General

  • Target

    bsnes_v115-windows.zip

  • Size

    4.2MB

  • MD5

    04a00aa16fca353f41bc3df62af94437

  • SHA1

    7becbe28e97f9aecb442365de2e30b807992823f

  • SHA256

    be2b3d17523f011359d1a88e05a54a0e70c846ee98a6b520d1a60e7422b2f7ef

  • SHA512

    f9bf3da9a5bcd2d77ec34970d3d309a5ee6f67e8243e90cccf573279e0b7bc9240d91a75de3498a394db7f013b4bad25b1e4b8b916cdb8f854bcd07850858eaf

  • SSDEEP

    98304:qtZChpMNzrncIlMeEgCfUMUGvJHDZNgWGUbF:qQMZQ0Mp5ht3GBUp

Score
3/10

Malware Config

Signatures

  • Unsigned PE 1 IoCs

    Checks for missing Authenticode signature.

Files

  • bsnes_v115-windows.zip
    .zip
  • bsnes_v115-windows/Database/BS Memory.bml
  • bsnes_v115-windows/Database/Cheat Codes.bml
  • bsnes_v115-windows/Database/Sufami Turbo.bml
  • bsnes_v115-windows/Database/Super Famicom.bml
  • bsnes_v115-windows/Shaders/AANN.shader/AANN.fs
  • bsnes_v115-windows/Shaders/AANN.shader/manifest.bml
  • bsnes_v115-windows/Shaders/CRT-Geom.shader/crt-geom.fs
  • bsnes_v115-windows/Shaders/CRT-Geom.shader/crt-geom.vs
  • bsnes_v115-windows/Shaders/CRT-Geom.shader/curvature.fs
  • bsnes_v115-windows/Shaders/CRT-Geom.shader/manifest.bml
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/blur_horiz.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/blur_horiz.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/blur_vert.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/blur_vert.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/gauss_horiz.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/gauss_horiz.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/gauss_vert.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/gauss_vert.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/lanczos_horiz.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/lanczos_horiz.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/linearize.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/linearize.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/manifest.bml
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/resolve.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/resolve.vs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/threshold.fs
  • bsnes_v115-windows/Shaders/CRT-Glow.shader/threshold.vs
  • bsnes_v115-windows/Shaders/CRT-Lottes.shader/bloompass.fs
  • bsnes_v115-windows/Shaders/CRT-Lottes.shader/bloompass.vs
  • bsnes_v115-windows/Shaders/CRT-Lottes.shader/manifest.bml
  • bsnes_v115-windows/Shaders/CRT-Lottes.shader/scanpass.fs
  • bsnes_v115-windows/Shaders/CRT-Lottes.shader/scanpass.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/bloom-approx.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/bloom-approx.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/bloom-horizontal-reconstitute.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/bloom-horizontal-reconstitute.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/bloom-vertical.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/bloom-vertical.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/blur9fast-horizontal.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/blur9fast-horizontal.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/blur9fast-vertical.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/blur9fast-vertical.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/brightpass.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/brightpass.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/first-pass-linearize-crt-gamma-bob-fields.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/first-pass-linearize-crt-gamma-bob-fields.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/geometry-aa-last-pass.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/geometry-aa-last-pass.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/manifest.bml
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/mask-resize-horizontal.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/mask-resize-horizontal.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/mask-resize-vertical.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/mask-resize-vertical.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/scanlines-horizontal-apply-mask.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/scanlines-horizontal-apply-mask.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/scanlines-vertical-interlacing.fs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/scanlines-vertical-interlacing.vs
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearApertureGrille15Wide8And5d5Spacing.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMask.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskEDP.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskEDPResizeTo64.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskResizeTo64.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
    .png
  • bsnes_v115-windows/Shaders/CRT-Royale.shader/textures/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
    .png
  • bsnes_v115-windows/Shaders/GTU.shader/GTU-pass1.fs
  • bsnes_v115-windows/Shaders/GTU.shader/GTU-pass2.fs
  • bsnes_v115-windows/Shaders/GTU.shader/GTU-pass2.vs
  • bsnes_v115-windows/Shaders/GTU.shader/GTU-pass3.fs
  • bsnes_v115-windows/Shaders/GTU.shader/GTU-pass4.fs
  • bsnes_v115-windows/Shaders/GTU.shader/GTU-pass4.vs
  • bsnes_v115-windows/Shaders/GTU.shader/manifest.bml
  • bsnes_v115-windows/Shaders/LCD-cgwg.shader/lcd-grid.fs
  • bsnes_v115-windows/Shaders/LCD-cgwg.shader/manifest.bml
  • bsnes_v115-windows/Shaders/LCD-cgwg.shader/motion-blur.fs
  • bsnes_v115-windows/Shaders/MDAPT-Dedithering.shader/manifest.bml
  • bsnes_v115-windows/Shaders/MDAPT-Dedithering.shader/mdapt-pass1.fs
  • bsnes_v115-windows/Shaders/MDAPT-Dedithering.shader/mdapt-pass2.fs
  • bsnes_v115-windows/Shaders/MDAPT-Dedithering.shader/mdapt-pass3.fs
  • bsnes_v115-windows/Shaders/MDAPT-Dedithering.shader/mdapt-pass4.fs
  • bsnes_v115-windows/Shaders/NTSC-MAME.shader/mame-ntsc.fs
  • bsnes_v115-windows/Shaders/NTSC-MAME.shader/mame-ntsc.vs
  • bsnes_v115-windows/Shaders/NTSC-MAME.shader/mame-postproc.fs
  • bsnes_v115-windows/Shaders/NTSC-MAME.shader/mame-postproc.vs
  • bsnes_v115-windows/Shaders/NTSC-MAME.shader/manifest.bml
  • bsnes_v115-windows/Shaders/NTSC.shader/gaussian-scanlines.fs
  • bsnes_v115-windows/Shaders/NTSC.shader/manifest.bml
  • bsnes_v115-windows/Shaders/NTSC.shader/ntsc-pass1.fs
  • bsnes_v115-windows/Shaders/NTSC.shader/ntsc-pass2.fs
  • bsnes_v115-windows/Shaders/PAL-Composite.shader/manifest.bml
  • bsnes_v115-windows/Shaders/PAL-Composite.shader/pal-r57shell.fs
  • bsnes_v115-windows/Shaders/Pixellate.shader/manifest.bml
  • bsnes_v115-windows/Shaders/Pixellate.shader/pixellate.fs
  • bsnes_v115-windows/Shaders/Retro.shader/gamma.fs
  • bsnes_v115-windows/Shaders/Retro.shader/manifest.bml
  • bsnes_v115-windows/Shaders/Retro.shader/retro.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/advanced-aa.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/advanced-aa.vs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/manifest.bml
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass0.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass0.vs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass1.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass1.vs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass2.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass2.vs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass3.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass3.vs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass4.fs
  • bsnes_v115-windows/Shaders/ScaleFX.shader/scalefx-pass4.vs
  • bsnes_v115-windows/Shaders/Sharp-Bilinear.shader/manifest.bml
  • bsnes_v115-windows/Shaders/Sharp-Bilinear.shader/sharp-bilinear.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-480p.shader/custom-jinc2-sharper.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-480p.shader/manifest.bml
  • bsnes_v115-windows/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass0.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass1.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass2.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass2.vs
  • bsnes_v115-windows/Shaders/xBR-mode7-960p.shader/custom-jinc2-sharper.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-960p.shader/manifest.bml
  • bsnes_v115-windows/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass0.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass1.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass2.fs
  • bsnes_v115-windows/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass3.fs
  • bsnes_v115-windows/Shaders/xBRZ.shader/fxaa.fs
  • bsnes_v115-windows/Shaders/xBRZ.shader/manifest.bml
  • bsnes_v115-windows/Shaders/xBRZ.shader/xBRZ-Freescale-p0.fs
  • bsnes_v115-windows/Shaders/xBRZ.shader/xBRZ-Freescale-p1.fs
  • bsnes_v115-windows/bsnes.exe
    .exe windows:4 windows x64 arch:x64

    e3b78c4f073d06d64e2f52e5f7fe7c97


    Headers

    Imports

    Sections

  • bsnes_v115-windows/settings.bml