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeLayerWeight@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapePhysicalMaterialOutput@@CAPEAVUClass@@XZ
?GetPrivateStaticClass@UMaterialExpressionLandscapeVisibilityMask@@CAPEAVUClass@@XZ
?GetReferencedTexture@UMaterialExpressionLandscapeLayerBlend@@UEBAPEAVUObject@@XZ
?GetReferencedTexture@UMaterialExpressionLandscapeLayerSample@@UEBAPEAVUObject@@XZ
?GetReferencedTexture@UMaterialExpressionLandscapeLayerSwitch@@UEBAPEAVUObject@@XZ
?GetReferencedTexture@UMaterialExpressionLandscapeLayerWeight@@UEBAPEAVUObject@@XZ
?GetReferencedTexture@UMaterialExpressionLandscapeVisibilityMask@@UEBAPEAVUObject@@XZ
?GetRenderComponent@ULandscapeHeightfieldCollisionComponent@@QEBAPEAVULandscapeComponent@@XZ
?GetSectionBase@ULandscapeHeightfieldCollisionComponent@@QEBA?AU?$TIntPoint@H@Math@UE@@XZ
?GetSectionBaseOffset@ALandscapeProxy@@QEBA?AU?$TIntPoint@H@Math@UE@@XZ
?GetSectionBoundsAndLocalToWorld@FLandscapeComponentSceneProxy@@UEBAXAEAU?$TBoxSphereBounds@NN@Math@UE@@AEAU?$TMatrix@N@34@@Z
?GetSharedProperties@ALandscapeProxy@@QEAAXPEAV1@@Z
?GetSplineOwner@ULandscapeSplinesComponent@@QEAAPEAVILandscapeSplineInterface@@XZ
?GetSplinesComponent@ILandscapeSplineInterface@@UEBAPEAVULandscapeSplinesComponent@@XZ
?GetStaticMeshComponents@ALandscapeSplineMeshesActor@@QEBAAEBV?$TArray@PEAVUStaticMeshComponent@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GetStructMetadata@FLandscapeFixedGridUniformShaderParameters@@SAPEBVFShaderParametersMetadata@@XZ
?GetStructMetadata@FLandscapeSectionLODUniformParameters@@SAPEBVFShaderParametersMetadata@@XZ
?GetStructMetadata@FLandscapeUniformShaderParameters@@SAPEBVFShaderParametersMetadata@@XZ
?GetStructMetadata@FLandscapeVertexFactoryMVFParameters@@SAPEBVFShaderParametersMetadata@@XZ
?GetType@FLandscapeFixedGridVertexFactory@@UEBAPEAVFVertexFactoryType@@XZ
?GetType@FLandscapeVertexFactory@@UEBAPEAVFVertexFactoryType@@XZ
?GetType@FLandscapeXYOffsetVertexFactory@@UEBAPEAVFVertexFactoryType@@XZ
?GetTypeHash@FLandscapeComponentSceneProxy@@EEBA_KXZ
?GetViewRelevance@FLandscapeComponentSceneProxy@@UEBA?AUFPrimitiveViewRelevance@@PEBVFSceneView@@@Z
?GetWeightmapLayerAllocations@ULandscapeComponent@@QEAAAEAV?$TArray@UFWeightmapLayerAllocationInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBUFGuid@@@Z
?GetWeightmapLayerAllocations@ULandscapeComponent@@QEAAAEAV?$TArray@UFWeightmapLayerAllocationInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?GetWeightmapLayerAllocations@ULandscapeComponent@@QEBAAEBV?$TArray@UFWeightmapLayerAllocationInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBUFGuid@@@Z
?GetWeightmapLayerAllocations@ULandscapeComponent@@QEBAAEBV?$TArray@UFWeightmapLayerAllocationInfo@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?GetWeightmapTextures@ULandscapeComponent@@QEAAAEAV?$TArray@U?$TObjectPtr@VUTexture2D@@@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBUFGuid@@@Z
?GetWeightmapTextures@ULandscapeComponent@@QEAAAEAV?$TArray@U?$TObjectPtr@VUTexture2D@@@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?GetWeightmapTextures@ULandscapeComponent@@QEBAAEBV?$TArray@PEAVUTexture2D@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBUFGuid@@@Z
?GetWeightmapTextures@ULandscapeComponent@@QEBAAEBV?$TArray@PEAVUTexture2D@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?HeightfieldHasPendingStreaming@FLandscapeComponentSceneProxy@@UEBA_NXZ
?Init@ULandscapeComponent@@QEAAXHHHHH@Z
?InitRHI@FLandscapeVertexFactory@@UEAAXAEAVFRHICommandListBase@@@Z
?Initialize@ALandscapeBlueprintBrushBase@@QEAAXAEBU?$TTransform@N@Math@UE@@AEBU?$TIntPoint@H@34@1@Z
?InitializeForLandscape@ULandscapeMeshProxyComponent@@QEAAXPEAVALandscapeProxy@@C@Z
?Initialize_Implementation@ALandscapeBlueprintBrushBase@@UEAAXAEBU?$TTransform@N@Math@UE@@AEBU?$TIntPoint@H@34@1@Z
?InvalidateGeneratedComponentData@ALandscapeProxy@@QEAAX_N@Z
?InvalidateGeneratedComponentData@ALandscapeProxy@@SAXAEBV?$TArray@PEAVULandscapeComponent@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?InvalidateGeneratedComponentData@ALandscapeProxy@@SAXAEBV?$TSet@PEAVULandscapeComponent@@U?$DefaultKeyFuncs@PEAVULandscapeComponent@@$0A@@@VFDefaultSetAllocator@@@@_N@Z
?IsUpToDate@ALandscape@@QEBA_NXZ
?LandscapeActorToWorld@ALandscapeProxy@@UEBA?AU?$TTransform@N@Math@UE@@XZ
?LandscapeActorToWorld@ILandscapeSplineInterface@@UEBA?AU?$TTransform@N@Math@UE@@XZ
?LogLandscape@@3UFLogCategoryLogLandscape@@A
?LogLandscapeBP@@3UFLogCategoryLogLandscapeBP@@A
?ModifyCompilationEnvironment@FLandscapeFixedGridVertexFactory@@SAXAEBUFVertexFactoryShaderPermutationParameters@@AEAUFShaderCompilerEnvironment@@@Z
?ModifyCompilationEnvironment@FLandscapeVertexFactory@@SAXAEBUFVertexFactoryShaderPermutationParameters@@AEAUFShaderCompilerEnvironment@@@Z
?OnLevelAddedToWorld_RenderThread@FLandscapeComponentSceneProxy@@UEAA_NXZ
?OnLevelRemovedFromWorld_RenderThread@FLandscapeComponentSceneProxy@@UEAAXXZ
?OnRenderCoordsChanged@FLandscapeComponentSceneProxy@@UEAAXXZ
?OnTransformChanged@FLandscapeComponentSceneProxy@@UEAAXXZ
?ParameterName@UMaterialExpressionLandscapeVisibilityMask@@2VFName@@A
?PinDefaultName@UMaterialExpressionLandscapeGrassOutput@@0VFName@@A
?PostLoad@UMaterialExpressionLandscapeLayerSwitch@@UEAAXXZ
?PostLoad@UMaterialExpressionLandscapeLayerWeight@@UEAAXXZ
?RecreateCollision@ULandscapeHeightfieldCollisionComponent@@UEAA_NXZ
?RegenerateGrass@ULandscapeSubsystem@@QEAAX_N0U?$TOptional@V?$TArrayView@U?$TVector@N@Math@UE@@H@@@@@Z
?RegisterActor@ULandscapeInfo@@QEAAXPEAVALandscapeProxy@@_N1@Z
?RegisterActorComponent@ULandscapeInfo@@QEAAXPEAVULandscapeComponent@@_N@Z
?RegisterCollisionComponent@ULandscapeInfo@@QEAAXPEAVULandscapeHeightfieldCollisionComponent@@@Z
?RemoveAllExclusionBoxes@ALandscapeProxy@@SAXXZ
?RemoveExclusionBox@ALandscapeProxy@@SAXUFWeakObjectPtr@@@Z
?Render@ALandscapeBlueprintBrushBase@@QEAAPEAVUTextureRenderTarget2D@@_NPEAV2@AEBVFName@@@Z
?RenderHeightmap@ALandscape@@QEAAXAEBU?$TTransform@N@Math@UE@@AEBU?$TBox2@N@34@PEAVUTextureRenderTarget2D@@@Z
?RenderLayer@ALandscapeBlueprintBrushBase@@QEAAPEAVUTextureRenderTarget2D@@AEBUFLandscapeBrushParameters@@@Z
?RenderLayer_Implementation@ALandscapeBlueprintBrushBase@@UEAAPEAVUTextureRenderTarget2D@@AEBUFLandscapeBrushParameters@@@Z
?RenderLayer_Native@ALandscapeBlueprintBrushBase@@UEAAPEAVUTextureRenderTarget2D@@AEBUFLandscapeBrushParameters@@@Z
?Render_Implementation@ALandscapeBlueprintBrushBase@@UEAAPEAVUTextureRenderTarget2D@@_NPEAV2@AEBVFName@@@Z
?RequestLandscapeUpdate@ALandscapeBlueprintBrushBase@@QEAAX_N@Z
