General

  • Target

    Bliss-Shader-DH.zip

  • Size

    1.6MB

  • MD5

    d2800ffa413bfcdfce18f0c9ff936959

  • SHA1

    5beb2dc3d36a8f25faf0372fceb638db6899d854

  • SHA256

    c1c005a2d8c93d40698713f3806183c2129f9e6b30943d3182667712cb4f6823

  • SHA512

    0de070e098e7261a537c2d740e2675e64d378413e28e06c1d8695ee20e3840dc1d749aff28dd510cdad216db544f36a2a94f2855180bce869d6c343316bcdef8

  • SSDEEP

    24576:aOiGn20anGhyyeBtFgTSQSZgXrvc2XM+M6U9KIk+O+lgGVt5oL0rC9ZUzhQsPczJ:a0enFgTSQ1v3Fw97lpt5/OUzqzMBz4T

Score
1/10

Malware Config

Signatures

Files

  • Bliss-Shader-DH.zip
    .zip
  • Bliss-Shader-main/shaders/block.properties
  • Bliss-Shader-main/shaders/dimension.properties
  • Bliss-Shader-main/shaders/dimensions/DH_solid.fsh
  • Bliss-Shader-main/shaders/dimensions/DH_solid.vsh
  • Bliss-Shader-main/shaders/dimensions/DH_translucent.fsh
  • Bliss-Shader-main/shaders/dimensions/DH_translucent.vsh
  • Bliss-Shader-main/shaders/dimensions/all_particles.fsh
  • Bliss-Shader-main/shaders/dimensions/all_particles.vsh
  • Bliss-Shader-main/shaders/dimensions/all_solid.fsh
  • Bliss-Shader-main/shaders/dimensions/all_solid.vsh
  • Bliss-Shader-main/shaders/dimensions/all_translucent.fsh
  • Bliss-Shader-main/shaders/dimensions/all_translucent.vsh
  • Bliss-Shader-main/shaders/dimensions/all_vanilla_emissives.fsh
  • Bliss-Shader-main/shaders/dimensions/all_vanilla_emissives.vsh
  • Bliss-Shader-main/shaders/dimensions/composite.fsh
  • Bliss-Shader-main/shaders/dimensions/composite.vsh
  • Bliss-Shader-main/shaders/dimensions/composite1.fsh
  • Bliss-Shader-main/shaders/dimensions/composite1.vsh
  • Bliss-Shader-main/shaders/dimensions/composite10.fsh
  • Bliss-Shader-main/shaders/dimensions/composite10.vsh
  • Bliss-Shader-main/shaders/dimensions/composite11.fsh
  • Bliss-Shader-main/shaders/dimensions/composite11.vsh
  • Bliss-Shader-main/shaders/dimensions/composite2.fsh
  • Bliss-Shader-main/shaders/dimensions/composite2.vsh
  • Bliss-Shader-main/shaders/dimensions/composite3.fsh
  • Bliss-Shader-main/shaders/dimensions/composite3.vsh
  • Bliss-Shader-main/shaders/dimensions/composite4.fsh
  • Bliss-Shader-main/shaders/dimensions/composite4.vsh
  • Bliss-Shader-main/shaders/dimensions/composite5.fsh
  • Bliss-Shader-main/shaders/dimensions/composite5.vsh
  • Bliss-Shader-main/shaders/dimensions/composite6.fsh
  • Bliss-Shader-main/shaders/dimensions/composite6.vsh
  • Bliss-Shader-main/shaders/dimensions/composite7.fsh
  • Bliss-Shader-main/shaders/dimensions/composite7.vsh
  • Bliss-Shader-main/shaders/dimensions/composite8.fsh
  • Bliss-Shader-main/shaders/dimensions/composite8.vsh
  • Bliss-Shader-main/shaders/dimensions/composite9.fsh
  • Bliss-Shader-main/shaders/dimensions/composite9.vsh
  • Bliss-Shader-main/shaders/dimensions/deferred.fsh
  • Bliss-Shader-main/shaders/dimensions/deferred.vsh
  • Bliss-Shader-main/shaders/dimensions/deferred1.fsh
  • Bliss-Shader-main/shaders/dimensions/deferred1.vsh
  • Bliss-Shader-main/shaders/dimensions/deferred2.fsh
  • Bliss-Shader-main/shaders/dimensions/deferred2.vsh
  • Bliss-Shader-main/shaders/dimensions/final.fsh
  • Bliss-Shader-main/shaders/dimensions/final.vsh
  • Bliss-Shader-main/shaders/dimensions/fogBehindTranslucent_pass.fsh
  • Bliss-Shader-main/shaders/dimensions/fogBehindTranslucent_pass.vsh
  • Bliss-Shader-main/shaders/entity.properties
  • Bliss-Shader-main/shaders/item.properties
  • Bliss-Shader-main/shaders/lang/en_us.lang
  • Bliss-Shader-main/shaders/lang/pt_br.lang
  • Bliss-Shader-main/shaders/lang/ru_RU.lang
  • Bliss-Shader-main/shaders/lang/zh_cn.lang
  • Bliss-Shader-main/shaders/lib/DistantHorizons_projections.glsl
  • Bliss-Shader-main/shaders/lib/PhotonGTAO.glsl
  • Bliss-Shader-main/shaders/lib/ROBOBO_sky.glsl
  • Bliss-Shader-main/shaders/lib/Shadow_Params.glsl
  • Bliss-Shader-main/shaders/lib/Shadows.glsl
  • Bliss-Shader-main/shaders/lib/bokeh.glsl
  • Bliss-Shader-main/shaders/lib/climate_settings.glsl
  • Bliss-Shader-main/shaders/lib/color_dither.glsl
  • Bliss-Shader-main/shaders/lib/color_transforms.glsl
  • Bliss-Shader-main/shaders/lib/diffuse_lighting.glsl
  • Bliss-Shader-main/shaders/lib/end_fog.glsl
  • Bliss-Shader-main/shaders/lib/indirect_lighting_effects.glsl
  • Bliss-Shader-main/shaders/lib/lightning_stuff.glsl
  • Bliss-Shader-main/shaders/lib/nether_fog.glsl
  • Bliss-Shader-main/shaders/lib/overworld_fog.glsl
  • Bliss-Shader-main/shaders/lib/projections.glsl
  • Bliss-Shader-main/shaders/lib/res_params.glsl
  • Bliss-Shader-main/shaders/lib/settings.glsl
  • Bliss-Shader-main/shaders/lib/sky_gradient.glsl
