General

  • Target

    Kappa_v5.2.zip

  • Size

    3.7MB

  • MD5

    70033041456689e15ea1d521016ebb35

  • SHA1

    d77233ff71badb1d2456e5ed83defa3bc6f99896

  • SHA256

    382fadd7d389260522099b25f9dc693bbc81b89220ec5b55459cce74e6c264d0

  • SHA512

    c6aeaad4dcc908a97ff6cd569103721762e8eeed0cb06e9853432bf274f4e2ba3198d28e4eaeaa4d1bcf7b224a2001dc1f2e43b344b626ed0833698c36b21368

  • SSDEEP

    98304:a5XRG7h9QfsMKi74b1prV1L2+wJp8528W9yBodZTdgv+M/aiyWi:+Ih/MKiEbzV1LdwJNYgmfdyn

Score
1/10

Malware Config

Signatures

Files

  • Kappa_v5.2.zip
    .zip
  • LICENSE
  • shaders/block.properties
    .vbs
  • shaders/entity.properties
  • shaders/image/bluenoiseUV8.dat
  • shaders/image/curl3D.dat
  • shaders/image/curl3D.dat.mcmeta
  • shaders/image/noise2D.png
    .png
  • shaders/image/noise2D.png.mcmeta
  • shaders/image/noiseErosionPacked.dat
  • shaders/image/noiseErosionPacked.dat.mcmeta
  • shaders/image/noiseShapePacked.dat
  • shaders/image/noiseShapePacked.dat.mcmeta
  • shaders/lang/en_us.lang
  • shaders/lib/academy/aces.glsl
  • shaders/lib/academy/functions.glsl
  • shaders/lib/academy/spline.glsl
  • shaders/lib/academy/transforms.glsl
  • shaders/lib/atmos/air/atmosphere.glsl
  • shaders/lib/atmos/air/const.glsl
  • shaders/lib/atmos/air/density.glsl
  • shaders/lib/atmos/clouds/common.glsl
  • shaders/lib/atmos/clouds/constants.glsl
  • shaders/lib/atmos/colorsDefault.glsl
  • shaders/lib/atmos/colorsEnd.glsl
  • shaders/lib/atmos/colorsNether.glsl
  • shaders/lib/atmos/fog.glsl
  • shaders/lib/atmos/phase.glsl
  • shaders/lib/atmos/project.glsl
  • shaders/lib/atmos/waterConst.glsl
  • shaders/lib/atmos/waterWaves.glsl
  • shaders/lib/brdf/fresnel.glsl
  • shaders/lib/brdf/hammon.glsl
  • shaders/lib/brdf/labPBR.glsl
  • shaders/lib/brdf/material.glsl
  • shaders/lib/brdf/specular.glsl
  • shaders/lib/computeHead.glsl
  • shaders/lib/downscaleTransform.glsl
  • shaders/lib/fUtil.glsl
  • shaders/lib/frag/bluenoise.glsl
  • shaders/lib/frag/capture.glsl
  • shaders/lib/frag/checkerboard.glsl
  • shaders/lib/frag/gradnoise.glsl
  • shaders/lib/frag/noise.glsl
  • shaders/lib/frag/parallax.glsl
  • shaders/lib/head.glsl
  • shaders/lib/internal.glsl
    .vbs
  • shaders/lib/light/contactShadow.glsl
  • shaders/lib/light/emission.glsl
  • shaders/lib/light/warp.glsl
  • shaders/lib/offset/bokeh.glsl
  • shaders/lib/offset/gauss.glsl
  • shaders/lib/offset/poisson.glsl
  • shaders/lib/offset/random.glsl
  • shaders/lib/pipeline.glsl
  • shaders/lib/shadowconst.glsl
  • shaders/lib/util/bicubic.glsl
  • shaders/lib/util/colorspace.glsl
  • shaders/lib/util/const.glsl
  • shaders/lib/util/encoders.glsl
  • shaders/lib/util/functions.glsl
  • shaders/lib/util/macros.glsl
  • shaders/lib/util/transforms.glsl
  • shaders/lib/vertex/wind.glsl
  • shaders/program/deferred/accumulate.fsh
  • shaders/program/deferred/filter.fsh
  • shaders/program/deferred/filterX.fsh
  • shaders/program/deferred/indirectAO.fsh
  • shaders/program/deferred/sspt.fsh
    .vbs
  • shaders/program/deferred/vertexComplex.vsh
    .vbs
  • shaders/program/deferred/vertexSimple.vsh
  • shaders/program/gbuffer/discard.glsl
  • shaders/program/gbuffer/line.glsl
  • shaders/program/gbuffer/overlay.fsh
  • shaders/program/gbuffer/overlay.vsh
  • shaders/program/gbuffer/solid.fsh
  • shaders/program/gbuffer/solid.vsh
  • shaders/program/grade/exposure.vsh
    .vbs
  • shaders/program/grade/final.fsh
  • shaders/program/grade/grading.fsh
    .vbs
  • shaders/program/post/FXAA.fsh
  • shaders/program/post/bloom_0.fsh
  • shaders/program/post/bloom_0.vsh
  • shaders/program/post/bloom_1.fsh
  • shaders/program/post/bloom_1.vsh
  • shaders/program/post/bloom_2.fsh
  • shaders/program/post/bloom_2.vsh
  • shaders/program/post/lens_0.fsh
  • shaders/program/post/lens_1.fsh
  • shaders/program/post/lens_2.fsh
  • shaders/program/post/taauPrepass.fsh
  • shaders/program/post/temporal.fsh
  • shaders/program/prepare/cloudVertex.vsh
  • shaders/program/prepare/weathermap.glsl
  • shaders/program/shadow/comp0.fsh
  • shaders/program/shadow/fragment.fsh
  • shaders/program/shadow/vertex.vsh
  • shaders/settings.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
    .vbs
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite10.fsh
  • shaders/world-1/composite10.vsh
  • shaders/world-1/composite11.fsh
  • shaders/world-1/composite11.vsh
  • shaders/world-1/composite12.fsh
  • shaders/world-1/composite12.vsh
  • shaders/world-1/composite13.fsh
  • shaders/world-1/composite13.vsh
  • shaders/world-1/composite14.fsh
  • shaders/world-1/composite14.vsh
  • shaders/world-1/composite15.fsh
    .vbs
  • shaders/world-1/composite15.vsh
    .vbs
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/composite3.fsh
  • shaders/world-1/composite3.vsh
    .vbs
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/composite8.fsh
  • shaders/world-1/composite8.vsh
  • shaders/world-1/composite9.fsh
  • shaders/world-1/composite9.vsh
  • shaders/world-1/deferred10.fsh
  • shaders/world-1/deferred10.vsh
  • shaders/world-1/deferred11.fsh
  • shaders/world-1/deferred11.vsh
  • shaders/world-1/deferred12.fsh
  • shaders/world-1/deferred12.vsh
    .vbs
  • shaders/world-1/deferred3.fsh
  • shaders/world-1/deferred3.vsh
  • shaders/world-1/deferred4.fsh
    .vbs
  • shaders/world-1/deferred4.vsh
    .vbs
  • shaders/world-1/deferred5.fsh
    .vbs
  • shaders/world-1/deferred5.vsh
  • shaders/world-1/deferred6.fsh
  • shaders/world-1/deferred6.vsh
  • shaders/world-1/deferred7.fsh
  • shaders/world-1/deferred7.vsh
  • shaders/world-1/deferred8.fsh
  • shaders/world-1/deferred8.vsh
  • shaders/world-1/deferred9.fsh
  • shaders/world-1/deferred9.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_hand_water.fsh
  • shaders/world-1/gbuffers_hand_water.vsh
  • shaders/world-1/gbuffers_line.fsh
  • shaders/world-1/gbuffers_line.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_skytextured.fsh
  • shaders/world-1/gbuffers_skytextured.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_textured_lit.fsh
  • shaders/world-1/gbuffers_textured_lit.vsh
  • shaders/world-1/gbuffers_translucent.fsh
  • shaders/world-1/gbuffers_translucent.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/prepare.fsh
  • shaders/world-1/prepare.vsh
    .vbs
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite1.fsh
  • shaders/world0/composite1.vsh
  • shaders/world0/composite10.fsh
  • shaders/world0/composite10.vsh
  • shaders/world0/composite11.fsh
  • shaders/world0/composite11.vsh
  • shaders/world0/composite12.fsh
  • shaders/world0/composite12.vsh
  • shaders/world0/composite13.fsh
  • shaders/world0/composite13.vsh
  • shaders/world0/composite14.fsh
  • shaders/world0/composite14.vsh
  • shaders/world0/composite15.fsh
  • shaders/world0/composite15.vsh
  • shaders/world0/composite2.fsh
  • shaders/world0/composite2.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/composite5.fsh
  • shaders/world0/composite5.vsh
  • shaders/world0/composite6.fsh
  • shaders/world0/composite6.vsh
  • shaders/world0/composite7.fsh
  • shaders/world0/composite7.vsh
  • shaders/world0/composite8.fsh
  • shaders/world0/composite8.vsh
  • shaders/world0/composite9.fsh
  • shaders/world0/composite9.vsh
  • shaders/world0/deferred.fsh
  • shaders/world0/deferred.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/deferred10.fsh
