Resubmissions

17-08-2024 04:15

240817-evqvzswhnf 3

General

  • Target

    All The Horror-1.0.zip

  • Size

    126.2MB

  • MD5

    c41ef3e714d99890c981c5e5f0181874

  • SHA1

    98988b71db9a7730237e2038ae4f12ac1b114673

  • SHA256

    e29708e2552491decc622a46c5157711177d1682e20cd24a5a90bc6d97b9397f

  • SHA512

    e8d068a17b10507a2bd147357a9bf845767fa9008c560b2bec84545f7d968eb84bded6fa67e3c79c53e3b3c254e8ac48cb9854c19bcf5422d56372dc64bc1540

  • SSDEEP

    3145728:aX12su9545onSNQWx2AeVHa3j5Jzk6Y20XCe3rMqs+X4T:xD9K2SNLt420Ce3TVoT

Score
1/10

Malware Config

Signatures

Files

  • All The Horror-1.0.zip
    .zip
  • manifest.json
  • modlist.html
  • overrides/config/Additional Structures - General.cfg
  • overrides/config/Additional Structures - Structures.cfg
  • overrides/config/Bewitchment.cfg
  • overrides/config/CoroUtil/BlockDestruction.cfg
  • overrides/config/CoroUtil/General.cfg
  • overrides/config/CustomMainMenu/mainmenu.json
  • overrides/config/DeadlyMonsters.cfg
  • overrides/config/FNAF/fnaf.cfg
  • overrides/config/Fishs_Undead_Rising.cfg
  • overrides/config/InvTweaks/InvTweaks.cfg
  • overrides/config/InvTweaks/InvTweaksRules.txt
  • overrides/config/InvTweaks/InvTweaksTree.txt
    .xml
  • overrides/config/InvTweaks/trees/readme.txt
  • overrides/config/SCP-914 recipes.cfg
  • overrides/config/SRParasites.cfg
  • overrides/config/Secure. Contain. Protect. v2.4.cfg
  • overrides/config/TComplementModules.cfg
  • overrides/config/TinkerModules.cfg
  • overrides/config/Waystones.cfg
  • overrides/config/Weeping Angels.cfg
  • overrides/config/ZombieAwareness/ClientConfig.cfg
  • overrides/config/ZombieAwareness/Features.cfg
  • overrides/config/ZombieAwareness/General.cfg
  • overrides/config/ZombieAwareness/MobLists.cfg
  • overrides/config/ZombieAwareness/PlayerRulesAndLists.cfg
  • overrides/config/ZombieAwareness/Spawning.cfg
  • overrides/config/abyssalcraft.cfg
  • overrides/config/ageofweapons.cfg
  • overrides/config/aliensvspredator.config
  • overrides/config/ambientsounds-client.json
  • overrides/config/ambientsounds.cfg
  • overrides/config/animalium.cfg
  • overrides/config/appleskin.cfg
  • overrides/config/baubles.cfg
  • overrides/config/beneath/beneath.cfg
  • overrides/config/beneath/blockdeco.json
  • overrides/config/beneath/oregen.json
  • overrides/config/better-burning.cfg
  • overrides/config/betteranimalsplus.cfg
  • overrides/config/bettercaves-1_12_2.cfg
  • overrides/config/betterfps.json
  • overrides/config/betterinvisibility.cfg
  • overrides/config/bettermineshafts-1_12_2.cfg
  • overrides/config/bettermineshafts/1_12_2/README.txt
  • overrides/config/bettermineshafts/1_12_2/biomeTags.txt
  • overrides/config/bettermineshafts/1_12_2/variants.json
  • overrides/config/bettermineshafts/README.txt
  • overrides/config/betterquesting.cfg
  • overrides/config/betterquesting/questbook.cfg
  • overrides/config/bhmenu.cfg
  • overrides/config/bibliocraft.cfg
  • overrides/config/biomesoplenty/biome_ids.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps_foothills.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bamboo_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bayou.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bog.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/boreal_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/brushland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/chaparral.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cherry_blossom_grove.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cold_desert.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coniferous_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coral_reef.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/corrupted_sands.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/crag.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_swamp.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/eucalyptus_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fen.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_field.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_island.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fungi_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/glacier.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grassland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/gravel_beach.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grove.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/highland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/kelp_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/land_of_lakes.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lavender_fields.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_desert.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_swamp.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mangrove.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/maple_woods.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/marsh.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/meadow.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/moor.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain_foothills.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mystic_grove.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/oasis.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/ominous_woods.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/orchard.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_beach.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_island.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/outback.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/overgrown_cliffs.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/pasture.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/phantasmagoric_inferno.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/prairie.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/quagmire.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/rainforest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest_edge.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/sacred_springs.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/seasonal_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shield.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shrubland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_coniferous_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_tundra.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/steppe.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/temperate_rainforest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_island.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_rainforest.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tundra.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/undergarden.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/visceral_heap.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/volcanic_island.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wasteland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wetland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/white_beach.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/woodland.json
  • overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/xeric_shrubland.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/beaches.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/desert.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/desert_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills_with_trees.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/forest.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/forest_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/hell.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_flats.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_mountains.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa_clear_rock.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/mushroom_island.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/mutated_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/ocean.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/plains.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/roofed_forest.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna_rock.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/sky.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/swampland.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold_hills.json
  • overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_hills.json
  • overrides/config/biomesoplenty/gameplay.cfg
  • overrides/config/biomesoplenty/misc.cfg
  • overrides/config/bloodmoon.cfg
  • overrides/config/bountifulbaubles.cfg
  • overrides/config/cfm.cfg
  • overrides/config/codechicken/supporters.json
  • overrides/config/codechicken/supporters.marker
  • overrides/config/codechickenlib.cfg
  • overrides/config/cosmeticarmorreworked.cfg
  • overrides/config/craftingtweaks.cfg
  • overrides/config/craftpresence.json
  • overrides/config/creativecore-client.json
  • overrides/config/creativecore.json
  • overrides/config/darknesslib.cfg
  • overrides/config/defaultworldgenerator-port/worldsettings.data
  • overrides/config/defiled_lands.cfg
  • overrides/config/dimdoors.cfg
  • overrides/config/dma.cfg
  • overrides/config/dsurround/dsurround.cfg
  • overrides/config/dynamictrees.cfg
  • overrides/config/dynamictrees/dimensions.json
  • overrides/config/dynamictrees/worldgen.json
  • overrides/config/enhancedvisuals-client.json
  • overrides/config/enhancedvisuals.json
  • overrides/config/esm/entity_ai.json
  • overrides/config/esm/epicsiegemod.cfg
  • overrides/config/eyesinthedarkness.cfg
  • overrides/config/fastbench.cfg
  • overrides/config/fastfurnace.cfg
  • overrides/config/fluidlogged_api.cfg
  • overrides/config/foamfix.cfg
  • overrides/config/forge.cfg
  • overrides/config/forgeChunkLoading.cfg
  • overrides/config/futuremc/futuremc.cfg
  • overrides/config/grue.cfg
  • overrides/config/hardcoredarkness.cfg
  • overrides/config/harvestcraft.cfg
  • overrides/config/harvestcraft_fruittree.cfg
  • overrides/config/herobrine-common.cfg
  • overrides/config/hordes.cfg
  • overrides/config/ichunutil.cfg
  • overrides/config/ichunutil_keybinds.cfg
  • overrides/config/ironbackpacks/blacklist.json
  • overrides/config/ironbackpacks/ironbackpacks.cfg
  • overrides/config/ironchest.cfg
  • overrides/config/jei/itemBlacklist.cfg
  • overrides/config/jei/jei.cfg
  • overrides/config/jei/searchColors.cfg
  • overrides/config/jei/worldSettings.cfg
  • overrides/config/konkrete/locals/de_de.local
  • overrides/config/konkrete/locals/en_us.local
  • overrides/config/konkrete/locals/pl_pl.local
  • overrides/config/konkrete/locals/pt_br.local
  • overrides/config/ladylib.cfg
  • overrides/config/loadingscreens/LoadingScreens.txt
  • overrides/config/lostcities/general.cfg
  • overrides/config/lostcities/profile_ancient.cfg
  • overrides/config/lostcities/profile_atlantis.cfg
  • overrides/config/lostcities/profile_bio_wasteland.cfg
  • overrides/config/lostcities/profile_biosphere.cfg
  • overrides/config/lostcities/profile_cavern.cfg
  • overrides/config/lostcities/profile_chisel.cfg
  • overrides/config/lostcities/profile_default.cfg
  • overrides/config/lostcities/profile_floating.cfg
  • overrides/config/lostcities/profile_nodamage.cfg
  • overrides/config/lostcities/profile_onlycities.cfg
  • overrides/config/lostcities/profile_rarecities.cfg
  • overrides/config/lostcities/profile_realistic.cfg
  • overrides/config/lostcities/profile_safe.cfg
  • overrides/config/lostcities/profile_space.cfg
  • overrides/config/lostcities/profile_tallbuildings.cfg
  • overrides/config/lostcities/profile_wasteland.cfg
  • overrides/config/lostcities/profile_water_empty.cfg
  • overrides/config/lostcities/profile_waterbubbles.cfg
  • overrides/config/lumen.cfg
  • overrides/config/magma_monsters.cfg
  • overrides/config/mdx.config
  • overrides/config/midnight.cfg
  • overrides/config/mobdismemberment.cfg
  • overrides/config/mobends.cfg
  • overrides/config/mobends/asset_manifest.json
  • overrides/config/mobends/assets/models/accessory_rulers_crown.json
  • overrides/config/mobends/assets/textures/accessory_rulers_crown_diffuse.png
    .png
  • overrides/config/mobends/assets/textures/accessory_rulers_crown_inked.png
    .png
  • overrides/config/morpheus.cfg
  • overrides/config/mowziesmobs.cfg
  • overrides/config/mujmajnkraftsbettersurvival.cfg
  • overrides/config/mujmajnkraftsbettersurvival/mujmajnkraftsbettersurvival.cfg
  • overrides/config/musicplayer-client.cfg
  • overrides/config/mutantbeasts.cfg
  • overrides/config/nocubesrptweaks/combatTweaks.cfg
  • overrides/config/nocubesrptweaks/general.cfg
  • overrides/config/nocubesrptweaks/nestsTweaks.cfg
  • overrides/config/oreexcavation.cfg
  • overrides/config/oreexcavation_groups.json