  • Bliss-Shader-main/shaders/lib/specular.glsl
  • Bliss-Shader-main/shaders/lib/stars.glsl
  • Bliss-Shader-main/shaders/lib/texFiltering.glsl
  • Bliss-Shader-main/shaders/lib/util.glsl
  • Bliss-Shader-main/shaders/lib/volumetricClouds.glsl
  • Bliss-Shader-main/shaders/lib/waterBump.glsl
  • Bliss-Shader-main/shaders/shaders.properties
  • Bliss-Shader-main/shaders/texture/blueNoise.png
    .png
  • Bliss-Shader-main/shaders/texture/blueNoise.png.mcmeta
  • Bliss-Shader-main/shaders/texture/noises.png
    .png
  • Bliss-Shader-main/shaders/texture/noises.png.mcmeta
  • Bliss-Shader-main/shaders/world-1/composite.fsh
  • Bliss-Shader-main/shaders/world-1/composite.vsh
  • Bliss-Shader-main/shaders/world-1/composite1.fsh
  • Bliss-Shader-main/shaders/world-1/composite1.vsh
  • Bliss-Shader-main/shaders/world-1/composite10.fsh
  • Bliss-Shader-main/shaders/world-1/composite10.vsh
  • Bliss-Shader-main/shaders/world-1/composite11.fsh
  • Bliss-Shader-main/shaders/world-1/composite11.vsh
  • Bliss-Shader-main/shaders/world-1/composite12.fsh
  • Bliss-Shader-main/shaders/world-1/composite12.vsh
  • Bliss-Shader-main/shaders/world-1/composite2.fsh
  • Bliss-Shader-main/shaders/world-1/composite2.vsh
  • Bliss-Shader-main/shaders/world-1/composite3.fsh
  • Bliss-Shader-main/shaders/world-1/composite3.vsh
  • Bliss-Shader-main/shaders/world-1/composite4.fsh
  • Bliss-Shader-main/shaders/world-1/composite4.vsh
  • Bliss-Shader-main/shaders/world-1/composite5.fsh
  • Bliss-Shader-main/shaders/world-1/composite5.vsh
  • Bliss-Shader-main/shaders/world-1/composite6.fsh
  • Bliss-Shader-main/shaders/world-1/composite6.vsh
  • Bliss-Shader-main/shaders/world-1/composite7.fsh
  • Bliss-Shader-main/shaders/world-1/composite7.vsh
  • Bliss-Shader-main/shaders/world-1/composite8.fsh
  • Bliss-Shader-main/shaders/world-1/composite8.vsh
  • Bliss-Shader-main/shaders/world-1/composite9.fsh
  • Bliss-Shader-main/shaders/world-1/composite9.vsh
  • Bliss-Shader-main/shaders/world-1/deferred.fsh
  • Bliss-Shader-main/shaders/world-1/deferred.vsh
  • Bliss-Shader-main/shaders/world-1/deferred1.fsh
  • Bliss-Shader-main/shaders/world-1/deferred1.vsh
  • Bliss-Shader-main/shaders/world-1/dh_terrain.fsh
  • Bliss-Shader-main/shaders/world-1/dh_terrain.vsh
  • Bliss-Shader-main/shaders/world-1/dh_water.fsh
  • Bliss-Shader-main/shaders/world-1/dh_water.vsh
  • Bliss-Shader-main/shaders/world-1/final.fsh
  • Bliss-Shader-main/shaders/world-1/final.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_armor_glint.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_armor_glint.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_basic.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_basic.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_beaconbeam.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_beaconbeam.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_block.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_block.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_block_translucent.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_block_translucent.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_damagedblock.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_damagedblock.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_entities.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_entities.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_entities_glowing.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_entities_glowing.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_entities_translucent.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_entities_translucent.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_hand.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_hand.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_hand_water.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_hand_water.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_skybasic.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_skybasic.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_skytextured.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_skytextured.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_spidereyes.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_spidereyes.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_terrain.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_terrain.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_textured.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_textured.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_textured_lit.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_textured_lit.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_water.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_water.vsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_weather.fsh
  • Bliss-Shader-main/shaders/world-1/gbuffers_weather.vsh
  • Bliss-Shader-main/shaders/world0/composite.fsh
  • Bliss-Shader-main/shaders/world0/composite.vsh
  • Bliss-Shader-main/shaders/world0/composite1.fsh
  • Bliss-Shader-main/shaders/world0/composite1.vsh
  • Bliss-Shader-main/shaders/world0/composite10.fsh
  • Bliss-Shader-main/shaders/world0/composite10.vsh
  • Bliss-Shader-main/shaders/world0/composite11.fsh
  • Bliss-Shader-main/shaders/world0/composite11.vsh
  • Bliss-Shader-main/shaders/world0/composite12.fsh
  • Bliss-Shader-main/shaders/world0/composite12.vsh
  • Bliss-Shader-main/shaders/world0/composite2.fsh
  • Bliss-Shader-main/shaders/world0/composite2.vsh
  • Bliss-Shader-main/shaders/world0/composite3.fsh
  • Bliss-Shader-main/shaders/world0/composite3.vsh
  • Bliss-Shader-main/shaders/world0/composite4.fsh
  • Bliss-Shader-main/shaders/world0/composite4.vsh
  • Bliss-Shader-main/shaders/world0/composite5.fsh
  • Bliss-Shader-main/shaders/world0/composite5.vsh
  • Bliss-Shader-main/shaders/world0/composite6.fsh
  • Bliss-Shader-main/shaders/world0/composite6.vsh
  • Bliss-Shader-main/shaders/world0/composite7.fsh
  • Bliss-Shader-main/shaders/world0/composite7.vsh
  • Bliss-Shader-main/shaders/world0/composite8.fsh
  • Bliss-Shader-main/shaders/world0/composite8.vsh
  • Bliss-Shader-main/shaders/world0/composite9.fsh
  • Bliss-Shader-main/shaders/world0/composite9.vsh
  • Bliss-Shader-main/shaders/world0/deferred.fsh
  • Bliss-Shader-main/shaders/world0/deferred.vsh
  • Bliss-Shader-main/shaders/world0/deferred1.fsh
  • Bliss-Shader-main/shaders/world0/deferred1.vsh
  • Bliss-Shader-main/shaders/world0/deferred2.fsh
  • Bliss-Shader-main/shaders/world0/deferred2.vsh
  • Bliss-Shader-main/shaders/world0/dh_shadow.fsh
  • Bliss-Shader-main/shaders/world0/dh_shadow.vsh
  • Bliss-Shader-main/shaders/world0/dh_terrain.fsh
  • Bliss-Shader-main/shaders/world0/dh_terrain.vsh
  • Bliss-Shader-main/shaders/world0/dh_water.fsh
  • Bliss-Shader-main/shaders/world0/dh_water.vsh
  • Bliss-Shader-main/shaders/world0/final.fsh
  • Bliss-Shader-main/shaders/world0/final.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_armor_glint.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_armor_glint.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_basic.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_basic.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_beaconbeam.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_beaconbeam.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_block.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_block.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_block_translucent.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_block_translucent.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_damagedblock.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_damagedblock.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_entities.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_entities.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_entities_glowing.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_entities_glowing.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_entities_translucent.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_entities_translucent.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_hand.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_hand.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_hand_water.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_hand_water.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_skybasic.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_skybasic.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_skytextured.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_skytextured.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_spidereyes.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_spidereyes.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_terrain.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_terrain.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_textured.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_textured.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_textured_lit.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_textured_lit.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_water.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_water.vsh