  • shaders/world0/deferred10.vsh
  • shaders/world0/deferred11.fsh
  • shaders/world0/deferred11.vsh
  • shaders/world0/deferred12.fsh
  • shaders/world0/deferred12.vsh
  • shaders/world0/deferred2.fsh
  • shaders/world0/deferred2.vsh
  • shaders/world0/deferred3.fsh
  • shaders/world0/deferred3.vsh
  • shaders/world0/deferred4.fsh
  • shaders/world0/deferred4.vsh
  • shaders/world0/deferred5.fsh
  • shaders/world0/deferred5.vsh
  • shaders/world0/deferred6.fsh
  • shaders/world0/deferred6.vsh
  • shaders/world0/deferred7.fsh
  • shaders/world0/deferred7.vsh
  • shaders/world0/deferred8.fsh
  • shaders/world0/deferred8.vsh
  • shaders/world0/deferred9.fsh
  • shaders/world0/deferred9.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_hand_water.fsh
  • shaders/world0/gbuffers_hand_water.vsh
  • shaders/world0/gbuffers_line.fsh
  • shaders/world0/gbuffers_line.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_textured_lit.fsh
  • shaders/world0/gbuffers_textured_lit.vsh
  • shaders/world0/gbuffers_translucent.fsh
  • shaders/world0/gbuffers_translucent.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/prepare.fsh
  • shaders/world0/prepare.vsh
  • shaders/world0/prepare1.fsh
  • shaders/world0/prepare1.vsh
  • shaders/world0/prepare2.fsh
  • shaders/world0/prepare2.vsh
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh
  • shaders/world0/shadowcomp.fsh
  • shaders/world0/shadowcomp.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
    .vbs
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
  • shaders/world1/composite10.fsh
  • shaders/world1/composite10.vsh
  • shaders/world1/composite11.fsh
  • shaders/world1/composite11.vsh
  • shaders/world1/composite12.fsh
  • shaders/world1/composite12.vsh
  • shaders/world1/composite13.fsh
  • shaders/world1/composite13.vsh
  • shaders/world1/composite14.fsh
  • shaders/world1/composite14.vsh
  • shaders/world1/composite15.fsh
    .vbs
  • shaders/world1/composite15.vsh
    .vbs
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite3.fsh
  • shaders/world1/composite3.vsh
    .vbs
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/composite8.fsh
  • shaders/world1/composite8.vsh
  • shaders/world1/composite9.fsh
  • shaders/world1/composite9.vsh
  • shaders/world1/deferred10.fsh
  • shaders/world1/deferred10.vsh
  • shaders/world1/deferred11.fsh
  • shaders/world1/deferred11.vsh
  • shaders/world1/deferred12.fsh
  • shaders/world1/deferred12.vsh
    .vbs
  • shaders/world1/deferred2.fsh
  • shaders/world1/deferred2.vsh
  • shaders/world1/deferred3.fsh
  • shaders/world1/deferred3.vsh
  • shaders/world1/deferred4.fsh
    .vbs
  • shaders/world1/deferred4.vsh
    .vbs
  • shaders/world1/deferred5.fsh
    .vbs
  • shaders/world1/deferred5.vsh
  • shaders/world1/deferred6.fsh
  • shaders/world1/deferred6.vsh
  • shaders/world1/deferred7.fsh
  • shaders/world1/deferred7.vsh
  • shaders/world1/deferred8.fsh
  • shaders/world1/deferred8.vsh
  • shaders/world1/deferred9.fsh
  • shaders/world1/deferred9.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_hand_water.fsh
  • shaders/world1/gbuffers_hand_water.vsh
  • shaders/world1/gbuffers_line.fsh
  • shaders/world1/gbuffers_line.vsh
  • shaders/world1/gbuffers_skybasic.fsh
  • shaders/world1/gbuffers_skybasic.vsh
  • shaders/world1/gbuffers_skytextured.fsh
  • shaders/world1/gbuffers_skytextured.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_textured_lit.fsh
  • shaders/world1/gbuffers_textured_lit.vsh
  • shaders/world1/gbuffers_translucent.fsh
  • shaders/world1/gbuffers_translucent.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh
  • shaders/world1/shadowcomp.fsh
  • shaders/world1/shadowcomp.vsh