General

  • Target

    Noble v1.6.7.zip

  • Size

    10.8MB

  • MD5

    a7d4f2708f858860574ee8219588c6bc

  • SHA1

    d835d0900ca73334035673f4794fbfb9b133ad30

  • SHA256

    700136a40fe962019391dd211ab6038e36c23dcd8e2ca9e317a40b5f3990eca6

  • SHA512

    0ef1ba749647aad0c91e9b8f3125cdab84852a4c82ff596e433167fd4abedb8d52b0aa2347afc3e10bb0ad77c09f052e559f2b0df636c555d9a6f10813499f75

  • SSDEEP

    196608:CswFIuJ/NCBeKc1y1RppdvlynY/c3KTdFrbKrnT/GD29oM0p1T8:VwFIuJ1by1Rhl1/ukrbKrnTuD8oMiV8

Score
1/10

Malware Config

Signatures

Files

  • Noble v1.6.7.zip
    .zip
  • LICENSE.txt
  • shaders/block.properties
  • shaders/image/blueNoise.png
    .png
  • shaders/image/blueNoise.png.mcmeta
  • shaders/image/curl.dat
  • shaders/image/curl.dat.mcmeta
  • shaders/image/lut/lut0.png
    .png
  • shaders/image/lut/lut1.png
    .png
  • shaders/image/lut/lut10.png
    .png
  • shaders/image/lut/lut11.png
    .png
  • shaders/image/lut/lut12.png
    .png
  • shaders/image/lut/lut13.png
    .png
  • shaders/image/lut/lut14.png
    .png
  • shaders/image/lut/lut15.png
    .png
  • shaders/image/lut/lut16.png
    .png
  • shaders/image/lut/lut17.png
    .png
  • shaders/image/lut/lut18.png
    .png
  • shaders/image/lut/lut19.png
    .png
  • shaders/image/lut/lut2.png
    .png
  • shaders/image/lut/lut3.png
    .png
  • shaders/image/lut/lut4.png
    .png
  • shaders/image/lut/lut5.png
    .png
  • shaders/image/lut/lut6.png
    .png
  • shaders/image/lut/lut7.png
    .png
  • shaders/image/lut/lut8.png
    .png
  • shaders/image/lut/lut9.png
    .png
  • shaders/image/shapeNoise.dat
  • shaders/image/shapeNoise.dat.mcmeta
  • shaders/include/atmospherics/atmosphere.glsl
  • shaders/include/atmospherics/celestial.glsl
  • shaders/include/atmospherics/clouds.glsl
  • shaders/include/atmospherics/constants.glsl
  • shaders/include/atmospherics/fog.glsl
  • shaders/include/common.glsl
  • shaders/include/fragment/brdf.glsl
  • shaders/include/fragment/fresnel.glsl
  • shaders/include/fragment/gerstner.glsl
  • shaders/include/fragment/parallax.glsl
  • shaders/include/fragment/pathtracer.glsl
  • shaders/include/fragment/raytracer.glsl
  • shaders/include/fragment/reflections.glsl
  • shaders/include/fragment/refractions.glsl
  • shaders/include/fragment/shadowmap.glsl
  • shaders/include/internalSettings.glsl
  • shaders/include/post/aces/lib/splines.glsl
  • shaders/include/post/aces/lib/transforms.glsl
  • shaders/include/post/aces/lmt.glsl
  • shaders/include/post/aces/odt.glsl
  • shaders/include/post/aces/rrt.glsl
  • shaders/include/post/bloom/clear.glsl
  • shaders/include/post/bloom/downsample.glsl
  • shaders/include/post/bloom/merge.glsl
  • shaders/include/post/bloom/upsample.glsl
  • shaders/include/post/exposure.glsl
  • shaders/include/post/grading.glsl
  • shaders/include/taau_scale.glsl
  • shaders/include/uniforms.glsl
  • shaders/include/utility/color.glsl
  • shaders/include/utility/material.glsl
  • shaders/include/utility/math.glsl
  • shaders/include/utility/phase.glsl
  • shaders/include/utility/rng.glsl
  • shaders/include/utility/sampling.glsl
  • shaders/include/utility/transforms.glsl
  • shaders/include/vertex/animation.glsl
  • shaders/lang/en_US.lang
  • shaders/programs/composite/fog_pass.glsl
  • shaders/programs/composite/reflections_pass.glsl
  • shaders/programs/composite/specular_pass.glsl
  • shaders/programs/deferred/ambient_occlusion.glsl
  • shaders/programs/deferred/atmosphere_pass.glsl
  • shaders/programs/deferred/atrous_pass.glsl
