Resubmissions

06-08-2024 01:58

240806-cdwzkawcmp 10

06-08-2024 01:47

240806-b71deawalr 8

General

  • Target

    Bliss_v2.0.4_(Chocapic13_Shaders_edit).zip

  • Size

    1.6MB

  • MD5

    fb757db17e378d3174611d4d0698280d

  • SHA1

    6dee3931428feb22e993b123c1a0aefad7f8b12b

  • SHA256

    33dd4636cf1aadc6f326751008e5f871f01794078981f077c2f2ef881fdaa33f

  • SHA512

    9053025cde92991520b0c48d8d4aeca83c5510d09dd92b7deeb31738beaee279a9d7cc9bef6f766f92bb3ee01eb2646395a96e2140f04314157d0c3fce99ed2a

  • SSDEEP

    24576:3awNFyyeBtFgTSQSZgXrvc2XM+M6U9KIk+O+tgGVt5oL0rC9ZUzhQsPczMBz4I:q8RenFgTSQ1v3Fw97tpt5/OUzqzMBz4I

Score
1/10

Malware Config

Signatures

Files

  • Bliss_v2.0.4_(Chocapic13_Shaders_edit).zip
    .zip
  • CREDITS.txt
  • LICENSE.md
  • README.md
  • shaders/block.properties
  • shaders/composite.fsh
  • shaders/composite.vsh
  • shaders/composite1.fsh
  • shaders/composite1.vsh
  • shaders/composite10.fsh
  • shaders/composite10.vsh
  • shaders/composite11.fsh
  • shaders/composite11.vsh
  • shaders/composite2.fsh
  • shaders/composite2.vsh
  • shaders/composite3.fsh
  • shaders/composite3.vsh
  • shaders/composite4.fsh
  • shaders/composite4.vsh
  • shaders/composite5.fsh
  • shaders/composite5.vsh
  • shaders/composite6.fsh
  • shaders/composite6.vsh
  • shaders/composite7.fsh
  • shaders/composite7.vsh
  • shaders/composite8.fsh
  • shaders/composite8.vsh
  • shaders/composite9.fsh
  • shaders/composite9.vsh
  • shaders/deferred.fsh
  • shaders/deferred.vsh
  • shaders/deferred1.fsh
  • shaders/deferred1.vsh
  • shaders/deferred2.fsh
  • shaders/deferred2.vsh
  • shaders/dimensions/all_particles.fsh
  • shaders/dimensions/all_particles.vsh
  • shaders/dimensions/all_solid.fsh
  • shaders/dimensions/all_solid.vsh
  • shaders/dimensions/all_translucent.fsh
  • shaders/dimensions/all_translucent.vsh
  • shaders/dimensions/composite.fsh
  • shaders/dimensions/composite.vsh
  • shaders/dimensions/composite1.fsh
  • shaders/dimensions/composite1.vsh
  • shaders/dimensions/composite2.fsh
  • shaders/dimensions/composite2.vsh
  • shaders/dimensions/composite3.fsh
  • shaders/dimensions/composite3.vsh
  • shaders/dimensions/composite4.fsh
  • shaders/dimensions/composite4.vsh
  • shaders/dimensions/composite5.fsh
  • shaders/dimensions/composite5.vsh
  • shaders/dimensions/composite6.fsh
  • shaders/dimensions/composite6.vsh
  • shaders/dimensions/composite7.fsh
  • shaders/dimensions/composite7.vsh
  • shaders/dimensions/composite8.fsh
  • shaders/dimensions/composite8.vsh
  • shaders/dimensions/composite9.fsh
  • shaders/dimensions/composite9.vsh
  • shaders/dimensions/deferred.fsh
  • shaders/dimensions/deferred.vsh
  • shaders/dimensions/deferred1.fsh
  • shaders/dimensions/deferred1.vsh
  • shaders/dimensions/final.fsh
  • shaders/dimensions/final.vsh
  • shaders/entity.properties
  • shaders/final.fsh
  • shaders/final.vsh
  • shaders/gbuffers_all_particles.fsh
  • shaders/gbuffers_all_particles.vsh
  • shaders/gbuffers_all_solid.fsh
  • shaders/gbuffers_all_solid.vsh
  • shaders/gbuffers_all_translucent.fsh
  • shaders/gbuffers_all_translucent.vsh
  • shaders/gbuffers_armor_glint.fsh
  • shaders/gbuffers_armor_glint.vsh
  • shaders/gbuffers_basic.fsh
  • shaders/gbuffers_basic.vsh
  • shaders/gbuffers_beaconbeam.fsh
  • shaders/gbuffers_beaconbeam.vsh
  • shaders/gbuffers_block.fsh
  • shaders/gbuffers_block.vsh
  • shaders/gbuffers_clouds.fsh
  • shaders/gbuffers_clouds.vsh
  • shaders/gbuffers_damagedblock.fsh
  • shaders/gbuffers_damagedblock.vsh
  • shaders/gbuffers_entities.fsh
  • shaders/gbuffers_entities.vsh
  • shaders/gbuffers_hand.fsh
  • shaders/gbuffers_hand.vsh
  • shaders/gbuffers_hand_water.fsh
  • shaders/gbuffers_hand_water.vsh
  • shaders/gbuffers_skytextured.fsh
  • shaders/gbuffers_skytextured.vsh
  • shaders/gbuffers_spidereyes.fsh
  • shaders/gbuffers_spidereyes.vsh
  • shaders/gbuffers_terrain.fsh
  • shaders/gbuffers_terrain.vsh
  • shaders/gbuffers_textured.fsh
  • shaders/gbuffers_textured.vsh
  • shaders/gbuffers_textured_lit.fsh
  • shaders/gbuffers_textured_lit.vsh
  • shaders/gbuffers_water.fsh
  • shaders/gbuffers_water.vsh
  • shaders/gbuffers_weather.fsh
  • shaders/gbuffers_weather.vsh
  • shaders/item.properties
  • shaders/lang/en_us.lang
  • shaders/lang/pt_br.lang
  • shaders/lang/zh_cn.lang
  • shaders/lib/PhotonGTAO.glsl
  • shaders/lib/ROBOBO_sky.glsl
  • shaders/lib/Shadow_Params.glsl
  • shaders/lib/bokeh.glsl
  • shaders/lib/climate_settings.glsl
  • shaders/lib/clouds.glsl
  • shaders/lib/color_dither.glsl
  • shaders/lib/color_transforms.glsl
  • shaders/lib/diffuse_lighting.glsl
  • shaders/lib/end_fog.glsl
  • shaders/lib/nether_fog.glsl
  • shaders/lib/oceans.glsl
  • shaders/lib/projections.glsl
  • shaders/lib/res_params.glsl
  • shaders/lib/settings.glsl
  • shaders/lib/sky_gradient.glsl
  • shaders/lib/specular.glsl
  • shaders/lib/stars.glsl
  • shaders/lib/texFiltering.glsl
  • shaders/lib/util.glsl
  • shaders/lib/volumetricClouds.glsl
  • shaders/lib/volumetricFog.glsl
  • shaders/lib/waterBump.glsl
  • shaders/shaders.properties
  • shaders/shadow.fsh
  • shaders/shadow.vsh
  • shaders/texture/blueNoise.png
    .png
  • shaders/texture/blueNoise.png.mcmeta
  • shaders/texture/noises.png
    .png
  • shaders/texture/noises.png.mcmeta
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite1.fsh
  • shaders/world-1/composite1.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/composite3.fsh
  • shaders/world-1/composite3.vsh
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/composite8.fsh
  • shaders/world-1/composite8.vsh
  • shaders/world-1/composite9.fsh
  • shaders/world-1/composite9.vsh
  • shaders/world-1/deferred.fsh
  • shaders/world-1/deferred.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_damagedblock.fsh
  • shaders/world-1/gbuffers_damagedblock.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_hand_water.fsh
  • shaders/world-1/gbuffers_hand_water.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_skytextured.fsh
  • shaders/world-1/gbuffers_skytextured.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_textured_lit.fsh
  • shaders/world-1/gbuffers_textured_lit.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/gbuffers_weather.fsh
  • shaders/world-1/gbuffers_weather.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite1.fsh
  • shaders/world1/composite1.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite3.fsh
  • shaders/world1/composite3.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/composite8.fsh
  • shaders/world1/composite8.vsh
  • shaders/world1/composite9.fsh
  • shaders/world1/composite9.vsh
  • shaders/world1/deferred.fsh
  • shaders/world1/deferred.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_damagedblock.fsh
  • shaders/world1/gbuffers_damagedblock.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_hand_water.fsh
  • shaders/world1/gbuffers_hand_water.vsh
  • shaders/world1/gbuffers_skybasic.fsh
  • shaders/world1/gbuffers_skybasic.vsh
  • shaders/world1/gbuffers_skytextured.fsh
  • shaders/world1/gbuffers_skytextured.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_textured_lit.fsh
  • shaders/world1/gbuffers_textured_lit.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh