AllocateIndexBuffer
AllocateVertexBuffer
BindRenderTexture
BindRenderTextureCube
BindShader
ClearDepth
ClearScreen
ConfigureFog
CopyLuminanceFromScreen
CopyLuminanceIntoTexture
CreateLuminanceTexture
DeleteShader
DeviceLost
DeviceReset
DisableBlending
DisablePointSprites
DisableTexture
DrawAALine
DrawAALines
DrawPoints
DrawQuads
DrawStrip
Enable3DTexture
EnableBackfaceCulling
EnableBlending
EnableDepthReads
EnableDepthWrites
EnableFog
EnableLighting
EnablePointSprites
EnableTexture
EnableTexture2D
EnableTexture3D
EndOcclusionQuery
GetDepthRange
GetFOV
GetFrustumClipSpace
GetFrustumWorldSpace
GetIndices
GetModelviewMatrix
GetNativeTexture
GetOcclusionQueryResult
GetPixels
GetProjectionMatrix
GetRenderTextureCubeTextureHandle
GetRenderTextureTextureHandle
GetShaderProgramObject
GetTextureMatrix
GetVertexBuffer
GetVertices
GetViewport
HasFloatTextures
HasPointSprites
HasQuads
InitRenderTarget
InitRenderTexture
InitRenderTextureCube
Load3DTexture
Load3DTextureLA
Load3DTextureRGB
LoadFloatTexture
LoadFloatTextureRGB
LoadShaderFromFile
LoadShaderFromSource
LoadTexture
LoadTextureFromFile
LockIndexBuffer
LockVertexBuffer
MakeRenderTargetCurrent
MakeRenderTextureCubeCurrent
MakeRenderTextureCurrent
MultiplyModelviewMatrix
PopAllState
PopTransforms
PushAllState
PushTransforms
ReleaseIndexBuffer
ReleaseRenderTarget
ReleaseRenderTexture
ReleaseRenderTextureCube
ReleaseTexture
ReleaseVertexBuffer
RestoreRenderTarget
Set2DOrthoMatrix
SetConstantMatrix4
SetConstantVector4
SetContext
SetCurrentColor
SetDefaultState
SetDepthRange
SetEnvironment
SetIndexBuffer
SetModelviewMatrix
SetOrthoMatrix
SetPixels
SetProjectionMatrix
SetTextureMatrix
SetUserShaders
SetVertexBuffer
SetViewport
ShutdownShaderSystem
StartOcclusionQuery
SubLoad3DTextureLA
UnbindShader
UnlockIndexBuffer
UnlockVertexBuffer
UnsetIndexBuffer
UnsetVertexBuffer
UpdateVertexBuffer