FactoryGameEGS-D3D11RHI.pdb
Static task
static1
Behavioral task
behavioral1
Sample
b0112a816505bfbdff10d67658dfe80358c0f14f5bdb5edffbbbbb55a0e0b6e2.dll
Resource
win7-20240221-en
Behavioral task
behavioral2
Sample
b0112a816505bfbdff10d67658dfe80358c0f14f5bdb5edffbbbbb55a0e0b6e2.dll
Resource
win10v2004-20240426-en
General
-
Target
b0112a816505bfbdff10d67658dfe80358c0f14f5bdb5edffbbbbb55a0e0b6e2.exe
-
Size
1.0MB
-
MD5
e92d84d7fadee306619e924c8a563740
-
SHA1
97fd55d6226ba1f38f32dac7438319cabfd8717e
-
SHA256
b0112a816505bfbdff10d67658dfe80358c0f14f5bdb5edffbbbbb55a0e0b6e2
-
SHA512
2a3c0d064237a01f4516fc441c94991a5055af0be23a3e0ed08f1252fa9b3cfc3742223bc562504c1cc47698fa5961f967c6af642ae36ef2ebfa5ddbceec3f46
-
SSDEEP
12288:pZWz7uC4Hb8ixvMQ4vpqFA6FIf/YaIYYa06fOosGRwJl:pZW/kHb8ixvMQ4yFIf/YBvtro8X
Malware Config
Signatures
-
Unsigned PE 1 IoCs
Checks for missing Authenticode signature.
resource b0112a816505bfbdff10d67658dfe80358c0f14f5bdb5edffbbbbb55a0e0b6e2.exe
Files
-
b0112a816505bfbdff10d67658dfe80358c0f14f5bdb5edffbbbbb55a0e0b6e2.exe.dll windows:6 windows x64 arch:x64
cfb9ab2a8745b65598fc2f894df4a243
Headers
DLL Characteristics
IMAGE_DLLCHARACTERISTICS_HIGH_ENTROPY_VA
IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE
IMAGE_DLLCHARACTERISTICS_NX_COMPAT
File Characteristics
IMAGE_FILE_EXECUTABLE_IMAGE
IMAGE_FILE_LARGE_ADDRESS_AWARE
IMAGE_FILE_DLL
PDB Paths
Imports
dxgi
CreateDXGIFactory1
shlwapi
PathRemoveFileSpecW
PathAppendW
factorygameegs-engine
?Convert2PixelFormat@EDefaultBackBufferPixelFormat@@YA?AW4EPixelFormat@@W4Type@1@@Z
?FromInt@EDefaultBackBufferPixelFormat@@YA?AW4Type@1@H@Z
?RegisterHardwareInfo@FHardwareInfo@@SAXVFName@@AEBVFString@@@Z
?GGPUFrameTime@@3IA
?GEngine@@3PEAVUEngine@@EA
?NAME_RHI@@3VFName@@B
?GetRendererModule@@YAAEAVIRendererModule@@XZ
factorygameegs-rhicore
?LogRHICore@@3UFLogCategoryLogRHICore@@A
?SetupShaderCodeValidationData@RHICore@UE@@YAXPEAVFRHIShader@@AEAVFShaderCodeReader@@@Z
?GetFormatString@DXGIUtilities@UE@@YAPEB_WW4DXGI_FORMAT@@@Z
?ResolveRenderPassTargets@RHICore@UE@@YAXAEBUFRHIRenderPassInfo@@V?$TFunction@$$A6AXUFResolveTextureInfo@RHICore@UE@@@Z@@@Z
?ValidateStaticUniformBuffer@RHICore@UE@@YAXPEAVFRHIUniformBuffer@@EI@Z
factorygameegs-rendercore
?StatPtr_STAT_RenderQueryResultTime@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderQueryResultTime@@@@A
?GRequiredRecursiveShaders@@3W4ERecursiveShader@@A
?InitResource@FRenderResource@@UEAAXAEAVFRHICommandListBase@@@Z
?ReleaseRHIForAllResources@FRenderResource@@SAXXZ
?InitPreRHIResources@FRenderResource@@SAXXZ
??0FRenderResource@@QEAA@XZ
??1FRenderResource@@UEAA@XZ
?ReleaseResource@FRenderResource@@UEAAXXZ
?GetCommandList@FRenderResource@@KAAEAVFRHICommandListBase@@XZ
?BeginInitResource@@YAXPEAVFRenderResource@@@Z
?Get@FUniformBufferStaticSlotRegistry@@SAAEAV1@XZ
?FindUniformBufferStructByLayoutHash@@YAPEAVFShaderParametersMetadata@@I@Z
?FlushRenderingCommands@@YAXXZ
?GetImmediateCommandList_ForRenderCommand@@YAAEAVFRHICommandListImmediate@@XZ
?CreateShaderOrCrash@FShaderMapResource@@AEAAPEAVFRHIShader@@H@Z
?GetShader@FGlobalShaderMap@@QEBA?AV?$TShaderRefBase@VFShader@@VFShaderMapPointerTable@@@@PEAVFShaderType@@H@Z
?GetGlobalShaderMap@@YAPEAVFGlobalShaderMap@@W4EShaderPlatform@@@Z
?IsHDREnabled@@YA_NXZ
?HDRGetMetaData@@YAXAEAW4EDisplayOutputFormat@@AEAW4EDisplayColorGamut@@AEA_NAEBU?$TVector2@N@Math@UE@@3PEAX@Z
?HDRGetDefaultDisplayOutputFormat@@YA?AW4EDisplayOutputFormat@@XZ
?HDRGetDefaultDisplayColorGamut@@YA?AW4EDisplayColorGamut@@XZ
?HDRGetDisplayMaximumLuminance@@YAMXZ
?ValidateRHIAccess@FRDGResource@@IEBAXXZ
?ValidateShaderParameterResourcesRHI@@YAXPEBXAEBUFRHIUniformBufferLayout@@@Z
?GetStaticType@FResolveDepthPS@@SAAEAVFGlobalShaderType@@XZ
?SetParameters@FResolveDepthPS@@QEAAXAEAUFRHIBatchedShaderParameters@@UFDummyResolveParameter@@@Z
?GetStaticType@FResolveSingleSamplePS@@SAAEAVFGlobalShaderType@@XZ
?SetParameters@FResolveSingleSamplePS@@QEAAXAEAUFRHIBatchedShaderParameters@@I@Z
?GetStaticType@FResolveVS@@SAAEAVFGlobalShaderType@@XZ
?SetParameters@FResolveVS@@QEAAXAEAUFRHIBatchedShaderParameters@@AEBUFResolveRect@@1II@Z
?GetStaticType@?$TClearReplacementCS@$0A@U?$TClearReplacementBase@$0A@$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$0A@U?$TClearReplacementBase@$01$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$0A@U?$TClearReplacementBase@$00$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$04U?$TClearReplacementBase@$0A@$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$04U?$TClearReplacementBase@$01$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$04U?$TClearReplacementBase@$00$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$00U?$TClearReplacementBase@$0A@$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$00U?$TClearReplacementBase@$01$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$00U?$TClearReplacementBase@$00$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$01U?$TClearReplacementBase@$0A@$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$01U?$TClearReplacementBase@$01$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$01U?$TClearReplacementBase@$00$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$02U?$TClearReplacementBase@$0A@$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$02U?$TClearReplacementBase@$01$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GetStaticType@?$TClearReplacementCS@$02U?$TClearReplacementBase@$00$03$0A@$00@@@@SAAEAVFGlobalShaderType@@XZ
?GInputLatencyTimer@@3UFInputLatencyTimer@@A
?GIsThreadedRendering@@3_NA
?GMainThreadBlockedOnRenderThread@@3V?$TAtomic@_N@@A
?RenderCommandsChannel@@3AEAVFChannel@Trace@UE@@EA
factorygameegs-core
?UEGPUAftermathMinidumpName@FWindowsPlatformCrashContext@@2QEB_WEB
?GIsGPUCrashed@@3_NA
?GPixelFormats@@3PAUFPixelFormatInfo@@A
?CurrentTime@FApp@@0NA
?RenderThread@FRenderThreadStatics@ENamedThreads@@0V?$TAtomic@W4Type@ENamedThreads@@@@A
?Singleton@IConsoleManager@@0PEAU1@EA
?bIsRawStatsActive@FThreadStats@@0_NA
?bPrimaryDisableForever@FThreadStats@@0_NA
?bPrimaryEnable@FThreadStats@@0_NA
?TlsSlot@FThreadStats@@0IA
?bIsDisabled@FLowLevelMemTracker@@2_NA
?TrackerInstance@FLowLevelMemTracker@@0PEAV1@EA
?LinkAllocator@FLockFreeLinkPolicy@@2V?$TLockFreeAllocOnceIndexedAllocator@UFIndexedLockFreeLink@@$0EAAAAAA@$0EAAA@@@A
?GTestCriticalStalls@@3HA
?SecondsPerCycle@FGenericPlatformTime@@1NA
?GShouldEmitVerboseNamedEvents@@3_NA
?GCycleStatsShouldEmitNamedEvents@@3HA
?GFrameNumberRenderThread@@3IA
?GInternalProjectName@@3PA_WA
?GEngineIni@@3VFString@@A
?GIsCriticalError@@3_NA
?GConfig@@3PEAVFConfigCacheIni@@EA
?White@FLinearColor@@2U1@B
?sRGBToLinearTable@FLinearColor@@2PAMA
?CRCTablesSB8@FCrc@@2PAY0BAA@IA
?CpuChannel@@3AEAVFChannel@Trace@UE@@EA
?PopSerializedProperty@FArchive@@UEAAXPEAVFProperty@@_N@Z
?PushSerializedProperty@FArchive@@UEAAXPEAVFProperty@@_N@Z
?UsingCustomVersion@FArchive@@UEAAXAEBUFGuid@@@Z
?SerializeIntPacked64@FArchive@@UEAAXAEA_K@Z
?SerializeIntPacked@FArchive@@UEAAXAEAI@Z
??6FArchive@@UEAAAEAV0@AEAVFText@@@Z
??6FArchive@@UEAAAEAV0@AEAUFLazyObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAUFObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAUFSoftObjectPtr@@@Z
??6FArchive@@UEAAAEAV0@AEAUFSoftObjectPath@@@Z
??6FArchive@@UEAAAEAV0@AEAUFWeakObjectPtr@@@Z
?SetGameNetVer@FArchiveState@@UEAAXI@Z
?SetEngineNetVer@FArchiveState@@UEAAXI@Z
?SetEngineVer@FArchiveState@@UEAAXAEBVFEngineVersionBase@@@Z
?SetLicenseeUEVer@FArchiveState@@UEAAXH@Z
?SetUEVer@FArchiveState@@UEAAXUFPackageFileVersion@@@Z
?SetIsPersistent@FArchiveState@@UEAAX_N@Z
?SetForceUnicode@FArchiveState@@UEAAX_N@Z
?SetUseUnversionedPropertySerialization@FArchiveState@@UEAAX_N@Z
?SetWantBinaryPropertySerialization@FArchiveState@@UEAAX_N@Z
?SetIsTextFormat@FArchiveState@@UEAAX_N@Z
?SetIsTransacting@FArchiveState@@UEAAX_N@Z
?SetIsSaving@FArchiveState@@UEAAX_N@Z
?SetIsLoadingFromCookedPackage@FArchiveState@@UEAAX_N@Z
?SetIsLoading@FArchiveState@@UEAAX_N@Z
?Reset@FArchiveState@@UEAAXXZ
?SetSerializedPropertyChain@FArchiveState@@UEAAXPEBUFArchiveSerializedPropertyChain@@PEAVFProperty@@@Z
?ResetCustomVersions@FArchiveState@@UEAAXXZ
?SetCustomVersions@FArchiveState@@UEAAXAEBVFCustomVersionContainer@@@Z
?GetCustomVersions@FArchiveState@@UEBAAEBVFCustomVersionContainer@@XZ
?GameNetVer@FArchiveState@@UEBAIXZ
?EngineNetVer@FArchiveState@@UEBAIXZ
?GetArchiveName@FArchiveState@@UEBA?AVFString@@XZ
?SetEngineData@FGenericCrashContext@@SAXAEBVFString@@0@Z
?PresentFrame@FThreadHeartBeat@@QEAAXXZ
?Get@FThreadHeartBeat@@SAAEAV1@XZ
?ReportGPUCrash@@YAXPEB_WPEAX@Z
?GetDebugInfoStack@FScopedDebugInfo@@SAPEAV1@XZ
??$LogBogusChars@D_W@FGenericPlatformString@@CAXPEB_WH@Z
?EndStat@FCsvProfiler@@SAXPEBDI@Z
?HandleAtomicsFailure@FWindowsPlatformAtomics@@KAXPEB_WZZ
?Free@FMemory@@SAXPEAX@Z
??0FName@@QEAA@PEB_WW4EFindName@@@Z
??0FName@@QEAA@PEBDW4EFindName@@@Z
??0FLogCategoryBase@@QEAA@AEBVFName@@W4Type@ELogVerbosity@@1@Z
??1FLogCategoryBase@@QEAA@XZ
?DoSetup@FThreadSafeStaticStatBase@@IEBAPEBUTStatIdData@@PEBDPEB_W001_N2W4Type@EStatDataType@@22W4EMemoryCounterRegion@FWindowsPlatformMemory@@@Z
?GCoreObjectArrayForDebugVisualizers@@3PEAVFChunkedFixedUObjectArray@@EA
?GCoreComplexObjectPathDebug@@3PEAUFStoredObjectPathDebug@Private@CoreUObject@UE@@EA
?GCoreObjectHandlePackageDebug@@3PEAUFObjectHandlePackageDebugData@Private@CoreUObject@UE@@EA
?Stricmp@FGenericPlatformStricmp@@SAHPEB_W0@Z
?LowLevelOutputDebugStringf@FGenericPlatformMisc@@SAXPEB_WZZ
?GetConstants@FWindowsPlatformMemory@@SAAEBUFGenericPlatformMemoryConstants@@XZ
?IsDebuggerPresent@FWindowsPlatformMisc@@SA_NXZ
?BeginNamedEvent@FWindowsPlatformMisc@@SAXAEBUFColor@@PEBD@Z
?EndNamedEvent@FWindowsPlatformMisc@@SAXXZ
?RequestExit@FWindowsPlatformMisc@@SAX_NPEB_W@Z
?MessageBoxExt@FWindowsPlatformMisc@@SA?AW4Type@EAppReturnType@@W42EAppMsgType@@PEB_W1@Z
?NumberOfCores@FWindowsPlatformMisc@@SAHXZ
?VerifyWindowsVersion@FWindowsPlatformMisc@@SA_NIII@Z
?OutputEventType@FCpuProfilerTrace@@SAIPEB_WPEBDI@Z
?OutputBeginEvent@FCpuProfilerTrace@@SAXI@Z
?OutputBeginDynamicEvent@FCpuProfilerTrace@@SAXPEB_WPEBDI@Z
?OutputBeginDynamicEventWithId@FCpuProfilerTrace@@SAXVFName@@PEB_WPEBDI@Z
?OutputEndEvent@FCpuProfilerTrace@@SAXXZ
?CheckVerifyFailedImpl@FDebug@@SA_NPEBD0HPEAXPEB_WZZ
?CheckVerifyImpl@@YA_NAEA_N_NPEBDHPEAX2PEB_WZZ
?Malloc@FMemory@@SAPEAX_KI@Z
?Realloc@FMemory@@SAPEAXPEAX_KI@Z
?QuantizeSize@FMemory@@SA_K_KI@Z
?OnInvalidArrayNum@Private@Core@UE@@YAX_K@Z
?ResizeAllocation@ForAnyElementType@?$TSizedHeapAllocator@$0CA@UFMemory@@@@QEAAXHH_K@Z
?ResizeAllocation@ForAnyElementType@?$TSizedHeapAllocator@$0CA@UFMemory@@@@QEAAXHH_KI@Z
??0FArchiveState@@AEAA@XZ
??1FArchiveState@@EEAA@XZ
?SetError@FArchiveState@@QEAAXXZ
??6@YAAEAVFArchive@@AEAV0@AEAVFString@@@Z
?SerializeByteOrderSwapped@FArchive@@AEAAAEAV1@AEAG@Z
?SerializeByteOrderSwapped@FArchive@@AEAAAEAV1@AEAI@Z
?MemCrc_DEPRECATED@FCrc@@SAIPEBXHI@Z
??0FString@@QEAA@PEBD@Z
??0FString@@QEAA@PEB_W@Z
??4FString@@QEAAAEAV0@PEB_W@Z
?AppendChars@FString@@QEAAXPEBDH@Z
?AppendChars@FString@@QEAAXPEB_WH@Z
?PathAppend@FString@@QEAAXPEB_WH@Z
?ConcatFF@FString@@CA?AV1@$$QEAV1@0@Z
?ConcatFC@FString@@CA?AV1@$$QEAV1@PEB_W@Z
?PrintfImpl@FString@@CA?AV1@PEB_WZZ
?Replace@FString@@QEGBA?AV1@PEB_W0W4Type@ESearchCase@@@Z
?FromValidEName@FNameEntryId@@CA?AU1@W4EName@@@Z
?GetPlainNameString@FName@@QEBA?AVFString@@XZ
?ToString@FName@@QEBA?AVFString@@XZ
?GetBlocks@FNameDebugVisualizer@@SAPEAPEAEXZ
?Value@FParse@@SA_NPEB_W0AEAI@Z
?Value@FParse@@SA_NPEB_W0AEAH@Z
?Param@FParse@@SA_NPEB_W0@Z
?ToFColorSRGB@FLinearColor@@QEBA?AUFColor@@XZ
?BasicLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ
?BasicFatalLog@Private@Logging@UE@@YAXAEBUFLogCategoryBase@@PEBUFStaticBasicLogRecord@123@ZZ
?GetGlobalLogSingleton@@YAPEAVFOutputDeviceRedirector@@XZ
?IsInGameThread@@YA_NXZ
?IsInParallelGameThread@@YA_NXZ
?IsInRenderingThread@@YA_NXZ
?IsInParallelRenderingThread@@YA_NXZ
?IsInActualRenderingThread@@YA_NXZ
?IsInRHIThread@@YA_NXZ
?GetEmitDrawEvents@@YA_NXZ
?SetEmitDrawEvents@@YAX_N@Z
?GenerateNewID@FDelegateHandle@@CA_KXZ
?StackWalkAndDump@FWindowsPlatformStackWalk@@SAXPEAD_KHPEAX@Z
?ThreadStackWalkAndDump@FWindowsPlatformStackWalk@@SAXPEAD_KHI@Z
?GetDestructionSentinelStackTls@FMRSWRecursiveAccessDetector@@CAAEAV?$TArray@PEAUFDestructionSentinel@FMRSWRecursiveAccessDetector@@V?$TSizedInlineAllocator@$03$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@XZ
?GetReadersTls@FMRSWRecursiveAccessDetector@@CAAEAV?$TArray@UFReaderNum@FMRSWRecursiveAccessDetector@@V?$TSizedInlineAllocator@$03$0CA@V?$TSizedDefaultAllocator@$0CA@@@@@@@XZ
?GetSecondsPerCycle64@FGenericPlatformTime@@SANXZ
?Get@FThreadSingletonInitializer@@SAPEAVFTlsAutoCleanup@@V?$TFunctionRef@$$A6APEAVFTlsAutoCleanup@@XZ@@AEAI@Z
?GetDllHandle@FWindowsPlatformProcess@@SAPEAXPEB_W@Z
?FreeDllHandle@FWindowsPlatformProcess@@SAXPEAX@Z
?PushDllDirectory@FWindowsPlatformProcess@@SAXPEB_W@Z
?PopDllDirectory@FWindowsPlatformProcess@@SAXPEB_W@Z
?Sleep@FWindowsPlatformProcess@@SAXM@Z
?DoTestCriticalStall@@YAXXZ
?LockFreeTagCounterHasOverflowed@@YAXXZ
?AllocLockFreeLink@FLockFreeLinkPolicy@@SAIXZ
?FreeLockFreeLink@FLockFreeLinkPolicy@@SAXI@Z
?MemoryTrace_GetActiveTag@@YAHXZ
??0FMemScope@@QEAA@W4ELLMTag@@_N@Z
??0FMemScope@@QEAA@AEBVFName@@_N@Z
??1FMemScope@@QEAA@XZ
?Construct@FLowLevelMemTracker@@SAAEAV1@XZ
?OnLowLevelAlloc@FLowLevelMemTracker@@QEAAXW4ELLMTracker@@PEBX_KW4ELLMTag@@W4ELLMAllocType@@_N@Z
?OnLowLevelFree@FLowLevelMemTracker@@QEAAXW4ELLMTracker@@PEBXW4ELLMAllocType@@_N@Z
?GetActiveTagData@FLowLevelMemTracker@@QEAAPEBVFTagData@LLMPrivate@UE@@W4ELLMTracker@@W4ELLMTagSet@@@Z
?Init@FLLMScope@@IEAAXVFName@@_NW4ELLMTagSet@@W4ELLMTracker@@1@Z
?Init@FLLMScope@@IEAAXW4ELLMTag@@_NW4ELLMTagSet@@W4ELLMTracker@@1@Z
?Destruct@FLLMScope@@IEAAXXZ
??0FLLMPauseScope@@QEAA@W4ELLMTag@@_N_KW4ELLMTracker@@W4ELLMAllocType@@@Z
??1FLLMPauseScope@@QEAA@XZ
?Increment@FStatsTrace@@SAXAEBVFName@@@Z
?Decrement@FStatsTrace@@SAXAEBVFName@@@Z
?Add@FStatsTrace@@SAXAEBVFName@@_J@Z
?GetTlsSlot@?$TThreadSingleton@VFThreadIdleStats@@@@CAAEAIXZ
??0FThreadIdleStats@@AEAA@XZ
??0FScopeIdle@FThreadIdleStats@@QEAA@_N@Z
??1FThreadIdleStats@@UEAA@XZ
?Get@FThreadStatsPool@@SAAEAU1@XZ
?GetFromPool@FThreadStatsPool@@QEAAPEAVFThreadStats@@XZ
?Flush@FThreadStats@@QEAAX_N0@Z
?FlushRawStats@FThreadStats@@QEAAX_N0@Z
?SaveStack@FMetadataTrace@@SAIXZ
?AnsiMalloc@@YAPEAX_KI@Z
?AnsiFree@@YAXPEAX@Z
?MemoryTrace_MarkAllocAsHeap@@YAX_KIW4EMemoryTraceHeapAllocationFlags@@@Z
?MemoryTrace_UnmarkAllocAsHeap@@YAX_KI@Z
?MemoryTrace_Alloc@@YAX_K0II@Z
?MemoryTrace_Free@@YAX_KI@Z
?AllocateNewChunk@FMemStackBase@@AEAAXH@Z
?ToString@FText@@QEBAAEBVFString@@XZ
?ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText@FInternationalization@@SA?AVFText@@PEB_W00@Z
?SetupSingleton@IConsoleManager@@CAXXZ
?AccessGeneralShaderChangeCvars@FAutoConsoleObject@@SAAEAV?$TArray@PEBVFAutoConsoleObject@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?AccessMobileShaderChangeCvars@FAutoConsoleObject@@SAAEAV?$TArray@PEBVFAutoConsoleObject@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?AccessDesktopShaderChangeCvars@FAutoConsoleObject@@SAAEAV?$TArray@PEBVFAutoConsoleObject@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ
?GenerateTaskId@TaskTrace@@YA_KXZ
?Launched@TaskTrace@@YAX_KPEB_W_NW4Type@ENamedThreads@@0@Z
?Scheduled@TaskTrace@@YAX_K@Z
?SubsequentAdded@TaskTrace@@YAX_K0@Z
?Completed@TaskTrace@@YAX_K@Z
?Destroyed@TaskTrace@@YAX_K@Z
??0FTaskTimingEventScope@TaskTrace@@QEAA@_K@Z
??1FTaskTimingEventScope@TaskTrace@@QEAA@XZ
?IsThreadRetractingTask@Private@Tasks@UE@@YA_NXZ
?Get@FTaskGraphInterface@@SAAEAV1@XZ
?Recycle@FGraphEvent@@CAXPEAV1@@Z
?Get@FCommandLine@@SAPEB_WXZ
?GetEpicProductIdentifier@FApp@@SA?AVFString@@XZ
?IsUnattended@FApp@@SA_NXZ
?Get@IModularFeatures@@SAAEAV1@XZ
?Get@IFileManager@@SAAEAV1@XZ
?Flush@FOutputDeviceRedirector@@UEAAXXZ
?EngineDir@FPaths@@SA?AVFString@@XZ
?ProjectLogDir@FPaths@@SA?AVFString@@XZ
?CombineInternal@FPaths@@KA?AVFString@@PEBV?$TStringView@_W@@H@Z
?GetInt@FConfigCacheIni@@QEAA_NPEB_W0AEAHAEBVFString@@@Z
?GetFloat@FConfigCacheIni@@QEAA_NPEB_W0AEAMAEBVFString@@@Z
?GetGPUOutOfMemoryDelegate@FCoreDelegates@@SAAEAV?$TMulticastDelegate@$$A6AX_K0@ZUFDefaultDelegateUserPolicy@@@@XZ
?ToString@FEngineVersion@@QEBA?AVFString@@W4EVersionComponent@@@Z
?Current@FEngineVersion@@SAAEBV1@XZ
?OutputInlineStat@FCsvProfilerTrace@@SAXPEBDH@Z
?BeginStat@FCsvProfiler@@SAXPEBDI0@Z
factorygameegs-rhi
?RHICommandsChannel@@3AEAVFChannel@Trace@UE@@EA
?_GCsvCategory_RHITFlushes@@3UFCsvCategory@@A
?StatPtr_STAT_MiscBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_MiscBufferMemory@@@@A
?StatPtr_STAT_DrawIndirectBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_DrawIndirectBufferMemory@@@@A
?StatPtr_STAT_ByteAddressBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_ByteAddressBufferMemory@@@@A
?StatPtr_STAT_StructuredBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_StructuredBufferMemory@@@@A
?StatPtr_STAT_RTAccelerationStructureMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_RTAccelerationStructureMemory@@@@A
?StatPtr_STAT_VertexBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_VertexBufferMemory@@@@A
?StatPtr_STAT_IndexBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_IndexBufferMemory@@@@A
?StatPtr_STAT_UniformBufferMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_UniformBufferMemory@@@@A
?StatPtr_STAT_TextureMemoryCube@@3U?$FThreadSafeStaticStat@UFStat_STAT_TextureMemoryCube@@@@A
?StatPtr_STAT_TextureMemory3D@@3U?$FThreadSafeStaticStat@UFStat_STAT_TextureMemory3D@@@@A
?StatPtr_STAT_TextureMemory2D@@3U?$FThreadSafeStaticStat@UFStat_STAT_TextureMemory2D@@@@A
?StatPtr_STAT_UAVTextureMemory@@3U?$FThreadSafeStaticStat@UFStat_STAT_UAVTextureMemory@@@@A
?StatPtr_STAT_RenderTargetMemoryCube@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderTargetMemoryCube@@@@A
?StatPtr_STAT_RenderTargetMemory3D@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderTargetMemory3D@@@@A
?StatPtr_STAT_RenderTargetMemory2D@@3U?$FThreadSafeStaticStat@UFStat_STAT_RenderTargetMemory2D@@@@A
?None@FClearValueBinding@@2U1@B
?GRHITransitionPrivateData_AlignInBytes@@3_KA
?GRHITransitionPrivateData_SizeInBytes@@3_KA
?GRHIValidationEnabled@@3_NA
?LogRHI@@3UFLogCategoryLogRHI@@A
?GMaxRHIFeatureLevel@@3W4Type@ERHIFeatureLevel@@A
?GRenderThreadIdle@@3PAIA
?GetResourceInfo@FRHIResource@@UEBA_NAEAUFRHIResourceInfo@@@Z
?EnableIdealGPUCaptureOptions@FDynamicRHI@@UEAAX_N@Z
?RHIReadSurfaceFloatData_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@VFFloat16Color@@V?$TSizedDefaultAllocator@$0CA@@@@@W4ECubeFace@@HH@Z
?RHIReadSurfaceFloatData_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@VFFloat16Color@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RHIUnmapStagingSurface_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@I@Z
?RHIMapStagingSurface_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@IPEAVFRHIGPUFence@@AEAPEAXAEAH4@Z
?RHIUnlockTextureCubeFace_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@III_N@Z
?RHILockTextureCubeFace_RenderThread@FDynamicRHI@@UEAAPEAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@IIIW4EResourceLockMode@@AEAI_N@Z
?RHICreateTexture_RenderThread@FDynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@AEAVFRHICommandListImmediate@@AEBUFRHITextureCreateDesc@@@Z
?RHICreateShaderLibrary_RenderThread@FDynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIShaderLibrary@@@@AEAVFRHICommandListImmediate@@W4EShaderPlatform@@VFString@@2@Z
?RHIEndMultiUpdateTexture3D@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@AEAV?$TArray@UFUpdateTexture3DData@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?RHIEndUpdateTexture3D@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@AEAUFUpdateTexture3DData@@@Z
?RHIBeginUpdateTexture3D@FDynamicRHI@@UEAA?AUFUpdateTexture3DData@@AEAVFRHICommandListBase@@PEAVFRHITexture@@IAEBUFUpdateTextureRegion3D@@@Z
?UnlockTexture2DArray_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@II_N@Z
?LockTexture2DArray_RenderThread@FDynamicRHI@@UEAAPEAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@IIW4EResourceLockMode@@AEAI_N@Z
?UnlockTexture2D_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@I_N2@Z
?LockTexture2D_RenderThread@FDynamicRHI@@UEAAPEAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@IW4EResourceLockMode@@AEAI_N4PEA_K@Z
?CancelAsyncReallocateTexture2D_RenderThread@FDynamicRHI@@UEAA?AW4ETextureReallocationStatus@@AEAVFRHICommandListImmediate@@PEAVFRHITexture@@_N@Z
?FinalizeAsyncReallocateTexture2D_RenderThread@FDynamicRHI@@UEAA?AW4ETextureReallocationStatus@@AEAVFRHICommandListImmediate@@PEAVFRHITexture@@_N@Z
?AsyncReallocateTexture2D_RenderThread@FDynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@AEAVFRHICommandListImmediate@@PEAVFRHITexture@@HHHPEAVFThreadSafeCounter@@@Z
?CreateBuffer_RenderThread@FDynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIBuffer@@@@AEAVFRHICommandListBase@@IW4EBufferUsageFlags@@IW4ERHIAccess@@AEAUFRHIResourceCreateInfo@@@Z
?RHIVirtualTextureSetFirstMipVisible@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@I@Z
?RHIVirtualTextureSetFirstMipInMemory@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@I@Z
?GIsRunningRHIInSeparateThread_InternalUseOnly@@3_NA
?GRHICommandList@@3VFRHICommandListExecutor@@A
?__CsvProfilerStat91@?N@??ImmediateFlush@FRHICommandListImmediate@@QEAAXW4Type@EImmediateFlushType@@@Z@4_NA
?GAreGlobalsInitialized@FGPUTiming@@1_NA
?GIsSupported@FGPUTiming@@1_NA
?GTimingFrequency@FGPUTiming@@0V?$TStaticArray@_K$00$07@@A
?GCalibrationTimestamp@FGPUTiming@@0V?$TStaticArray@UFGPUTimingCalibrationTimestamp@@$00$07@@A
?GMaxRHIShaderPlatform@@3W4EShaderPlatform@@A
?RHICheckViewportHDRStatus@FDynamicRHI@@UEAAXPEAVFRHIViewport@@@Z
?RHIGetColorSpace@FDynamicRHI@@UEAA?AW4EColorSpaceAndEOTF@@PEAVFRHIViewport@@@Z
?UnlockStagingBuffer_RenderThread@FDynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHIStagingBuffer@@@Z
?GRHIGlobals@@3UFRHIGlobals@@A
?GDynamicRHI@@3PEAVFDynamicRHI@@EA
?ShouldSaveScreenshotAfterProfilingGPU@RHIConfig@@YA_NXZ
?GetGPUHitchThreshold@RHIConfig@@YAMXZ
?IsRHIDeviceAMD@@YA_NXZ
?IsRHIDeviceIntel@@YA_NXZ
?IsRHIDeviceNVIDIA@@YA_NXZ
?RHIGetPreviewFeatureLevel@@YA_NAEAW4Type@ERHIFeatureLevel@@@Z
?RHIMatchPrecachePSOInitializers@FDynamicRHI@@UEAA_NAEBVFGraphicsPipelineStateInitializer@@0@Z
??0FViewIdentity@RHIValidation@@QEAA@PEAVFRHIViewableResource@@AEBUFRHIViewDesc@@@Z
?GetViewIdentity@FTextureResource@RHIValidation@@QEAA?AUFResourceIdentity@2@IIIIII@Z
?AddOp@FTracker@RHIValidation@@QEAAXAEBUFOperation@2@@Z
?ValidateShaderResourceView@RHIValidation@@YAXPEBVFRHIShader@@IPEAVFRHIShaderResourceView@@@Z
??0FRHIResource@@QEAA@W4ERHIResourceType@@@Z
??1FRHIResource@@UEAA@XZ
?Destroy@FRHIResource@@AEBAXXZ
?CalcMemorySizeEstimate@FRHITextureDesc@@QEBA_KII@Z
?Validate@FRHITextureDesc@@CA_NAEBU1@PEB_W_N@Z
?RHIGetDefaultResourceState@@YA?AW4ERHIAccess@@W4ETextureCreateFlags@@_N@Z
??0FRHITexture@@IEAA@AEBUFRHITextureCreateDesc@@@Z
?SetName@FRHITexture@@QEAAXAEBVFName@@@Z
??0FGenericRHIGPUFence@@QEAA@VFName@@@Z
?WriteInternal@FGenericRHIGPUFence@@QEAAXXZ
?GetViewInfo@FBufferSRV@FRHIViewDesc@@QEBA?AUFViewInfo@12@PEAVFRHIBuffer@@@Z
?GetViewInfo@FBufferUAV@FRHIViewDesc@@QEBA?AUFViewInfo@12@PEAVFRHIBuffer@@@Z
?GetViewInfo@FTextureSRV@FRHIViewDesc@@QEBA?AUFViewInfo@12@PEAVFRHITexture@@@Z
?GetViewInfo@FTextureUAV@FRHIViewDesc@@QEBA?AUFViewInfo@12@PEAVFRHITexture@@@Z
?Validate@FRHIRenderPassInfo@@QEBAXXZ
?ConvertToRenderTargetsInfo@FRHIRenderPassInfo@@QEBAXAEAVFRHISetRenderTargetsInfo@@@Z
?StatsSetCategory@IRHIComputeContext@@QEAAXPEAUFRHIDrawStats@@II@Z
?SetGraphicsPipelineStateFromInitializer@IRHICommandContextPSOFallback@@AEAAXAEBVFGraphicsPipelineStateInitializer@@I_N@Z
??0FDefaultRHIRenderQueryPool@@QEAA@W4ERenderQueryType@@PEAVFDynamicRHI@@I@Z
?RHIThreadFence@FRHICommandListBase@@QEAA?AV?$TRefCountPtr@VFGraphEvent@@@@_N@Z
?Execute@FRHICommandDrawPrimitive@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetBlendFactor@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandSetViewport@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandBeginRenderPass@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandEndRenderPass@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@FRHICommandDispatchComputeShader@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderParameters@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Execute@?$FRHICommandSetShaderUnbinds@VFRHIComputeShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?Transition@FRHIComputeCommandList@@QEAAXV?$TArrayView@$$CBUFRHITransitionInfo@@H@@@Z
?Execute@?$FRHICommandSetShaderParameters@VFRHIGraphicsShader@@@@QEAAXAEAVFRHICommandListBase@@@Z
?ExecuteAndReset@FRHICommandListImmediate@@AEAAX_N@Z
?WaitForRHIThreadTasks@FRHICommandListImmediate@@AEAAXXZ
?ImmediateFlush@FRHICommandListImmediate@@QEAAXW4Type@EImmediateFlushType@@@Z
?StallRHIThread@FRHICommandListImmediate@@QEAA_NXZ
?UnStallRHIThread@FRHICommandListImmediate@@QEAAXXZ
?InitializeImmediateContexts@FRHICommandListImmediate@@QEAAXXZ
?FlushPendingDeletes@FRHICommandListImmediate@@QEAAHXZ
??0FRHICommandList_RecursiveHazardous@@QEAA@PEAVIRHICommandContext@@@Z
??1FRHICommandList_RecursiveHazardous@@QEAA@XZ
?IsRHIThreadActive@FRHICommandListExecutor@@SA_NXZ
?RHIGetSyncInterval@@YAIXZ
?RHIGetPreferredAdapterVendor@@YA?AW4EGpuVendorId@@XZ
?SetComputePipelineState@@YAXAEAVFRHIComputeCommandList@@PEAVFRHIComputeShader@@@Z
?SetGraphicsPipelineState@@YAXAEAVFRHICommandList@@AEBVFGraphicsPipelineStateInitializer@@IW4EApplyRendertargetOption@@_NW4EPSOPrecacheResult@@@Z
?DumpEventTree@FGPUProfilerEventNodeFrame@@QEAAXXZ
?PushEvent@FGPUProfiler@@UEAAXPEB_WUFColor@@@Z
?PopEvent@FGPUProfiler@@UEAAXXZ
??0FCachedBoundShaderStateLink@@QEAA@PEAVFRHIVertexDeclaration@@PEAVFRHIVertexShader@@PEAVFRHIPixelShader@@PEAVFRHIGeometryShader@@PEAVFRHIBoundShaderState@@_N@Z
??1FCachedBoundShaderStateLink@@QEAA@XZ
?GetCachedBoundShaderState@@YAPEAVFCachedBoundShaderStateLink@@PEAVFRHIVertexDeclaration@@PEAVFRHIVertexShader@@PEAVFRHIPixelShader@@PEAVFRHIGeometryShader@@PEAVFRHIMeshShader@@PEAVFRHIAmplificationShader@@@Z
??0FValidationRHI@@QEAA@PEAVFDynamicRHI@@@Z
?RHIWriteGPUFence_TopOfPipe@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIGPUFence@@@Z
?Lock@FGenericRHIStagingBuffer@@UEAAPEAXII@Z
?Unlock@FGenericRHIStagingBuffer@@UEAAXXZ
?RHILockStagingBuffer@FDynamicRHI@@UEAAPEAXPEAVFRHIStagingBuffer@@PEAVFRHIGPUFence@@II@Z
?RHIUnlockStagingBuffer@FDynamicRHI@@UEAAXPEAVFRHIStagingBuffer@@@Z
?LockStagingBuffer_RenderThread@FDynamicRHI@@UEAAPEAXAEAVFRHICommandListImmediate@@PEAVFRHIStagingBuffer@@PEAVFRHIGPUFence@@II@Z
?LegacyShaderPlatformToShaderFormat@@YA?AVFName@@W4EShaderPlatform@@@Z
?RHITransferBufferUnderlyingResource@FDynamicRHI@@UEAAXPEAVFRHIBuffer@@0@Z
?RHILockBuffer@FDynamicRHI@@UEAAPEAXAEAVFRHICommandListBase@@PEAVFRHIBuffer@@IIW4EResourceLockMode@@@Z
?RHILockBufferMGPU@FDynamicRHI@@UEAAPEAXAEAVFRHICommandListBase@@PEAVFRHIBuffer@@IIIW4EResourceLockMode@@@Z
?RHIUnlockBuffer@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIBuffer@@@Z
?RHIUnlockBufferMGPU@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIBuffer@@I@Z
?RHIUpdateTextureReference@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHITextureReference@@PEAVFRHITexture@@@Z
?RHIGetMinimumAlignmentForBufferBackedSRV@FDynamicRHI@@UEAA_KW4EPixelFormat@@@Z
?RHICreateTextureReference@FDynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITextureReference@@@@PEAVFRHITexture@@@Z
?RHIReadSurfaceData@FDynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RHIReadSurfaceFloatData@FDynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@VFFloat16Color@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RHIRead3DSurfaceFloatData@FDynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@U?$TIntPoint@H@45@AEAV?$TArray@VFFloat16Color@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RHIBeginRenderQuery_TopOfPipe@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIRenderQuery@@@Z
?RHIEndRenderQuery_TopOfPipe@FDynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIRenderQuery@@@Z
?RHIComputeStatePrecachePSOHash@FDynamicRHI@@UEAA_KAEBVFGraphicsPipelineStateInitializer@@@Z
?RHIComputePrecachePSOHash@FDynamicRHI@@UEAA_KAEBVFGraphicsPipelineStateInitializer@@@Z
kernel32
GetCurrentProcessId
TerminateProcess
InitializeCriticalSection
SetCriticalSectionSpinCount
EnterCriticalSection
LeaveCriticalSection
DeleteCriticalSection
QueryPerformanceCounter
GetCurrentThreadId
TlsGetValue
AddVectoredExceptionHandler
RemoveVectoredExceptionHandler
GetProcAddress
SetEnvironmentVariableW
FreeLibrary
LoadLibraryA
GetModuleFileNameA
GetModuleHandleA
InitOnceBeginInitialize
InitOnceComplete
GetCurrentProcess
GetModuleFileNameW
LoadLibraryExW
K32EnumProcessModules
K32GetModuleFileNameExW
LoadLibraryW
Sleep
OutputDebugStringA
LocalAlloc
GetSystemDirectoryW
GetFileAttributesW
CreateFileW
lstrcmpA
LocalFree
FileTimeToSystemTime
GetModuleHandleW
SetLastError
GetLastError
VerifyVersionInfoW
VerSetConditionMask
GetFullPathNameW
OutputDebugStringW
CloseHandle
CreateProcessW
CreateProcessA
RaiseException
GetSystemInfo
VirtualProtect
VirtualQuery
LoadLibraryExA
IsProcessorFeaturePresent
GetStartupInfoW
SetUnhandledExceptionFilter
UnhandledExceptionFilter
IsDebuggerPresent
RtlVirtualUnwind
RtlLookupFunctionEntry
RtlCaptureContext
SleepConditionVariableSRW
WakeAllConditionVariable
AcquireSRWLockExclusive
ReleaseSRWLockExclusive
GetSystemTimeAsFileTime
DisableThreadLibraryCalls
InitializeSListHead
user32
EnumDisplayDevicesA
GetWindowRect
GetFocus
IsIconic
PostMessageW
ole32
StringFromGUID2
IIDFromString
setupapi
SetupDiGetDevicePropertyW
CM_Get_Device_ID_List_SizeW
CM_Locate_DevNodeW
SetupGetInfDriverStoreLocationW
CM_Get_Device_ID_ListW
SetupDiGetClassDevsA
SetupDiDestroyDeviceInfoList
SetupDiEnumDeviceInfo
dwmapi
DwmGetCompositionTimingInfo
DwmFlush
DwmIsCompositionEnabled
cfgmgr32
CM_MapCrToWin32Err
CM_Get_DevNode_PropertyW
vcruntime140
wcsrchr
wcsstr
_purecall
__CxxFrameHandler3
__current_exception
__current_exception_context
__std_type_info_destroy_list
__C_specific_handler
wcschr
strstr
memcmp
memcpy
memmove
memset
vcruntime140_1
__CxxFrameHandler4
api-ms-win-crt-string-l1-1-0
isdigit
strncmp
_wcsicmp
iswdigit
_wcsnicmp
_strnicmp
isalpha
wcstok
strnlen
strncpy
strtok_s
strncpy_s
strcpy_s
wcscpy_s
strcmp
wcsncmp
api-ms-win-crt-convert-l1-1-0
strtol
strtoull
_wtoi
api-ms-win-crt-math-l1-1-0
truncf
logf
api-ms-win-crt-heap-l1-1-0
free
malloc
api-ms-win-crt-stdio-l1-1-0
fread
fopen
__stdio_common_vfprintf
__acrt_iob_func
__stdio_common_vsprintf
__stdio_common_vsscanf
api-ms-win-crt-runtime-l1-1-0
_register_onexit_function
_initialize_onexit_table
_execute_onexit_table
_errno
_invalid_parameter_noinfo
_configure_narrow_argv
_seh_filter_dll
_crt_atexit
_initialize_narrow_environment
_wassert
terminate
_initterm_e
_initterm
_cexit
_crt_at_quick_exit
Exports
Exports
??0FD3D11DynamicRHI@@QEAA@PEAUIDXGIFactory1@@W4D3D_FEATURE_LEVEL@@AEBUFD3D11Adapter@@@Z
??0FD3D11EventQuery@@QEAA@PEAVFD3D11DynamicRHI@@@Z
??0FD3D11Texture@@QEAA@AEBUFRHITextureCreateDesc@@PEAUID3D11Resource@@PEAUID3D11ShaderResourceView@@H_NV?$TArrayView@$$CBV?$TRefCountPtr@UID3D11RenderTargetView@@@@H@@V?$TArrayView@$$CBV?$TRefCountPtr@UID3D11DepthStencilView@@@@H@@@Z
??0FD3D11Texture@@QEAA@AEBV0@AEBVFString@@W4EAliasResourceParam@0@@Z
??0FD3D11Viewport@@QEAA@PEAVFD3D11DynamicRHI@@PEAUHWND__@@II_NW4EPixelFormat@@@Z
??1FD3D11DynamicRHI@@UEAA@XZ
??1FD3D11Texture@@UEAA@XZ
??1FD3D11Viewport@@UEAA@XZ
??_7FD3D11DynamicRHI@@6BID3D11DynamicRHI@@@
??_7FD3D11DynamicRHI@@6BIRHICommandContextPSOFallback@@@
?AddLockedData@FD3D11DynamicRHI@@QEAAXAEBVFD3D11LockedKey@@AEBUFD3D11LockedData@@@Z
?AliasResource@FD3D11Texture@@QEAAXAEBV1@@Z
?AsyncReallocateTexture2D_RenderThread@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@AEAVFRHICommandListImmediate@@PEAVFRHITexture@@HHHPEAVFThreadSafeCounter@@@Z
?BeginRecursiveCommand@FD3D11DynamicRHI@@QEAAXXZ
?CancelAsyncReallocateTexture2D_RenderThread@FD3D11DynamicRHI@@UEAA?AW4ETextureReallocationStatus@@AEAVFRHICommandListImmediate@@PEAVFRHITexture@@_N@Z
?CheckGpuHeartbeat@FD3D11DynamicRHI@@UEBA_NXZ
?CheckHDRMonitorStatus@FD3D11Viewport@@QEAAXXZ
?CleanupD3DDevice@FD3D11DynamicRHI@@MEAAXXZ
?ClearAllShaderResources@FD3D11DynamicRHI@@QEAAXXZ
?ClearState@FD3D11DynamicRHI@@QEAAXXZ
?ClearUAV@FD3D11DynamicRHI@@CAXAEAV?$TRHICommandList_RecursiveHazardous@VFD3D11DynamicRHI@@@@PEAVFD3D11UnorderedAccessView@@PEBX_N@Z
?CommitComputeResourceTables@FD3D11DynamicRHI@@IEAAXPEAVFD3D11ComputeShader@@@Z
?CommitComputeShaderConstants@FD3D11DynamicRHI@@MEAAXXZ
?CommitGraphicsResourceTables@FD3D11DynamicRHI@@IEAAXXZ
?CommitNonComputeShaderConstants@FD3D11DynamicRHI@@MEAAXXZ
?CommitRenderTargets@FD3D11DynamicRHI@@IEAAX_N@Z
?CommitRenderTargetsAndUAVs@FD3D11DynamicRHI@@IEAAXXZ
?CommitUAVs@FD3D11DynamicRHI@@IEAAXXZ
?ConditionalClearShaderResource@FD3D11DynamicRHI@@QEAAXPEAVFD3D11ViewableResource@@_N@Z
?ConditionalResetSwapChain@FD3D11Viewport@@QEAAX_N@Z
?CreateD3D11Texture2D@FD3D11DynamicRHI@@IEAAPEAVFD3D11Texture@@AEBUFRHITextureCreateDesc@@V?$TArrayView@$$CBUD3D11_SUBRESOURCE_DATA@@H@@@Z
?CreateD3D11Texture3D@FD3D11DynamicRHI@@IEAAPEAVFD3D11Texture@@AEBUFRHITextureCreateDesc@@@Z
?CreateIntelMetricsDiscovery@FD3D11DynamicRHI@@IEAAXXZ
?CreateTextureFromResource@FD3D11DynamicRHI@@IEAAPEAVFD3D11Texture@@_N0W4EPixelFormat@@W4ETextureCreateFlags@@AEBUFClearValueBinding@@PEAUID3D11Texture2D@@@Z
?DisableQuadBufferStereo@FD3D11DynamicRHI@@QEAAXXZ
?DisableUAVOverlap@FD3D11DynamicRHI@@IEAAXXZ
?EnableDepthBoundsTest@FD3D11DynamicRHI@@AEAAX_NMM@Z
?EnableHDR@FD3D11DynamicRHI@@UEAAXXZ
?EnableUAVOverlap@FD3D11DynamicRHI@@IEAAXXZ
?FinalizeAsyncReallocateTexture2D_RenderThread@FD3D11DynamicRHI@@UEAA?AW4ETextureReallocationStatus@@AEAVFRHICommandListImmediate@@PEAVFRHITexture@@_N@Z
?FlushPendingLogs@FD3D11DynamicRHI@@UEAAXXZ
?GD3D11RHI@@3PEAVFD3D11DynamicRHI@@EA
?GSwapChainFlags@FD3D11Viewport@@1IA
?Get@FD3D11DynamicRHI@@SAAEAV1@XZ
?GetAdapter@FD3D11DynamicRHI@@QEBAAEBUFD3D11Adapter@@XZ
?GetBestSupportedMSAASetting@FD3D11DynamicRHI@@IEAAXW4DXGI_FORMAT@@IAEAI1@Z
?GetCurrentComputeShader@FD3D11DynamicRHI@@AEBAAEBV?$TRefCountPtr@VFRHIComputeShader@@@@XZ
?GetDevice@FD3D11DynamicRHI@@QEBAPEAUID3D11Device@@XZ
?GetDeviceContext@FD3D11DynamicRHI@@QEBAPEAUID3D11DeviceContext@@XZ
?GetDisplayFormat@FD3D11DynamicRHI@@QEBA?AW4EPixelFormat@@W42@@Z
?GetFactory@FD3D11DynamicRHI@@QEBAPEAUIDXGIFactory1@@XZ
?GetHDRDetectedDisplayIndex@FD3D11DynamicRHI@@QEBAIXZ
?GetMaxMSAAQuality@FD3D11DynamicRHI@@IEAAII@Z
?GetNVAftermathContext@FD3D11DynamicRHI@@QEAAPEAUGFSDK_Aftermath_ContextHandle__@@XZ
?GetName@FD3D11DynamicRHI@@UEAAPEB_WXZ
?GetQueryData@FD3D11DynamicRHI@@QEAA_NPEAUID3D11Query@@PEAX_KW4ERenderQueryType@@_N4@Z
?GetStagingTexture@FD3D11DynamicRHI@@IEAA?AV?$TRefCountPtr@UID3D11Texture2D@@@@PEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAU456@VFReadSurfaceDataFlags@@@Z
?GetSwapChainFlags@FD3D11Viewport@@IEAAIXZ
?GetSwapChainSurface@FD3D11Viewport@@SAPEAVFD3D11Texture@@PEAVFD3D11DynamicRHI@@W4EPixelFormat@@IIPEAUIDXGISwapChain@@@Z
?Init@FD3D11DynamicRHI@@UEAAXXZ
?InitConstantBuffers@FD3D11DynamicRHI@@IEAAXXZ
?InitD3DDevice@FD3D11DynamicRHI@@UEAAXXZ
?IntelMetricsDicoveryBeginFrame@FD3D11DynamicRHI@@IEAAXXZ
?IntelMetricsDicoveryEndFrame@FD3D11DynamicRHI@@IEAAXXZ
?IntelMetricsDicoveryGetGPUTime@FD3D11DynamicRHI@@IEAANXZ
?InternalSetUAVPS@FD3D11DynamicRHI@@QEAAXIPEAVFD3D11UnorderedAccessView@@@Z
?IsQuadBufferStereoEnabled@FD3D11DynamicRHI@@QEAA_NXZ
?IssueEvent@FD3D11EventQuery@@QEAAXXZ
?Lock@FD3D11Texture@@QEAAPEAXPEAVFD3D11DynamicRHI@@IIW4EResourceLockMode@@AEAI_NPEA_K@Z
?LockBuffer_BottomOfPipe@FD3D11DynamicRHI@@UEAAPEAXAEAVFRHICommandListBase@@PEAVFRHIBuffer@@IIW4EResourceLockMode@@@Z
?LockTexture2D_RenderThread@FD3D11DynamicRHI@@UEAAPEAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@IW4EResourceLockMode@@AEAI_N4PEA_K@Z
?Present@FD3D11Viewport@@QEAA_N_N@Z
?PresentChecked@FD3D11Viewport@@IEAA_NH@Z
?PresentWithVsyncDWM@FD3D11Viewport@@IEAAXXZ
?RHIAcquireThreadOwnership@FD3D11DynamicRHI@@UEAAXXZ
?RHIAdvanceFrameForGetViewportBackBuffer@FD3D11DynamicRHI@@UEAAXPEAVFRHIViewport@@@Z
?RHIAliasTextureResources@FD3D11DynamicRHI@@UEAAXAEAV?$TRefCountPtr@VFRHITexture@@@@0@Z
?RHIAsyncCopyTexture2DCopy@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@0HHHPEAVFThreadSafeCounter@@@Z
?RHIAsyncCreateTexture2D@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@IIEIW4ETextureCreateFlags@@W4ERHIAccess@@PEAPEAXIAEAV?$TRefCountPtr@VFGraphEvent@@@@@Z
?RHIAsyncReallocateTexture2D@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@PEAVFRHITexture@@HHHPEAVFThreadSafeCounter@@@Z
?RHIBeginDrawingViewport@FD3D11DynamicRHI@@UEAAXPEAVFRHIViewport@@PEAVFRHITexture@@@Z
?RHIBeginFrame@FD3D11DynamicRHI@@UEAAXXZ
?RHIBeginOcclusionQueryBatch@FD3D11DynamicRHI@@QEAAXI@Z
?RHIBeginRenderPass@FD3D11DynamicRHI@@UEAAXAEBUFRHIRenderPassInfo@@PEB_W@Z
?RHIBeginRenderQuery@FD3D11DynamicRHI@@UEAAXPEAVFRHIRenderQuery@@@Z
?RHIBeginScene@FD3D11DynamicRHI@@UEAAXXZ
?RHIBeginTransitions@FD3D11DynamicRHI@@UEAAXV?$TArrayView@PEBUFRHITransition@@H@@@Z
?RHIBeginUAVOverlap@FD3D11DynamicRHI@@UEAAXXZ
?RHIBindDebugLabelName@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@PEB_W@Z
?RHIBindDebugLabelName@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@PEB_W@Z
?RHIBindDebugLabelName@FD3D11DynamicRHI@@UEAAXPEAVFRHIUnorderedAccessView@@PEB_W@Z
?RHIBlockUntilGPUIdle@FD3D11DynamicRHI@@UEAAXXZ
?RHICalcTexturePlatformSize@FD3D11DynamicRHI@@UEAA?AUFRHICalcTextureSizeResult@FDynamicRHI@@AEBUFRHITextureDesc@@I@Z
?RHICalibrateTimers@FD3D11DynamicRHI@@UEAAXXZ
?RHICancelAsyncReallocateTexture2D@FD3D11DynamicRHI@@UEAA?AW4ETextureReallocationStatus@@PEAVFRHITexture@@_N@Z
?RHICheckViewportHDRStatus@FD3D11DynamicRHI@@UEAAXPEAVFRHIViewport@@@Z
?RHIClearMRT@FD3D11DynamicRHI@@AEAAX_NHPEBUFLinearColor@@0M0I@Z
?RHIClearMRTImpl@FD3D11DynamicRHI@@EEAAX_NHPEBUFLinearColor@@0M0I@Z
?RHIClearUAVFloat@FD3D11DynamicRHI@@UEAAXPEAVFRHIUnorderedAccessView@@AEBU?$TVector4@M@Math@UE@@@Z
?RHIClearUAVUint@FD3D11DynamicRHI@@UEAAXPEAVFRHIUnorderedAccessView@@AEBU?$TIntVector4@I@Math@UE@@@Z
?RHIComputeMemorySize@FD3D11DynamicRHI@@UEAAIPEAVFRHITexture@@@Z
?RHICopyBuffer@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@0@Z
?RHICopyBufferRegion@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@_K011@Z
?RHICopyTexture@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@0AEBUFRHICopyTextureInfo@@@Z
?RHICopyToStagingBuffer@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@PEAVFRHIStagingBuffer@@II@Z
?RHICreateAliasedTexture@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@AEAV2@@Z
?RHICreateBlendState@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIBlendState@@@@AEBVFBlendStateInitializerRHI@@@Z
?RHICreateBoundShaderState@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIBoundShaderState@@@@PEAVFRHIVertexDeclaration@@PEAVFRHIVertexShader@@PEAVFRHIPixelShader@@PEAVFRHIGeometryShader@@@Z
?RHICreateBuffer@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIBuffer@@@@AEAVFRHICommandListBase@@AEBUFRHIBufferDesc@@W4ERHIAccess@@AEAUFRHIResourceCreateInfo@@@Z
?RHICreateComputeShader@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIComputeShader@@@@V?$TArrayView@$$CBEH@@AEBVFSHAHash@@@Z
?RHICreateDepthStencilState@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIDepthStencilState@@@@AEBUFDepthStencilStateInitializerRHI@@@Z
?RHICreateGeometryShader@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIGeometryShader@@@@V?$TArrayView@$$CBEH@@AEBVFSHAHash@@@Z
?RHICreatePixelShader@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIPixelShader@@@@V?$TArrayView@$$CBEH@@AEBVFSHAHash@@@Z
?RHICreateRasterizerState@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIRasterizerState@@@@AEBUFRasterizerStateInitializerRHI@@@Z
?RHICreateRenderQuery@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIRenderQuery@@@@W4ERenderQueryType@@@Z
?RHICreateSamplerState@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHISamplerState@@@@AEBUFSamplerStateInitializerRHI@@@Z
?RHICreateShaderResourceView@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIShaderResourceView@@@@AEAVFRHICommandListBase@@PEAVFRHIViewableResource@@AEBUFRHIViewDesc@@@Z
?RHICreateStagingBuffer@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIStagingBuffer@@@@XZ
?RHICreateTexture2DArrayFromResource@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@W4EPixelFormat@@W4ETextureCreateFlags@@AEBUFClearValueBinding@@PEAUID3D11Texture2D@@@Z
?RHICreateTexture2DFromResource@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@W4EPixelFormat@@W4ETextureCreateFlags@@AEBUFClearValueBinding@@PEAUID3D11Texture2D@@@Z
?RHICreateTexture@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@AEBUFRHITextureCreateDesc@@@Z
?RHICreateTextureCubeFromResource@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@W4EPixelFormat@@W4ETextureCreateFlags@@AEBUFClearValueBinding@@PEAUID3D11Texture2D@@@Z
?RHICreateTexture_RenderThread@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@AEAVFRHICommandListImmediate@@AEBUFRHITextureCreateDesc@@@Z
?RHICreateTransition@FD3D11DynamicRHI@@UEAAXPEAUFRHITransition@@AEBUFRHITransitionCreateInfo@@@Z
?RHICreateUniformBuffer@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIUniformBuffer@@@@PEBXPEBUFRHIUniformBufferLayout@@W4EUniformBufferUsage@@W4EUniformBufferValidation@@@Z
?RHICreateUnorderedAccessView@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIUnorderedAccessView@@@@AEAVFRHICommandListBase@@PEAVFRHIViewableResource@@AEBUFRHIViewDesc@@@Z
?RHICreateVertexDeclaration@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIVertexDeclaration@@@@AEBV?$TArray@UFVertexElement@@V?$TFixedAllocator@$0BB@@@@@@Z
?RHICreateVertexShader@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIVertexShader@@@@V?$TArrayView@$$CBEH@@AEBVFSHAHash@@@Z
?RHICreateViewport@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHIViewport@@@@PEAXII_NW4EPixelFormat@@@Z
?RHIDispatchComputeShader@FD3D11DynamicRHI@@UEAAXIII@Z
?RHIDispatchIndirectComputeShader@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@I@Z
?RHIDrawIndexedIndirect@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@0HI@Z
?RHIDrawIndexedPrimitive@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@HIIIII@Z
?RHIDrawIndexedPrimitiveIndirect@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@0I@Z
?RHIDrawPrimitive@FD3D11DynamicRHI@@UEAAXIII@Z
?RHIDrawPrimitiveIndirect@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@I@Z
?RHIEnableDepthBoundsTest@FD3D11DynamicRHI@@UEAAX_N@Z
?RHIEndDrawingViewport@FD3D11DynamicRHI@@UEAAXPEAVFRHIViewport@@_N1@Z
?RHIEndFrame@FD3D11DynamicRHI@@UEAAXXZ
?RHIEndOcclusionQueryBatch@FD3D11DynamicRHI@@QEAAXXZ
?RHIEndRenderPass@FD3D11DynamicRHI@@UEAAXXZ
?RHIEndRenderQuery@FD3D11DynamicRHI@@UEAAXPEAVFRHIRenderQuery@@@Z
?RHIEndScene@FD3D11DynamicRHI@@UEAAXXZ
?RHIEndTransitions@FD3D11DynamicRHI@@UEAAXV?$TArrayView@PEBUFRHITransition@@H@@@Z
?RHIEndUAVOverlap@FD3D11DynamicRHI@@UEAAXXZ
?RHIEndUpdateTexture3D@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListBase@@AEAUFUpdateTexture3DData@@@Z
?RHIFinalizeAsyncReallocateTexture2D@FD3D11DynamicRHI@@UEAA?AW4ETextureReallocationStatus@@PEAVFRHITexture@@_N@Z
?RHIFinalizeContext@FD3D11DynamicRHI@@UEAAPEAVIRHIPlatformCommandList@@PEAVIRHIComputeContext@@@Z
?RHIFlushResources@FD3D11DynamicRHI@@UEAAXXZ
?RHIGenerateMips@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@@Z
?RHIGetAdapter@FD3D11DynamicRHI@@UEBAPEAUIDXGIAdapter@@XZ
?RHIGetAvailableResolutions@FD3D11DynamicRHI@@UEAA_NAEAV?$TArray@UFScreenResolutionRHI@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z
?RHIGetColorSpace@FD3D11DynamicRHI@@UEAA?AW4EColorSpaceAndEOTF@@PEAVFRHIViewport@@@Z
?RHIGetCommandContext@FD3D11DynamicRHI@@UEAAPEAVIRHIComputeContext@@W4ERHIPipeline@@UFRHIGPUMask@@@Z
?RHIGetDefaultContext@FD3D11DynamicRHI@@UEAAPEAVIRHICommandContext@@XZ
?RHIGetDevice@FD3D11DynamicRHI@@UEBAPEAUID3D11Device@@XZ
?RHIGetDeviceContext@FD3D11DynamicRHI@@UEBAPEAUID3D11DeviceContext@@XZ
?RHIGetDisplaysInformation@FD3D11DynamicRHI@@UEAAXAEAV?$TArray@UFDisplayInformation@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?RHIGetGPUFrameCycles@FD3D11DynamicRHI@@UEAAII@Z
?RHIGetNativeCommandBuffer@FD3D11DynamicRHI@@UEAAPEAXXZ
?RHIGetNativeDevice@FD3D11DynamicRHI@@UEAAPEAXXZ
?RHIGetNativeInstance@FD3D11DynamicRHI@@UEAAPEAXXZ
?RHIGetRenderQueryResult@FD3D11DynamicRHI@@UEAA_NPEAVFRHIRenderQuery@@AEA_K_NI@Z
?RHIGetRenderTargetView@FD3D11DynamicRHI@@UEBAPEAUID3D11RenderTargetView@@PEAVFRHITexture@@HH@Z
?RHIGetResource@FD3D11DynamicRHI@@UEBAPEAUID3D11Buffer@@PEAVFRHIBuffer@@@Z
?RHIGetResource@FD3D11DynamicRHI@@UEBAPEAUID3D11Resource@@PEAVFRHITexture@@@Z
?RHIGetResourceMemorySize@FD3D11DynamicRHI@@UEBA_JPEAVFRHITexture@@@Z
?RHIGetShaderResourceView@FD3D11DynamicRHI@@UEBAPEAUID3D11ShaderResourceView@@PEAVFRHITexture@@@Z
?RHIGetSupportedResolution@FD3D11DynamicRHI@@UEAAXAEAI0@Z
?RHIGetSwapChain@FD3D11DynamicRHI@@UEBAPEAUIDXGISwapChain@@PEAVFRHIViewport@@@Z
?RHIGetSwapChainFormat@FD3D11DynamicRHI@@UEBA?AW4DXGI_FORMAT@@W4EPixelFormat@@@Z
?RHIGetTextureMemoryStats@FD3D11DynamicRHI@@UEAAXAEAUFTextureMemoryStats@@@Z
?RHIGetTextureMemoryVisualizeData@FD3D11DynamicRHI@@UEAA_NPEAUFColor@@HHHH@Z
?RHIGetViewportBackBuffer@FD3D11DynamicRHI@@UEAA?AV?$TRefCountPtr@VFRHITexture@@@@PEAVFRHIViewport@@@Z
?RHILockStagingBuffer@FD3D11DynamicRHI@@UEAAPEAXPEAVFRHIStagingBuffer@@PEAVFRHIGPUFence@@II@Z
?RHILockTexture2D@FD3D11DynamicRHI@@UEAAPEAXPEAVFRHITexture@@IW4EResourceLockMode@@AEAI_NPEA_K@Z
?RHILockTexture2DArray@FD3D11DynamicRHI@@UEAAPEAXPEAVFRHITexture@@IIW4EResourceLockMode@@AEAI_N@Z
?RHILockTextureCubeFace@FD3D11DynamicRHI@@UEAAPEAXPEAVFRHITexture@@IIIW4EResourceLockMode@@AEAI_N@Z
?RHILockTextureCubeFace_RenderThread@FD3D11DynamicRHI@@UEAAPEAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@IIIW4EResourceLockMode@@AEAI_N@Z
?RHIMapStagingSurface@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@PEAVFRHIGPUFence@@AEAPEAXAEAH3I@Z
?RHIPerFrameRHIFlushComplete@FD3D11DynamicRHI@@UEAAXXZ
?RHIPollRenderQueryResults@FD3D11DynamicRHI@@UEAAXXZ
?RHIPopEvent@FD3D11DynamicRHI@@UEAAXXZ
?RHIPushEvent@FD3D11DynamicRHI@@UEAAXPEB_WUFColor@@@Z
?RHIRead3DSurfaceFloatData@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@U?$TIntPoint@H@45@AEAV?$TArray@VFFloat16Color@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z
?RHIReadSurfaceData@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@UFColor@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RHIReadSurfaceData@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RHIReadSurfaceFloatData@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@VFFloat16Color@@V?$TSizedDefaultAllocator@$0CA@@@@@W4ECubeFace@@HH@Z
?RHIRegisterWork@FD3D11DynamicRHI@@UEAAXI@Z
?RHIReleaseThreadOwnership@FD3D11DynamicRHI@@UEAAXXZ
?RHIReleaseTransition@FD3D11DynamicRHI@@UEAAXPEAUFRHITransition@@@Z
?RHIResizeViewport@FD3D11DynamicRHI@@UEAAXPEAVFRHIViewport@@II_N@Z
?RHIResizeViewport@FD3D11DynamicRHI@@UEAAXPEAVFRHIViewport@@II_NW4EPixelFormat@@@Z
?RHISetBlendFactor@FD3D11DynamicRHI@@UEAAXAEBUFLinearColor@@@Z
?RHISetBlendState@FD3D11DynamicRHI@@UEAAXPEAVFRHIBlendState@@AEBUFLinearColor@@@Z
?RHISetBoundShaderState@FD3D11DynamicRHI@@UEAAXPEAVFRHIBoundShaderState@@@Z
?RHISetComputeShader@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@@Z
?RHISetDepthBounds@FD3D11DynamicRHI@@UEAAXMM@Z
?RHISetDepthStencilState@FD3D11DynamicRHI@@UEAAXPEAVFRHIDepthStencilState@@I@Z
?RHISetGraphicsPipelineState@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsPipelineState@@I_N@Z
?RHISetMultipleViewports@FD3D11DynamicRHI@@UEAAXIPEBUFViewportBounds@@@Z
?RHISetRasterizerState@FD3D11DynamicRHI@@UEAAXPEAVFRHIRasterizerState@@@Z
?RHISetScissorRect@FD3D11DynamicRHI@@UEAAX_NIIII@Z
?RHISetShaderParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IIIPEBX@Z
?RHISetShaderParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@IIIPEBX@Z
?RHISetShaderParameters@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@V?$TArrayView@$$CBEH@@V?$TArrayView@$$CBUFRHIShaderParameter@@H@@V?$TArrayView@$$CBUFRHIShaderParameterResource@@H@@3@Z
?RHISetShaderParameters@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@V?$TArrayView@$$CBEH@@V?$TArrayView@$$CBUFRHIShaderParameter@@H@@V?$TArrayView@$$CBUFRHIShaderParameterResource@@H@@3@Z
?RHISetShaderResourceViewParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IPEAVFRHIShaderResourceView@@@Z
?RHISetShaderResourceViewParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@IPEAVFRHIShaderResourceView@@@Z
?RHISetShaderSampler@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IPEAVFRHISamplerState@@@Z
?RHISetShaderSampler@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@IPEAVFRHISamplerState@@@Z
?RHISetShaderTexture@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IPEAVFRHITexture@@@Z
?RHISetShaderTexture@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@IPEAVFRHITexture@@@Z
?RHISetShaderUnbinds@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@V?$TArrayView@$$CBUFRHIShaderParameterUnbind@@H@@@Z
?RHISetShaderUnbinds@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@V?$TArrayView@$$CBUFRHIShaderParameterUnbind@@H@@@Z
?RHISetShaderUniformBuffer@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IPEAVFRHIUniformBuffer@@@Z
?RHISetShaderUniformBuffer@FD3D11DynamicRHI@@UEAAXPEAVFRHIGraphicsShader@@IPEAVFRHIUniformBuffer@@@Z
?RHISetStaticUniformBuffers@FD3D11DynamicRHI@@UEAAXAEBVFUniformBufferStaticBindings@@@Z
?RHISetStencilRef@FD3D11DynamicRHI@@UEAAXI@Z
?RHISetStereoViewport@FD3D11DynamicRHI@@UEAAXMMMMMMMMMM@Z
?RHISetStreamSource@FD3D11DynamicRHI@@UEAAXIPEAVFRHIBuffer@@I@Z
?RHISetUAVParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IPEAVFRHIUnorderedAccessView@@@Z
?RHISetUAVParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIComputeShader@@IPEAVFRHIUnorderedAccessView@@I@Z
?RHISetUAVParameter@FD3D11DynamicRHI@@UEAAXPEAVFRHIPixelShader@@IPEAVFRHIUnorderedAccessView@@@Z
?RHISetViewport@FD3D11DynamicRHI@@UEAAXMMMMMM@Z
?RHISubmitCommandLists@FD3D11DynamicRHI@@UEAAXV?$TArrayView@PEAVIRHIPlatformCommandList@@H@@_N@Z
?RHISubmitCommandsHint@FD3D11DynamicRHI@@UEAAXXZ
?RHITick@FD3D11DynamicRHI@@UEAAXM@Z
?RHITransferBufferUnderlyingResource@FD3D11DynamicRHI@@UEAAXPEAVFRHIBuffer@@0@Z
?RHIUnlockStagingBuffer@FD3D11DynamicRHI@@UEAAXPEAVFRHIStagingBuffer@@@Z
?RHIUnlockTexture2D@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@I_N@Z
?RHIUnlockTexture2DArray@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@II_N@Z
?RHIUnlockTextureCubeFace@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@III_N@Z
?RHIUnlockTextureCubeFace_RenderThread@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@III_N@Z
?RHIUnmapStagingSurface@FD3D11DynamicRHI@@UEAAXPEAVFRHITexture@@I@Z
?RHIUpdateTexture2D@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHITexture@@IAEBUFUpdateTextureRegion2D@@IPEBE@Z
?RHIUpdateTexture3D@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHITexture@@IAEBUFUpdateTextureRegion3D@@IIPEBE@Z
?RHIUpdateUniformBuffer@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIUniformBuffer@@PEBX@Z
?RHIVerifyResult@FD3D11DynamicRHI@@UEBAXPEAUID3D11Device@@JPEBD1I@Z
?RHIWriteGPUFence@FD3D11DynamicRHI@@UEAAXPEAVFRHIGPUFence@@@Z
?ReadSurfaceDataMSAARaw@FD3D11DynamicRHI@@IEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?ReadSurfaceDataNoMSAARaw@FD3D11DynamicRHI@@IEAAXPEAVFRHITexture@@U?$TIntRect@H@Math@UE@@AEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@@VFReadSurfaceDataFlags@@@Z
?RegisterGPUDispatch@FD3D11DynamicRHI@@QEAAXU?$TIntVector3@H@Math@UE@@@Z
?RegisterGPUWork@FD3D11DynamicRHI@@QEAAXII@Z
?ReleaseCachedQueries@FD3D11DynamicRHI@@IEAAXXZ
?ReleasePooledUniformBuffers@FD3D11DynamicRHI@@IEAAXXZ
?RemoveLockedData@FD3D11DynamicRHI@@QEAA_NAEBVFD3D11LockedKey@@AEAUFD3D11LockedData@@@Z
?ResetSwapChainInternal@FD3D11Viewport@@IEAAX_N@Z
?Resize@FD3D11Viewport@@UEAAXII_NW4EPixelFormat@@@Z
?ResolveTexture@FD3D11DynamicRHI@@QEAAXUFResolveTextureInfo@RHICore@UE@@@Z
?ResourceCast@FD3D11DynamicRHI@@SAPEAVFD3D11Texture@@PEAVFRHITexture@@@Z
?SetCurrentComputeShader@FD3D11DynamicRHI@@AEAAXPEAVFRHIComputeShader@@@Z
?SetHDRDetectedDisplayIndices@FD3D11DynamicRHI@@QEAAXII@Z
?SetRenderTargets@FD3D11DynamicRHI@@QEAAXIPEBVFRHIRenderTargetView@@PEBVFRHIDepthRenderTargetView@@@Z
?SetRenderTargetsAndClear@FD3D11DynamicRHI@@QEAAXAEBVFRHISetRenderTargetsInfo@@@Z
?SetupAfterDeviceCreation@FD3D11DynamicRHI@@IEAAXXZ
?SetupDXGI_MODE_DESC@FD3D11Viewport@@IEBA?AUDXGI_MODE_DESC@@XZ
?SetupDisplayHDRMetaData@FD3D11DynamicRHI@@IEAA_NXZ
?Shutdown@FD3D11DynamicRHI@@UEAAXXZ
?ShutdownHDR@FD3D11DynamicRHI@@UEAAXXZ
?StartIntelExtensions@FD3D11DynamicRHI@@IEAAXXZ
?StartIntelMetricsDiscovery@FD3D11DynamicRHI@@IEAAXXZ
?StartNVAftermath@FD3D11DynamicRHI@@IEAAXXZ
?StopIntelExtensions@FD3D11DynamicRHI@@IEAAXXZ
?StopIntelMetricsDiscovery@FD3D11DynamicRHI@@IEAAXXZ
?StopNVAftermath@FD3D11DynamicRHI@@IEAAXXZ
?TrackResourceBoundAsIB@FD3D11DynamicRHI@@AEAAXPEAVFD3D11ViewableResource@@@Z
?TrackResourceBoundAsVB@FD3D11DynamicRHI@@AEAAXPEAVFD3D11ViewableResource@@H@Z
?Unlock@FD3D11Texture@@QEAAXPEAVFD3D11DynamicRHI@@II@Z
?UnlockBuffer_BottomOfPipe@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListBase@@PEAVFRHIBuffer@@@Z
?UnlockTexture2D_RenderThread@FD3D11DynamicRHI@@UEAAXAEAVFRHICommandListImmediate@@PEAVFRHITexture@@I_N2@Z
?UpdateMSAASettings@FD3D11DynamicRHI@@IEAAXXZ
?ValidateExclusiveDepthStencilAccess@FD3D11DynamicRHI@@IEBAXVFExclusiveDepthStencil@@@Z
?VerifyComRefCount@@YAXPEAUIUnknown@@HPEB_W1H@Z
?VerifyD3D11CreateTextureResult@@YAXJHPEBD0IIIIEIIW4D3D11_USAGE@@IIIIPEBXIIPEAUID3D11Device@@PEB_W@Z
?VerifyD3D11CreateViewResult@@YAXJPEBD0IPEAUID3D11Device@@PEAVFRHIBuffer@@AEBUD3D11_UNORDERED_ACCESS_VIEW_DESC@@@Z
?VerifyD3D11CreateViewResult@@YAXJPEBD0IPEAUID3D11Device@@PEAVFRHITexture@@AEBUD3D11_UNORDERED_ACCESS_VIEW_DESC@@@Z
?VerifyD3D11ResizeViewportResult@@YAXJPEBD0IAEBUFD3D11ResizeViewportState@@1PEAUID3D11Device@@@Z
?VerifyD3D11Result@@YAXJPEBD0IPEAUID3D11Device@@@Z
?VerifyD3D11ResultNoExit@@YAXJPEBD0IPEAUID3D11Device@@@Z
?VerifyD3D11ShaderResult@@YAXPEAVFRHIShader@@JPEBD1IPEAUID3D11Device@@@Z
?WaitForCompletion@FD3D11EventQuery@@QEAAXXZ
InitializeModule
agsCheckDriverVersion
agsDeInitialize
agsDriverExtensionsDX11_BeginUAVOverlap
agsDriverExtensionsDX11_CreateDevice
agsDriverExtensionsDX11_CreateFromDevice
agsDriverExtensionsDX11_Destroy
agsDriverExtensionsDX11_DestroyDevice
agsDriverExtensionsDX11_EndUAVOverlap
agsDriverExtensionsDX11_GetMaxClipRects
agsDriverExtensionsDX11_IASetPrimitiveTopology
agsDriverExtensionsDX11_MultiDrawIndexedInstancedIndirect
agsDriverExtensionsDX11_MultiDrawIndexedInstancedIndirectCountIndirect
agsDriverExtensionsDX11_MultiDrawInstancedIndirect
agsDriverExtensionsDX11_MultiDrawInstancedIndirectCountIndirect
agsDriverExtensionsDX11_NumPendingAsyncCompileJobs
agsDriverExtensionsDX11_SetClipRects
agsDriverExtensionsDX11_SetDepthBounds
agsDriverExtensionsDX11_SetDiskShaderCacheEnabled
agsDriverExtensionsDX11_SetMaxAsyncCompileThreadCount
agsDriverExtensionsDX11_SetViewBroadcastMasks
agsDriverExtensionsDX11_WriteBreadcrumb
agsGetVersionNumber
agsInitialize
agsSetDisplayMode
Sections
.text Size: 661KB - Virtual size: 661KB
IMAGE_SCN_CNT_CODE
IMAGE_SCN_MEM_EXECUTE
IMAGE_SCN_MEM_READ
.uedbg Size: 6KB - Virtual size: 5KB
IMAGE_SCN_CNT_CODE
IMAGE_SCN_MEM_EXECUTE
IMAGE_SCN_MEM_READ
.rdata Size: 263KB - Virtual size: 262KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.data Size: 1KB - Virtual size: 10KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
IMAGE_SCN_MEM_WRITE
.pdata Size: 42KB - Virtual size: 42KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.rsrc Size: 59KB - Virtual size: 58KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_READ
.reloc Size: 5KB - Virtual size: 5KB
IMAGE_SCN_CNT_INITIALIZED_DATA
IMAGE_SCN_MEM_DISCARDABLE
IMAGE_SCN_MEM_READ