General

  • Target

    BetterShaders_3.8.0.rar

  • Size

    71.6MB

  • MD5

    d458791838fa0593377b805497aea3cc

  • SHA1

    1378392cbb112ea49dd476849d91e0533b90901a

  • SHA256

    07b7af3d0a2244e7535c014b1374cea300c7120b33f9b57701082d3ba4e84eab

  • SHA512

    12d686cc850ff39bd21392b4d9d6dc60bc4da0de2d84bc8d439e17569b881865729361765df7b46b576d8fdba8e67e1f5a56ebb8da178c5e21b82c6e0372d7db

  • SSDEEP

    1572864:YVg6PFyMnotsYEb/aSY+NPZS7oYpbswqeHHVBqXda6LpVAI6xE:YVnZnwsYGaTe4lRqeH1BqXdt4I6xE

Score
3/10

Malware Config

Signatures

  • Unsigned PE 11 IoCs

    Checks for missing Authenticode signature.

Files

  • BetterShaders_3.8.0.rar
    .rar
  • BetterShaders 3.8.0.exe
    .exe windows:4 windows x86 arch:x86

    b34f154ec913d2d2c435cbd644e91687


    Headers

    Imports

    Sections

  • $PLUGINSDIR/StdUtils.dll
    .dll windows:5 windows x86 arch:x86

    7b79709c0d5576549eb261e3410f95f8


    Headers

    Imports

    Exports

    Sections

  • $PLUGINSDIR/System.dll
    .dll windows:4 windows x86 arch:x86

    fc0224e99e736751432961db63a41b76


    Headers

    Imports

    Exports

    Sections

  • $PLUGINSDIR/app-64.7z
    .7z
  • BetterShaders.exe
    .exe windows:10 windows x64 arch:x64

    983b39e89e31e09b145fe6a6c7499ffb


    Headers

    Imports

    Exports

    Sections

  • LICENSE.electron.txt
  • LICENSES.chromium.html
  • chrome_100_percent.pak
  • chrome_200_percent.pak
  • d3dcompiler_47.dll
    .dll windows:10 windows x64 arch:x64

    8235041cfd6fffb926142c2c78013446


    Code Sign

    Headers

    Imports

    Exports

    Sections

  • ffmpeg.dll
    .dll windows:10 windows x64 arch:x64

    91b8685f04cd4eceae98e68aec559609


    Headers

    Imports

    Exports

    Sections

  • icudtl.dat
  • libEGL.dll
    .dll windows:10 windows x64 arch:x64

    9a96e9625913c28565890e319d5bf446


    Headers

    Imports

    Exports

    Sections

  • libGLESv2.dll
    .dll windows:10 windows x64 arch:x64

    8493b5852f29b95099711891808f02c6


    Headers

    Imports

    Exports

    Sections

  • locales/af.pak
  • locales/am.pak
  • locales/ar.pak
  • locales/bg.pak
  • locales/bn.pak
  • locales/ca.pak
  • locales/cs.pak
  • locales/da.pak
  • locales/de.pak
  • locales/el.pak
  • locales/en-GB.pak
  • locales/en-US.pak
  • locales/es-419.pak
  • locales/es.pak
  • locales/et.pak
  • locales/fa.pak
  • locales/fi.pak
  • locales/fil.pak
  • locales/fr.pak
  • locales/gu.pak
  • locales/he.pak
  • locales/hi.pak
  • locales/hr.pak
  • locales/hu.pak
  • locales/id.pak
  • locales/it.pak
  • locales/ja.pak
  • locales/kn.pak
  • locales/ko.pak
  • locales/lt.pak
  • locales/lv.pak
  • locales/ml.pak
  • locales/mr.pak
  • locales/ms.pak
  • locales/nb.pak
  • locales/nl.pak
  • locales/pl.pak
  • locales/pt-BR.pak
  • locales/pt-PT.pak
  • locales/ro.pak
  • locales/ru.pak
  • locales/sk.pak
  • locales/sl.pak
  • locales/sr.pak
  • locales/sv.pak
  • locales/sw.pak
  • locales/ta.pak
  • locales/te.pak
  • locales/th.pak
  • locales/tr.pak
  • locales/uk.pak
  • locales/ur.pak
  • locales/vi.pak
  • locales/zh-CN.pak
  • locales/zh-TW.pak
  • resources.pak
  • resources/app.asar
  • resources/elevate.exe
    .exe windows:6 windows x86 arch:x86

    c3afe98a750f2d4f1ed5d2ac323cb5e0


    Headers

    Imports

    Sections

  • snapshot_blob.bin
  • v8_context_snapshot.bin
  • vk_swiftshader.dll
    .dll windows:10 windows x64 arch:x64

    cff2e3bc77a72caa699e7cda3a0c38d8


    Headers

    Imports

    Exports

    Sections

  • vk_swiftshader_icd.json
  • vulkan-1.dll
    .dll windows:10 windows x64 arch:x64