  • overrides/config/oreexcavation_overrides.json
  • overrides/config/oreexcavation_shapes.json
  • overrides/config/orelib.cfg
  • overrides/config/patchouli.cfg
  • overrides/config/placebo.cfg
  • overrides/config/quark.cfg
  • overrides/config/reachfix.cfg
  • overrides/config/realistictorches.cfg
  • overrides/config/reccomplex.cfg
  • overrides/config/roguelike_dungeons/roguelike.cfg
  • overrides/config/rsgauges.cfg
  • overrides/config/sanity/modifiers.xml
    .xml
  • overrides/config/sanity/sanity.cfg
  • overrides/config/sereneseasons/biome_info.json
  • overrides/config/sereneseasons/cropfertility.cfg
  • overrides/config/sereneseasons/seasons.cfg
  • overrides/config/soundfilters.cfg
  • overrides/config/spartanshields.cfg
  • overrides/config/spartanweaponry.cfg
  • overrides/config/spiders-2.0.cfg
  • overrides/config/splash.properties
  • overrides/config/srparasites/SRParasites.cfg
  • overrides/config/srparasites/SRParasitesMobs.cfg
  • overrides/config/srparasites/SRParasitesSystems.cfg
  • overrides/config/srparasites/SRParasitesWorld.cfg
  • overrides/config/stg.cfg
  • overrides/config/tcomplement.cfg
  • overrides/config/tconstruct.cfg
  • overrides/config/teamreborn/configData.nbt
  • overrides/config/teamreborn/mainmenuscale/config.cfg
  • overrides/config/teamreborn/reborncore/client.cfg
  • overrides/config/teamreborn/reborncore/misc.cfg
  • overrides/config/teamreborn/reborncore/power.cfg
  • overrides/config/teamreborn/reborncore/selected_energy.json
  • overrides/config/teamreborn/reborncore/upgrades.cfg
  • overrides/config/thebetweenlands/config.cfg
  • overrides/config/thebetweenlands/config_version
  • overrides/config/tinkersaddons.cfg
  • overrides/config/tombstone.cfg
  • overrides/config/torchslabmod.cfg
  • overrides/config/toughasnails/armor_temp_modifiers.json
  • overrides/config/toughasnails/block_temperature.json
  • overrides/config/toughasnails/drink_stats.json
  • overrides/config/toughasnails/gameplay.cfg
  • overrides/config/toughasnails/material_temperature.json
  • overrides/config/toughasnails/temperature.cfg
  • overrides/config/travelersbackpack.cfg
  • overrides/config/twilightforest.cfg
  • overrides/config/uteamcore/client.cfg
  • overrides/config/waila/theme/dark.json
  • overrides/config/waila/theme/vanilla.json
  • overrides/config/waila/waila.cfg
  • overrides/config/xptome.cfg
  • overrides/mods/memory_repo/Ladysnake/Ladylib/2.1/Ladylib-2.1.jar
    .jar
  • overrides/mods/memory_repo/Ladysnake/Ladylib/2.1/Ladylib-2.1.jar.meta
  • overrides/mods/memory_repo/Ladysnake/Ladylib/2.3.2/Ladylib-2.3.2.jar
    .jar
  • overrides/mods/memory_repo/Ladysnake/Ladylib/2.3.2/Ladylib-2.3.2.jar.meta
  • overrides/mods/memory_repo/Ladysnake/Ladylib/2.3/Ladylib-2.3.jar
    .jar
  • overrides/mods/memory_repo/Ladysnake/Ladylib/2.3/Ladylib-2.3.jar.meta
  • overrides/mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar
    .jar
  • overrides/mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar.meta
  • overrides/resources/loadingscreen/custom_loadingscreen.png
    .png
  • overrides/resources/mainmenu/button.png
    .png
  • overrides/resources/mainmenu/buttonlong1.png
    .png
  • overrides/resources/mainmenu/images/1.png
    .png
  • overrides/resources/mainmenu/images/10.png
    .png
  • overrides/resources/mainmenu/images/11.png
    .png
  • overrides/resources/mainmenu/images/12.png
    .png
  • overrides/resources/mainmenu/images/13.png
    .png
  • overrides/resources/mainmenu/images/14.png
    .png
  • overrides/resources/mainmenu/images/15.png
    .png
  • overrides/resources/mainmenu/images/16.png
    .png
  • overrides/resources/mainmenu/images/17.png
    .png
  • overrides/resources/mainmenu/images/18.png
    .png
  • overrides/resources/mainmenu/images/19.png
    .png
  • overrides/resources/mainmenu/images/2.png
    .png
  • overrides/resources/mainmenu/images/20.png
    .png
  • overrides/resources/mainmenu/images/21.png
    .png
  • overrides/resources/mainmenu/images/22.png
    .png
  • overrides/resources/mainmenu/images/23.png
    .png
  • overrides/resources/mainmenu/images/24.png
    .png
  • overrides/resources/mainmenu/images/25.png
    .png
  • overrides/resources/mainmenu/images/26.png
    .png
  • overrides/resources/mainmenu/images/27.png
    .png
  • overrides/resources/mainmenu/images/28.png
    .png
  • overrides/resources/mainmenu/images/29.png
    .png
  • overrides/resources/mainmenu/images/3.png
    .png
  • overrides/resources/mainmenu/images/30.png
    .png
  • overrides/resources/mainmenu/images/31.png
    .png
  • overrides/resources/mainmenu/images/32.png
    .png
  • overrides/resources/mainmenu/images/33.png
    .png
  • overrides/resources/mainmenu/images/4.png
    .png
  • overrides/resources/mainmenu/images/5.png
    .png
  • overrides/resources/mainmenu/images/6.png
    .png
  • overrides/resources/mainmenu/images/7.png
    .png
  • overrides/resources/mainmenu/images/8.png
    .png
  • overrides/resources/mainmenu/images/9.png
    .png
  • overrides/resources/mainmenu/images/Title1.png
    .png
  • overrides/shaderpacks/BSL_v7.2.01pre2.zip
    .zip
  • shaders/block.properties
  • shaders/entity.properties
  • shaders/item.properties
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  • shaders/world1/lib/ACESSPL.glsl
  • shaders/world1/lib/ACEST.glsl
  • shaders/world1/lib/ROBOBO_sky.glsl
  • shaders/world1/lib/Shadow_Params.glsl
  • shaders/world1/lib/clouds.glsl
  • shaders/world1/lib/color_dither.glsl
  • shaders/world1/lib/color_transforms.glsl
  • shaders/world1/lib/composite3.fsh
  • shaders/world1/lib/composite3.vsh
  • shaders/world1/lib/projections.glsl
  • shaders/world1/lib/sky_gradient.glsl
  • shaders/world1/lib/stars.glsl
  • shaders/world1/lib/texFiltering.glsl
  • shaders/world1/lib/util.glsl
  • shaders/world1/lib/volumetricClouds.glsl
  • shaders/world1/lib/volumetricFog.glsl
  • shaders/world1/lib/waterBump.glsl
  • shaders/world1/lib/waterOptions.glsl
  • shaders/world1/shaders.properties
  • shaders/world1/texture/composite4.fsh
  • shaders/world1/texture/composite4.vsh
  • shaders/world1/texture/noises.png
    .png
  • shaders/world1/texture/noises.png.mcmeta
  • overrides/shaderpacks/Chocapic13_V9.1_Extreme_beta_5.zip.txt
  • overrides/shaderpacks/ComplementaryReimagined_r1.3.zip
    .zip
  • HOW TO INSTALL.txt
  • License.txt
  • shaderFile_1/shaderFile_4.placebo
  • shaderFile_2/shaderFile_R.placebo
  • shaderFile_A_Reimagined.placebo
  • shaderFile_B_Harmony.placebo
  • shaderFile_C_Extended.placebo
  • shaderFile_D_Improved.placebo
  • shaderFile_E_Unseen.placebo
  • shaderFile_F_Tailored.placebo
  • shaderFile_G_Visibility.placebo
  • shaders/block.properties
  • shaders/entity.properties
  • shaders/item.properties
  • shaders/lang/en_US.lang
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/lib/atmospherics/auroraBorealis.glsl
  • shaders/lib/atmospherics/cloudCoord.glsl
  • shaders/lib/atmospherics/enderBeams.glsl
  • shaders/lib/atmospherics/enderStars.glsl
  • shaders/lib/atmospherics/fog/bloomFog.glsl
  • shaders/lib/atmospherics/fog/caveFactor.glsl
  • shaders/lib/atmospherics/fog/mainFog.glsl
  • shaders/lib/atmospherics/fog/waterFog.glsl
  • shaders/lib/atmospherics/sky.glsl
  • shaders/lib/atmospherics/stars.glsl
  • shaders/lib/atmospherics/volumetricClouds.glsl
  • shaders/lib/atmospherics/volumetricLight.glsl
  • shaders/lib/colors/lightAndAmbientColors.glsl
  • shaders/lib/colors/skyColors.glsl
  • shaders/lib/common.glsl
  • shaders/lib/lighting/ggx.glsl
  • shaders/lib/lighting/mainLighting.glsl
  • shaders/lib/lighting/shadowSampling.glsl
  • shaders/lib/materials/blockEntityMaterials.glsl
  • shaders/lib/materials/coatedTextures.glsl
  • shaders/lib/materials/deferredMaterials.glsl
  • shaders/lib/materials/deferredReflections.glsl
  • shaders/lib/materials/entityMaterials.glsl
  • shaders/lib/materials/generatedNormals.glsl
  • shaders/lib/materials/specificMaterials/anvil.glsl
  • shaders/lib/materials/specificMaterials/blackstone.glsl
  • shaders/lib/materials/specificMaterials/cobblestone.glsl
  • shaders/lib/materials/specificMaterials/coral.glsl
  • shaders/lib/materials/specificMaterials/cryingObsidian.glsl
  • shaders/lib/materials/specificMaterials/deepslate.glsl
  • shaders/lib/materials/specificMaterials/diamondBlock.glsl
  • shaders/lib/materials/specificMaterials/dirt.glsl
  • shaders/lib/materials/specificMaterials/emeraldBlock.glsl
  • shaders/lib/materials/specificMaterials/endPortalFrame.glsl
  • shaders/lib/materials/specificMaterials/endStone.glsl
  • shaders/lib/materials/specificMaterials/entities/lightningBolt.glsl
  • shaders/lib/materials/specificMaterials/goldBlock.glsl
  • shaders/lib/materials/specificMaterials/ironBlock.glsl
  • shaders/lib/materials/specificMaterials/lanternMetal.glsl
  • shaders/lib/materials/specificMaterials/lapisBlock.glsl
  • shaders/lib/materials/specificMaterials/lava.glsl
  • shaders/lib/materials/specificMaterials/leaves.glsl
  • shaders/lib/materials/specificMaterials/netherrack.glsl
  • shaders/lib/materials/specificMaterials/oakWood.glsl
  • shaders/lib/materials/specificMaterials/obsidian.glsl
  • shaders/lib/materials/specificMaterials/others/endPortalEffect.glsl
  • shaders/lib/materials/specificMaterials/others/signText.glsl
  • shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/birchPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/crimsonPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/darkOakPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/junglePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/mangrovePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/oakPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/warpedPlanks.glsl
  • shaders/lib/materials/specificMaterials/pumpkin.glsl
  • shaders/lib/materials/specificMaterials/quartzBlock.glsl
  • shaders/lib/materials/specificMaterials/rawCopperBlock.glsl
  • shaders/lib/materials/specificMaterials/rawGoldBlock.glsl
  • shaders/lib/materials/specificMaterials/rawIronBlock.glsl
  • shaders/lib/materials/specificMaterials/redstoneBlock.glsl
  • shaders/lib/materials/specificMaterials/redstoneTorch.glsl
  • shaders/lib/materials/specificMaterials/snow.glsl
  • shaders/lib/materials/specificMaterials/stone.glsl
  • shaders/lib/materials/specificMaterials/translucents/glass.glsl
  • shaders/lib/materials/specificMaterials/translucents/netherPortal.glsl
  • shaders/lib/materials/specificMaterials/translucents/stainedGlass.glsl
  • shaders/lib/materials/specificMaterials/translucents/water.glsl
  • shaders/lib/materials/terrainMaterials.glsl
  • shaders/lib/materials/translucentMaterials.glsl
  • shaders/lib/materials/translucentReflections.glsl
  • shaders/lib/materials/wavingBlocks.glsl
  • shaders/lib/misc/handSway.glsl
  • shaders/lib/misc/showLightLevels.glsl
  • shaders/lib/misc/worldOutline.glsl
  • shaders/lib/textures/clouds.png
    .png
  • shaders/lib/textures/clouds.png.mcmeta
  • shaders/lib/textures/noise.png
    .png
  • shaders/lib/textures/noise.png.mcmeta
  • shaders/lib/util/dither.glsl
  • shaders/lib/util/jitter.glsl
  • shaders/lib/util/miplevel.glsl
  • shaders/lib/util/reprojection.glsl
  • shaders/lib/util/spaceConversion.glsl
  • shaders/program/composite.glsl
  • shaders/program/composite2.glsl
  • shaders/program/composite4.glsl
  • shaders/program/composite5.glsl
  • shaders/program/composite6.glsl
  • shaders/program/composite7.glsl
  • shaders/program/deferred1.glsl
  • shaders/program/final.glsl
  • shaders/program/gbuffers_armor_glint.glsl
  • shaders/program/gbuffers_basic.glsl
  • shaders/program/gbuffers_beaconbeam.glsl
  • shaders/program/gbuffers_block.glsl
  • shaders/program/gbuffers_clouds.glsl
  • shaders/program/gbuffers_damagedblock.glsl
  • shaders/program/gbuffers_entities.glsl
  • shaders/program/gbuffers_hand.glsl
  • shaders/program/gbuffers_skybasic.glsl
  • shaders/program/gbuffers_skytextured.glsl
  • shaders/program/gbuffers_spidereyes.glsl
  • shaders/program/gbuffers_terrain.glsl
  • shaders/program/gbuffers_textured.glsl
  • shaders/program/gbuffers_water.glsl
  • shaders/program/gbuffers_weather.glsl
  • shaders/program/shadow.glsl
  • shaders/program/template.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite2.fsh
  • shaders/world-1/composite2.vsh
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_damagedblock.fsh
  • shaders/world-1/gbuffers_damagedblock.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_entities_glowing.fsh
  • shaders/world-1/gbuffers_entities_glowing.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_line.fsh
  • shaders/world-1/gbuffers_line.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_skytextured.fsh
  • shaders/world-1/gbuffers_skytextured.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/gbuffers_weather.fsh
  • shaders/world-1/gbuffers_weather.vsh
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite2.fsh
  • shaders/world0/composite2.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/composite5.fsh
  • shaders/world0/composite5.vsh
  • shaders/world0/composite6.fsh
  • shaders/world0/composite6.vsh
  • shaders/world0/composite7.fsh
  • shaders/world0/composite7.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_beaconbeam.fsh
  • shaders/world0/gbuffers_beaconbeam.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_damagedblock.fsh
  • shaders/world0/gbuffers_damagedblock.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_entities_glowing.fsh
  • shaders/world0/gbuffers_entities_glowing.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_line.fsh
  • shaders/world0/gbuffers_line.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite2.fsh
  • shaders/world1/composite2.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_damagedblock.fsh
  • shaders/world1/gbuffers_damagedblock.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_entities_glowing.fsh
  • shaders/world1/gbuffers_entities_glowing.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_line.fsh
  • shaders/world1/gbuffers_line.vsh
  • shaders/world1/gbuffers_skybasic.fsh
  • shaders/world1/gbuffers_skybasic.vsh
  • shaders/world1/gbuffers_skytextured.fsh
  • shaders/world1/gbuffers_skytextured.vsh
  • shaders/world1/gbuffers_spidereyes.fsh
  • shaders/world1/gbuffers_spidereyes.vsh
  • shaders/world1/gbuffers_terrain.fsh
  • shaders/world1/gbuffers_terrain.vsh
  • shaders/world1/gbuffers_textured.fsh
  • shaders/world1/gbuffers_textured.vsh
  • shaders/world1/gbuffers_water.fsh
  • shaders/world1/gbuffers_water.vsh
  • shaders/world1/gbuffers_weather.fsh
  • shaders/world1/gbuffers_weather.vsh
  • shaders/world1/shadow.fsh
  • shaders/world1/shadow.vsh
  • overrides/shaderpacks/ComplementaryReimagined_r1.3.zip.txt
  • overrides/shaderpacks/ComplementaryShaders_v4.6.zip
    .zip
  • Information.txt
  • License.txt
  • shaderFile_1/shaderFile_4.placebo
  • shaderFile_2/shaderFile_R.placebo
  • shaderFile_A_BSL.placebo
  • shaderFile_B_Compatibility.placebo
  • shaderFile_C_Extended.placebo
  • shaderFile_D_Improved.placebo
  • shaderFile_E_Utility.placebo
  • shaderFile_F_Versatile.placebo
  • shaderFile_G_Visibility.placebo
  • shaders/block.properties
  • shaders/composite.fsh
  • shaders/composite.vsh
  • shaders/composite1.fsh
  • shaders/composite1.vsh
  • shaders/composite2.fsh
  • shaders/composite2.vsh
  • shaders/composite3.fsh
  • shaders/composite3.vsh
  • shaders/composite4.fsh
  • shaders/composite4.vsh
  • shaders/composite5.fsh
  • shaders/composite5.vsh
  • shaders/composite6.fsh
  • shaders/composite6.vsh
  • shaders/composite7.fsh
  • shaders/composite7.vsh
  • shaders/deferred.fsh
  • shaders/deferred.vsh
  • shaders/deferred1.fsh
  • shaders/deferred1.vsh
  • shaders/entity.properties
  • shaders/final.fsh
  • shaders/final.vsh
  • shaders/gbuffers_armor_glint.fsh
  • shaders/gbuffers_armor_glint.vsh
  • shaders/gbuffers_basic.fsh
  • shaders/gbuffers_basic.vsh
  • shaders/gbuffers_beaconbeam.fsh
  • shaders/gbuffers_beaconbeam.vsh
  • shaders/gbuffers_block.fsh
  • shaders/gbuffers_block.vsh
  • shaders/gbuffers_clouds.fsh
  • shaders/gbuffers_clouds.vsh
  • shaders/gbuffers_damagedblock.fsh
  • shaders/gbuffers_damagedblock.vsh
  • shaders/gbuffers_entities.fsh
  • shaders/gbuffers_entities.vsh
  • shaders/gbuffers_entities_glowing.fsh
  • shaders/gbuffers_entities_glowing.vsh
  • shaders/gbuffers_hand.fsh
  • shaders/gbuffers_hand.vsh
  • shaders/gbuffers_line.fsh
  • shaders/gbuffers_line.vsh
  • shaders/gbuffers_skybasic.fsh
  • shaders/gbuffers_skybasic.vsh
  • shaders/gbuffers_skytextured.fsh
  • shaders/gbuffers_skytextured.vsh
  • shaders/gbuffers_spidereyes.fsh
  • shaders/gbuffers_spidereyes.vsh
  • shaders/gbuffers_terrain.fsh
  • shaders/gbuffers_terrain.vsh
  • shaders/gbuffers_textured.fsh
  • shaders/gbuffers_textured.vsh
  • shaders/gbuffers_water.fsh
  • shaders/gbuffers_water.vsh
  • shaders/gbuffers_weather.fsh
  • shaders/gbuffers_weather.vsh
  • shaders/item.properties
  • shaders/lang/en_US.lang
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/lib/atmospherics/fog.glsl
  • shaders/lib/atmospherics/rainbow.glsl
  • shaders/lib/atmospherics/sky.glsl
  • shaders/lib/atmospherics/skyboxEffects.glsl
  • shaders/lib/atmospherics/sunGlare.glsl
  • shaders/lib/atmospherics/volumetricClouds.glsl
  • shaders/lib/atmospherics/volumetricLight.glsl
  • shaders/lib/atmospherics/waterFog.glsl
  • shaders/lib/color/auroraColor.glsl
  • shaders/lib/color/blocklightColor.glsl
  • shaders/lib/color/dimensionColor.glsl
  • shaders/lib/color/endColor.glsl
  • shaders/lib/color/lightColor.glsl
  • shaders/lib/color/netherColor.glsl
  • shaders/lib/color/selectionColor.glsl
  • shaders/lib/color/skyColor.glsl
  • shaders/lib/color/waterColor.glsl
  • shaders/lib/common.glsl
  • shaders/lib/ifchecks/heldColoredLighting.glsl
  • shaders/lib/ifchecks/terrainFragment.glsl
  • shaders/lib/ifchecks/terrainVertex.glsl
  • shaders/lib/lighting/caustics.glsl
  • shaders/lib/lighting/forwardLighting.glsl
  • shaders/lib/lighting/ggx.glsl
  • shaders/lib/lighting/shadows.glsl
  • shaders/lib/other/endPortalEffect.glsl
  • shaders/lib/other/indicateLightLevels.glsl
  • shaders/lib/other/mipLevel.glsl
  • shaders/lib/outline/blackOutline.glsl
  • shaders/lib/outline/blackOutlineOffset.glsl
  • shaders/lib/outline/depthOutline.glsl
  • shaders/lib/outline/promoOutline.glsl
  • shaders/lib/post/lensFlare.glsl
  • shaders/lib/reflections/complexFresnel.glsl
  • shaders/lib/reflections/raytrace.glsl
  • shaders/lib/reflections/raytracewater.glsl
  • shaders/lib/reflections/roughReflections.glsl
  • shaders/lib/reflections/simpleReflections.glsl
  • shaders/lib/surface/autoGenNormals.glsl
  • shaders/lib/surface/directionalLightmap.glsl
  • shaders/lib/surface/materialDeferred.glsl
  • shaders/lib/surface/materialGbuffers.glsl
  • shaders/lib/surface/noiseCoatedTextures.glsl
  • shaders/lib/surface/parallax.glsl
  • shaders/lib/surface/rainPuddles.glsl
  • shaders/lib/util/dither.glsl
  • shaders/lib/util/encode.glsl
  • shaders/lib/util/jitter.glsl
  • shaders/lib/util/jitter2.glsl
  • shaders/lib/util/reprojection.glsl
  • shaders/lib/util/spaceConversion.glsl
  • shaders/lib/vertex/waving.glsl
  • shaders/lib/vertex/worldCurvature.glsl
  • shaders/program/composite.glsl
  • shaders/program/composite1.glsl
  • shaders/program/composite2.glsl
  • shaders/program/composite3.glsl
  • shaders/program/composite4.glsl