  • shaders/programs/deferred/clouds_pass.glsl
  • shaders/programs/deferred/combine_lighting.glsl
  • shaders/programs/deferred/lighting.glsl
  • shaders/programs/deferred/pre_lighting.glsl
  • shaders/programs/discard.glsl
  • shaders/programs/gbuffers/basic.glsl
  • shaders/programs/gbuffers/dh/dh_forward.glsl
  • shaders/programs/gbuffers/dh/dh_opaque.glsl
  • shaders/programs/gbuffers/dh/dh_shadow.glsl
  • shaders/programs/gbuffers/forward.glsl
  • shaders/programs/gbuffers/opaque.glsl
  • shaders/programs/gbuffers/shadow.glsl
  • shaders/programs/gbuffers/weather.glsl
  • shaders/programs/post/anti_aliasing.glsl
  • shaders/programs/post/depth_of_field.glsl
  • shaders/programs/post/exposure.glsl
  • shaders/programs/post/final.glsl
  • shaders/programs/post/pre_final.glsl
  • shaders/programs/prepare/illuminance.glsl
  • shaders/programs/vertex_simple.glsl
  • shaders/programs/vertex_taau.glsl
  • shaders/settings.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite10.fsh
  • shaders/world-1/composite10.vsh
  • shaders/world-1/composite11.fsh
  • shaders/world-1/composite11.vsh
  • shaders/world-1/composite12.fsh
  • shaders/world-1/composite12.vsh
  • shaders/world-1/composite13.fsh
  • shaders/world-1/composite13.vsh
  • shaders/world-1/composite14.fsh
  • shaders/world-1/composite14.vsh
  • shaders/world-1/composite15.fsh
  • shaders/world-1/composite15.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/composite3.fsh
  • shaders/world-1/composite3.vsh
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/composite8.fsh
  • shaders/world-1/composite8.vsh
  • shaders/world-1/composite9.fsh
  • shaders/world-1/composite9.vsh
  • shaders/world-1/deferred.fsh
  • shaders/world-1/deferred.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/deferred10.fsh
  • shaders/world-1/deferred10.vsh
  • shaders/world-1/deferred2.fsh
  • shaders/world-1/deferred2.vsh
  • shaders/world-1/deferred3.fsh
  • shaders/world-1/deferred3.vsh
  • shaders/world-1/deferred4.fsh
  • shaders/world-1/deferred4.vsh
  • shaders/world-1/deferred5.fsh
  • shaders/world-1/deferred5.vsh
  • shaders/world-1/deferred6.fsh
  • shaders/world-1/deferred6.vsh
  • shaders/world-1/deferred7.fsh
  • shaders/world-1/deferred7.vsh
  • shaders/world-1/deferred8.fsh
  • shaders/world-1/deferred8.vsh
  • shaders/world-1/deferred9.fsh
  • shaders/world-1/deferred9.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_hand_water.fsh
  • shaders/world-1/gbuffers_hand_water.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_textured_lit.fsh
  • shaders/world-1/gbuffers_textured_lit.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/gbuffers_weather.fsh
  • shaders/world-1/gbuffers_weather.vsh
  • shaders/world-1/shadow.fsh
  • shaders/world-1/shadow.vsh
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite1.fsh
  • shaders/world0/composite1.vsh
  • shaders/world0/composite10.fsh
  • shaders/world0/composite10.vsh
  • shaders/world0/composite11.fsh
  • shaders/world0/composite11.vsh
  • shaders/world0/composite12.fsh
  • shaders/world0/composite12.vsh
  • shaders/world0/composite13.fsh
  • shaders/world0/composite13.vsh
  • shaders/world0/composite14.fsh
  • shaders/world0/composite14.vsh
  • shaders/world0/composite15.fsh
  • shaders/world0/composite15.vsh
  • shaders/world0/composite2.fsh
  • shaders/world0/composite2.vsh
  • shaders/world0/composite3.fsh
  • shaders/world0/composite3.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/composite5.fsh
  • shaders/world0/composite5.vsh