  • Bliss-Shader-main/shaders/world0/gbuffers_weather.fsh
  • Bliss-Shader-main/shaders/world0/gbuffers_weather.vsh
  • Bliss-Shader-main/shaders/world0/shadow.fsh
  • Bliss-Shader-main/shaders/world0/shadow.vsh
  • Bliss-Shader-main/shaders/world1/composite.fsh
  • Bliss-Shader-main/shaders/world1/composite.vsh
  • Bliss-Shader-main/shaders/world1/composite1.fsh
  • Bliss-Shader-main/shaders/world1/composite1.vsh
  • Bliss-Shader-main/shaders/world1/composite10.fsh
  • Bliss-Shader-main/shaders/world1/composite10.vsh
  • Bliss-Shader-main/shaders/world1/composite11.fsh
  • Bliss-Shader-main/shaders/world1/composite11.vsh
  • Bliss-Shader-main/shaders/world1/composite12.fsh
  • Bliss-Shader-main/shaders/world1/composite12.vsh
  • Bliss-Shader-main/shaders/world1/composite2.fsh
  • Bliss-Shader-main/shaders/world1/composite2.vsh
  • Bliss-Shader-main/shaders/world1/composite3.fsh
  • Bliss-Shader-main/shaders/world1/composite3.vsh
  • Bliss-Shader-main/shaders/world1/composite4.fsh
  • Bliss-Shader-main/shaders/world1/composite4.vsh
  • Bliss-Shader-main/shaders/world1/composite5.fsh
  • Bliss-Shader-main/shaders/world1/composite5.vsh
  • Bliss-Shader-main/shaders/world1/composite6.fsh
  • Bliss-Shader-main/shaders/world1/composite6.vsh
  • Bliss-Shader-main/shaders/world1/composite7.fsh
  • Bliss-Shader-main/shaders/world1/composite7.vsh
  • Bliss-Shader-main/shaders/world1/composite8.fsh
  • Bliss-Shader-main/shaders/world1/composite8.vsh
  • Bliss-Shader-main/shaders/world1/composite9.fsh
  • Bliss-Shader-main/shaders/world1/composite9.vsh
  • Bliss-Shader-main/shaders/world1/deferred.fsh
  • Bliss-Shader-main/shaders/world1/deferred.vsh
  • Bliss-Shader-main/shaders/world1/deferred1.fsh
  • Bliss-Shader-main/shaders/world1/deferred1.vsh
  • Bliss-Shader-main/shaders/world1/dh_terrain.fsh
  • Bliss-Shader-main/shaders/world1/dh_terrain.vsh
  • Bliss-Shader-main/shaders/world1/dh_water.fsh
  • Bliss-Shader-main/shaders/world1/dh_water.vsh
  • Bliss-Shader-main/shaders/world1/final.fsh
  • Bliss-Shader-main/shaders/world1/final.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_armor_glint.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_armor_glint.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_basic.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_basic.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_beaconbeam.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_beaconbeam.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_block.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_block.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_block_translucent.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_block_translucent.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_damagedblock.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_damagedblock.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_entities.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_entities.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_entities_glowing.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_entities_glowing.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_entities_translucent.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_entities_translucent.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_hand.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_hand.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_hand_water.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_hand_water.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_skybasic.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_skybasic.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_skytextured.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_skytextured.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_spidereyes.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_spidereyes.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_terrain.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_terrain.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_textured.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_textured.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_textured_lit.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_textured_lit.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_water.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_water.vsh
  • Bliss-Shader-main/shaders/world1/gbuffers_weather.fsh
  • Bliss-Shader-main/shaders/world1/gbuffers_weather.vsh