  • shaders/program/composite5.glsl
  • shaders/program/composite6.glsl
  • shaders/program/composite7.glsl
  • shaders/program/deferred.glsl
  • shaders/program/deferred1.glsl
  • shaders/program/final.glsl
  • shaders/program/gbuffers_armor_glint.glsl
  • shaders/program/gbuffers_basic.glsl
  • shaders/program/gbuffers_beaconbeam.glsl
  • shaders/program/gbuffers_block.glsl
  • shaders/program/gbuffers_clouds.glsl
  • shaders/program/gbuffers_damagedblock.glsl
  • shaders/program/gbuffers_entities.glsl
  • shaders/program/gbuffers_hand.glsl
  • shaders/program/gbuffers_skybasic.glsl
  • shaders/program/gbuffers_skytextured.glsl
  • shaders/program/gbuffers_spidereyes.glsl
  • shaders/program/gbuffers_terrain.glsl
  • shaders/program/gbuffers_textured.glsl
  • shaders/program/gbuffers_water.glsl
  • shaders/program/gbuffers_weather.glsl
  • shaders/program/shadow.glsl
  • shaders/program/template.glsl
  • shaders/shaders.properties
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  • shaders/world51/final.vsh
  • shaders/world51/gbuffers_armor_glint.fsh
  • shaders/world51/gbuffers_armor_glint.vsh
  • shaders/world51/gbuffers_basic.fsh
  • shaders/world51/gbuffers_basic.vsh
  • shaders/world51/gbuffers_beaconbeam.fsh
  • shaders/world51/gbuffers_beaconbeam.vsh
  • shaders/world51/gbuffers_block.fsh
  • shaders/world51/gbuffers_block.vsh
  • shaders/world51/gbuffers_clouds.fsh
  • shaders/world51/gbuffers_clouds.vsh
  • shaders/world51/gbuffers_damagedblock.fsh
  • shaders/world51/gbuffers_damagedblock.vsh
  • shaders/world51/gbuffers_entities.fsh
  • shaders/world51/gbuffers_entities.vsh
  • shaders/world51/gbuffers_entities_glowing.fsh
  • shaders/world51/gbuffers_entities_glowing.vsh
  • shaders/world51/gbuffers_hand.fsh
  • shaders/world51/gbuffers_hand.vsh
  • shaders/world51/gbuffers_line.fsh
  • shaders/world51/gbuffers_line.vsh
  • shaders/world51/gbuffers_spidereyes.fsh
  • shaders/world51/gbuffers_spidereyes.vsh
  • shaders/world51/gbuffers_terrain.fsh
  • shaders/world51/gbuffers_terrain.vsh
  • shaders/world51/gbuffers_textured.fsh
  • shaders/world51/gbuffers_textured.vsh
  • shaders/world51/gbuffers_water.fsh
  • shaders/world51/gbuffers_water.vsh
  • shaders/world51/gbuffers_weather.fsh
  • shaders/world51/gbuffers_weather.vsh
  • shaders/world52/composite.fsh
  • shaders/world52/composite.vsh
  • shaders/world52/composite1.fsh
  • shaders/world52/composite1.vsh
  • shaders/world52/composite2.fsh
  • shaders/world52/composite2.vsh
  • shaders/world52/composite3.fsh
  • shaders/world52/composite3.vsh
  • shaders/world52/composite4.fsh
  • shaders/world52/composite4.vsh
  • shaders/world52/composite5.fsh
  • shaders/world52/composite5.vsh
  • shaders/world52/composite6.fsh
  • shaders/world52/composite6.vsh
  • shaders/world52/composite7.fsh
  • shaders/world52/composite7.vsh
  • shaders/world52/deferred.fsh
  • shaders/world52/deferred.vsh
  • shaders/world52/deferred1.fsh
  • shaders/world52/deferred1.vsh
  • shaders/world52/final.fsh
  • shaders/world52/final.vsh
  • shaders/world52/gbuffers_armor_glint.fsh
  • shaders/world52/gbuffers_armor_glint.vsh
  • shaders/world52/gbuffers_basic.fsh
  • shaders/world52/gbuffers_basic.vsh
  • shaders/world52/gbuffers_beaconbeam.fsh
  • shaders/world52/gbuffers_beaconbeam.vsh
  • shaders/world52/gbuffers_block.fsh
  • shaders/world52/gbuffers_block.vsh
  • shaders/world52/gbuffers_clouds.fsh
  • shaders/world52/gbuffers_clouds.vsh
  • shaders/world52/gbuffers_damagedblock.fsh
  • shaders/world52/gbuffers_damagedblock.vsh
  • shaders/world52/gbuffers_entities.fsh
  • shaders/world52/gbuffers_entities.vsh
  • shaders/world52/gbuffers_entities_glowing.fsh
  • shaders/world52/gbuffers_entities_glowing.vsh
  • shaders/world52/gbuffers_hand.fsh
  • shaders/world52/gbuffers_hand.vsh
  • shaders/world52/gbuffers_line.fsh
  • shaders/world52/gbuffers_line.vsh
  • shaders/world52/gbuffers_spidereyes.fsh
  • shaders/world52/gbuffers_spidereyes.vsh
  • shaders/world52/gbuffers_terrain.fsh
  • shaders/world52/gbuffers_terrain.vsh
  • shaders/world52/gbuffers_textured.fsh
  • shaders/world52/gbuffers_textured.vsh
  • shaders/world52/gbuffers_water.fsh
  • shaders/world52/gbuffers_water.vsh
  • shaders/world52/gbuffers_weather.fsh
  • shaders/world52/gbuffers_weather.vsh
  • shaders/world53/composite.fsh
  • shaders/world53/composite.vsh
  • shaders/world53/composite1.fsh
  • shaders/world53/composite1.vsh
  • shaders/world53/composite2.fsh
  • shaders/world53/composite2.vsh
  • shaders/world53/composite3.fsh
  • shaders/world53/composite3.vsh
  • shaders/world53/composite4.fsh
  • shaders/world53/composite4.vsh
  • shaders/world53/composite5.fsh
  • shaders/world53/composite5.vsh
  • shaders/world53/composite6.fsh
  • shaders/world53/composite6.vsh
  • shaders/world53/composite7.fsh
  • shaders/world53/composite7.vsh
  • shaders/world53/deferred.fsh
  • shaders/world53/deferred.vsh
  • shaders/world53/deferred1.fsh
  • shaders/world53/deferred1.vsh
  • shaders/world53/final.fsh
  • shaders/world53/final.vsh
  • shaders/world53/gbuffers_armor_glint.fsh
  • shaders/world53/gbuffers_armor_glint.vsh
  • shaders/world53/gbuffers_basic.fsh
  • shaders/world53/gbuffers_basic.vsh
  • shaders/world53/gbuffers_beaconbeam.fsh
  • shaders/world53/gbuffers_beaconbeam.vsh
  • shaders/world53/gbuffers_block.fsh
  • shaders/world53/gbuffers_block.vsh
  • shaders/world53/gbuffers_clouds.fsh
  • shaders/world53/gbuffers_clouds.vsh
  • shaders/world53/gbuffers_damagedblock.fsh
  • shaders/world53/gbuffers_damagedblock.vsh
  • shaders/world53/gbuffers_entities.fsh
  • shaders/world53/gbuffers_entities.vsh
  • shaders/world53/gbuffers_entities_glowing.fsh
  • shaders/world53/gbuffers_entities_glowing.vsh
  • shaders/world53/gbuffers_hand.fsh
  • shaders/world53/gbuffers_hand.vsh
  • shaders/world53/gbuffers_line.fsh
  • shaders/world53/gbuffers_line.vsh
  • shaders/world53/gbuffers_spidereyes.fsh
  • shaders/world53/gbuffers_spidereyes.vsh
  • shaders/world53/gbuffers_terrain.fsh
  • shaders/world53/gbuffers_terrain.vsh
  • shaders/world53/gbuffers_textured.fsh
  • shaders/world53/gbuffers_textured.vsh
  • shaders/world53/gbuffers_water.fsh
  • shaders/world53/gbuffers_water.vsh
  • shaders/world53/gbuffers_weather.fsh
  • shaders/world53/gbuffers_weather.vsh
  • shaders/world7/composite.fsh
  • shaders/world7/composite.vsh
  • shaders/world7/composite2.fsh
  • shaders/world7/composite2.vsh
  • shaders/world7/composite3.fsh
  • shaders/world7/composite3.vsh
  • shaders/world7/composite4.fsh
  • shaders/world7/composite4.vsh
  • shaders/world7/composite5.fsh
  • shaders/world7/composite5.vsh
  • shaders/world7/composite6.fsh
  • shaders/world7/composite6.vsh
  • shaders/world7/composite7.fsh
  • shaders/world7/composite7.vsh
  • shaders/world7/deferred.fsh
  • shaders/world7/deferred.vsh
  • shaders/world7/deferred1.fsh
  • shaders/world7/deferred1.vsh
  • shaders/world7/final.fsh
  • shaders/world7/final.vsh
  • shaders/world7/gbuffers_armor_glint.fsh
  • shaders/world7/gbuffers_armor_glint.vsh
  • shaders/world7/gbuffers_basic.fsh
  • shaders/world7/gbuffers_basic.vsh
  • shaders/world7/gbuffers_beaconbeam.fsh
  • shaders/world7/gbuffers_beaconbeam.vsh
  • shaders/world7/gbuffers_clouds.fsh
  • shaders/world7/gbuffers_clouds.vsh
  • shaders/world7/gbuffers_damagedblock.fsh
  • shaders/world7/gbuffers_damagedblock.vsh
  • shaders/world7/gbuffers_entities.fsh
  • shaders/world7/gbuffers_entities.vsh
  • shaders/world7/gbuffers_entities_glowing.fsh
  • shaders/world7/gbuffers_entities_glowing.vsh
  • shaders/world7/gbuffers_hand.fsh
  • shaders/world7/gbuffers_hand.vsh
  • shaders/world7/gbuffers_line.fsh
  • shaders/world7/gbuffers_line.vsh
  • shaders/world7/gbuffers_spidereyes.fsh
  • shaders/world7/gbuffers_spidereyes.vsh
  • shaders/world7/gbuffers_terrain.fsh
  • shaders/world7/gbuffers_terrain.vsh
  • shaders/world7/gbuffers_textured.fsh
  • shaders/world7/gbuffers_textured.vsh
  • shaders/world7/gbuffers_water.fsh
  • shaders/world7/gbuffers_water.vsh
  • shaders/world7/gbuffers_weather.fsh
  • shaders/world7/gbuffers_weather.vsh
  • shaders/world7/shadow.fsh
  • shaders/world7/shadow.vsh
  • overrides/shaderpacks/Insanity-Shader-Universal-v1.410.zip.txt
  • overrides/shaderpacks/OverimaginedShaders_r1.2.1-1.0.zip
    .zip
  • Based on Reimagined r1.2.1.txt
  • DISCLAIMER.txt
  • HOW TO INSTALL.txt
  • License.txt
  • README.md
  • shaderFile_1/shaderFile_4.placebo
  • shaderFile_2/shaderFile_R.placebo
  • shaderFile_A_Reimagined.placebo
  • shaderFile_B_Harmony.placebo
  • shaderFile_C_Extended.placebo
  • shaderFile_D_Improved.placebo
  • shaderFile_E_Unseen.placebo
  • shaderFile_F_Tailored.placebo
  • shaderFile_G_Visibility.placebo
  • shaders/block.properties
  • shaders/entity.properties
  • shaders/item.properties
  • shaders/lang/en_US.lang
  • shaders/lib/antialiasing/fxaa.glsl
  • shaders/lib/antialiasing/taa.glsl
  • shaders/lib/atmospherics/auroraBorealis.glsl
  • shaders/lib/atmospherics/cloudCoord.glsl
  • shaders/lib/atmospherics/enderBeams.glsl
  • shaders/lib/atmospherics/enderStars.glsl
  • shaders/lib/atmospherics/fog/bloomFog.glsl
  • shaders/lib/atmospherics/fog/caveFactor.glsl
  • shaders/lib/atmospherics/fog/mainFog.glsl
  • shaders/lib/atmospherics/fog/waterFog.glsl
  • shaders/lib/atmospherics/overworldBeams.glsl
  • shaders/lib/atmospherics/sky.glsl
  • shaders/lib/atmospherics/stars.glsl
  • shaders/lib/atmospherics/volumetricClouds.glsl
  • shaders/lib/atmospherics/volumetricLight.glsl
  • shaders/lib/colors/lightAndAmbientColors.glsl
  • shaders/lib/colors/skyColors.glsl
  • shaders/lib/common.glsl
  • shaders/lib/lighting/ggx.glsl
  • shaders/lib/lighting/mainLighting.glsl
  • shaders/lib/lighting/shadowSampling.glsl
  • shaders/lib/materials/blockEntityMaterials.glsl
  • shaders/lib/materials/coatedTextures.glsl
  • shaders/lib/materials/deferredMaterials.glsl
  • shaders/lib/materials/deferredReflections.glsl
  • shaders/lib/materials/entityMaterials.glsl
  • shaders/lib/materials/generatedNormals.glsl
  • shaders/lib/materials/specificMaterials/anvil.glsl
  • shaders/lib/materials/specificMaterials/blackstone.glsl
  • shaders/lib/materials/specificMaterials/cobblestone.glsl
  • shaders/lib/materials/specificMaterials/coral.glsl
  • shaders/lib/materials/specificMaterials/cryingObsidian.glsl
  • shaders/lib/materials/specificMaterials/deepslate.glsl
  • shaders/lib/materials/specificMaterials/diamondBlock.glsl
  • shaders/lib/materials/specificMaterials/dirt.glsl
  • shaders/lib/materials/specificMaterials/emeraldBlock.glsl
  • shaders/lib/materials/specificMaterials/endPortalFrame.glsl
  • shaders/lib/materials/specificMaterials/endStone.glsl
  • shaders/lib/materials/specificMaterials/goldBlock.glsl
  • shaders/lib/materials/specificMaterials/ironBlock.glsl
  • shaders/lib/materials/specificMaterials/lanternMetal.glsl
  • shaders/lib/materials/specificMaterials/lapisBlock.glsl
  • shaders/lib/materials/specificMaterials/lava.glsl
  • shaders/lib/materials/specificMaterials/leaves.glsl
  • shaders/lib/materials/specificMaterials/netherrack.glsl
  • shaders/lib/materials/specificMaterials/oakWood.glsl
  • shaders/lib/materials/specificMaterials/obsidian.glsl
  • shaders/lib/materials/specificMaterials/others/endPortalEffect.glsl
  • shaders/lib/materials/specificMaterials/others/signText.glsl
  • shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/birchPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/crimsonPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/darkOakPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/junglePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/mangrovePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/oakPlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
  • shaders/lib/materials/specificMaterials/planks/warpedPlanks.glsl
  • shaders/lib/materials/specificMaterials/pumpkin.glsl
  • shaders/lib/materials/specificMaterials/quartzBlock.glsl
  • shaders/lib/materials/specificMaterials/rawCopperBlock.glsl
  • shaders/lib/materials/specificMaterials/rawGoldBlock.glsl
  • shaders/lib/materials/specificMaterials/rawIronBlock.glsl
  • shaders/lib/materials/specificMaterials/redstoneBlock.glsl
  • shaders/lib/materials/specificMaterials/redstoneTorch.glsl
  • shaders/lib/materials/specificMaterials/snow.glsl
  • shaders/lib/materials/specificMaterials/stone.glsl
  • shaders/lib/materials/specificMaterials/translucents/glass.glsl
  • shaders/lib/materials/specificMaterials/translucents/netherPortal.glsl
  • shaders/lib/materials/specificMaterials/translucents/stainedGlass.glsl
  • shaders/lib/materials/specificMaterials/translucents/water.glsl
  • shaders/lib/materials/terrainMaterials.glsl
  • shaders/lib/materials/translucentMaterials.glsl
  • shaders/lib/materials/translucentReflections.glsl
  • shaders/lib/materials/wavingBlocks.glsl
  • shaders/lib/misc/handSway.glsl
  • shaders/lib/misc/showLightLevels.glsl
  • shaders/lib/misc/worldOutline.glsl
  • shaders/lib/textures/clouds.png
    .png
  • shaders/lib/textures/clouds.png.mcmeta
  • shaders/lib/textures/noise.png
    .png
  • shaders/lib/textures/noise.png.mcmeta
  • shaders/lib/util/dither.glsl
  • shaders/lib/util/jitter.glsl
  • shaders/lib/util/miplevel.glsl
  • shaders/lib/util/reprojection.glsl
  • shaders/lib/util/spaceConversion.glsl
  • shaders/program/composite.glsl
  • shaders/program/composite4.glsl
  • shaders/program/composite5.glsl
  • shaders/program/composite6.glsl
  • shaders/program/composite7.glsl
  • shaders/program/deferred1.glsl
  • shaders/program/final.glsl
  • shaders/program/gbuffers_armor_glint.glsl
  • shaders/program/gbuffers_basic.glsl
  • shaders/program/gbuffers_beaconbeam.glsl
  • shaders/program/gbuffers_block.glsl
  • shaders/program/gbuffers_clouds.glsl
  • shaders/program/gbuffers_damagedblock.glsl
  • shaders/program/gbuffers_entities.glsl
  • shaders/program/gbuffers_hand.glsl
  • shaders/program/gbuffers_skybasic.glsl
  • shaders/program/gbuffers_skytextured.glsl
  • shaders/program/gbuffers_spidereyes.glsl
  • shaders/program/gbuffers_terrain.glsl
  • shaders/program/gbuffers_textured.glsl
  • shaders/program/gbuffers_water.glsl
  • shaders/program/gbuffers_weather.glsl
  • shaders/program/shadow.glsl
  • shaders/program/template.glsl
  • shaders/shaders.properties
  • shaders/world-1/composite.fsh
  • shaders/world-1/composite.vsh
  • shaders/world-1/composite4.fsh
  • shaders/world-1/composite4.vsh
  • shaders/world-1/composite5.fsh
  • shaders/world-1/composite5.vsh
  • shaders/world-1/composite6.fsh
  • shaders/world-1/composite6.vsh
  • shaders/world-1/composite7.fsh
  • shaders/world-1/composite7.vsh
  • shaders/world-1/deferred1.fsh
  • shaders/world-1/deferred1.vsh
  • shaders/world-1/final.fsh
  • shaders/world-1/final.vsh
  • shaders/world-1/gbuffers_armor_glint.fsh
  • shaders/world-1/gbuffers_armor_glint.vsh
  • shaders/world-1/gbuffers_basic.fsh
  • shaders/world-1/gbuffers_basic.vsh
  • shaders/world-1/gbuffers_beaconbeam.fsh
  • shaders/world-1/gbuffers_beaconbeam.vsh
  • shaders/world-1/gbuffers_block.fsh
  • shaders/world-1/gbuffers_block.vsh
  • shaders/world-1/gbuffers_clouds.fsh
  • shaders/world-1/gbuffers_clouds.vsh
  • shaders/world-1/gbuffers_damagedblock.fsh
  • shaders/world-1/gbuffers_damagedblock.vsh
  • shaders/world-1/gbuffers_entities.fsh
  • shaders/world-1/gbuffers_entities.vsh
  • shaders/world-1/gbuffers_entities_glowing.fsh
  • shaders/world-1/gbuffers_entities_glowing.vsh
  • shaders/world-1/gbuffers_hand.fsh
  • shaders/world-1/gbuffers_hand.vsh
  • shaders/world-1/gbuffers_line.fsh
  • shaders/world-1/gbuffers_line.vsh
  • shaders/world-1/gbuffers_skybasic.fsh
  • shaders/world-1/gbuffers_skybasic.vsh
  • shaders/world-1/gbuffers_skytextured.fsh
  • shaders/world-1/gbuffers_skytextured.vsh
  • shaders/world-1/gbuffers_spidereyes.fsh
  • shaders/world-1/gbuffers_spidereyes.vsh
  • shaders/world-1/gbuffers_terrain.fsh
  • shaders/world-1/gbuffers_terrain.vsh
  • shaders/world-1/gbuffers_textured.fsh
  • shaders/world-1/gbuffers_textured.vsh
  • shaders/world-1/gbuffers_water.fsh
  • shaders/world-1/gbuffers_water.vsh
  • shaders/world-1/gbuffers_weather.fsh
  • shaders/world-1/gbuffers_weather.vsh
  • shaders/world0/composite.fsh
  • shaders/world0/composite.vsh
  • shaders/world0/composite4.fsh
  • shaders/world0/composite4.vsh
  • shaders/world0/composite5.fsh
  • shaders/world0/composite5.vsh
  • shaders/world0/composite6.fsh
  • shaders/world0/composite6.vsh
  • shaders/world0/composite7.fsh
  • shaders/world0/composite7.vsh
  • shaders/world0/deferred1.fsh
  • shaders/world0/deferred1.vsh
  • shaders/world0/final.fsh
  • shaders/world0/final.vsh
  • shaders/world0/gbuffers_armor_glint.fsh
  • shaders/world0/gbuffers_armor_glint.vsh
  • shaders/world0/gbuffers_basic.fsh
  • shaders/world0/gbuffers_basic.vsh
  • shaders/world0/gbuffers_beaconbeam.fsh
  • shaders/world0/gbuffers_beaconbeam.vsh
  • shaders/world0/gbuffers_block.fsh
  • shaders/world0/gbuffers_block.vsh
  • shaders/world0/gbuffers_clouds.fsh
  • shaders/world0/gbuffers_clouds.vsh
  • shaders/world0/gbuffers_damagedblock.fsh
  • shaders/world0/gbuffers_damagedblock.vsh
  • shaders/world0/gbuffers_entities.fsh
  • shaders/world0/gbuffers_entities.vsh
  • shaders/world0/gbuffers_entities_glowing.fsh
  • shaders/world0/gbuffers_entities_glowing.vsh
  • shaders/world0/gbuffers_hand.fsh
  • shaders/world0/gbuffers_hand.vsh
  • shaders/world0/gbuffers_line.fsh
  • shaders/world0/gbuffers_line.vsh
  • shaders/world0/gbuffers_skybasic.fsh
  • shaders/world0/gbuffers_skybasic.vsh
  • shaders/world0/gbuffers_skytextured.fsh
  • shaders/world0/gbuffers_skytextured.vsh
  • shaders/world0/gbuffers_spidereyes.fsh
  • shaders/world0/gbuffers_spidereyes.vsh
  • shaders/world0/gbuffers_terrain.fsh
  • shaders/world0/gbuffers_terrain.vsh
  • shaders/world0/gbuffers_textured.fsh
  • shaders/world0/gbuffers_textured.vsh
  • shaders/world0/gbuffers_water.fsh
  • shaders/world0/gbuffers_water.vsh
  • shaders/world0/gbuffers_weather.fsh
  • shaders/world0/gbuffers_weather.vsh
  • shaders/world0/shadow.fsh
  • shaders/world0/shadow.vsh
  • shaders/world1/composite.fsh
  • shaders/world1/composite.vsh
  • shaders/world1/composite4.fsh
  • shaders/world1/composite4.vsh
  • shaders/world1/composite5.fsh
  • shaders/world1/composite5.vsh
  • shaders/world1/composite6.fsh
  • shaders/world1/composite6.vsh
  • shaders/world1/composite7.fsh
  • shaders/world1/composite7.vsh
  • shaders/world1/deferred1.fsh
  • shaders/world1/deferred1.vsh
  • shaders/world1/final.fsh
  • shaders/world1/final.vsh
  • shaders/world1/gbuffers_armor_glint.fsh
  • shaders/world1/gbuffers_armor_glint.vsh
  • shaders/world1/gbuffers_basic.fsh
  • shaders/world1/gbuffers_basic.vsh
  • shaders/world1/gbuffers_beaconbeam.fsh
  • shaders/world1/gbuffers_beaconbeam.vsh
  • shaders/world1/gbuffers_block.fsh
  • shaders/world1/gbuffers_block.vsh
  • shaders/world1/gbuffers_clouds.fsh
  • shaders/world1/gbuffers_clouds.vsh
  • shaders/world1/gbuffers_damagedblock.fsh
  • shaders/world1/gbuffers_damagedblock.vsh
  • shaders/world1/gbuffers_entities.fsh
  • shaders/world1/gbuffers_entities.vsh
  • shaders/world1/gbuffers_entities_glowing.fsh
  • shaders/world1/gbuffers_entities_glowing.vsh
  • shaders/world1/gbuffers_hand.fsh
  • shaders/world1/gbuffers_hand.vsh
  • shaders/world1/gbuffers_line.fsh
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