  • shaders/world0/composite6.fsh
  • shaders/world0/composite6.vsh
  • shaders/world0/composite7.fsh
  • shaders/world0/composite7.vsh
  • shaders/world0/composite8.fsh
  • shaders/world0/composite8.vsh
  • shaders/world0/composite9.fsh
  • shaders/world0/composite9.vsh
  • shaders/world0/deferred.fsh
  • shaders/world0/deferred.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/deferred10.fsh
  • shaders/world0/deferred10.vsh
  • shaders/world0/deferred2.fsh
  • shaders/world0/deferred2.vsh
  • shaders/world0/deferred3.fsh
  • shaders/world0/deferred3.vsh
  • shaders/world0/deferred4.fsh
  • shaders/world0/deferred4.vsh
  • shaders/world0/deferred5.fsh
  • shaders/world0/deferred5.vsh
  • shaders/world0/deferred6.fsh
  • shaders/world0/deferred6.vsh
  • shaders/world0/deferred7.fsh
  • shaders/world0/deferred7.vsh
  • shaders/world0/deferred8.fsh
  • shaders/world0/deferred8.vsh
  • shaders/world0/deferred9.fsh
  • shaders/world0/deferred9.vsh
  • shaders/world0/dh_shadow.fsh
  • shaders/world0/dh_shadow.vsh
  • shaders/world0/dh_terrain.fsh
  • shaders/world0/dh_terrain.vsh
  • shaders/world0/dh_water.fsh
  • shaders/world0/dh_water.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_beaconbeam.fsh
  • shaders/world0/gbuffers_beaconbeam.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_hand_water.fsh
  • shaders/world0/gbuffers_hand_water.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_textured_lit.fsh
  • shaders/world0/gbuffers_textured_lit.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/prepare.fsh
  • shaders/world0/prepare.vsh
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
  • shaders/world1/composite10.fsh
  • shaders/world1/composite10.vsh
  • shaders/world1/composite11.fsh
  • shaders/world1/composite11.vsh
  • shaders/world1/composite12.fsh
  • shaders/world1/composite12.vsh
  • shaders/world1/composite13.fsh
  • shaders/world1/composite13.vsh
  • shaders/world1/composite14.fsh
  • shaders/world1/composite14.vsh
  • shaders/world1/composite15.fsh
  • shaders/world1/composite15.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite3.fsh
  • shaders/world1/composite3.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/composite8.fsh
  • shaders/world1/composite8.vsh
  • shaders/world1/composite9.fsh
  • shaders/world1/composite9.vsh
  • shaders/world1/deferred.fsh
  • shaders/world1/deferred.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/deferred10.fsh
  • shaders/world1/deferred10.vsh
  • shaders/world1/deferred2.fsh
  • shaders/world1/deferred2.vsh
  • shaders/world1/deferred3.fsh
  • shaders/world1/deferred3.vsh
  • shaders/world1/deferred4.fsh
  • shaders/world1/deferred4.vsh
  • shaders/world1/deferred5.fsh
  • shaders/world1/deferred5.vsh
  • shaders/world1/deferred6.fsh
  • shaders/world1/deferred6.vsh
  • shaders/world1/deferred7.fsh
  • shaders/world1/deferred7.vsh
  • shaders/world1/deferred8.fsh
  • shaders/world1/deferred8.vsh
  • shaders/world1/deferred9.fsh
  • shaders/world1/deferred9.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_hand_water.fsh
  • shaders/world1/gbuffers_hand_water.vsh
  • shaders/world1/gbuffers_skybasic.fsh
  • shaders/world1/gbuffers_skybasic.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_textured_lit.fsh
  • shaders/world1/gbuffers_textured_lit.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh
  • shaders/world1/prepare.fsh
  • shaders/world1/prepare.vsh
  • shaders/world1/prepare1.fsh
  • shaders/world1/prepare1.vsh
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh