D3DX11CheckVersion
D3DX11CompileFromFileA
D3DX11CompileFromFileW
D3DX11CompileFromMemory
D3DX11CompileFromResourceA
D3DX11CompileFromResourceW
D3DX11ComputeNormalMap
D3DX11CreateAsyncCompilerProcessor
D3DX11CreateAsyncFileLoaderA
D3DX11CreateAsyncFileLoaderW
D3DX11CreateAsyncMemoryLoader
D3DX11CreateAsyncResourceLoaderA
D3DX11CreateAsyncResourceLoaderW
D3DX11CreateAsyncShaderPreprocessProcessor
D3DX11CreateAsyncShaderResourceViewProcessor
D3DX11CreateAsyncTextureInfoProcessor
D3DX11CreateAsyncTextureProcessor
D3DX11CreateShaderResourceViewFromFileA
D3DX11CreateShaderResourceViewFromFileW
D3DX11CreateShaderResourceViewFromMemory
D3DX11CreateShaderResourceViewFromResourceA
D3DX11CreateShaderResourceViewFromResourceW
D3DX11CreateTextureFromFileA
D3DX11CreateTextureFromFileW
D3DX11CreateTextureFromMemory
D3DX11CreateTextureFromResourceA
D3DX11CreateTextureFromResourceW
D3DX11CreateThreadPump
D3DX11FilterTexture
D3DX11GetImageInfoFromFileA
D3DX11GetImageInfoFromFileW
D3DX11GetImageInfoFromMemory
D3DX11GetImageInfoFromResourceA
D3DX11GetImageInfoFromResourceW
D3DX11LoadTextureFromTexture
D3DX11PreprocessShaderFromFileA
D3DX11PreprocessShaderFromFileW
D3DX11PreprocessShaderFromMemory
D3DX11PreprocessShaderFromResourceA
D3DX11PreprocessShaderFromResourceW
D3DX11SHProjectCubeMap
D3DX11SaveTextureToFileA
D3DX11SaveTextureToFileW
D3DX11SaveTextureToMemory