General

  • Target

    NESmaker_4_1_5(Cracked).zip

  • Size

    17.0MB

  • MD5

    91a6310f4d22ddc1ba41532bac8e226c

  • SHA1

    73eb4e41d341fdd4737e6238cc9c3fc91b5c766b

  • SHA256

    fd9b61e2fc676c9691a781b67df580728363899ffbdaf900b696099d3505326e

  • SHA512

    2bfe62a17b7fd613ca5d35ed9002bc02c9edff8fd44178e5c3207831b463c391c661f2c3026388fd110f346dc514412a3c4edf3458f7e704c27c212298f76553

  • SSDEEP

    393216:hd8/aN8FHmU06c5Dk80sTJf97bkbb3vpcM7:hd+a818TVf97bkbbT

Score
3/10

Malware Config

Signatures

  • Detects Pyinstaller 1 IoCs
  • Unsigned PE 25 IoCs

    Checks for missing Authenticode signature.

Files

  • NESmaker_4_1_5(Cracked).zip
    .zip
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/SDL2.dll
    .dll windows:4 windows x86 arch:x86

    872739b406901aae61bb74013a54e711


    Headers

    Imports

    Exports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/SDL2_image.dll
    .dll windows:4 windows x86 arch:x86

    425dc9e8e512a5129b302d314cc12fbe


    Headers

    Imports

    Exports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/artwork.jpg
    .jpg
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/config.cfg
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/config.cfg.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/game.nes
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/joenes_sdl.exe
    .exe windows:5 windows x86 arch:x86

    df7ee2999df65ae7fa6f2a45de101f35


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/libjpeg-9.dll
    .dll windows:4 windows x86 arch:x86

    bc60bf07a5b7b22cf716670753f674e9


    Headers

    Imports

    Exports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Emulator/palette.pal
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/FastColoredTextBox.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/.gitignore
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/LICENSE
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/Readme.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/flashcart.bat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/Makefile
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/flashcart.bat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/flashcart_newargs.bat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/flashcart_oldmethod.bat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/game.nes
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/gameb.nes
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/include/Readme.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/include/dbg.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/include/libusb.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/inlretro.exe
    .exe windows:4 windows x86 arch:x86

    308915c9ae5767d8c15ed7f21f5515f0


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/libusb-1.0.dll
    .dll windows:4 windows x86 arch:x86

    edbdfb953c9a941b3f3613cfe028e287


    Headers

    Imports

    Exports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/blank.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/buffers.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/cart.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/ciccom.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/dict.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/dump.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/erase.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/files.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/flash.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/fwupdate.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/help.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/jtag.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/nes.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/snes.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/swim.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/time.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/app/usb_device.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/gb/mbc1.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/gb/romonly.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/gba/basic.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/inlretro.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/inlretro2.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/n64/basic.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/action53.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/action53_tsop.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/blank.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/bnrom.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/cdream.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/cninja.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/cnrom.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/dualport.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/easyNSF.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/fme7.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/mapper30.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/mapper30v2.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/mmc1.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/mmc3.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/mmc4.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/mmc5.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/nrom.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/nes/unrom.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/sega/genesis_v1.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/snes/lorom_5volt.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/snes/v2proto.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/snes/v2proto_hirom.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/scripts/snes/v3.lua
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/inlprog.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/Makefile
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/doc/logo.gif
    .png
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/doc/osi-certified-72x60.png
    .png
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/doc/readme.html
    .html
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lapi.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lapi.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lauxlib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lauxlib.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lbaselib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lbitlib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lcode.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lcode.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lcorolib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lctype.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lctype.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ldblib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ldebug.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ldebug.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ldo.c
    .js
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ldo.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ldump.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lfunc.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lfunc.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lgc.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lgc.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/linit.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/liolib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/llex.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/llex.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/llimits.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lmathlib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lmem.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lmem.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/loadlib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lobject.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lobject.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lopcodes.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lopcodes.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/loslib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lparser.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lparser.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lprefix.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lstate.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lstate.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lstring.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lstring.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lstrlib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ltable.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ltable.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ltablib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ltm.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/ltm.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lua.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lua.hpp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/luaconf.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lualib.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lundump.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lundump.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lutf8lib.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lvm.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lvm.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lzio.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/lua/lzio.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/buffer.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/buffer.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/cartridge.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/cartridge.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/dictionary.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/dictionary.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/dump.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/dump.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/erase.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/erase.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/file.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/file.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/flash.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/flash.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/io.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/io.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/memory.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/memory.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/nes.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/nes.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/operation.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/operation.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/pindef.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/snes.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/snes.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/test.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/test.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/write_operations.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/old/write_operations.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/usb_operations.c
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/source/usb_operations.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/udev-rule-help/51-libusb-permission.rules
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/udev-rule-help/Readme.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/winlib/Readme.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/winlib/libusb-1.0.a
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/host/winlib/libusb-1.0.dll.a
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/.shared_dict_nes.h.swp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/old_shared_enums.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_bootload.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_buffer.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_ciccom.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_fwupdate.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_gameboy.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_gba.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_io.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_jtag.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_n64.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_nes.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_operation.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_pinport.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_sega.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_snes.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_stuff.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_swim.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dict_usb.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_dictionaries.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL-retro-progdump_map30/shared/shared_errors.h
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._7ZDP_LZMA.sfx
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._7zDP_LZMA.cfg
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._INL_Retro-Prog.inf
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._InstallDriver.exe
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._Instructions.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/.__DriverFiles.7z
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._amd64
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._dpinst.xml
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._dpinst32.exe
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._dpinst64.exe
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._dpscat.exe
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._re-pack-files.cmd
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/._x86
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/7ZDP_LZMA.sfx
    .exe windows:4 windows x86 arch:x86

    5a36a1f8d2ecf51b960e32d735e9ca2b


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/7zDP_LZMA.cfg
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/INL_Retro-Prog.inf
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/InstallDriver.exe
    .exe windows:4 windows x86 arch:x86

    5a36a1f8d2ecf51b960e32d735e9ca2b


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/Instructions.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/_DriverFiles.7z
    .7z
  • INL_Retro-Prog.inf
  • amd64/libusb0.dll
    .dll windows:6 windows x64 arch:x64

    eae5e3d8124867fcc1b4265dbecb5d87


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  • amd64/libusb0.sys
    .sys windows:6 windows x64 arch:x64

    f771fcc2fe54680d21562f599db14975


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  • amd64/libusbK.dll
    .dll windows:6 windows x64 arch:x64

    743f877f745507965da62c3e482fd01e


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  • dpinst.xml
  • dpinst32.exe
    .exe windows:6 windows x86 arch:x86

    3ab7cc62e4963955ad408cd420cd8ef1


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  • dpinst64.exe
    .exe windows:6 windows x64 arch:x64

    3eacb9638877275335da4b58e52824f8


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  • dpscat.exe
    .exe windows:6 windows x86 arch:x86

    755e1bf104e0d89bdaa8cdce513c5dfb


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  • x86/libusb0.sys
    .sys windows:6 windows x86 arch:x86

    bbd34d0dbb7e475d51fdadff6b7a0a6e


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  • x86/libusb0_x86.dll
    .dll windows:6 windows x86 arch:x86

    16cfa198e44dfce3c5ad03895857845f


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  • x86/libusbK_x86.dll
    .dll windows:6 windows x86 arch:x86

    17b099e1b569d82840be359fb1abc6ae


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/amd64/._libusb0.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/amd64/._libusb0.sys
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/amd64/._libusbK.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/amd64/libusb0.dll
    .dll windows:6 windows x64 arch:x64

    eae5e3d8124867fcc1b4265dbecb5d87


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/amd64/libusb0.sys
    .sys windows:6 windows x64 arch:x64

    f771fcc2fe54680d21562f599db14975


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/amd64/libusbK.dll
    .dll windows:6 windows x64 arch:x64

    743f877f745507965da62c3e482fd01e


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/dpinst.xml
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/dpinst32.exe
    .exe windows:6 windows x86 arch:x86

    3ab7cc62e4963955ad408cd420cd8ef1


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/dpinst64.exe
    .exe windows:6 windows x64 arch:x64

    3eacb9638877275335da4b58e52824f8


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/dpscat.exe
    .exe windows:6 windows x86 arch:x86

    755e1bf104e0d89bdaa8cdce513c5dfb


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/re-pack-files.cmd
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/x86/._libusb0.sys
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/x86/._libusb0_x86.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/x86/._libusbK_x86.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/x86/libusb0.sys
    .sys windows:6 windows x86 arch:x86

    bbd34d0dbb7e475d51fdadff6b7a0a6e


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/x86/libusb0_x86.dll
    .dll windows:6 windows x86 arch:x86

    16cfa198e44dfce3c5ad03895857845f


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Flasher/INL_KazzoFlasherDriverPackage/x86/libusbK_x86.dll
    .dll windows:6 windows x86 arch:x86

    17b099e1b569d82840be359fb1abc6ae


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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ERASE_PRG.bin
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/AllPaletteData.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/CodeTargets.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/Constants.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/DataBank01_Includes.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/HUD_BOX_CONSTANTS.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/HUD_CONSTANTS.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/HUD_DEFINES.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/InitializationScripts/hudVarInits.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/MonsterList.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/Object_RAM.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/SFXLinks.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/ScriptTables.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/System/HandleLoadHud.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/System_RAM.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/TileTypes.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/UserDefinedConstants.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/UserVariables.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/Variables/UserVariables.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/ZP_RAM.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/hudVarInits.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/GameData/macroList.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_00.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_01.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_02.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_03.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_04.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_05.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_06.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_07.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_08.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_09.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_10.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_11.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_12.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_13.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_14.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_15.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_16.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckCHR_17.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr00.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr01.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr02.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr03.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr04.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr05.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr06.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr07.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr08.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr09.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr10.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr11.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr12.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr13.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr14.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr15.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr16.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr17.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr18.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr19.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr20.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr21.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr22.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr23.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr24.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr25.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr26.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr27.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr28.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BckSSChr29.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/BoxTiles_00.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_HudTiles.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_00.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_01.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_02.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_03.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_04.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_05.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_06.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_07.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_08.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_09.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_10.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_11.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_12.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_13.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_14.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_15.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_16.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_17.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_18.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_19.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_20.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_21.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_22.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_Path_23.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_StartScreenTiles.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/CHR_WinScreenTiles.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/VariableCHRs/test.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Backgrounds/VariableCHRs/test2.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/CHR_GameObjectTiles.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_00.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_01.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_02.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_03.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_04.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_05.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_06.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_0_07.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_00.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_01.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_02.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_03.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_04.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_05.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_06.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Graphics/Sprites/Monster_1_07.chr
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/MainASM.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Plugins/NesMakerPluginBase.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Plugins/UtilityPlugin.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank00.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank01.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank02.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank03.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank04.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank05.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank06.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank07.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank08.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank09.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank0A.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank0B.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank0C.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank0D.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank0E.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank0F.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank10.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank11.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank12.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank13.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank14.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank15.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank16.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank17.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank19.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank1B.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank1C.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank1D.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/BankData/Bank1E.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/DataLoadScripts/LoadAttUpdate.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/DataLoadScripts/LoadHudData.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/DataLoadScripts/LoadPalettes.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/DataLoadScripts/LoadTileUpdate.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/InitializationScripts/InitLoads.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/InitializationScripts/LoadFromConstants.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/InitializationScripts/hudVarInits.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/MainASM.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/MoveLeft.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/MoveRight.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/Null_noAction.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/RandomMovement_2_LR.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/RandomMovement_2_UD.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/RandomMovement_4.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/RandomMovement_8.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/ShootStraight.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/ShootTowardsPlayer.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/StopMoving.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/Teleport.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/AiScripts/TurnDirection.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/BlankScript.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ActivateWarp.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/CreatePlayerDeathObject.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/HandleDrops.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/HandleHurtMonster.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/HandlePlayerDeath.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/HandlePlayerHurt.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/HandlePlayerWin.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/MazeGame/LoseInvincibility.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/NoMorePrize_ChangePlayerAnim.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/NoMorePrize_CreateVictoryObject.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/NoMorePrize_DoWarp.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/PlayerLoseLife.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ScrollingPlatformer/CreateVictoryObject.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ScrollingPlatformer/KilledLastMonster.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ScrollingPlatformer/LoseInvincibility.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ScrollingPlatformer/NoMorePrize_CreateVictoryObject.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ScrollingPlatformer/PlayerLoseLife.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/ScrollingShooter/KilledLastMonster.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/SimplePlatformer/LoseInvincibility.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/HurtWinLoseDeath/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/ActivateTextbox.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/ActivateWarp.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/Adventure/a_create_projectile.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/Adventure/b_create_melee.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/CreateObject_simple.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/DecVarForHudTest.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/ExtraControllReadCode.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/IncreaseVarForHudTest.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/InputScripts/MazeGame/ExtraControllReadCode.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/ScrollingPlatformer/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/ScrollingPlatformer/WinGame.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/ScrollingPlatformer/setCheckpoint.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/BreakableBlock.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/Collectable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/Collectable_JustForScore.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/HandlePlayerDeath.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/Ladder.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/MonsterBarrier.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/OneWayBlock.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimplePlatformer/WinGame.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SimpleShooter/InstantDeath.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/SolidBehavior.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/WinGame.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/navTile1.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/navTile2.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/navTile3.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/ModuleScripts/TileScripts/navTile4.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/PhysicsScripts/CalculateAccAndSpeed.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/PhysicsScripts/HandleCollisions.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/PhysicsScripts/HandleCollisions2.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/AI_ActionRoutines/AI_Action_00.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/AI_ActionRoutines/AI_Action_01.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/CalculateAccAndSpeed.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/CheckForIgnoreDiagByte.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/CheckTriggeredLoads.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/ConvertCollisionToNT.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/DeleteMe.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/FourPointCollisionDetection.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/GetAngleAndVelocity.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleHorisontalInertia.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleHudData.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleHurtMonster.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleLoadHud.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleMusic.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleNoMorePrizeTiles.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleObjectCollisions.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandlePlayerDeath.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandlePlayerHurt.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandlePlayerWin.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleScreenLoadHudDraw.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleScroll.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleStateChanges.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleTextBox.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleUpdateMetaNametable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleUpdateNametable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleUpdateObjects.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HandleVerticalInertia.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Handle_CheckForMonsters.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Handle_CheckForTriggers.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Header.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HudElementScripts/HUD_Element_Numbers.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/HudElementScripts/HUD_Elements_Asset.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/LoadMetaNametableWithPaths.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/LoadScreenData.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/AddValue.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/AssignHudVariable.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/BeginFade.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/ChangeAllTiles.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/CheckScrollColumnForNewMonsters.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/CheckTopLayer.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic/System/Macros/DeactivateCurrentObject.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/Collectable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/Collectable_JustForScore.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/HandlePlayerDeath.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/Ladder.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/LevelClear.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/MonsterBarrier.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/OneWayBlock.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/WinGame.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/ScrollingPlatformer/setCheckpoint.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/BreakableBlock.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/Collectable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/Collectable_JustForScore.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/HandlePlayerDeath.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/Ladder.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/MonsterBarrier.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/OneWayBlock.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimplePlatformer/WinGame.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SimpleShooter/InstantDeath.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/SolidBehavior.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/WarpToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/WinGame.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/navTile1.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/navTile2.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/navTile3.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/ModuleScripts/TileScripts/navTile4.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/PhysicsScripts/CalculateAccAndSpeed.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/PhysicsScripts/HandleCollisions.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/PhysicsScripts/HandleCollisions2.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/AI_ActionRoutines/AI_Action_00.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/AI_ActionRoutines/AI_Action_01.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/AI_Reactions/Reaction_01.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/AssignBanks.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/CalculateAccAndSpeed.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/DeleteMe.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/GamePadCheck.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/GetAngleAndVelocity.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/GetRandomNumber.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleHurtMonster.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleObjectCollisions.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandlePlayerDeath.asm
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandlePlayerHurt.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandlePlayerWin.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleScreenLoadHudDraw.asm
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    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleScroll.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleStateChanges.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleTextBox.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HandleUpdateObjects.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Handle_CheckForMonsters.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Handle_CheckForTriggers.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Header.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HudElementScripts/HUD_Element_Numbers.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/HudElementScripts/HUD_Elements_Asset.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/IncludeSystemFunctions.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/LoadAttributesDirect.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/LoadCollisionBytes.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/LoadMonsters.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/LoadScreenData.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/LoseLife.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/AddValue.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/AssignHudVariable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/AssignHudVariableImage.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/BeginFade.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/ChangeBank.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/CheckPlayerCameraPosition.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/CreateObject.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/DeactivateCurrentObject.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/GoToScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/HandleAimedPhysics.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/HandleVerticalInertia.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/HandleZGravity.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/HideSprites.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/HudUpdateForNumericDisplay.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/InitializeColumnWrite.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadAttributeData.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadAttributes.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadBackgroundPalette.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadBackgroundPaletteLabel.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadChrData.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadCollisionTable.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadNametableFull.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadNametableMeta.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadScreen.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/LoadSpritePalette.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/MoveTowardsPoint.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/PlaySong.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/PlaySound.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/PushVariableToValue.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/ReturnToPrevBank.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/SetAttributeToChange.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/SetColumnTileUpdatePosition.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/SetMetaTileToChange.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/SetTileToChange.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/ShowSprites.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/SixteenBitDivideByTwo.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/StartMoving.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/Macros/SubtractValue.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/MemoryMap.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/TimerEndScripts/Timer_AdvanceAction.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/TimerEndScripts/Timer_DestroyMe.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/TimerEndScripts/Timer_DoPlayerDeath.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Routines/Basic_NoScroll/System/TimerEndScripts/Timer_RepeatCurrentAction.asm
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectAnimations.ani
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/EndActionAnimationTable.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/MonsterGroups.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectAccAmount.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectBboxLeft.dat
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectBehaviorTable.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectFlags.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectHealth.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectHeight.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectLutTable.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectMaxSpeed.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectSize.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectSpeedVariant.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectStrengthDefense.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectWidth.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/ObjectWorth.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/SolidEdgeObjectReaction.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/VulnerabilityTable.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/animSpeedTable.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/monsterObjectStartJumpSpeedHi.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectData/monsterObjectStartJumpSpeedLo.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectInfo.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectPals.pal
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ObjectPointers.pnt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/PaletteInfo.pal
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/ShopInfo.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/SpecialTiles.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/WeaponOffset.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/npcText01.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/npcText02.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData/npcTextGroup.dat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/CollisionTables/CT_Start.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/Nametables/ATT_StartScreen.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/Nametables/ATT_WinScreen.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/Nametables/NT_StartScreen.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/Nametables/NT_StartScreen_Pal.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/Nametables/NT_WinScreen.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ScreenData2/Nametables/NT_WinScreen_Pal.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Sound/AllSongs_WithSFX.asm
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/Sound/ggsound.inc
    .vbs
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/TestBat.bat
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/asm6.exe
    .exe windows:4 windows x86 arch:x86

    6557b4c540a77a761a53efa2fe463acf


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/demo.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/ft_txt_to_asm.exe
    .exe windows:4 windows x64 arch:x64

    524e05f4fa613cd2574a3926b9d5ae68


    Headers

    Imports

    Sections

  • ft_txt_to_asm.pyc
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/game.nes
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/game.nes.deb
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/gameDetails.txt
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/gameProgram.bin
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GameEngineData/gameProgram_2.bin
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssetList.xml
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_00.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_01.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_02.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_03.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_04.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_05.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_06.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_07.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_08.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_09.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_10.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_11.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_12.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_13.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_14.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_15.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_16.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckCHR_17.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSCHR22.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr00.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr01.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr02.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr03.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr04.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr05.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr06.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr07.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr08.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr09.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr10.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr11.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr12.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr13.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr14.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr15.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr16.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr17.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr18.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr19.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr20.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr21.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr23.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr24.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr25.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr26.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr27.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr28.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/BckSSChr29.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/DeathScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/FolderIcon.BMP
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/ForTool_MonsterPage00RGB.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/GameObjectTiles.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/HudTiles.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/JulianHead.png
    .png
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/MST.ico
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/MSTHead.ico
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Menu2Screen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/MenuScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_00.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_01.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_02.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_03.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_04.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_05.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_06.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_0_07.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_00.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_01.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_02.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_03.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_04.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_05.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_06.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Monster_1_07.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/NPCScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/PathTiles00.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/PathTiles01.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/PathTiles02.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/PointIcon.BMP
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/RegisterScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/ShopScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/StartScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/Thumbs.db
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/GraphicAssets/WinScreen.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Loading.log
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/BASE_Adventure.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/BASE_ScrollingPlatformer.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/BASE_SimplePlatformer.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/BASE_maze.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/BASE_simpleShooter.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/Base.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Modules/SINGLE_SCREEN.MOD
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/NAudio.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/NESMaker.exe
    .exe windows:4 windows x86 arch:x86

    f34d5f2d4577ed6d9ceec516c1f5a744


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/NESMaker.exe.old
    .exe windows:4 windows x86 arch:x86

    f34d5f2d4577ed6d9ceec516c1f5a744


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/NesMakerPluginBase.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Plugins/NesMakerPluginBase.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/Plugins/UtilityPlugin.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/ProjZips/Basic.zip
    .zip
  • BankData\Bank00.asm
  • BankData\Bank01.asm
  • BankData\Bank02.asm
  • BankData\Bank03.asm
  • BankData\Bank04.asm
  • BankData\Bank05.asm
  • BankData\Bank06.asm
  • BankData\Bank07.asm
  • BankData\Bank08.asm
  • BankData\Bank09.asm
  • BankData\Bank0A.asm
  • BankData\Bank0B.asm
  • BankData\Bank0C.asm
  • BankData\Bank0D.asm
  • BankData\Bank0E.asm
  • BankData\Bank0F.asm
  • BankData\Bank10.asm
  • BankData\Bank11.asm
  • BankData\Bank12.asm
  • BankData\Bank13.asm
  • BankData\Bank14.asm
  • BankData\Bank15.asm
  • BankData\Bank16.asm
  • BankData\Bank17.asm
  • BankData\Bank19.asm
  • BankData\Bank1B.asm
  • BankData\Bank1C.asm
  • BankData\Bank1D.asm
  • BankData\Bank1E.asm
  • DataLoadScripts\LoadAttUpdate.asm
  • DataLoadScripts\LoadHudData.asm
  • DataLoadScripts\LoadPalettes.asm
  • DataLoadScripts\LoadTileUpdate.asm
  • InitializationScripts\InitLoads.asm
  • InitializationScripts\LoadFromConstants.asm
  • InitializationScripts\hudVarInits.asm
  • MainASM.asm
  • ModuleScripts\AiScripts\MoveLeft.asm
  • ModuleScripts\AiScripts\MoveRight.asm
  • ModuleScripts\AiScripts\Null_noAction.asm
  • ModuleScripts\AiScripts\RandomMovement_2_LR.asm
  • ModuleScripts\AiScripts\RandomMovement_2_UD.asm
  • ModuleScripts\AiScripts\RandomMovement_4.asm
  • ModuleScripts\AiScripts\RandomMovement_8.asm
  • ModuleScripts\AiScripts\ShootStraight.asm
    .vbs
  • ModuleScripts\AiScripts\ShootTowardsPlayer.asm
    .vbs
  • ModuleScripts\AiScripts\StopMoving.asm
  • ModuleScripts\AiScripts\Teleport.asm
  • ModuleScripts\AiScripts\TurnDirection.asm
  • ModuleScripts\BlankScript.asm
  • ModuleScripts\HurtWinLoseDeath\ActivateWarp.asm
  • ModuleScripts\HurtWinLoseDeath\CreatePlayerDeathObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\HandleDrops.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\HandleHurtMonster.asm
  • ModuleScripts\HurtWinLoseDeath\HandlePlayerDeath.asm
  • ModuleScripts\HurtWinLoseDeath\HandlePlayerHurt.asm
  • ModuleScripts\HurtWinLoseDeath\HandlePlayerWin.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\MazeGame\LoseInvincibility.asm
  • ModuleScripts\HurtWinLoseDeath\NoMorePrize_ChangePlayerAnim.asm
  • ModuleScripts\HurtWinLoseDeath\NoMorePrize_CreateVictoryObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\NoMorePrize_DoWarp.asm
  • ModuleScripts\HurtWinLoseDeath\PlayerLoseLife.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\CreateVictoryObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\KilledLastMonster.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\LoseInvincibility.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\NoMorePrize_CreateVictoryObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\PlayerLoseLife.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingShooter\KilledLastMonster.asm
  • ModuleScripts\HurtWinLoseDeath\SimplePlatformer\LoseInvincibility.asm
  • ModuleScripts\HurtWinLoseDeath\WarpToScreen.asm
  • ModuleScripts\InputScripts\ActivateTextbox.asm
  • ModuleScripts\InputScripts\ActivateWarp.asm
  • ModuleScripts\InputScripts\Adventure\a_create_projectile.asm
    .vbs
  • ModuleScripts\InputScripts\Adventure\b_create_melee.asm
  • ModuleScripts\InputScripts\CreateObject_simple.asm
    .vbs
  • ModuleScripts\InputScripts\ExtraControllReadCode.asm
  • ModuleScripts\InputScripts\MazeGame\ExtraControllReadCode.asm
  • ModuleScripts\InputScripts\Shooter\a_create_projectile.asm
    .vbs
  • ModuleScripts\InputScripts\SimpleJump.asm
  • ModuleScripts\InputScripts\SimplePlatformer\a_simple_jump.asm
  • ModuleScripts\InputScripts\SimplePlatformer\varJump.asm
  • ModuleScripts\InputScripts\SongPlayTest.asm
  • ModuleScripts\InputScripts\SoundPlayTest.asm
  • ModuleScripts\InputScripts\StartGame.asm
  • ModuleScripts\InputScripts\varJump.asm
  • ModuleScripts\MainScripts\AdventureGame\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\HandleScreenLoads.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\HandleTileCollision.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\Handle_CheckForMonsters.asm
  • ModuleScripts\MainScripts\AdventureGame\Handle_CheckForTriggers.asm
  • ModuleScripts\MainScripts\AdventureGame\PreDraw.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoBottomBoundsUpdate.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoLeftBoundsUpdate.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoRightBoundsUpdate.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoTopBoundsUpdate.asm
  • ModuleScripts\MainScripts\DrawSprites.asm
  • ModuleScripts\MainScripts\HandleBounds.asm
  • ModuleScripts\MainScripts\HandleCamera.asm
  • ModuleScripts\MainScripts\MazeGame\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\MazeGame\HandleTileCollision.asm
    .vbs
  • ModuleScripts\MainScripts\NoScroll.asm
  • ModuleScripts\MainScripts\Physics_4_1_0.asm
  • ModuleScripts\MainScripts\PlayerGuidedScrolling_forPhysics.asm
  • ModuleScripts\MainScripts\PostDraw.asm
  • ModuleScripts\MainScripts\PreDraw.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\AttackTimerFinished.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\ExtraControllReadCode.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingPlatformer\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingPlatformer\Handle_CheckForTriggers.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\PreDraw.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\TileCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingShooter\AttackTimerFinished.asm
  • ModuleScripts\MainScripts\ScrollingShooter\ExtraControllReadCode.asm
  • ModuleScripts\MainScripts\ScrollingShooter\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingShooter\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingShooter\Handle_CheckForTriggers.asm
  • ModuleScripts\MainScripts\ScrollingShooter\PreDraw.asm
  • ModuleScripts\MainScripts\ScrollingShooter\TileCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\SimplePlatformer\ExtraControllReadCode.asm
  • ModuleScripts\MainScripts\SimplePlatformer\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\SimplePlatformer\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\SimplePlatformer\PreDraw.asm
  • ModuleScripts\MainScripts\SimplePlatformer\TileCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\TileCollision_4_1_0.asm
    .vbs
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerUp.asm
  • ModuleScripts\ObjectCollisions\HandlePlayer_NPC_Collision.asm
  • ModuleScripts\PowerUpCode\MazeGame\Powerup_MakeInvincible.asm
  • ModuleScripts\PowerUpCode\Powerup_Blank.asm
  • ModuleScripts\PowerUpCode\Powerup_IncreaseHealth.asm
  • ModuleScripts\PowerUpCode\Powerup_IncreaseMoney.asm
  • ModuleScripts\PowerUpCode\Powerup_IncreaseScore.asm
  • ModuleScripts\PowerUpCode\Powerup_Key.asm
  • ModuleScripts\PowerUpCode\Powerup_UnlockProjectile.asm
  • ModuleScripts\PowerUpCode\ScrollingPlatformer\Powerup_MakeInvincible.asm
  • ModuleScripts\PowerUpCode\SimplePlatformer\Powerup_MakeInvincible.asm
  • ModuleScripts\SimpleReset.asm
  • ModuleScripts\TileScripts\ActivateText1.asm
  • ModuleScripts\TileScripts\Adventure\KeyPickup.asm
  • ModuleScripts\TileScripts\Adventure\LockedDoor.asm
  • ModuleScripts\TileScripts\Adventure\MagicBlock.asm
  • ModuleScripts\TileScripts\Adventure\SolidBehavior.asm
  • ModuleScripts\TileScripts\Adventure\WalkBehind.asm
  • ModuleScripts\TileScripts\Adventure\WarpToScreen.asm
  • ModuleScripts\TileScripts\BreakableBlock.asm
  • ModuleScripts\TileScripts\Collectable.asm
  • ModuleScripts\TileScripts\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\InstaDeath.asm
  • ModuleScripts\TileScripts\Ladder.asm
  • ModuleScripts\TileScripts\LockedDoor.asm
  • ModuleScripts\TileScripts\MazeGame\Collectable.asm
  • ModuleScripts\TileScripts\MazeGame\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\MazeGame\Collectable_PowerUp.asm
  • ModuleScripts\TileScripts\MazeGame\MonsterBarrier.asm
  • ModuleScripts\TileScripts\MazeGame\NPCtile.asm
  • ModuleScripts\TileScripts\MazeGame\NullTile_Walkable.asm
  • ModuleScripts\TileScripts\MazeGame\SolidBehavior.asm
  • ModuleScripts\TileScripts\MazeGame\WarpToScreen.asm
  • ModuleScripts\TileScripts\MazeGame\WinGame.asm
  • ModuleScripts\TileScripts\MonsterBarrier.asm
  • ModuleScripts\TileScripts\NPCtile.asm
  • ModuleScripts\TileScripts\NullTile_Walkable.asm
  • ModuleScripts\TileScripts\OneWayTile.asm
  • ModuleScripts\TileScripts\PickupShrub.asm
  • ModuleScripts\TileScripts\PrizeBlock.asm
  • ModuleScripts\TileScripts\RestartGame.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\BreakableBlock.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\Collectable.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\HandlePlayerDeath.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\Ladder.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\LevelClear.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\MonsterBarrier.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\OneWayBlock.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\WarpToScreen.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\WinGame.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\setCheckpoint.asm
  • ModuleScripts\TileScripts\SimplePlatformer\BreakableBlock.asm
  • ModuleScripts\TileScripts\SimplePlatformer\Collectable.asm
  • ModuleScripts\TileScripts\SimplePlatformer\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\SimplePlatformer\HandlePlayerDeath.asm
  • ModuleScripts\TileScripts\SimplePlatformer\Ladder.asm
  • ModuleScripts\TileScripts\SimplePlatformer\MonsterBarrier.asm
  • ModuleScripts\TileScripts\SimplePlatformer\OneWayBlock.asm
  • ModuleScripts\TileScripts\SimplePlatformer\WarpToScreen.asm
  • ModuleScripts\TileScripts\SimplePlatformer\WinGame.asm
  • ModuleScripts\TileScripts\SimpleShooter\InstantDeath.asm
  • ModuleScripts\TileScripts\SolidBehavior.asm
  • ModuleScripts\TileScripts\WarpToScreen.asm
  • ModuleScripts\TileScripts\WinGame.asm
  • ModuleScripts\TileScripts\navTile1.asm
  • ModuleScripts\TileScripts\navTile2.asm
  • ModuleScripts\TileScripts\navTile3.asm
  • ModuleScripts\TileScripts\navTile4.asm
  • PhysicsScripts\CalculateAccAndSpeed.asm
  • PhysicsScripts\HandleCollisions.asm
  • PhysicsScripts\HandleCollisions2.asm
  • System\AI_ActionRoutines\AI_Action_00.asm
  • System\AI_ActionRoutines\AI_Action_01.asm
  • System\AI_ActionRoutines\AI_Action_02.asm
  • System\AI_ActionRoutines\AI_Action_03.asm
  • System\AI_ActionRoutines\AI_Action_04.asm
  • System\AI_ActionRoutines\AI_Action_05.asm
  • System\AI_ActionRoutines\AI_Action_06.asm
  • System\AI_ActionRoutines\AI_Action_07.asm
  • System\AI_ActionRoutines\AI_Action_08.asm
  • System\AI_ActionRoutines\AI_Action_09.asm
  • System\AI_ActionRoutines\AI_Action_10.asm
  • System\AI_ActionRoutines\AI_Action_11.asm
  • System\AI_ActionRoutines\AI_Action_12.asm
  • System\AI_ActionRoutines\AI_Action_13.asm
  • System\AI_ActionRoutines\AI_Action_14.asm
  • System\AI_ActionRoutines\AI_Action_15.asm
  • System\AI_Reactions\Reaction_01.asm
  • System\AI_Reactions\Reaction_02.asm
  • System\AI_Reactions\Reaction_03.asm
  • System\AI_Reactions\Reaction_04.asm
  • System\AI_Reactions\Reaction_05.asm
  • System\AssignBanks.asm
  • System\BankSwitch.asm
  • System\CalculateAccAndSpeed.asm
  • System\CheckForIgnoreDiagByte.asm
  • System\CheckForUpdateScreenData.asm
  • System\CheckTriggeredLoads.asm
  • System\ConvertCollisionToNT.asm
  • System\DeleteMe.asm
  • System\ExtraControllReadCode.asm
  • System\FindEmptyObjectSlot.asm
  • System\FourPointCollisionDetection.asm
  • System\GamePadCheck.asm
  • System\GetAngleAndVelocity.asm
  • System\GetRandomNumber.asm
  • System\HUD_Tables.asm
  • System\HandleBounds.asm
  • System\HandleBoxes.asm
  • System\HandleFades.asm
  • System\HandleGameTimer.asm
  • System\HandleHorisontalInertia.asm
  • System\HandleHudData.asm
  • System\HandleHurtMonster.asm
  • System\HandleInput.asm
  • System\HandleLoadHud.asm
  • System\HandleMusic.asm
  • System\HandleNoMorePrizeTiles.asm
  • System\HandleObjectCollisions.asm
    .vbs
  • System\HandlePlayerDeath.asm
    .vbs
  • System\HandlePlayerHurt.asm
  • System\HandlePlayerWin.asm
    .vbs
  • System\HandleScreenLoadHudDraw.asm
  • System\HandleScreenLoads.asm
    .vbs
  • System\HandleScroll.asm
    .vbs
  • System\HandleStateChanges.asm
    .vbs
  • System\HandleTextBox.asm
  • System\HandleUpdateMetaNametable.asm
  • System\HandleUpdateNametable.asm
  • System\HandleUpdateObjects.asm
  • System\HandleVerticalInertia.asm
  • System\Handle_CheckForMonsters.asm
  • System\Handle_CheckForTriggers.asm
  • System\Header.asm
  • System\HudElementScripts\HUD_Element_Numbers.asm
  • System\HudElementScripts\HUD_Element_Var_Image.asm
  • System\HudElementScripts\HUD_Elements_Asset.asm
  • System\HudElementScripts\HUD_Elements_Text.asm
  • System\IncludeSystemFunctions.asm
  • System\LoadAttributesDirect.asm
  • System\LoadChrRam.asm
  • System\LoadCollisionBytes.asm
  • System\LoadMetaNametableWithPaths.asm
  • System\LoadMonsters.asm
    .vbs
  • System\LoadScreenData.asm
  • System\LoseLife.asm
  • System\Macros\AddValue.asm
  • System\Macros\AssignHudLabel.asm
  • System\Macros\AssignHudVariable.asm
  • System\Macros\AssignHudVariableImage.asm
  • System\Macros\BeginFade.asm
  • System\Macros\BlackOutArea.asm
  • System\Macros\ChangeAllTiles.asm
  • System\Macros\ChangeAllTilesDirect.asm
  • System\Macros\ChangeBank.asm
  • System\Macros\ChangeObjectState.asm
  • System\Macros\ChangeTile.asm
  • System\Macros\ChangeTileAtCollision.asm
  • System\Macros\CheckForHorizontalCollision.asm
  • System\Macros\CheckForVerticalEjection.asm
  • System\Macros\CheckPlayerCameraPosition.asm
  • System\Macros\CheckPotentialPosition.asm
  • System\Macros\CheckPotentialPositionSafe.asm
  • System\Macros\CheckPotentialPositionScroll.asm
  • System\Macros\CheckScrollColumnForNewMonsters.asm
  • System\Macros\CheckTopLayer.asm
  • System\Macros\CheckUnderObject.asm
  • System\Macros\ContinueText.asm
  • System\Macros\CountObjects.asm
  • System\Macros\CreateObject.asm
    .vbs
  • System\Macros\DeactivateCurrentObject.asm
  • System\Macros\DeactivateTargetObject.asm
  • System\Macros\DetermineCollisionTableOfPoints.asm
  • System\Macros\DoPlayerGuidedLeftScroll.asm
  • System\Macros\DoPlayerGuidedRightScroll.asm
  • System\Macros\DrawBox.asm
  • System\Macros\DrawSprite.asm
  • System\Macros\DrawText.asm
  • System\Macros\FaceDirection.asm
  • System\Macros\GetAbsoluteValue.asm
  • System\Macros\GetCurrentActionType.asm
  • System\Macros\GetScreenBank.asm
  • System\Macros\GetTrigger.asm
  • System\Macros\GetTriggerAtSeam.asm
  • System\Macros\GoToScreen.asm
  • System\Macros\HandleAimedPhysics.asm
  • System\Macros\HandleGravity.asm
  • System\Macros\HandleHorisontalInertia.asm
  • System\Macros\HandleVerticalInertia.asm
  • System\Macros\HideSprites.asm
  • System\Macros\HudUpdateForNumericDisplay.asm
  • System\Macros\InitializeColumnWrite.asm
  • System\Macros\LoadAttributeData.asm
  • System\Macros\LoadAttributes.asm
  • System\Macros\LoadBackgroundPalette.asm
  • System\Macros\LoadBackgroundPaletteLabel.asm
  • System\Macros\LoadChrData.asm
  • System\Macros\LoadCollisionTable.asm
  • System\Macros\LoadNametableFull.asm
  • System\Macros\LoadNametableMeta.asm
  • System\Macros\LoadScreen.asm
  • System\Macros\LoadSpritePalette.asm
  • System\Macros\MoveTowardsPoint.asm
  • System\Macros\PlaySong.asm
  • System\Macros\PlaySound.asm
  • System\Macros\PushVariableToValue.asm
  • System\Macros\ReturnToPrevBank.asm
  • System\Macros\SetAttributeToChange.asm
  • System\Macros\SetColumnTileUpdatePosition.asm
  • System\Macros\SetMetaTileToChange.asm
  • System\Macros\SetTileToChange.asm
  • System\Macros\ShowSprites.asm
  • System\Macros\StartMoving.asm
  • System\Macros\StopMoving.asm
  • System\Macros\StopSound.asm
  • System\Macros\SubtractValue.asm
  • System\Macros\TriggerScreen.asm
  • System\Macros\UpdateHud.asm
  • System\Macros\UpdateSpritePointer.asm
  • System\MemoryMap.asm
  • System\PopulateObjectBytes.asm
  • System\Reset.asm
  • System\TileTypes\TileType00.asm
  • System\TileTypes\TileType01.asm
  • System\TileTypes\TileType02.asm
  • System\TileTypes\TileType03.asm
  • System\TileTypes\TileType04.asm
  • System\TileTypes\TileType05.asm
  • System\TileTypes\TileType06.asm
  • System\TileTypes\TileType07.asm
  • System\TileTypes\TileType08.asm
  • System\TileTypes\TileType09.asm
  • System\TileTypes\TileType10.asm
  • System\TileTypes\TileType11.asm
  • System\TileTypes\TileType12.asm
  • System\TileTypes\TileType13.asm
  • System\TileTypes\TileType14.asm
  • System\TileTypes\TileType15.asm
  • System\TimerEndScripts\Timer_AdvanceAction.asm
  • System\TimerEndScripts\Timer_DestroyMe.asm
  • System\TimerEndScripts\Timer_DoPlayerDeath.asm
  • System\TimerEndScripts\Timer_GoToFirstAction.asm
  • System\TimerEndScripts\Timer_GoToLastAction.asm
  • System\TimerEndScripts\Timer_GoToPrevAction.asm
  • System\TimerEndScripts\Timer_RepeatCurrentAction.asm
  • System\TimerEndScripts\Timer_WarpToNewScreen.asm
  • System\TimerEndScripts\Timer_WinGame.asm
  • System\ValueCounters.asm
  • System\Vectors.asm
  • System\ZeroOutAssets.asm
  • System\ggsound.asm
  • System\ggsound_ram.asm
  • System\ggsound_zp.asm
  • System\locationFinders.asm
  • Variables\ModuleVariables.asm
  • Variables\ObjectBytesRam.asm
  • Variables\SystemVariables.asm
  • Variables\ZP_and_vars.asm
  • ZipScript.XML
    .html
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/ProjZips/Basic_noScroll.zip
    .zip
  • BankData\Bank00.asm
  • BankData\Bank01.asm
  • BankData\Bank02.asm
  • BankData\Bank03.asm
  • BankData\Bank04.asm
  • BankData\Bank05.asm
  • BankData\Bank06.asm
  • BankData\Bank07.asm
  • BankData\Bank08.asm
  • BankData\Bank09.asm
  • BankData\Bank0A.asm
  • BankData\Bank0B.asm
  • BankData\Bank0C.asm
  • BankData\Bank0D.asm
  • BankData\Bank0E.asm
  • BankData\Bank0F.asm
  • BankData\Bank10.asm
  • BankData\Bank11.asm
  • BankData\Bank12.asm
  • BankData\Bank13.asm
  • BankData\Bank14.asm
  • BankData\Bank15.asm
  • BankData\Bank16.asm
  • BankData\Bank17.asm
  • BankData\Bank19.asm
  • BankData\Bank1B.asm
  • BankData\Bank1C.asm
  • BankData\Bank1D.asm
  • BankData\Bank1E.asm
  • DataLoadScripts\LoadAttUpdate.asm
  • DataLoadScripts\LoadHudData.asm
  • DataLoadScripts\LoadPalettes.asm
  • DataLoadScripts\LoadTileUpdate.asm
  • InitializationScripts\InitLoads.asm
  • InitializationScripts\LoadFromConstants.asm
  • InitializationScripts\hudVarInits.asm
  • MainASM.asm
  • ModuleScripts\AiScripts\MoveLeft.asm
  • ModuleScripts\AiScripts\MoveRight.asm
  • ModuleScripts\AiScripts\Null_noAction.asm
  • ModuleScripts\AiScripts\RandomMovement_2_LR.asm
  • ModuleScripts\AiScripts\RandomMovement_2_UD.asm
  • ModuleScripts\AiScripts\RandomMovement_4.asm
  • ModuleScripts\AiScripts\RandomMovement_8.asm
  • ModuleScripts\AiScripts\ShootStraight.asm
    .vbs
  • ModuleScripts\AiScripts\ShootTowardsPlayer.asm
    .vbs
  • ModuleScripts\AiScripts\StopMoving.asm
  • ModuleScripts\AiScripts\Teleport.asm
  • ModuleScripts\AiScripts\TurnDirection.asm
  • ModuleScripts\BlankScript.asm
  • ModuleScripts\HurtWinLoseDeath\ActivateWarp.asm
  • ModuleScripts\HurtWinLoseDeath\CreatePlayerDeathObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\HandleDrops.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\HandleHurtMonster.asm
  • ModuleScripts\HurtWinLoseDeath\HandlePlayerDeath.asm
  • ModuleScripts\HurtWinLoseDeath\HandlePlayerHurt.asm
  • ModuleScripts\HurtWinLoseDeath\HandlePlayerWin.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\MazeGame\LoseInvincibility.asm
  • ModuleScripts\HurtWinLoseDeath\NoMorePrize_ChangePlayerAnim.asm
  • ModuleScripts\HurtWinLoseDeath\NoMorePrize_CreateVictoryObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\NoMorePrize_DoWarp.asm
  • ModuleScripts\HurtWinLoseDeath\PlayerLoseLife.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\CreateVictoryObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\KilledLastMonster.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\LoseInvincibility.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\NoMorePrize_CreateVictoryObject.asm
    .vbs
  • ModuleScripts\HurtWinLoseDeath\ScrollingPlatformer\PlayerLoseLife.asm
  • ModuleScripts\HurtWinLoseDeath\ScrollingShooter\KilledLastMonster.asm
  • ModuleScripts\HurtWinLoseDeath\SimplePlatformer\LoseInvincibility.asm
  • ModuleScripts\HurtWinLoseDeath\WarpToScreen.asm
  • ModuleScripts\InputScripts\Adventure\a_create_projectile.asm
    .vbs
  • ModuleScripts\InputScripts\Adventure\b_create_melee.asm
  • ModuleScripts\InputScripts\DecVarForHudTest.asm
  • ModuleScripts\InputScripts\ExtraControllReadCode.asm
  • ModuleScripts\InputScripts\IncreaseVarForHudTest.asm
  • ModuleScripts\InputScripts\MazeGame\ExtraControllReadCode.asm
  • ModuleScripts\InputScripts\MysticSearches\a_jump.asm
  • ModuleScripts\InputScripts\MysticSearches\b_create_melee.asm
  • ModuleScripts\InputScripts\MysticSearches\varJump.asm
  • ModuleScripts\InputScripts\Shooter\a_create_projectile.asm
    .vbs
  • ModuleScripts\InputScripts\SimplePlatformer\a_simple_jump.asm
  • ModuleScripts\InputScripts\SimplePlatformer\varJump.asm
  • ModuleScripts\InputScripts\SongPlayTest.asm
  • ModuleScripts\InputScripts\StartGame.asm
  • ModuleScripts\InputScripts\TestBox.asm
  • ModuleScripts\InputScripts\TestSFX.asm
  • ModuleScripts\InputScripts\TestWarp.asm
  • ModuleScripts\InputScripts\TurnOnAutoScrollL.asm
  • ModuleScripts\InputScripts\UpLadder.asm
  • ModuleScripts\InputScripts\a_create_projectile.asm
    .vbs
  • ModuleScripts\InputScripts\a_simple_jump.asm
  • ModuleScripts\InputScripts\bButtonActivateWarp.asm
  • ModuleScripts\InputScripts\b_activate_text_box.asm
  • ModuleScripts\InputScripts\b_create_melee.asm
    .vbs
  • ModuleScripts\InputScripts\b_create_proj_simple.asm
    .vbs
  • ModuleScripts\InputScripts\b_sample_change_tile.asm
  • ModuleScripts\InputScripts\createObject_simple.asm
    .vbs
  • ModuleScripts\InputScripts\varJump.asm
  • ModuleScripts\MainScripts\AdventureGame\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\HandleScreenLoads.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\HandleTileCollision.asm
    .vbs
  • ModuleScripts\MainScripts\AdventureGame\Handle_CheckForMonsters.asm
  • ModuleScripts\MainScripts\AdventureGame\Handle_CheckForTriggers.asm
  • ModuleScripts\MainScripts\AdventureGame\PreDraw.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoBottomBoundsUpdate.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoLeftBoundsUpdate.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoRightBoundsUpdate.asm
  • ModuleScripts\MainScripts\BoundsHandlers\DoTopBoundsUpdate.asm
  • ModuleScripts\MainScripts\DrawSprites.asm
  • ModuleScripts\MainScripts\HandleBounds.asm
  • ModuleScripts\MainScripts\HandleCamera.asm
  • ModuleScripts\MainScripts\MazeGame\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\MazeGame\HandleTileCollision.asm
    .vbs
  • ModuleScripts\MainScripts\NoScroll.asm
  • ModuleScripts\MainScripts\Physics_4_1_0.asm
  • ModuleScripts\MainScripts\PlayerGuidedScrolling_forPhysics.asm
  • ModuleScripts\MainScripts\PostDraw.asm
  • ModuleScripts\MainScripts\PreDraw.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\AttackTimerFinished.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\ExtraControllReadCode.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingPlatformer\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingPlatformer\Handle_CheckForTriggers.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\PreDraw.asm
  • ModuleScripts\MainScripts\ScrollingPlatformer\TileCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingShooter\AttackTimerFinished.asm
  • ModuleScripts\MainScripts\ScrollingShooter\ExtraControllReadCode.asm
  • ModuleScripts\MainScripts\ScrollingShooter\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingShooter\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\ScrollingShooter\Handle_CheckForTriggers.asm
  • ModuleScripts\MainScripts\ScrollingShooter\PreDraw.asm
  • ModuleScripts\MainScripts\ScrollingShooter\TileCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\SimplePlatformer\ExtraControllReadCode.asm
  • ModuleScripts\MainScripts\SimplePlatformer\HandleObjectCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\SimplePlatformer\HandleSpriteWeapon.asm
    .vbs
  • ModuleScripts\MainScripts\SimplePlatformer\PreDraw.asm
  • ModuleScripts\MainScripts\SimplePlatformer\TileCollisions.asm
    .vbs
  • ModuleScripts\MainScripts\TileCollision_4_1_0.asm
    .vbs
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Adventure\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Adventure\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\ChangeToIdleAnimation.asm
  • ModuleScripts\MovementScripts\ChangeToWalkingAnimation.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\MazeGame\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\MazeGame\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\MysticSearches\MoveDown.asm
  • ModuleScripts\MovementScripts\MysticSearches\MoveLeft.asm
  • ModuleScripts\MovementScripts\MysticSearches\MoveRight.asm
  • ModuleScripts\MovementScripts\MysticSearches\MoveUp.asm
  • ModuleScripts\MovementScripts\MysticSearches\StopMovingDown.asm
  • ModuleScripts\MovementScripts\MysticSearches\StopMovingLeft.asm
  • ModuleScripts\MovementScripts\MysticSearches\StopMovingRight.asm
  • ModuleScripts\MovementScripts\MysticSearches\StopMovingUp.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Shooter\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\Shooter\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\SimpleInput\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\SimpleInput\StopMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\SimplePlatformer\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\StartMovingPlayerUp.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerDown.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerLeft.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerRight.asm
  • ModuleScripts\MovementScripts\StopMovingPlayerUp.asm
  • ModuleScripts\ObjectCollisions\HandlePlayer_NPC_Collision.asm
  • ModuleScripts\PowerUpCode\MazeGame\Powerup_MakeInvincible.asm
  • ModuleScripts\PowerUpCode\Powerup_Blank.asm
  • ModuleScripts\PowerUpCode\Powerup_IncreaseHealth.asm
  • ModuleScripts\PowerUpCode\Powerup_IncreaseMoney.asm
  • ModuleScripts\PowerUpCode\Powerup_IncreaseScore.asm
  • ModuleScripts\PowerUpCode\Powerup_Key.asm
  • ModuleScripts\PowerUpCode\Powerup_UnlockProjectile.asm
  • ModuleScripts\PowerUpCode\ScrollingPlatformer\Powerup_MakeInvincible.asm
  • ModuleScripts\PowerUpCode\SimplePlatformer\Powerup_MakeInvincible.asm
  • ModuleScripts\SimpleReset.asm
  • ModuleScripts\TileScripts\ActivateText1.asm
  • ModuleScripts\TileScripts\Adventure\KeyPickup.asm
  • ModuleScripts\TileScripts\Adventure\LockedDoor.asm
  • ModuleScripts\TileScripts\Adventure\MagicBlock.asm
  • ModuleScripts\TileScripts\Adventure\SolidBehavior.asm
  • ModuleScripts\TileScripts\Adventure\WalkBehind.asm
  • ModuleScripts\TileScripts\Adventure\WarpToScreen.asm
  • ModuleScripts\TileScripts\BreakableBlock.asm
  • ModuleScripts\TileScripts\Collectable.asm
  • ModuleScripts\TileScripts\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\Ladder.asm
  • ModuleScripts\TileScripts\LockedDoor.asm
  • ModuleScripts\TileScripts\MazeGame\Collectable.asm
  • ModuleScripts\TileScripts\MazeGame\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\MazeGame\Collectable_PowerUp.asm
  • ModuleScripts\TileScripts\MazeGame\MonsterBarrier.asm
  • ModuleScripts\TileScripts\MazeGame\NPCtile.asm
  • ModuleScripts\TileScripts\MazeGame\NullTile_Walkable.asm
  • ModuleScripts\TileScripts\MazeGame\SolidBehavior.asm
  • ModuleScripts\TileScripts\MazeGame\WarpToScreen.asm
  • ModuleScripts\TileScripts\MazeGame\WinGame.asm
  • ModuleScripts\TileScripts\MonsterBarrier.asm
  • ModuleScripts\TileScripts\NPCtile.asm
  • ModuleScripts\TileScripts\NullTile_Walkable.asm
  • ModuleScripts\TileScripts\OneWayTile.asm
  • ModuleScripts\TileScripts\PickupShrub.asm
  • ModuleScripts\TileScripts\PrizeBlock.asm
  • ModuleScripts\TileScripts\RestartGame.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\BreakableBlock.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\Collectable.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\HandlePlayerDeath.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\Ladder.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\LevelClear.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\MonsterBarrier.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\OneWayBlock.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\WarpToScreen.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\WinGame.asm
  • ModuleScripts\TileScripts\ScrollingPlatformer\setCheckpoint.asm
  • ModuleScripts\TileScripts\SimplePlatformer\BreakableBlock.asm
  • ModuleScripts\TileScripts\SimplePlatformer\Collectable.asm
  • ModuleScripts\TileScripts\SimplePlatformer\Collectable_JustForScore.asm
  • ModuleScripts\TileScripts\SimplePlatformer\HandlePlayerDeath.asm
  • ModuleScripts\TileScripts\SimplePlatformer\Ladder.asm
  • ModuleScripts\TileScripts\SimplePlatformer\MonsterBarrier.asm
  • ModuleScripts\TileScripts\SimplePlatformer\OneWayBlock.asm
  • ModuleScripts\TileScripts\SimplePlatformer\WarpToScreen.asm
  • ModuleScripts\TileScripts\SimplePlatformer\WinGame.asm
  • ModuleScripts\TileScripts\SimpleShooter\InstantDeath.asm
  • ModuleScripts\TileScripts\SolidBehavior.asm
  • ModuleScripts\TileScripts\WarpToScreen.asm
  • ModuleScripts\TileScripts\WinGame.asm
  • ModuleScripts\TileScripts\navTile1.asm
  • ModuleScripts\TileScripts\navTile2.asm
  • ModuleScripts\TileScripts\navTile3.asm
  • ModuleScripts\TileScripts\navTile4.asm
  • PhysicsScripts\CalculateAccAndSpeed.asm
  • PhysicsScripts\HandleCollisions.asm
  • PhysicsScripts\HandleCollisions2.asm
  • System\AI_ActionRoutines\AI_Action_00.asm
  • System\AI_ActionRoutines\AI_Action_01.asm
  • System\AI_ActionRoutines\AI_Action_02.asm
  • System\AI_ActionRoutines\AI_Action_03.asm
  • System\AI_ActionRoutines\AI_Action_04.asm
  • System\AI_ActionRoutines\AI_Action_05.asm
  • System\AI_ActionRoutines\AI_Action_06.asm
  • System\AI_ActionRoutines\AI_Action_07.asm
  • System\AI_ActionRoutines\AI_Action_08.asm
  • System\AI_ActionRoutines\AI_Action_09.asm
  • System\AI_ActionRoutines\AI_Action_10.asm
  • System\AI_ActionRoutines\AI_Action_11.asm
  • System\AI_ActionRoutines\AI_Action_12.asm
  • System\AI_ActionRoutines\AI_Action_13.asm
  • System\AI_ActionRoutines\AI_Action_14.asm
  • System\AI_ActionRoutines\AI_Action_15.asm
  • System\AI_Reactions\Reaction_01.asm
  • System\AI_Reactions\Reaction_02.asm
  • System\AI_Reactions\Reaction_03.asm
  • System\AI_Reactions\Reaction_04.asm
  • System\AI_Reactions\Reaction_05.asm
  • System\AssignBanks.asm
  • System\BankSwitch.asm
  • System\CalculateAccAndSpeed.asm
  • System\CheckForIgnoreDiagByte.asm
  • System\CheckForUpdateScreenData.asm
  • System\CheckTriggeredLoads.asm
  • System\ConvertCollisionToNT.asm
  • System\DeleteMe.asm
  • System\ExtraControllReadCode.asm
  • System\FindEmptyObjectSlot.asm
  • System\FourPointCollisionDetection.asm
  • System\GamePadCheck.asm
  • System\GetAngleAndVelocity.asm
  • System\GetRandomNumber.asm
  • System\HUD_Tables.asm
  • System\HandleBounds.asm
  • System\HandleBoxes.asm
  • System\HandleFades.asm
  • System\HandleGameTimer.asm
  • System\HandleHorisontalInertia.asm
  • System\HandleHudData.asm
  • System\HandleHurtMonster.asm
  • System\HandleInput.asm
  • System\HandleLoadHud.asm
  • System\HandleMusic.asm
  • System\HandleNoMorePrizeTiles.asm
  • System\HandleObjectCollisions.asm
    .vbs
  • System\HandlePlayerDeath.asm
    .vbs
  • System\HandlePlayerHurt.asm
  • System\HandlePlayerWin.asm
    .vbs
  • System\HandleScreenLoadHudDraw.asm
  • System\HandleScreenLoads.asm
    .vbs
  • System\HandleScroll.asm
    .vbs
  • System\HandleStateChanges.asm
    .vbs
  • System\HandleTextBox.asm
  • System\HandleUpdateMetaNametable.asm
  • System\HandleUpdateNametable.asm
  • System\HandleUpdateObjects.asm
  • System\HandleVerticalInertia.asm
  • System\Handle_CheckForMonsters.asm
  • System\Handle_CheckForTriggers.asm
  • System\Header.asm
  • System\HudElementScripts\HUD_Element_Numbers.asm
  • System\HudElementScripts\HUD_Element_Var_Image.asm
  • System\HudElementScripts\HUD_Elements_Asset.asm
  • System\HudElementScripts\HUD_Elements_Text.asm
  • System\IncludeSystemFunctions.asm
  • System\LoadAttributesDirect.asm
  • System\LoadChrRam.asm
  • System\LoadCollisionBytes.asm
  • System\LoadMetaNametableWithPaths.asm
  • System\LoadMonsters.asm
    .vbs
  • System\LoadScreenData.asm
  • System\LoseLife.asm
  • System\Macros\AddValue.asm
  • System\Macros\AssignHudLabel.asm
  • System\Macros\AssignHudVariable.asm
  • System\Macros\AssignHudVariableImage.asm
  • System\Macros\BeginFade.asm
  • System\Macros\BlackOutArea.asm
  • System\Macros\ChangeAllTiles.asm
  • System\Macros\ChangeAllTilesDirect.asm
  • System\Macros\ChangeBank.asm
  • System\Macros\ChangeObjectState.asm
  • System\Macros\ChangeTile.asm
  • System\Macros\ChangeTileAtCollision.asm
  • System\Macros\CheckForHorizontalCollision.asm
  • System\Macros\CheckForVerticalEjection.asm
  • System\Macros\CheckPlayerCameraPosition.asm
  • System\Macros\CheckPotentialPosition.asm
  • System\Macros\CheckPotentialPositionSafe.asm
  • System\Macros\CheckPotentialPositionScroll.asm
  • System\Macros\CheckScrollColumnForNewMonsters.asm
  • System\Macros\CheckTopLayer.asm
  • System\Macros\CheckUnderObject.asm
  • System\Macros\ContinueText.asm
  • System\Macros\CountObjects.asm
  • System\Macros\CreateObject.asm
    .vbs
  • System\Macros\DeactivateCurrentObject.asm
  • System\Macros\DeactivateTargetObject.asm
  • System\Macros\DetermineCollisionTableOfPoints.asm
  • System\Macros\DoPlayerGuidedLeftScroll.asm
  • System\Macros\DoPlayerGuidedRightScroll.asm
  • System\Macros\DrawBox.asm
  • System\Macros\DrawSprite.asm
  • System\Macros\DrawText.asm
  • System\Macros\FaceDirection.asm
  • System\Macros\GetAbsoluteValue.asm
  • System\Macros\GetCurrentActionType.asm
  • System\Macros\GetScreenBank.asm
  • System\Macros\GetTrigger.asm
  • System\Macros\GetTriggerAtSeam.asm
  • System\Macros\GoToScreen.asm
  • System\Macros\HandleAimedPhysics.asm
  • System\Macros\HandleGravity.asm
  • System\Macros\HandleHorisontalInertia.asm
  • System\Macros\HandleVerticalInertia.asm
  • System\Macros\HandleZGravity.asm
  • System\Macros\HideSprites.asm
  • System\Macros\HudUpdateForNumericDisplay.asm
  • System\Macros\InitializeColumnWrite.asm
  • System\Macros\LoadAttributeData.asm
  • System\Macros\LoadAttributes.asm
  • System\Macros\LoadBackgroundPalette.asm
  • System\Macros\LoadBackgroundPaletteLabel.asm
  • System\Macros\LoadChrData.asm
  • System\Macros\LoadCollisionTable.asm
  • System\Macros\LoadNametableFull.asm
  • System\Macros\LoadNametableMeta.asm
  • System\Macros\LoadScreen.asm
  • System\Macros\LoadSpritePalette.asm
  • System\Macros\MoveTowardsPoint.asm
  • System\Macros\PlaySong.asm
  • System\Macros\PlaySound.asm
  • System\Macros\PushVariableToValue.asm
  • System\Macros\ReturnToPrevBank.asm
  • System\Macros\SetAttributeToChange.asm
  • System\Macros\SetColumnTileUpdatePosition.asm
  • System\Macros\SetMetaTileToChange.asm
  • System\Macros\SetTileToChange.asm
  • System\Macros\ShowSprites.asm
  • System\Macros\SixteenBitDivideByTwo.asm
  • System\Macros\StartMoving.asm
  • System\Macros\StopMoving.asm
  • System\Macros\StopSound.asm
  • System\Macros\SubtractValue.asm
  • System\Macros\TriggerScreen.asm
  • System\Macros\UpdateHud.asm
  • System\Macros\UpdateSpritePointer.asm
  • System\MemoryMap.asm
  • System\PopulateObjectBytes.asm
  • System\Reset.asm
  • System\TileTypes\TileType00.asm
  • System\TileTypes\TileType01.asm
  • System\TileTypes\TileType02.asm
  • System\TileTypes\TileType03.asm
  • System\TileTypes\TileType04.asm
  • System\TileTypes\TileType05.asm
  • System\TileTypes\TileType06.asm
  • System\TileTypes\TileType07.asm
  • System\TileTypes\TileType08.asm
  • System\TileTypes\TileType09.asm
  • System\TileTypes\TileType10.asm
  • System\TileTypes\TileType11.asm
  • System\TileTypes\TileType12.asm
  • System\TileTypes\TileType13.asm
  • System\TileTypes\TileType14.asm
  • System\TileTypes\TileType15.asm
  • System\TimerEndScripts\Timer_AdvanceAction.asm
  • System\TimerEndScripts\Timer_DestroyMe.asm
  • System\TimerEndScripts\Timer_DoPlayerDeath.asm
  • System\TimerEndScripts\Timer_GoToFirstAction.asm
  • System\TimerEndScripts\Timer_GoToLastAction.asm
  • System\TimerEndScripts\Timer_GoToPrevAction.asm
  • System\TimerEndScripts\Timer_RepeatCurrentAction.asm
  • System\TimerEndScripts\Timer_WarpToNewScreen.asm
  • System\TimerEndScripts\Timer_WinGame.asm
  • System\ValueCounters.asm
  • System\Vectors.asm
  • System\ZeroOutAssets.asm
  • System\ggsound.asm
  • System\ggsound_ram.asm
  • System\ggsound_zp.asm
  • System\locationFinders.asm
  • Variables\ModuleVariables.asm
  • Variables\ObjectBytesRam.asm
  • Variables\SystemVariables.asm
  • Variables\ZP_and_vars.asm
  • ZipScript.XML
    .html
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/TutorialAssets/FromBeta/AdventureTileset_GameObjects.bmp
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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/TutorialAssets/FromBeta/Graphics/Fonts.png
    .png
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/TutorialAssets/FromBeta/Graphics/Letters_Numbers_Hud.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/TutorialAssets/FromBeta/Graphics/PathTiles.bmp
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/TutorialAssets/FromBeta/Graphics/PlatFormulaTilesets/BckCHR_00.bmp
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    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

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    .dll windows:4 windows x64 arch:x64

    a02d7df3cb178b20f00cc70e4fa6cab1


    Headers

    Imports

    Exports

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  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/es/._NESMaker.resources.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/es/NESMaker.resources.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/fr/._NESMaker.resources.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/fr/NESMaker.resources.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

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    .js
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/ja/._NESMaker.resources.dll
  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/ja/NESMaker.resources.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/NESmaker_4_1_5(Cracked)/ru/NESMaker.resources.dll
    .dll windows:4 windows x86 arch:x86

    dae02f32a21e03ce65412f6e56942daa


    Headers

    Imports

    Sections

  • NESmaker_4_1_5(Cracked)/READ THIS BEFORE USING IT!!!.txt