?Serialize@ALandscapeProxy@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@HLandscapeSplineProxy_Tangent@@UEAAXAEAVFArchive@@@Z
?Serialize@ULandscapeComponent@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@ULandscapeHeightfieldCollisionComponent@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@ULandscapeSplineControlPoint@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@ULandscapeSplineSegment@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@ULandscapeSplinesComponent@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@ULandscapeTextureStorageProviderFactory@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@UMaterialExpressionLandscapeLayerBlend@@UEAAXAEAVFArchive@@@Z
?Serialize@UMaterialExpressionLandscapeLayerBlend@@UEAAXVFStructuredArchiveRecord@@@Z
?Serialize@UMaterialExpressionLandscapeLayerSwitch@@UEAAXAEAVFArchive@@@Z
?Serialize@UMaterialExpressionLandscapeLayerSwitch@@UEAAXVFStructuredArchiveRecord@@@Z
?SetForcedLOD@ULandscapeComponent@@QEAAXH@Z
?SetHeightmap@ULandscapeComponent@@QEAAXPEAVUTexture2D@@@Z
?SetLOD@ULandscapeComponent@@QEAAX_NH@Z
?SetLODBias@ULandscapeComponent@@QEAAXH@Z
?SetLODGroupKey@ALandscape@@QEAAXI@Z
?SetLandscapeActor@ALandscapeStreamingProxy@@QEAAXPEAVALandscape@@@Z
?SetLandscapeMaterialScalarParameterValue@ALandscapeProxy@@QEAAXVFName@@M@Z
?SetLandscapeMaterialTextureParameterValue@ALandscapeProxy@@QEAAXVFName@@PEAVUTexture@@@Z
?SetLandscapeMaterialVectorParameterValue@ALandscapeProxy@@QEAAXVFName@@UFLinearColor@@@Z
?SetMobility@AControlPointMeshActor@@QEAAXW4Type@EComponentMobility@@@Z
?SetPerLODOverrideMaterials@ALandscapeProxy@@QEAAXAEBV?$TArray@UFLandscapePerLODMaterialOverride@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?SetSectionBase@ULandscapeHeightfieldCollisionComponent@@QEAAXU?$TIntPoint@H@Math@UE@@@Z
?SetWeightmapTextures@ULandscapeComponent@@QEAAXAEBV?$TArray@PEAVUTexture2D@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?SharedBuffersMap@FLandscapeComponentSceneProxy@@2V?$TMap@IPEAVFLandscapeSharedBuffers@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@IPEAVFLandscapeSharedBuffers@@$0A@@@@@A
?ShouldCompilePermutation@FLandscapeVertexFactory@@SA_NAEBUFVertexFactoryShaderPermutationParameters@@@Z
?StaticGetType@HLandscapeSplineProxy@@SAPEAVHHitProxyType@@XZ
?StaticGetType@HLandscapeSplineProxy_ControlPoint@@SAPEAVHHitProxyType@@XZ
?StaticGetType@HLandscapeSplineProxy_Segment@@SAPEAVHHitProxyType@@XZ
?StaticGetType@HLandscapeSplineProxy_Tangent@@SAPEAVHHitProxyType@@XZ
?StaticStruct@FForeignControlPointData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FForeignSplineSegmentData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FForeignWorldSplineData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FGizmoSelectData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FGrassInput@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FGrassVariety@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FHeightmapData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeBrushParameters@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeComponentMaterialOverride@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeEditToolRenderData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeEditorLayerSettings@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeImportLayerInfo@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeInfoLayerSettings@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeLayer@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeLayerBrush@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeLayerComponentData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeLayerStruct@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeMaterialTextureStreamingInfo@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapePerLODMaterialOverride@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeProxyMaterialOverride@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeSplineConnection@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeSplineInterpPoint@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeSplineMeshEntry@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeSplineSegmentConnection@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLandscapeTexture2DMipMap@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FLayerBlendInput@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FPhysicalMaterialInput@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FWeightmapData@@SAPEAVUScriptStruct@@XZ
?StaticStruct@FWeightmapLayerAllocationInfo@@SAPEAVUScriptStruct@@XZ
?StaticType@FLandscapeFixedGridVertexFactory@@2VFVertexFactoryType@@A
?StaticType@FLandscapeVertexFactory@@2VFVertexFactoryType@@A
?StaticType@FLandscapeXYOffsetVertexFactory@@2VFVertexFactoryType@@A
?UnregisterActor@ULandscapeInfo@@QEAAXPEAVALandscapeProxy@@@Z
?UnregisterActorComponent@ULandscapeInfo@@QEAAXPEAVULandscapeComponent@@@Z
?UnregisterCollisionComponent@ULandscapeInfo@@QEAAXPEAVULandscapeHeightfieldCollisionComponent@@@Z
?UpdateGrass@ALandscapeProxy@@QEAAXAEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAH_N@Z
?UpdateGrass@ALandscapeProxy@@QEAAXAEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?UpdateRenderingMethod@ALandscapeProxy@@QEAAXXZ
?UpdateSharedProperties@ALandscapeProxy@@UEAAXPEAVULandscapeInfo@@@Z
?UpdateSharedProperties@ILandscapeSplineInterface@@UEAAXPEAVULandscapeInfo@@@Z
?UpdatedSharedPropertiesFromActor@ULandscapeComponent@@QEAAXXZ
?WriteRuntimeData@ULandscapeHeightfieldCollisionComponent@@QEBA_NAEBUFWriteRuntimeDataParams@1@AEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@PEAVUPhysicalMaterial@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?Z_Construct_UClass_AControlPointMeshActor@@YAPEAVUClass@@XZ
?Z_Construct_UClass_AControlPointMeshActor_NoRegister@@YAPEAVUClass@@XZ
Sections
.text Size: 981KB - Virtual size: 980KB
IMAGE_SCN_CNT_CODE
IMAGE_SCN_MEM_EXECUTE
IMAGE_SCN_MEM_READ
.uedbg Size: 19KB - Virtual size: 19KB
IMAGE_SCN_CNT_CODE
IMAGE_SCN_MEM_EXECUTE
IMAGE_SCN_MEM_READ
.rdata Size: 508KB - Virtual size: 507KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.data Size: 14KB - Virtual size: 37KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
IMAGE_SCN_MEM_WRITE
.pdata Size: 63KB - Virtual size: 63KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
_RDATA Size: 68KB - Virtual size: 67KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.rsrc Size: 59KB - Virtual size: 58KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.reloc Size: 26KB - Virtual size: 25KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_DISCARDABLE
IMAGE_SCN_MEM_READ