??0Aco_DX8_ObjectDataChannel@@QAE@ABV0@@Z
??0Aco_DX8_ObjectDataChannel@@QAE@XZ
??1Aco_DX8_ObjectDataChannel@@UAE@XZ
??4Aco_DX8_ObjectDataChannel@@QAEAAV0@ABV0@@Z
??_7Aco_DX8_ObjectDataChannel@@6B@
?CalculateBoundingBox@Aco_DX8_ObjectDataChannel@@UAEXXZ
?CalculateTextureCoords@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?CallChannel@Aco_DX8_ObjectDataChannel@@UAEXXZ
?ComputeTangents@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?CopyBufferInObjectData@Aco_DX8_ObjectDataChannel@@UAEXPAUID3DXMesh@@@Z
?CreateCustomVertexBuffer@Aco_DX8_ObjectDataChannel@@UAEPAUIDirect3DVertexBuffer9@@H@Z
?CreateDXMesh@Aco_DX8_ObjectDataChannel@@UAEPAUID3DXMesh@@XZ
?CreateVertexBuffer@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?CubicTexture@Aco_DX8_ObjectDataChannel@@UAEXH_N@Z
?DoCustomPreRenderStates@Aco_DX8_ObjectDataChannel@@UAEXXZ
?DoDependencyInit@Aco_DX8_ObjectDataChannel@@UAEXPAVA3d_List@@@Z
?GetBoundingBoxMax@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXVECTOR3@@XZ
?GetBoundingBoxMin@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXVECTOR3@@XZ
?GetFVFlags@Aco_DX8_ObjectDataChannel@@UAEKXZ
?GetFloat4Data@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXVECTOR4@@K@Z
?GetIfObjectIsVisible@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?GetIndexBuffer@Aco_DX8_ObjectDataChannel@@UAEPAUIDirect3DIndexBuffer9@@XZ
?GetIndexCount@Aco_DX8_ObjectDataChannel@@UAEHXZ
?GetIndexes@Aco_DX8_ObjectDataChannel@@UAEKK@Z
?GetObjectTransformedMinMaxBox@Aco_DX8_ObjectDataChannel@@UAE?AUBoundingBox@@UD3DXMATRIX@@@Z
?GetObjectTransformedMinMaxBox@Aco_DX8_ObjectDataChannel@@UAE?AUBoundingBox@@XZ
?GetPolygonType@Aco_DX8_ObjectDataChannel@@UAEHXZ
?GetTUVOffSet@Aco_DX8_ObjectDataChannel@@UAE?AUVertTUVOffset@@H@Z
?GetTangentData@Aco_DX8_ObjectDataChannel@@UAE?AUTagentBiVector@@K@Z
?GetTextureMapping@Aco_DX8_ObjectDataChannel@@UAEHH@Z
?GetTextureTransform@Aco_DX8_ObjectDataChannel@@UAEHH@Z
?GetVertexBuffer@Aco_DX8_ObjectDataChannel@@UAEPAUIDirect3DVertexBuffer9@@XZ
?GetVertexColor@Aco_DX8_ObjectDataChannel@@UAEKK@Z
?GetVertexColorUse@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?GetVertexCount@Aco_DX8_ObjectDataChannel@@UAEHXZ
?GetVertexDataUse@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?GetVertexNormalUse@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?GetVertexNormals@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXVECTOR3@@K@Z
?GetVertexPosition@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXVECTOR3@@K@Z
?GetVertexPositionUse@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?GetVertexSize@Aco_DX8_ObjectDataChannel@@UAEKXZ
?GetVertexTUUse@Aco_DX8_ObjectDataChannel@@UAE_NH@Z
?GetVertexTUV@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXVECTOR2@@HK@Z
?GetVertexTangientUse@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?GetWorldMatrix@Aco_DX8_ObjectDataChannel@@UAE?AUD3DXMATRIX@@XZ
?InvalidateDeviceObjects@Aco_DX8_ObjectDataChannel@@UAEXXZ
?LoadChannel@Aco_DX8_ObjectDataChannel@@UAE_NAAVA3dFileLoader@@PAVA3d_ChannelGroup@@@Z
?MakeCylinderTexture@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?MakeObjectSizeBoundrys@Aco_DX8_ObjectDataChannel@@UAEXAAUD3DXVECTOR3@@0@Z
?MakeSphereTexture@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?MapTexture@Aco_DX8_ObjectDataChannel@@UAEXHH_N@Z
?NormalizeTexture@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?PlanarTexture@Aco_DX8_ObjectDataChannel@@UAEXHH@Z
?Release@Aco_DX8_ObjectDataChannel@@UAEXXZ
?ReleaseVertexData@Aco_DX8_ObjectDataChannel@@UAEXXZ
?ReleaseVertexdataKeepBuffers@Aco_DX8_ObjectDataChannel@@UAEXXZ
?RemapTexture@Aco_DX8_ObjectDataChannel@@UAEXXZ
?RemoveTangents@Aco_DX8_ObjectDataChannel@@UAE_NXZ
?RemoveVertexColor@Aco_DX8_ObjectDataChannel@@UAEXXZ
?RemoveVertexExtraData@Aco_DX8_ObjectDataChannel@@UAEXXZ
?RemoveVertexNormals@Aco_DX8_ObjectDataChannel@@UAEXXZ
?RemoveVertexTUV@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?RenderBakedModel@Aco_DX8_ObjectDataChannel@@UAE_N_N@Z
?RenderBakedModelHWInstanced@Aco_DX8_ObjectDataChannel@@UAE_NPAUIDirect3DVertexBuffer9@@H@Z
?RenderForShader@Aco_DX8_ObjectDataChannel@@UAEXXZ
?SaveChannel@Aco_DX8_ObjectDataChannel@@UAE_NAAVA3dFileSaver@@@Z
?SetDataToStream@Aco_DX8_ObjectDataChannel@@UAE_NH@Z
?SetDisableObjectClipping@Aco_DX8_ObjectDataChannel@@UAEX_N@Z
?SetFloat4Data@Aco_DX8_ObjectDataChannel@@UAE_NUD3DXVECTOR4@@H@Z
?SetIndex@Aco_DX8_ObjectDataChannel@@UAE_NKH@Z
?SetIndexCount@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?SetPolygonType@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?SetTUVOffSet@Aco_DX8_ObjectDataChannel@@UAEXHUVertTUVOffset@@@Z
?SetTangentData@Aco_DX8_ObjectDataChannel@@UAE_NUTagentBiVector@@H@Z
?SetTextureTransform@Aco_DX8_ObjectDataChannel@@UAEXHH@Z
?SetVertexColor@Aco_DX8_ObjectDataChannel@@UAE_NKH@Z
?SetVertexCount@Aco_DX8_ObjectDataChannel@@UAEXH@Z
?SetVertexNormal@Aco_DX8_ObjectDataChannel@@UAE_NUD3DXVECTOR3@@H@Z
?SetVertexPosition@Aco_DX8_ObjectDataChannel@@UAE_NUD3DXVECTOR3@@H@Z
?SetVertexTUCoord@Aco_DX8_ObjectDataChannel@@UAE_NHUD3DXVECTOR2@@H@Z
?SetWorldMatrix@Aco_DX8_ObjectDataChannel@@UAEXUD3DXMATRIX@@@Z
?StreamTextureMatrices@Aco_DX8_ObjectDataChannel@@UAEXXZ
?StreamVertexData@Aco_DX8_ObjectDataChannel@@UAEXXZ
?UpdateData@Aco_DX8_ObjectDataChannel@@UAEXXZ
GetType
InitDLL