    1cca81ae4aa193b35ac4e7a2c9d50b0f


    Headers

    Imports

    Exports

    Sections

  • $PLUGINSDIR/nsis7z.dll
    .dll windows:6 windows x86 arch:x86

    2656ea25cde98f31a490513c2db04ae8


    Headers

    Imports

    Exports

    Sections

  • README.txt
  • shadersandtextures/NOTES.md
  • shadersandtextures/block.properties
  • shadersandtextures/composite.fsh
  • shadersandtextures/composite.vsh
  • shadersandtextures/composite1.fsh
  • shadersandtextures/composite1.vsh
  • shadersandtextures/composite2.fsh
  • shadersandtextures/composite2.vsh
  • shadersandtextures/composite3.fsh
  • shadersandtextures/composite3.vsh
  • shadersandtextures/composite4.fsh
  • shadersandtextures/composite4.vsh
  • shadersandtextures/composite5.fsh
  • shadersandtextures/composite5.vsh
  • shadersandtextures/composite6.fsh
  • shadersandtextures/composite6.vsh
  • shadersandtextures/composite7.fsh
  • shadersandtextures/composite7.vsh
  • shadersandtextures/deferred.fsh
  • shadersandtextures/deferred.vsh
  • shadersandtextures/deferred1.fsh
  • shadersandtextures/deferred1.vsh
  • shadersandtextures/entity.properties
  • shadersandtextures/final.fsh
  • shadersandtextures/final.vsh
  • shadersandtextures/gbuffers_armor_glint.fsh
  • shadersandtextures/gbuffers_armor_glint.vsh
  • shadersandtextures/gbuffers_basic.fsh
  • shadersandtextures/gbuffers_basic.vsh
  • shadersandtextures/gbuffers_beaconbeam.fsh
  • shadersandtextures/gbuffers_beaconbeam.vsh
  • shadersandtextures/gbuffers_block.fsh
  • shadersandtextures/gbuffers_block.vsh
  • shadersandtextures/gbuffers_clouds.fsh
  • shadersandtextures/gbuffers_clouds.vsh
  • shadersandtextures/gbuffers_damagedblock.fsh
  • shadersandtextures/gbuffers_damagedblock.vsh
  • shadersandtextures/gbuffers_entities.fsh
  • shadersandtextures/gbuffers_entities.vsh
  • shadersandtextures/gbuffers_entities_glowing.fsh
  • shadersandtextures/gbuffers_entities_glowing.vsh
  • shadersandtextures/gbuffers_hand.fsh
  • shadersandtextures/gbuffers_hand.vsh
  • shadersandtextures/gbuffers_hand_water.fsh
  • shadersandtextures/gbuffers_hand_water.vsh
  • shadersandtextures/gbuffers_line.fsh
  • shadersandtextures/gbuffers_line.vsh
  • shadersandtextures/gbuffers_skybasic.fsh
  • shadersandtextures/gbuffers_skybasic.vsh
  • shadersandtextures/gbuffers_skytextured.fsh
  • shadersandtextures/gbuffers_skytextured.vsh
  • shadersandtextures/gbuffers_spidereyes.fsh
  • shadersandtextures/gbuffers_spidereyes.vsh
  • shadersandtextures/gbuffers_terrain.fsh
  • shadersandtextures/gbuffers_terrain.vsh
  • shadersandtextures/gbuffers_textured.fsh
  • shadersandtextures/gbuffers_textured.vsh
  • shadersandtextures/gbuffers_water.fsh
  • shadersandtextures/gbuffers_water.vsh
  • shadersandtextures/gbuffers_weather.fsh
  • shadersandtextures/gbuffers_weather.vsh
  • shadersandtextures/lang/en_US.lang
  • shadersandtextures/lang/ru_RU.lang
  • shadersandtextures/lib/PBR/enviroPBR.glsl
  • shadersandtextures/lib/PBR/integratedPBR.glsl
  • shadersandtextures/lib/PBR/labPBR.glsl
  • shadersandtextures/lib/PBR/structPBR.glsl
  • shadersandtextures/lib/antialiasing/fxaa.glsl
  • shadersandtextures/lib/antialiasing/taa.glsl
  • shadersandtextures/lib/atmospherics/fogRender.glsl
  • shadersandtextures/lib/atmospherics/skyRender.glsl
  • shadersandtextures/lib/lighting/GGX.glsl
  • shadersandtextures/lib/lighting/SSAO.glsl
  • shadersandtextures/lib/lighting/complexShadingDeferred.glsl
  • shadersandtextures/lib/lighting/complexShadingForward.glsl
  • shadersandtextures/lib/lighting/shdDistort.glsl
  • shadersandtextures/lib/lighting/shdMapping.glsl
  • shadersandtextures/lib/lighting/simpleShadingForward.glsl
  • shadersandtextures/lib/physicsMod/physicsModFragment.glsl
  • shadersandtextures/lib/physicsMod/physicsModVertex.glsl
  • shadersandtextures/lib/post/lensFlare.glsl
  • shadersandtextures/lib/post/motionBlur.glsl
  • shadersandtextures/lib/post/outline.glsl
  • shadersandtextures/lib/post/tonemap.glsl
  • shadersandtextures/lib/rayTracing/rayTracer.glsl
  • shadersandtextures/lib/rayTracing/volLight.glsl
  • shadersandtextures/lib/settings.glsl
  • shadersandtextures/lib/surface/lava.glsl
  • shadersandtextures/lib/surface/water.glsl
  • shadersandtextures/lib/utility/convertPrevScreenSpace.glsl
  • shadersandtextures/lib/utility/convertScreenSpace.glsl
  • shadersandtextures/lib/utility/convertViewSpace.glsl
  • shadersandtextures/lib/utility/noiseFunctions.glsl
  • shadersandtextures/lib/utility/taaJitter.glsl
  • shadersandtextures/lib/utility/util.glsl
  • shadersandtextures/lib/vertex/shadowWave.glsl
  • shadersandtextures/lib/vertex/terrainWave.glsl
  • shadersandtextures/lib/vertex/waterWave.glsl
  • shadersandtextures/lib/vertex/weatherWave.glsl
  • shadersandtextures/main/composite.glsl
  • shadersandtextures/main/composite1.glsl
  • shadersandtextures/main/composite2.glsl
  • shadersandtextures/main/composite3.glsl
  • shadersandtextures/main/composite4.glsl
  • shadersandtextures/main/composite5.glsl
  • shadersandtextures/main/composite6.glsl
  • shadersandtextures/main/composite7.glsl
  • shadersandtextures/main/deferred.glsl
  • shadersandtextures/main/deferred1.glsl
  • shadersandtextures/main/final.glsl
  • shadersandtextures/main/gbuffers_armor_glint.glsl
  • shadersandtextures/main/gbuffers_basic.glsl
  • shadersandtextures/main/gbuffers_beaconbeam.glsl
  • shadersandtextures/main/gbuffers_block.glsl
  • shadersandtextures/main/gbuffers_clouds.glsl
  • shadersandtextures/main/gbuffers_damagedblock.glsl
  • shadersandtextures/main/gbuffers_entities.glsl
  • shadersandtextures/main/gbuffers_entities_glowing.glsl
  • shadersandtextures/main/gbuffers_hand.glsl
  • shadersandtextures/main/gbuffers_hand_water.glsl
  • shadersandtextures/main/gbuffers_line.glsl
  • shadersandtextures/main/gbuffers_skybasic.glsl
  • shadersandtextures/main/gbuffers_skytextured.glsl
  • shadersandtextures/main/gbuffers_spidereyes.glsl
  • shadersandtextures/main/gbuffers_terrain.glsl
  • shadersandtextures/main/gbuffers_textured.glsl
  • shadersandtextures/main/gbuffers_water.glsl
  • shadersandtextures/main/gbuffers_weather.glsl
  • shadersandtextures/main/shadow.glsl
  • shadersandtextures/shaders.properties
  • shadersandtextures/shadow.fsh
  • shadersandtextures/shadow.vsh
  • shadersandtextures/textures/clouds.png
    .png
  • shadersandtextures/textures/clouds.png.mcmeta
  • shadersandtextures/textures/noise.png
    .png
  • shadersandtextures/world.glsl